/r/warhammerfantasyrpg
Welcome to the Warhammer Fantasy RPG subreddit, a place to discuss roleplaying done in the Old World! Share with us the devious adventures you're planning for your players, or complex character you're running as right now. Share with us your homebrew rules, podcasts, art, and music. As long as it's relevant it's welcome!
Welcome to the Warhammer Fantasy Roleplay subreddit, a place to discuss roleplaying done in the Old World! Share with us the devious adventures you're planning for your players, or complex character you're running as right now. Share with us your homebrew rules, podcasts, art, and music. As long as it's grim and perilous it's welcome!
In addition to site-wide rules we have the following specifics:
If you visit the subreddit frequently we recommend you check out the Expanded Rules Doc.
You may find an archive of Official and Fan material at the following link, we are constantly updating and expanding this with new material:
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If you have any other concerns or queries then feel free to Message the Moderators.
"Once my players deceided to try and save some children being smuggled to Kislev by a radical sect in the Cult of Sigmar. It ended with a burning boat fill of children, half of Marienburg harbour going up in flames and the players on the run through the Wasteland."
/r/warhammerfantasyrpg
I have a few gripes with modifiers system used in Warhammer fantasy rpg (4e). People just forget what contributes to what all the time.
Long story short… I decided to make a combat calculator which would act as a checklist, dice roller, degree calculator, advantage tracker.
Here is the rough prototype https://kapelannew.itch.io/combat-calculator
So sorry for typos, bugs, misalignments, and weird namings.
What is not implemented yet:
Weapon tab: damage calculation and special traits
Options: As WHFRPG is very modular system I want this modularity to be reflected. All the numbers, Modifiers caps , advantage caps. Could be adjusted.
Ranged attack: Calculation for ranged attack.
Defense: Calculations For defensive actions..
Visuals: I have An idea of how it would look but nothing concrete.
I want your feedback and if you wish to share your ideas go for it!!
P.S. I noticed that there are not a lot of positive modifiers. Maybe I missed some?
I’m currently running a campaign set in Ubersreik, and one of the key dynamics we’re exploring is the growing tension between the Altdorfers and those who still long for the return of the Jungfreuds.
I’m curious—have you ever included the Jungfreuds in your sessions? Did they play an active role in the story, or were they more of a looming shadow over the campaign?
Also, has this conflict ever become a major focus in your games? If so, how did it impact the story? Did it lead to any memorable resolutions (or further chaos, as is the Warhammer way)?
Would love to hear how you’ve incorporated this theme or any advice on making it more impactful for the players. Thanks in advance!
Hello friends! I was a DnD GM for years and years and now I'm migrating to WFRP. A big fan of the Ravenloft setting, I always had the impression that the setting didn't fit well within the heroic proposal of DnD. Therefore, I'm planning to adapt the Curse of Strahd campaign for WFRP 4e.
That said, I would like to know if anyone here has already done this and what your impressions of the experience were and tips for running the campaign on this system.
Thanks in advance!
Hey guys!
My friend recently finished an animated scene of a Road Inn that for my taste could be awesome Coach and Horses Inn from Enemy Within campaign. It's basically for using in VTTs like Foundry as Theatre of Mind, I suppose.
She put it on her Patreon (free static version included)
I hope you don't mind me sharing the link!
I'm running enemy in shadows for a group of friends and I'm wondering if anyone has any tips on running it.
One of my players, a dwarven engineer wants to make a printing press for another character that is a lawyer that wants to make calling cards and things like that.
I’m trying to figure out what the cost should be where there is a balance between material price, the associated time to craft it but to also make it feel impactful.
If anyone who had insight into this or has previously come up with prices for items not mentioning in the rulebook, that’d be appreciated.
They were the mercenary company from the Shadow of the Horned Rat and Dark Omen games.
So far the ones I've been able to find are Lohner's backstory in the starter set's adventure book and Ludwig von Uberdorf's quest in Emperor's Wrath.
