/r/starwarsd20
Explore the galaxy from a long long time ago that is far far away with your friends.
"Star Wars depict an amazing galaxy of strange aliens, wondrous machinery, mystical powers, epic struggles, great heroes, and terrible villains." - Core Rulebook introduction
/r/starwarsd20 is a subreddit dedicated to the original or revised d20 Star Wars roleplaying game created by Wizards of the Coast in 2000.
This is not for the Saga Edition of the game, for info or advice on that game you can visit the /r/SagaEdition subreddit
Related Tabletop Subreddits:
Other Links:
Rules:
1.) Keep all content related to the Star Wars d20 RPG and its Revised Core - Please do not post just any Star Wars content. This counts as any videos, music, and other promotional material that is not related to running or playing a Star Wars d20 RPG game. There is a lot of Star Wars content, fan creations, and discussions that are great, but this subreddit is not the place for it.
2.) Only post RP content related to Star Wars - This is not a place for general RPG tips, tricks, or content, whether for DMs or Players, unless it is specific to this game. Even Sci-Fi content. There are dozens of subs to find generic tips, tables, or advice on table top RPGs, but this is not one of them. Please keep RP content related to Star Wars.
3.) No nudity - Though there may be some NSFW material or content posted depending on the type of games you enjoy, however, do not post any material or content that is overtly sexual or shows nudity (even artificial).
4.) No Spam - Please do not post multiple times in a row, repost the same post more than once, or constantly post content promoting yourself or your content which is for sale.
5.) No Harassment - This includes personal attacks. We want this to be a friendly community.
/r/starwarsd20
I am running a star wars ttrpg and I am trying to figure out how best to have my Jedi players roll for the level of midi-chlorians they have
EDIT: Sorry about spelling 'Like' wrong in the Title.
Here's a supplement you might like for your Cantina scenes.
https://legacy.drivethrurpg.com/m/product/266542
And what are some Cocktails you've used in your game?
Star Wars D20 Revised, Character Sheet
I have created a spreadsheet that does the basic calculation stuff, for my group. I am sure it is not as extensive as some, but It is organized differently because my brain is "special." Is that something anyone would be interested in? It contains a character sheet, feats sheet, equipment sheet, weapons sheet, money ledger, and xp reference sheet.
It is an ods. I have not yet adapted it to google Sheets, which breaks some formulas even though they are very basic.
Edit: SWD20_Character_Sheet_blnk.ods
This is definitely not extensive. And it is what it is organization-wise. It's only purpose is to not have to manually recalculate every field during level up. That being said, if something is missing let me know. Formula fields are light green, see the color legend.
Hey all, trying to drum up some interest in this game again, my local game store is doing an RPG Day in November, and I've been asked to run a few adventures, one of which is going to be a Star Wars Revised edition.
The adventure is opening up shortly after the beginning of Revenge of the Sith. Anakin and Obi-Wan failed, the Invisible Hand crashed into Coruscant, killing them and Palpatine. The pregens I'm offering are going to be a few different specs of Clone Troopers and a few Jedi, acting as agents of the Republic seeking to explore the wreckage with an eye towards rescuing any survivors. I was planning on throwing in a few unaffiliated characters, your basic scavengers , seeking a few credits, some muscle from a criminal syndicate, etc starting at level 7.
I'd appreciate some ideas on encounters, the main thing I have in mind for a final encounter was a droid rather like the one from Force Unleashed, the one with a holoprojector, trained to fight like Count Dooku. Going to include a Ray Shield trap, as in the movie, with an encounter with some Battle Droids, so that the Jedi aren't outclassed everyone all the time. Any ideas for other encounters?
Darth Vader vs. ALIENS
You've seen the artwork of Vader against the Xenomorphs from ALIENS?
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F2mi8mcox2dv41.jpg
And you want to run that game.
So, here's what you need.
_____
The stats for Anakin Skywalker (Darth Vader) is in Chapter Two: Villains in the Revenge of the Sith Collection by Gary M. Sarli. These were PDFs put out when license was taken back by Lucasfilm. You can download it here:
Stats for the armored Darth Vader are on pg. 299 in the Revised Core Rulebook.
_____
d20 stats for Xenomorphs are in the ALIENS Game Over rules you can download here:
https://members.toast.net/talien/michael/pdfs/aliens.pdf
The Monsters start on pg.97. "Alien, Drone" on pg. 104 are the ones we see in the first two movies. The Alien, Queen is on pg. 106. The text says you can use Alien, Praetorian, pg. 105, in the Egg Chamber protecting the Queen and the Eggs,
But this was made before Prometheus came out. So that movie and the following ones aren't stated.
