/r/40krpg
Welcome to 40kRPG, a place to discuss things related to roleplaying in the 40k universe. While we are primarily focused on the tabletop RPG's, posts related to roleplaying activities in other media are welcome so long as they are collaborative in nature.
A subreddit for all things Dark Heresy [DH], Rogue Trader [RT], Deathwatch [DW], Black Crusade [BC] and Only War [OW] - share campaign stories, shop around character ideas or try and find a group to play in!
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/r/40krpg
Personal OC and the enforcer of my will (in game) for my upcoming deathwatch game I’ll be running with my friends.
Hey people! I'm about to run a Christmas-themed one shot in the W&G system (first time running). Players are a bunch of Orks trying to light up the human hive city of Tannenbaum while wearing silly christmas hats (+1 Resilience or Shock for being jolly) but I was wondering about Troop Threats. They all have a listed number of Wounds, which seems to be adequate for not making them too big a threat to any party. But then there's this section in the Bestiary about "Scaling Threats" that says Troops usually have 1 Wound. Am I to take from this that even a basic Cultist should have 1 Wound when used as a Troop? Or should they have their normal number of 5? It's worded a bit confusingly for me. So for example, a unit of Imperial troopers would have perhaps 10 Troops each having 1 Wound, and 1 sergeant who maybe has the listed 5? But when do I use the special Sergeant stat block that has 7 Wounds?
Thanks in advance fine people!
There was a specific sidebar, I think in Dark Heresy 1st edition?, that talked about acquiring Astartes gear and how most loyal Imperials will look at you funny if you have it and aren't a Marine. Can anyone please tell me what this sidebar was called?
(Sorry for how long this is)
(Fun bits to add since It's long af already,)
1: the tech marine got a platoon major servitorized for his lack of tact when dealing with a machine spirit
2: I added a bit from mikeburnsfires camp fire story as a ad lib because the black templar went off course to the armory to reload his heavy bolter
3: the same black templar got a -10 to his willpower because he had put the head of a tau pathfinder on his power pack as a trophy he also heard a voice telling him "more, more blood"
4: the arbitrator felt psychic earth quakes that the group spent an hour investigating
Part 1 of the campaign I'm running
Players: Salamander: Tech-Marine and leader of the party
Flesh Tearer: Librarian and the only one who knows the arbitrators secret (NOT IN THIS SESSION)
Black Templar: Devestator marine and black shield
Arbitrator: New Arbite with a deep secret, tasked with arresting those that the deathwatch would need for interrogation
Hospitaller: Sister of the Order of the Argent Shroud or Our Martyed Lady (player has not chosen yet) and the only healer in the party
Pt 1: Landfall
TL;DR: party lands on the planet and fights the tau for the first time and start having serious questions about the Planetary governors loyalties
The story began as all space marine story's do, the armoring. Their sacred prayers were chanted, blessed oils applied and their benedictions praised. As the party entered the Corvus Blackstar their objectives were displayed in their helms with a video of a Lord Inquisitor.
"Astartes, Inquisitor, Arbite, you all have been tasked with a separate goal apart from the wider Deathwatch being sent to the planet. The Ordo Xenos wants to know why and how the T'au have come this far. Your objectives are as such:
1: Land on the invaded planet and begin assistance with the local Planetary Defense Forces
2: locate the T'au leadership and eliminate them
3: drive back the T'au forces into orbit so that our blockade can eliminate them once and for all
Ave Imperitor"
And the feed cut off, the party had all they needed to complete their mission, their wargear was checked and rechecked. The Arbite closed their eyes and whispered soft prayers, The Tech-Marine hummed in binaric as he spoke to the machine spirit of the vessel and the Devestator sulked softly as he looked at his cauldron with a dark black cloth draped over his chapters symbol.
The marines spoke little as the inquisitor reminded them of their duties, of their mission and what was expected from them. The marines cared little, they knew their purpose, they knew their mission and they had little care to be reminded of it constantly. As the Blackstar was nearing it's destination alarms began to blare. "BRACE FOR IMPACT" The pilot yelled through his vox as he began to fly erratically. The devestator marine opened the rear door of the ship and spotted multiple missiles making their way towards the Corvus Blackstar, immedietly the party began to act firing their weapons at the missile alongside the blackstars own defense weapons. A few missile managed to hit the transport ship but more were taken out allowing the pilot to make a rough landing.
