/r/40krpg

Photograph via snooOG

Welcome to 40kRPG, a place to discuss things related to roleplaying in the 40k universe. While we are primarily focused on the tabletop RPG's, posts related to roleplaying activities in other media are welcome so long as they are collaborative in nature.

A subreddit for all things Dark Heresy [DH], Rogue Trader [RT], Deathwatch [DW], Black Crusade [BC] and Only War [OW] - share campaign stories, shop around character ideas or try and find a group to play in!

Related Links

Ordo Discordia - Officially Unaffiliated 40kRPG Discord UPDATED!

druski's Imperial Armoury

Lexicanum - The 40K Wiki

Rogue Trader Generator Tools

Related Subreddits:

r/rpg - A great resource for basic roleplaying tips and tricks. Check the sidebar for even more great links and resources!

r/warhammer - The Primarch to our Chapter Master, head to this excellent subreddit for all the latest news, theories and wild speculation about the Warhammer miniatures games and setting!

/r/40klore - A good place to get help with obscure 40k lore, or just ask fun "what if" questions.

r/rpghorrorstories - Did your players do something that made you want to flip the table? Did your DM do something heretical with the lore and not in a fun way? (Cross)post it here!

NOTE: Posts to torrents and other unsanctioned download sources will not be tolerated. They will result in an immediate ban.

/r/40krpg

26,100 Subscribers

2

Help with a Deathwatch scenario

I'll be running/playing my first rpg campaign soon and to start I'll be going with the basic intro scenario in the core book. After I get the hang of it, I have this idea that popped into mind that I was wondering if it would work.

Pretty much one dude gets captured by orks and put into a gladiator pit to fight other xenos creatures from the "Mark of the Xenos" book (I'm thinking of Maybe even stripping him of his power armor?) All the while the other marines are fighting their way through a green tide to save their battle brother.

Would switching between two conflicts be difficult, is this scenario something that could be done? Again never played an rpg before this is just an idea that popped into mind.

3 Comments
2024/04/23
23:57 UTC

0

Got a question

Im staring my first wrath and glory campaign soon and I got some question . What if a chaos cultivate shot with his bolt pistol at the space marine scout for exemple and he successfully wound the character but has I understand it there is no way I can make damage with the 7 damage because the space marine scout has a resilience of 10 so is he completely unaffected by any weapon with strength below 10 . Other question is what dose salvo mean in the war gear section It’s my first post here so I don’t know if this kind of question is allowed or something thx

3 Comments
2024/04/23
23:57 UTC

4

Help for Wrath & Glory Vehicle Imperial Knight.

I'm a fan of the tabletop warhammer, but this is my first time playing Wrath & Glory. As the game progresses, we may find the Imperial Knight profile useful, but it is not in the rule books. Perhaps someone has the best practices of such a technique (a Knight of any modification, or an Armiger), and he could share them with me?

15 Comments
2024/04/23
12:11 UTC

6

Imperium maledictum worth it? Or dead?

Hey hey me and my friends were discussing playing this but I noticed there is like zero content out for it.

We play online via foundry vtt and besides the core book there is... nothing. Even finding maps is a nightmare. Am i just spoiled by having tons of maps for fantasy ttrpgs? Or is the game just kinda neglected/left to die?

38 Comments
2024/04/23
04:11 UTC

4

Podcasts with Sisters?

I've always wanted to play a Sister as they're my favorite faction, but I'm always the DM for our 40k games. So I'm looking for a good podcast with at least one Sister PC to live vicariously through! Any system is fine!

1 Comment
2024/04/22
12:51 UTC

0

Ascension Career Choice

Been playing DH 1e for a while. GM recently confirmed we would be ascending once we have the experience necessary. I’m an Assassin with a focus on sniping and some investigative skills. Right now I’m trying to decide between the Storm Trooper or the Vindicare Assassin. Being a spec-ops soldier with a hellgun and military connections sound really cool, but the Vindicare also seems like a natural progression since I’m an expert marksman.

Here’s my stats in case it matters:

WS 40

BS 53

S 28

T 33

AG 53

Int 34

P 42

WP 35

Fel 22

4 Comments
2024/04/21
23:44 UTC

3

(RT) Frenzy and Battle Rage - how the hell is this supposed to work?

So NGL, I'm probably just an idiot, but how the hell is Battle Rage supposed to work if Frenzy forces you to use All-Out Attack, which doesn't allow reactions? Does it let you use parry as a reaction even though you make an ALL-Out Attack?

Also how would Frenzy work for something with the Multiple Arms talent?

