/r/40krpg
Welcome to 40kRPG, a place to discuss things related to roleplaying in the 40k universe. While we are primarily focused on the tabletop RPG's, posts related to roleplaying activities in other media are welcome so long as they are collaborative in nature.
A subreddit for all things Dark Heresy [DH], Rogue Trader [RT], Deathwatch [DW], Black Crusade [BC] and Only War [OW] - share campaign stories, shop around character ideas or try and find a group to play in!
Related Links
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Related Subreddits:
r/rpg - A great resource for basic roleplaying tips and tricks. Check the sidebar for even more great links and resources!
r/warhammer - The Primarch to our Chapter Master, head to this excellent subreddit for all the latest news, theories and wild speculation about the Warhammer miniatures games and setting!
/r/40klore - A good place to get help with obscure 40k lore, or just ask fun "what if" questions.
r/rpghorrorstories - Did your players do something that made you want to flip the table? Did your DM do something heretical with the lore and not in a fun way? (Cross)post it here!
NOTE: Posts to torrents and other unsanctioned download sources will not be tolerated. They will result in an immediate ban.
/r/40krpg
Just curious, has cubic7 ever post anything like a road map? Kinda curiuos whats more I can expect, I know we are getting the space marines book vow of something and the deamons book, but is there any news beyond that?
As the title says. Players hit Tier 4 for the last session of my mini-campaign, which means I'm going to conclude it with a bang. They'll be facing off against a Night Lords warband and their cultists, leading to a final battle with a summoned Bloodthirster.
In order for them to not get swamped, I want to give them a bunch of allies (since they're working for a Lord Inquisitor, they have access to all kinds of shit) to accompany them for the fights. But rolling dice against myself isn't any fun, and the NPC statblocks aren't so complicated. Anyone done something like this before?
I'm playing a Crimson Guard class from the Latheworlds source book for a new Dark Heresy campaign my group has just started.
Later on, I'm hoping to graft in a number of weapons which is the big draw of a Crimson Guard, including eventually a large Plasma Gun as the centrepiece weapon for the character. However, I'm not sure how the Overheat mechanic would work with a grafted weapon and there's nothing online I could find for this.
The idea being that you take a hit from the weapon if it overheats. But the rest of the mechanic's effects are where I run into problems when it's grafted.
First problem: If the weapon is not grafted to a hand (such as say, it's been shoulder or back mounted due to it's size), where is the hit applied to? Or does the DM just go off the strict wording of the rule and say the damage is "done to whichever hand the user favours the most", despite the hand not touching the weapon? Or do we apply it to the body part where the weapon is mounted?
Second problem: After the hit, the user must make an Agility test or drop the weapon as a free action. How do you drop a grafted weapon firmly attached and integrated to a mechanical "body part"? Can this even be done without rendering the weapon useless (or destroyed, or worse, a huge part of your character's body it was attached to) until you're able to get back to a competent Tech Priest for maintenance?
Sorry if these questions are hyper specific with no real answers or if they have been answered before.
I know cubicle 7 is always way behind their deadlines, but just wondering if anyone has received their copy, or tracking info yet? The website said shipping in Q4 of 2024 and I still haven't gotten my copy yet.
Got a question from one of my players that actually puzzled me a bit.
Their patron is an inquisitor with the "Demands Discretion" liability. I've interpreted it as that an inquisitor that wants to their operatives to act with discretion, doesn't want their operatives to tell people that they are working for the inquisition, since the people in an inquisitorial retinue aren't necessarily part of the inquisition, but rather employed by a specific inquisitor and invested some power on their behalf.
One of my players argued that it specifically states that: "Your Patron insists on keeping their involvement in your missions private, allowing you to use the sway of their name only when absolutely necessary", that it means they should be able to wave their rosette's around as long as they just don't namedrop their patron specifically.
So far I've played it as that their patron doesn't want them to mention the inquisition at all and go totally covert, but I'm suddenly not at all too sure that I've been playing the liability of their patron correctly. Would love some input here.
Was there ever a book or pdf released for W&G 2nd Edition that was about voidship combat?
Have 2 guys who play sporadically and just now lost my tech support guy (familiarity with discord and roll20) so I'm kind of in the market for some players interested in a rogue trader/only war game.
Core group of 4 players would be nice.
Play weekends (usually Sunday) noon EASTERN STANDARD TIME
Hey all, new version. Fixed some spelling and readability issues, ascensions, etc.
++ What is Tenebrae Occultae ? ++
Tenebrae Occultae is an expansion supplement for Fantasy Flight Game's 40k line of RPG systems and in particular Black Crusade. It is unofficial. It has the following:
Other Fun Things:
-- TheBlackCrusade.com
-- General 40k Assets
As title states, I was wondering if you got Range Bonuses/penalties with psychic powers like Smite. The book doesn't explicitly mention one way or the other near as I could tell
This might be of limited usage but I made a combination of 40k-themed icons that anyone can use, I used paint.net but I tried to convert them to PNGs. This builds on a prior pack I released earlier but is labeled "Misc Assets". They aren't excessively well done but were required for a project.