Upon landing, while the Corvus was being repaired by servitors and the pilot, the party was met by a kreigsman, the kreig was silent, not speaking a word but communicating through imperial sign language, a close observation revealed to the Tech-Marine that the kreig guardsmen was not a true kriegsman, his skin was more Grey as we're his eyes, going through his memories he remembered learning about a particular group of kreigsmen from the planet Terranis, Derivatives they called themselves, he never knew until now how true that name was.
The kreig lead the party through the capital, it was bustling with cries of pain and agony, coughs from the pox, the plotting of the slaves and the deaths of those deemed traitors. All the while, the marines were surrounded by the humans, all of them touching their black armor as if it would aid them from their agony, their filthy hands muddled the armor and stained it with their blood.
Elsewhere, a hospitaller was healing a broken leg on a remembrancer who had been fighting her attempts. "No no! Let me go woman! I am needed at the grand Librarium! The knowledge of our world needs to be remembered!" He would shout, the hospitaller nearly shot him to keep him quiet, but the last thing she needed was an excuse for her cannoness to put her in the repentia. After some struggle the remembrancer was able to kick the sister in the face and he hobbled away from her as if the broken leg meant nothing. The hospitaller searched for the man and looked to the deathwatch for help however even with their keen eyes, no one could spot the remembrancer.
The hospitaller decided to join the group as they made their way to the capitals command center. There they saw a commissar, he was yelling at a group of guardsmen kneeling at a wall with a second group aiming their lasguns at them. "For the crime of leaving behind your weaponry and gear for the enemy to take for themselves! You are hereby granted the punishment of death! Open fire!" He ordered with the guardsmen none to happy to oblige, the worthless corpses that were the supposed criminals fell dead on the floor their bodies sizzled as the Las guns heat cooked them. At this, the tech-marine nodded in agreement towards the commissars actions noting that it was the job of the commissariat to issue punishments as they saw fit.
As the party walked foreward they were stopped when the hospitaller spotted a man weeping, when inspected the man was holding onto a body, it appeared to be his wife or some other sort of loved one and she was covered in pustules, her mouth caked with the hardened vomit she had clearly passed, the man looked up at the Emperors Angels and pleaded to them to bring her back, but he was met with deaf ears, the astartes instead noticed that the man was also covered in dark blisters a few of them had popped already and left behind a light brown/dark green mix of puss as it trailed off his body. The techmarine not wanting to allow sickness to spread to his human companions opted to give him the emperors mercy by way of promethium, as the man burned he wept calling out to the woman before he finally fell dead, the smell of burning fat and flesh permeated the humans nostrils as they turned to leave.
Finally the party had arrived to the command center. It's bunker was nigh impenetrable save for a lucky explosion or two. Just before the party entered the bunker, a small slave child tripped over an astartes, upon inspection the kreig informed the party she was a slave of the engineerium her small stature would be used to clean or declog the delicate machines. The child gestured the Aquila over her chest and ran off.
Finally inside the command center the party is greeted by a Mordian Commander, she was busy at work making preparations for an assualt and informed the party of what they already knew. The world was fucked, the guards motorpool was overfilled with half destroyed engines and the tech priests had to resort to cannibalising parts from one vehicle to repair another much to the machine spirits dismay. The cult mechanicus was none to pleased but they understood that logically, it was the best course of action to fight back against the xenos threat.
The commander had also informed the party thatcher capital was in dire need of supplies. Food, bodies, ammo, and medicine. Any attempt the guard made to get any of these supplies was met with ambush from the tau, the xenos would seemingly come out from nowhere and open fire on the guardsmen, killing those that would fire back but other wise targeting their vehicles specifically their mounted weaponry. To the leadership, this was too strange for the T'au to do, many speculated these were also Farsight Enclaves but reports indicated they did not belong to the Enclave as their armor bore no color resemblance, where the Farshight Enclaves armor was red theirs was yellow with the tau empire symbol colored in a deep dark black.
As the commander was giving reports to the inquisitor, alarms began to ring, pict feeds showed the tau were making an assualt, it was a small team, no more than 10 and a couple of drones. The tech marine recognized them as pathfinders and knew those drones could be bad news for the humans. The party went forth to face the enemy head on.
