/r/warhammerfantasyrpg
Welcome to the Warhammer Fantasy RPG subreddit, a place to discuss roleplaying done in the Old World! Share with us the devious adventures you're planning for your players, or complex character you're running as right now. Share with us your homebrew rules, podcasts, art, and music. As long as it's relevant it's welcome!
Welcome to the Warhammer Fantasy Roleplay subreddit, a place to discuss roleplaying done in the Old World! Share with us the devious adventures you're planning for your players, or complex character you're running as right now. Share with us your homebrew rules, podcasts, art, and music. As long as it's grim and perilous it's welcome!
In addition to site-wide rules we have the following specifics:
If you visit the subreddit frequently we recommend you check out the Expanded Rules Doc.
You may find an archive of Official and Fan material at the following link, we are constantly updating and expanding this with new material:
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If you have any other concerns or queries then feel free to Message the Moderators.
"Once my players deceided to try and save some children being smuggled to Kislev by a radical sect in the Cult of Sigmar. It ended with a burning boat fill of children, half of Marienburg harbour going up in flames and the players on the run through the Wasteland."
/r/warhammerfantasyrpg
Some friends and I are going to run a campaign using the system, but I really want to play as a tiefling. Is there any actual lore supporting this?
Greetings,
Im looking for some recommendations, other than GW and My Mini Factory, what are some of your favorite model ranges for your games? Im looking to provide alternative model options for my players.
Hi there everyone! I made a post just yesterday asking for advice on how to play a Warrior Priest and got some pretty good advice, so I figured I'd also ask about my armor moving forward. I already would like to wear leather under chain, but need to get the money for it first(that's gonna take a bit), but I was wondering about plater for the future. I'm worried I may not have enough Max Enc. for plate + mail, and figured plate + leather should work just fine. Thoughts?
I’m trying to find some reasonably priced minis or substitutes (eg skinny minis) to represent Beastmen and not having much luck. Broos, sartyrs, other such lookalikes would be acceptable. Any suggestions?
My older brother just got me into the hobby, and I already made a character. I'm a human Battle Priest of Sigmar cause I really wanted to help my team stay alive with buffs while still being able to SMACK a heretic, and maybe the occasional "big rat" if you know what I We're starting at tier one, and I wanted some advice for how to play my role well both in combat and in roleplay. Any suggestions?
This is still a WIP plot but, right now, the players are cursed by Tzeentch and are plagued by illusionary magic and the occasional attack from Tzeentch aligned forces. They're arriving in Altdorf soon and will be seeking a way to be rid of this curse.
One possible method I'm imagining is they go to the cathedral of Sigmar or colleges of magic where it's discovered they're tethered by Tzeentchian magic and must follow the tether to find the source and destroy it. (Right now I'm planning on having a portal created utilizing the tether by a wizard or something that takes them to a tower dungeon)
Thing is, if the priests or wizards see this link to chaos, they might just assume heresy and try to kill the players. How can I present this link and interaction without it leading to a TPK?
If it helps, the party is a wood elf and a dwarf.
Balkrag Grimgorson from Karak Azgal - Adventures of the Dragon Crag
My party is going to the trapped dinner at the Doctor's house with Lady Margritte.
However a member is not going by fear of being recognized (she attacked a guard earlier that day). As a result only 2 players are going, one is a mage the other an inquisitor.
I don't understand how the game expect them to survive/escape, and I don't know how I should rule the game if they are captured
please help with ideas and solutions
I’m thinking of running a 4e Campaign with a focus on running a business instead of combat. What are some things to watch out for? Any tips on how to run something like this?
I find that a lot of NPCs given in the books just don't pass the mark. Their abilities aren't scaled to a point where they feel genuinely dangerous or competent. What is your go-to method to juice up your NPCs? What process is there to it? Or do you just slap a couple 80's in there and call it a day? Is there a general guide as to what level of challenge is appropriate for a certain XP threshold?
As stated un the title the new book for the dwarf race has just been released.
First fast view and some interesting things (not all)
Bonjour à toutes et à tous.
Je viens ici annoncer que je suis un MJ professionnel ayant récemment lancé une campagne Warhammer Fantasy v2 sur roll20. Voici le résumé :
"An de grâce 1 675 du calendrier impérial. Des heures sombres attendent l'Empire alors que ce dernier est divisé dans la plus grande guerre de succession qu'il n'ait jamais créé, que les chroniqueurs nommeront, des siècles plus tard, "L'Âge des Trois Empereurs". Mais alors que l'intérieur de l'Empire est à feu et à sang, ses frontières doivent également batailler contre ses ennemis extérieurs qui tentent de l'envahir et de le détruire.
