/r/WarhammerCompetitive
This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue.
This sub is actively moderated and curated. Reading and understanding the rules is important and the responsibility of every user.
Rule 1. Don't be a jerk. Competitive games can get intense, but this is still a game - be excellent to each other. (Automod has an obscenity filter because some people cannot abide)
Rule 2. Discrimination will not be tolerated under any circumstances. Full stop.
Use of language whose intent is to insult or disparage a person or people based on sex, gender, race, sexual preference, spiritual or religious beliefs, intellectual or physical disorder or handicap, age, nationality, culture, creed, species, preference in breakfast cereal or other notable difference not listed here will immediately result in a perma-ban without warning.
Rule 3. Public shaming and call-outs are not permitted.
Public shaming posts and threads which seek to call out members of the competitive gaming community (with or without cause), or which are intended to influence public opinion of a specific person, are not permitted, and will earn you a ban.
Rule 4. Follow content guidelines:
Please avoid the following:
* Standalone questions with direct answers (use the sticky QnA post)
* Content that does not relate to competitive play
* Vague or click-baity titles
* Advertisements, Patreons, Gofundme’s etc **of any kind** (Talk to mods first)
* “Build me a list”/ “What should I buy” posts.
* Standalone Image posts (some of your own commentary is required)
* "Why is X good" / “Is X good” / “What load-out should I use” unless accompanied by some of your own input and thoughts.
Rule 5. Follow content guidelines, cont'd:
Also avoid:
* Posts that can only be answered with “Ask the TO”
* Speculation / "what if" / "what would you change" posts.
* Non-Constructive Balance whining - it's fine to say you think something is weak, but if you want to discuss it here then include ideas how to work around that weakness (Within currently available rules), shallow dooms-day threads will be removed
Rule 6. List post requirements:
Pasting a list from Battlescribe doesn't facilitate getting useful advice, people need context to offer you constructive feedback.
List posts should therefore be formatted in a way that is easy to read at a glance and include the following minimum requirements:
* Why you chose the units you chose and your gameplan
* A description of your meta / mission packet (Your Meta substantially impacts how relevant advice is)
* An explanation of what advice you are seeking and what you want help with
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Self promotion and sharing of your own content is allowed, however we heavily encourage content creators to engage with the Community in the comments section when sharing their own content.
Poll and survey type submissions must be cleared with moderators in advance
Bans may be appealed through modmail. In almost all instances, a temporary ban issued for repeated content/post guideline infractions will be lifted as soon as a user acknowledges they've read the rules and understand the issue.
Ban appeals for rule 1 that continue the behavior will result in the ban being extended.
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Competitive play is, first and foremost, playing for the purpose of challenging your skills and your tactical prowess, against any and all odds - often with the end goal of winning!
Competitive play isn't about being a jerk to your opponent, or being unsportsmanlike, or doing anything it takes to win at all costs - even though some people view it as such (both competitive players and players on the receiving end of competitive play styles).
It's understanding and playing within a rule set and attempting to be as competitive as possible within that structure. Here is a brief introduction to how that applies to this sub.
To understand what the competitive mindset is all about, start here with this article that describes what playing to win is and isn't. The article links to a book of the same name, which is available free on the website.
Consider reading this article by u/MagicJuggler about rules lawyering, and understand how it is used in a competitive mindset.
Looking for more of a certain thing? We've got you covered. Check out one of our awesome sibling subreddits; they've got one for everything!
CHAT
Please join us in the Warhammer community Discord by clicking here.
/r/WarhammerCompetitive
Not a tournament player, just casual stuff with friends but we try to follow WTC style rules and layouts for terrain because the table has such a dramatic effect on terrain and it gives it a semblance of objectivity and fairness. Basically I'm about to make a fresh batch of ruins for my table and wanted to know what the best design/guidlines were to follow to make the most playable/fair/fun terrain.
In my mind this boils down to 3 main queries:
Do I make ground floors physically opaque or with windows/doors?
How tall are floors on buildings? 3", 4", 5"?
Do I make sections with shorter walls (2" or less)?
