/r/worldbuilding

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For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond.

This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes.

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For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien, Le Guin and Howard, to the science-fiction universes of Burroughs, Delany and Asimov, and to the tabletop realm of Gygax, Barker and Greenwood, and beyond.

This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes.

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/r/worldbuilding

1,755,630 Subscribers

2

Inspire me for my Sci-fi Hexcrawl TTRPG

0 Comments
2025/02/05
03:15 UTC

7

A Member of The Mycenae

2 Comments
2025/02/05
03:15 UTC

2

While creating a lore entry for my world “The Realm of Ether” I realized I had inadvertently told the first story in my world and I just want to share it with someone, so here it is

New Haven

Once envisioned as a symbol of material beings progress within the Realm, New Haven is now commonly referred to as ‘The Failed Plane.’ Originally planned as a utopian city-plane, The Council Government in Atria dreamed of a harmonious city driven by innovation and technological prowess. Thus, The Atrian Council gave their blessings for the barren plane to be the transformed into the new, premier megalopolis of The Realm of Ether. The name “New Haven” was chosen to reflect the dreams and ambition of what this reformed plane could be. However, those dreams would soon collapse under the burden of unchecked ambition.

Construction of the new mega city began well. Towering superstructures were completed ahead of schedule, while roads and infrastructure progressed steadily, laying the groundwork for what many believed would be the Realm’s greatest achievement. As news of this new Utopia spread, untold numbers of beings made the pilgrimage from their home existences to be the first to stake their claim in New Haven. This fame would soon turn to infamy, as more beings flocked to the unfinished New Haven.

The mass influx of immigration was too great for the newly built infrastructure to accommodate. Residences in the mega structures filled quickly. Power would fail often. Pollution filled the air. Food and water shortages were common.

It became a regular occurrence for those unable to receive shelter in the superstructures to band together in makeshift tent villages. Soon prominent figures and leaders would arise from the hardships of this plane. While some saw desperation, others saw opportunity. Exploiting the plight of the populace, those in power opened factories, protein farms, Ethereal energy plants and other economic ventures. The working conditions were harsh, and wages barely sufficient, but for many, these exploitative opportunities were the only lifeline New Haven had to offer.

The economic hardship and lack of centralized government eventually gave way to rampant crime and a society in decline. Organized crime syndicates and monopolistic corporations quickly filled the power vacuum, becoming the true cornerstones of authority in New Haven. These syndicates controlled entire districts, using violence, intimidation, and corruption to maintain their grip. Meanwhile, corporations, unregulated and unchecked, exploited the desperation of the populace to expand their influence, turning workers into expendable cogs in their relentless pursuit of profit. Black markets flourished, trading in illegal cybernetics, experimental drugs, and stolen technology. The lines between criminal enterprises and corporate entities blurred, creating a fractured society where power belonged to those willing to do whatever it took to survive or dominate.

Today, New Haven is an unbelievably massive, multi-leveled mega-city, a labyrinth of towering structures, a maze of twisting alleyways, and a chaotic web of forgotten tunnels and corridors where any service or product is sold. It would be impossible for any one being to uncover every secret or explore every hidden corner buried within its sprawling depths. Each level tells a different story—those above bask in neon lights and fleeting glimpses of wealth, while those below are shrouded in darkness, decay, and poverty. New Haven is a place where ambition and survival collide, where innovation coexists with corruption, and where every decision can mean the difference between rising to power or vanishing into obscurity.

New Haven stands as a monument of the worst aspects of material existence. A monument of greed and inequality. A monster grown too large to reform. But within its depths, there is word of a revolution forming. A group of beings carving their own portion of the city to promote change, to challenge the corrupt powers that control the streets.

What secrets does New Haven hold? Who controls the city atop their towering skyscrapers? Only the denizens of New Haven know.

1 Comment
2025/02/05
02:48 UTC

1

A fantasy world where the readers create the lore?

