/r/killteam
A subreddit dedicated to Warhammer 40000 specialist game, Kill Team.
A subreddit centering around Kill Team! The squad level combat game set in the 41st Millennium.
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/r/killteam
This i some very early in-progress conversions of the Nemesis Claw team. Trying to bring Skaven into 40K without going the 'cliche' admech or genestealer route.
Criticism welcome!
I played my first game of the joint ops missions in the core rule book. It was pretty enjoyable for a casual experience. The core book encourages putting a twist on things to make the games more difficult. My mind is coming up with ideas but I was wondering if anyone in the community has come up with some cool home brew scenarios. Apologies if this has been asked previously. Thanks y’all!
Recently a friend had gifted me the new phobos marines kill team box and a box of reivers which gives me probably every single option avaliable.
I wanna try to optimize the bodies I'm given though and don't plan to make all 20 of them for the team and could use some input on how to make the most "bang for my buck"
If possible could anyone toss me some suggestions on how I can do just that ?
Farstalker Kinband vs Phobos Strike Team. Neither of us very experienced, incredibly close game that ended 8-10 in his favor. Game is great but man is it hard to keep track of things when you’re learning, let alone make correct choices
A few guys at my local game store are getting kill team going. I think unique models for them look really good. Unfortunately my store wasn't able to get any copies of the starter set or I would have gone with angels of death. I already play deathguard in 40k but Don't particularly want to play them in kill team as well.
But I saw the beastmen the felgore ravagers and while I'm not usually a fan of beast men, they look awesome.
How do they play and would they be a bad choice for someone who has not played kill team before?
Currently picking a few options for a Hearthkyn Salvagers Kill Team, I noticed that the Theyn can either carry an Autoch Bolter or an Autoch Bolt Pistol. As far as I can tell, the only difference between these two is that the pistol has limited range, while the bolter does not. Both of them have the Accurate 1 special rule.
I also want him to use the Concussion Gauntlet, and now I'm wondering, can I bring the gauntlet and the bolter or do I have to equip him with a pistol if I want to bring a melee weapon? I can't find any rules that tell me I can't, and newrecruit isn't spitting any errors at me when I select this. The reason I ask is because the bolter has the exact same stats as the pistol, the only exception is that the pistol can only shoot to 8" while the bolter has unlimited range. Is this just for WYSIWYG or am I missing a rule somewhere?
EDIT: Solved, newrecruit has some numbers wrong, bolter actually hits on 4+ but it's listed as 3+. Thank you!
Howdy! I wanted to make myself an Angels of Death KillTeam for casual play, but had a particular theme in mind and wanted to get the community to help me brainstorm it.
I want them to be a Deathwatch team, but not with the typical firstborn legions. I wanted a batch of weirdos from legions that shouldn’t even be willing to work with the Deathwatch. I’m talking Minotaurs, Flesh Tearers, Charcharodons and the like. Maybe even a single Legion of the Damned marine in there.
This is where I would love some brainstorming help. What legions would you guys use, in what roles, and how would you convert them to make my Bad Batch of total weirdos really stand out? Any and all ideas are welcome!
Pretty new to Kill Team, and very much enjoying learning as I go while inevitably making many, many mistakes.
My question relates specifically to the Phobos Strategic Ploys but will help with rules clarifications for other teams. As written, it seems that each of the Strategic Ploys for Phobos will affect all operatives for the upcoming TP. This is opposed to say, a ploy that specifically says "pick one operative.."
The specific example I'm looking at, Lethal Assaults:
Whenever a friendly PHOBOS STRIKE TEAM operative is fighting, its melee weapons have the Balanced weapon rule. If that friendly operative is doing so during an activation in which it performed the Charge action, its melee weapons also have the Lethal 5+ weapon rule.
To my reading of this now, as it doesn't state a set number of operatives, am I right in saying that all my operatives gain Lethal Assaults for the upcoming TP?
Apologies that this is quite basic, just one of those cases where I've potentially had the wrong concept of these ploys in my head while learning.
Thanks, Eco
Am I done and nothing can save me for tournament at this weekend? Who can experience with this requisition option? Do I even need support guys with skull and bot? Give AP seems good, but you basically have to bring them both because of 1/2 pets slot. Too much wasted it seems. My plan is servitor and endurant in pair, gunner with melta can be changed to heavy las against hordes. Axeman, chainfist, death world vet, pistolier, servi with hb/melta. Only real option is bold scryer or quest keeper. Really need feedback!
