/r/nqmod
This is the official subreddit for the Civilization 5 NQ Mod project.
This is the official subreddit for the Civilization 5 NQ Mod project.
Please note NQMod is not compatible with any mod that modifies the DLL (may be in the description) and requires both expansions and all of the DLC civs/wonders.
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OFFICIAL RULES
Follow generic reddiquette guidelines at all times.
Limit discussion to topics generally connected to NqMod, NqMap, and Civ modding.
Please direct any subreddit related comments or concerns to the subreddit modmail
/r/nqmod
I have Lekmod version 32.8 installed with map version 5.1. I've run it on direct X 9 & also 10/11. same results. No idea what to do
Hello Does anyone know what is the music of the franks civilization (charlemagne) ? Shazam doesnt work with it
The current Yugoslavia UU (M-84) is extremely forced (imo) from a historical perspective. Not only has it no real historical importance for the country in comparison to other Yugo tanks, but it only served with the country for about 7 years before the country went to shit. It is also more on par with Modern Armor (Leo 2A5) than the Tank unit (T-34), technologically speaking.
Imo, it should be replaced with an earlier tank design.
If we keep the ability "Ignores Zone of Control movement penalties", then i think a cool option would be to switch it for "Partisan Tanks", as Yugo partisans were high tier kings when it came to update or modify older tanks to fit their need. They made several mod variants on the M3 Stuart, such as a tank destroyer and self-propelled anti-aircraft gun.
Thank You! Truly. I've derived a great deal of pleasure from this mod over the last several years. Time simply doesn't permit me to play as much as I'd like to, but I've put in enough time to know that the man-hours put into this project must be immense. The humility in keeping it quite minimalist is also quite extraordinary and appreciated. Great work guys.
Askum has a lot of faith bonuses which makes it a natural candidate for going down the Piety tree and possibly getting Grand Temple bonuses for your religion. However, while its UB "King Ezana's Stele" appears to be a replacement of the Grand Temple (except its condition is for monuments in all cities), it does not get any of the Grand Temple bonuses. Is this intentional or a bug? It basically cost me the game when I realized I couldn't build a "Grand Temple" or get its bonuses.
Hi, Looking to start using the Lekmod. In the documentation the only game speed explicitly referenced is Quick, which leads me to believe that the mod is balanced for that game speed. Is this assumption correct? I only play singleplayer and usually prefer standard or slower game speeds. Would it be a big balancing issue with things like the UAE xp bonus per round?
Me and a friend have played two games together against AI with the most recent version of Lekmod.
In the first one they conducted diplomacy normally, however in the second one they never said anything.
Googling around it seems that AI doesn't talk in multiplayer and that you should use JdH's multiplayer AI mod. I installed it and the JdH multiplayer mod manager, however the AI still doesn't talk. Has anyone got any experience with it in Lekmod?
EDIT: They declared war in the first game, but didn't in the second. So technically didn't talk either.
Hey, spent quite a while trying to figure out Wine and run civ 5 w lekmod through there, but no luck. Has anyone better than me with this stuff managed to get it working? I need my fix but don't have a PC anymore. Singleplayer is fine.
So I wanted to make a variant of the mod that re-adds Venice and atomic bombs - preferably with the same stipulation nuclear missiles had in that they can only be built with hammers.
I was able to figure out where in the code the Venice removal was done and revert that (deleting RemoveVenice.xml, editing the modinfo to remove the file addition of RemoveVenice.xml, and editing two flags in Civ5Units.xml)...
But the atomic bomb change seems to be done somewhere else. I have attempted editing the RemoveAtomicBombs.xml file to have the same line that is in NuclearMissileChanges.xml (so that it can only be production-built) but the Atomic Bomb is still not present at Nuclear Theory.
Is this hardcoded somewhere else? Would I need any tools to fix this?
It's an irritating loop of gameplay and adds no strategic depth. You either do it and you gain an advantage, or you don't. It's unfun for newer players to learn, and it SHOULD be annoying for veteran players to perform.
Imagine upon doing a real life push up you're given 50 Gold in game for that turn. It might be a 'skill' to remember doing it, but Civ 5 shouldn't be testing your athleticism, nor should it be testing your ability to click 2 buttons every Pop growth.
A second example would be to imagine having to polish your chess pieces at the start of your move to gain a minute on your chess clock. Sounds ridiculous doesn't it?
A player locking tiles will already have a leg up over those using the automatic Citizen allocator. Just like how manually scouting doesn't give you extra free XP, or manually using workers doesn't build improvements quicker, manually managing your Citizens shouldn't confer any unnatural bonuses.
If people are worried about Gameplay changes and timings, just implement City growth giving 2 hammers, or if people are really ass mad, scale the hammers with the highest hammer tile in City borders. No micro + no demo changes.
What are good timings for techs.
For example when i get to Unis what turn should I expect to be there to be having a good game.
Same with Factories Pub schools ect.
Or in general how do you judge where in the game you should be by x turn
Discovered numerous bugs and syncing issues along with a couple of crashes when we got our fifth player in. As a advocate of this mod it's real shame, definitely makes the game more interesting and improves the balance, however when you are spending more time in the lobby setting it up over and over than playing, it becomes very discouraging for the players and unfortunately outweighs the good. Whoever is in-charge please do more trouble shooting with 5 or more players, I can admit the internet may play a part, though it seems to desync and crash more on the custom maps particularly, which indicates it may be client side. Even a lightweight edition of the mod would be great just preserving the balancing rather than extra content kind of like Noquitters, although would take a lot of the fun away.
EDIT Follow Up: Now the Vanilla Game is broken on MP, cities are changing locations, spawning within another or not appearing after the first turn, having to Verify file integrity.
