/r/warhammerfantasyrpg
Welcome to the Warhammer Fantasy RPG subreddit, a place to discuss roleplaying done in the Old World! Share with us the devious adventures you're planning for your players, or complex character you're running as right now. Share with us your homebrew rules, podcasts, art, and music. As long as it's relevant it's welcome!
Welcome to the Warhammer Fantasy Roleplay subreddit, a place to discuss roleplaying done in the Old World! Share with us the devious adventures you're planning for your players, or complex character you're running as right now. Share with us your homebrew rules, podcasts, art, and music. As long as it's grim and perilous it's welcome!
In addition to site-wide rules we have the following specifics:
If you visit the subreddit frequently we recommend you check out the Expanded Rules Doc.
You may find an archive of Official and Fan material at the following link, we are constantly updating and expanding this with new material:
You may find our sister forums at the following links:
If you have any other concerns or queries then feel free to Message the Moderators.
"Once my players deceided to try and save some children being smuggled to Kislev by a radical sect in the Cult of Sigmar. It ended with a burning boat fill of children, half of Marienburg harbour going up in flames and the players on the run through the Wasteland."
/r/warhammerfantasyrpg
How long should long term ambitions last? I've been in an roleplay that has had covered 3 books so far. I am now in the 4th. And i still haven't seen no progress from the dm.
Let alone. Hasn't focused in other long terms in general of other people.
Edit: Still no idea if 3 to 4 books is "long" in regards of an long term thats actively being precued. And an DM thats pretty much forgetting/not making anything.
Is there a way to make custom professions? I mean like a system for it
Hey i startet running 4e lately, we are 3 sessions in. But i am strugeling to get a real feeling for Money.
How much Money do you give your Players? How much Money would commoners have in a month?
I am happy about any advice.
I have tried roll20 and r/lfg and r/fgmisc, etc. Was wondering if there was a Discord or some sort of organized place to go to find an online group. Thank you!
My main questions
How easy is it to transition from the starter set to Enemy Within?
I have a party of 5 all choosing to randomly roll up characters. Only 3 are done so far all human, being a Huffer, Scholar, and Priest of Verena. Should I hope for someone to roll a fighter or Rouge roll? I just don’t want them to have a bad time if the party can do nothing in a fight?
Any tips for enemy within in regards to games others have ran in the past?
I have played a lot of different sistems, dnd,mork borg,mothership,ten candles,UA,LoFTP,alien, Mausritter,etc but i have never played WHFrpg.
I love this world,love WHFB,TOW so i wanted to get into this roleplaying game. Comparing to dnd (other high fantasy medieval game i played) what are the pros and cons of this sistem?
Hello gm and players,
In the game, criticals wounds last for days, weeks, even month before being healed. How do you translate that into adventures at your table?
More mechanical question: if i have a broken bone counting for 3 critical wounds, and i have 13 wounds in total, does that mean that my new total is 10 until my bones are fix and the criticals removed? Until removed if i take one extra critical wound, and the total (1+3) is higher than my Endurance bonus, I can die, that s right?
Thanks for the clarifications!
You know, if it was not so blunt? Yeah, you can survive, without mutations? (Well, maybe a little towards the end of your life). A bit more of the "fine evil", not the "Freddy Kruger evil"?
A bit like the Chaos of Elric of Meliboné?
Hi, everyone! I've discussed with a friend how people look upon wizards in The Empire. We've got complete opposite views and would love to get your input.
In his opinion, the general public is against wizards. Playing a wizard puts you at a social disadvantage because everyone will be weary of these magic users. He believes that the church of Sigmar during the mass would instill fear of everything magic, which would affect how wizards are treated. This is the first time I've heard about this.
It was my understanding that wizard colleges were created by Magnus the Pious after his victory against Chaos.
In the eyes of the common people, they are just another force that helps them in the battle against evil. Sure, they might not completely understand how it works, but most people would help a wizard if they approached them. I know Witch Hunters hate them, but I thought that was specific to them and their ideology regarding magic.
So...what do you guys think? In Hammers of Ulric, there's a small role for a wizard and he seemed to be respected. I haven't read a lot of novels with wizards in them, so I don't know with 100% certainty how (according to the lore) society reacts to wizards.
My PCs might end up trapped in a buring building, I was looking to show the effects of smoke before the fire gets to them.
Each turn a charter is trapped in the smoke they must take a Toughness getting progressive harder as the smoke builds up. Round 1 at +20 round 2 at +0 round 3 at -10 etc.
If the test is failed that charter takes wound equal to the degrees of failure.
BACKSTORY: Browsing around online (looking for something totally unrelated) I chanced upon a post on this subreddit that I never would have found just scrolling back through it. It made me wonder "how many stellar ideas, cool stories, and amazing posts have come and gone over the past 12 years that I will never know about or have time to scroll back through and find on my own?" I figured at least a few members of the community wouldn't mind sharing some of their favorites. I look forward to reading them.
TLDR: Please link, re-post, or summarize the most impactful, best, funniest, or most game changing r/warhammerfantasyrpg posts you have ever found for those of us who are new. Thanks!
Their Black Friday/Cyber Monday sale includes a huge range of WFRP titles (plus loads of other RPGs too).
On sale are:
These are affiliate links, so I get a little bit of credit for purchases made using them, which supports my blog at no extra cost to you.
