/r/questforglory

Photograph via snooOG

Discussion on Quest for Glory, and the new project Hero-U

Discussion on Quest for Glory, and the new project Hero-U

/r/questforglory

1,591 Subscribers

14

Hidden Secret (Quest for Glory V - 2.0)

8 Comments
2024/10/25
16:20 UTC

15

"IS IT FURTHER TO SHAPEIR, OR BY CAMEL?" Gargoyle question meaning

I'm working on a Quest for Glory project and was going through the different questions that the gargoyle asks using the transcript (EGA) and realized that I either never encountered or thought through this question before. I considered it being an "appear" joke, but the wording is wrong with the "by camel" rather than "with camel." This seems like the place to ask what your thoughts are!

8 Comments
2024/10/20
21:13 UTC

11

Anyone here played Baldur's Gate 3?

So quest for glory games were my first rpg series. Since then, I've played hundreds of rpg with the latest being baldur's gate 3. Saw hero u the other day and downloaded. I just couldnt get into it. After playing games like the witcher series, baldur's gate etc. With the game isnt a direct sequel to quest for glory, i dont feel any nostagia for it.

12 Comments
2024/10/18
18:19 UTC

10

Thief stealing the vase in QFG1 (VGA)

Is there some reason why a thief character sets the vase down on the floor before putting it inside your pack?

Considering, say, the Leopardmen's drum that you take from the Laibon in QFG III. I can imagine it being nearly as big as the vase, or at least awkwardly shaped, but you can just put it right in your pack.

15 Comments
2024/10/18
12:04 UTC

26

Erasmus's house

Am I remembering this wrong? I seem to recall one time when I was playing QFG1 (VGA) in the past, I kept telling Erasmus that I already knew/had heard of every joke he tried to tell. He got annoyed and kicked me out of his house (sent me back to the base of the mountain). Does this happen or am I imagining it? I tried this for fun the other day, but it did not happen.

16 Comments
2024/10/14
14:22 UTC

12

Dragon in V flying away to a game over before it can be defeated.

So I've finally got to the end of the fifth game, but there's a problem. I've restored the pillars with the help of Gort and Toro, I've given the latter the Axe, I really don't want to sacrifice anyone as I am playing as a Paladin.

But even after taking half damage from everyone, the dragon seems to just fly off to a game over.

After the fifth time this happened I had to resort to the scant guides that exist online, they all tell me that at half health the dragon retreats to the forest and we can follow it, but this doesn't happen.

I'm playing a hybrid strength magic build so maybe my damage output is too low?

What am I doing wrong?

edit: I finally beat it! I had to turn the difficulty down and heal my companions a lot, battle a lot of RNG, but I did it! Thank you all.

What a journey it has been, playing through the series again and finally finishing the last game properly for the first time. I love them all, despite any flaws.

37 Comments
2024/10/13
14:51 UTC

30

Eranas Pool Quest Glory 3 guitar cover

Recorded this one earlier this year. Re-recorded a couple months ago to fix an audio issue. Hope you guys enjoy it.

4 Comments
2024/10/13
11:45 UTC

66

So I played QFG 1-4 for the first time...

I'm a total Sierra newbie and came across this series. I was totally fascinated from the concept to transfer your hero from game to game and building up his skills so I gave it a try. I just finished Shadows of Darkness a few days ago and thought I share my experiences with the series.

QFG 1 (VGA): My first experience with the genre but it wasn't too hard to get used to. I started as a thief with a bit of magic (usually my go-to pick in an RPG). I really liked the charming scenario (especially as a german native speaker). It was sometimes very cryptic but I enjoyed figuring it all out. Also I learned the lesson to save often the hard way lol. Overall very good - 9/10

QFG 2 (AGD-Remake): I immediately enjoyed the scenario in the desert and the city. The thievery was even better than in the first game and the characters were very likeable. The combat system was also better, although still not very good. But I enjoyed it nonetheless. It was also a welcome change of pace that the story progresses naturally throughout the days. There was more than enough time to grind and explore the city and the desert of Shapir. I had to print out a map otherwise I would have got lost. IMO a nearly perfect game - it only dragged a bit in the middle. Still 10/10

