/r/worldbuilding
For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond.
This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes.
For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien, Le Guin and Howard, to the science-fiction universes of Burroughs, Delany and Asimov, and to the tabletop realm of Gygax, Barker and Greenwood, and beyond.
This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes.
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/r/worldbuilding
My setting is Earth in the year 5000. Humanity never colonized space, and as the human population grew it consolidated into large mega cities of billions. Total population is around half a trillion or so.
Open air farming long ago became non viable, and so the hundreds of billions of humanity secure their food from mega skyscrapers full of vertical farms and greenhouses.
Now my question is, could my scenario exist without earth running out of oxygen? My understanding is that more or less the same amount of plant biomass that it takes to feed a person, also supplies enough oxygen to permit that person to breathe.
Assuming that’s the case, wouldn’t my world be able to support such a high population based off photosynthesis?
I need simple but logical qualities that makes a city perfect. I already have economy, the community, time/evolution and security, need one more
Hey all! I recently posted this over on a D&D specific subreddit, but figured you all would have some great insight too.
I'm a DM of 6 years and have just experienced my first real brick wall when it comes to worldbuilding. My players all want a classic fantasy world to play in, and I have no idea where to start...
All my previous worlds/games relied on their gimmicky nature. Post-apocolyptic fantasy, real world turned fantasy, "oh my god the world is about to die we have to go save it", etc etc. The world's were unique, the setting was fun and integral to the story, it was how I liked to design my games.
But I don't even know how to begin making a unique classical fantasy world WITHOUT a gimmick.
What do you guys find fun about classical fantasy? What elements do you enjoy to see/write, and what do you just hate? Should one steer clear of overused tropes, or would leaning into the long-established tropes be useful for this?
What would you do to make a world unique without jeopardizing the "feel" of the classical?
Any and all help or advice is welcome! At this point I'm just searching for a lead to start my worldbuilding journey
I have create MANY, and i say MAAAANY characters, of different ages, species, cultures, powers, etc, but i have 2 characters in specific that i'm really proud, but there is one that i'm most proud of, but because of the details that my mind pulled of (naturally to create, my mind just keeps throwing things and i just organize to see whats good and whats not), so i wanted to know more, and wanted to ask: Who is the or who are the characters that you are most proud of the creation of development? Whats his story? What made you proud of it?
I'll begin(dont need to read it) My character is originally called Glenn, he was a child, that had problems with his talk, and love to play songs just as his mother, which played violin with him while he played flute. He was created by his mom in a village, while his father was missing since his birth. Glenn had one friend that had a cat, and they (mom included) were best and only friends, as in the village, people didn't talked much with gleen, because of his "odd" nature, such as making "weird" poses, his talk, and natural society judging. One day, a relative of his died, he and his mother were called by letter to go to the funeral. Once in the road, a bandit appeared to rob them, but glenn's mom reacted to defend him, and ended up dying by the bandit, and fell on top of glenn, before she dies, she gave glenn her hat(a widow hat) and said to him to run, and to never let the world know his face, or he would suffer. Quickly the bandit tried to kill glenn too but he quickly stood up and took the guy's knife and stabbed him for a quite amount of times, and there he were, with his mom and a bandit killed, far from home, and people started to get close and see that scene. People got enfuriated calling him devil and all of sorts, he then ran to the woods, where he spent a week wandering around, people even created some urban legends around him, as the "Soul kid" or the "wandering widow"(some people just didn't care about his height or wears, they just focused on the hat). After wandering for a week, the group of bandits of the same guy that robbed he and his mom, appeared to take revenge on his partner, and kidnapped him into a torture room, where he was tortured for 1 year (from 6 to 7). After many and many sessions, he got away and tried to run, but he remembered that, there were no place to go, had no mother, and all of his village hated him, so he waited for the bandits to appear, so he could take the knife and kill himself in the forehead(where his mother used to kiss), but something strange happened, he died, he got stuck at the spiritual realm, but for some reason, he got back. (To shorten and for context) After