/r/worldbuilding

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For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond.

This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes.

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For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien, Le Guin and Howard, to the science-fiction universes of Burroughs, Delany and Asimov, and to the tabletop realm of Gygax, Barker and Greenwood, and beyond.

This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes.

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/r/worldbuilding

1,687,879 Subscribers

1

Does Fate exist in your world?

If the answer is yes, what kind of fate do you use? The classical "Fate is absolute" of the old Greek tragedy or the most modern "Fate is relative" when some things must happen but how might be changed?

0 Comments
2024/12/09
00:27 UTC

3

are the nations on your world/set more diverse or homogeneous? what are the races/ethnic groups?

In my case the of Kimäkland is a diverse one due to its role has settler and penal colony, slavery and deportations it has many ethnic groups the main one being the Kimäks, they are the majority after centuries of humiliation, demonization and oppression they are trying to love themselves after their independence, in second places its the Preiseners, a large minority they were the colonial masters not so long ago, but many hasn't changed so since then...followed by the Azanians, they were brought mostly as slaves to Kimäkland most of them nowadays still hold to their native language and names, in 4th there's the Lehians they lived in imperial core, but the Preisener government thought of them as subhumans so they deported to many places within the empire, in Kimäkland they are heavily Preisenized but Preiseners still see them badly, many Lehians have identity crisis .

0 Comments
2024/12/09
00:16 UTC

0

What would Medieval or Fantasy Humans call Aliens?

Would they still be called "Aliens" or would they be more akin to "Mythical Creatures" by their standards?

5 Comments
2024/12/09
00:05 UTC

81

A setting going from real life racism to fantasy racism?

In my setting I was considering that instead of blindly just going: the "non humans are real life minorities and the humans are white people". I am instead considering to acknowledge real life racism and xenophobia in my setting.

The current idea is that within. "The dark ages". Racism was very much real with closed minds and prejudice, but as the [insert Human Unifier type character] rises up, human becomes an empire and by the 1800s, racism based on human ethnicity is seen as stupid (perhaps with some mild xenophobia based on provinces). But to be a non human is to be a second class citizen...or worse.

Also considering the same stuff, but also with sexism/misogyny, but casual sexism is still a thing and not systemic? (I'd rather just not have any of it)

11 Comments
2024/12/08
23:11 UTC

0

What is the standard default final meal for a death row prisoner in your world?

Shown:

Galcreromuo Steak 🥩

Boiled Louiston

Snickers pie

Tonic/ seltzer water

4 Comments
2024/12/08
23:10 UTC

3

Need help with mapmaking/literal worldbuiling

Does anyone have any (as detailed) resources on everything that needs to be thought of when creating.. everything on a map?

What needs to be considered and thought of outside of just scribbling some continents/countries/cities and calling it a day? (specifically biomes, how climate could be tweaked, geography, etc)? any help would be greatly appreciated :)!!

3 Comments
2024/12/08
23:02 UTC

1

Is this and good concept for a TV show/video game concept?

Basically a alcoholic girl with a gambling addiction loses a gamble with the devil and is given cursed eyes that allows her to see demons, ghost, monstrosities, etc. Now she's a taxi/ delivery person for the devil.

Mira’s taxi service.

The Rundown: Mira is a 23-year-old woman with a crippling alcohol and gambling addiction. One night, after drinking herself senseless, she gambled with a man named Dave (totally not the devil). She lost, and that’s when Dave revealed his true nature (turns out he was the devil).

But instead of demanding her soul outright, or the blood of the innocent, he instead leaned in close, his voice deep and his breath hot.

“Since you’ve lost, I’ll do you a kindness—of sorts. Your soul is mine, but I’ll give you a chance to earn it back. Until your debt is repaid, you’ll work for me. You’ll pick up “hitchhikers”—lost souls, my workers, creatures of the night, etc. Fail me, and you’ll wish I’d taken your soul outright.”

With that, his eyes burned like embers as he touched her face, leaving her with cursed eyes that could see the things no mortal should. Then he vanished, leaving her alone to fulfill his demands.

0 Comments
2024/12/08
22:58 UTC

4

How do you figure out what kind of story to tell in your world?

So for about the past 4 years, this magic system has been brewing up in my head slowly and a few months ago i finally refined it and wrote it down. I took the magic system and put it in a typical vaguely medieval fantasy setting, after that the setting kinda took a life of itself and now i have this world with some pretty strong worldbuilding but for the life of me i cant figure out what kind of story would work in this setting.

Ive tried various tones, a lighthearted comedy, whatever star wars tone is, a grimdark vibe with no hope, horror, a retelling of the Odyssey by homer, none of it seems to work.

Have y'all had similar issues? I usually make up the worldbuilding as i write the story but this time it doesnt seem to have worked out.