These rules are compatible with any d20 system game.
_____
And if you don't want to run Vader, there's a whole bunch of others to run.
Have fun!
So the Sith have been extinct for a millennia as of The Phantom Menace.
And no one is aware of the secret Sith and their rule of 2.
What would happen in your game, if, around the time of Yoda being a Padawan, someone found a broken/damaged Sith holocrton from 100 years before the Sith were "destroyed".
Could they create a fake Sith Legion?
And how much could they learn from that holocron before it made them Sith?
So D&D 5e has a Sidekicks add-on here:
https://media.wizards.com/2018/dnd/downloads/UA_Sidekicks.pdf
I think this is a great idea, but how would you set up some Sidekicks for d20 Revised?
I'm thinking these could work. But any others?
And how do you see those being fleshed out?
Is there any star wars creature size comparison charts or anything like that?
Ok, sorry for being a broken record, but is anyone able to walk me through character creation? I tried but I keep getting bogged down and don't feel like I'm doing it right. I have the 1st edition not saga or revised. Thanks all
Hi all. So I'm reading 1e and I'm confused on some things in character creation. I was wondering if there was a builder or pregens I could look at to see how a character sheet should look? Thanks all
Do I need miniatures to play pre-saga? Like with 1st edition?
So I really liked looking at the clone wars campaign but saw it was for saga edition. What would I have to do to make it viable for 1st edition, or is there no way to do that?
Hi all. So I bought a copy of the 1st edition and was wondering where to buy campaign books and supplements? I saw the pinned post has many but I don't have a printer and staples would be about the same as buying a book. So where's the best place to buy? Thanks all
Here is the second installment of my excessive project to come up with conversion guides for every Star Wars RPG system. Today I'm posting the guides for d20 Revised to the other three (WEG, Saga Edition, and Fantasy Flight). I debated including the First Edition of d20, but given the similarity of the two and the quick turnaround between the delivery of Revised, I thought it better to focus efforts on Revised (plus if you REALLY want to, WotC made an official guide for updating d20 First Edition to Revised, anyway). I'm including the official conversion guide to Saga Edition from WotC since I have made a lot of notes on improvements to the pdf which I think update it for the better (mostly for Force skill and power choices). As with the others, feel free to download and use, and if you have ideas to improve them let me know.
https://drive.google.com/file/d/1YQUh3PNqG1dXQxXla28T0E5-U1GIGfj6/view?usp=drivesdk
Does anyone know of any tools or Templates for creating easy NPCs for Star Wars SAGA or Revised edition? Besides the sourcebooks?
Does the weapon get broken? I was looking at this.
Shasan Fira Sword Each Shasan adept forges his or her own fira in the underwater volcanic vents near the ruins of an ancient kolto harvester. This requires 3d4 hours and three Craft checks against DC 12, 16, and 20, in that order.
A cortosis weapon constructed from the hull of the harvester (the material shielded life in Manaan's oceans from the massive machine's oversized power plant during a time when the fiber was much easier to come by), the Shasan fira is resistant to lightsaber blades. If the wielder makes a critical miss when fighting an opponent with a lightsaber (that is, the wielder rolls a natural 1 on his attack), he must make a DC 14 Reflex save to prevent the fira from shattering. A shattered fira cannot be repaired, only replaced.
Cost: Not for sale Damage: 3d6 Crit: 19-20 Type: Slashing Range: - Weight: 3 kg Stun Fort DC: - Size: Medium Group: Exotic
Thing is, it feels like this weapon is worse and not resistant, because I can't find any weapon breaking rules against lightsabers or any fumble rules.
I've decided I want to run a pre-Saga d20 game and I'm trying to buy the essential Sourcebooks. I already have both versions of the core book, the Dark Side book and the Power of the Jedi book. What is in the Rebellion Era Sourcebook? Is it all character descriptions or are there stats for things like vehicles and the Death Star in there? Trying to decide between that and Starships of the Galaxy.
