/r/swrpg

Photograph via snooOG

This is a community for friendly discussion about Fantasy Flight Games' (now Edge's) Star Wars RPG. This system began with the release of the beta Edge of the Empire rulebook in 2012, and it's since blossomed into full fantasticness with three core rulebooks, four beginner's boxes, and over a dozen adventures and sourcebooks. Come talk about space milk and vibrofish with us!

Post Rules

  1. All Posts need to be related to FFG/Edge's Star Wars RPG. For D6/D20 Star Wars discussions see related subreddits header below.
  2. Do not publish links to or request pirated material
  3. If you mention plot points from a published adventure please use spoiler tags
  4. Always follow redditquette. No insults. No slurs. No being rude. Instead, be nice to each other!
  5. Do not post AI generated content.

Star Wars RPG Discord

Click here for an invite to the wonderfully helpful and positive Star Wars RPG (FFG) Discord community!

What is /r/SWRPG?

Check out the Wiki for useful links, guides and original content!

Whether you love Star Wars and have never tried a pen & paper roleplaying game, you are a crowned class B dungeon master, or if you are an old hand from the beta, welcome to a great place to talk about the FFG Star Wars Roleplaying Game!

The basic setting of the RPG is after the destruction of the first Death Star. Nearly all Jedi are dead, the Empire is strong, and the Rebel Alliance has won a major victory. Now go have fun!

New and Upcoming Releases

Name Game Type Release Date
Rise of the Separatists All Sourcebook Out Now
Allies and Adversaries All Sourcebook Out Now
Gadgets and Gear All Sourcebook Out Now

Looking for a breakdown of all the released and announced products for SWRPG?

More Information about each game

Related Subreddits

  • /r/genesysrpg/ - Genesys RPG system, similar to SWRPG and also made by FFG.
  • /r/rpg - For general discussion of this and other RPGs
  • /r/StarWarsD6 - Original West End Games edition
  • /r/starwarsd20 - For the Wizards of the Coast d20 Star Wars systems
  • /r/SagaEdition - Dedicated to the Star Wars Saga Edition roleplaying game created by Wizards of the Coast.
  • /r/StarWars - The mothership
  • /r/StarWarsEU - For everything beyond the movies!
  • /r/xwingtmg - For FFG's excellent X-wing: The Miniatures Game
  • /r/tabletop - For all kinds of tabletop gaming

/r/swrpg

42,978 Subscribers

2

Armor attachments recommendations?

Armor attachments are expensive and I never had the feeling that they were as useful as just upgrading your weapons. But maybe I´m wrong. What attachments would you recommend?

6 Comments
2024/04/30
13:30 UTC

1

May the 4th!

In celebration of Star Wars Day, I want to do something fun for my group. Maybe a sabacc tournament or a free in-game item. Anybody else doing anything?

0 Comments
2024/04/30
13:28 UTC

8

Tuesday Inquisition: Ask Anything!

Every Tuesday we open a thread to let people ask questions about the system or the game without judgement. New players and GMs are encouraged to ask questions here.

The rules:

• Any question about the FFG Star Wars RPG is fine. Rules, character creation, GMing, advice, purchasing. All good.

• No question shaming. This sub has generally been good about that, but explicitly no question shaming.

• Keep canon questions/discussion limited to stuff regarding rules. This is more about the game than the setting.

Ask away!

2 Comments
2024/04/30
11:00 UTC

3

Need advice on characteristic allocation...

So we're in a clone wars campaign and I'm currently struggling to decide on how to allocate a characteristic. My party of 4 is a bunch of social/smart characters and I'm basically the muscle/bruiser with a focus on intimidation via Warden and Aggressor. I also have Enhance basically all filled out sans the brawn commit talent.

My stats are currently:

BR AGI INT CU WI PR

4 2 2 2 4 1

FR: 4

As the title suggests, I'd like some advice on how to proceed. I'm currently thinking AGI, as my party only has one other character with 3 AGI, but CU wouldn't hurt either. Having a 5 BR or WI seems quite powerful and would highlight my greats, but I do have an understanding that SWRPG is a lot about balance, so a 3 is probably more worthwhile.