Right, we're doing 4th edition and I started out as a Scholar with a specialisation in Lore: Occult and Mysticism. He gets sent out by the colleges and the university to investigate "strange goings on in the Empire".
Now my first idea was to let it all happen and play it Dirk Gently style, you know, all hollisitc and see where we end up.
But then my GM asked the impossible: Where do you want to go with your character? 🤔 So that got me thinking. Ghostbuster? Daemon / Undead / Chaos hunter? Is that even a thing? Now as far as I see it, all the "Hunters" are usually magic users (priests, white college, ...). So I don't know how to go from here. It's not common to start using magic at a later age is it?
Alright people, ideas please 😄 Just looking for a lore friendly angle.
The Ratter WFRP Fanzine Issue #12
is out today!
It is 126 pages of WFRP goodness!
Enjoy!
LIFE, DEATH, AND UNDEATH
ISSUE # 12 CONTENTS
Interview with Andy Law
By Ulrich Dreyer
You Goat to be Kiddin’
By Gervasio Lembo
A Warhammer Fantasy Roleplay adventure scenario.
Dust to Dust
By Padremack
Part I of a Warhammer Fantasy Roleplay 1st edition adventure.
And it Began with Misfortune
By ThatRussianAngryBear
A Warhammer Fantasy Roleplay adventure scenario.
The Inheritance
By Padremack
Part 2 of a Warhammer Fantasy
Roleplay 1st edition adventure.
The Imperial Third Gender
By Sammara
- An analysis of an unusual tradition.
NPCs Simplified
By Sammara
Abbreviated statistic blocks for Warhammer Fantasy Roleplay.
Lore NPCs
By Vircil
- Various notable NPCs of Life, Death, and Undeath.
Status in Empire and the Wasteland
By Hellspong
A supplement for Warhammer Fantasy Roleplay.
The Divine Archetypes
By Hellspong
A supplement for Warhammer Fantasy Roleplay characters.
Career Options
By Ironbound
Suggestions for those missing WFRP career skills.
The Picture of Health
By Maciej Bugajski
A Warhammer Fantasy Roleplay adventure scenario.
Wilderness Travel Events - Mousillon
By TheBlokePerson
A supplement for Warhammer Fantasy Roleplay.
Alternate Career Ranks for Shallyan Warrior Priests
By Arta
A supplement for Warhammer Fantasy Roleplay characters.
The Chaos at Kirktor
By Maciej Bugajski
A Warhammer Fantasy Roleplay adventure scenario.
Maps and Quest Ideas for the Region Between Blackstone Ring and Blutroch
By Hrovac
A supplement for Warhammer Fantasy Roleplay.
New Downloads!
Maps: Blackstone Ring to Blutrock
By Hrovac
Been wondering this for a bit now and finally decided to ask reddit, what would Eonir look like? Do City Born Eonir wear classic looking High Elf outfits and Forest Born more Wood elf? How would they work on Table Top, do you use Wood Elf or High Elf models or does it depend on what fluff you're using? I find them particularly interesting but every image I've seen of them are Forest Kin. Thanks!
Friends who play WFRP4e through Foundry VTT: what modules do you use and recommend? I'm planning a campaign and I don't know which ones are most useful.
ps.: I have experience DMing DnD 5e which has several modules available.
Thanks a lot!
Currently running a 2e campaign are there any batallion/army managment rules? My friends and I got really excited to play something like Total Warhammer 3 or the actual wargame without spending thousands on a good PC (TW3 is not at console sadly) or minis. We are looking for stuff that allow us to go into open field battles or sieges. Any commander rules of some kind you know of?
I know the Up in Arms and AotE vol.2 for 4e contain material for this but doesnt work that well on 2e even if I move the numbers and Ive tried (maybe not enough or well enough I guess)
For example I am reading about the Schaffenfest now, and one part specifically says:
"The only Melee Skill allowed is Melee (Brawling)."
