/r/civrev
Community for discussion on all aspects of Civilization Revolution for iOS, XBox or PS3
This subreddit is for anything and everything related to Civilization Revolution.
/r/civrev
My dad is the biggest civrev player out there, he's been playing it since it came out, and he pretty much plays it daily for like 2 to 3 hours when he's home. I want to 3D print maybe some fo the little warrior units or maybe the ship in the technology win for him for Christmas, but I don't know where to get 3D models for it. If anyone knows, PLEASE link them!!! Thank you much.
They hurt my first army they die from my first army😎
I assume that to this day no one knows if there is the ability to sell units? Kind of awkward having a gally in 2030 AD and not being able to sell it off...
I have been playing a lot of civ rev recently on my old Xbox 360 and my Series X an I have noticed some minor differences between the two versions of the game. I have noticed that the Series X version will automatically set units to defend if you don't move them after one turn and you have to manually go back to that unit to move it. Also the Series X Version the colors are more brighter and saturated which makes the game look a lot better graphically.
I wonder if there is other differences between the two versions of the game I am missing?
Playing a game against the computer yesterday I encountered two strange city flips I’d never seen before.
I was the Zulu and controlled the main continent, with about 20 cities including the remnants of the Russian, Spanish and Indian empires. The Romans had 2 cities on an island and were doing well culturally, but my cities had temples minimum and around 50% with cathedrals.
I attacked the Romans and captured Veii. It immediately flipped back to the Romans after I hit end turn. Never seen that happen before.
Then, a few turns later, Madrid flipped to the Romans - despite being nowhere near Rome or Veii and there being about 7 cities closer to the Romans.
Having played this game for years I found that very odd and interesting. Not sure if anyone has experienced the same.
A strategy I like using for China is to plant my capital in 4000 BC, immediately put two citizens to work forest while one citizen works grassland. 4 production and 2 food. By 3500 BC I have a settler and a Beijing with 2 citizens. I then move the settler a few tiles from the capital and settle it usually 3300 BC or 3200 BC. Beijing at that point has 2 citizens and the new city has 3 citizens bringing the civ's total population to 5. I can't think of any other civ that can have such high population numbers that early. To me it really showcases how awesome the Chinese bonus is and is one of the things that make them fun to play. Other civs are generally not encouraged to immediately build a settler in 4000 BC, but with China it's not a bad choice to make. I love it when a civ changes your basic playstyle like that.
Hey guys,
i love this game and specially the Mongols on the Map Paisly or Patterns, i dont remember nowadays. But i want to play it, today. I have played it through the PS5 Store as a cloud game, but this version is missing the downloads/ DLCs. I also have a PS3 here with the game on DVD. But where can I get all the DLCs now? Any Ideas - would be appreciated.
Thanks and hello from Germany.
Chris
If when you took them over you got to choose an adjacent tile (so you get the special resource), would it push them into the the top 3 civs?
(Not including america because they are broken from turn 1 tbh. Especially medieval era on. )
My first thought for late game is England because of the naval support bonus. If your combat takes place on the shores of water, england will dumpster you. But Rome has a good case because 1/2 cost wonders means all the late game builds are easy for them.
My first though for early game is the Arabs. Fundamentalism just goes so hard in the early game. Although an egypt with the oracle of delphi has a case too. Zulu would be the only other answer imo since 2 warrior movement on turn one is crazy good for early leads as well.
England's late game bonus of doubled naval support is a bonus that allows you to get an insanely strong combat bonus (+54) for all land units in the game as long as you have a battleship fleet next to them. I have sometimes used this bonus with ancient era warriors which makes them overpower units they have no right to overpower. The AI attacks me with a knight army and my warrior unit kills it. I attack cannon armies, pikemen armies they get destroyed by my warrior. Even a tank army suddenly has reason to fear my warrior unit. It's a pretty hillarious power trip. What other bonuses have you used in ways you found to be funny?
I’m trying to get the accomplishment for culture flipping 8 cities, and I’m getting stuck. It seems like the early game will let me flip cities sometimes, but late game doesn’t.
In the image here I’m playing as Rome, and my culture has the English city of Coventry completely surrounded by… and it just. Won’t. Flip.
Something like this happened once before.
Has anyone else run into this?