Thoughts?

5 Comments
2024/04/30
07:34 UTC

7

Nautolan backgrounds???

I'm playing a jedi nautolan during the clone wars, could anyone give me any suggestions on backgrounds and personality traits I should look into? This is my first time playing fantasy flight and I could use some inspiration please

3 Comments
2024/04/30
00:46 UTC

0

Looking to join a free online game.

Hey, I’ve been itching for Star Wars after not playing any of the official games in 3-ish years. I have Roll20 and Discord. I’m very fluid, open to most ideas (I:E, if you need a specific role played in your campaign for your ideas to flow naturally) or I can help inexperienced players. Message me or comment, or add me on discord at “starman_123.” Or “Wesker”

2 Comments
2024/04/29
21:14 UTC

1

What type of shuttle would Dryden Vos fly when he wanted to keep the First Light yacht off the records?

7 Comments
2024/04/29
15:32 UTC

21

Jedi/Force training

Have any of you come across anything written about what actually goes into Jedi training? I have a PC in my Empire era game who I plan to give a holocron to, and it will have recordings from a teacher. I want to actually roleplay these lessons out--is there anything out there?

16 Comments
2024/04/28
19:03 UTC

16

Planning a Imperial Campaign

Two of my players are interested in a imperial campaign and one of them came to me with a idea. It would play after Episode 6 and would slowly play into the EU Thrawn Campaign. They would be recruited and start in a imperial academy.
So i was thinking they could start with the Imperial Academy Cadet universal specialization and in character creation would define what career and what specialization they would choose they become after they're done with the academy. So the first 2-3 Sessions would be in the academy and they would play into their careers. How would you do it? Or do have tips how to approach this? What could be the campaign premise? I need some ideas especially for the academy and what they could do there.

9 Comments
2024/04/28
12:35 UTC

24

Critical Injury Table Question

After "Overpowered" is activated does the attacker re-roll the dice pool or does the dice pool stay the same with the effects happening twice (aside from Overpowered being activated a second time)?

12 Comments
2024/04/28
05:02 UTC

3

Multiple Retrofitted Hangar Bays

I'm planning on turning a big bulk freighter into an improvized carrier by cramming as many Retrofitted Hangar Bay attachments on it as I can. However the rules for the attachment implies that this benefit can only be gained once. Here's the description for the attachment:

Base Modifiers: Allows vehicle to carry a number of smaller vehicles (with a maximum silhouette of 2 smaller than the carrier vehicle) in a converted auxiliary hanger. The maximum capacity is calculated in all vehicles' combined silhouette. Silhouette 5 vehicles can carry a total silhouette of 5, silhouette 6 vehicles can carry a total silhouette of 20, and silhouette 7 + vehicles can carry a total silhouette of 60. (Common sense and GM's judgement apply when determining what vehicles can and cannot fit in the hanger bay )

  • Edge of the Empire Core Rule Book, p. 271, my emphases.

As you can see RAW says sihouette total maximums are for the carrying vehicle, in other words they cannot be multiplied by adding multiple attachments. However that doesn't really make sense to me since multiple hangar bays would mean multiplying the space for vehicles. So I'd like to ask for other opinions on the matter.

EDIT: The bulk freighter is Sil 6 so it can hold at least 2 Silhouette 4 crafts with 4 X-Wings. Any suggestions on what those Sil4 crafts the Alliance would use in that configuration?

11 Comments
2024/04/27
22:23 UTC

3

Characteristics limits question

So I have a player that is role-playing a buff medic,

  • Base brawn to 5
  • A cybernetic arm to hit 6
  • Force power enhance to 7
  • Medic Stim application to hit 8

and is now asking about power armour maybe to get more

I dont like stiffing player ideas but im looking at this and wondering how to manage it, first off have I been playing this right, can all the above sources of brawn stack? Also how many of them contribute to soak? (is it all of them?)

Further could he hit 9 if he then wore some power armour?

