/r/IndieDev

Photograph via snooOG

This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!

┏(°.°)┛┗(°.°)┓150,000!┗(°.°)┛┏(°.°)┓ | Wiki | Yellow Pages | Indie Subreddits

Independent Development

Every gamer is a potential indie developer.

There once was an epic mixtape! Check out the games!

This is a piece of /r/IndieDev history. If you want to start another /r/IndieDev game jam, message the moderators!

Get some user flair!


Subreddit Guidelines

Generally GIFs and images are the community-preferred medium to get your idea across. Links to Steam, Kickstarter or YouTube don't get anyone's attention. Check out our top posts of all time to get an idea

Keep in mind that this is a community of developers and even though we're all gamers too, this isn't your audience per se, it's more like a room full of peers.

We have a community-run wiki with tips and tricks, related subreddits and helpful resources. There's a page to add your subreddit or website.

There are a lot of indie-dev-related communities on reddit, here's a full list, but the few in the sidebar/about-tab are a good place to start your reddit journey. They are friendly and active, but not overwhelmingly complicated.

That being said, there are no strict rules here, use common sense when you post and use that report button if you think you need to!

If you would like to do an AMA, add a game jam or any other event to the /r/IndieDev calendar, message the moderators!

For more information about submissions, you can check out the really detailed guidelines here.

Thanks!


Recommended Communities:

/r/CodingHelp

/r/gamedesign

/r/gamedevscreens

/r/gameideas

/r/gamejams

/r/playmygame

/r/solodevelopment

/r/truegamedev


Check out our list of indie development subreddits for more. It's community run, so add a subreddit!

/r/IndieDev

198,455 Subscribers

1

Follow your dreams guys 👍

0 Comments
2024/04/29
02:45 UTC

1

Arrow Facelift and New Acid Element Coming to Bar Breaker.

https://i.redd.it/vjyro6bpibxc1.gif

I've been using the base Wood Arrow sprite for all arrows so far - even in the latest version...but I figured it's time they get their own unique sprites.

This is also the first introduction to the new element that will be added with the content update, Acid. I'm still working out the exact details of what the status effect will be, perhaps a health drain, but once I work that out I'll begin adding in the new skills for the Acid element.

You can grab Bar Breaker on Steam Now!

0 Comments
2024/04/29
01:07 UTC

0

What would be the easiest way to get a multitude of somewhat realistic soldier models?

I need somewhat realistic soldier models, and I found a few I can download for free online, but I’m gonna need a wide variety. What would be the easiest way to get a ton of variations of soldiers without extensive time spent towards this specific job

2 Comments
2024/04/29
00:07 UTC

2

My First Person Adventure Game "With Shining Eyes" is releasing this Wednesday! Here's the trailer!

1 Comment
2024/04/28
23:29 UTC

0

Ambient Cyberpunk [for Hire | Game Composers]

1 Comment
2024/04/28
22:45 UTC

4

Working on top-down game called POLYSTRIKE

0 Comments
2024/04/28
22:41 UTC

0

An update to my main menu scene

My main menu screens vary from scene to scene, but I think this update really shows the progress in my game over the last month. They're looping videos, so screenshots will have to do for sharing for now.

https://preview.redd.it/47zp1ii8naxc1.png?width=3306&format=png&auto=webp&s=e90df8c9e3b103ab59d5e8256704444511fa04ff

https://preview.redd.it/9lsciii8naxc1.png?width=3096&format=png&auto=webp&s=9211667d4142304462de2e8e7e2b7d350f7227fd

0 Comments
2024/04/28
22:08 UTC

1

Let's make a game! 132: The same, but faster

0 Comments
2024/04/28
22:05 UTC

2

r/IndieDev Weekly Monday Megathread - April 28, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question!

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!

4 Comments
2024/04/28
22:00 UTC

1

Make Space Shooter in Just One HTML File!

0 Comments
2024/04/28
21:21 UTC

22

I released my first game!

Hey guys, I’ve recently released my first finished game called To The Trenches to iOS and Android.

I’ve constantly browsed this subreddit among others to make sure I was sort of doing this whole game dev thing correctly so I have to give some thanks to everyone who has shared their stories and experiences.

I’d love for y’all to give my game a look and let me know what I could do to improve. Quickly after release players found bugs which was nerve wracking, but thankfully none of it was game-breaking… for now and players could continue to enjoy it.

No marketing was done as I don’t even know where to begin or even have the funds to dump into ads, etc. Any advice there would be much appreciated.

Thanks for reading this post and double thanks for checking out my game!

Links: iOS - https://apps.apple.com/us/app/to-the-trenches/id6443956171

Android - https://play.google.com/store/apps/details?id=com.dadmadethings.tothetrenches

11 Comments
2024/04/28
20:51 UTC

25

After 5 months of having our Steam page running Into The Grid finally reached 10k Wishlists! Sharing some numbers are context in case anyone is interested.

https://preview.redd.it/ownqr1n5n9xc1.png?width=1015&format=png&auto=webp&s=ea7ec6a99992a7003d122587f2874ca4140d4e69

Hi all!

I wanted to share some information about our road to this milestone, one of many we passed and many to come.

If you have specific questions let me know and I'll update the post as they come.

Hope this helps you!

About the team, studio, me & my role

  • We are a team of around 10 people working at different time capacity.
  • We are covering all skills in-house, including game design, narrative design, UI, coding, music & SFX, research and marketing.
  • I'm the Studio Director, which means I basically fill in for any gap we have at any given time. Currently I'm focused in Project Management, Marketing, Community Management, Business Development and lend hands to the game designers and the user researcher (I do not code).