13 Comments
2024/04/21
23:31 UTC

0

+5 to characteristics from Dedicating to a specialty - how do you read it?

When you stick with your current spec and dedicate to it, you get:

"a permanent +5 to any Characteristic with which he shares an aptitude"

This is a bit ambiguous. Do you read it as +5 to a single chosen Characteristic with which you share an Aptitude (for example an Ogryn who dedicated themselves to the Ogryn specialty might gain +5 Toughness, OR +5 Strength etc.) or do you read it as taking +5 to any characteristic you have an aptitude for, i.e. +5 Strength, +5 Toughness, +5 BS, +5 WS.

Has there ever been any errata or statement clarifying which was intended?

4 Comments
2024/04/21
22:50 UTC

9

Old scenarii archive?

Hi, I saw this on another subreddit and it made me wonder where I could find an archive of scenarii from the first edition or around that time. I just like the weird vibe 40k had back then.

6 Comments
2024/04/21
10:12 UTC

2

Question about the diffrence between Only war’s and Black crusades formations

I am currently running a only war campaign but wanted to run bigger battles but found the core rulebook’s system too bland, but stumbled onto the black crusade’s rules, my main question is what is the main advantage and diffrence of both, I have also heard people using OW formations being used by PCs, how does that work exactly?

6 Comments
2024/04/21
01:10 UTC

2

How to conceal a BBEG?

So I am running an investigative campaign, and I want my players to need to put together clues as to whether or not someone is evil. However, I am worried they are just going to ask "Do I notice if he's evil?" And pass a insight check, where I have to tell them yeah he sus af. How do I avoid this?

13 Comments
2024/04/20
21:53 UTC

4

Liber Imperium

So a while back someone recommended I check out Liber Imperium book that sort of consolidates and expands on the rule books and stuff, I also found a supplement for it the colony one. But now I’m wondering are there more supplements? Is there a list of this sort of stuff?

14 Comments
2024/04/20
21:00 UTC

11

A player wants to play a chaos corrupted Sororitas, I'm all for it but need advice on implementation?

I have most of the 40k ttrpgs, could I theoretically take most of the shit from DH2E, and replace references to the god emperor to the Chaos gods?

As someone who runs a kitbashed Chaos sisters army, I love the idea, but not sure how to do it so any advice would be appreciated.

48 Comments
2024/04/19
23:44 UTC

2

Black crusade builds !

Hello again, folks ! I've been here on the subreddit for quite a short while, trying to get some good build ideas for my FFG games. This time, I am leaning onto Black crusade !

It is likely I am about to start a game of it soon, and I wanted to ask : What sort of build would you recommend ? I was thinking of delving into the Tomes and get into Plague marines or even Berserkers, but I admit being unsure.

Anything out there that could be both fun to play and effective ? Any idea is appreciated, thank you !

6 Comments
2024/04/19
16:46 UTC

41

Campaign Map for a port city on Enoch with some starting locations

4 Comments
2024/04/18
20:31 UTC

48

Imperial Mines. Thermo-exchanger Shrine FREE map [20x20]

1 Comment
2024/04/18
18:52 UTC

5

Wrath and Glory game recruitment

Looking for a couple players to do a homebrew wrath and glory campaign that I've been cooking up. Game day is still tbd and time is tbd as well just hit me up if your interested on my discord Jman54376

7 Comments
2024/04/18
11:58 UTC

29

Imperium Maledictum - Heretical Poster

3 Comments
2024/04/18
03:50 UTC

1

LFG - Play By Post - Any FFG 40k RPG except Black Crusade

Hi there, a friend and I are looking to join a play by post campaign on something like Discord. We're both experienced with the different FFG rulesets but would like to try as PCs at the same time as we've only ever played where one of us is the GM. Please message me if you're interested in starting a group :)

0 Comments
2024/04/18
02:55 UTC

6

Calling all admirals and tacticians! Please tell me about your fleet battles!

Hello friends,

I am putting in work towards a Rogue Trader campaign, and am particularly excited about the ship stuff in the game rules. The wide range of weapon types (with their own rules and complications) along with different components and hull types makes me feel there's a lot of potential here!

Then, I realised something: With a brand-new set of combat rules and no experience of my own, I'm at a loss for how to gauge the effectiveness of different ship layouts, or even what would be a good idea vs. a bad idea in any given ship combat.