If we are playing this right and haven't missed some limit then I'm curious if anyone has suggestions for working with this as GM but not making the player feel overly limited etc.

for context the campaign is at 420 XP given over about a year of play now, its going great and overall I'm not TOOO worried about this but open to any suggestions to make sure this doesn't get out of hand while still allowing the player to enjoy being the strongest medic in the west

23 Comments
2024/04/27
17:26 UTC

16

Co-piloting

RAW, co-piloting downgrades the difficulty of the pilot's next piloting check by 1. However, in my experience, red dice on piloting checks are pretty rare.

Is that just me? Is there something I'm missing which is meant to regularly throw red dice at the players beyond their occasional trip into a tight canyon?

12 Comments
2024/04/26
09:35 UTC

9

Need Help for making a list of of political divisions, governments, and factions within the Unknown Regions (No this doesn't included The Yuuzhan Vong, Empire of the Hand, the First Order or the Galactic Empire colonization efforts.) in order to described each of them in a sourcebook I'm making?

Outside of the Chiss Ascendancy what are other political divisions and governments within the Unknown Regions and this is mostly ones written by Timothy Zahn not by other authors here are examples of political division in my list but i need help to described each of them and their political structure and government and how each independent government compared to each other and differ at the time time like Head of State governing body and more?

  1. The Chiss Ascendancy
  2. The Garwin Unity
  3. The Grysk Hegemony
  4. The Kilji Illumine
  5. The Lioaoin Regime
  6. The Nikardun Destiny
  7. The Paccian Governance
  8. The Paataatus Hiveborn
  9. The Tower Dimension
  10. The Vak Combine
  11. The Vaagari Empire
  12. A government of the Scofti
  13. Various other smaller nations in ranging size and power (I don't come up something original for this RPG sourcebook and government structure and types as well as new planets maybe new histories for this RPG.)

Even though this part isn't canon I just thought they sounded interesting and it makes the Unknown Regions very terrifying.

  1. The Rakatan Archipelago

  2. The Sorcerers of Rhand.

1 Comment
2024/04/25
19:44 UTC

3

Confusion on Obligation Value

I'm trying to run a mini campaign for 5 of my friends and we're mostly all new. I'm trying to learn the system so i can help teach them but I'm having trouble understanding Obligation Values.

What I understand so far is that each player starts with at least one but I don't understand what the max is and I really just don't understand anything about the numerical value of obligations. I'm also really confused about group starting obligations and additional bonuses

7 Comments
2024/04/25
19:07 UTC

4

Making life path character creation tables

Short version is I have a player that is stuck with character creation and said they wished they had a life path thing like traveller and some others or even some tables to roll on.

Our setting is 6 ABY.

I think I can come up with some tables to help a character assemble a character but a proper life path would be a huge project.

Table Ideas (all of these could be broken down for more detail)

Species - might need d100.
Upbringing - homeworld, offworld, shipboard
Upbringing - poverty, average, luxury
Force - none, potential, untrained, trained

Empire, Rebellion, Neutral

If Empire -stormtrooper, navy, scientist, bureaucrat, ISB.

If Rebel - trooper, navy, logistics/research, diplomatic corps, Intelligence

If Neutral - Core or Outer Rim
If core - etc
If rim - etc
If neutral- Military/paramilitary service? Y/N

Family
Siblings?
Single/Marriage/separated/divorce/widow.
Children?

What else to add?

4 Comments
2024/04/25
18:45 UTC

3

Need Reward Ideas for One-year Anniversary of Gaming Group

So the PbP ground I GM is coming up on our one-year anniversary. We're thinking to play a short one-shot/side quest with our characters to celebrate. I don't want to give them a generic reward like experience, I want something unique they will remember. I was thinking of the following:

Custom weapon, armor, gear

Let them create a unique talent.

Any other ideas?

5 Comments
2024/04/25
18:38 UTC

10

Looking for an interesting build.

I to play a force sensitive spy/Underground Railroad/smuggler.

No belief in Jedi, but feel the force is an ancient religion that no one has understood but instead have taken it upon themselves to interject meaning.