What do you do if that character happens to not have that skill?
Obviously the person isn't going to just lie down and die, but I can't remember reading about this before.
We are playing using Foundry VTT, and this has stumped me a few other times when the rulebook calls out for a test in a Characteristic the character does not have.
Do I just let them make it with like a basic S test in this case instead?
What do you guys do?
Yeah its weird question especially on warhammer universe, i played wfrp2e before as player, and never dmed before on any game, i would like to introduce rpg to my close friend as dm in one of the most deadly universe 😄 my question is which edition is less deadly and make player feel more hero, more stronger especially on low levels, in wfrp2e it was too deadly and realistic, you cant do some dnd cool move stuffs, yes i can choose another system but i want to play on warhemmer systems, so are other editions diffrent about that? So which edition you guys suggest me. Apart that i can take other suggestions too if you have any.
I'm maybe a stickler but I really get pimples checking for traveling distances and durations in an adventure which has, as Graeme often likes to do, a hard timing somewhere build in.
So, In PbtT it is placed near Kutenholz, in EiR Compendium it is halfway between Kutenholz and the Forest Hearth Inn, and in EiR it is just north of the town of Malstedt (50 miles from Middenheim)
The distance between the road an the shrine is, in Pbth 1 hour walk, in the text of the EiR Comp half a mile and looking at the map maybe less than 100 yards.
And beside of this the recommend traveling times for that part in EiR is way of, because they used the fast coach line durations for knights (which can't change horses) and a group of hangers-on.
Sorry for venting!
There's "making the rounds" which could easily go on beyond a single session and seems to set it self up for such, but it comes with helping to teach the players how to play with some basic combat/rolls and the themes of life within the Empire with a bit of grimdark and comedy.
Anyone have any other favourites to start newbies off with? Preferably one that wraps up within a session.
Title. I've been thinking about making a character belonging to one of the Colleges and wanted to go for a sort of Psychic vibe. Is this possible to achieve with a Wizard in the Warhammer world?
Some example of stuff I'd like this character to do: Telekinesis, Mind reading, supernatural senses, possibly mind manipulation, creating visible or invisible forces and barriers.
Of course I don't expect any of these to be as game-breaking as they sound on their own and Im willing to go for alternatives that just look similar/have the same effect.
Im an experienced GM but I’m prepping my first WFRP campaign and I could use advice on XP gain. From asking around and reading the rulebook my plan is to grant about 50-90XP per session.
Something I want to do is grant a baseline XP per session just for attendance. Maybe 20-40XP, and then have more XP available to gain for exploration and RP.
I’m also planning to give larger XP awards for players accomplishing longer term goals as a group or individuals.
Does this sound reasonable? Any other advice?
I'm planning a 4e Campaign that will span multiple years of in game time, set in and around Altdorf and Marienburg, but how cold does it go during peaks of winter in these southern cities?
Hi everyone,
I'd like to try WFRPG, but I struggle with finding enemy statblocks. While I can piece together a mook for a punchout in an inn, anything that's actually fantasy I would prefer to take from a bestiary... but I see no such a resource. Where do GMs take enemies from?
I'm working on an NPC for an upcoming campaign who is basically Warhammer Indiana Jones, a professor of archeology and history at the University of Altdorf who frequently goes on adventures and digs across the empire and beyond. He'd act as a resource to the party when it comes to relics, old myths, and ancient civilizations. I'm really just struggling coming up with the good enough name.
Talabecland Klein? Stirland Schmidt? I got none that I love. I want to follow the place name + surname formula. Open to any and all suggestions, feel free to have fun with it here
Thinking of playing a gnome in WFRP, but there's basically just one appendix on them and it doesn't give much to work with in the current 4th edition, where would I find more lore on them? The wiki suggests that Andy Law, one of the authors, "further explored the society of the Gnomes, but only in unofficial publications". I couldn't find much apart from 2 relatively short blogs that mostly focused on one canon gnome character and that's about it. I suppose I can turn to older WFRP editions in a pinch, but I would prefer to use recent information if I could find it
So, strictly going by the rules, if you are a someone with Invoke, you need to honor at least YOUR god so that you don't get Sin points.
