/r/Wingcommander
The subreddit for all things Wing Commander.
/r/Wingcommander
I have a CD-ROM copy of wing commander privateer and want to run it on pc's disk drive but all that appears is this:
I have blueprints of Raptor, Rapier, Hornet, Scimitar that I want to sell. Does anyone know where I can sell thees or is anyone interested?
OK so I'm fumbling my way through this game. I managed to find a couple combat missions near where I started the game xxn-1927. But I now see a lot of missions going to new Detroit. I have a jump drive, and I can travel to na lv points fine. Soni travel to the navy point that says jump to new Detroit. Now what? I flew into the spinning bubble, and the manual said to press j, but when I do that it just brings up the map again, and if I select new Detroit, nothing happens it doesn't actually select it and says my nav point is near.
Please someone help me I want to experience this game.
As the title says... just thought to check in and see how all old folks who also enjoyed WC from the late 90s early 2000s are doing yet the channel does not appear to exist in any form.
https://dosbox-staging.github.io/releases/release-notes/0.81.1/
https://dosbox-staging.github.io/getting-started/introduction/
https://github.com/dosbox-staging/dosbox-staging/issues/new/choose for creating bug reports.
The release fixes the following 0.81.0 regressions:
Regression fixes
Fix Wing Commander 3 videos and cutscenes appearing height-doubled.
Introduce
vga_render_per_scanline = off
workaround to fix the crash-at-startup regression in Deus, Ishar 3, Robinson’s Requiem, and Time Warriors.
Fix the Tandy version of Impossible Mission II crashing at startup.
Fix regression in Tyrian where pressing the arrow keys get registered twice in menus.
Fix starting In Extremis resulting in a black screen.
Fix wrong colours in Spell It Plus! (needs
machine = svga_paradise
).
Fix wrong colours and garbled graphics in Spong and Exobius.
Fix squashed video output in the text mode game Indenture.
Fix the DOSBox Staging window gaining focus on every emulated video mode change.
Fix crash when exiting DOSBox Staging while in fullscreen mode on macOS and Linux.
Fix not being able to disable OPL emulation with
oplmode = none
.
Enhancements and fixes
We’ve also backported a number of enhancements and fixes for long-standing issues:
Introduce
vmem_delay = on
to help with flickering graphics and speed issues in Hercules, CGA, EGA, and early VGA games. This has proven to improve compatibility with Future Wars, Operation Stealth, Quest for Glory II, Hostages, The Gold of the Aztecs, Crazy Brix, Corncob Deluxe, and Corncob 3-D so far.
Improve support for multiple joysticks/game controllers (the mapper could behave erratically if you had more than one controller connected).
Emulate a memory-expanded PCjr machine more faithfully. This improves game compatibility; for example, Space Quest (v1.0x and v2.2) and King’s Quest (1986 PCjr DOS version) now work instead of hanging the emulator.
CD Audio is no longer muted in certain parts of Time Warriors and Alpha Storm.
The batch file installer of Alpha Storm no longer fails.
Forcing single scanning via crt-auto-arcade should now work with more programs.
Fix various VGA double scanning related edge cases in demoscene productions.
Detecting “repurposed” EGA video modes with 18-bit VGA DAC colours has been made more robust when using the crt-auto shader (should result in a double-scanned VGA shader being picked).
Spanish and Brazilian Portuguese translations have been added, and most of the other translations have been updated.
VGA double scanning fixes & improvements
Option to emulate video memory access delays
Option for legacy VGA rendering
Option for legacy palette behaviour
Tandy graphics fixes
Other fixes
Implement seeking in MSCDEX
Fix not being able to disable OPL emulation
Other fixes:
Fixed crash when output filter cutoff frequencies are not below half the sample rate (e.g., by setting rate = 11025
and sbtype = sbpro1
which selects a 8 kHz low-pass filter by default).
Fixed FluidSynth and MT-32 crashing the emulator when the host sample rate is set to 8000 Hz.
Fixed a keyboard handling regression in Tyrian where pressing the arrow keys get registered twice, making the menus very hard to use.
Fixed a keyboard handling regression in In Extremis where starting the game only resulted in a black screen.
Fixed various problems in the mapper when using more than a single game controller (e.g., with two joysticks connected, mapping the controls of the first joystick could randomly target the mappings of the second one and vice versa).
Fixed obscure regression where the timed = on
joystick setting messed up the available free memory reported by the FreeDOS MEM.EXE command.