his death, Vladimir, a houin(blood god) priest, brought back his soul and mind to his body, because he had a AMAZING magic power potential, so he made him become a bard, that uses his song to make illusions. What makes my character special? The details of character, he is the reflexe of darkness(reflexes are the characters that are born with the magic of those gods), has illusion power, one of the strongest power of illusions where he can do literally anything, but keeps it very artistic, but if he uses too much, he starts having a panic attack, where all his bad memories come up and the illusion stops. He is a contorcionist(dont know if wrote correctly), and after his revival, he started to move like a unnatural being, walking in a strange way, but always doing acrobatics like some kind of puppet(think of jane doe or the white diamond controled gems), was always treated poorly, even after his revive, treated like a animal and stuck in a toxic fatherly relationship with vladimir, where even if he didn't wanted to, he couldn't leave. He befriended a rat while in the cell he called room because he thought tha the rat was his friends cat (or the friend itself sometimes), he also has distorted images in his vision, seeing people like something that are not them, and the detail that i like the most, he has a adult body, but has a child mind, because he died as one, so he calls vladimir daddy, and his mom mommy, his "partners" as big bro, and small bro, and its really innocent in everything, and still have faith in people, he just cant show that, and dont want to show sometimes because of the traumas (i didnt said everything because its too much, but you get the idea)
And even though i'm proud, i'm always open for changes, and i'm also not a native english speaker
I have a lot of fun worldbuilding for my non-humans, I can go crazy in ways that wouldn't even make sense with humans. But figuring out cultures for the humans or how those cultures affect my human characters just feels difficult. I guess because if I base them off human cultures, which ones do I choose? And if I don't base them on real life cultures, I'm worried they'll either come off as samey OR accidentally they'll look a bit like I tried to base them on real life cultures and they came off as stereotypes.
I know I won't make everyone happy no matter what I do, but I'm also not sure what would make me the most happy to play around with. I do know I want more than a couple cultures that interact in the background.
Anyone else find humans in a secondary world hard to worldbuild? If so, what aspects do you find difficult, and are you worldbuilding for books, just to worldbuild or for some other reasons? If you like worldbuilding normal humans, either primarily or exclusively, how do you make sure they aren't just rehashes of cultures on Earth, or too similar to each other? I'd love to hear other points of view.
I'm writing about a monarch who gets overthrown. I don't want to depict them as cruel. He isn't cruel. He doesn't kill anyone, he doesn't make laws that serve only him, yet he is terrible for his people so much so that he was overthrown and murdered. I'm thinking the best way of depicting this is a nonchalant approach to leading. Missuse of tax funds and not stepping up to enforce to rule of law allowing the country to turn into the wild west. Somehow I feel this is nor enough to describe why his death would be celebrated. What else could make the people rebel against a monarch who is not inherently evil?
Hello!
I'm looking for help on building a military system for my wip novel, particularly on ranks. I have a rough idea of how it works, just mostly concerned about organizing authority balance and superiority at this specific size. The main purpose of the army is protecting the capital city as there is no major conflict for majority of the story however, some of them are turned against their kingdom within the events of the novel but that's a completely different fish and not super relevant. The population of the capital is around 5k and the total kingdom population is probably close to 10k.
The kingdom's army is roughly 400 soldiers. I'm thinking a basic layout starting with 1 Commander (King)> 1 General># of Captains and so on. I like the idea of having a few branches of the military faction, one branch is made of foot soldiers that are on standby currently for any conflicts, second is city guard, one is palace guard, etc. There is also a smaller group of roughly 10 soldiers directly at the beck and call of the king for personal tasks. The bigger cities are typically assigned a group of soldiers and a captain by the king (who also decides an appropriate amount of soldiers.)
I really like the military structure in Attack on Titan and have thought about implementing something similar but not sure what's really feasible for an army of the size I'm envisioning. I would like to reference Skyrim's military structures in specific holds (as they seem to match the vibe, size and structure I'm going for) but due to limitations of the game, the size is too scaled down to feasibly reference and I haven't found anything concrete to match a realistic size.
