/r/WarhammerCompetitive
This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue.
This sub is actively moderated and curated. Reading and understanding the rules is important and the responsibility of every user.
Rule 1. Don't be a jerk. Competitive games can get intense, but this is still a game - be excellent to each other. (Automod has an obscenity filter because some people cannot abide)
Rule 2. Discrimination will not be tolerated under any circumstances. Full stop.
Use of language whose intent is to insult or disparage a person or people based on sex, gender, race, sexual preference, spiritual or religious beliefs, intellectual or physical disorder or handicap, age, nationality, culture, creed, species, preference in breakfast cereal or other notable difference not listed here will immediately result in a perma-ban without warning.
Rule 3. Public shaming and call-outs are not permitted.
Public shaming posts and threads which seek to call out members of the competitive gaming community (with or without cause), or which are intended to influence public opinion of a specific person, are not permitted, and will earn you a ban.
Rule 4. Follow content guidelines:
Please avoid the following:
* Standalone questions with direct answers (use the sticky QnA post)
* Content that does not relate to competitive play
* Vague or click-baity titles
* Advertisements, Patreons, Gofundme’s etc **of any kind** (Talk to mods first)
* “Build me a list”/ “What should I buy” posts.
* Standalone Image posts (some of your own commentary is required)
* "Why is X good" / “Is X good” / “What load-out should I use” unless accompanied by some of your own input and thoughts.
Rule 5. Follow content guidelines, cont'd:
Also avoid:
* Posts that can only be answered with “Ask the TO”
* Speculation / "what if" / "what would you change" posts.
* Non-Constructive Balance whining - it's fine to say you think something is weak, but if you want to discuss it here then include ideas how to work around that weakness (Within currently available rules), shallow dooms-day threads will be removed
Rule 6. List post requirements:
Pasting a list from Battlescribe doesn't facilitate getting useful advice, people need context to offer you constructive feedback.
List posts should therefore be formatted in a way that is easy to read at a glance and include the following minimum requirements:
* Why you chose the units you chose and your gameplan
* A description of your meta / mission packet (Your Meta substantially impacts how relevant advice is)
* An explanation of what advice you are seeking and what you want help with
Rule 7. Self Promotion
Self promotion and sharing of your own content is allowed, however we heavily encourage content creators to engage with the Community in the comments section when sharing their own content.
Poll and survey type submissions must be cleared with moderators in advance
Bans may be appealed through modmail. In almost all instances, a temporary ban issued for repeated content/post guideline infractions will be lifted as soon as a user acknowledges they've read the rules and understand the issue.
Ban appeals for rule 1 that continue the behavior will result in the ban being extended.
Rule 2 violations are ineligible for appeal.
Reporting
If reporting doesn’t allow for everything you have to say, a quick modmail with an explanation and a link to the post or comment will do nicely. We take all reports seriously!
Questions or feedback for the mod team? Please message us via Modmail Here!
Competitive play is, first and foremost, playing for the purpose of challenging your skills and your tactical prowess, against any and all odds - often with the end goal of winning!
Competitive play isn't about being a jerk to your opponent, or being unsportsmanlike, or doing anything it takes to win at all costs - even though some people view it as such (both competitive players and players on the receiving end of competitive play styles).
It's understanding and playing within a rule set and attempting to be as competitive as possible within that structure. Here is a brief introduction to how that applies to this sub.
To understand what the competitive mindset is all about, start here with this article that describes what playing to win is and isn't. The article links to a book of the same name, which is available free on the website.
Consider reading this article by u/MagicJuggler about rules lawyering, and understand how it is used in a competitive mindset.
Looking for more of a certain thing? We've got you covered. Check out one of our awesome sibling subreddits; they've got one for everything!
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/r/WarhammerCompetitive
Is this an ok 500pts list for a local friendship tour? We start with 500pts and then going up in 500pt steps to full 2k armies. This way every one stays motivated and doesn't have to paint a full army in the beginning. Doesn't have to be the best list, it should just make sense.
I also have 3 squads of heavy intercessor, 3 squads of Inceptors, 2 more Redemptor Dreadnoughts and a Repulsor. Repulsor Executioner will be my Christmas present.