The kill team readied their weapons as they met the pathfinders. 10 pathfinders the party counted plus a larger drone and smaller drone. The techmarine recognized the smaller drone as a shield drone but couldn't recognize the larger one. The fight began with the pathfinders moving to cover while the smaller drone stayed close to the group and the larger one moved foreward slowly. The party would react in kind with their bolt round doing ample damage but all of it being negated by the shield drone. The tech marine made the decision to charge foreward and fight the tau head on. This proved effective as the shield drone could not keep up with his attacks, the black templar on the other hand fired relentlessly into the tau killing 3 of them in a row, the hospitaller was able to take one taus head off before being shot down herself. And the arbitrator used their shock maul to keep a pathfinder pinned before the black templar charged in and bodied the xeno.
The final turn was spent with the pathfinders retreating having suffered to many losses and only 3 of them remaining, the big drone kept pushing foreward and revealed that it was a gun drone with a burst cannon built into it. It began to charge its shot allowing the party one turn to fight it. The kill shot came from the black templar, he charged infront of the burst cannon as it began to fire and dodged or otherwise tanked a multitude of shots before finally getting into position and with his bare hands managed to rip the drone in half.
The bunker, for now, was safe once again the group looked at the carnage that laid before them and the arbitrator, knowing the power of the astartes, drags one of the bodies to the black templar and offers the pathfinder for the marine to consume.
Upon consumption, the marine was able to see a multitude of plans from the early stages of the invasion up to the moments before their fight. The tech marine seeing his templar brother eating decided to do the same, all across the battlefield the marines consumed all gaining more or less the same information as before until the tech marine got to the pathfinders leader.
Upon consuming the leaders flesh, the tech marine saw all of the same information except this time he also saw the pathfinders leader speaking with a dark figure, a fat figure, one with large hair and beautiful robes. The party consulted the inquisitor and the commander who told them that the figure in the visions sounded like the Planetary Govenor, and so the party begins their trek to the governor's citadel
The party made the decision to visit the armory first, weapons and ammo would be of far better use than medicine but they would require the use of a vehicle, a valkryrie to be exact, which was located deep within the motorpool with various repairs beung performed. The tech priests was able to speak with the machine spirit and gather diagnostics in order to best repair the spirits body. He was able to determine the best course of repair and with the help of a few servitors went to work to repair the flyer.
And that's how the entire first session ended, I'll post part 2 sometime after Friday
Hey all,
So I couldn't find anything concrete in the core rulebook, I assume food and water are not necessary for regroups/respites unless the DM makes it so?
It says they are expired. Anyone have an update?
Hi guys, making this post for 2 reasons
1: so I can have notes to look back on when needed
2: to show you all what hijinks and shaboingery my party gets into
This first post will serve as background info for the planet, the first session will be posted later
Bit of a long one so sorry in advance
Session 0:
The invasion
The planet is Scimitar V, far out in the galaxy located deep into the Segmentum Pacificus. It's tithes are thay of food and bodies for the imperium and these tithes have always been met lest they face the immediate wrath of the Death Korps of Kreig.
It was given as a gift to the Planetary Govenor for his brave deeds during the Damocles Gulf Crusade as a commissar and through the centuries his family had ruled Scimitar V as they had each learned from their time first in the commissariat then in the Planetary Defense Forces until ultimately the thought of even joining the PDF was more of tradition than actual want.
The planet was peaceful for the most part, the occasional cult would rise then fall, gangs try to take over but ultimately fail and the governor would only laugh at their attempts until one day the Tau had come.
Rumors began to spread, those knowing their governors origins scoff that the current governor would dare allow tau to even set hoof on one of the emperors worlds. Worst yet some rumors indicated thay the governor was in talks with the tau leadership with some speculating that the governor would succumb to the Taus 'Greater Good' mentality bringing riots across the planet.
With the riots ongoing many of the planets infirmary wards were becoming full with the sick and wounded and with thay came infection. Slowly a bubonic plague of sorts has begun to infect the poor dregs on the planet causing painful blisters to appear, body parts to shrivel and fall and ultimately the infected would vomit a noxious fluid thay would dry quickly from air contact causing it to clump and dry within the lungs of the infected slowly causing death by asphyxiation.
Slaves began to turn on their masters, those thay had the numbers at least, for within the cities the slaves were kept weakened, only having enough strength to carry out their house duties from cleaning to cooking to assisting the most rich of them all clean themselves.
All the while remembrancers across the planet, upon seeing the tau, began to flock to their libraries and consume whatever knowledge they can out of fear of their holy texts and histories being destroyed by the tau or worse, be lost to the whims of the imperium when they eventually arrived, whenever that would be.