Hi all, how are we??? I don’t know if this is the right place to post this, but I wanted to give it a go. I’m sorry if this breaches any rules about self advertisement, but I am doing this entirely out of curiosity

So I am 18, and have recently been travelling around the world teaching English. I have had quite a lot of down time, so alongside this I have began to write about a fantasy world called Sylvestris, and as of now I am about 17,000 words into the lore and history of this magical realm

I won’t get into the details of it yet, but I had an idea that revolves around my would that I want to share, and ideally get some advice on

So I was looking at Wikipedia the other day, and then this amazing thought came to me. Would it be possible to make a website like Wikipedia, but for a custom fantasy world. I know that there are websites like world anvil that you can do this on, but I was wondering on making a completely separate website just for this fantasy world, where anyone could come along and contribute to the vibrant lore of my imagination.

It would be completely free, and kind of a community project that could grow over time as more people would contribute. I also know that this will be hard to do as no doubt some things won’t fit in with the history, will clash with other events or won’t make sense, and it would be a pain to edit it to make it all flow, but in a hypothetical world, would this be possible, and would anyone like to get involved with this community project???

Thank you!!!

2 Comments
2025/02/04
18:19 UTC

1

What's the best "free" programs for world building?

First of all, the reason why I state free programs with free inside of quotation marks is because I'll be fine with a program that instead isn't free completely but is usable to a high extent without needing to pay (for example, if it has different tabs differentiatied for different parts of the world like the world itself, the plot, the characters, I'd clarify it being usable to a high extent as the amount of free to use tabs exceeding the ones included in the payment the service would want.), I'm fine with ads, I use adblockers anyway.

Now, back to the main question of programs, I would prefer it if it is both mobile and computer but I'm okay if I have to sacrifice one platform, when it comes to the platform I would sacrifice however then I'd far much more like a program usable on PC only, I'm okay with using a program on a website and the vice versa of that (application), I'd just really like a Worldbuilding program/site that, as I stated above, is "free".

Thank you for any help or links you send!

1 Comment
2025/02/04
23:54 UTC

24

Never look a Warbringer in the eye 🧿

Just wanted to share a WIP creature design from a graphic novel I've been messing around with.

Created by a Warmonger and his team of mad scientist, "Warbringers" were once your average humanoid until their forced transformations.

Their original eyes have been removed, leaving only smooth skin in their place. The mechanical eye installed in their head provides far better visual capabilities with some Warbringer models even capable of seeing through solid objects

Their ears have been replaced with radio antena that allows them to communicate with eachother over long distances and hear even the lightest of sounds (correct me please if that's not how radios work, I just hope you get the idea)

The "Warbringers" feel no pain and experience very little in the way of emotion. Their strength has been described as demonic by most and their stamina is never ending. If you ever see a Warbringer in front you, never look them in the eye.

If you do happen to make that mistake. The only advice I can give you is pray.

2 Comments
2025/02/05
02:16 UTC

3

Quicksteel Gilding

1 Comment
2025/02/05
02:09 UTC

1

currency of a magic/scifi system. need a bit of help

So before my elf equivalent used magical infused crystals as currency, the magic inside was the valuable part the precious gems where just containers. This essentially guaranteed its value, while making a universal income. Its valuable since everyone, could always use the magic for myriad purposes. Since everyone gathered magic they could essentially partially drain themselves for a livable income.

But a war has started and magic is being heavily rationed in order to fuel the war economy. So the crown has issued a new more traditional esc currency. I think I'm going to be calling them fangs. theyre going to shaped liked dogs teeth, since those are considered sacred animals. For the elvish do to how the kingdom was founded. I don't know what to make them out off. Also I'm concerned that its a bit lame with the name and idea etc.

The second group, is a large coalition of humans in space habitats, who mostly stay in space their whole lives. I figured I was going to go on a credit system. Since in space, space is ironically at a premium.

The dwarf equivalent. I figured was going to trade in pencil sized rectangles of precious metals. Problem is if a civilization is capable of mining the asteroid belt i know gold for example essentially stops being rare. So I'm not sure that can really work.

2 Comments
2025/02/05
01:56 UTC

1

What are some small hobbies adventurers can do in their free time?

A small details, which make character more interesting. Hobbies which make sense when you are in the wild and there isn't much to do?