Ankh Guard 500pts (490 points)
Space Marines Gladius Task Force
CHARACTERS
Techmarine (65 points) • Warlord • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm • Enhancement: Artificer Armour
OTHER DATASHEETS
Aggressor Squad (120 points) • 1x Aggressor Sergeant • 1x Flamestorm gauntlets 1x Twin power fists • 2x Aggressor • 2x Flamestorm gauntlets 2x Twin power fists
Eradicator Squad (95 points) • 1x Eradicator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Melta rifle • 2x Eradicator • 2x Bolt pistol 2x Close combat weapon 1x Melta rifle 1x Multi-melta
Redemptor Dreadnought (210 points) • 1x Heavy onslaught gatling cannon 1x Icarus rocket pod 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin storm bolter
Chad is joined by random guests throughout the week to talk about their armies, the data slate, sportsmanship and surprisingly: chicken.
Here's the link: https://www.buzzsprout.com/1918598/episodes/15946251
Join our Discord: https://discord.gg/Jg7Fztks
Hey all, possiblechangeling here. I've recently gotten very into Genestealers. My favorite detachments are Biosanctic Broodsurge and Outlander Claw.
The thing is, I've noticed something weird about Outlander Claw, that being the ability to take an obscene amount of lascannons for seemingly no reason. Every atlan jackal squad? Two lascannons. Benefictus in firing deck? Focused witch fire for another two lascannons. Goliath Rockgrinder? Well the clearance incinerator and heavy seismic cannon aren't very good, so why not slap D3 lascannons on that bad boy. And like, yeah, I get that there probably are options that are better situationally, but in a game with an effective 40 wound Great Unclean One, is there really such a thing as too many lascannons?
I'm seriously feeling bad here. Because while having this many lascannons should be bad for list viability, every army I go against has a surplus of units with high invuln saves, high toughness, and enough wounds to make any admech player crap their cybernetic pants. It's not like there are better options either, Outlander Claw is a detachment mainly about bikers and vehicles, and each of these bad boys come slapped with multiple lascannons and other options that frankly just don't feel worth it. The result is that my list has a whopping... 3D3 + 12 plus blast lascannons.
Is there such a thing as too many lascannons?
Space Marines Strike Force (2000 points) Gladius Task Force
CHARACTERS
Apothecary (50 points) • 1x Absolvor bolt pistol 1x Close combat weapon 1x Reductor pistol
Apothecary Biologis (70 points) • 1x Absolvor bolt pistol 1x Close combat weapon
Captain in Gravis Armour (80 points) • 1x Boltstorm gauntlet 1x Power fist 1x Relic fist
Chaplain in Terminator Armour (75 points) • Warlord • 1x Crozius arcanum 1x Storm bolter
Lieutenant (105 points) • 1x Heavy bolt pistol 1x Master-crafted bolter 1x Power fist • Enhancement: Fire Discipline
BATTLELINE
Assault Intercessor Squad (75 points) • 1x Assault Intercessor Sergeant • 1x Plasma pistol 1x Power fist • 4x Assault Intercessor • 4x Astartes chainsword 4x Heavy bolt pistol
DEDICATED TRANSPORTS
Impulsor (80 points) • 1x Armoured hull 1x Ironhail heavy stubber 1x Shield dome 2x Storm bolter
OTHER DATASHEETS
Aggressor Squad (240 points) • 1x Aggressor Sergeant • 1x Auto boltstorm gauntlets 1x Fragstorm grenade launcher 1x Twin power fists • 5x Aggressor • 5x Auto boltstorm gauntlets 5x Fragstorm grenade launcher 5x Twin power fists
Desolation Squad (200 points) • 1x Desolation Sergeant • 1x Bolt pistol 1x Castellan launcher 1x Close combat weapon 1x Superfrag rocket launcher • 4x Desolation Marine • 4x Bolt pistol 4x Castellan launcher 4x Close combat weapon 4x Superfrag rocket launcher
Hellblaster Squad (230 points) • 1x Hellblaster Sergeant • 1x Close combat weapon 1x Plasma incinerator 1x Plasma pistol • 9x Hellblaster • 9x Bolt pistol 9x Close combat weapon 9x Plasma incinerator
Redemptor Dreadnought (210 points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin storm bolter
Repulsor (180 points) • 1x Armoured hull 1x Hunter-slayer missile 1x Las-talon 1x Repulsor defensive array 1x Twin lascannon
Scout Squad (65 points) • 1x Scout Sergeant • 1x Astartes chainsword 1x Bolt pistol 1x Close combat weapon • 4x Scout • 2x Astartes shotgun 4x Bolt pistol 4x Close combat weapon 1x Missile launcher 1x Scout sniper rifle
Terminator Squad (170 points) • 1x Terminator Sergeant • 1x Power weapon 1x Storm bolter • 4x Terminator • 1x Assault cannon 4x Power fist 3x Storm bolter
Terminator Squad (170 points) • 1x Terminator Sergeant • 1x Chainfist 1x Storm bolter • 4x Terminator • 4x Chainfist 1x Cyclone missile launcher 4x Storm bolter
Exported with App Version: v1.22.0 (51), Data Version: v488
As it stands, this is the list I've brainstormed a while back using the miniatures I had laying around- but following the recent nerve and changes, I don't think it would be any more viable.