Improved expanded PCjr emulation
DOS shell improvements:
Fixed a bug that caused the batch file installer of Alpha Storm to fail.
The help text of the IMGMOUNT
command now mentions the very handy wildcard mounting option. E.g., you can use the IMGMOUNT A floppy*.img -t floppy
command to mount multiple floppy images, then cycle between them with Ctrl+F4 at runtime (Cmd+F4 on macOS).
The LOADFIX
command’s help text is more complete now (some options were not documented previously).
When a batch file was being instantiated, the echo state from the parent was not being transferred correctly if the parent was another batch file.
Spanish and Brazilian Portuguese translations have been added.
Updates to the Dutch, German, and Polish translations.
Attempting to change unchangeable settings via the CONFIG command at runtime is no longer silently accepted (without doing anything) but an error is raised instead.
Unknown command-line switches starting with dashes are now ignored and a warning is logged—DOSBox Staging will not try to execute them anymore. As a side effect, the current working directory was mounted as the C drive, which led to very non-intuitive behaviour.
The Windows installer now creates a Start Menu shortcut to launch DOSBox Staging without showing the console window (DOSBox Staging (no console window) menu item).
The Windows installer no longer starts DOSBox Staging automatically when the installation is completed.
Most config settings are now correctly reverted to their defaults when an invalid value is set, and their values are kept in sync with the active setting.
I spent a few weeks making this (in survival). I hope yall enjoy!
OKay check this out. I uploaded my WC Raptor Blueprint into ChatGPT 4 and it spewed out the following. Cool huh?
This blueprint provides a detailed look at the Raptor heavy fighter from the original "Wing Commander" game. Let's go through the specifications as indicated on the blueprint:
Ship's Weapons:
Ship's Armor:
Additional Systems and Armaments:
This detailed schematic shows the Raptor's design and capabilities, which align with the operational profile of a heavy fighter capable of engaging a wide range of targets, from enemy fighters to capital ships. The Raptor's armament, including neutron guns and various missiles, indicates its versatility and firepower, while the armor thickness suggests it's built to sustain damage and continue fighting. The presence of sophisticated systems like tracking sensors and a shield generator demonstrate its advanced technology, making it a formidable ship within the Wing Commander universe.
What, if any, are the differences between the DOS and Windows versions of Wing Commander 4?
Some of the greatest games of all time!
This was something I found at a thrift store in Los Angeles around 2003 or so. It was VHS with a hand-written label. When I played it, it was obviously a dub, but at the same time it wasn't a rip of the game. It was shot on pretty clear video, it was more or less TV quality, and there was no pixelation. And it was basically the all of the cutscenes edited back-to-back
Has anyone heard of this? I'm guessing it something made internally, maybe given to the actors?
I own all of the games via EA/Origin, so I'm imagining it involves DOSbox, anyway. However, even opening these games that way feels "off" to me - there's more choppiness than I ever recall there being, but maybe that's rose-colored glasses talking.
When I was growing up, I preferred playing on PC, but loved my Sega CD version pretty much for the voice acting. Not that the voice acting was *great*, but I felt like it was charming.
Speaking of playing on PC, I had a friend who made this fun because he had a big ol' joystick (um) at his house and it was even more fun to play that way.
I guess my questions are:
- Are there effective ways to fine-tune it? Any specific setups that people have found work best?
- Are there any modern peripherals that are compatible? Can I use a *set* of modern peripherals to play well? I just posted to r/EliteDangerous asking for product recommendations and am wondering if there is any way to get a whole set of joysticks/throttles/whatever working with some of my childhood favorite games.
- Is there any such thing as a voice pack for a PC version, or am I just better off emulating with the Sega CD version?
I’m playing the two Wing Commander games on the Super Nintendo Entertainment System and I can’t seem to eject. I’ve looked up manuals for the games and the combination is Left Right Select Start but this does nothing in game. Any ideas?
For fun I've been playing the first Wing Commander game and also streaming it. As you can see from the video I am God awful at it. What are some good tips?
I've played so many of the Wing Commander games over and over. I have a 386 in my bedroom to play WC games only. Yet I've never played though WC4. Well, now I have. Great story, amazing multi choice ending. This game really is the pinnacle of what FMV multi-choice endings has to offer. Tex Muphy has nothing on this.
My only complaint is Chris Roberts Alfred Hitchcock level self insertion at the end. Did I say complaint? I mean awesomeness.
Does Chris cameo in any other games?
Were starship models ever made?