/r/Sierra
The Subreddit dedicated to the historical Sierra On-Line, Inc, Sierra Entertainment, and the modern Activision Sierra!
Sierra was founded in 1979 by Ken and Roberta Williams, and is widely known for its AGI and SCI adventure games produced throughout the 80's and 90's.
The modern Sierra is a division of Activision responsible for producing indie titles, including King's Quest (2015).
Check out their website here: http://www.sierragames.com/
/r/Sierra
I recently found a bunch of my old Sierra games and they are in really good to mint condition....I was wondering what everyone does to protect the boxes and game....I know baseball and comics have hard cases...and Nintendo and other games have hard cases...do they make any cases that would fit, say...Hero's Quest, Gold Rush, and Space Quest type game.
It was a really long day at work. I went home, made dinner, and finally sat down at my computer around 11:30 PM. I've got just enough mental energy to solve a few adventure game puzzles before bed.
I had just boarded the sub and started in my cabin. To my amusement, I found out what happens when you flush a toilet underwater while the pressure tanks are full. Then I left my room and was led to the CONTROL PANEL.
Dear Lord. I sigh and open up my PDF of the manual. The control panel has THIRTY-THREE SEPERATE COMPONENTS. The list of components in the manual is FOUR PAGES LONG.
I... I don't think I can do this tonight. This feels like a Thanksgiving weekend project.
I'm in Tahiti and I'm having a good time. I played some volleyball, I saved a life, I did some incredibly white dancing with a pretty girl and she invites me back to her place. Why is this game disliked so much?
She tearfully tells me that she lost her earring on the beach, and would be so grateful if I could find it.
OK. I leave the room and spend about 30 minutes scanning every pixel in every area of the beach. I check the hint book. Oops, I forgot that it's 1988. I'm supposed to IGNORE her request and KISS GIRL eight times. Romance, Jim Walls style!
OK, the game's back on track. It turns out that making sweet, sweet love causes the earring to suddenly exist, and I find microfilm inside. Intriguing! I explore my own room and find a phone number for General Braxton; maybe I should call him and tell him about the microfilm?
He's not home. I check the hint book. I walk to the hotel and buy a newspaper. Global intrigue! I walk back to my room and call Braxton.
He's not home. I check the hint book. I walk to the hotel lobby. The receptionist says Braxton called and left a message. Great! I walk back to my room and call Braxton.
He's not home. I check the hint book. I walk to the hotel lobby and type GET MESSAGE. The receptionist says, "What message?" I wait. The receptionist says Braxton called and left a message. GET MESSAGE. Guess what, Braxton wants me to call him IMMEDIATELY. I walk back to my room and call Braxton.
Braxton: "Where have you been?? We've been trying to find you all day!!"
It might be the most down-to-earth, straightforward adventure game I've played, and because of that, I was constantly stuck.
Let’s start with the subject matter. Most adventure games I’ve played tend to either lean into fantasy (King’s Quest) or comedy (Leisure Suit Larry). Even the more mature and serious stories have a touch of the fantastical (Gabriel Knight). I recently played Whispers of a Machine, where you play a homicide detective investigating a series of murders… in a post apocalyptic future where AI is banned. I don’t think I’ve ever played a game where you’re just a cop investigating a murder. I heard that Al Lowe was brought in to punch up the script for the original Police Quest which resulted in some pretty goofy moments, but I don’t think that happened here. I think the lack of tampering helped the game become what it wanted to be; a very earnest story about living the daily life of a cop.
The puzzles are also very straightforward and logical. There’s no moon logic here; at no point will you have to drug a guard with a donut laced with NyQuil. The guard won’t talk to you? Show him your badge! The clerk won’t give you the keys to a motel room? Get a search warrant! The puzzles are so grounded that I was constantly getting stuck and my adventure game instincts weren’t helping. For example, you need to call your girlfriend, but you don’t know the number. Did your character write it down somewhere? No, you have to dial 411 and ask information for the number (which probably felt much more intuitive in 1988). Every time I looked in the Clue Book for a nudge forward, I said to myself, “oh yeah, I guess that makes sense.” The game doesn’t go out of its way to signpost what to do next, either. If you type “LOOK” inside your car, it won’t tell you about the glovebox and the keys in the ignition; you have to intuit that, logically, there would be keys and a glovebox and they’re probably going to be important.
…Did I mention how grounded the game was? I kept joking about it with my brother. “In THIS puzzle, you have to take your girlfriend to a reasonably priced restaurant! In THIS puzzle, you have to call your boss to arrange a cost-efficient commuter flight to the next town over!”
Overall, I enjoyed it more than I thought I would. It had a solid, well written story (much better than, say, Leisure Suit Larry 2). The music was also pretty good and helped ramp up dramatic moments. You won’t be solving a grand conspiracy; you’re just a cop with a job to do.
My SCI ranking so far:
Next game on the list is Codename: Iceman. Anyway, I’m late to work.
My 8 year old son has become obsessed with Space Quest lately. 3 mostly and I was wondering if anyone had the ability or knew some way to get an Aluminum Mallard toy. I would pay and be very appreciative. Thank you!