The current strategy was to put Lt. + Apothecary and Hellblasters in a Repulsor, and pair all Gravis units into one; the Desolation Marines would be in an Impulsor, making use of the firing deck.
Though, would this be at all useful anymore? Seeing how they changed Desolation squad and with the recent point nerfs to the detachment, I was contemplating replacing them with something else. If I were to cut them out, I'd have to cut out the Impulsor too, freeing up almost 300 points, with which I've no clue what to do with. Would anyone give any advice on this matter?
I haven't played a tournament in 10th, but I've been watching a few bat reps recently and they all seem to use secret missions, where Gambits never used to.
The field manual bumped our points up a lot, but I don't think that's really going to change much. Here are some lists and thoughts about heading forward from here with space wolves. https://lineofsightwargaming.com/2024/10/17/competitive-space-wolves-post-mfm-october-2024
I’m theory crafting with the idea of a list build around RG second Oath and -1 CP strats now that he is not as expensive as he used to be. Here is the list:
Calgar + Biologis (BDD) + 6 Eradicators.
Roboute Guilliman.
Lt. Combi (SWV).
2x 6 Inceptors Plasma.
6 Inceptors Bolters.
2x 3 Eradicators.
5 Assault Intercessors with Jump Packs.
5 Scouts.
Calgar brick as always. Roboute holding hands with Lt. Combi inside a 12” area of “you can’t shoot me, your strats cost +1 CP (and I could use one for -1CP)” Inceptors to get Oaths (sharing them with Eradicators as needed) for full reroll to hit and wound. JPI and Scouts for mission play.
Deployment: Scouts keep a sit for Calgar in the middle. JPI sit at home, waiting to make it sticky with A Deadly Prize (probably for 0CP thanks to RG) at the first moment you can, then they can run wherever they want. RG and Combi together somewhere safe aiming to walk up to the middle. 2x 3 Eradicators and Inceptors in reserves. Although I could leave one Inceptor unit on the board and up-down if going second.
I think the list has the punch but I’m not sure if it has enough mission play. What do you think?
Edit 1: fix list format
So the normal rules for line of sight and ruins when it comes to regular models I completely understand, but what about models in hover mode that are clearly taller than the ruins? For instance: a Stormraven gunship is behind a ruin, but is partially visible above the ruin. Is it able to be shot? Or is it still considered hidden behind the ruins?
I looked for a previous post with an answer and couldn't find one, but I appreciate the answers!
I main ultramarines and I want to start visiting tournaments/official events. Additionally I want to start branching out on my collection with some dark angles or black templar models because of their awesome looks. Would it be allowed to run e.g. a black templars list with some aggressors painted in blue (no units with the ultramarines keyword included)?
Sadly there is no way I can afford every unit at least twice just to paint one as ultramarines and the other ones as black templars, etc. I know that technically that can somewhat be solved by painting everything as a custom chapter, but I love my blue boys yet still I wanna paint and play some Templar models, some Dark Angels models etc.
I believe, correct me if I'm wrong, that wardog spam has always been the meta since the 8th edition...and it's probably getting boring for chaos knights players.
In your opinion, what do they need to do to big chaos knights to make them viable?
So errata and points adjustments mid-edition are nothing new to 40k. Most of the time, if something changed putting your army over or under by 50 points or less, getting back in line was as easy as removing or adding a piece of equipment to your list.