7 Comments
2025/02/05
01:45 UTC

1

Religions of Ariadore (with an aside on Magic)

Religion in the continent of Ariadore is fairly diverse, with polytheistic pantheons dominating the continent, however before one may get into the discussion of these, one must take a diversion into the nature of magic on Earth.

Magic as a whole is a fairly studied affair. Magi, those who are trained to use crystalized manner known as Holliandrite, have been taught carefully how to utilize Holliandrite for great things. These magi tend to either be employed by various rulers, or take up careers as hedge magi, offering their services on the road. With this in mind, these magi tend to find themselves not employed for war as one may expect, but for a much simpler service that guarantees access to the material they need. Farm-maintenance among other more mundane services, for ensuring the harvest is healthy or the climate of your city is maintained is more important than massive works of magic in war necessitating supply trains of expensive resources on the front lines.

Of course, reverence for the magi is not just because they help feed the people. For, in the great past when it's believed Ariadore was but one portion of a larger landmass, legend says four great mages ruled, the evidence of their existence being the great towers of Holliander and Pravni -in Sapphire Lake, and nestled in the Rethnar mountains in the north specifically. As the legend goes, Holliander and Pravni (pronounced Prahv-ni) ruled Ariadore, and the mages Nomiki (No-meekee) and Ruk'nar (Ruck-nar) ruled the area many believe in the modern day to be Friedrigslan. There was a great war, they claim, where the world was reshaped in catastrophic ways, the lands known in myth as Tephoco were destroyed in a conflict that is said to have been the end of the magi. With their towers devoid of but the most loyal apprentices, it is said the teachings of these seemingly immortal mages were codified...

And so we finally get to the main topic. The faiths are diverse and unlikely to be covered fully in this entry, however, the descriptions are kept as long as they need be to make them understood. Additionally, all but the people of Bellowing Bay, the elves, the Rethnar, and Daltray are polytheistic to some degree or another, and thus religions are not necessarily exclusive, and as such focus will be made on distinguishing them and what makes the specific cultural practices unique.

Uthgerd Pantheism
Found in: Uthgerd Empire, New Uthgerd Empire, United Emirates of the Madir, Holliander Magocracy, Lutrillan Confederacy
The Uthgerd peoples of both the new and old empire hold that all gods worshiped by man or elf are valid, and that they all represent aspects of the world. Additionally, alongside traditional gods with spheres as one may expect, there exists cults based around Øyvind and his failed attempt at a divine bloodline, and a small but dedicated cult dedicated to the worship of magic itself.

Beast-Kin Unity/Ru'Knaran Isolation
Found in: Uthgerd Empire, Beast-People's Kingdom, Sowka Princedoms, Holliander Magocracy
Both during the time of empire, and after the empire's collapse the beast-kin were subject to and forced to adhere to the Uthgerd religion, however even during the times of harshest rule, the Beast-Kin had their own peculiar changes to the religion, with the most notable diversion being the depiction of many Uthgerd deities as having elements of the beast-kin in them, as well as personifying the mage Ruk'nar as the highest of the magi. When the empire fell, the beast-kin who had chafed under foreign rule had become quite isolationist and xenophobic, and so began to call themselves not the term given to them but Ru'Knara, enforcing a reconstruction of a language few spoke and began to call for the kingdom to look inward. While popular in the early years of the Beast-People's kingdom prominence after the collapse's chaos faded, it has faded and is only really practices in the south of the Beast-People's Kingdom. Its main divergence from the faith it branched from is oddly a total denial of non-beast-kin deities. Which meant that at least to those inside the kingdom, meant only Ruk'nar was left. Notably it was not monotheistic, as over time it integrated and in many cases outright appropriate Sowka and Lutrillan deities, but it notably never touched the Uthgerd pantheon, at least as far as the leaders could show.

Sowka Mysticism
Found in: Sowka Princedoms, Uthgerd Empire, Beast-People's Kingdom, Lutrillan Confederacy
The Sowka worship almost entirely the concept of magic itself, only holding Great Mage Pravni and his tower as people who rise to the level of gods. Fetishes for worship include spent and unspent Holliandrite, as well as focuses of magic that have been broken and various other items. Particularly pious people even have jewelery made from Holliandrite.