I feel like my playgroup have never perfectly understood the intricacies of ruins rules, and we've flip-flopped between playing with first floors opaque and open, which has such a dramatic difference on how the game plays for melee vs ranged units. I've seen discussion around on how people are coming round to playing with first floor windows open, and I was wondering if maybe the perfect balance is to build the ruins 50/50 physically open and closed ruins, some walls definitely opaque and others with big windows so it can be played true LOS. Another factor is that I play a lot of big bugs nids, and whilst I don't want to advantage myself, having ruins with base sizes and wall designs that don't cause my units to just go nowhere or tangle their overhanging claws in everything would be good. Basically looking for some advice or templates that people would consider balanced and easy to use, and stop me from having to have a 10 minutes discussion pre-game with my friends about how ruins work for today.
Bonus question: When playing with artificially opaque ground floors, do tall things that stand in those ground floors and poke up to second storey windows (e.g. deathleaper claws, tyrannofex vents) count as out of line of sight?
So due to a medical issue placing me off work for a year I've decided I want to finally delve into the 40k competitive scene.
Outside of learning my units inside and out. What would you say is important to be doing? (I usually play Dark Angels or Imperial Guard) Do people have cheat sheets for their army? I assume they'd help with mental fatigue. Just looking for advice to start. Nervous to start this journey..but excited as well.
Heading to my first small event (28 people) in a couple of weeks and can't decide between two armies:
Event format:
Round 1 - Mission B
Purge the Foe, Smoke and Mirrors, Tipping Point
Round 2 - Mission J
Linchpin, Raise Banners, Search and Destroy
Round 3 - Mission P
Scorched Earth, Inspired Leadership, Crucible of Battle
Options:
Army 1 - Non-Gron Eightbound
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Chaos - World Eaters
+ DETACHMENT: Vessels of Wrath
+ TOTAL ARMY POINTS: 2000pts
+
+ WARLORD: Char3: World Eaters Daemon Prince
+ ENHANCEMENT: Gateways to Glory (on Char1: World Eaters Daemon Prince)
& Archslaughterer (on Char2: World Eaters Lord on Juggernaut)
& Vox-Diabolus (on Char3: World Eaters Lord on Juggernaut)
+ NUMBER OF UNITS: 12
+ SECONDARY: - Bring It Down: (1x2) - Assassination: 5 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Khârn the Betrayer (100 pts): Gorechild, Khârn's plasma pistol
Char2: 1x Lord Invocatus (140 pts): Bolt pistol, Coward's Bane, Juggernaught's bladed horn
Char3: 1x World Eaters Daemon Prince (210 pts): Warlord, Hellforged weapons, Infernal cannon
Enhancement: Gateways to Glory (+10 pts)
Char4: 1x World Eaters Lord on Juggernaut (125 pts): Exalted chainblade, Juggernaught's bladed horn, Plasma pistol
Enhancement: Archslaughterer (+25 pts)
Char5: 1x World Eaters Lord on Juggernaut (120 pts): Exalted chainblade, Juggernaught's bladed horn, Plasma pistol
Enhancement: Vox-Diabolus (+20 pts)
10x Jakhals (65 pts)
• 8x Jakhal
7 with Autopistol, Jakhal chainblades
1 with Autopistol, Mauler chainblade
• 1x Jakhal Pack Leader: Autopistol, Jakhal chainblades
• 1x Dishonoured: Dishonoured chainblades
10x Jakhals (65 pts)
• 8x Jakhal
7 with Autopistol, Jakhal chainblades
1 with Autopistol, Mauler chainblade
• 1x Jakhal Pack Leader: Autopistol, Jakhal chainblades
• 1x Dishonoured: Dishonoured chainblades
10x Jakhals (65 pts)
• 8x Jakhal
7 with Autopistol, Jakhal chainblades
1 with Autopistol, Mauler chainblade
• 1x Jakhal Pack Leader: Autopistol, Jakhal chainblades
• 1x Dishonoured: Dishonoured chainblades
10x Khorne Berserkers (180 pts)
• 9x Khorne Berserker
5 with Berserker chainblade, Bolt pistol
2 with Berserker chainblade, Plasma pistol
2 with Khornate eviscerator, Bolt pistol
• 1x Khorne Berserker Champion: Berserker chainblade, Bolt pistol
6x Exalted Eightbound (310 pts)
• 5x Exalted Eightbound: 5 with Eightbound chainfist, Eightbound eviscerator
• 1x Exalted Eightbound Champion: Eviscerator and chainfist
6x Exalted Eightbound (310 pts)
• 5x Exalted Eightbound: 5 with Eightbound chainfist, Eightbound eviscerator
• 1x Exalted Eightbound Champion: Eviscerator and chainfist
6x Exalted Eightbound (310 pts)
• 5x Exalted Eightbound: 5 with Eightbound chainfist, Eightbound eviscerator
• 1x Exalted Eightbound Champion: Eviscerator and chainfist
----------------------------------------------------------------------------------------------------------------------
Gameplan: Use scouts from Invocatus, Move +2 blessing, and reroll advance to quickly park a brick of dummy-thick Exalted on each NML objective, run up Jakhals behind them to sticky the objectives while the Eightbound charge the enemy line with the assistance of free mortals from Juggernaut Lords. Jakhals handle secondaries while Kharn and his `zerkers defend the home objective.
