/r/nqmod

Photograph via snooOG

This is the official subreddit for the Civilization 5 NQ Mod project.

This is the official subreddit for the Civilization 5 NQ Mod project.

Please note NQMod is not compatible with any mod that modifies the DLL (may be in the description) and requires both expansions and all of the DLC civs/wonders.

OFFICIAL LINKS

OFFICIAL RULES

  1. Follow generic reddiquette guidelines at all times.

  2. Limit discussion to topics generally connected to NqMod, NqMap, and Civ modding.

Please direct any subreddit related comments or concerns to the subreddit modmail

Legacy Sidebar Credits

/r/nqmod

4,890 Subscribers

2

Armenia Bonus

Hey for some reason playing single player as Armenia I'm not getting any yields from mountains - has anyone else had this problem?

2 Comments
2025/01/26
08:58 UTC

1

Unchangeable video options caused by lekmod

As title suggests lekmod causes unchangeable video options, no ability to change anti-aliasing, options revert form high to low for shadow quality, terrain tessellation, terrain shadow quality. Moment i changed away from LEKMOD v32.8, newest one started causing issues. Saw theres new ui check in files. Maybe this is a bug or what, maybe i can get some enlightenment about it?

2 Comments
2025/01/25
11:19 UTC

1

Brawl map

Does anyone know where i can download the most recent version of the "Brawl" map that was popular in 2017 ?

Also do newer lekmod versions work on it ?

0 Comments
2025/01/24
09:57 UTC

3

Lekmod SP AIs not building any wonders?

I'm in the Medieval Era now but the AIs habent built a single World Wonder, any clue why that is?

2 Comments
2025/01/20
16:48 UTC

0

add a master list of civilization cities

plz

5 Comments
2025/01/09
06:33 UTC

2

Sacred Groves as Lithuania

Hi all, sorry to ask what I'm sure is a common question but I have done a search and couldn't find the answer. I'm playing Lithuania (lekmod 31.4) and I don't know how to spawn additional Sacred Groves. You can't form a religion so you can't make great prophets so you can't make more, and you can't buy them in Industrial age. Are you really limited to however many Prophets you can buy before you run out of religions to found?

2 Comments
2024/12/28
03:39 UTC

2

How to add extra AI in multiplayer XML doesn’t work

I’ve tried a few things but can’t seem to add more AI than the normal amount in multiplayer even after editing xml.

0 Comments
2024/12/22
03:14 UTC

11

AI Civs not settling any cities

I recently downloaded V33.1B and have been enjoying all the new content from V30, my previous version. However, I've noticed a problem in that none of the AI civs are settling any cities.

I realized the setting for that was and turned it off for my next game, but even after 100 turns, the AI refused to settle any new cities. I've tried it on multiple map types and they just refuse to do anything but pump out warriors.

What gives?

3 Comments
2024/12/19
10:14 UTC

1

Error loading texture font

I keep getting this error 1-3 turns into the game. I have uninstalled lekmod and verified files through steam but the bug continues to happen. I havent found anything online to help.

1 Comment
2024/12/07
15:54 UTC

5

I have Lekmod working but there aren't any of the new resources?

Any tips for this guys? I have downloaded Lekmod and it has pantheons describing some of the new resources like coral, but it seems these new resources aren't spawning for me.

1 Comment
2024/11/23
13:32 UTC

4

Lekmod map?

Just trying the Lekmod for the first time, however I came to find that the extra resources won't generate without the map. I haven't been able to find it, and I downloaded from the steam group v32.8.

Any help would be appreciated.

4 Comments
2024/11/12
09:38 UTC

3

Is great scientist bulbing different in leqmod?

So I've always been under the impression that great scientist bulbing, and other great people that can bulb, is dependent on the last couple turns (game speed dependent) of science regardless of when you use the great scientist. In a game recently I noticed that the science the bulb generated wasnt changing at all turn to turn, so I guess was calculated when the great scientist was generated. Is this a leqmod change or have I always misunderstood this?

2 Comments
2024/11/06
10:02 UTC

3

Is playing SP deity a good way to practice simming for mo games?

I just want to find a way to practice my simcity without griefing nq lobbys as i kinda suck dick at the game

4 Comments
2024/11/03
13:26 UTC

3

Asking the Experts for advise with NQ maps scripts

Im trying to get nq maps scripts to work
https://docs.google.com/document/d/1KiFTUkF8zxbRdN_AmQ-jIwdUAjnriO2wYNGBuqphcCM/edit?tab=t.0
Does not work.
Got EUI 1.28 and nq mod v10.
Anyone know what the problem might be?

0 Comments
2024/10/10
10:33 UTC

5

Nqmod latest version

Hello, where can i download nqmod las version pleas

2 Comments
2024/09/24
20:23 UTC

4

Tech cost Lekmod and city number

Hello, I saw many topics on this subject but I would like to clarify the following points please: -Does Lekmod change the tech cost formula ? -What is the tech cost formula in Lekmod (online and single)? -Is it applied starting the second city ?

  • with a standard growth pop (and buildings), at which turn building city 5 and 6 is becoming inefficient ?

-same for culture ? -does great people have the specific counter ? Thank you

3 Comments
2024/09/21
07:01 UTC

3

What are your favorite civ/pantheon/religion combos? (Lekmod)

I'm wondering what other religious specializations people use. I think mine are very rudimentary which is why I'm curious about other strategies.