Madir Naturalism
Found in: United Emirates of Madir, New Uthgerd Empire, Holliander Magocracy
Whilst holding themselves with high regard for the largest city among the nations -after Sapphire Lake fell-, the Madir have and still view themselves not as rulers of nature but as part of it, and so even in the urban areas of their city large parts are dedicated to preserving a natural feel, following natural rises and dips in elevation and in one district of the city of Madir a dune is preserved and added to if it runs small. On top of this, they too hold the similar predilection to cults, both the more radical Taghut people of the western realms and the eastern Madiri peoples who mingled with the Uthgerds during occupation and began to worship more of the mages than they did the nature they live in.

Holliander Magic Worship
Found in: Holliander Magocracy, Lutrillan Confederacy, East Daltray, United Emirates of the Madir
The Holliander are by far the most magic-forward worshiping people, having split many times doctrinally. Their clerics call not just from general teachings of how magic is a force that guides everyone, but to look at the mages. Holliander -for whom their culture, kingdom, and the tower are named-, Pravni, Nomiki and Ruk'nar are held in the highest regards, but they view each mage that is said to have inherited the towers as just as worthy to learn from, though lesser. Additionally, the more modern mages are worshiped as well, the most notable being Hirt and Daltray. Both of these mages are said to have taught and acted in the areas named after them, however while Daltray is believed to have lived and worked in the 7th century and that his acts are in a manner what led to the modern Daltray state, the mage Hirt in any other time but the 11th century would have been just another scholar. But, the Holliander who were centralizing their power did not like his teachings of freedom he had learned from the Bellowers (detailed later). So, they had him killed. The area formerly known as 'Mountain's Pass' in the Holliander tongue near overnight became known as Hirtland, the population therein that had adopted him as a living god had risen up in 1090CE along with much of the Daltray and the northern lands they held. Overall, the various religions springing from the Holliander including themselves do not worship distinct gods, merely the concepts of magic, Holliandrite itself, and the magi.

The Null, that which is not meant to be and yet is.
Found in: Daltray Freeholds
Despite their origins from the Holliander's religion, in the lands of the Daltray Freeholds there is not a god worshiped, nor mages sought for advice nor service. For the Daltray, they say, are forsaken by magic. This religion in explicitly antitheistic, directing the worship instead to Nothing. That Which Is Not. Their priests ward their robes with zinc metals, waving rods plated in zinc, statues depicting abstract concepts yet when viewed right depict creatures demarcate the border between them and the Magocracy, all plated in zinc. For they believe that zinc protects against magic and its grasp -though tests have shown little if any effect in quantities that would be feasible. This practice emerged in the 12th century after the Uthgerd Empire had taken over the lands of Ariadore and they were left alone, the local Daltrayan worship of magic dying out rapidly as the revolting Daltray government solidified into a functional peacetime government.

Lutrillan Adoptionism
The Lutrillans despite their prominence do not really hold any particularly unique views, instead adopting the practices of their neighbors, most notably practicing a localized variant of the Holliander and even Daltrayan magic worship with their own magi scholars filling in where more Holliander specific ones may lay.

Yilphai Nomadism/Elphai Warlordism
Found in: Practically everywhere a forest exists/Elphai Hegemony
The Elves of Ariadore divide themselves into Yilphai and Elphai, not by culture but by divergent ethnicities. The nomadic Yilphai, who wander the continent between sacred forests and the sedentary Elphai. Both cultures do not hold any gods up, instead turning to personal philosophy without a top-down mandate, the Yilphai who find themselves living upwards of two centuries developing a rich culture of debate honed by their exposure to all peoples, even the Daltray. Yet, the Elphai, who find themselves only living as long as a human, find themselves more bound by time and thus the desire for power. As such, the Elphai follow a warlord, who leads them on raids to build their wealth. What they say is what goes, and to describe it would take a book of law. The current warlord has mercifully turned swords into ploughshares under their pact with the Confederacy, so we may hope yet they reform.