Drawbacks:
Army 2 - Angron Aggro
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Chaos - World Eaters
+ DETACHMENT: Berzerker Warband
+ TOTAL ARMY POINTS: 2000pts
+
+ WARLORD: Char1: Angron
+ ENHANCEMENT:
+ NUMBER OF UNITS: 10
+ SECONDARY: - Bring It Down: (1x4) + (1x6) - Assassination: 3 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Angron (435 pts): Warlord, Samni’arius and Spinegrinder
Char2: 1x Lord Invocatus (140 pts): Bolt pistol, Coward's Bane, Juggernaught's bladed horn
Char3: 1x World Eaters Master of Executions (110 pts): Axe of dismemberment, Bolt pistol
10x Jakhals (65 pts)
• 1x Jakhal Pack Leader: Autopistol, Jakhal chainblades
• 1x Dishonoured: Dishonoured chainblades
• 8x Jakhal: 8 with Autopistol, Jakhal chainblades
10x Jakhals (65 pts)
• 1x Jakhal Pack Leader: Autopistol, Jakhal chainblades
• 1x Dishonoured: Dishonoured chainblades
• 8x Jakhal: 8 with Autopistol, Jakhal chainblades
10x Khorne Berserkers (180 pts)
• 1x Khorne Berserker Champion: Icon of Khorne, Berserker chainblade, Bolt pistol
• 9x Khorne Berserker: 9 with Berserker chainblade, Bolt pistol
5x Khorne Berserkers (90 pts)
• 1x Khorne Berserker Champion: Berserker chainblade, Bolt pistol
• 4x Khorne Berserker: 4 with Berserker chainblade, Bolt pistol
3x Exalted Eightbound (155 pts)
• 2x Exalted Eightbound: 2 with Eightbound chainfist, Eightbound eviscerator
• 1x Exalted Eightbound Champion: Eviscerator and chainfist
6x Exalted Eightbound (310 pts)
• 5x Exalted Eightbound: 5 with Eightbound chainfist, Eightbound eviscerator
• 1x Exalted Eightbound Champion: Eviscerator and chainfist
1x Khorne Lord of Skulls (450 pts): Great cleaver of Khorne, Skullhurler, Gorestorm cannon
----------------------------------------------------------------------------------------------------------------------
Gameplan: A more aggressive army focused on Angron with Lord of Skulls backup to ensure Reborn in Blood when necessary. Much more focused on just murdering its way to victory.
Drawbacks:
Let me know what you all think!
I live in the Newcastle (UK) area and while I enjoy in-store games and my local uni club, the store mainly does Combat Patrol and I’ve somehow found myself undefeated my past 14 games in my local uni club. No brag, just wanna try a change of pace, and probs break my streak
Hi, since I’ve started playing Warhammer in about May of last year I’ve gotten progressively better at the game, but still seriously struggle against high pressure melee armies. Do you happen to have any good strategies for beating them? For reference I usually play a strong shooting focused deathwatch gunline with a little melee counter punch but have gotten equally bad results with gunline focused ultramarines lists
Hey everyone, as the title says I'm curious how often 3K pts games are played? Seems most of the tourneys are 2K pts. Other than time and money to buy models, why are reasons people do or don't play 3K games? How to think about strategy differently in a 3K vs. 2K point game? Are there more objectives etc? Presume you need a bigger board? Open ended question. Thanks!