The fear of the remembrancers would be affirmed as the tau began to move away from the capital and make landfall on the outer fringes of the planet, starting with Hive Golgotha and it's surrounding farmlands and upon meeting the humans there, had begun to fire at the humans forcing them away from the hive city and the farmlands. The Tau made quick work of any who dared fight back and targeted all military vehicles preventing them from forming any sort of mechanized front.
Slowly but surely the Tau were pushing humans away from their hive cities, their farm lands, their homes and pushed everyone towards the capital of the planet where many fear they will all be executed as if they were cattle.
Hello, i just started to get into The wh40k's ttrpg, and i have two questions.
1st - which of the system is the most played? I wanted to know so that i could buy the right book.
2nd - what should i know mainly to get into it?
I was reading the Wrath & Glory Core Rulebook and the Threat Assessment: Daemons and Heretics supplement, and I noticed that some enemies were reprinted. Notably, the Plaguebearer seems weaker in the new version.
Here are the changes I spotted:
*Weapon Skill: Reduced by 1.
*Default Skill: Reduced by 3.
*Inflict Poison: Went from (7) to (3).
*Disgustingly Resilient (Daemon): Removed. This ability previously allowed the Plaguebearer to roll Determination without using Ruin.
Did Cubicle 7 explain why these changes were made? Also, do they have any plans to update the Core Rulebook to reflect these adjustments?
Greetings, WH40k community. I've prepared version 3.4 of my WH40k Character Manager. The most imporant updates are as follows:
- Added managing character items from "Gear & tools" category (e.g. Auspex/Scanner, Cameleoline Cloak etc.)
- Included items effect on wounds.
- Items to choose from are now filtered to show only those for "regular humans" (non-Astartes) by default.
Here is the link for the app: https://wh40kchm.waw.pl/files/public/WH40kCharacterManager.zip
Enjoy!
I'm sure there must be genestealer afflicted worlds in the jerico reach but I haven't for the life of me been able to find them. If anyone knows of any world's in the JR that have genestealer could you point me in that direction aswell as the book the info is contained in.
I'm doing a campaign with the FFG Rogue Trader game, and I used to have an app called "dataslate". I think it was a character builder of some kind, but I can't recall. The thing is, when I look it up, all I get are results of people either making dataslates out of tablets (pretty cool tbh) or people asking what the dataslates in the CRPG are. Does anyone know where I can get this app, or have it and wouldn't mind offering it up?
Bonjour, nous sommes une table que je masterise depuis plus d'un ans et demis et nous cherchons des joueurs/joueuses pour nous rejoindre pour notre prochaine campagne : Icewind Dale : Rime of the Frost Maiden.
La Campagne commencera après que nous ayons appris a se connaitre a travers quelques parties de Wrath and glory (40k) et DnD, une session 0, et elle durera plus d'un ans sans limite imposée.
Nous jouons tout les Jeudi de 19h a 00h CEST (heure française). Nous utilisons Roll20 pour le VTT et Discord pour l'Audio et L'organisation.
La table fonctionnera durant la campagne sur une alternance de 2 game de DnD puis 1 de Wrath and Glory.
Nous pouvons vous apprendre Wrath and glory mais nous cherchons des gens qui connaissent au moins les règles de base de DnD
Si intéressé ou pour toute autre question, je suis disponible en dm et répond généralement vite
https://docs.google.com/document/d/1IjB0gpLPaIgSXBMiFeJ6-EaHEAuBcEz8q_8fNeO0Iqc/edit?usp=sharing
So I frequently decide to try to come up with systems and rules on the spot for what players want to do. Sometimes I even do it ahead of time like a good GM probably should. Regardless, in the course of trying to write a module I've gathered all the random nonsense and edge cases I could find and threw them together in this document. The goal is to give players systems to play with, so when I tell the squad "Alright you have about an hour before the enemy reaches the pass, how do you prepare?" instead of the awkward silence of trying to figure out what to do, they have tools prepared to beat me over the head with. For out of combat things it gives players a mechanical incentive to roleplay their character.
Doc is separated into two sections, combat related activities and downtime related activities. Combat activities are things like preparing a defensive location, dealing with mass casualty scenarios, tunnel fighting, or accidentally running into a minefield. Out of combat activities are things like getting wasted, training, gambling or praying.
