/r/WarhammerCompetitive
This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue.
This sub is actively moderated and curated. Reading and understanding the rules is important and the responsibility of every user.
Rule 1. Don't be a jerk. Competitive games can get intense, but this is still a game - be excellent to each other. (Automod has an obscenity filter because some people cannot abide)
Rule 2. Discrimination will not be tolerated under any circumstances. Full stop.
Use of language whose intent is to insult or disparage a person or people based on sex, gender, race, sexual preference, spiritual or religious beliefs, intellectual or physical disorder or handicap, age, nationality, culture, creed, species, preference in breakfast cereal or other notable difference not listed here will immediately result in a perma-ban without warning.
Rule 3. Public shaming and call-outs are not permitted.
Public shaming posts and threads which seek to call out members of the competitive gaming community (with or without cause), or which are intended to influence public opinion of a specific person, are not permitted, and will earn you a ban.
Rule 4. Follow content guidelines:
Please avoid the following:
* Standalone questions with direct answers (use the sticky QnA post)
* Content that does not relate to competitive play
* Vague or click-baity titles
* Advertisements, Patreons, Gofundme’s etc **of any kind** (Talk to mods first)
* “Build me a list”/ “What should I buy” posts.
* Standalone Image posts (some of your own commentary is required)
* "Why is X good" / “Is X good” / “What load-out should I use” unless accompanied by some of your own input and thoughts.
Rule 5. Follow content guidelines, cont'd:
Also avoid:
* Posts that can only be answered with “Ask the TO”
* Speculation / "what if" / "what would you change" posts.
* Non-Constructive Balance whining - it's fine to say you think something is weak, but if you want to discuss it here then include ideas how to work around that weakness (Within currently available rules), shallow dooms-day threads will be removed
Rule 6. List post requirements:
Pasting a list from Battlescribe doesn't facilitate getting useful advice, people need context to offer you constructive feedback.
List posts should therefore be formatted in a way that is easy to read at a glance and include the following minimum requirements:
* Why you chose the units you chose and your gameplan
* A description of your meta / mission packet (Your Meta substantially impacts how relevant advice is)
* An explanation of what advice you are seeking and what you want help with
Rule 7. Self Promotion
Self promotion and sharing of your own content is allowed, however we heavily encourage content creators to engage with the Community in the comments section when sharing their own content.
Poll and survey type submissions must be cleared with moderators in advance
Bans may be appealed through modmail. In almost all instances, a temporary ban issued for repeated content/post guideline infractions will be lifted as soon as a user acknowledges they've read the rules and understand the issue.
Ban appeals for rule 1 that continue the behavior will result in the ban being extended.
Rule 2 violations are ineligible for appeal.
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Competitive play is, first and foremost, playing for the purpose of challenging your skills and your tactical prowess, against any and all odds - often with the end goal of winning!
Competitive play isn't about being a jerk to your opponent, or being unsportsmanlike, or doing anything it takes to win at all costs - even though some people view it as such (both competitive players and players on the receiving end of competitive play styles).
It's understanding and playing within a rule set and attempting to be as competitive as possible within that structure. Here is a brief introduction to how that applies to this sub.
To understand what the competitive mindset is all about, start here with this article that describes what playing to win is and isn't. The article links to a book of the same name, which is available free on the website.
Consider reading this article by u/MagicJuggler about rules lawyering, and understand how it is used in a competitive mindset.
Looking for more of a certain thing? We've got you covered. Check out one of our awesome sibling subreddits; they've got one for everything!
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/r/WarhammerCompetitive
I wanted to get back into warhammer 40K and I wanted to know if there were any events that are happening in NYC. If anyone has info about it please let me know!
Whats the verdict on unit sizes for chosen and possessed. I know possessed arnt optimal right now but as a word bearers player they are a must. Im using packbound with a brick of 10 possessed with a master of possession and a brick of 10 chosen with a lord and master of executions. Im now wondering if its better to split these up or maybe just one, For more options and board control. My issue is it that i am losing efficiency with the unvided re reroll wounds strat. Maybe keeping the chosen together and splitting the possessed into two 5 man units is best?
Thanks for any replies
Majority t3 who run the north east open is running another gt next weekend check out there facebook page for more details.it also at a new venue
Okay guys this is the list I am currently running. Obviously I love Daemon Engines but I am actively looking to improve the list. I am usually playing in a fairly casual environment, though I do venture into tournaments on occasion. I am working towards improving my tournament game using this detachment. As far as models the only thing I don't have is Cypher. So I am asking the community for suggestions and would love to hear all opinions for improvement.
