/r/civvoxpopuli
A subreddit for uncensored & more casual discussion about the Vox Populi mod for Civilization5
The Vox Populi mod is a collection of rule changes for Civilization V that result in a total overhaul of the game.
Vox Populi includes the Community Patch, which is strictly about bug-fixes and AI improvements to Civilization V: Brave New World.
Vox Populi also encompasses the Community Balance Overhaul, a much more ambitious set of rule changes that create an entirely new experience for the game.
Both mods allow for multiplayer.
No holds are barred. Want to share your starts? Ask where to settle next? Ask questions about the latest release? Argue about strategies? It's all welcomed.
/r/civvoxpopuli
As the title states. Can't really deal with Austrian control of city states - I can deal with a few, but Austria is like the one ring- once it holds them, it never lets them go. The inability to break their control, even if at a high cost, is unbalancing.
Also - Suleiman offers me to deal with Caesar in 15 turns. I say ok. War starts immediately...
Hi all, I have a saved game that dies every time I run it after a few moves. Always at the same point. Is there some logging going on? I use proton on linux.
I'm sorry to ask such a noob question but I haven't played Civ V in ages and never with this mod. I used the "4.16.1_VP-EUI". Playing on Steam with all DLC.
Title
I’m playing with the Vox Populi mod, so not sure if this is a problem with the mod or the base game. But one of my neighbors (England) who isn’t a vassal, hasn’t yet chosen any ideology after 20 turns of reaching the Modern Age. Other neighboring AI already choose their ideology. Is this a bug?
If it is, I’ll have to use the Editor to force choose an ideology for it.
I love VP in general, but I am finding it unplayable.
The #1 problem with Civ 5 was the tediousness of endless military battles. But in vanilla, you can murder their units because the AI is so bad and they offer resolution relatively quickly.
In VP, on the other hand, the AI is producing 3x as many military units, declaring war around turn 150 because you "exist" and "built wonders" and starting a 100 turn war that causes no warmongering penalties or responses from other leaders.
This is prince difficulty, after 50 turns of battle. No diplomatic options can save me.
https://imgur.com/a/gOWRin4
It's impossible to talk to city states bc no Astronomy yet, and none are on my continent. The AI owns most of them anyway. So they own world congress.
I went back like 50 or so turns and didn't build ANYTHING besides military, and two leaders still declared war on me for no reason. The war lasted 100 turns until the sheer number of Man of Wars destroyed my city. It was probably around 8 hours of tedious war, where you ONLY build military units. Forget any other aspect of this game. Is this just bad luck?
Honestly, warmongering penalties need to exist for wars lasting more than 15 turns so the game is playable. Other world leaders need to respond to a declaration of war by readily offering declaration of friendship or defense pacts. "Existing" near another civ, when they are the ones that settled near you, should not be a penalty.
At the end of the 100 turns or so, a random other world leader sailed all the way across the map and declared war on me because the two other civs that were at war with me denounced me!
I have a question regarding picking an ideology. So, I am playing Korea and focusing on science mostly. I end up falling quite far behind two AIs in terms of culture and by the time I get to pick an ideology, both of the AIs that I was behind were already 4 tenets deep into Freedom. It’s a mostly peaceful game and I end up conforming with the AIs and pick Freedom as well. At this situation, is this the right decision, or should I have picked order to be able to “compete” with the other AI players? I have a hard time coming up with a plan when I am behind. Thank you!
I recently started playing Vox Populi and really like the mod. The only thing that bugs me is that since happiness is calculated locally and dependent on how it compares to global average, I tend to build the same culture, science buildings in every city. For example, every city needs to have a library.
Somehow this feels like I'm not really specializing my city anymore. But in Civ 6 and other games, it's usually okay if I have some cities focusing on science only while other focusing on culture only.
Am I playing the Vox Populi mod wrong, or it's indeed true we need to build the same set of buildings in every city in order to boost the cities' happiness?
I'm playing Vox Populi for the first time and was surprised to find how good the mod is! I started playing on the Prince difficulty and was having great fun till the Industrial Age, before it was becoming easy again.
Is it possible for me to edit the mod difficulty file or saved game file directly to increase its difficulty? Thank you!