Welcome!
Second episode of our podcast is live! We recap Anthony’s LVO experience and give some insight on what it’s like playing at the top tables there!
First 40k list actually! Would love some pointers on how to make it more competitive.
Also which suit teams should the commanders lead? In my mind it makes sense as: Farsight with starcythes, fusion coldstar with sunforge, missile coldstar with fireknife and missile enforcer with the other fireknife to be more flexible.
Commander Farsight (95pts): Dawn Blade, High-intensity plasma rifle
Commander Shadowsun (100pts): Warlord Commander in Coldstar Battlesuit (95pts): Battlesuit fists, 4x Missile pod, Marker Drone, Shield Drone
Commander in Coldstar Battlesuit (115pts): Internal Grenade Racks, Battlesuit fists, 4x Fusion blaster, Marker Drone, Shield Drone
Commander in Coldstar Battlesuit (115pts): Battlesuit fists, 4x Missile pod, Marker Drone, Shield Drone
Commander in Enforcer Battlesuit (100pts): Starflare Ignition System, Battlesuit fists, 4x Missile pod, Marker Drone, Shield Drone
10x Strike Team (75pts) : Guardian Drone, Gun Drone
3x Stealth Battlesuits (60pts): Gun Drone, Marker Drone, 1x Fusion blaster
3x Stealth Battlesuits (60pts): Gun Drone, Marker Drone, 1x Fusion blaster
3x Stealth Battlesuits (60pts): Gun Drone, Marker Drone, 1x Fusion blaster
2x Broadside Battlesuits (180pts): 2x Missile Drone, Heavy rail rifle, Twin smart missile system, Weapon support system
3x Crisis Fireknife Battlesuits (130pts): Gun Drone, Shield Drone, Missile pods
3x Crisis Fireknife Battlesuits (130pts): Gun Drone, Shield Drone, Missile pods
3x Crisis Starscythe Battlesuits (110pts): Gun Drone, Shield Drone, Flamers
3x Crisis Sunforge Battlesuits (150pts): Gun Drone, Shield Drone, Fusion blasters
Ghostkeel Battlesuit (160pts): Ghostkeel fists, Battlesuit support system, Cyclic ion raker, Twin fusion blaster
Riptide Battlesuit (190pts): Riptide fists, Ion accelerator, 2x Missile Drone, Missile pod, Twin plasma rifle
Riptide Battlesuit (190pts): Riptide fists, Ion accelerator, 2x Missile Drone, Missile pod, Twin plasma rifle
Recently Ive heard of people DSing sternguard squads via Uriel in gladius and librarius and I was wondering if Hellblasters plus a Lieutenant could pull this off to reasonable effect as well. Would there lacking in melee relative to SG likely have a large impact. Anyone given it a shot before?
How long does it usually take you to set up deployment zones, objective markers, and terrain?
At our local game club, we try to use WTC layouts, but setting up the whole table takes around 25–45 minutes (with some small talk, of course). It doesn’t feel very time-efficient, and we’re wondering—is this normal, or are we just slow?
I’d love to hear from others—how long does it take you to set up a game? Do you have any tricks to speed things up?
So, do you use WTC or GW layouts in your games, or do you place terrain freely or follow other guidelines?
How long does it usually take you to set up deployment zones, objective markers, and terrain?
Hi guys I am organizing a tournament that will happen very soon and a player wants to use the new eldar codex with the points printed in the codex, what is the general consensus for other TO ? Should I let him play with the new rules/points ?
Thanks !