Screaming Engines (2000 points)
Chaos Space Marines Strike Force (2000 points) Soulforged Warpack
CHARACTERS
Haarken Worldclaimer (90 points) • 1x Helspear 1x Herald’s Talon
Vashtorr the Arkifane (175 points) • 1x Vashtorr’s claw 1x Vashtorr’s hammer
Warpsmith (95 points) • Warlord • 1x Flamer tendril 1x Forge weapon 1x Melta tendril 1x Plasma pistol • Enhancement: Tempting Addendum
BATTLELINE
Cultist Mob (50 points) • 1x Cultist Champion • 1x Autopistol 1x Brutal assault weapon • 9x Chaos Cultist • 9x Autopistol 9x Brutal assault weapon
Cultist Mob (50 points) • 1x Cultist Champion • 1x Autopistol 1x Brutal assault weapon • 9x Chaos Cultist • 9x Autopistol 9x Brutal assault weapon
OTHER DATASHEETS
Forgefiend (190 points) • 1x Armoured limbs 3x Ectoplasma cannon
Forgefiend (190 points) • 1x Armoured limbs 3x Ectoplasma cannon
Forgefiend (190 points) • 1x Armoured limbs 3x Ectoplasma cannon
Helbrute (130 points) • 1x Close combat weapon 1x Heavy flamer 1x Helbrute fist 1x Twin lascannon
Maulerfiend (130 points) • 1x Lasher tendrils 1x Maulerfiend fists
Maulerfiend (130 points) • 1x Lasher tendrils 1x Maulerfiend fists
Maulerfiend (130 points) • 1x Lasher tendrils 1x Maulerfiend fists
Raptors (90 points) • 1x Raptor Champion • 1x Astartes chainsword 1x Bolt pistol • 4x Raptor • 4x Astartes chainsword 4x Bolt pistol
Venomcrawler (120 points) • 2x Excruciator cannon 1x Soulflayer tendrils and claws
Venomcrawler (120 points) • 2x Excruciator cannon 1x Soulflayer tendrils and claws
Venomcrawler (120 points) • 2x Excruciator cannon 1x Soulflayer tendrils and claws
My very first tournament! And will be my fourth, fifth, and sixth game of Warhammer total! This is the list I'm pretty settled on for tomorrow, it's a doubles tournament where you randomly get a new partner each round:
Retaliation Cadre:
Coldstar Commander
1x Pathfinder Squad
1x Crisis Sunforge Battlesuits
2x Stealth Battlesuits
2x Riptide Battlesuits
1x Ghostkeel Battlesuit
(I probably should run a Sky Ray instead of the Ghostkeel and take an enhancement on the Commander, but eh, Ghostkeel is my favorite model and already painted, and lol the Sky Ray is grey plastic.)
Is there any sense in taking the Heavy Burst Cannon on one of the Riptides? I would like something with a lot of hits to take out infantry, but I'm guessing it's probably too good to be able to double up on the Riptide's Ion Accelerator?
I'm a new player looking to get into 40k, and building my first list before I start assembling an army. Currently I'm looking at a LAG list for Blood Angels. Looking for any input or advice I can get on the list, as well as general advice on how to play it.
Astorath (105pts): The Executioner's Axe, Warlord
Chief Librarian Mephiston (125pts): Fury of the Ancients, Plasma Pistol, Vitarus
Captain with Jump Pack (95pts): Rage-Fuelled Warrior, Melee and Pistol, Power Fist, Plasma Pistol
Chaplain (85pts): Absolver Bolt Pistol, Crozius Arcanum, Speed of the Primarch
5x Assault Intercessor Squad (75pts)
5x Assault Intercessor Squad (75pts)
5x Intercessor Squad (80pts)
5x Assault Intercessors with Jump Packs (90pts)
5x Assault Intercessors with Jump Packs (90pts)
6x Bladeguard Veteran Squad (180pts)
10x Death Company Marines with Jump Packs (240pts)
5x Infiltrator Squad (100pts)
6x Sanguinary Guard (270pts)
Ballistus Dreadnought (130pts): Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter
Gladiator Lancer (160pts): Armoured Hull, Icarus Rocket Pod, Ironhail Heavy Stubber, Lancer Laser Destroyer, Two storm bolters, 2x Storm Bolter
Impulsor (80pts): Armoured Hull, Ironhail Heavy Stubber, Orbital Comms Array, 2 Fragstorm Grenade Launchers, 2x Fragstorm Grenade Launcher
Chaplain will go with the Bladeguard Veteran Squad to ride in the Impulsor. I went with a Orbital Comms Array to help support the squad, but am not entirely sold to that idea, and am considering taking the additional firepower instead. Jump Pack captain I'm torn between the Sanguinary guard, or a plain Jump pack assault intercessor squad. If I went assault intercessor, I would probably combine the 2x5 into 1x10. I took Plasma Pistol and Power fist everywhere I could, but would appreciate any feedback on the vehicles weapons, as it seems each serve a different purpose, and I'm not really sure what I'm lacking on this list.