My main questions are:
Any suggestions on how to improve or references to check out?
How many captains are necessary/ realistic at this size?
Should there be another rank below captain to help balance out the power chain?
How many soldiers should each rank oversee and what would their responsibilities be?
Is my size realistic for the population size?
In the book I'm working on, there is no place of eternal torment or gods for that matter. There is a purgatory you go to if you did bad things. If the bad things are not serious you have to go through some trials to be able to enter the paradise. If they are , you are reborn a couple of times to atone and if you keep committing bad deeds in every life ,you end up in the primordial darkness from which my universe was formed. Paradise in my universe is like Earth but wayyyyyy better. Also, reincarnation is a thing even if you end up in Paradise but most souls choose to stay. So what do you think?
Hey there! So I've always played around with world building, and I'm not entirely new to it, but I've never really 100% completed a project that requires hefty world building.
I always find myself feeling unsure about how much I should do before a project vs during. It's like, every time I make one decision, I feel the ripple effect of how that will make a difference to the world building, and then I get kind of stuck because one question leads to another and another, etc. I often feel like I'm not answering enough questions and that people are gonna think my worlds are bland.
I guess my question then is like, what is it like for others? Do y'all try to nail down as much world building as possible before starting on a project (book, ttrpg game, etc)? Or do you start small and answer more along the way?
I'm working on a little project in a medieval fantasy setting involving a shortage of food created by a general long-term shortening of days (and consequently extending of nights). I'm also planning to delve into the details of such a situation for possible emerging plot ideas while staying grounded.
The location is a land that is naturally cold (think Norway/Sweden) with a typical feudal structure. Some lords own a good amount of farmland but others do not. The king and a portion of the young population acting as a bulk of an army has not returned from the latest campaign resulting in instability.
Assumptions/ideas I have:
And that's mostly it. Does it make sense? I checked out a few sources in the past but I cannot be certain of all the details. What I’d like to capture is the effects on different social classes and the relationship and conflicts between them in such a situation. I welcome any feedback as I’m sure some of you have more experience with this stuff than me.
This has been plaguing my mind as I'm trying to write a setting where every aspect of civil life is made of biotechnology. Keep on trying to think about how such a socio-technological transition occurred to the point everyone's car is made of meat and everyone lives in a flesh megastructure. Any ideas on why a population would switch to biotechnology rather than using an ordinary car?
Hi all, this is my first ever reddit post, and I wanted to write a story where the focus is on a magic university in a fantasy world. My main character who has more of a support ability is struggling to figure out what she wants to do post graduation.
The Magic university/Academy be split into 3 main classes, which could then split into departments/majors:
a. Mages Class
b. Swordsman Class
c. Non-Combat / Support Class
Some career options I thought of:
I had a hard time thinking about what would the swordsmen do besides becoming a knight or something combat related?
Mages:
Knights:
Non-Combat / Support Class
(Author’s Note: this world is new, so things might change)
World Context:
Star Heroica (SH) is a science fantasy shonen-inspired alternate history space opera superhero world that is the hybrid of Heroica Mundus and Star Chronicles. Set in an alternate Orion Arm/Sol System, it contains 3 types of power: magic, superpowers, and The Aniforce.
Country Lore:
The Continental States of Boreoamerica (CSB) (Anglotharian: Weldsdealei Lander of Nordameryka (WLN)/French: États Continentaux de Boréoamérique (ÉCB)/Spanish: Estados Continentales de Boreoamérica (ECB)), also known as the Continental States (CS) or Boreoamerica, is an Earth country covering most of North America with lands both overseas and off-world. It is one of the two hyperpowers of the Orion Arm (the other being the communist East Asian People’s Union), as well as the leader of the Neo-Western Bloc.