I'm keen to join but unable to request access because my first attempt was denied. Does anybody know a workaround now my profile etc is public? Thanks
Been playing single player and usually steamroll AI on Prince but a friend wanted to play so I hosted a game and now we can't get a single wonder, the AI religion can't be eliminated but doesn't have that belief selected, and their units can one shot my unit that does 10% damage to theirs at the same technology level.
When I start a singleplayer game it crashes with these installed. When I remove them it works fine. I have the most up to date versions and ive tried verifying game cache.
I am aware of the free harbors + messenger of the gods (+2 science and +1 faith per city connection) strat, but what policy trees do I go for? Is it a liberty->exploration thing to get as many city connections as possible? Or do people go piety? What are the different routes I can go? Should I settle as many cities as possible early on, even if it delays my national college? Just need some general ideas. Thanks.
I know it's been a few years but only now I found out about lekmod and finally made it work with EUI 1.28, sadly with 1.29 it gave me serious issues and wasn't working well at all.
Some things about lekmod I liked, other aspects not so much or still unsure. I'll list here some bugs or questions I have, maybe others who used lekmod went through the same or have solutions, ideas on how to fix.
I really liked some changes like workers now can be used to improve fishing spots, no need to build work boats anymore.
The honor tree was completely changed, not sure if I prefer this way or the older one, some of the options seem quite powerful.
I'm aware lekmod is described as a multiplayer dlc but I only use it in single player. Is that why when i click a city state, its dialogue doesn't open at all? Any workaround?
So many questions, I'm sure I forgot some right now.
Bugs
- When choosing a civ and moving mouse over the 2 unique units or bonus, doesn't show tooltip as vanilla Civ 5 shows
- Privateers don't capture other ships anymore? Why? If not, that is a disappointing
- A few civs I played against don't have the animated leader background, like Italy, Ireland, Zimbabwe and other ones. A grey empty background appears instead. Maybe some assets are missing? Is there a newer version of lekmod with these missing backgrounds?
- I like the big number of extra civs available in the game, much more than in vanilla, even if some of them have bugs and missing backgrounds. Is there a way to use these civs without the lekmod DLC, with other mods and EUI 1.29? Like you can add civs as individual mods to the game. I tried without lekmod, copied the civ files to MODS folder but they didn't show up in game to choose, only if I was using lekmod DLC.
As title says, I can't build a work boat in a coastal city. I am able to build a lighthouse though. Is this a known bug or something on my end?
[using v.32 BETA]
I have been wondering if anyone has a solution to getting the LEK mod custom civilizations working for a true start location huge earth map. It seems like it would be possible to do it by manually editing the LUA file for the Play the World Extended BNW Map, just wondering if anyone has a solution that doesn't require manually getting the tile coordinates and the custom names into the LUA?
If anyone has any idea even if I've got to manually do it or if anyone else has been attempting something like this, I would love to know, nice one :)
hello everyone, is there a way to make lekmod work with 43civ ddl? everytime i try this it doesnt let me choose production on turn 1. anyone know whatsup?
Just downloaded Lekmod and -map for the first time and somehow the tile yields are not showing up, even though I enabled them in the bottom right corner. Can someone help me?
Lekmap v5 and Lekmod v32 beta
So, I'm having some issues regarding getting Civ V to recognise the lekmod.
I've followed a number of online tutorials and I can't seem to find anything that I'm doing wrong. I'm downloading the mod, extracting it, and copying it into the DLC folder in assests.
Upon loading up the game however, I can find no indication that lekmod is working.
I don't know if there is perhaps an issue with it being on SteamDeck, but I can't find anything online to suggest these.
Any help would be greatly appreciated, thank you in advance!
Hi everyone,
My computer died recently and took with it my mod data. I have a backup that I am trying to get running on a new computer. When I move the mod info into documents/Firaxis ModBuddy on my new computer and open it up in Mod Buddy the list of files will populate, but when I try to click on any of the changes I have made, I get a message like the one below. The files are definitely there and I can open them in Wordpad. I have looked around the forums and haven't found anything about this issue. Any thoughts you have would be greatly appreciated!
From what I've read, it's mostly for multiplayer, with singleplayer being an afterthought. Did that change over the years, are there significant changes/tweaks that singleplayer is fully viable?
What is the experience with that?
Lekmod civilization issue: v31.11, map v4.2. Timur UU "Marathi Rider" (replaces Knight) has no movement. Instead, it has range, like an air unit. Seems to be unusable. Also uses unchanged Knight Civilopedia entry info.
I can fix myself if someone can tell me what .xml file the unit entry is in...
Hi All,
Hellblazer here again. I have created a twitch extension that streamers can use while streaming Civ 5 to allow users to get a fair amount of in game data about your game.
I have create 2 guides, one for streamers on how to install the twitch extension and desktop app and a second one for streamers and viewers on how to use the twitch extension.
I hope you enjoy using it and hopefully it can help enhance your streams.
I was trying to learn more about playing lekmod, and came across this channel "ry":
https://www.youtube.com/watch?v=3nXkBSBSFpA
he says you can use eui by joining the steam no quitters group and downloading the right version, but I don't see the pinned comment he mentions in that group. He also suggests in another video using IGE to help learn how to play online. Any other mods that work nice with lekmod or are used online? Especially ai mods would be welcome (but i doubt they work).
Hi all,
I'm playing single player, first game. I've noticed that my religious buildings don't fit the cost in the tooltip. I picked cathedrals, and I think they were supposed to be 180, but it actually says 220 when I try to buy. I thought I misremembered, but then I picked another religious building for enhancement. I got a popup saying I had enough faith to buy, but when I checked I actually didn't and it, too, costed 220 faith! I'm only using the latest lekmod and lekmap. The buildings were Vihara and Cathedral. Thanks!