I'm looking for some feedback on whether or not you would find this helpful and whether or not you think its balanced.
Has there ever been a recorded instance of a Rogue Trader having an Imperial Knight in their personal service, as part of their ship’s crew/retinue? Is that something you’d be inclined to allow in your games?
I'm asking for an advice. There's a wish to make a recon squad Mounted on Scout Sentinels. But we are unable to figure out where the Comrades should go. As long as Sentinel's crew is only one man. Should comrades be operating other Sentinels? Then how to manage those in-game interactions where they should stay in cohesion, add bonuses to PC's attack and so on? Wouldn't it be an overkill for preset campaigns from the books? Or should they be some grease monkeys waiting at base and be of no use during the squads combat operations? Or may be we should drop comrades entirely for the sake of simplicity?
I have a bit of a bugbear with games that model suppressive fire as a distinct action to a normal attack. I understand that firing for effect is different to a targeted burst, but removing the damage entirely from the Pinning attack baffles me. It’s a waste to expend ammo for a Heavy Bolter trying to pin down an oncoming squad when it won’t actually do any harm, it’s just a stun.
For a game I’m likely going to use W&G for next year, I’m considering incorporating the Pinning effect into the Full Auto/Multi-Attack rules, counting Icons from the additional dice granted from the Salvo rating against the target’s Resolve. That way, higher fire rate weapons have a higher chance to cause Pinning, and even if you miss the attack you can still force them to ground.
I might keep the Pinning attack in some form but this seems to make more sense to me. I’ll probably use this or some variation no matter what, but I wanted to ask the question of whether this interacts weirdly with any Talents or wargear?
The first power lets you reroll a dice thrice and pick the best result, which I doubt anything in warhammer does thatl but is their any talen gives you either extra fate Points or rerolls that preferably let you pick the better result.
Serendipity, is however the power of narrative suggestion or plot convenience, something like being able to declare their is a conveniently placed window to put the bad guy out, or you found useful scrap while survival campaign, or the person your trying to charm likes custom cars just like you. It basically lucky but to in setting things as compared to rerolling dice. I would be curious if their a warp power that does this, I know their is a warp power that does lucky.
Finally is it just me or was rule book food prices rather high, my group is still in their first story arc, but I found myself feeling the pocket hit of buying some beer to blend in. What is a Normal imperial lower class citizen throne income.
So, one of my players is a ratling sniper, and I would like to give him the possibility to play as a, you know, sniper: due to technical and common sense limitations, the maps that I draw can't be hundreds of meters wide, and while he's not having any problem moving with the others, I would like to give him the chance to excel in what would be his role.
I considered the idea of leaving him off-map to offer long range support, but I'm afraid it would end up being a long boring series of dice rolls for him.
Any idea on how to make a sniping experience engaging?
I'm writing up a dnd warhammer 40k campaign, and I was wondering what the spell casting classes like wizard, bard, sorcerer, cleric and warlock could be? I was thinking of wizards being the warhammer sorcerer, bad and sorcerer being psykers, and warlocks being those who've gained power from a warp entity, I'm banning rangers and Druids, artificers are just mechanics with their spells being tech and gadgets, paladins are replaced by a crusader class, and fighter and rogue are the same. I'm not sure if I should alter the monk class either
Starting a new group (doesn't know 40k lore that well). If one of them shoots the guy before my npc does he get's inspiration or wrath
Their Black Friday/Cyber Monday sale includes titles from all the 40k RPGs (plus lots of other RPGs too), many at 40% off.
You can find links to all the 40k product lines here: https://www.drivethrurpg.com/en/publisher/54/cubicle-7-entertainment-ltd?affiliate_id=1915782
The above is an affiliate link, so I get a little bit of credit for purchases made using it, which supports my blog at no extra cost to you.
I’m looking to run a campaign of Dark Heresy. Is it beneficial to use the systems in place in the module or port it over to another D&D or Mothership system.
Any help is appreciated.
I have a question regarding attacks that outright kill a PC also known as annihilation. So the scenario is a player with 4 wounds left (6 was his max) and has no shock gets charged by a chaos space marine who hits him for 19 damage with AP -1, his resilience is a 7 and at AP-1 is now a 6. After resilience he is left with 13 damage going through into his wounds. Now what the rules say is, “If you suffer damage from a single attack that inflicts more than double your maximum wounds, you are dead.” How I ruled it was that the excess damage after you go down has to be more than double your max wounds and because he had 4 wounds left the excess would only be 9 and thus he would not be dead, but now I feel like he should have been dead due to him technically suffering over double his maximum wounds from one attack that was able to down him. What do you all think, was my original interpretation the right way to rule it or should it be the more literal way?