3 Comments
2024/12/08
22:50 UTC

1

I am creating a set of locations surrounded in a grate mystic fog, and could use help with ideas how to spice it up.

So far the inhabitants are mostly human with a small toutch fay blood that alowes them to develop abnormalities as children(part plant/animal/object) though not everyone has them and while they are a reflection of both yourself, and how outhers view you they are not predictable or easly controllable as to if or what you get. The eldests born are the ones that have any use abel magic unless someone gets super lucky and is born concerned to the spirits of the fog(soles and spirits are different)

Words are super important to these people, so are names, and symbols

The fog I want to have winding paths that change, but not super often, but can do so in small or large ways. The pockets are large pockets that may move the borders slightly, but are mostly consistent and suitable for long term places, and are reliably safe

The tree well I wanted someone unique, but it seems to cleshay, I want something important in the center of it, but I have no clue what, but I want it to be kinda fayish if possible.

1 Comment
2024/12/08
22:36 UTC

2

Anyone have an ancient Greek ship building app or site I could use?

I'm currently working on an ancient Greek world building and I need a ship that I can customize. Didn't find anything yet. But if you guys have similar suggestions I'll be happy to read them!

1 Comment
2024/12/08
22:29 UTC

36

Does your World have a incredibly old and wise character?

If your world has a Wise old guy, who is it and what have they done to help new people?

21 Comments
2024/12/08
22:15 UTC

41

The Stoke undertake the Ritual of Rectification, what extreme rituals are found in your cultures?

5 Comments
2024/12/08
22:12 UTC

5

How to create realistic fictional names?

Whenever I try to make names for my cities/countries/Characters, they always sound kinda just... fake. Like no real person/place would ever be named that. Do yall got any advice on how to better make names?

11 Comments
2024/12/08
22:03 UTC

268

Would you use a card based world building tool?

53 Comments
2024/12/08
22:01 UTC

3

Having difficulty to start worldbuilding

I have a lot of worldbuilding ideas. But most of them are vague and i don't know which oen i should choose or how to start developing them.

One of my ideas is about dragons. Is a world where humans and dragons coexist, there's different types of dragons and humans develep a lot of different cultures around them. I still haven't decided anyhting for this idea and i don't know what i pretend to to with it.

Another idea is for a space fantasy world. I also still haven't decided anything for this, i just have a lot of different things that i would like to see in this universe. I would like that humans would be different, but i haven't decided if they will be robots or just transhumans. I really like the idea of a music-based magic system for this world, but i haven't decided how it would work or if is a reallya common power of if just some people can use it. I also like non-humanoid weird aliens, i think it would be cool to explore racism with this species. I pretend to use this for a animated series in the future if i develop more, something about war, adventure and romance.

I also have other ideas that are just a theme without any development. Like a world when people and animals are born from plants and a super hero universe inpired by tokustasu. I just want to decide my theme and know how to develop this idea.

4 Comments
2024/12/08
21:37 UTC

3

Media Format for Worldbuilding?

Over my roughly 5 years of building worlds, i have flipped between physical and digital notebooks.

I recently have landed on using a piece of software called Obsidian and I love it, in terms of organisations and actually storing my notes its a 10/10.

However, i keep finding myself missing just whipping out a piece of paper from my dedicated notebook for that world and just righting pages upon pages of notes.

However, i think the primary issue i find with physical notebooks is that once you have written someting there is no neat way to really alter or erase that mistake, or you could start organising your world and dedicate specific sections of your notebook to each topic but then 6 months later you come up with something new and have no space to put it in its dedicated section so it goes into a misc section or is just completely forgotten.

I would love it if there was a obsidian-esque tool with a digital notebook. Not that i could use it efficiently without one of those pen-pad-mouse things.

what format do you prefer, Digital or Physical?

what notebooks, software or tools do you use?

0 Comments
2024/12/08
21:30 UTC

24

Origins and Causes of War

What are the main reasons your world's nations, factions, or groups go to war? Are they motivated by resources, ideology, revenge, or something unique?

37 Comments
2024/12/08
21:23 UTC

9

I'm a treasure hunter...

I'm a treasure hunter in your world. I seek out the lost artefacts of worlds gone by, and delve deep into dungeons and ancient temples in pursuit of these artefacts.

Where do I most want to go in your world? How likely am I to succeed? What stories of these forgotten worlds do I know? What artefacts am I looking for?

What would life be like for me as a Treasure Hunter in your world?

14 Comments
2024/12/08
21:18 UTC

0

Ancient Civilization in the Southeastern United States outperforms the other continents, rather than the Mesopotamians in the Middle East.

My timeline includes the ancient humans of North America establishing civilization before the rest of the world, and that they're able to conquer it just like the Europeans.