To that end, I was hoping you could share your experiences with Rogue Trader's ship combat system. Did you find certain weapons or strategies very good in some situations, while bad in others? Maybe some weapons were always underwhelming? How did your ship's speed and armour influence your decision-making when choosing what weapons to use? Stuff like that :)

As the game's GM I wanna figure out some good ship combat strategies, so I can both employ those strategies when playing the role of effective or experienced enemy ships, and AVOID those same strategies when controlling incompetent enemy vessels. Similarly, I'd like to make a "Naval Combat 101" handout for my players, to give them a head start on the do and do-nots of ship combat before they start designing their own vessel.

Thank you for taking the time to read my post. The Emperor Protects!*

^*terms ^and ^conditions ^apply

1 Comment
2024/04/18
01:29 UTC

2

Wrath and Glory help would be greatly appreciated

Hi everyone. I'm trying to learn Wrath and Glory more as I've been DMing for some time in this system. There's things like Mob rules and such that I don't quite understand, even with the revised edition. Its led to me trying to homebrew stuff to fit what I am missing, but it doesn't feel right. I'm more familiar with Pathfinder/DnD 5e, but I don't want to spend extra time trying to convert the space marine into a paladin/barbarian or the Inquisitors into cleric/rogues. Any time I've looked up an alternative, I just get sent back to Wrath and Glory. Is there anyone willing to help with this? Thanks!

Edit: Sorry, I should of been more specific. I started this while I was at work, I'll detail more what I mean.

I have DMed with this system for months now, I'm just struggling on some things, not as much now since getting the revised edition. I went into this knowing this would be different than a d20 system and that isn't my issue, that's fine. There's just some stuff I have trouble understanding.

The players on their end seem to grasp it better after we got the revised edition, but I'm still struggling as a GM to create encounters that are balanced and challenge the players. They are Tier 2, pressing Tier 3 in a few sessions, probably.

I cannot for the life of me figure out how Mob rules work. More importantly in how they attack and take damage. One rule says they only take 1 hp of damage, but then I see another rule about them taking shock. So I don't understand how that works, I think I'm misunderstanding it. So in general, mobs in combat is something I definitely need help with.

I'm not terrible with loot/rewards, but I'd like help with the value rating of items so I can know which stuff to give.

For Initiative, I believe the combat starts and the party decides who goes first, and the GM can seize initiative by spending a ruin point?

That's what I can think of off the top of my head after talking to a few players.

15 Comments
2024/04/17
22:36 UTC

0

Dark Heresy 2E - psyker out of combat uses?

I spent almost all my xp on psyker powers and willpower advances, maybe I should not have. Roleplaying doesn't come the most naturally for me so I take most of my cues based on what skills I have, and now I don't have any. I am bad at inquiring/charming/making logical deductions/using machinery. I'm great at reading minds and shooting lightning from my hands. I am chronically unlucky when rolling :p

I do use telepathy as a lie detector. Maybe there'll be a time I can use telekinetic control as a slight-of-hand substitute?

Does anyone have any ideas/examples of the way a psyker can help more with investigations/mystery solving? I just feel like I'm not very useful to the rest of my party.

10 Comments
2024/04/17
21:15 UTC

7

Ambull

Dr. Doom is great, but it has very few beasts in it. Has anyone generated wrath and glory stats for the Ambull? Or any of the other beasts or potential beasts?

2 Comments
2024/04/17
17:53 UTC

2

W&G enemy suggestions please

I'm about to run blessings unheralded for some friends but I feel like plague zombies and a scientist aren't very exciting. I wanted to add in something a little bit more nurgley in the bowels of the hospital, in the guise of something like a beast of nurgle, plague toad or minor demon.

Would really appreciate some input

Thanks

6 Comments
2024/04/17
13:16 UTC

20

W&G - Vow of Absolution "soon" trailer - cover revealed

6 Comments
2024/04/17
08:47 UTC

2

(Lfg)Anyone got room for someone new to the games?

I know a bit about the setting, so I will, most likely, not get confused by the strange names of most things.

2 Comments
2024/04/17
00:29 UTC

1

[RT] Any tools/weapons/anything to help manipulate the environment?

First, we are using items from all the Fantasy Flight 40k systems, at GM's approval of course.

But I know about stuff like Graviton weapons that can help lock down an area and pyromancy's wall of fire, but are there any other ways to really manipulate the environment that I may have missed? I'm talking creating cover, boring through walls, leaving pools of damaging substances, etc.

1 Comment
2024/04/16
21:24 UTC

17

When are they going to publish an Imperium Maledictum expansion?

I feel like the game is kinda hollow, there's no cool upgrades like in the old FFG RPGs. It's been a good time since the game launched and there isn't even a hint of the first expansion.

9 Comments
2024/04/16
20:34 UTC

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