QFG 3: This game was a mixed bag for me. The savannah (especially the mother of the world) was a feast to the eye and the culture of Tarna was fascinating. The story was also quite straight forward but in a good way. Downside was that there wasn't really much to do with my thief and the combat was pretty bad too. The endgame was also very sudden. But it was still enjoyable for me because of the setting - 7/10

QFG 4: As a fan of classic horror and horror in general I really enjoyed the scenario and the characters. The soundtrack was also the best so far. Thievery was a little on the short end (man was it hard to find the guild...) but it was better than 3. The combat system was strange but I fixed that by switching to auto. Overall I had my problems with the story. At first I thought I must figure a way out of Mordawia or find out who brought me here in the first place but that questions faded away quickly. You just happen to solve quests along the way and then get the answers toward the end. But the endgame was very epic (lovecraft yeah) and the experience was all around very good thanks to the excellent atmosphere and the horror setting - 8/10

QFG 5: To be honest I really don't like the artstyle of this one. I gave it a go anyway but after 2 hours I just couldn't get into the game. The sound effects in the item menu annoyed me to hell and it controlled so stiff. The random cameos were very bland to me too. Also in terms of antagonists it is a step back. We had the brigands and a wicked witch, then an evil wizard trying to summon a mad djinn followed by a cunning demon with an army and a lovecraftian horror-being. And now there is this generic dragon? Maybe I finish this game in the future but I think I'll replay 1-4 with a magic user this time instead.

Anyway, thanks for reading!

39 Comments
2024/10/07
09:17 UTC

37

Guitar Cover Quest for Glory Hermits Cave

My acoustic guitar cover of the music from Enry the hermits cave in Quest for Glory 1. Hope you guys enjoy it.

1 Comment
2024/10/04
14:01 UTC

59

Is it worth it to play through Quest for Glory V?

I spent hours, maybe even weeks of my life in total playing through the first four games when I was younger! It's easily my favourite video game franchise of all time, even as someone who grew up alongside modern games too. I owned the 5th game as well, but I was never able to get into it, due to the jarring difference in artstyle and gameplay. At the same time, it's the true ending for the series that was always intended, and I feel that I miss out a lot by not knowing exactly how the Hero's final Chapter plays out (especially with all the recurring characters it has). So, a question to everyone who did play it, is it worth my time?

55 Comments
2024/09/07
07:02 UTC

59

QFG IV

This game got it's claws into me when I was 5 or 6. I wasn't good enough to finish it, or configure my PC to get around the numerous crashes and bugs. Still, I played it all the time. Just the combination of music, setting, voice acting blew me away.

Anyways, I went back to this game time and time again over the years until I beat it a few years back when I saw it was on GoG and mostly had all the bugs fixed.

I love this game so much. I'm sad that there will never be another QFG. For me this is a top 5 game, probably #1 because of how it shaped my childhood and got me into video games. Anyone else have this game in their top 5?

34 Comments
2024/08/13
17:21 UTC

52

Using QFG4, Shadows of Darkness, as the basis of a DnD campaign

Hey all,

Not sure how many DMs float through this reddit, but I thought I'd share my experience. I know someone posted something similar a long, long time ago, but I figured a different group, different DM, etc. might be good!

My group is made of a couple seasoned players and first-time players, so there have been a lot of kinks to work out that are not related to the story/campaign. And it is my first time as a DM (and I haven't played since 2.5 rules!). But, barring a number of challenges that come with not being in the know, this has been an incredible campaign. Especially with Shadows of Darkness, the world and characters are so well crafted and developed, it has been a joy to reveal this world to the players. We just had our 6th meeting--thus far, they've escaped the cave, met Katrina, made it to town to be sized up by the burgomeister, explored much of the town (they missed the thieves' guild... I'm hoping I can develop some reason for them to re-enter the adventurer's guild to find it. They found the set of thief marks after climbing the grappling hook, but didn't know what to do with them), crashed Dr. Cranium's laboratory, heard Erana's voice through the staff, robbed Nikolai on the pretense of making him a meal and cleaning his house, and now they're in the monastery.