Bellowers of Anarchy
Found in: The Bellowing Bay (Inside the Lutrillan Confederacy)
The Bellowing Bay has for many been the home of a peculiar lot. A loose association of city-states, only united to defend their freedom militarily. Led by peasants. Yet, despite this, they have survived. Their mythologized history is they were once ruled by noblemen, a tyrannical king even. This king was eventually killed and his kingdom fell into disarray. Just as the nobles were about to bring it back to order, it's said, the people rose up and killed their nobility, taking the reins of leadership and giving it back. Thus, the bay whose name is lost is now known as the Bellowing Bay, as the sounds of the peasants joy for freedom can be heard for miles its said. They worship magic in a manner similar to the Lutrillans, despite the noble tinge much of it has.

Illiandran Hearthkeepers
Found in: Free People of Illiandra, Holy Empire of the Rethnar
The Illiandran traditional faith has been suppressed inside the Rethnar realms, and to the Rethnar better for it. This religion is a highly personal one, with symbology being the hearths that keep the people warm over the harsh winters and the people who kept it before them, each family worshiping their own family and only their own family because of it. Generally this religion sees itself as monotheistic, after all they do not worship anything but Family, however personal worship tends to see each member of the family as demigods and worships as needed.

Holy Rethnar's Reformation
Found in: Holy Empire of the Rethnar, Sowka Princedoms, Lutrillan Confederacy, Uthgerd Empire
In the late 11th century and early 12th century, a prophet from Illiandra arose. He only claimed the name of the river that runs through the land known as Rethnar. He preached a message of denying the ancestor worship of the Illiandran ancestors, instead a deity which he claims is nameless however confusingly would call it Rethnar as well. Many outside Illiandra took it unseriously even if the people around the river fell under it, after all a prophet named Rethnar following the river Rethnar, preaching of a deity Rethnar? Preposterous. However, in a ceremony which shocked Illiandra, the prophet was drowned ritualistically in the river Rethnar at the source in the high mountains, his body said to have dissolved into the waters to become one with it. The crowds flocked to Rethnar's messages and the priests of Illiandra found themselves chafing. The population wanted their own priests of Rethnar, they no longer cared for the Hearthkeepers. The tides turned, Illiandra found itself in a civil war as the Order of the Hearth pledged itself to Rethnar. Illiandra was forced into submission. Rethnar was enshrined.

Cambeighan Legends
Found in: Allied Merchant Princes of Cambeigh, Daltray Freeholds, East Daltray, Lutrillan Confederacy, United Emirates of Madir, Republic of the Mayak'ana
Cambeigh is fairly similar to the rest, though notably does not feature magic worship. Instead, the peoples hold themselves to legends as things to look to for knowledge, the most well known outside being the Castrated King. For during the time of the Uthgerd Empire a man known as Alfonso Nizzola ruled not the Cambeighan merchants, but the Kingdom of the Isles. He enriched himself and his family, and spent many days in hedonistic debauchery of many kinds. The people in the capital rose up and apparently instead of executing the man, staged a coup and before installing a leader publicly had the king castrated and paraded. The exact historicity is unclear, as while the people clearly believe it happened as well as this king having been taken out in a coup, the castration is not well accounted for. Regardless, the moral many take is one that princes use to guide them: Do not let your desires impede on your rule.

And with that, the brief synopsis of the various nations are given. Any questions on specifics will be answered as best as I can, however I cannot guarantee much detail as well, I don't really have much real intent on worldbuilding out religions outside of what I need to make things interesting.

0 Comments
2025/02/05
01:10 UTC

1

COLOSSUS - Magic System: Roduno

Roduno (Kanuri for spirit + power) is the primary magic system of Colossus. When the Great Dragon Gaia would create her creatures, she found that every single one of them had an inner energy. This energy was the foundation of all creatures in Terros.

Roduno is an energy that gets its power from your very soul and your will. People learn how to channel this for various reasons. Keep in mind that Roduno can only be used by creatures with a soul, and of course the belief in themselves to pull it off.