Hi all! I started playing 40k in the middle of 5th when everything was kinda tank focused and I stopped around the beginning of 8th. I'm thinking about getting back into the hobby but I'm a little lost about how 10th has changed things. Seems like EVERYTHING has shifted towards primaris and that all my old vehicles and firstborn marines are getting phased out! I am wondering if y'all would be kind enough to help determine if a decently competitive 2000 point list is still possible from what I currently own, and perhaps suggest some kits that would help synergize well with my army and "modernize" it to run in 10th. I never was very good at playing the game, so would appreciate having a bit of a competitive edge this time around. Here's my full line of models that I own:
HQ
Primaris Captain in gravis armour with master-crafted power sword and boltstorm gauntlet
Librarian in tactical armour with staff
Captain in tactical armour with power sword
Troops
~30 tactical marines. I have a few krak missiles modelled, and can run melta, flamer or plas. None of the sergeants have any special wargear modelled.
5 scouts with shotguns and heavy bolter
10 intercessors
Elites
5 powerfist/stormshield terminators with cyclone missile launcher
5 thunderhammer/stormshield terminators
10 sternguard veterans (can't remember what they have modelled)
2 primaris lieutenants
1 primaris veteran
Dreadnought with powerclaw and multimelta
Fast Attack
3 inceptors with assault bolters
5 assault marines with powerfist sergeant
Heavy Support
1 Land raider: magnetized to run as standard, crusader or redeemer
1 Predator: magnetized for autocannon, TL lascannon, sponson heavy bolters, and sponson lascannons
2 vindicators
5 hellblaster marines
Dedicated Transports
2 Rhinos that can be swapped for twin-lascannon razorbacks
1 drop pod
So yeah that's about all I have! I'd love to discuss which new kits are relatively "future proof" and fun to play as well as what the current meta is for 10th, cause I honestly have no idea. Thanks in advance!
Hey ladz! I wanted to hear some of your input about this piece I’ve been experimenting within my list. In the Ork Taktikak Brigade I’ve been testing out Mozrog Skragbad. The only reason why I thought he’d be decent in this detachment is because for the fact that he can have cover, stealth, 4+ inv, 5+ fnp. So you can play him like a solo monster, but he’s mounted so he can get the orders. Additionally, I think he’s pretty good into the meta of marines with tanks since he can do additional damage to vehicles (monsters and titanic is just a bonus). He also presents an additional problem for players choosing between popping trukks or killing him. With all the survival buffs he has it does skew the math into his favor. My only question though is is he worth 165 points? Some games he’s amazing while others he’s just OK. Wanted to see if anyone else has tested this or has any input on this.
Hello! I’m going to a small local 40K tournament and I wanna try out my tau army competitively for the first time (I’ve played a few casual games so I have a halfway decent grasp of rules and such). The tournament is only for 1k points army and I wanted to see if the list I have currently is viable enough for the point costs and to be a halfway decent all-rounder. I don’t have many more models outside of this, other than a firesight team and some unpainted stealth suits. Please let me know if I should switch out weapons or a model or two. For extra info, the coldstar will go with the sunforge, enforcer with starscythe, fireblade with strike team and etherial will just hold the home objective and farm command points.
+++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Cadre Fireblade (50 pts): Marker Drone, Shield Drone, Close combat weapon, Fireblade pulse rifle
Char2: 1x Commander in Coldstar Battlesuit (95 pts): Warlord, Shield generator, Battlesuit fists, Cyclic ion blaster, High output burst cannon, Fusion blaster, 2x Twin pulse carbine
Char3: 1x Commander in Enforcer Battlesuit (80 pts): Shield generator, Battlesuit fists, 2x Burst cannon, Cyclic ion blaster, 2x Twin pulse carbine