For instance I love Columbia with spirit trees, which gives crazy bonuses to lumbermills. I know it's also dependent on your resource rolls too, like Sun God for example when you spawn in a jungle with citrus/cocoa, etc. which had to be recently nerfed too, but is still extremely powerful.

I like to pick Religious Troubadours for coastals or setting up early trade networks and if I'm running piety I'm pretty much always playing wide & usually pick Houses of Worship for the rapid border expansion in my late cities. That all seems kind of obvious though.

4 Comments
2024/09/20
17:05 UTC

3

Nqmod and text translation

Hello, I have installed Nqmod 12.4 but many texts are not corresponding to what they provide. Is it specific to other language (like French ) version or should I switch to the English version to avoid these confusions ? Finally, do you recommend to install an other Nqmod version ? Which one is the most popular ? Thank you

4 Comments
2024/09/09
21:32 UTC

2

civ v science per turn vs tech/literacy conundrum (crosspost)

0 Comments
2024/09/07
02:05 UTC

2

Frank music

Hello Does anyone know what is the music of the franks civilization (charlemagne) ? Shazam doesnt work with it

1 Comment
2024/08/30
08:44 UTC

7

Yugoslavia UU replacement

The current Yugoslavia UU (M-84) is extremely forced (imo) from a historical perspective. Not only has it no real historical importance for the country in comparison to other Yugo tanks, but it only served with the country for about 7 years before the country went to shit. It is also more on par with Modern Armor (Leo 2A5) than the Tank unit (T-34), technologically speaking.

Imo, it should be replaced with an earlier tank design.

If we keep the ability "Ignores Zone of Control movement penalties", then i think a cool option would be to switch it for "Partisan Tanks", as Yugo partisans were high tier kings when it came to update or modify older tanks to fit their need. They made several mod variants on the M3 Stuart, such as a tank destroyer and self-propelled anti-aircraft gun.

M3A3 Stuart with 7.5 cm PaK 40

M3A3 Stuart with 20mm Flak 38 Flakvierling

1 Comment
2024/08/29
18:31 UTC

0

Ry publicising the research focus ‘exploit’ totally vindicates the desire to see growing into ‘Production Focus’ removed

12 Comments
2024/07/18
01:58 UTC

21

Thank you So Much for this mod

Thank You! Truly. I've derived a great deal of pleasure from this mod over the last several years. Time simply doesn't permit me to play as much as I'd like to, but I've put in enough time to know that the man-hours put into this project must be immense. The humility in keeping it quite minimalist is also quite extraordinary and appreciated. Great work guys.

1 Comment
2024/07/18
01:16 UTC

2

Should Aksum be blocked from Grand Temple bonuses (Lekmod)?

Askum has a lot of faith bonuses which makes it a natural candidate for going down the Piety tree and possibly getting Grand Temple bonuses for your religion. However, while its UB "King Ezana's Stele" appears to be a replacement of the Grand Temple (except its condition is for monuments in all cities), it does not get any of the Grand Temple bonuses. Is this intentional or a bug? It basically cost me the game when I realized I couldn't build a "Grand Temple" or get its bonuses.

1 Comment
2024/07/12
18:30 UTC

3

Game speed balance for Lekmod

Hi, Looking to start using the Lekmod. In the documentation the only game speed explicitly referenced is Quick, which leads me to believe that the mod is balanced for that game speed. Is this assumption correct? I only play singleplayer and usually prefer standard or slower game speeds. Would it be a big balancing issue with things like the UAE xp bonus per round?

3 Comments
2024/06/30
09:16 UTC

2

JdH Multiplayer AI

Me and a friend have played two games together against AI with the most recent version of Lekmod.
In the first one they conducted diplomacy normally, however in the second one they never said anything.
Googling around it seems that AI doesn't talk in multiplayer and that you should use JdH's multiplayer AI mod. I installed it and the JdH multiplayer mod manager, however the AI still doesn't talk. Has anyone got any experience with it in Lekmod?

EDIT: They declared war in the first game, but didn't in the second. So technically didn't talk either.

0 Comments
2024/06/28
07:42 UTC

3

Anyone managed to run Lekmod on Mac M1 via Wine or similar?

Hey, spent quite a while trying to figure out Wine and run civ 5 w lekmod through there, but no luck. Has anyone better than me with this stuff managed to get it working? I need my fix but don't have a PC anymore. Singleplayer is fine.

1 Comment
2024/06/11
05:14 UTC

5

How to re-add Atomic Bombs? (NQ Mod 12.4)

So I wanted to make a variant of the mod that re-adds Venice and atomic bombs - preferably with the same stipulation nuclear missiles had in that they can only be built with hammers.

I was able to figure out where in the code the Venice removal was done and revert that (deleting RemoveVenice.xml, editing the modinfo to remove the file addition of RemoveVenice.xml, and editing two flags in Civ5Units.xml)...

But the atomic bomb change seems to be done somewhere else. I have attempted editing the RemoveAtomicBombs.xml file to have the same line that is in NuclearMissileChanges.xml (so that it can only be production-built) but the Atomic Bomb is still not present at Nuclear Theory.

Is this hardcoded somewhere else? Would I need any tools to fix this?

1 Comment
2024/06/09
15:36 UTC

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