  • They trade between other empires in the Americas such as the Mesoamericans, Incans, and other civilizations.
  • They eventually thrive & grow into civilizations being near-par with the Romans, Greeks & Chinese.
  • Other civilizations still exist outside the Americas, but they did not succeed as much. (Edit: They may succeed later, but the Americas would have a jumpstart in my timeline.)

Here's why the Southeast has better potential than the Middle Eastern Fertile Crescent.

The Southeastern United States has some advantages over the Fertile Crescent. For one its less arid, and isn't surrounded by desert.

Biggest Advantage it has a large aquifer system with the world's largest convergence of Freshwater springs in the world being in Florida. There is plenty of spring-fed rivers that feed into wetlands and marshes.

Wetlands can be drained for farming, as swamps can be fertile. Despite the misconception that Florida somehow being a poor choice for farming despite being sandy. They forget about the swamps being drained can be good farmland.

Around 8000 BC, the waters surrounding the Southeast would be most likely cooler thus hurricanes would occur less often. This allows stone cities to be constructed without being interrupted by the severe storms we have today.

Stone buildings in Florida have withstood centuries of hurricanes like the Castillo de San Marcos in St. Augustine, Florida. Its built out of a sedimentary rock known as coquina, where seashells hardened to a type of limestone.

Stone cities would be able to survive hurricanes, considering stone structures have withstood centuries of storms in Florida.

Georgia has some of the best gold in the world at 99% pure. Plenty of stone materials from Georgia can be used to build stone structures.

Florida would seem hard to suffer from drought induced famines considering the significant concentration of spring-fed rivers. And the fact that the aquifer can support 10s of millions today.

Its not running out of water without some sort of cataclysm that changes the topography in an radical way. It would have to be an extreme lack of water conservation & large enough population to do that. In ancient times, that's not gonna happen to an aquifer that large.

With the Southeast having a water-source advantage over the Middle East, civilization would seemingly be more successful in that part of the world rather than a more arid area.

This part of the world, I believe with good reason that it would succeed as a North American "Fertile Crescent", and it probably would have had the natives transitioned from the hunter-gatherer lifestyle to more of an urbanized living. And some of them had, there were cities in the ancient Americas but for some reason they don't last long, except for the Mesoamericans.

Edit:

I would like to see what the ancient natives did in the Southeast, there are interesting archaeology research in this part of North America. I could look into it, and see how things could've turned out different.

2 Comments
2024/12/08
21:11 UTC

1

Cultural evolution of post-apocalyptic worlds

I'm currently develop an universe, in which magic was introduced into Earth. It has caused anomalies, mutations, some people turning wizards, discrimination of wizards, rise of totalitarian magocratic state and its war against magic-owning transnational megacorp (which practically owns everything). Result was apocalypse, leading to total collapse of the civilization and return to medieval level of development. Events I want to set are going to happen in 500-700 years after the apocalypse.

Theme I want to discuss >!and eventually find advises!< are how can real world cultures, nations, languages etc develop via large swats of territories get isolated, their development goes independent and what it can turn out centuries later. And also how do you do this.

2 Comments
2024/12/08
21:08 UTC

2

The Chosen One Vanishes.

In the eerie silence of the high-security Stargate facility, an electric crackle fills the air, heralding the arrival of two fearsome, ravenous witches. Their laughter, a symphony of malice and madness, reverberates off the sterile walls. Amidst the ensuing chaos, they cast a spell, their hands dancing methodically like puppeteers controlling invisible strings. Suddenly, the containment chamber housing the Chosen One shudders violently. In a blinding flash, the Chosen One disappears - spirited away to a realm unseen, a world shrouded in a miasma of dread.

Desperate pleas echo through the halls of the facility, but it is too late. The Chosen one is gone - stolen by the mad witches who vanish as abruptly as they arrived. All that remains is an empty shell of a once thriving hub, its haunted silence a grim testament to the unholy union of witchcraft and Stargates.

0 Comments
2024/12/08
21:06 UTC

3

Ok two suns are cool and all but what if I want one

Ok this might take some explaining.

So I'm prepping a DnD campaign right now. I've got the god stuff down, the human stuff down, and some possible brewing of trauma, the usual. Anyways, the gods in my campaign are a little special. There's only one actual god, but there are what are basically demigods (called sovereigns in the campaign) that got power from that one true god.
Now one of these sovereigns recently, you know, became a sovereign. And here's where the question comes in.
This sovereign made a deal with the god because he died. So somehow he has to come back to life, yeah? So I have it so that when he made that deal, one of the two suns in the sky just went fuckin kaboom, and the guy came crashing down like a meteor.
Now I'm fiiine with breaking logic a bit, but I'd like to think about it. Would there be a way to have a sun just stop existing and keep everything (for the most part) as is?
Because normally that would cause some casual freezing and temperature changes and solar flares and just a whole lot of world ending disasters that I do not want to deal with.