Char4: 1x Ethereal (50 pts): Hover Drone, Marker Drone, Shield Drone, Honour stave
10x Strike Team (75 pts) • 1x Fire Warrior Shas'ui: Guardian Drone, Close combat weapon, Pulse pistol, Pulse rifle, Support turret, Twin pulse carbine • 9x Fire Warrior: 9 with Close combat weapon, Pulse pistol, Pulse rifle
10x Pathfinder Team (90 pts) • 9x Pathfinders 5 with Close combat weapon, Pulse carbine, Pulse pistol 1 with Close combat weapon, Pulse carbine, Pulse pistol, Semi-automatic grenade launcher 1 with Close combat weapon, Ion rifle, Pulse pistol 2 with Close combat weapon, Pulse pistol, Rail rifle • 1x Pathfinder Shas'ui: Grav-inhibitor drone, Close combat weapon, Pulse carbine, Pulse pistol
5x Vespid Stingwings (65 pts) • 1x Vespid Strain Leader: Neutron blaster, Stingwing claws • 4x Vespid Stingwings: 4 with Neutron blaster, Stingwing claws
1x Broadside Battlesuits (90 pts): Crushing bulk, 2x Missile pod, Heavy rail rifle, Seeker missile, Twin smart missile system
3x Crisis Starscythe Battlesuits (110 pts) • 1x Crisis Starscythe Shas’vre: Shield Drone, Battlesuit fists, 2x Burst cannon, Twin pulse carbine • 2x Crisis Starscythe Shas’ui: 2 with Shield Drone, Battlesuit fists, 2x Burst cannon, Twin pulse carbine
3x Crisis Sunforge Battlesuits (150 pts) • 1x Crisis Sunforge Shas’vre: Battlesuit fists, 2x Fusion blaster • 2x Crisis Sunforge Shas’ui: 2 with Battlesuit fists, 2x Fusion blaster
1x Hammerhead Gunship (145 pts): Armoured hull, Railgun, 2x Seeker missile, 2x Accelerator burst cannon
Hello eveyone! I'm working on a Vanguard Spearhead list for my Ultramarines and wanted some feedback and to see how I can improve it. I'm using the models I have here, I plan to enter it into a local RTT soon. Might be able to borrow some other models if it's worth changing them up.
The ideas for this list:
Cent devs deep striking and using the guerilla tactics stat for uppy downy. Planning to use them to handle some small chaff with the missiles and heavies with the lascannons.
Calgar and Biologis with Erads using infiltrators to start close to the center. The combo can be useful to keep the opponent's heavies a bit back in the first few turns.
Inceptors I'm thinking all in deep strike and bringing some down T2 and T3 based on need. These are my units to handle standard infantry and combining oath with strike from shadows can be quite good I think.
Ventris & CH + LT used in the middle for the 12" +1 CP aura and I'm able to screen the center a bit better.
The rest are there for screening the backfield and as action monkeys.
Any thoughts on this?. It can be improved with an Impulsor instead of the Intercessors for more firing and some transport if needed, but not sure if it's ideal in Vanguard.
Vanguard Test List (1955 points)
Space Marines Ultramarines Strike Force (2000 points) Vanguard Spearhead
CHARACTERS
Apothecary Biologis (95 points) • 1x Absolvor bolt pistol 1x Close combat weapon • Enhancement: The Blade Driven Deep
Lieutenant with Combi-weapon (100 points) • 1x Combi-weapon 1x Paired combat blades • Enhancement: Shadow War Veteran
Marneus Calgar (200 points) • 1x Marneus Calgar • Warlord • 1x Gauntlets of Ultramar • 2x Victrix Honour Guard • 2x Victrix power sword
Uriel Ventris (95 points) • 1x Bolt Pistol 1x Invictus 1x Sword of Idaeus
BATTLELINE
Intercessor Squad (80 points) • 1x Intercessor Sergeant • 1x Bolt pistol 1x Bolt rifle 1x Close combat weapon • 4x Intercessor • 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon
OTHER DATASHEETS
Centurion Devastator Squad (370 points) • 1x Devastator Centurion Sergeant • 1x Centurion fists 1x Centurion missile launcher 1x Twin lascannon • 5x Devastator Centurion • 5x Centurion fists 5x Centurion missile launcher 5x Twin lascannon
Company Heroes (95 points) • 1x Ancient • 1x Bolt pistol 1x Bolt rifle 1x Close combat weapon • 1x Company Champion • 1x Bolt pistol 1x Master-crafted power weapon • 2x Company Veteran • 2x Bolt pistol 2x Close combat weapon 1x Master-crafted bolt rifle 1x Master-crafted heavy bolter
Eradicator Squad (200 points) • 1x Eradicator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Melta rifle • 5x Eradicator • 5x Bolt pistol 5x Close combat weapon 3x Melta rifle 2x Multi-melta