Not only did I finish all 21 wonders but I even did an extra one that didn't exist until this playthrough (sarcasm)
Since updating to iOS 18, it seems Civ Rev 2 can't save games. Has anyone figured out how to make it work?
A lot of players put up as many cities as they can as quickly as possible, but it's really ugly and hard to move troops around. It's more challenging and fun to try and construct a clean network of roads that corresponds well with the terrain and has as few dead ends as possible.
Let's say you have only two cities that are NOT in a straight line from one another. Have you noticed that, depending on which city you are currently focused on, the road to the other city bends differently? For example, building a road from City A to City B might make the road bypass the coast and go through a bunch of trees, which would require you to have multiple units stationed along it to keep the enemy from cutting you off and gaining a defensive position. On the other hand, maybe the road from City B to City A follows along the coastline with no trees and also passes over a hill, which you can easily defend and attack from.
Something else to consider: Lets say it's early in the game and you only have your capital city, but you just got your settler after making 100 gold, and you see the perfect spot nearby on the coast with 2 fish that you know will grow quickly. You COULD go ahead and build your 2nd city right then and there, but if you do that, that's as far as your road will go. Instead, you could travel a longer distance with that settler and build a different city that isn't necessarily in a productive location, but it will give you a nice long road that covers most of the continent you are on. Then, once you have that long road, you can put your 3rd city where that nice double fish spot was, and now you can travel freely between all 3 cities without having to waste a turn in between.
Or lets say you already have 2 cities that are far apart that you want to connect with a road, but all of a sudden the enemy appears and builds their own city right between them. The enemy's cultural boundary prevents you from moving past, but if you don't want to declare war and you also have a caravan, you can park it within their territory for 1 turn to make that square's cultural boundary disappear, allowing you to build the road that you want (if you need to make more cultural squares disappear, you'll need more caravans). Just be careful that you only spend one turn in the enemy's territory so your caravan doesn't get captured.
If you are really patient and methodical, you can eventually end up with a huge territory of connecting roads that, as long as you stay on them, you can attack an infinite number of times on the same turn, and if your unit has Blitz, you can freely heal too. Works especially well when you have a Great General.
I'm not saying it's best to play this way, but it's really fun and satisfying when you pull it off.
Going off memory, this is what I think happened to me the other day. I have my Modern Infantry army and my settlers unit both standing on a hill. The square next to the hill has an enemy Pikeman army. I attack the Pikeman army with an "overrun" advantage, but withdraw/retreat at the last second, leaving the tile that the Pikeman were on looking "empty" as if the unit doesn't exist anymore (unless you place the cursor over it) . Then, I take my settlers unit and move it one space up from where the Pikeman army was (I wanted to see if the Pikeman army would heal, or just grab my settler next turn.)
On the next turn, the "invisible" Pikeman army moves 1 space up and captures my settler, and creates a city on that same tile. Then, I attack the city/invisible Pikeman army again from the hill, but this time instead of being "overrun", the game says something like "The enemy unit has decided to join your ranks!", and the now fully healed Pikeman army is mine to control.
Anyone ever seen something like this? I think it may have something to do with the fact that the Pikeman army was two levels of quality behind.
Has anyone else beaten this game with every civilization, on every skill level, every way? I’m just wondering if I’m the only one that has this much free time, or if others have done this.
Anyone else not receiving invites on the 360? Me and 2 of my buddies can’t receive game invites.
I need to win before 1000 AD, but everything I try seems to fail, I’ve tried Romans, Zulu, Aztec, German, every recommendation I’ve gotten does not work
I have recently started winning games on deity and my standard strategy is to rush Code of Laws so that I can establish lots of cities in the early game. By having many cities I can generate a lot of science to keep up with the AI. In addition to this I often like to rush democracy so that I can skip the building of archers for defence and go straight to pikemen. But I'm curious. Which techs do you guys like to go for in the early game? Do you establish empires with lots of cities or do you stick to having a few?
I know that some other games that used GameSpy servers have successfully had online servers revived by people, even other PS3 games. But are there any revival attempts for this game?
I absolutely love playing this game on my galaxy fold 3. I also installed it on my galaxy tab s7fe. I'm thinking about upgrading to the fold 6, but I'm afraid it won't work. Does anyone have any experience on this?
Wondering if it’s possible to play with friends on PS. Also how I can get it on pc if not.