Overview:
The Constitution of the Continental States (Anglotharian: Overfassung of der Weldslei Lander/French: Constitution des États Continentaux/Spanish: Constitución de los Estados Continentales), also known as the Federal Constitution (Anglotharian: Bondsoverfassung/French: Constitution Fédéral/Spanish: Constitución Federal), is the supreme law of the Continental States of Boreoamerica and the federal-level constitution outranking the state-level constitutions. It was created from the merging of the constitutions of the Republican League of America, Empire of Canada, and Mexican Empire by will of the Treaty of North American Interdependence. It is divided into three branches: the federal executive, federal legislative, and federal judicial branches. Each headquartered in one of the three federal capitals.
-> Article I: Pamphlet of Freedoms
All Boreoamerican citizens are entitled to liberty and equal justice regardless of race, species, gender, sexuality, faith, or other. These freedoms include the following:
The freedom to not be discriminated against based on creed or culture
The freedom to bear arms in the defense of tyranny and/or danger
The freedom to express speech without federal retribution
The freedom to exercise one’s faith, even within theocratic states
The freedom to peacefully protest and assemble
The freedom from an unfair and rigged trial
The freedom of private property
The freedom of digital privacy, digital property, and digital liberty
The freedom from cruel and unusual punishment
The freedom to speak one’s native tongue, engage in one’s culture, and intermix between the two.
-> Article II: Executive Branch
The Overpresident of the Continental States (OPOTCS( (Anglotharian: Overvorsitter of der Weldsdealei Lander (OVOTWL)/French: Surprésident des États Continentaux (SPÉC)/Spanish: Surpresidente de los Estados Continentales (SPEC)) is the head of state, head of government, and federal-level chief executive of the Continental States of Boreoamerica. The office is based off the office of Archpresident of the Republican League (APOTRL), also succeeding the offices of Prime Minister of the Empire of Canada and the President of the (Third) Mexican Empire. To become Overpresident, you have to follow these requirements:
Must be 30 years or older
Must be a natural-born citizen of the Continental States or have at least one parent who is a natural-born citizen.
Must be a permanent resident of the Continental States either within one of the 45 states, 3 federal districts, or 25 federal territories.
Must live or have lived in the Continental States for 4 years either within the states, federal districts, or federal territories.
The Overpresident is elected (alongside the Underpresident of the Continental States) every 4 years via a two-round popular vote. The first round is set in the first week of November, whilst the second round is set in the third week of November. The Overpresident has a variety of powers, including the following:
Sign/veto any bills passed by the federal congress
Appoint members of the federal cabinet
Appoint members of the federal Supreme Court
Represent the CS abroad
Is commander-in-chief of the armed forces
Issue Overpresidential proclamations and federal executive orders
Grant pardons (except in cases of impeachment or if the crimes are international)
The Federal Cabinet comprises of various “federal secretariats,” akin to ministries, for various purposes such as the Federal Secretariat of Defense.
-> Article III: Legislative Branch
The Continental States Federal Congress (Anglotharian: Weldsdealei Lander Bondsmoot/French: Congrès Fédéral des États Continentaux/Spanish: Congreso Federal de los Estados Continentales) is the national and federal-level legislature of the Continental States of Boreoamerica. Its system is a hybrid of the Republican League Federal Congress and the Imperial Parliament of the Empire of Canada. Being bicameral, the federal congress composes of two houses:
Continental States Federal Senate (Anglotharian: Weldsdealei Lander Bondsvolkwitsmoot/French: Sénat Fédéral des États Continentaux/Spanish: Senado Federal de los Estados Continentales): the upper chamber. There are four federal senators per state. Presided over by the President of the Federal Senate, who is also the Underpresident of the Continental States.
Continental States Federal Assembly (Anglotharian: Weldsdealei Lander Bondsgadering/French: Assemblée Fédérale des États Continentaux/Spanish: Asamblea Federal de los Estados Continentales): the lower chamber. 1 federal representative per federal constituency, which vary in number per state. Presided over by the Speaker of the Federal Assembly.
Both chambers have these four offices:
Leader of the Majority (Anglotharian: Anvurer of der Mosthoud/French: Chef de la Majorité/Spanish: Líder de la Mayoría): the leader of the majority party within the two chambers, acts similar to a Westminster prime minister.