L'une de ces places fortes, la forteresse d'Helmgart, sers de forteresse frontalière dans les montagnes grises et surveille la seule route accessible en direction de la Bretonnie, le Défilé de la Hache. Loin des conflits internes de l'Empire, s'enrôler dans les forces militaires d'Helmgart semble être devenu une bonne alternative, et les marchands ont commencé à établir des échoppes à l'intérieur de la forteresse, ainsi qu'aux alentours de ses portes, sans parler des nains des montagnes grises, pour qui la forteresse sert de point de ravitaillement, et sans oublier les chevaliers bretonniens venus ici suite à une directive de leur divinité pour y mener une quête propre à leur apporter gloire et prestige.
Ces rassemblements, à peine plus notables que la norme, ont cependant déclencher une suite d'évènements qui pourrait conduire à la ruine de l'Empire, actuellement divisé. Entendez-vous, au loin, rugir ces bêtes ?"
Il s'agit d'une campagne payante (7 euros de l'heure). Roll20 sera utilisé comme soutien visuel et Discord pour le rassemblement.
Pour plus d'information, voici la page roll20 : https://app.roll20.net/lfg/listing/408799/la-horde-sanglante
Les parties ne seront pas enregistrées pour un quelconque usage (pas de youtube, pas de twitch).
Si vous avez des questions, ou que vous êtes intéressés, n'hésitez pas à poser vos questions ici, ou à me contacter par MP.
Merci d'avoir lu cette annonce,
Et que les dés soient avec vous.
Hi all, new player here: I want to play a Dwarf Apothecary in our first WFRP campaign and I want to hear any tips you might have on this particular species/career combo. Thanks in advance.
The WFRP 4e Dwarf Player’s Guide is now available digitally and for physical pre-order!
Buy it:
Digital download from DriveThruRPG*: https://www.drivethrurpg.com/en/product/496534/warhammer-fantasy-roleplay-dwarf-player-s-guide?affiliate_id=1915782
Physical pre-order from Cubicle 7 (comes with pdf copy immediately): https://cubicle7games.com/warhammer-fantasy-roleplay-dwarf-player-s-guide
*This is an affiliate link so I receive a small payment for purchases made using it, which supports my blog at no extra cost to you.
I should have a review of it on my blog soon(ish)!
Hey, I have a question about wizards and the Enemy Within campaign.
Every time I see any tips for new players starting the EW campaign, people often recommend that one of them plays a wizard or a wizard-adjacent character. My question is why?
In my group we followed this advice and one of our players is a wizard apprentice, specially the Celestial Wizard apprentice from the Winds of Magic expansion. People often argue that a wizard is very useful, borderline necessary for the campaign, but we've just finished Book Two, and, so far, the wizard has yet to become exceptionally useful. I'm not saying the wizard is useless, they're just as useful as any other party member (except that one time they got critted with a crossbow and lost consciousness in the first round of combat, but that's hardly their fault).
What I'm saying is that the wizard could literally be any other career and the campaign would work just fine. This is obviously a good thing, it means that the campaign is at least not picky about character careers (which is not necessarily always true for EW, but I digress). I'm just wondering if maybe we missed anything as a group or if there's something big coming in Book Three of the campaign?
Try to be careful with spoilers, but I understand that by asking this question I will inevitably see some spoilers. But no worries, I played a good part of EW back in 1e, so I know what happens more or less.
I know that the use of AI can be somewhat fraught in rpg circles, but I'll try asking anyway. I'm not after this for a commercial goal, just images for my own table.
Do any of you know what description could be fed into an image generation AI to get the same style of artwork as the 4e art?
"Black and white pencil image of X" seems to be a good start, but I'd welcome more suggestions on ther keywords to use for the art, building, landscape or clothing styles.
So apparently there’s a new Warhammer The Old World role-playing game in the works which isn’t using the WFRP 4e rules but a rules-lite system. There’s not much detail about it yet, does anyone have any news to what kind of system it will be based on?
There is something that always bothered me in warhammer. How comes that the humans, and not even the engineer in Nuln, have made the best rifle in the old world? How comes that the dwarves who got the best engineer and the best blacksmith aren't the one making the best rifles? After all they are the ones with the best canon... Could anyone give me his insight on the matter? I'm on the brink of homebrewing a rifle that would ressemble to one of the first world War...