I was leaning towards Astorath as warlord, but that was before I added Mephiston. I think both will be played fairly forward and aggressive, so I'm torn on any differences it might make when it comes up. I feel like I'm lacking some Scouts or other disposable units to capture uncontested secondaries and prevent deepstriking with, but I'm not sure where to cut in order to include them.
Thanks in advance for your help and advice!
Every game I play against my friend, I always lose, no matter what army I use against him. He plays thousand sons and just stomps me into the ground regardless of what I do.
Recently, I picked up Black Templars as a new army and wanted to try it out against him. I got tabled turn 2.
I was trying to hide my crusaders behind the cover as I moved up, but apparently that doesn't work because infantry can shoot through ruins (?) and all his units were infantry except Magnus and a Predator. So all my squads got shot to bits before I could get into melee to do anything against them. Not to even mention that his rubrics all had flamers which killed me on overwatch whenever I did get to charge. I managed to kill Magnus with my sword brothers led by Helbrecht, but then I got shot to pieces afterwards.
So I guess I'm trying to figure out ways I can improve myself and get better at the game. How do I learn and improve so I don't get beaten every time I play? Where can I go to learn and make my army able to actually do some damage?
I have been trying to build a list for my first tournament and as part of it I have been looking at winning Necron lists and the number of C'tan in lists varies wildly. Some run 0, some run 2 and then there is Settlers of C'tan running all 6. What considerations do you make when deciding if you want to bring C'tan in a list and if you are bringing C'tan how many?
Hey so im pretty new to 40k competitive and wanted to ask for some feedback my Main Questions are :
Is the Techmarine a good choice in this list or would a lieutenant or another unit be better?
Are two scouts squads good or should i replace one of them if i have points left over?
Other then the drop pod i have nothing to deep strike with i haven't had to many issues with it so far but with firestorm deep strike seems really strong so should i add something?
Should i split up my Erradicators or keep them together and if i should Split should they all go in Reserves or Just one unit?
I Usually Put Bladeguard in the Redeemer but im not sure if Aggressors wouldn't be better?
Should i Remove the Company Heroes and put He'stan in the drop pod together with the Infernus marines Or is Company Heroes the way to go?
If there is anything you are concerned about aside from these Question please Tell me I appriciated any feedback about my List and i Appriciate anyone that Read all of this Thank you very much
Okay so here's my Units Adrax+Bladeguard +Landraider Captain + Aggressors + Repulsor Vulkan He’stan + Company Heroes Infernus + Drop Pod 6 Erradicstors in Reserves
Firestorm 2000. (1955 points)
Space Marines Salamanders Strike Force (2000 points) Firestorm Assault Force
CHARACTERS
Adrax Agatone (85 points) • Warlord • 1x Drakkis 1x Malleus Noctum
Captain in Gravis Armour (95 points) • 1x Boltstorm gauntlet 1x Power fist 1x Relic chainsword • Enhancement: Forged in Battle
Techmarine (55 points) • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm
Vulkan He’stan (100 points) • 1x Bolt Pistol 1x Gauntlet of the Forge 1x Spear of Vulkan
BATTLELINE
Intercessor Squad (80 points) • 1x Intercessor Sergeant • 1x Bolt pistol 1x Hand flamer 1x Thunder hammer • 4x Intercessor • 1x Astartes grenade launcher 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon
OTHER DATASHEETS
Aggressor Squad (240 points) • 1x Aggressor Sergeant • 1x Flamestorm gauntlets 1x Twin power fists • 5x Aggressor • 5x Flamestorm gauntlets 5x Twin power fists
Bladeguard Veteran Squad (180 points) • 1x Bladeguard Veteran Sergeant • 1x Master-crafted power weapon 1x Plasma pistol • 5x Bladeguard Veteran • 5x Heavy bolt pistol 5x Master-crafted power weapon
Company Heroes (95 points) • 1x Ancient • 1x Bolt pistol 1x Bolt rifle 1x Close combat weapon • 1x Company Champion • 1x Bolt pistol 1x Master-crafted power weapon • 2x Company Veteran • 2x Bolt pistol 2x Close combat weapon 1x Master-crafted bolt rifle 1x Master-crafted heavy bolter
