/r/lucasarts
A place for fans of classic LucasArts games; from story theories, gameplay thoughts, let’s plays, guides and advice, all sorts of discussion is invited and welcomed!
This is a forum for all fans of games made by LucasArts, with a particular focus on their classic titles. From Monkey Island to Sam & Max, and many more.
So come aboard and discuss your favourite games, or share let’s play and guides, or even post your own fan creations.
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/r/lucasarts
While some fans bicker, though certainly less so now than at the time of the game's release, about whether the exaggerated art style that Ahern, Tiller, and the rest of the art team came up with is true to the previous games ,what fewer arguments are inspired by is how well it works. The heavily stylized, cartoony backgrounds and character designs feel like a sensible progression given the flowering of technology while the series was in moratorium and hardly prevents the game from getting dark or moody when necessary; indeed, the game has a wonderful atmosphere and some of the "heaviest" moments of the entire series, which is just as known for being lighthearted.
The Curse of Monkey Island is by far the funniest game in the series to me and though this has a lot to do with the writing, it’s undoubtedly helped by Dominic Armato’s voice acting. He just is Guybrush and he makes the character relentlessly likable by making even the most obvious gags feel fresh. And we get to meet Murray the demonic skull! https://youtu.be/TnRazzJFcHk
Thought you could be interested:
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/AlGurbishInNickItAndRun
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/AdventureTheInsideJob
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FateOfMonkeyIsland
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/NightOfTheHermit
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MI2LeChucksRevenge
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheTreasureOfDrunkIsland
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MonkeyIslandTheDevilsTriangle
I just stumbled upon an old review of Loom in a vintage gaming magazine, and they mention that the hardest difficulty will add a bonus scene to the ending cutscene. However, I did not find any info when googling about it. Does anyone know if it's true or have seen it? I love the game but maybe don't need to replay it a third time if it's just for one more line of text or something.
Wondering if they might have had to cut the extra ending from the release version. Floppy space was precious back then...
I’m so excited to finally visit the real life place 30 years after playing the game!! What a childhood dream come true!
I wanted to reference something but I can't remember where it's from. My memory tells me it was from an interview with one of the game designers that worked at LucasArts. They said something about that one of their rules for designing dialogue was to never have more then X amount of lines before requiring some input from the player.
Does this sound familiar to anyone? Do you know where it's from? Can you link it?
So I recently got the X-Wing, Tie Fighter, and X-Wing vs. TIE Fighter games on steam. Only fired up tie fighter so far but I'm having a problem with controls...
I have a hotas setup for other games, a VKB mcg stick, VKB stecs throttle...and more, bit through the windows game controller menu I can use the stick in game for flight control. And the VKB software allows me to assign button/switch presses on the stick and throttle to keyboard keys.
Everything worked fine through the training course and mission simulator levels. But now that I'm on the campaign and only two missions in, I'm loosing complete control at varying points in the level. Everything dies, even regular keyboard commands.
Anyone who has the steam version of the game experience anything like this? Is it a game issue, or possibly a control binding issue?