/r/IndieDev
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
This is a piece of /r/IndieDev history. If you want to start another /r/IndieDev game jam, message the moderators!
Generally GIFs and images are the community-preferred medium to get your idea across. Links to Steam, Kickstarter or YouTube don't get anyone's attention. Check out our top posts of all time to get an idea
Keep in mind that this is a community of developers and even though we're all gamers too, this isn't your audience per se, it's more like a room full of peers.
We have a community-run wiki with tips and tricks, related subreddits and helpful resources. There's a page to add your subreddit or website.
There are a lot of indie-dev-related communities on reddit, here's a full list, but the few in the sidebar/about-tab are a good place to start your reddit journey. They are friendly and active, but not overwhelmingly complicated.
That being said, there are no strict rules here, use common sense when you post and use that report button if you think you need to!
If you would like to do an AMA, add a game jam or any other event to the /r/IndieDev calendar, message the moderators!
For more information about submissions, you can check out the really detailed guidelines here.
Thanks!
Check out our list of indie development subreddits for more. It's community run, so add a subreddit!
/r/IndieDev
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My game is listed on Steam, and almost ready for release, but I now want to add a free playable demo to my steam listing, so people can play the game for free to see if they want to buy it, before they pay money for it.
I need to convert the game in an easy and quick way, but so that its still fun enough for the players so that they would like to continue playign the full game version.
So how do I make the demo limiting?
Limit to starting area, limit to a specific player level, or limit per amount of in game days played?
I dont want to explore and discover too much of the game, but also not make it too limiting. What is the magic answer here?
Hi everyone, I'm currently a co-developer of a top-down 2D RPG game that combines a card-based combat system with a quest-driven main storyline. I see many 2D RPG games implement character customization, so im wondering how satisfying this functionality is, for the average player.
Is it worth setting of time to implement this before release on Steam?
I’m an artist learning game development(godot) and I have a question regarding tilesets. I haven’t had a ton of practice with them, but I’ve already decided to go with a 32x32 tileset.
The problem is, the square shape of the tile really infuriates me when working with assets for a top down game-in this case, the floor tiles. As a professional painter and artist, it irks me to use squares because technically squares should not exist in a 45 degree viewing angle(all squares should be at a 3/4 ratio). I understand that many game studios over the decades were limited by technology and had to use them, but I want to try something different in the viewpoint of an artist who went to school studying perspective and rendering theory.
Would it be possible for me to stick with a 32x32 tileset but then have a different 32x24 tileset for just the floor? The example I used above uses that size for the floor. I tried to make it work with 32px tiles but I couldn’t get the floor to look right.
This is early prototype for my game currently named Blood Hunt demo available on Itch.io this is what it looked like few months back Im almost done with the game and hope to finish it by the end of the year. I’ll make more current situation updates but for now this is only recording I have. Showcasing some mechanics in the game. I hope this post is by the rules of the sub Im new to it and I did read the rules
Hello everyone!
Verdant Studios here 🌲❤️
We have a game idea and we would like to share it with you.
- Genre: Platformer, Action, Rescue, Story-driven
- Perspective: 2D
- Main Character: 17-year-old boy (reveal the name soon)
- Idea: The main character is on a mission to rescue an entire nature against a powerful corporation planning to strip the land and all its lush forests. He is agile and resourceful and takes on the corporation's forces, using his speed, wits, and simple nature-inspired tools to sabotage their plans. His journey takes him through various landscapes, from dense forests and riversides to cliffs and machinery-filled zones.
Each level brings a new challenge, the main character is racing against time to rescue the land and its resources...
==> We've planned everything so far and started implementation... <==
=> We would like to hear your thoughts, also you can message us and follow our X profile. <=
Verdant Studios 🌲❤️
I'm about to copy/paste everything, but I'd love to know what's being done and see examples.