Hello, fellow Warhammer enthusiasts!
Are you ready to dive into the grim darkness of the far future? We are excited to invite you to join Vigil Eternal, our dedicated Warhammer 40k Tabletop RPG server! Whether you're a seasoned veteran of the 41st millennium or a newcomer eager to explore this rich universe, our community is here to welcome you.
What We Offer:
How to Join: To become a part of Vigil Eternal, simply click the link below to join our Discord server, you will be sent a DM by a bot called Double Counter, which will verify you aren't a bot. We can’t wait to embark on this epic journey with you!
Feel free to ask any questions, and may the Emperor guide your path!
First and foremost, if you're part of the "Not the Face" Clan who's somehow found your way here stop reading unless you want to ruin the campaign for yourself.
With that, hello everyone. I'm making my first go at being a DM and would like to do a good job at it for my friends. They're a patient bunch I've known for 20 years so they won't crucify me, but I'd still like to make sure we all have a fun time. So I thought I'd come on here and lay out the framework for what I'm doing and make sure I'm not setting us up for failure.
I plan to run the Final Sanction -> Oblivion's Edge campaigns in 2-2.5 hour sessions. So the first question is: about how many sessions should I expect this to take? In my head, it'll take about 4-6 to get through Final Sanction and 12-20 to get through Oblivion's Edge.
Past that, I included a prophecy mechanic from another system (Through the Breach) that I'll be stepping through for each of the characters and have them earn gear and abilities. So they'll essentially be leveling quicker than average, which leads to my second question: how in the world do I balance encounters normally, and at higher levels? I'll have the encounters from the campaign books, and I think they'll give me a good starting point for encounters. But I'm concerned the players will find enemies trivial quickly.
The characters, and their prophecies, are:
- Apothecary Sister of Silence (using 90% of the Black Templar rules, with the Nullify ability added)
--- As the hunger watches you swallow the maggots, the sting of a single wasp will light the agony, for you know that a long life is a hundred curses. Hence, the dried lands are watered with the blood of sinners, and you will call upon the crow.
- Blood Angels Assault Marine
--- If the autumn bridge shakes beneath your step, you will be bold when it is needed most, and the moon shines upon the forgotten forest. You will step through the looking glass, and the noose will snap like thunder.
- Salamander Devastator
--- If you open the box best left closed, you will refuse deserved love, for you will be reborn in soot and flames. The pale-faced innocent will drown in bile, and you will die.
- Dark Angels Librarian
--- After the reaper has come for innocence, you will bathe in the waters of rage, and time waits for no man but you. The grave did not hold her, as you seek the sound of your last breath.
The last thing I have questions about is the story. The overall plot nugget I plan to use is: Nurgle is trying to contaminate a splinter of Hive Fleet Ouroboris in order to spread his influence to other galaxies. So I plan to add multiple encounters with flying enemies (gargoyle hordes, hive crones, harpies, shrikes, and flying tyrants) as well as some Nurgle cultists and daemons.
I figure it's best to organize the five major arcs into posts below, as to not make this post any longer than it already has become.
I may have the opportunity to play in a high level (something like 10k xp) and want to do a Sanctic Daemonology psyker. Anyone have any suggestions on things I should take? Home worlds, backgrounds? Thinking about the Mystic role, but open to other things.
Hiya everyone. Is there any compiled list of all psychic powers from the Rogue Trader? From all the official splatbooks?
So, the title quite say it all, my younger brother really want to play a ttrpg for the first time, I already wanted to play W&G so I got the book read it 3 to 4 times, saw videos explaning how to play and overall I feel like I understand enough to be able to do a short adventure to play with my lil bro and my father. The thing is, I have never really GMing a real ttrpg with proper book and stuff, so I quite anxious if I will be able to do it well.
At moment I feel the last thing I can thing off that I need to do and haven't done yet is planning a map, the ideia is that two mechanicus or a mechanicus and a guardsman were part of group that was going to a mechanicus to retrive a relic before leaving the planet that is being invaded by Ork, their ship crashes and only the 2 players survive, the ideia was to have a forest section and a temple section, so I guess I need to figure out a map for both.
With that all in mind do you guys have any points that I should pay attention or any tips to help me out?
Name suggestions for a Necromunda Brat Gang. My first thought was the Rapscallions, but I’m open to suggestions.
Rapscallions, it’s giving Highwaymen and/or Three Musketeer vibes.
The wind was a torrent of darkness among the gusty trees. The moon was a ghostly galleon tossed upon cloudy seas. The road was a ribbon of moonlight over the purple moor, And the highwayman came riding— Riding—riding— The highwayman came riding, up to the old inn-door.
He’d a French cocked-hat on his forehead, a bunch of lace at his chin, A coat of the claret velvet, and breeches of brown doe-skin. They fitted with never a wrinkle. His boots were up to the thigh. And he rode with a jewelled twinkle, His pistol butts a-twinkle, His rapier hilt a-twinkle, under the jewelled sky.