Majority Whip (Anglotharian: Mosthoud Whip/French: Fouet de la Majorité/Spanish: Látigo Mayoritario): second in command and leader of the second majority party.
Leader of the Opposition (Anglotharian: Anvurer of der Jensaying/French: Chef de l'opposition/Spanish: Líder de la Oposición): leader of the opposing party
Leader of the Minority (Anglotharian: Anvurer of der Minderhoud/French: Chef de la Minorité/Spanish: Líder de la Minoría): leader of the minority parties. A combo of the US minority leader and minority whip.
The various powers of the Federal Congress include the following:
Create legislations, such as Acts of Federal Congress or Statutes of Northminster
Declare war
Approve treaties, executive appointments, and judicial appointments
Impeachment of federal officials (such as Overpresidential impeachment or votes of no confidence)
Approve the creation, dissolution, and merging of states
Outranking abilities over state legislatures
Raising of the armed forces
Both houses also have various committees, such as the Federal Assembly Judicial Committee or the Federal Senate Committee on Digital Media.
-> Article IV: Judicial Branch
The Supreme Court of the Continental States (SCOTCS) (Anglotharian: Overricht of der Weldsdealei Lander/French: Cour Suprême des États Continentaux (CSÉC)/Spanish: Corte Suprema de los Estados Continentales (CSEC)), also known as the Federal Supreme Court (Anglotharian: Bondsoverricht/French: Cour Suprême Fédéral/Spanish: Corte Supremo Federal), is the highest ranking and federal-level court of law in the Continental States of Boreoamerica. The federal judicial system is a mixture of the American and Mexican systems, creating a common law-civil law hybrid system.
The SCOTCS is composed of 7 justices:
Chief Justice of the Continental States: head of the federal Supreme Court
Associate Justices of the Continental States: 6 justices (two Americans, two Canadians, and two Mexicans)
The members are appointed by the Overpresident every 8 years, with approval and confirmation by the federal Congress. Powers of the Supreme Court include the following:
Oversee the federal constitution and federal laws
Judge bills signed by the Overpresident
Handle interstate disputes
Oversee federal court cases
Oversee federal elections
Overturn decisions by lower federal courts and state-level supreme courts.
Act as a federal watchdog type entities.
Lower courts included the following in descending order:
Federal Jury Council
Federal District Courts
Federal Circuit Courts
State-level court hierarchies
-> Article V: Administrative Divisions
The CSB is a composite federation of 3 major subdivisions: States, Federal Districts, and Federal Territories.
-| States:
States (Anglotharian: Lander/French: États/Spanish: Estados) are the main sovereign subdivisions of the Continental States of Boreoamerica. Each state acts akin to its own country within the federal union, the system of which is taken from the composite federalism of the Republican League of America. There are three types of states:
Republics (Anglotharian: Freireijks/French: Républiques/Spanish: Repúblicas): states with various republican forms of government, mostly presidential but occasionally parliamentary or semi-presidential.
Monarchies (Anglotharian: Kinesarchdoms/French: Monarchies/Spanish: Monarquías): states with various forms of constitutional monarchies, mainly parliamentary but there are presidential ones.
Theocracies (Anglotharian: Goddreijks/French: Théocraties/Spanish: Teocracias): states with theocratic governments, though it’s in a democratic system.
The Federal Districts (Anglotharian: Bondskreises/French: Districts Fédéraux/Spanish: Distritos Federales) are the three federal capitals of the Continental States headed by Federal Mayors. The federal districts are more of direct federal governance, mainly due to them being the former capitals of the three founding nations. Here are the three federal districts:
Wassingtonsberg, District of Columbia (DC): federal executive capital and former capital of the Republican League of America.
Ottawa, District of Borealia (DB): federal legislative capital and former capital of the Empire of Canada.
Tenochtitlan, District of Aztlan (DA): federal judicial capital and former capital of the (Third) Mexican Empire.