I wanna make these guys look like they will tread through snow and shit for multiple years to get their job done. I.E. I want them to look over prepared.
Hey everyone, does anyone know if there will be digital rules available at any point? I know there is Lite rules for free but I would like the full rulebook in digital format. Cheers!
Ngl it took me a little bit to realize that it was rather easy to find and once I read it I can see why it was a must read. A definite read for any Beginner (like me) thats getting into Kill Team Angel of Deaths aka Space Marines.
Here I'll make it easy for everyone to see what I'm talking about.
https://warcomprod2024productionstorage.s3.eu-west-2.amazonaws.com/rules-downloads/kill-team/team-rules/angels-of-death/killteam_teamrules_angelsofdeath_eng_02.10.24.pdf
It was pretty straight forward and now I have a MUCH better understanding on how to shape my team and pick and choose what I want built and painted. Also another side note Space Marine Kill teams gets 1 Eliminator aka Sniper and 1 Heavy Gunner. Its a pretty good blessing that you can buy one model online of that one model. They're all named but from what I'm reading, you can just do those single models to add to your team. For example Brother Acules, is your Heavy Intercessor Gunner and you can just buy that one model to add to your team.
To all the Space Marine beginners out there thats starting, don't be like me asking questions about the Space Marine kill team one at a time. Literally go to the link and read and it answered all my questions.
Thank you for coming to my TED talk.
Hey all,
I'm relatively new to kill team, but looking to expand from the Hivestorm box set. I've had a look at a bunch of teams and have narrowed my choice down to either Mandrakes or Scouts. What would people recommend considering the Hivestorm teams I already have?
I have recently found this infographic regarding the retirement of Killteams and since most of the teams I'm interested in are from year one, I was wondering if that causes problems in the long run.
I'm a pretty casual player who doesn't care if their team can't compete in tournaments, but I would mind if my team doesn't get any updates to their rules anymore once it's retired. And I'm not a big fan of playing with older rules if there are new one out there.
Since the information I've found on the retirement is pretty sparse, what exactly happens when a team gets retired?
Hello there friends, so I recent picked up the Hernkyn Yaegirs kill team and wanted to know a few things.
1: Is there a wrong way to build this team, like one that just isn't allowed. 2: Can I make them all different cloak colours? Like will that just become hard for my opponent to identify which is which?
(I know silly question, I just see everyone painting there's with brown or black cloaks. Or red Jeans guy who made the entire outfit jeans)
3: What are some fun builds for them team wise. Like I don't mean "the strongest and best" I mean more silly and wacky that can have a good time with.
4: do you pick each unit from the list that can be in the squad? Or does it have to be 1 of each. Which is more fun?
5: whats your favourite kill team and why?
6: why don't crisis suits get a kill team? I understand knights (it would be funny with a single armigar). (Only asking cause I made 3 unique looking suits and thought that might be cool.
Sorry if this breaks any rules, if it does please let me know.
Hope you all have a lovely day.
So I recently went to my nearby Warhammer-store on 2 different occasions because I had questions and both times multiple employees told me that since a short time Killteam can only be played (officially) with the figures that come in the killteam boxes (I asked for Angels of death specifically).
That doesn’t make any sense to me because if I can only play with the AoD figures from the starter box that would mean that I wouldn’t even have access to the Intercessor with the grenade launcher or the Assault Intercessor Sergeant for example.
I asked multiple times and they always assured me that strictly speaking I can’t use any other minis anymore but that most people wouldn’t mind to play against someone who plays with other minis (that still fit the rules ofc) so my question is are they right?
Just wondering what people are planning for kitbash or proxy versions of the teams in this new edition? With hivestorm, the starter set, and the new brutal and cunning, what kind of proxies are folks planning with the new onslaught of teams? Or even new ideas with the current classified list of teams that are your upcoming project?
Are the Drukhari that malnourished and underfed in Commorragh or did Gee Dubz forgot to update the Drukhari? I was hoping I could proxy some Drukhari into my Corsair team but nope
Have the ability to buy the newest box, or the one that came out around Shadowvault. The "older" one is $10 cheaper, and the only difference in the descriptions is the new one mentions the tracker tokens.
So is that really the only difference?