A new Star Wars fan film, with Captain Rex and Gregor, playing a miniatures game ☺️
Henlo, I've ran into a writer's block. in the campaign im making for my D&D group one of the challenges is finding 3 Imperial Datacards that give clues as to where a man the heros are looking for has disappeared Let me explain:
The party (part of the Rebellion) is looking for a man of legend. His name is Marlow Carver. But not only is the party looking for him, so is the Empire amd they have been looking for him for a very very long time due to his involvement in a project Palpatine startend sometime before the the events of Episode 1. I have a set of 3 Imperial data cards that holds information the Empire has gathered from 18 bby - 1 bby which the heros need to acquire all 3 data cards to unlock the full document of the top secret Operation.
Imperial Datacard 1-3: holds some info but majority of it is redacted requiring part 2 and 3 of the data cards to unlock. The only info they get is who issued the operation, which branch of the government (I.S.B) is executing the operation, The objective of the operation whic is to locate and terminate Alpha and Bravo products, locate and capture Marlow Carver termination acceptable with return of body, a list of all Alpha and Bravo products that are active (4) with last known location and ones terminated with photo proof of termination (200). The 4 active are B-1.006 (redacted <--- this one's a villian) A-1.050 (Ren Carver, female), A-1.024 (Fal Thane, male), A-2.013 (Mac, male), and a holo recording of Marlow talking with a hooded figure that started off the Empire's hunt for Marlow.
Imperial Datacard 2-3: unlocks the second part of the Document., Full profiles of Marlow Carver, his former crew memebers (again both Active and terminated all but 6 members are terminated), Alpha/bravo products with their defects and/or enhanced abilities (this reveals that they are enhanced clones of Marlow). List of marlows expenses and travel locations (sporadic and not much of valuable intel) Details on a former crew memeber of Marlows a bounty hunter named Michelle who was imprisoned by the Empire 13 years ago found hidding out on Kashyyyk. Whos a former padawan (before the clone wars) turned bounty hunter and was the last person to speak and see Marlow before her capture (shes also the mother to Marlows 2 children the Empire still has yet to learn of). Which the file says shes still held imprisioned at a redacted Imperial labor prision. And half of a Holo recording from Marlow to Michelle (recording is about 13 years old) saying he found the key to and the location of Glass Vault and the Cult is close behind him. He wants her to come find him if he does not contact her with in 14 rotations (however she was captured just days after the recording reached her). Then the Holo recording cuts out before revealing his location (Michelle cut out the location segment from the full recording to prevent the anyone finding out.)
Imperial Datacard 3-3: The final piece of this data unlocks the Empires best guess as to Marlows direct path which leads to the frontier of wildspace and how they are investigating each planet on the frontier of wildspace for a hint of him or a trail. It also explains the nature of the operation on why Marlow is to be captured (his unique M-count for study on another redacted project and he's a VERY credible threat to Palpatine.) Why the Alpha/Bravo products are failures to replicate Marlows abilites and provide suitable host. And the profiles of the Operatives of the ISB involved in the operation. 2 names are of importantace Admiral Bakurka (former crew member of Marlow Carver explained in the profile) and ISB Agent Saxxon who's head of the operation and his file is 100% redacted. And the last half (minus the cut out of the location) of Marlows holo message which explains the location he provided isn't directly too him but is the place were he hid the "map" that will provide the path to him which is deep inside the catacombs of a ruined temple. (A Sith holocron) and that no one can learn where this is especially Palpatine.
This is the rough idea for these Datacards the players need to find in order to figure out how to find Marlow. Basically I'm trying to connect how the clones, Michelle, and Marlows Holo message connect. To finding Marlow.
The heros are members of the rebellion and who's commander is name is Titus Carven a former member of Marlows crew and Titus learns of Marlow by the Imperial Data card 1-3 brought to him by the heros. Which he then now seeks Marlow to help in the fight against the Empire.
Empire seeks him because again. Trying to cut the loose ends of the previous fail project by Palpatine that was started before the Events of Episode 1. And Palpatine low-key fears him.
A pirate/ treasure hunter seeks Marlow because of a rumor he finds out to be true from his connections. (The annoying villian)
A cult of non-sith dark side users are using Marlow to find the artifact to revive their "God" who was defeated by Marlow and his crew in a previous campagin and they plan on using Marlow as a "sacrifice" with the artifact to complete their redirection.
If you need more info ask and I'll provide more details about the campaign. Send me ideas.. Please im not good at this... This is also my first time being the GM.