Now, every time we get a point adjustment I find myself having to move around two or three units/characters to stay at 2000 points. For example, my Dark Angels list is a mere 10 points over. Whereas before I'd just find a special weapon to cut, now I'm juggling around some pretty important parts of my list just to try and ram things in.
Anyone else have a similar experience? Do you think this is an oversight by GW or working as intended? How do you feel about free equipment in general?
By any chance can I use Ultramarines captains for a Black Templars army? For example can a captain in gravis armor be painted as a Black Templars and inserted into the army? Or at least if there is someone who can explain to me how to understand which models I can insert into the BT army and which not, because I'm going crazy
My group were practising doubles games last night for the first time using the rules from the event pack for the upcoming throne of skulls tournament at Warhammer world in January.
This scenario came up that we couldn't agree on how this interaction would work at the event.
Team 1 : Slaanesh & Idoneth
Team 2 : Tzeentch & Skaven
Team 2 summoned a malevolent maelstrom. It ended team 1's turn in the middle of 2 skaven artillery units with less than 3 wounds remaining and a skaven character with 2 wounds with no ward save. When it exploded at the end of the turn it killed all 3 units.
Team 1 had chosen the chaos battle tactic "offering of carnage" which states "you complete this battle tactic at the end of your turn if 2 or more enemy units were destroyed this turn".
Team 2 stated that team 1 could not score the battle tactic, because the rules PDF for the event states "When picking Battle Tactics, your Team can pick 1 Battle Tactic that they are eligible to pick to complete that turn. You may select faction specific Battle Tactics, but these can only be completed by units from that faction".
Their argument was that the maelstrom reached capacity because the Idoneth player wiped some blue horrors with shooting, therefore it was the Idoneth player who was performing the chaos battle tactic.
Team 1 argued that the tactic only required "2 or more enemy units to die" and the cause of death was irrelevant to the tourney pack rules as it was not "performed" by any specific faction. Also, they argued that as the manifestation was responsible for the units dying and it was cast by a chaos faction (Tzeentch player) if their argument held about factions, technically if it needed to be triggered by chaos, then it met that criteria because it was a "Tzeentch" spell?
With the prevalence of manifestations at the moment I imagine this will come up again at the event. Would really appreciate some opinions on how this should work.
I have been doing a lot of theory crafting on how to take advantage of the new points changes, and while I did craft a list that keeps the majority of my last DA Gladius list (Apothecary + Eradicators + fire Discipline, ICC, DWK, JPI), but the Lion coming down and the ICC staying at a neutral cost makes me think there could be better lists avaialble.
By dropping the now 310 point eradicator brick for The Lion and putting the army into Inner Circle Task force you can take 2 units of DWK, 2 units of ICC with Judiciar and Librarian, Az with 5 hellblasters, and the Lion all in one list and still get support from 2 JPI, 2 Scouts, and 2 Bladeguard Vets to run around doing actions and holding the backline. Sure, you can get picked apart slowly at range and have no reactive movement, but there are so many Invulns, AOC, and -1 to wound that you can stay pretty safe, as well as threatening two fights first countercharges.
How do you guys think the meta with shift around the big Sisters, TSons, and GSC changes, and how do Space Marines or the Dark Angels hold up?
Edit: yeah if they still have issues I'll just refer them to this post. Idc if they see my account.
So my group has several marine players and is currently split on how to play with the new FAQ. The split is mostly coming from the hellblaster and the Astra militarums tank commanders similar abilities and relevant faqs. The specific knot they are working through is the hellblasters hazardous exception being in their ability and the tank commanders exception being in the FAQ.
Hellblasters:
For the Chapter!: Each time a model in this unit is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play. When resolving these attacks, any Hazardous tests taken for that attack are automatically passed. Designer’s Note: This ability is triggered even when a model in this unit is destroyed as the result of failing a Hazardous test, meaning such a model may be able to shoot twice in the same phase
Q: If a Hellblaster is destroyed by anything other than an attack, can that model use its For the Chapter! ability? A: No.
Tank commander:
Death Befitting An Officer: When this model is destroyed , roll one D6: on a 2+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
Q: If a Tank Commander is destroyed by anything other than an attack, can that model use its Death Befitting An Officer ability?