More Warhammer and Games Workshop memories from the 80s.
https://graemedavis.wordpress.com/2024/11/27/the-lichemaster-and-me/
A Youtube production update from the ever-enthusiastic Dominic McDowell of Cubicle 7: https://www.youtube.com/watch?v=Hx4Y9HHLyZ4&ab_channel=Cubicle7Entertainment
The WFRP news is as follows... but actually all of this has previously been announced:
No specific dates mentioned that I spotted, but the impression I got is that this is all looking at being in the new year now.
Oh and in case anyone's interested, they are still working on the Warhammer The Old World RPG is and are planning the following:
Hello, a few years ago Alfred Nunez (aka Mad Alfred) rewrote the whole the Enemy Within 1st Ed campaign making modules like “Something rotten in Kislev” and “Empire in Flames” make sense. It was free to download from his personal site. I had downloaded it and it was excellent. Recently I searched for it again but it is nowhere to be found.
I imagine this was because Nunez is working for Q7 and they released their own take on the campaign.
Does anyone have the 1st Ed version perhaps? I’m quite fond of SRiK and EiF, which Q7 is not going to work on (I think) and it would be great to get the good version back (I have the original physical 1st edition modules… they really need a lot of work to make sense in the context of the campaign).
Technically the coupon says use “before 25 November 2024” but it was still working a few minutes ago when I tried it. Of course an equivalent or better Black Friday deal may be coming. (Though looking up past seasonal deals odds are the 25% is the best you’ll see in 2024.)
Disclaimer: I am in no way associated with or profit from sales at Cubicle7.
EDIT: In the words of StrongBad "Its over!" The coupon code no longer works. Until next time!
Hello everyone,
I started GMing for my group a few weeks ago and looked a lot into different rule books and for equipment especially the armor section caught my eye.
So a heads up I have experience from WH40k and I know they have armor pen but the armor rating in WHF seems really low, especially with SL now counting into the dmg. In my head a knight in full plate should be a lot more protected than a peasant in clothes.
So my 2 questions are:
Is it even worth it investing into armor, especially considering strength is needed to wear all those gear and impairing, stealth/vision.
Are there any other Armor options besides the few things in the core rule book? Even up in arms only features new weapons
Good morning. Are familiars and runes present in the 4th edition? It seems to me that in the latest edition they removed a lot of things... If they are not included, has anyone made any integrations? Thank you very much for your answers.
Hello everyone!
I’ve been planning a WHFRPG session with friends for a while and we’re looking for a one shot to play since we sadly don’t have a way to consistently meet up for a full campaign. I’ve heard very good things about "if looks could kill“ as well as "Heart of Glass“, personally "The blessings that drew blood“ also looks amazing to me.
As to us, we’re a group of fairly inexperienced players. No one has extensive background knowledge about the system or Tabletop RPGs as whole, I do bring some solid knowledge regarding WHF though.
My question to you would be: what one-shot or adventure could you recommend? Is there something that stands out as rather beginner friendly? Since my knowledge is rather limited when it comes to Tabletop RPGs I’m happy about any and all feedback I get. If possible, a mix of both combat and roleplay would be awesome but tbh that’s all I really care for.
Thanks in advance everyone and have a great day!
There’s a lot going on in this game and I often find that combat turns into a bit of a trainwreck of “Whose turn is it? You want to do what? Ok, let me look up the rules for that. Hang on, I forgot the monster’s ability…”
What are some methods you all have found to make the whole thing run smoother?
Hi, so I have a question involving the magic system. I have a character who started out as a priest and changed into a wizard of shyish, and throughout the last few sessions he’s been In contact with necromancy and necromancers. And me and my DM are talking about slow corruption into being a necromancer
While I know a character can only be attuned to One wind, does the limitation apply when it involves the normal winds of magic and the darker types like chaos/necro/etc?
Any help would be greatly appreciated. Thanks in advance!
Hey there!
Im currently playing in an Adventure and our group has an interest in settleing their own City. The DM mentioned he wasnt entirely sure on how to realistically let us build up a town from scratch, but since that plan is still quite far away he had enough time to research. I was wondering if there was any official Material (preferably 4e) that i could read through and maybe recommend him.
Thanks in advance for the help!
Hi, so my friends and I are testing new systems and WHFRP is one of them for that I want to run a one shot. I'm new to the system but not to the lore. The party consists of:
Any ideas are welcome thanks in advance
After years away from the hobby, we finally returned to role-playing games, and of course, the choice had to be the fourth edition of Warhammer Fantasy Roleplay.
We’re all well into our thirties now, so carving out the time wasn’t easy, but we managed to lock down two evenings a month. And let me tell you—it’s been absolutely incredible! There’s something about getting a group of adults together, all fully understanding how precious that time is, that makes everyone bring their A-game. The effort put into roleplaying, coming up with creative ideas, and just diving deep into the story has been on another level.
To amp up the immersion, we’ve added some cool touches to our sessions—candles for atmosphere, props, and we even laid out a big map of Reikland to set the mood. Honestly, it’s been the kind of gaming experience I wish for everyone.
What about you? Share your favorite gaming moments or stories—I’d love to hear how your groups are keeping the magic alive!
I like the general setup of Arcane spells in 4e, it saves a lot of duplication across mages. But I've recently been considering trying to make the non-colour Arcane lores in 4e a bit more unique by:
Moving these two lores (and probably Necromancy and Demonology, but I'm focused on PC friendly lores) to be something other than the talent Arcane Lore would open up the options of:
So, given that:
How many different subspecies of humans are there in the game?
I know reicklanders are in the base book and tileans in the "up in arms" expansion. Are there any other?
Thanks