Drop Pod (70 points) • 1x Storm bolter
Eradicator Squad (200 points) • 1x Eradicator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Melta rifle • 5x Eradicator • 5x Bolt pistol 5x Close combat weapon 3x Melta rifle 2x Multi-melta
Infernus Squad (160 points) • 1x Infernus Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Pyreblaster • 9x Infernus Marine • 9x Bolt pistol 9x Close combat weapon 9x Pyreblaster
Land Raider Redeemer (285 points) • 1x Armoured tracks 2x Flamestorm cannon 1x Hunter-killer missile 1x Multi-melta 1x Storm bolter 1x Twin assault cannon
Repulsor (180 points) • 1x Armoured hull 1x Heavy onslaught gatling cannon 1x Hunter-slayer missile 1x Repulsor defensive array 1x Twin heavy bolter
Scout Squad (65 points) • 1x Scout Sergeant • 1x Bolt pistol 1x Boltgun 1x Close combat weapon • 4x Scout • 4x Bolt pistol 2x Boltgun 4x Close combat weapon 1x Missile launcher 1x Scout sniper rifle
Scout Squad (65 points) • 1x Scout Sergeant • 1x Bolt pistol 1x Boltgun 1x Close combat weapon • 4x Scout • 4x Bolt pistol 2x Boltgun 4x Close combat weapon 1x Missile launcher 1x Scout sniper rifle
Exported with App Version: v1.23.0 (63), Data Version: v507
Taking this list to an RTT in January. I know I'm not going to do well, this is a last hurrah for my firstborn army. But any tips on how to get the most out of this list would be awesome. Captain will be attached to van vets, and chappy with one of my termie squads.
Sallies (1990 points)
Space Marines Salamanders Strike Force (2000 points) Firestorm Assault Force
CHARACTERS
Captain with Jump Pack (110 points) • Warlord • 1x Plasma pistol 1x Relic weapon • Enhancement: War-tempered Artifice
Chaplain in Terminator Armour (75 points) • 1x Crozius arcanum 1x Storm bolter
BATTLELINE
Tactical Squad (140 points) • 1x Tactical Sergeant • 1x Astartes chainsword 1x Boltgun 1x Close combat weapon • 8x Tactical Marine • 8x Bolt pistol 7x Boltgun 8x Close combat weapon 1x Plasma gun • 1x Tactical Marine • 1x Bolt pistol 1x Close combat weapon 1x Heavy bolter
Tactical Squad (140 points) • 1x Tactical Sergeant • 1x Boltgun 1x Close combat weapon 1x Power weapon • 8x Tactical Marine • 8x Bolt pistol 7x Boltgun 8x Close combat weapon 1x Meltagun • 1x Tactical Marine • 1x Bolt pistol 1x Close combat weapon 1x Heavy bolter
DEDICATED TRANSPORTS
Razorback (95 points) • 1x Armoured tracks 1x Twin lascannon
OTHER DATASHEETS
Centurion Devastator Squad (185 points) • 1x Devastator Centurion Sergeant • 1x Centurion fists 1x Centurion missile launcher 1x Twin lascannon • 2x Devastator Centurion • 2x Centurion fists 2x Centurion missile launcher 2x Twin lascannon
Devastator Squad (120 points) • 1x Devastator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Combi-weapon • 4x Devastator • 4x Bolt pistol 4x Close combat weapon 2x Multi-melta 2x Plasma cannon
Dreadnought (135 points) • 1x Dreadnought combat weapon 1x Multi-melta 1x Storm bolter
Predator Annihilator (130 points) • 1x Armoured tracks 2x Heavy bolter 1x Hunter-killer missile 1x Predator twin lascannon 1x Storm bolter
Predator Destructor (130 points) • 1x Armoured tracks 1x Hunter-killer missile 2x Lascannon 1x Predator autocannon 1x Storm bolter
Stormraven Gunship (280 points) • 1x Armoured hull 2x Hurricane bolter 2x Stormstrike missile launcher 1x Twin heavy plasma cannon 1x Typhoon missile launcher
Terminator Squad (170 points) • 1x Terminator Sergeant • 1x Power weapon 1x Storm bolter • 4x Terminator • 1x Assault cannon 4x Power fist 3x Storm bolter
Terminator Squad (170 points) • 1x Terminator Sergeant • 1x Power fist 1x Storm bolter • 4x Terminator • 1x Heavy flamer 4x Power fist 3x Storm bolter
Vanguard Veteran Squad with Jump Packs (110 points) • 1x Vanguard Veteran Sergeant with Jump Pack • 1x Storm Shield 1x Vanguard Veteran weapon • 4x Vanguard Veteran with Jump Pack • 4x Storm Shield 4x Vanguard Veteran weapon
Exported with App Version: v1.23.0 (63), Data Version: v507
when a unit disembarks from its transport, is it common practice to perform the disembark and the normal move in one physical movement or should i always be doing the <3" disembark and then the movement seperately?