Some things I've discovered so far trying to make this into a DnD campaign:

  1. Mordavia is not a big town, and aside from the general store, there isn't much to buy or loot that a group of adventurers will be interested in. I'm finding I have to be clever in creating rewards for party members.

  2. Mordavia doesn't have much racial diversity. I've played around with some of the characters, making Dmitri a dwarf, Igor a halfling, etc.

  3. I've had to get a little creative in making "dungeons." By example: the cave is a proper dungeon. It has rooms with encounters (one can add a couple enemies, like skeletons before leaving the bone room, etc.), and it feels like a dungeon. Like, in the pit room, one of the less physically adept characters fell into the pit, and the fighter had to go down and rescue her from the tentacle beast (I made it a carrion crawler) while the rest of the party fought off a bunch of giant rats. Everyone felt the pressure, and it felt like a true DnD moment. These "dungeons" are few and far between in Mordavia, instead being a lot of single rooms with puzzles to solve. So I've extended the monastery into a bigger dungeon, adding a room where they were doing otherworldly experiments, a worship hall where they had to sneak past some chernovy in a meditative trance, a garden where the monks might have been growing herbs and components for rituals, a preacher's office, a summoning room where they might try to get in touch with the dark one, etc.

  4. Instead of rolling to solve puzzles, I've been making the players actually solve them. There's a xylophone app that I downloaded on my tablet, for instance, and the players had to listen to some bells that I recorded and play it back via the tablet to get into Cranium's laboratory. There's a also an website that can generate slide puzzles based on a picture you feed it (also for Cranium's lab). FYI, 4x4 was too tough and took them almost half an hour to do--shoot for 3x3 so as to not slow the game down too much, if that's how you want to do it!

  5. There are plenty of ways to solve a problem. So they want to cast darkness on Hector the Hexapus so he can't see, and then bash him with a sword until he's dust? I guess... Why not? He's just going to swing wildly at the characters and maybe grab one of them.

A notable moment from the last session: They found the cask of amontillado. I thought it would be really difficult to get them to drink from it and get the ritual. After a nature check, one of them determined that it was probably wine, so and they all started singing "Shots" by Lil John, threw caution to the wind, and all of them got to have the dark vision (For the Dark One, I'm using Tharizdun, a god of insanity and darkness according to DnD). One of them wanted to do it again, and I was thrilled to tell them the wine had dried up, and in the place where it was dripping, it had turned into a scroll.

If anyone wants to run a similar campaign, I can send you my flavor texts via Word file, deeper descriptions of ways I've adapted the puzzles to real-world interactions, other modifications I've made, etc. Or I'm happy to answer questions.

At the end of the day, I'm just really happy that this has turned into what it's turned into, and I'm excited to keep the campaign going as they explore the swamps, Erana's garden, the Borgov crypt, the castle, etc. I first played this game when I was... maybe eight or nine? And I return to it every few years to play through it again. Adapting Shadows of Darkness into this campaign has only helped me to appreciate this game for how tight and well-developed it is. I am so grateful I saw it in a KB Toys bargain bin all those years ago and went for it.

34 Comments
2024/08/13
16:27 UTC

25

QfG 4: Domovoi doesn't appear

So I'm playing the Quest for Glory Collection from Steam and am at 4 currently. I did basically everything I could think of (gave Punny Bones his humor back, befriended Gypsies, got 5 Rituals, saved the Rusalka, reunited Anna and Nikolai, talked with Dr. Cranium, reached the Castle and saw a scene between Kristina and Ad Avis, talked to Tanya, got the Paladin Sword of Piotyr and the Shield from Dimitri). I couldn't figure out what to do, so I looked it up.