I started game as america. When i researched iron working, my iron resources sticked at -20. Has anyone experienced this bug? I can't find any solution beside adding another iron resources with IGE...
I learned how to play this mod on a previous patch, can't remember the number, it was like 8 months ago, and after I understood how local and global happiness worked I never had a problem keeping my empire happy through thick or thin.
Now it seems like your cities will always be super unhappy? For example, a city will be unhappy because it's bored at -6 boredom. But I've already built every culture building my technology research will allow and I have to furiously research more and more but as I do, the boredom just grows forever being unhappy with what I have currently available.
In my current playthrough as a warmongering Inca, I'm first place in science so I know I'm not falling behind on research. But still most of my cities are explremetly unhappy and boredom is their biggest complaint. Did they change how global and local happiness works?
Byzantium can choose an additional belief. I was wondering if anyone has had any success with certain combos usually unavailable? Are there any particularly powerful ones? Thanks all! I love that we have a community for a hard mod of a 15 year old game!
First of all, is this a good map generator? Other than that, what do you guys use? Which are good maps that produce realist-looking continents? I hate the ones that look like somebody dropped the frying pan and it all looks like blobs.
Just spent A TON of time hammering a castle in a city state.
Three trebuchets then upgraded to three cannon, plus 3 crossbows, and I can't keep them next to the walls to hammer because the enemy shoots back and shreds them too fast. As I repair they also regenerate.
Then I must break off to a avoid dying and they regen fully. WTH.
I am causing damage, but they cause enough too fast.
Is the balance different in populi from normal?
I was checking where I stood with Morocco diplomatically and it says I have a -30 penalty with them because of the reason in the title. But it's turn 83, we're all in the ancient era, and I'm very far away from them on the map. Idk what I could've done to get this penalty. Does anyone know?
I've been enjoying Vox Populi a lot! One thing that bugs me is the tech brokerage option in the game. Is it possible to change this on an existing save, by editing some files somewhere? Thanks!
I've looked up some posts regarding Vox Populi multiplayer and while it seems to technically work, people have had a lot of issues including desyncs and crashes particularly past turn 100. Has anyone had experience playing with recent versions of Vox Populi in multiplayer? I'm looking to have 2-3 player games with AI also, rather than big 6-8 player FFAs.
Looking for your tips and tricks on how to fool the AI or your observations on AI behavior that isn't obvious. Could be general or specific to one AI
My observations
On Civ5 sometimes its best to not have an embassy. In fact, since other civs actually pay you to allow them, in principle I assume its not a good idea for me generally. How does it work on VP?
Where can I read about it?
on 5 or 6 difficulty, my troops suck. I ammas an attack onto an enemy civ, and I get stomped even if I outnumber them. one turn I attack, do damage but don't kill anyone, the next turn 4 tanks are dead. it takes 15 turns to level one city, and I'm just weak overall. what gives!
Hi .. I remember spies (and diplomats) used to show the experience gain/progress and the level in the espionage screen. Is this still the case? If so any help on how to find it would be great. Thanks
I have slow internet but want to brush up on my Spanish, if I switch the language will it still be mostly in English? Or am I better off doing something else?
I'm messing around with an interesting seed I discovered (see: https://www.reddit.com/r/civvoxpopuli/comments/1i178lf/looking_for_advice_on_making_the_most_of_an/ ) and my next experiment to to see what happens if I try to zerg rush Venice before he can snowball. The problem is, I still haven't got the hang of early warfare in VP. I will move in with what feels like a more than sufficient force, only to get bogged down and eventually repelled when reinforcements arrive.
When deciding whether to make a move on an enemy city, how do you figure out if you have enough troop strength? What about build order and techs? There always seems to be one more thing that I want to be working on before I start producing troops, but the longer I wait, the farther ahead the enemy gets.
What about settlers? Is it better to get my core cities claimed first, or should I build troops and then pivot to expansions?
Any other general advice?
Ever since I downloaded VP, whenever I try to start a new game without the mod, I have no happiness or policies available (above). I don't want to use it any more... how do I get my game back to normal? I've tried uninstalling, deleting everything off of my computer and reinstalling... any advice would be great.