A: No.
Q: If a Tank Commander is destroyed as a result of its own weapon’s [HAZARDOUS] ability, can that model use its Death Befitting An Officer ability?
A: Yes.
Also posted over in crusade since that's what our groups doing.
This is my first time doing TO and I'd like to manually pair players on BCP (I already did a random matching myself and would like to reflect that). I'm not seeing an option to do it -- is there a way? Otherwise I need to manage the tournament in spreadsheets. Thanks!
I’ve got a game coming up against a csm army that is heavy on infantry with, I believe, obliterators as one of the heaviest units being fielded. Maybe a defiler.
Is the bolt rifle on Sternguard veterans still better than the combi-weapon or does the combi-weapon actually have a purpose for something like this in the current meta?
I’ve tried using various math hammer apps that can calculate wounds based weapon vs unit profiles but I don’t think any of them are displaying the anti infantry and dev wounds into the end result.
Hello there,
This goes out to all norwegians and people interested in visiting our lovely city in february 2025.
I'm proud to announce a new series of annual tournaments in Bergen, Norway. We're kicking off with a GT in the heart of the city at "Grieghallen" February 15th to February 16th 2025.
Check our website https://www.okeanos-rising.com/the-tournament
2000points 5 matches - 3 hours per match 56 tickets GW Terrain laout with WTC rules clarifications Price NOK 495,- (EURO 44, $48 US)
Payment through VIPPS - for norwegians and swedes. VIPPS details: #944850 (Brettspillernes Forening) Mark payment with "Okeanos Rising"
Paypal details: https://www.okeanos-rising.com/paypal
List submission and registration through BCP
Discounted hotels available through our website
Upon receiving payment, your registration will be added to the official list of participants on our website.
Going live at 11 UK time- Tom and Danny discuss the dataslate for GSC… is this much maligned codex about to blossom? Let us know your thoughts!
Basically I want to try azrael+LT+hellblaster blob, with shielded impulsor being target magnets
Sneaky Angels (2000 points)
Space Marines Dark Angels Strike Force (2000 points) Vanguard Spearhead
CHARACTERS
Azrael (115 points) • Warlord • 1x Lion’s Wrath 1x The Lion Helm 1x The Sword of Secrets
Lieutenant (90 points) • 1x Heavy bolt pistol 1x Master-crafted bolter 1x Power fist • Enhancement: The Blade Driven Deep
DEDICATED TRANSPORTS
Impulsor (80 points) • 1x Armoured hull 1x Ironhail heavy stubber 1x Shield dome 2x Storm bolter
Impulsor (80 points) • 1x Armoured hull 1x Ironhail heavy stubber 1x Shield dome 2x Storm bolter
OTHER DATASHEETS
Gladiator Lancer (160 points) • 1x Armoured hull 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Lancer laser destroyer 2x Storm bolter
Gladiator Reaper (160 points) • 1x Armoured hull 1x Icarus rocket pod 1x Ironhail heavy stubber 2x Tempest bolter 1x Twin heavy onslaught gatling cannon
Hellblaster Squad (230 points) • 1x Hellblaster Sergeant • 1x Close combat weapon 1x Plasma incinerator 1x Plasma pistol • 9x Hellblaster • 9x Bolt pistol 9x Close combat weapon 9x Plasma incinerator
Inceptor Squad (130 points) • 1x Inceptor Sergeant • 1x Assault bolters 1x Close combat weapon • 2x Inceptor • 2x Assault bolters 2x Close combat weapon
Inceptor Squad (130 points) • 1x Inceptor Sergeant • 1x Close combat weapon 1x Plasma exterminators • 2x Inceptor • 2x Close combat weapon 2x Plasma exterminators
Infiltrator Squad (100 points) • 1x Infiltrator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Marksman bolt carbine • 4x Infiltrator • 4x Bolt pistol 4x Close combat weapon 1x Helix Gauntlet 1x Infiltrator Comms Array 4x Marksman bolt carbine
Redemptor Dreadnought (210 points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin storm bolter
Redemptor Dreadnought (210 points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin storm bolter
Scout Squad (65 points) • 1x Scout Sergeant • 1x Bolt pistol 1x Boltgun 1x Close combat weapon • 4x Scout • 4x Bolt pistol 2x Boltgun 4x Close combat weapon 1x Missile launcher 1x Scout sniper rifle
Scout Squad (65 points) • 1x Scout Sergeant • 1x Bolt pistol 1x Boltgun 1x Close combat weapon • 4x Scout • 4x Bolt pistol 2x Boltgun 4x Close combat weapon 1x Heavy bolter 1x Scout sniper rifle
Vindicator (175 points) • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter
Exported with App Version: v1.22.0 (51), Data Version: v488
Assuming a Unit of 20 Boyz with a Warboss, during the Waagh they have the 5+ Invul, in Bully Boyz they get the Invul for 2 Turns...