The Federal Territories (Anglotharian: Bondsterritoriums/French: Territoires Fédéraux/Spanish: Territorios Federales) are the collection of various overseas and off-world territories, with its system being a mixture of US and Canadian Territories. It is led by a Federal Governor, elected by the people, but the Overpresident appoints High Commissioners to represent them and the federal government.
Writing a world where the apocalypse has happened so everything's unmaintained, power grids are down, small groups of people just trying to survive, etc. Currently the group I'm writing about is traveling through northern Georgia in wintertime, during an usually cold time so there's a lot of snow. I'm trying to think about what obstacles they'd come across. One instance is one of the drivers of the cars having issues because he's not used to driving in snow. A big thing is the roads aren't plowed or salted (obviously) so it's harder to get around. Pipes burst, roofs cave in, power lines and trees go down because of the snow loading up on them. Are there general problems or southern state-specific issues (like an area that usually doesn't have to deal with bad winter storms so they're ill equipped compared to, say, New England) to keep in mind when fleshing out details about surviving in winter?
If so, how do humans deal with them? Magic? Strategy and cunning? Something else altogether? How do your societies deal with the fact they are immune to their greatest hope for defence? Are they demonized for it? Made to be respected for it as a testiment to the power of your world's nature?
In my world basically every animal has some degree of resistance to bullets, even local ones (which are normally more powerful than Earth guns), with the largest being utterly immune to any human weapon lesser than a large bomb (though, the environment has other ways to deal with that). This means they have to use a mixture of magical equipment, such as extra durable metals and/or hides or other materials produced by animals, and their innate psionics to enhance their physical might to face off beasts who'd threaten them, with careful tactics.
How do your humans deal with them? How did they deal with them in their equivalent to the stone age?
I'm writing a story with basically a lot of mystical creatures, like vampires, werewolfs and etc... But the creature that's the most problematic until now is the "Homo-venator" or just human predator, the reason uncanny valley exist.
I've already decided some things, like 9 colors receptors in the eye, 6 for colors in general, and 3 extra for darkness, which they use to identify each other since their eyes are very different from normal humans to them, and the wider range of colors to identify humans trying to camouflage. Denser bones and muscles, extra flexibility, but i still feel like they lack something, i cannot put my finger on what, but they just seem lacking for why they would be human natural predator, like what else could they have?
Also, they can eat raw meat just fine since they stomach Just handle it really well.
As a horror fan, I've always loved set and character design that use unconventional elements to the genre to make something unique. Some of the best examples of this have been both versions of Susperia, Legend, Pan's Labyrinth, The Cell and recently Smile 2.
My question is what is considered the threshold for when a creature or world design loses its ability to inspire fear or dread when you add more color or flashy design elements to it? Are there resources that you'd recommend on the subject?
I've been working on a personal world-building project on and off for about a year and started it again.
Right now, I'm making a living tree type of entity for said world. I want them to be a functioning race, but I'm struggling to come up with culture for... tree people. I was thinking of making the race diverse with different tree people having cultures depending on their form, but idk if that'll work.
Does anyone have advice on how to build a culture for something like this? Any advice helps.
So I have a world I'm working on with an order of people who carry out blood curses, each person has a specific vice they use to corrupt their victim, I currently have 7 of them listed out, I need one more. I'm trying to keep away from using disorders like anxiety/depression for it but I know I'm probably toeing a line with some of them. The current ones are: lust, hedonism, obsession, avoidance, selflessness, conspiracy, and rage. Each one is used to humiliate/diminish the power of the next in line for the throne that is cursed, usually without killing them, but that is an option. (Happy to share more about this world of people are curious)
Hey! How do you guys build your peoples in your worlds? Do you think about in which part the first homo sapiens emerged, how they migrated, adapted, created first cultures and tribes that then evolved into different races and ethnic groups? I am looking at the histories of our own world and its so complex. Obviously. And I am not saying that it has to be as complex in worldbuilding but maybe you care to share how you approach this and how deep into the past you look into to fix a starting point for the different races and ethnic groups in your world.