How is Roduno learned? Throughout millennia, countless people were trying to learn it. Eventually they did. They taught their techniques to their children. People take the basic abilities and build off of them in creative ways. Training your body physically, using your Roduno frequently (think of treating it like a muscle) and practicing the various abilities is how someone can reach their full potential.

Basic Combat abilities

Flow - Users can channel their energy to a part of their body or weapon. This makes attacks hit harder than they normally do. Visually the fist or attacking end of a weapon will have a flame like appearance. A person with powerful Roduno can leave even more devastating attacks.

Forge: Users can channel energy to create an ethereal object. This object can then be used by the one who made it. An example: the warrior Augus Muerka produces javelins and a shield. Another example can be a fiery wall.

Hurl: A user can send out energy in a devastating fashion. It allows the user to hurt someone without even touching them. It could be something as simple as a shockwave or, in Yuri Veyldrick’s case, a brutal “air blade” that can chop through a Virtusai Knight’s armor like it wasn’t even there.

Obliterate: Transfer energy from a strike into a target to cause excruciating damage. An amazing method for fighting foes with armor. Has been seen working with or without contact.

Basic Perception Abilities

Predict: Observing enemy movements and behaviours carefully to predict next actions, and trajectories of attacks and projectiles. Advanced methods allow users to have a quick visual glimpse a few moments into the future. This future can be changed.

Spirit sensing: Sense the presence of others outside their line of sight by sensing their spirit, letting them see others when normally it would be impossible. Advanced methods allow for emotion sensing, where you can tell how others feel on the inside.

Emperor Abilities (INCOMPLETE)

The most powerful form of Roduno. Unlike other methods, this cannot be learned. It is seemingly only present in the very few with the ambition to reach the top.

Yield: User can produce a shockwave that dominates the will of others. It can tame or knock out wild animals. On the sentient races, it can cause the weak willed to freeze in fear and make the weaker faint.

Emperor’s Flow: Send energy through the environment, allowing the user to manipulate it. Examples include throwing items at someone without ever needing to pick it up.

Emperor’s Armor: Hardens the skin to be stronger than steel.

Miscellaneous abilities (INCOMPLETE)

Ascend: User can temporarily hover in the air to slow their descent. Achieved through Flow, channelling Roduno out of the body and into the air, creating a repelling force that decays. Eventually they will hit the ground, however.

3 Comments
2025/02/05
01:03 UTC

3

What do you think about real life religious themes used in world building?

My world is based on real life mythology and technology with a lot of inspirations from occultism, hermetism, and other legends

This idea came about after watching video from Mr. Mythos: "Evidence that YHWH was a Dragon", in which he gives a lot of interesting points AS description of biblical god yahweh.

So i was thinking of featuring 3 headed dragon yahweh in my worldbuilding (3 heads = Trinity - father, son and holy spirit)

But i'd feature him under different name (paralel universe sort of thing), but paralells would be quite obvious, so people will inevitably think about biblical god. what do you think about it? Would you consider it blashemous or something like that?

24 Comments
2025/02/05
00:55 UTC

0

How Many Worlds At Once Is Ideal?

I am postingg this again because itt does not appear on the subreddit for soome reason.

I have four worlds at the moment. I cannot help making new ones.

How many worlds at once is ideal? Will having muktiple wolrdbuilding projects detrimental for any of them? Should i ditch some of my worlds and focus on a single one?

10 Comments
2025/02/05
00:19 UTC

3

Pixel Art of a Lunarian, courtesy of u/atlas_sketch

18 Comments
2025/02/05
00:19 UTC

15

Deep inside Ging Gang Goolie land

2 Comments
2025/02/04
23:30 UTC

0

Is this choice for ethnicity okay?

So genuine question, making lore for a big RPG game that I’m developing with my fiance and I’ve been tossing and turning with how to go with a specific god, the god of water and death, my whole Idea was to base him off my sons own heritage being mixed with white and black but idk if that’s racist or not, just want to know if that’s not being racist or if it is, I asked my fiance and she said idk soooo, people of Reddit help me out here

9 Comments
2025/02/04
23:01 UTC

1

Effects of Large Shallow Sea at the Equator on Climate?