About the game & Steam page

  • Steam page released in mid November (5 months ago) with some initial screenshots and a teaser trailer of less than 10 seconds. Later updated with a gameplay video of the combat part of the game.
  • Genres are: Deckbuilder, Roguelike-lite, Dungeon Crawler. Theme is Cyberpunk.
  • In development for 2 years now.
  • Set in a narrative universe we have been working on since 2021, so we are heavy on lore and material so share here and there when there's no visible updates about the development.

Playtests

  • We ran 2 playtests using Steam's feature with a total of 5545 users getting access to the prototype, 3068 Unique Users and a daily peak of 568 unique players in a single day.
  • The prototype was only the combat part of the game (around 20-25% of the full experience).

Ads

  • We ran ads on Reddit and Twitter since early January, most of the WLs I was able to track back to these ads.
  • The Reddit ad gathered the impressive amount of 0 vote score (lol!) but almost 200 comments (around half are mine since I try to answer everyone) and most are positive, almost no toxicity.
  • The Twitter ad got way better metrics, with 26 million impressions (that's what you pay for), 12.000 likes, almost 400 comments and 1.100 retweets (all these are the things you don't pay for). I've been told it's pretty good for an ad but I haven't compared it to others really.

Organic press coverage & Festivals

  • In mid February we got picked up by PCgamesN in a short article, I estimated between 600-1000 WLs coming from there.
  • In mid March the Turn Based Thursday fest on steam provided another 200-400.
  • The deckbuilder fest was, to our surprise and other devs too, underwhelming.

Socials & Community

  • The Twitter ads had a considerable side effect, growing our followers from 50 to almost 900. (Including regular purges of bots that Twitter does from time to time).
  • Our Discord server is approaching 400 members, from which I could track at least 150 back to the Playtests (the prototype has a link in the main menu).
  • Here on Reddit I found a pretty consistent good reception in niche subs related to the game, even when some are not strictly gaming-related: r/cyberpunk and r/roguelites (for obvious reasons), r/Netrunner (because our narrative universe is heavily inspired by that game).

Next steps & milestones

  • We are putting together a better trailer that includes footage of the sections still missing in the tested prototype. We aim to premiere it at an important showcase and from there try it as ads.
  • We will update the Steam page with more screenshots and gifs from the material we are using for the trailer.
  • We are working on a code refactor of most of the game engine, the implementation of the map navigation system, and a UI redesign. We aim to playtest with that prototype around August.
  • We plan to upgrade that prototype to a proper Demo and release it around September.
  • With the Demo out, we will amp up the content creator outreach to 11.
  • From there, we will assess the best Steam Neft Fest to include the Demo in, and shortly after that release in Early Access.

Links

Some links to check if you are curious:

11 Comments
2024/04/28
19:59 UTC

10

I'm getting to the point where coming up with solutions to my puzzles takes much longer than making them

3 Comments
2024/04/28
19:24 UTC

1

Roll'N With Da Punchez Test

0 Comments
2024/04/28
18:08 UTC

42

Over 6 years of development, our small indie team has endured a lot, but we have persevered through this challenging development journey to the end and released the game in early access.

3 Comments
2024/04/28
18:06 UTC

2

Movies Tycoon demo is live on Steam

0 Comments
2024/04/28
17:41 UTC

7

Finally added Fishing to my Cozy Frog Game!

0 Comments
2024/04/28
17:33 UTC

2

I've made a loadout system for my game, does it look easy to use? I've took inspiration from league of legends with the video preview. I'm thinking the statistics should also have a text instead of just a image. It works in multiplayer too!

0 Comments
2024/04/28
16:46 UTC

1

A small animation i made as an intro to my first game, still didn't add the voicelines and the sfx.

4 Comments
2024/04/28
16:20 UTC

2

Help me playtest a cozy, 3D, adventure game!

Hey fellow indie devs. Anyone interested in kicking back for 15 minutes and enjoying the life of a Beaver? You can play it right in your browser. Only PC, no mobile (yet). You can use a controller as well if you want.

Feel free to leave any and all feedback directly on itch!

https://michaeljared.itch.io/a-beavers-tale

To spoil a few of the game design issues you may be able to help me with:

  • the first cut scene is triggered by talking to the little beaver kids and Willie, the groundhog. then you just have to explore around until the in-game play time has reached 2 minutes... i don't love this approach
  • some physics collisions are missing on the rocks because they really screwed up the character AI
  • interacting with the tree/dialogue can be rough, because it's not always easy or clear to choose what to interact with using the F key
0 Comments
2024/04/28
15:47 UTC

68

they see him fallin'

7 Comments
2024/04/28
15:28 UTC

4

Anyone else going to be at the Steam Farming fest? Im interested in seeing your game pages!

1 Comment
2024/04/28
15:01 UTC

2

Zombie Zoo

Hey everyone. I recently released my first game on itch Zombie Zoo. It’s a bullet hell type shooter, where you upgrade and survive through waves of zombies. You can play as 3 different animals to protect your zoo! Try it out, it’s free to play!

Trailer: https://youtu.be/_QEN7XrXIOU?si=TaiB-SfTOrsFzxsS

Game: https://onallera-studio.itch.io/zombiezoo

0 Comments
2024/04/28
14:58 UTC

70

What is it like to be a god? In my indie game, you'll have the opportunity to control giants and determine the fate of humanity. Will you give them a chance?

8 Comments
2024/04/28
14:51 UTC

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