Apparently I need to talk to a Domovoi to get a doll. However, it doesn't seems to appear. I go downstairs in the inn after midnight but nobody is there. When using "talk" on myself, I can "greet", "say goodbye" and "talk about yourself" the latter bringing up a textbox of the innkeeper, even though he isn't on-screen.

Is there any way to salvage this or is my run bricked?

Edit: I found a hack guide (https://www.gog.com/forum/quest_for_glory_series/qfg4_inventory_hack_to_fix_domovoi_bug) that let's you cheat in the doll. It's not quite the same as being able to actually talk to the Domovoi, but at least I don't need to restart.

11 Comments
2024/08/06
18:01 UTC

33

Quest for Glory V (2.0)

Here's a video playlist highlighting Quest for Glory V (2.0).

The videos are in two formats. Any comments left directly on the videos can help boost their visibility. However, the "shorts" format may have the best potential to introduce the game to new audiences. 🙂

https://www.youtube.com/playlist?list=PLrgxore4fzLrxhMRULuLA6oARt1LZh_5l

https://i.redd.it/dacyc80l6hhd1.gif

While waiting to read the latest news, Magnum and Marrak get to know each other better. Marrak says, \"I do not believe such nasty rumors.\"

18 Comments
2024/08/06
17:11 UTC

22

RPGs today

Has any of the RPGs that you have played recently compared at all to the amazing feeling of playing the QFG series?

15 Comments
2024/07/21
07:07 UTC

22

Does anyone know what became of Hero6?

This was a long time ago, but I remember shortly after Dragonfire, there were a group of people trying to make a fan followup, or spiritual successor. They were active on the message boards for a while and had demos and screenshots every once in a while. I kinda moved on to other things before I ever saw what it became.

10 Comments
2024/07/16
04:45 UTC

25

cover of peace pool from Quest for Glory 3

3 Comments
2024/07/13
08:20 UTC

10

Quest For Glory 3 - Stat at 0 - Ie Throwing

I'm playing QFG3 for a nostalgia trip from my childhood. I'm playing a mage and my throwing stat is 0. Is it possible to get a stat up from 0?

5 Comments
2024/07/08
17:57 UTC

27

What if there was a Quest for Glory TV show?

How would you personally structure it? What changes would you bring to its story and characters? Would it work? This is something I've been thinking a lot about for the past year, and I thought I could give some of my thoughts on it!

  1. Have the hero be a thief, who becomes more noble over the course of the show. Anti-heroes are always the most interesting characters, and this way we'd still take part of the Paladin/Fighter side-quests in the later games. Magic would make the character a tad overpowered perhaps.
  2. Each season would correspond to one of the games, amounting to a total of five seasons.
  3. Give Minos more developed characterization. He's kind of one-dimensional as the 5th game's villain without any proper relation to the hero, which always underwhelmed me for the final game (especially after Ad Avis).
  4. Make the Demon Wizard in the 3rd game into a demonic counterpart of Ad Avis (call him Siva Da). That way, he too is less out of nowhere, and would build up better for the 4th game/season.
  5. Turn the hero into a woman. I think the story of Quest for Glory could be a lot more consequential this way, especially in the latter games that take place in more repressive locations (The relation to Ad Avis would especially be interesting). The hero seen from the games could still make cameo appeareances as fan-service in some places though. On the other hand, a female hero would decrease the love interest options seen in the games, but to make up for it...
  6. Give Slink and/or Sneak a character arc. They're pretty random characters in the first game, only serving the purpose of giving you the password to the guild, who'd also kill you for the smallest reason. I'd like to see them as perhaps "moral" thieves who steal out of necessity, and perhaps one of them could serve as a love interest to the MC.
  7. Delve more into the inner thoughts and conflicts of the hero. Obviously, the hero in the games is just a self-insert, who never really reflects on his actions and what he's gone through.

That's about it from me! What about your ideas?

31 Comments
2024/07/06
19:47 UTC

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