How about everyone else? Or even a priest of one god vs other gods.
For example, the Empire is divided between Ulrican and Sigmarite tendencies, even going as far as the war that splits the Empire in the Enemy Within campaign. So clearly, you can kill followers of another god, and you do not receive divine punishment.
What about Chaos cultists? They love to do the most heinous acts against the Gods - and they aren't smithed on the spot. So clearly, the gods' punishment isn't omnipresent.
What about PCs that, siding with an Ulrican faction, kill some Sigmarite priests? That seems to fall in the "nothing happens" category.
What are your thoughts, how does divine vengeance really work?
Hello WFRPers, I am still thinking about someday running TEW 4e for my gaming group.
We currently play AD&D 1e and I have a couple of players who are heavily invested in the tactical miniatures wargaming aspect of that game. Will these players be satisfied by the frequency or complexity of combat in 4e TEW?
My understanding is that Warhammer was always about selling minis, and that WFRP 4e is crunchier than other editions, but from what I remember of the 1e TEW modules, the focus is very much not on setting up interesting or complex tactical combat situations. I haven't read the new 4e editions yet to see if this has changed, but I suspect not.
I think some of my other players will embrace the increased focus on RP and investigation but it will be a drag if I constantly have to listen to certain players whine about how combat was better in AD&D 1e.
Hi,
so I bought the starter set. Pen and paper is absolute new to me, besides two sessions of d&d years back. I find it in general very fascinating and I would like to give it a try with my group. Normally we are playing magic and heroquest. I play warhammer fantasy since 16 years now. Since iam the pen and paper enthusiast I have to be the GM. While reading the starter adventure I already have a few questions:
Is there anywhere explained how the group gets together? I find the very first scene very vague about where everyone is. Okay on a market and suddenly everyone is fighting together? What is there connection? Where do I start? How do I limit what they're doing on the market? I mean that's very very open for individual takes on the situation. For me as a noob that is already a bit intimidating 😅
And general questions:
Do you have any tips for new GMs in general and how do I hook people that are not into such things until now? How can I deliver an engaging experience?
Thanks alot for your help!
So, long story short, my players have arrived in Seidlung, in the Reikland, as one of my players is a local noble and has been asked to present themselves to Lady Agetta. Once arriving in town they hear that there's been a series of gruesome murders, with blame lying on the local Amethyst Wizard dabbling in necromancy.
Whilst the player of the flagellent whips up a crowd into a baying mob of which the other players are entirely unaware, they go to visit the wizard and offer to help clear his name.
Well, it starts well, but the wizard character decides to charm the Amethyst wizard for more information.
Rolls 100
Its okay, the noble steps up, attempting to soothe the insulted NPC with their own not inconsiderable charm skill.
Rolls 100
The warrior priestess of Myrmidia steps up, again attempting to stop the rising ire of a very powerful wizard. Again with a decent charm skill.
Rolls 88
Finally the dwarven handgunner typically the least social skilled tries to clam the whole thing down.
Rolls 92
They were lucky to get out with their lives, and as they exit the tower, they spot their flagellent friend heading their way with a mob of angry townsfolk.
Should be interesting next week!
So I'm a sucker for the under appreciated gods in fantasy settings like Rhya, and definitely plan on playing a priestess/nun of Rhya the next time I have the time to play a long term campaign, but I was wondering, those of you who have played a Priestess of Rhya, have any of you managed to use Rhya's union for big story payoffs?
I can definitely see it's use in adding to the whole theme of a wandering fertility priestess that's allowed into places most pc's wouldent be but was wondering if anyone's had properly big story payoffs with it.