Right off the bat, this isn't going to be straight-forward, the audio is kind of broken right now and requires some programming knowledge.
Requirements:
https://github.com/BehindTimes/RiseOfDragonAudioCopy/releases/download/V2/RoDAudioExt.zip
Time to edit ScummVM:
Just search for the lines around where I added comments (add change).
Then just build ScummVM, add Rise of the Dragon, and play, and you should now have SegaCD voices added to the game.
What remains to be done:
While this isn't ready for primetime, it will be necessary to get some help to understand what audio and scripts need to be modified.
Demonstration: https://www.twitch.tv/videos/2310555703
I warmly remember the soundtrack. Strange but intriguing game. I wonder if it holds up as an adult.
📅 Happy 25th anniversary to Gabriel Knight 3: Blood of the Sacred, Blood of the Damned!
💾 Gabriel Knight 3 was released on November 19th, 1999!
Check out my conversation with the game's writer, Jane Jensen, which was recorded earlier this year:
https://www.youtube.com/watch?v=gPkSH5umZoA&feature=youtu.be
Hi, while I enjoyed many Lucasart games, I was never into Sierra games.
I HIGHLY dislike timed puzzles, zombie states/dead ends and the overall cryptic nature of the games.
That said, I'm willing to give a try to games without those elements.
So, are there any games you can recommend? It can be remaster/remake or fangame.
EDIT
Thanks for the recommendations.
To clarify, by point and click games I mean point and click, not using arrows to move and typing to act.
From what I've seen, Space Quest 5-6 and KQ remakes would be good to try. There's also a remake of Gabriel Knight; I've heard it doesn't have any dead ends, but to be honest, that low-quality 3D art style put me off.
Can anyone confirm that the KQ1-4 remakes are the games I'm looking for? Which one is the best to start with, and are they good games?
I like it, but it feels like a weird experiment where they took all of the worst elements of adventure games (timed events, hidden goals, dead ends, long, unskippable cutscenes) and made a game out of it. And it works!... kind of.
First of all, this is easily the least "skeevy" LSL game; there are no girls to seduce, instead, Larry accidentally gets some top-secret, unspecified plans hidden in an "onklunk", resulting in both KGB agents and the evil villain's henchwomen to hunt Larry down. Larry never discovers the plans, we're never told why the plans are important, Larry never really discovers that he's being hunted or why, and the whole plot comes to a screeching halt when he accidentally breaks the onklunk, rendering everything about it pointless anyway.
Now onto the intesting things; almost every part of the game is on a secret timer with an unspecified goal, and if you fail to meet that goal, you die. For example, early on, you get free reign to explore a cruise ship, and after about 15 minutes, night falls and a crazy BDSM woman ties you to the bed and you die. Your goal is to escape the ship in a lifeboat before the timer runs out, but you'd never know that unless you die at least once.
There is a rather prolonged puzzle on a resort isle where you have to sneak by KGB agents. If you grow out your hair to look like a woman, they catch you because women don't wear leisure suits. If you grow your hair AND wear a bikini, they catch you because you're too flat chested. If you grow your hair AND wear a bikini AND pad your bra, they catch you because you're legs are too hairy. You have grow your hair AND wear a bikini AND pad your bra AND get a brazillian wax, and the only way you would know what to do is by trying and dying EVERY SINGLE TIME.
So why is this NOT the worst adventure game every made? Because the story and humor plays into it. You're SUPPOSED to try and die, and the narrator usually drops you a hint about your goal right after you die horribly. There's a point where you have to find a bobby pin in a plate of food, and the only way you know that is by eating the food and choking to death, and the game acknowledges it, mentioning that you probably died eating it in a past life. It gives the game a Groundhog Day feeling, as if Larry himself is aware he's dying over and over again and making decisions accordingly.
Next game on the list is Police Quest II. Anyway, I'm late to work.
Love this game! Although I did have a little fun with the ending - I answered literally every question wrong, just to get the bad ending. Interested to note that it kept saying "the dagger was still missing", considering I found the dagger, and had it in my inventory, and it was stated during the coroner's inquest that I found the dagger. In the end narrative, it talked about how the dagger went missing for a few years, then showed up covered in blood elsewhere. Very strange little plot hole.
Still a fun game!
In Star Wars Rogue One, the system they use to retrieve the cartridge of the Death Star plans is the same system you get from the beginning of Space Quest One.
It's a vertical slash horizontal claw that reaches for what you're accessing. Same as SQ1.
I loved playing KQ1 (the vga version) when I was a kid. I spent sooo long trying any possible way to get past the granite boulder in the cave. Never got any further. It wasn't until decades later I looked it up online you're supposed to go down the well to the other side of the cave.
Same with KQ3, I had no idea you were supposed to hide the ingredients you collect under your bed. The games were brutal, and there was no internet to look up what to do. Anyone else have similar experiences?
I understand that licensing might have limited the SODA usage to US only, but that doesn't explain why outside the USA they used multiple different names. I have spoken to the developer, he has no idea. He didn't even know they'd done this.