A friend of mine wants to start playing Imperium Maledictum with our friends group.
He purchased the core rulebook and all the things and gave the PDF for us to read it over.
We rolled for our character with everybody in the room and got this character stats, talents, advances and specializations:
WS: 30
BS: 32
Str: 38
Tgh: 38
Ag: 30
Int: 35
Per: 28
Wil: 32
Fel: 30
My character comes from a Feudal world so +5 WS and I chose str additionally so +5 Str
I rolled and got the astra militarum so: +5 Tgh, +5 WS, Athletics (1), Discipline (1), Fortitude (1), Melee (2)
And the GM picked my role which he found it fitting for my character to be a warrior (which I am fine with)
for talents I choose Disarm and Duelist both give +2 Melee so +4 Melee total (with One-handed melee weapon)
for my skill advances I choose: Athletics, Melee and Fortitude.
as for Specialization I went with: Melee - One-handed and Reflexes - Dodge
Does this mean that my character sheet is going to look like this:
WS: 40
BS: 32
Str: 43
Tgh: 38
Ag: 30
Int: 35
Per: 28
Wil: 32
Fel: 30
Melee (7), Athletics (2), Discipline (1), Fortitude (2)
What does the number in the bracket mean? As I understand it it means +5 because it is an advance but you can only have a max of 2 advances... So how does this work out?
Sorry for the wall of text, I just can't figure it all out. I have never played anything W40k tabletop-wise.
Hello my name is tiny, and I'm here looking for some people that haven't had a chance to play Black crusade. Whether it's not finding a group that suits you. Maybe your friends doesn't have enough time. Or maybe you just are sick and tired of running it. I offer you will seat that my table. I'm wanting to have fun and not stress. Make some new memories. Please continue reading to get a little more info about my story and what I'm expecting.
Here’s what I’m looking for:
Five players that have either played one shots or less than 5 sessions
People that want to be the bad guy.
A sense of humor—this is a grimdark setting, but we’ll make it fun.
Availability on Mondays from 6:00 PM to 9:00 PM EST.
Hook
It is the 40th millennium. The Emperor of Mankind, now a corpse on the Golden Throne, is venerated by countless billions. But you are not here for that story. This is the tale of another crusade—one steeped in darkness, vengeance, and ambition. The Corpse God’s followers believe themselves secure. They think we are no longer a threat. They are wrong.
I am Ezekyle Abaddon, the new Warmaster of Chaos. Champion of the Sons of Horus—now the Black Legion. But I cannot do this alone. Cousins, I call upon you: champions, prophets, warriors, and scholars of the Long War. I carry a message of war! Together, we will finally breach the gates of Terra and desecrate the halls of the Imperium. I need generals, leaders, and brothers who will push this crusade past the glories of our forebears!
This message has spread across the void as a call to arms, a promise of glory. Veterans of the Long War sharpen their blades while rebellious sons of loyalists rally to the banner of Chaos. Abaddon offers not only war but wealth: entire sectors, weapons, soldiers, gene-seed, trade routes hidden beneath the stars—and the chance to strike a fatal blow to the Imperium itself.
To those who seek glory in combat, wealth beyond imagining, and the favor of the Ruinous Powers, I offer my banner. Let us rise from the shadows and claim what is rightfully ours. Our first target is the Vnexle-9 System: a prize of forge worlds, peaceful agri-worlds, and a ripe prison planet filled with potential recruits. Your mission is simple: conquer the system. Whether you raise banners of conquest or donate souls to the gods, as long as the war machine thrives, I will be pleased. Prove yourselves, my brothers.
Details
This is just a taste of what’s to come. If you’re interested, I’ll be holding brief interviews over Discord. The process includes:
A 10-question text-based interview (approx. 30 minutes).
A short voice call (approx. 10 minutes).
If you’re ready to join this grand adventure, reach out to me on Discord: tinnyg#6029. Let’s embrace the darkness together! The first game will be Black crusade. You do too, the rules being the most up-to-date, this will hopefully let you get a good grip of the rules. And then we will be leading into rogue traders. And then death watch. And finally ending in dark heresy.