Inceptor Squad (120 points) • 1x Inceptor Sergeant • 1x Assault bolters 1x Close combat weapon • 2x Inceptor • 2x Assault bolters 2x Close combat weapon
Inceptor Squad (240 points) • 1x Inceptor Sergeant • 1x Close combat weapon 1x Plasma exterminators • 5x Inceptor • 5x Close combat weapon 5x Plasma exterminators
Inceptor Squad (120 points) • 1x Inceptor Sergeant • 1x Assault bolters 1x Close combat weapon • 2x Inceptor • 2x Assault bolters 2x Close combat weapon
Infiltrator Squad (100 points) • 1x Infiltrator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Marksman bolt carbine • 4x Infiltrator • 4x Bolt pistol 4x Close combat weapon 1x Helix Gauntlet 1x Infiltrator Comms Array 4x Marksman bolt carbine
Scout Squad (70 points) • 1x Scout Sergeant • 1x Bolt pistol 1x Boltgun 1x Close combat weapon • 4x Scout • 4x Bolt pistol 4x Boltgun 4x Close combat weapon
Scout Squad (70 points) • 1x Scout Sergeant • 1x Bolt pistol 1x Boltgun 1x Close combat weapon • 4x Scout • 4x Bolt pistol 4x Boltgun 4x Close combat weapon
Exported with App Version: v1.26.0 (67), Data Version: v541
So, I realize posting to the competitive subreddit will attract only a certain viewpoint, but here's my ask: I played Eldar back when they were actually called Eldar, and would love to get back into the hobby again. I love the Combat Patrol box, and want to expand with Wraithguard, Wraithblades and Swooping Hawks. However, if memory serves, the space elves are great against specialized targets, but not so hot at adaptability.
My question is, basically, what are the most popular, brutal, game-wrecking things the other armies are fond of? What should I expect to have to fight against? What will ruin my day if I don't plan a counter for it in advance?
More broadly, is there anything I should know, having not played since (seriously) 6th edition? Any units that look enticing but play poorly? Any diamonds in the rough I should take a second look at?
Thanks for reading!
Out now on 6++! Trading 101 returns to examine some of the best trading options for the forces of Chaos. Enjoy!
As a mostly casual player I decided to go to the largest 40K tournament in Australia and share my thoughts on the competitive scene here
I have 5 terminators with chain fists, and a chaplain. Should I use their deepstrike, or should I put them in the tank, and put my 2×5 assault intercessors in reserves?
Looking for some thoughts/feedback on the following:
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Astartes - Iron Hands
+ DETACHMENT: Ironstorm Spearhead
+ TOTAL ARMY POINTS: 2000pts
+
+ WARLORD: Char1: Iron Father Feirros
+ ENHANCEMENT: The Flesh is Weak (on Char1: Lieutenant)
& Target Augury Web (on Char2: Techmarine)
& Adept of the Omnissiah (on Char3: Techmarine)
+ NUMBER OF UNITS: 16
+ SECONDARY: - Bring It Down: (3x2) + (3x4) - Assassination: 4 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Iron Father Feirros (95 pts): Warlord, Bolt Pistol, Gorgon's Wrath, Harrowhand, Medusan Manipuli
Char2: 1x Lieutenant (75 pts): Master-crafted Power Weapon, Heavy Bolt Pistol, Master-crafted Bolt Rifle
Enhancement: The Flesh is Weak (+10 pts)
Char3: 1x Techmarine (85 pts): Forge Bolter, Grav-pistol, Omnissian Power Axe, Servo-arm
Enhancement: Target Augury Web (+30 pts)
Char4: 1x Techmarine (90 pts): Forge Bolter, Grav-pistol, Omnissian Power Axe, Servo-arm
Enhancement: Adept of the Omnissiah (+35 pts)
5x Heavy Intercessor Squad (110 pts)
• 1x Heavy Intercessor Sergeant: Heavy Bolt Rifle, Bolt Pistol, Close Combat Weapon
• 4x Heavy Intercessors: 4 with Bolt Pistol, Close Combat Weapon, Heavy Bolt Rifle
3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Neo-volkite Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon
3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Neo-volkite Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon
5x Incursor Squad (80 pts)
• 4x Incursor
3 with Bolt Pistol, Occulus Bolt Carbine, Paired Combat Blades
1 with Haywire Mine, Bolt Pistol, Occulus Bolt Carbine, Paired Combat Blades
• 1x Incursor Sergeant: Bolt Pistol, Occulus Bolt Carbine, Paired Combat Blades
3x Suppressor Squad (75 pts)