In the world I have created I've got a large (1.26 million km^2) Mediterranean-eqsue shallow sea at the Equator, formed from the submerged shelf of 2 diverging continents. The Planet is Earth like in Size and Spin. The Eastern entrance is 70km, and the Western entrance is broken up by several island chains, with the largest gaps being 420 and 450 km respectively.

For the purpose of Climate would this act effectively as a large bay and therefore not have relevant currents to climate or would it be large enough to do so?

0 Comments
2025/02/04
22:57 UTC

2

Effects of vast shallow sea at the Equator

In the world I have created I've got a large (1.26 million km^2) Mediterranean-eqsue shallow sea at the Equator, formed from the submerged shelf of 2 diverging continents. The Planet is Earth like in Size and Spin. The Eastern entrance is 70km, and the Western entrance is broken up by several island chains, with the largest gaps being 420 and 450 km respectively.

For the purpose of Climate would this act effectively as a large bay and therefore not have relevant currents to climate or would it be large enough to do so?

4 Comments
2025/02/04
22:54 UTC

9

Fictional City in a Realistic World (Not Fantasy) – How to Make It Believable?

Hey, writers!

In my novel, I want to create the feeling that the story takes place in the real world, but I don’t want to set it in my country or use existing cities. I’ve decided to invent a city, but I want it to feel realistic—like it could exist. This isn’t a fantasy setting; I want it to be grounded in reality.

How do you handle this in your stories? Do you use real places and countries, or do you create your own? If you invent a city, do you place it in an existing country, or do you make up a country as well?

I’m looking for ways to make my setting feel authentic without being tied to the rules of a real place. How do you handle details like culture, laws, and geography to make the story feel grounded but still give yourself creative freedom?

I’d love to hear your experiences and advice!

(Hope this doesn’t get removed!)

4 Comments
2025/02/04
22:17 UTC

4

Redesigning of Short Fantasy Races

https://preview.redd.it/q3q75lok27he1.png?width=1473&format=png&auto=webp&s=7f2e1e41cf3d169549ab9f8f56185f0be72be63d

I doodled out designs three classic fantasy races, based on how I would personally design them, while taking a few cues from speculative biology.

Dwarves are perhaps the most simple redesign here. Making them a 4 feet tall sapient species adapted to living in caves and tunnels, I added elements of subterranean animals and animals with night vision (I based their eyes on that of Cats, Wolves and Owls). Also, I based their beard/fur design on Hypertrichosis (aka Wolfman Syndrome), which is a condition that causes abnormal amount of hair growth on the face and body. For me, it's not enough for them to just have giant beards; they have to be COVERED in beard.

Gnomes are kind of the most challenging here. I wanted them to be the smallest (1.5 feet tall) race here and to truly be based on Gnomes as they originally described as Renaissance alchemist, Paracelsus. As they are said to be able to move through the Earth like humans through Air, it's obvious they'd be based off of burrowing mammals. So I took inspiration from burrowing animals like moles and other rodents, along with other speculative biology pieces about fantasy creatures and burrowing human species, and I came up with this: a sapient gopher/groundhog/hamster thing dressed like David the Gnome.

Halflings are initially easy to tackle. They're a species of Humans, only 3ft tall ( half the height of normal Humans ) because of island dwarfism, and retaining features of earlier primates, being larger ears, larger hands and larger, more prehensile feet, both are covered in hair. (The problem now if maybe I made their hands and feet TOO big, and needs to be redone...)

What do you guys think?

3 Comments
2025/02/04
21:59 UTC

0

How do I make a faction

Sooooo. I really dove deep into trench crusade. My World was similar but Ive never heard of Trench Crusade until like 2 Months ago. Now my Problem is, that I really like the Sultanate of the Iron Wall and everything but I don’t want to copy it… because it feels a bit wrong. I don’t mean wrong in a moral way but in a oringinality kind if way if u get what I mean. So what can I change or do different. What are the core pillars that make a faction a faction. Because I could work on changing the different Pillars slightly so it has a touch of my own.