The painboy gives the whole Unit a 5+ FNP and more Melee attacks but...
I'm trying to decide if I would get more value/benefit from another unit... 10 Boyz, or 5 FlashGitz vs what the Painboy could bring?
Fell-Hammer (1985 points)
Chaos Space Marines Strike Force (2000 points) Fellhammer Siege-host
CHARACTERS
Abaddon the Despoiler (280 points) • Warlord • 1x Drach’nyen 1x Talon of Horus
Chaos Lord (100 points) • 1x Daemon hammer 1x Plasma pistol • Enhancement: Bastion Plate
Master of Executions (95 points) • 1x Axe of dismemberment 1x Bolt pistol • Enhancement: Ironbound Emnity
BATTLELINE
Legionaries (170 points) • 1x Aspiring Champion • 1x Close combat weapon 1x Heavy melee weapon 1x Plasma pistol • 9x Legionary • 8x Astartes chainsword 9x Bolt pistol 1x Chaos Icon 9x Close combat weapon 1x Heavy melee weapon 1x Plasma pistol
Legionaries (170 points) • 1x Aspiring Champion • 1x Close combat weapon 1x Heavy melee weapon 1x Plasma pistol • 9x Legionary • 8x Astartes chainsword 9x Bolt pistol 1x Chaos Icon 9x Close combat weapon 1x Heavy melee weapon 1x Plasma pistol
DEDICATED TRANSPORTS
Chaos Rhino (75 points) • 1x Armoured tracks 1x Combi-bolter
Chaos Rhino (75 points) • 1x Armoured tracks 1x Combi-bolter
OTHER DATASHEETS
Chaos Vindicator (185 points) • 1x Armoured tracks 1x Demolisher cannon
Chaos Vindicator (185 points) • 1x Armoured tracks 1x Demolisher cannon
Chosen (250 points) • 1x Chosen Champion • 1x Boltgun 1x Chaos Icon 1x Plasma pistol 1x Power fist • 9x Chosen • 8x Accursed weapon 6x Bolt pistol 9x Boltgun 3x Plasma pistol 1x Power fist
Helbrute (130 points) • 1x Close combat weapon 1x Heavy flamer 1x Helbrute fist 1x Helbrute plasma cannon
Warp Talons (270 points) • 1x Warp Talon Champion • 1x Warp claws • 9x Warp Talon • 9x Warp claws
So I'm getting back into Warhammer after a long hiatus so please be patient with me.
Anyways, the idea is to have Abaddon with chosen run up with the vindicators to put pressure immediately with re rolls.
Warp Talons bully week units in play while Legionaries jump out of rhinos for objectives. One squad will have the MoE with them as well.
The Helbrute is a odd choice but a lot of people I play with love to throw things like terminators into my back line so I figured to throw something in the back to deal with them.
What do you all think and what should I change?
I recently learned a buddy with a higher position than me hosts 40K game nights. I played several factions in a galaxy far away and got out of it.
Thought it would be a fun challenge to play with this setup. Pretty sure you can get a competitive human army in under 20 models.