Basically, any ideas?

24 Comments
2024/12/08
20:34 UTC

0

questions on collaborative worldbuilding

Hey all, so looking for some program recommendations for collaboration to allow a few people to world build together. Would appreciate any ideas and advice for this.

We know the standards of like google docs, onenote and a few others, but in your experience have you found some ones that you find are better than the rest?

6 Comments
2024/12/08
20:14 UTC

1

What cultural things should I include in a city founded by tribal cultures?

What I mean by this is that in my world, there are several cultures based specifically on IRL tribal cultures, as well as drawing aspects from the modern culture of that tribe as well (if applicable).

Let’s take my ‘Apito’ tribe for example. Originally they were two separate tribes, one based on the native irl Taíno culture, and the other based more on Afro-carribean culture and the tribes that were brought over to the Caribbean. Overtime, they evolved together and became a mostly singular culture that mimics how most Carribean cultures are nowadays, a blend of traditions and culture.

In any case, aside from the tribal cultures of my world, I wanted to have a grand metropolis where anyone from any tribe could come and live. This city is supposed to be highly futuristic has multiple aspects of Sci-fi, and it also has its issues but I’ll save that for another post.

What I wanna know is what do you guys think I could add to the general culture of this city that makes it scream ‘tribal futurism’ if that makes sense. I added a few details already, like the existence of the ‘3rd gender’ being the norm, polyamory being quite rampant, as well as making the graffiti that can be found show tribal markings and pictograms on top of the stylized words we’re used to, but I definitely think more can be done. What do you guys think?

1 Comment
2024/12/08
20:12 UTC

8

How have your nations developed?

Who/what formed your favorite country? What’s unique about the culture? What inspired you to write about it?

13 Comments
2024/12/08
20:10 UTC

18

What kind of music do y'all listen to while writing your story?

Need a bit of help getting into immersion. (Theme is fantasy adventure style, something like frieren beyond journey's end)

32 Comments
2024/12/08
19:57 UTC

77

How might a creature engineered for war fit into a post-war/peaceful society?

This worldbuilding project started out as high fantasy but over the years it become a lot more about weird biology, and the event which starts the setting went from a generic magic war to a bio-weapon arms race. When the war ends, the human standin species is left in ruin and civilisation is set back. Alongside the "humans" a bunch of bio-engineered organisms survive, and this is the part I focus on in stories. Some of them become myths, others are basically just weird animals doing animal things but inbetween there are many strange, almost human species. One of these are (probably) one of the first created specifically for combat, and I want to make their psyche something that is unique and not "humans but aggressive" like LOTR orcs or the pre Horus Heresy Word Eaters from WH40K. I would also like to find some unique way that they fit into human communities (when they try) and how they find meaning in a world they aren't really adapted to. I thought about making them hyper-aware of everything all the time, and very intense in everything they do, maybe seeming fidgety/paranoid/hyperactive to humans who aren't used to them. That's pretty vague so far, so if anyone has some interesting ideas I'd love to hear them.

If it's relevant: they are humanoid but their design keeps changing. They beat humans in things like muscle density, their bones are harder to fracture, heightened reflexes etc. but they heal slowly and are susceptible to infection and have a bunch of recessive genetic disorders because magic genetic engineering will do that to you I guess. Basically they are humans++ until they are injured or have to deal with disease/nutrient deficiency or loose the genetic lottery. And yes, humans had the knowledge to engineer living weapons which they then used to hit each other with swords, that's just how magic be.

43 Comments
2024/12/08
19:08 UTC

12

Did your world experience a "Christmas Truce" type event?

The Christmas Truce was basically an unofficial ceasefire between soldiers during the first world war, where both oppositions stopped fighting one another in order to celebrate Christmas eve and day. Both parties exchanged gifts, chats and even played football.

Did your world experience a similar scenario, if so, why, how and what effects did it had on the conflict that was happening?

8 Comments
2024/12/08
18:38 UTC

53

The great northeastern war

In my D&D setting, The oasis, a immense war between two major super powers us ravaging the eastern sea. These powers are the mixed species regency of dunlan(ROD) and the predominantly elf populated Neria Republic(NP) In this scene we see the dunlan countryside reduced to rubble as Neilan rockets and artillery reduce even 100 year old keeps to rubble. In the foreground a astrological priest makes way for spirits to ferry the dead after a failed raid from Dunlan, both sides cease fire for this occasion. On the right horizon we see firesticks and lands ships lighting the battlefield ablaze.

2 Comments
2024/12/08
18:21 UTC

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