Henlo, so ive been playing Star Wars D20 Core revised for a hot minute but never ran a campaign of my own till now. Im reading about awarding XP by encounters and their difficulty and im confused on how much XP I should give for completing a Short, medium, and long Campaigns and I cant seem to find a good Base line for XP per lenght. I know that a short campaign is about 3-5 encounters, a medium campaign is 6-10 encounters, and a long campaign is 12-15 encounters. I noticed a lot of the adventure paths for Star Wars D20 core and Revised have no XP at the end of the adventures so am I to add the XP up per encounters or just give a good guess on what the base XP is for just finishing the adventure path?
Please help I am tarded and reading make head hurt so I might of overlooked it.
P.S. I'm fully aware of Saga Edition but I think its lame so bite me.
Me and 4 others want to play the Star Wars Roleplaying Game but we have yet to find a GM. We want to play async PbP. We would prefer a custom setting!
The story/Setting is basically up to the GM
If there are any other questions, ask away!
if you are interested, PM me!
Mine is Fringer.
BBEG Help
So I started a d20 game, five sessions in now and it's going well. Half the players have never played before and seem ro be enjoying it rather well. Wasn't sure how it was going to progress, but they've turned it into a smugglers run style game. They've made contacts on all sides, New Republic, Imperial Remnant, Hutt Cartel, another crime syndicate.
Here's where I need some mental clarity. I came up with the campaign idea from the title, Darkside of the Sun. I had thoughts of a Sith that has been in the background finding a few of Darth Sidious's secret weapon factories and is using one to drain stars. (Not like in the new movies, I personally thought that was dumb.) I had thoughts of them traveling through hyperspace and them getting kicked out because a rogue planet's gravity well stops them as it's been kicked from its system floating through travel lanes.
I had ideas of them draining the stars to get them to rabidly cool to farm the largest kyber crystals for something, to drain its energy to power something like the Muur Talisman on a massive scale, to power something to make them immoral and infused with darkside force energy.
Problem is, I got so into building the space port and planet they are on that I put that on the back burner and forgot. Now I've been laying hints that something is happening but haven't dropped it on them yet.
I have been a huge fan of the d20 Star Wars and have been looking for a game for awhile. I was wondering if there where and open games online. I’m free Sunday through Tuesday and every other Wednesday
What's a good starter adventure for a first time rcr dm? I've never played star wars d20 but I did play d&d 3.5 and I currently play 5e.
Which one is better/ Which one should I get first
Are the 3.0 based books compatible with the 3.5 books?
I am working with the
Dawn of Defiance book as a base but we are level 3 and starting at PART 2: ARRIVAL AT FELUCIA and it's 18bby so the Enemies are Clones and TK troopers my party has just arrived at Felucia
Instead of Captain Okeefe and His Banshee ship I am doing a
Lira Thorne and her trusted U-Wing, the "Starlight Voyager
That all I have changed any opinion
I am working with the
Dawn of Defiance book as a base but we are level 3 and starting at PART 2: ARRIVAL AT FELUCIA and it's 18bby so the Enemies are Clones and TK troopers my party has just arrived at Felucia
Instead of Captain Okeefe and His Banshee ship I am doing a
Lira Thorne and her trusted U-Wing, the "Starlight Voyager
That all I have changed any opinion
Game Pax Republica
System Based on D20
Platform PennMUSH - can connect to the game using https://grapevine.haus/games/PRM/play
You can read more about this text-based platform here: https://www.westeros.org/BoD/FAQ/Entry/What_is_a_MUSH
Frequency Depends on player availability
Time Any
Website https://paxrepublica.net/index.php?title=Home
PAX REPUBLICA is a Star Wars game set in the brand new era of Star Wars, the High Republic. The year is roughly 300 years before the events of Star Wars Episode IV, and the Republic and the Jedi are both at the height of their power, as new systems and regions are discovered in the Outer Rim.
The Republic is expanding, and is actively seeking to forge alliances with planets in the Outer Rim, as well as scout out hyperlanes to new worlds and systems. The Jedi work diligently to maintain peace, establish Temple outposts, and keep crime caused by marauders like the Nihil on the ever expanding galactic frontier to a minimum.
And yet, a dark power lurks. It was first unleashed on Jedha, and then on Dalna. Little is known about this monstrous being that so easily terrorizes any Force Sensitive. Not only this, but the Jedi Council has decided to keep what little is known about it a secret ...
Will you join the Republic in expanding its influence, or will you seek to undermine and tear it down? Or, perhaps you will be an outsider who is somewhere in between...