Hello,
New too 40k and interesting about competitive play. Is there any recommanded discord ? I play votann right noW
Thanks
I was playing this Gladius list =
Kayvaan Shrike + 5 jump pack for secondaries and chaff bullying 5 Infiltrators for hobe objective and deep strike denial 5 scouts for infiltration denial and secondaries
6 bladeguard + Judiciar as meele blob and charge protection 6 Aggressors + gravis captain + fire discipline Biologis as meele / shooting threat 2x3 Eradicators squads as anti tank 2x3 Inceptors for secondaries and additional shooting
Canis Rex as big meele threat Impulsor for Bladeguards transportation Gladiator lancer as anti-tank
Honestly I was thinking to switch out Canis Rex (as most of the games it feels like a child to babysit more than a threat for my opponent) and the Eradicators + fire discipline. But honestly I dunno what to put in as anti tank. Should I go 2 lancers + 1 Ballistus? Or should I go 6 Las centurions with Uriel Ventris? Otherwise what might be good? Honestly this last patch left me confused and a bit disheartened. Help :S
Exported list here =
++++++++++++++++++++++++++++++++++++++++
FACTION KEYWORD: Imperium - Adeptus Astartes - Raven Guard
DETACHMENT: Gladius Task Force
TOTAL ARMY POINTS: 1995pts
ALLIED UNITS: Imperial Knights
WARLORD: Char1: Kayvaan Shrike
ENHANCEMENT: Fire Discipline (on Char2: Captain in Gravis Armour)
NUMBER OF UNITS: 15
SECONDARY: - Bring It Down: (2x2) + (1x6) - Assassination: 5 Characters - Cull The Horde: 1x5
++++++++++++++++++++++++++++++++++++++++
Char1: 1x Kayvaan Shrike (100 pts): Warlord, Blackout, The Raven's Talons
Char2: 1x Apothecary Biologis (55 pts): Absolver Bolt Pistol, Close Combat Weapon
Char3: 1x Captain in Gravis Armour (110 pts): Boltstorm Gauntlet, Power Fist, Relic Fist Enhancement: Fire Discipline (+30 pts)
Char4: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade
6x Aggressor Squad (240 pts): Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher • 1x Aggressor Sergeant: Twin Power Fist • 5x Aggressors: 5 with Twin Power Fist
5x Assault Intercessors with Jump Packs (80 pts) • 4x Assault Intercessors with Jump Pack 3 with Astartes Chainsword, Heavy Bolt Pistol 1 with Astartes Chainsword, Plasma Pistol • 1x Assault Intercessor Sergeant with Jump Pack: Plasma Pistol, Power Fist
6x Bladeguard Veteran Squad (180 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Plasma Pistol • 5x Bladeguard Veterans: 5 with Heavy Bolt Pistol, Master-crafted Power Weapon
3x Eradicator Squad (95 pts) • 1x Eradicator: Bolt Pistol, Close Combat Weapon, Melta Rifle • 1x Eradicator Sergeant: Bolt Pistol, Close Combat Weapon, Melta Rifle • 1x Eradicator with Multi-melta: Bolt Pistol, Close Combat Weapon, Multi-melta
3x Eradicator Squad (95 pts) • 1x Eradicator: Bolt Pistol, Close Combat Weapon, Melta Rifle • 1x Eradicator Sergeant: Bolt Pistol, Close Combat Weapon, Melta Rifle • 1x Eradicator with Multi-melta: Bolt Pistol, Close Combat Weapon, Multi-melta
3x Inceptor Squad (130 pts): Assault Bolters • 2x Inceptor: 2 with Close Combat Weapon • 1x Inceptor Sergeant: Close Combat Weapon
5x Infiltrator Squad (100 pts) • 4x Infiltrator 2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine • 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
5x Scout Squad (65 pts) • 2x Scout 1 with Bolt Pistol, Close Combat Weapon, Missile Launcher 1 with Bolt Pistol, Close Combat Weapon, Scout Sniper Rifle • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 2x Scouts: 2 with Astartes Shotgun, Bolt Pistol, Close Combat Weapon
1x Gladiator Lancer (160 pts): Armoured Hull, Icarus Rocket Pod, Ironhail Heavy Stubber, Lancer Laser Destroyer
1x Impulsor (80 pts): Shield Dome, Armoured Hull, Ironhail Heavy Stubber, 2 Storm Bolters
Char5: 1x Canis Rex (435 pts) • 1x Canis Rex: Chainbreaker las-impulsor, Chainbreaker multi-laser, Freedom's Hand • 1x Sir Hekhtur: Close combat weapon, Hekhtur's pistol
Coming back to 40K after a hot minute. It seems like Battlescribe is dead, so are there any alternative army builder IOS apps for 40K besides the Warhammer app right now?