Hi this doesn't seem to be asked before.
I really like having backstories for characters, helps me kinda define what actions they would take and what they would say.
Well I am making a character for a deathwatch game and I realize I find space marines the most boring part of the entire setting.
Every space marine backstory and personality I come up with is "Military dude". It doesn't help that space marines have a training of centuries, so centuries of my characters life just has to be, fighting shit.
I never have this problem with Rogue Trader or even Black Crusade characters, however I also rarely interact with the space marine side of things in 40k, its just not the books and lore I've been interested in.
Any help or advice on to make a more interesting Space Marine Backstories and personality would be appreciated.
Hey everyone,
I had a question regarding the Salamander Chapter rules in the First Founding supplement, their Chapter Trapping.
It reads, after some fluff:
"To have claimed the hide of one of these great beasts is a sign of tenacity, might and fortitude. Add +2 to Strength (after all other modifiers)."
Is this +2 (after all other modifiers) added to the Strength Bonus? As in, will this give me +2 to melee damage (after all other bonuses, of course). Or is this simply a +2 to their overall Strength characteristic?
If it's a +2 to overall Strength, why mention the "after any other modifiers" bit? And +2 is such a small amount. It has to be the Strength Bonus, right? Just worded weirdly?
I'm a little bit confused haha, has anyone else found an answer to this? Any errata posts that I've missed?
Cheers!
So I have GM’d multiple systems during last few years and the burnout was starting to hit during the holidays. A friend of mine offered to have me join a mini West Marches game on a discord server where people were playing some of the older Warhammer systems. I decided to join and make a Rogue Trader character as I've touched the system before. The character creation was going well until I saw a homebrew file for abhumans and beast men. If course the Felinids were there and I knew what I had to do.
Tass Yoko, aka FUNK (Felenid Unit Never Killed) was one of the many abhumans that were rounded up in her region of space to supplement other regiments. Having been given pilot training she thought she was going to have an easy life, by guard standards, transporting goods and people around planets.
Unfortunately for her group was given the short straw and was folded into the Deathcorps. After her first job of dropping a commissar ended with watching them get shot immediately by cultists and the rest of the soldiers staying for a last stand, she decided to run like hell. In all the luck a deserter could be afforded she found a rogue trader ship and bluffed her way into being brought on board as their new voidmaster.
This is how FUNKs career had started, and while it's been a couple of sessions since there's been some hilarious highlights. Some included.
Overall it's been a stupid fun experience and sometimes when you have to of stress going on it's good to be a player and have a brain off character to turn the grim dark future into an absurd comedy.
Hey there, as the title suggest I am on the lookout for an RPG system that is oriented on anything non-space marine. Meaning, my PC's would be regular humans, novice inquisitors, soldiers, traders, perhaps even psykers etc.
What would be the best RPG rule set for such a group?
Hi everyone! Apologies for the slow turnaround of Wrath and Glory videos. I like to take my time and do my research! Here’s the latest video - on the Absolvers chapter of the Adeptus Astartes in the Gilead system.
I hope you enjoy it as much as I enjoyed making it!
https://www.worldanvil.com/w/seelen-stream-sub-sector3A-a-warhammer-40k-setting-hogshead Was inspired by u/TotemicDC to share my map and Homebrew sub-sector. It's been a passion project in the background for a while and add to it periodically.
Greetings Brothers,
I will arrive at my new post soon and i have some questions.
I want to be prepared for the filthy xeno scum i'll inevitibly destroy.
I have the conviction, but i lack knowledge and experience.
Will you aid me?
I need data upon the best weapons and tactics agains the mutant, the witch and the xenos!
What would end up in your equipment, if you had to face:
1 Eldar
2 Drukhari
3 Orks
4 Tyranids
5 Demons
6 Chaos Marines
7 Tau
8 What would you never leave homebase without?
You'll have my gratitude for having my back!
Hello, In my game i have a Navigator house with the unique ability to essentially look and experience memories from their ancestors which was made for a PC. I recently got the idea of their house participating in a experiment that involves implanting Xeno genes of a Eldar Bonesinger of Craft world Il-Kaithe into fetus of a Navigator couple with a pretty pure Navigator Gene. going to have play4ers help this house make this creation.
Mainly im wondering, is this the kinda thing were no exception if found out the inquisitors will be killing you for heresy. A follow up to that, If it was only discovered after the child was able to successfully sing wraithbone would the inquisitor just do some sweeping and general heresy checks before allowing the experiment to continue.
Players are pretty clear about wanting things that happen in our little story to be plausible in the lore and expectations built by the writers of the black library and I I'm in attempting to follow that.
Is there any ruling on how to generate stats for colonial governor? From what I understood when reading "Stars of Inequity", governor's stat bonus affects colony's Profit Factor, and there are some examples, but I do not recall rules for actually establishing their stats, or how to roll for them. Any suggestions on what I might have missed?