• 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
• 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
5x Vanguard Veteran Squad with Jump Packs (110 pts)
• 4x Vanguard Veterans with Jump Packs
2 with Vanguard Veteran Weapon, Inferno Pistol
2 with Storm Shield, Vanguard Veteran Weapon
• 1x Vanguard Veteran Sergeant with Jump Pack: Vanguard Veteran Weapon, Plasma Pistol
1x Ballistus Dreadnought (130 pts): Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter
1x Repulsor (180 pts): Armoured Hull, Hunter-slayer Missile, Repulsor Defensive Array, Twin Lascannon, Las-talon
1x Repulsor Executioner (220 pts): Armoured Hull, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Ironhail Heavy Stubber, Repulsor Executioner Defensive Array, Twin Heavy Bolter, Twin Icarus Ironhail Heavy Stubber, Heavy Laser Destroyer
1x Repulsor Executioner (220 pts): Armoured Hull, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Ironhail Heavy Stubber, Repulsor Executioner Defensive Array, Twin Heavy Bolter, Twin Icarus Ironhail Heavy Stubber, Heavy Laser Destroyer
1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter
1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter
Rough idea is: Feirros + Hinters go in the Repulsor to contest the midboard. Suppressors + VVets are quick scoring units, effectively the same price as 2x JPIs, but this is what I have. Also the Suppressors' ability seems decent for effectively applying stealth vs some key anti-tank, and have the range to plink stuff/screen deepstrikes early in the game. Each RepEx gets a BGV squad for screening charges and 1 BGV squad gets the LT. Vindis brawl it up mid-board, ballistus holds home w/ incursors and softens things up for the double repex. Techmarines camp out in whichever vehicle needs them most, or sit behind the Vindicator line.
I've also got a variant where I do -ballistus -LT and +desolation squad but I don't know how I feel about that just yet.
I've thought about doing -LT +ATV for some extra fast scoring too.
I'm currently working on my CoB list for an upcoming local tournament and am debating playing 5 or 10 Chosen. I've been playing 10 so far, but am debating dropping 5 to fit something else in for the points. They hit hard and the Adv. + Charge is great, but without any real defensive profile I often have them end up killed faster than I would want a unit of their cost (including Bile and a Rhino) to drop. What are your experiences?
My list currently: Bile, Lord w/ Prime, T. Lord with Carapace
10 Cultists, 2x5 Legios, 2x10 Possessed, 1x10 Chosen, 1x 5 Termis, 1x5 Raptors, 2 Rhinos and 2 Huntsman
Was thinking about dropping the Raptors and 5 Chosen to get another unit of 5 Termis and 10 Cultists.
For those interested in competitive Chaos Knights, I had the privilege of talking to the amazing Steve Joll and Tabletop Tactics' Stig on all things stompy, spooky and spiky, taking them to 5-0 at the Nottingham Super-Major and finishing the ITC season as Best in Faction for Chaos Knights. Hope there's some useful insights; I know there's not a lot of Chaos Knights resources out there!
I really like the look and lore of the Order of the Sacred Rose (SOB), but I’m not sure if I’d like how certain models (vehicles, Seraphim, Paragon Warsuits in particular) look in their main colors.
I'm pretty interested in comp play so I figured id ask:
Do comp players care about having an army wide uniform color scheme? If you declare your detachment does it really even matter?
Does this come up in tournament play and can it be an issue?
Huge thanks ahead of time! :)
Inspired by the guy who linked his Terrain Layout tool here earlier, I thought I'd go ahead and share my game assistant app as well.
I got tired of having to print out cards and flip through 20 of them to figure out if that rule i needed is in the command or movement phase, and could get kinda overwhelmed when playing.
This tool takes in the NR text paste format from newrecruit.eu (sample on the website) and then marries it with the wahapedia data to give you a phased listing of all units in your force.
Print support is next on my agenda for this! Please leave any additional feedback you have for me here too.