assuming theres not an overwatch or other shenanigans going on in between.
Currently I've build a list for a local league and I've been practicing with a friend, and currently I've been losing the game consistently turn 2, with GW terrain set ups. My opponent is fielding 2 bricks of aeldar bikes, with characters and other buffs each can shoot 27 s6 ap-1 damage 2 ignores cover, lethal hits, sustained 1, full rerolls to hit, plus other shots from the characters, and that just deletes any of my units, because they move so fast, and they can fire and fade, I can't interact with them, and also when I get close, overwatch kills almost anything that gets in charge range. And additionally in the middle there is an avatar, which I can't get close either.
I'm running This list,
Necrons Strike Force (2000 points) Obeisance Phalanx
CHARACTERS
Hexmark Destroyer (70 points) • 1x Close combat weapon 1x Enmitic disintegrator pistols
Imotekh the Stormlord (100 points) • 1x Gauntlet of Fire 1x Staff of the Destroyer
Overlord with Translocation Shroud (100 points) • 1x Overlord’s blade 1x Resurrection Orb • Enhancement: Warrior Noble
Skorpekh Lord (80 points) • 1x Enmitic annihilator 1x Flensing claw 1x Hyperphase harvester
The Silent King (420 points) • 1x Szarekh • Warlord • 1x Sceptre of Eternal Glory 1x Staff of Stars 1x Weapons of the Final Triarch • 2x Triarchal Menhir • 2x Annihilator beam 2x Armoured bulk
OTHER DATASHEETS
Doomsday Ark (190 points) • 1x Armoured bulk 1x Doomsday cannon 2x Gauss flayer array
Doomsday Ark (190 points) • 1x Armoured bulk 1x Doomsday cannon 2x Gauss flayer array
Lokhust Destroyers (35 points) • 1x Close combat weapon 1x Gauss cannon
Lokhust Destroyers (35 points) • 1x Close combat weapon 1x Gauss cannon
Lychguard (170 points) • 10x Lychguard • 10x Dispersion Shield 10x Hyperphase sword
Lychguard (170 points) • 10x Lychguard • 10x Dispersion Shield 10x Hyperphase sword
Triarch Praetorians (100 points) • 5x Triarch Praetorian • 5x Rod of covenant
Triarch Stalker (110 points) • 1x Heat ray 1x Stalker’s forelimbs
Triarch Stalker (110 points) • 1x Heat ray 1x Stalker’s forelimbs
Triarch Stalker (110 points) • 1x Heat ray 1x Stalker’s forelimbs
Any recommendations are welcome, in either play style, or changes in the list. Also I don't want to tailor my list to him, as I mentioned it's an all commers list, but it's been so brutal for a while now that I've become somewhat desperate.
During in person games (which I prefer) I seem to do a lot better with points, scoring, and my win rate is pretty middle of the road. Unfortunately, I just moved to a new area and haven't been able to get any games in leaving TTS as my only option for a bit. But in TTS with the same list I seem to always get demolished. Is there something I'm missing? I don't see how I can practice for big GTs on TTS when I get stomped. Does anyone have any tips?
Hey everyone! I recently went to a local tournament as I normally do. I run a run of the mill Shield Host list. However today I ran into a Monster Mash Tyranid list. I thought I would be fine but...I got steamrolled. I'm trying to figure out if its just a bad matchup or if I did something wrong.
He went first and proceeded to Alpha Strike 750 Points off of my board which is more than I've ever personally seen. I tried to get some primary points and attempt to kill some of his units but I basically lost as soon as he finished his second turn. I only killed a screamer and that was all I was able to damage.