Hey everyone! I'm working on a high fantasy world where the main religion focuses on a goddess that controls the universe. I have the bulk of it fleshed out but I can't figure out what to name her! I'm terrible at coming up with names to begin with, and I want to make sure her name isn't associated with any IRL mythological deities, or IRL companies. It seems like every single name I think up is either already a deity, or is some big company name, and I don't want to be associated with that. I also want it to be fairly easy to pronounce.
What do I do? Any suggestions are appreciated!
Ok so i'm more talking about animals and thing like that. I go first there :
So there is these red eagle. Seen as majestic beings and sacréd beast in the south-west they are seen as the very embodiment of the strenght of nature. When you see one, you should immediatly show reverence to them, and they are really freaking strong. However.
However.
They are really really Silly. Males are like 6 feet of envergure, while for female it's 13. They are both intelligent, Able to copy most of the things they see, and to recognise the face of a person for years and years. Some of them are even able to understand some world of human language. However, if the females of the specie are really curious about the other beings, the males, while intelligent are stupid. Why you would ask. Because they only thing about mating. Really, all the things they do, is trying to look cool to impress females. For that, they often try to do impressive pirouette in high altitude or to sing – but one day it became somehow crazy strange. See, they've understood that females like to observe the rest of the fauna. So mâles try to copy these : for exemple, once a group of male red eagle tried to copy an ants line that the females were looking at : they were all walking on the ground like pinguin, in a line of 30 eagles. The most funny thing is the eaglenado. One day, a tornado came into the valley were they live. A poor red eagle flying by there got catched into it. But when other mâles have seen him, they all join, because they thought this one made the tornado himself and that it was super impressive for females, because it looked freaking cool. So they all came into the tornado. Since then, they sometimes try to create a tornado, and when one in trying, all the males around join to take their part in it. At the end, it really create a freaking tornado.
Now, why these Silly eagles did survived in a world full of Big god-monster that kill everything they don't like ? Welp, because when trying to impress females, red eagles happen to gain real skills. One could think that if red eagles see a military tactic, they would copy it perfectly, and even enhancing it for their own morphology. And that makes these Silly buddies major predator in their region. Gosh, i love those stupid birds.
So I have this character called Ulf "Snake-on-his-Skin" Irvagrsson that's basically considered a brilliant tactician that pulls up the most unconventional (for the time period anyways), most "dishonorable", and some of the most "vile" tactics one could think of. Army after army, he annihilates it. So, his enemies finally got wiser and employed the Fabian strategy. It's basically a strategy where pitched battles are avoided in favor of war of attrition. This worked and Ulf got sick of this and decided to do the smart thing and started burning down farmlands so they couldn't use the food for the war effort. If they wouldn't fight him, then he shall starve them. But other than destroying vital supply hubs, how does one actually counter the Fabian strategy? Are there historical examples where the Fabian strategy is countered?
For me, I just censor almost all info except thế most basic ones about my world. Because it's much more fun letting the lore and worldbuilding uncover itself along the story
Any resources, advice or feedback appreciated.
I am struggling with a name for a hospital or clinic for my setting.
Salvation city is a city in our current world where classical mythological beings and creatures exist but are hidden from the population. However Earth is also one of many celestial realms (Olympus, tir na nOg, mictlan), which are aware of each others' existence- excluding Earth.
In this setting the multiversal symbol for healthcare, similar to the red cross and red crescent is the Healing Hand (which is signified by a ✋️)
So- long story short- I have created a name for a hospital or clinic in East coast USA with a nod to hands or a hand symbol in its name, which would let the initiated know that they can go there for magical healthcare.
To date I have Palmer Memorial Hospital or the Fiveways clinic (as the hand has been bastardised into a circle with five lines coming off). But I don't love either of them.
Thanks in advance for reading and for any resources you can direct me to, or advice or feedback that you might have.
I also welcome any questions about my setting or this concept.