Thanks in advance and sorry for my english here. Im no native speaker

1 Comment
2025/02/04
21:57 UTC

1

Brainstorming: Body types for non-human (orc, ogre, elf, troll etc) races in your world

I'm looking for some ideas on body types, so they're not all the same. It feels very copy and paste if they're meant to be similar heights and taller than humans.

For me, trolls would have longer legs and a shorter torso, willowy looking, possibly 'triangular' body type. Not hunched over as my ogres are.

I know elves can vary, tall high elves or short ones that are prisoners in the north, forced to work 365 days of the year and produce toys to spoiled brats; their jailor is the fat man with the white beard.

I've provided a visualisation link, where I have edited 'triangle', to make it more triangular; their ribcage be narrow and therefore shoulders would be shorter, their hips wider. They'd have to be long/range warriors, using short bows, crossbows, blowpipes, throwing knives, daggers, skilled in lassoing.

https://imgur.com/a/WIhqdZq

Have fun with this!

2 Comments
2025/02/04
21:10 UTC

4

what are the rules / boundaries on historic fiction and religion?

This is a vague question as you maybe looking for answers from your experience.

Let's say you change a history or religion you change a specific history or teaching; when does it makes 'it enhances the story and make sense'

Or is this a case-by-case basis as too many factors

  • like yes makes a story good but at the expense of others,
  • or maybe it enhances the story that the people affected are like sure you changed it or suck but overall the media was really good so let you pass.
  • or is it based on their culture on how well they take it and their boundaries who are emotionally attached to the history are ok with it
  • is it a better ask forgiveness then permission type of thing, as literally don't know how they will react until you try? yes sounds like an asshole but I do acknowledge that sanitizing the media does make it boring sometimes, like the quote goes sometimes 'better to get a reaction then no reaction' in terms of publicity and profitability.
  • Is it more like a probability curve like yes probably 10% of that group will hate this but 90 % will be ok with it so worth it?
  • do people understand when something is fiction or not?

Yes these maybe an awkward and offensive topic, but that's why I'm asking as want to hear from other's experiences

2 Comments
2025/02/04
20:38 UTC

21

How do hybrids work in your world if you have them?

Many Fantasy worlds have hybrids between some of species. U know, half-elves, half-orcs etc. If your world has them, answer these questions:

  1. Are hybrids common in your world?
  2. Can they be born in natural way? Or do people need magic to give life to them?
  3. Did any hybrid had a major way in your world?
35 Comments
2025/02/04
20:31 UTC

3

A literal space ocean (ocean floating in space). Sci-fi science behind it's existence.

I am working on a space sci-fi story. I then thought of a unique idea. A space ocean. Not a metaphorical space ocean to describe the vast empty vacuum of space, but literal.

In my head, I picture a galaxy sized ocean of water. Within it are hundreds of thousands of sand planets with coral reefs and sea plants the size of trees and skyscrapers. Also, there'd be sea mountains the size of Jupiter to serve as the deep abyss for more deep sea life. Ocean creatures in the centrillions will be floating everywhere. Creatures will be sized of micro-organisms to planet sized sea monsters will be providing sustenance or horrifying dangers. Alien merfolk will be swimming through light years will have space ocean ports to survive long bouts of travel.

My story will feature a crew on a galleon class starship that is built to be more submarine than starship to survive in the space ocean.

So I would like to ask how would this galaxy be feasible to exist? Any ideas you all can give me.

9 Comments
2025/02/04
20:03 UTC

9

Some creatures from the aboveground lakes of Ra!

3 Comments
2025/02/04
19:44 UTC

18

How do you make Functioning Cat Ears on Sci-Fi Helmets?

Straight to the point, I’m designing armor for a silly cat-FPS project, and need help figuring out the ears. I want them to be functional and mobile like cat ears, while still providing protection to the wearer.

https://media.discordapp.net/attachments/610466079713656833/1336411374192033852/IMG_5304.jpg?ex=67a3b594&is=67a26414&hm=5aa878ce5cddedffb2cad39204c15fec6503b9c85d11470661f1bed471c410e7&

8 Comments
2025/02/04
19:32 UTC

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