Ps: English isn't my main language, excuse my lack of clarity.
I know that diving into deep homebrew isn't the best way to handle my first time trying to spin a warhammer fantasy RPG campaign, but I do think that I've got a good idea for making it work in lore, but I don't know enough about the system to accurately come up with what I'd need to for a theoretical Dark Elf or Lizardmen PC. If anyone could help, that would be much appreciated!
If so, is it any good? Worth trying to get my hands on old modules? Also, which edition/publisher is in your opinion most worth looking for?
My players finally have enough experience to get a second level of their careers. But why would a miner that started a life of adventuring become a vip of mining instead of something more fitting? How would one reflect changes in character's skills without it looking like they started a new job under another employer? Sorry if my text doesn't make sense, english is not my native language
Let's set the scene: One-on-one campaign set in 2500 (instead of 2512), the player is wholly knew to the setting except for a lore-dump we had, in our first three sessions we started in Middenheim, met the DMPC (a surgeon/fail safe) the character got black-out drunk on it's first beer, it was a -5 success levels.
Later next morning a notice came that Boris TodBringer was hiring mercenaries preparing for a beastmen up-rising, so the player and the DMPC, who i then gave the aspiration to become a better surgeon, and no better place to practice than after a battle, went to enlist, the player, who's motivation is to turn a familiar who got mutated back into normality tried getting more information about the TodBringer family (as an endeavour)
2 days later the war party marched out, i then made it so every camp were 6 people, so i made 4 other DMPC's and i wanted it to be a show of how important Middenheim is that people from all over the empire and even Bretonnia just so happened to be there and answered the call, a bretonnian errant knight and his squire, a reiklander sigmarite warrior priest and a Westerland (rural westerland would refuse the mocking name of The Wasteland that Marienburg adopted) hunter/archer, during the first part of their march a sudden storm started pouring and they set up camp and weathered the downpour in the nearest village, when the rain faded, a messenger called the player, who is a Mirmidian priestess, to the war council.
Here is where i left our most recent session.
I put the numbers and said that there were 15 camps in total, and for what i have prepared are that every camp had an officer, and that every officer was part of the war council, as for what i had planned is a camp of the knights of the white wolf, another for the knights panther, a kislevite one that i wanted to use tww's tzar guard and armoured kossars to show their appearance, partly as a way to shoe that kislev and the empire where in good relations, and Boris's own camp with a grey wizard and her apprentices (i want to use a younger Olessia Pimanova from Vermintide, when she was a part of the grey order and without end times fuckery, and at least one of the apprentices, if not all, to be gnomes in disguise), after talking with my player we decided to go more of a skirmish, as in, several small scale battles, with the player party splitting up from the war party and potentially being ambushed or whatever.
Im sorry for the mod who has to read all of this shit.
I am running death on the reik and the party are currently in castle wittgenstein. Anyone else dislike the ending? I really dislike how the players have come all this way, tracking the warpstone meteor, and as written, it seems like without any opportunity to intervene, the skaven steal the meteor out from the the castle, and their tunnel destroys the castle. 2 massive events happen without input from the players. Has anyone made changes to the ending to give the players more of a role?
4th Edition and foundry vtt
I would like to get some Feedback on how to buff very strong "humans". I am not talking about the strongest stevedor in town or an old slayer, but npcs like vampire Lords, grail knights or chaos Champions. I think they should be able to throw a character across the room and stuff like that.
Do you think it makes sense to treat them as size(large) and aply all the associated rules (damage, oppossed strength tests...)?
Hey! I'm playing an elf mage currently using Shyish winds of magic and I just finished/mastered my magic wind. And since I'm an elf, my gm allows me to start learning a new wind. I'm playing a bit more close combat focused mage, using the scythe spell, the purple pall that gives armor, sometimes bolt when wanna pew pew from range.
Okay, so my question is - which wind would compliment this well? I would want to invest in WS, so probably one that has early access to it. As for spells... With second one I think I would wanna go more utility/QoL/rp aspect maybe? Will probably avoid most dmg spells, maybe will take 1 or 2 for fun only.
Edit: We're playing 4ed
Hello!
I will be running beginner box for whfrp4e soon.
I am a little bit confused how to treat "+1SL" and "-1SL" when the player scores +0 or -0 on a roll.
If the player fails the check with -0 success level overall (like rolling 55 on skill of 54), but uses the rule that gives him +1SL (like spending a fortune point) does it become +1 or +0?