I'm trying to understand where I went wrong because it seems like this Monster Mash list is basically a Strength/DPS check. The problem is unless your playing Astra I have no clue how someone could be successful against this list. He had 2 squads of 5 Toughness units and all the rest of the units had 10+ toughness. I brought the standard 2 Callidus Grav Tanks but one instantly died to a Tyrannofex and the other lost 10 wounds.
Was there something I'm missing? Was my list somehow bad despite it being a standard competitive Custode list?Is it a bad matchup? How does this type of list not do better(Based on world stats it appears to have a 55%) I just have never been steamrolled to that degree before. Hoping to understand why.
Hey all!
I’m playing a doubles tournament and my teammate is running Aldar. I’m a grey knights player and I’m torn between two lists.
Hammer and anvil style (10 man, kaldor, knights) or playing pure point scoring - maybe even fixed with 5 man units and a callidus.
As this is my first competitive event I would really appreciate some thoughts from people who would know how best to pair our armies abilities, weaknesses and strengths. My teammate is still flexible with their army list.
So I’ve been brewing this 2k list, trying to work out if I’ve balanced everything properly:
Marneus Calgar (185pts)
Roboute Guilliman (285pts)
Apothecary Biologis (110pts): Fire Discipline
Lieutenant (65pts)
6x Aggressor Squad (240pts)
5x Assault Intercessors with Jump Packs (90pts)
5x Assault Intercessors with Jump Packs (90pts)
6x Bladeguard Veteran Squad (180pts)
5x Infiltrator Squad (100pts)
5x Scout Squad (65pts)
5x Scout Squad (65pts)
Gladiator Lancer (160pts)
Gladiator Lancer (160pts)
Storm Speeder Hammerstrike (125pts)
Impulsor (80pts)
The idea being that I have the infiltrators, 2 scouts and 2 JPI’s for scoring secondaries, and a number of midfield brawlers for handling NML. Do I have enough anti armour?
I built most of my special weapons sisters with ACSB in 9e because of the blessed bolts stratagem being so strong, but this edition I’m not sure what purpose they serve. It seems like the only advantage they have over flamers,meltas is their 24 inch range, but other than that, the other special weapons seem to outperform them. Flamers do better against horde armies and meltaguns do better against high toughness enemies. It seems like the ACSB having 2 damage was supposed to make it anti-elite infantry, but only have 4 strength and 0 AP means you’ll hardly ever be wounding.
Has anyone found a use for this weapon?
Hi there gentlemen,
I play world eaters, and I'm slowly getting used to the faction. However, I still struggle to use my jakhals properly. Sometimes they'll do a wonderful job by charging stuff that they can't kill but preventing them to move or reach certain objectives, sometimes they'll just die without doing anything...and I feel like it's ENTIRELY my fault.
So I'm coming to ask : what's the best way to use them honestly?
Thank you very much indeed.
I’m starting a collection and I’m trying to figure out which Space Marine chapter to go with. Is there any difference between them or certain buffs or debuffs you get with different chapters?
TLDR +4W -1T
So 26w with T11
The datasheet is from the new chrismass box
Link of auspex video with the photo youtu.be/JVeqUkwtPv0
Don't get me wrong, I love 10th edition. I'm excited for the new detachments we're getting for Grotmas and want to see codexes for my armies soon. But I can't help but feel a reoccurring trend where movement and damage are all that really matter in my games. Movement is valuable because it lets you use your points in ways that earn your victory points, and damage is useful because it negates points and movement.
IDK, I'm not that good, so I'm wondering if anyone else feels the same way.
Looking to hear some critiques or opinions on a list I’d like to run here soon. It is technically a Space Wolves Gladius list but that’s only for 1 non named character.
Space Wolves Detachment: Gladius
Characters: Captain Captain in terminator armor Librarian Wolf Guard battle leader in terminator armor (with fire discipline)
Battle line: x10 Assault intercessors
Transport: Impulsor
Other Datasheets Company Heroes Infiltrators Land Raider Scout Squad Scout Squad Storm Speeder Thunderstrike Terminator Squad Vindicator Vindicator
The idea is to have the company heroes in the impulsor for the side NML objective, the assault intercessors in a land raider for middle objective, terminators dropping and deleting things, and two vindicators shifting fire as necessary.
I also get that it’s not ideal to have no named characters and terminators aren’t very meta, but honestly I feel like I found a decent way to make them work and desperately want to run them lol
I’m pretty new to 40k and was wondering where I could find games and tournaments to play?