Seeking to find a balance for myself while helping underground force users looking to hide.

Perhaps a former Padawan?

19 Comments
2024/04/25
16:41 UTC

7

Hurling silhouette 0 objects with move Force power.

I have an upcoming BBEG that will use move extensively, so I went and re-read move's rules.

A couple questions arose that I couldn't aswer by reading the rulebook: (unless I missed something, which is a possibility)

The user makes a Force power check and rolls a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the user can also spend enough forcepips to move the object.

(FaD core rulebook, page 299.)

  1. What range skill should I use to make this ranged attack? (Ranged light? Ranged heavy?) Is it specifically written somewhere or shoud I decide it based on the situation? If it is the latter case I am inclined to use discipline instead.
  2. Difficulty of the range attack is based upon the silhouette of the object, so what would be the difficutly to hurl a 0 silhouette object? Based on how the rules are written it should be 0, so basically throwing a small object with the Force is a guaranteed 5 damage+successes. Alternatively it would be a simple (1 purple) check, but that would be the same difficulty of throwing a silhouette 1 object, which I find strange.

I have no problem to just DMrule something on the spot, but before I resort to that, I would like to know if there was an official answer to these points. Thanks in advance.

9 Comments
2024/04/25
09:35 UTC

6

Proper tools and difficulty to break into a starship

Which gear is best to break into a securely locked starship? What would the difficulty be to break into a YT-2000 freighter?

14 Comments
2024/04/25
03:45 UTC

9

Am I understanding initiative right?

Okay so reading through thr rulebook that came with the Beginner game of Age of Rebellion and maybe it's because it's 1AM but the wording on the initiative rules are frying my brain.

So:

  • Both player characters and NPC's roll, either Cool for starting combat aware or Vigilanfe for when being surprised

  • There are no negative dice and the hierarchy of rolls is determined by the number of successes, with advantages and triumph working as tiebreakers

tiebreaker

  • SLOTS, okay this is where I get confused. So, AS I UNDERSTAND IT, all the rolls for each and every PC and NPC are ordered from 'goes first' to 'goes last' and each and every roll is considered a S L O T that players and NPC's can fluidly decide upon which character or NPC uses that slot, so I'd the party rolled the highest and got to go first they could decide at the beginning of combat that a certain player goes first even if he didn't roll that slot.

Am I getting there?

Edit: Okay confused myself again. Do players and NPC's have the ability to change who goes in what initiative slot every turn or do they choose at the beginning and then it stays concrete until the encounter is over?

12 Comments
2024/04/25
00:05 UTC

4

"Friends like these" and "Dangerous covenants" for sale

I'm located in the EU and these are duplicated after a big purchase. Asking for 35 euros each + shipping from Germany.

0 Comments
2024/04/24
20:19 UTC

0

A dice cheat sheet with numbers?

So I am aware of the lovely chest sheet made by a couple of lovely people, but to me all the symbols are just sort of needlessly weird and just not worth learning if there's a more traditional dice.

Yes I'm aware the book does have a system for it but they don't really use it throughout the EoTE

I'm pretty sure the weird choice in die is nothing but a way to get folks to spend more cash, which, meh.

So is there a cheat sheet transcribing everything into numbers?

38 Comments
2024/04/24
19:59 UTC

12

Tuesday Inquisition: Ask Anything!

Every Tuesday we open a thread to let people ask questions about the system or the game without judgement. New players and GMs are encouraged to ask questions here.

The rules:

• Any question about the FFG Star Wars RPG is fine. Rules, character creation, GMing, advice, purchasing. All good.

• No question shaming. This sub has generally been good about that, but explicitly no question shaming.

• Keep canon questions/discussion limited to stuff regarding rules. This is more about the game than the setting.

Ask away!

31 Comments
2024/04/23
11:00 UTC

15

Best/Weirdest characters seen?

Haven't yet played, but might as well get some insight on the types of characters go around, totally not to steal character ideas.

Rn my favorite idea is a Trandoshan that's really good at hacking and just has a bucket list of gadgets he wants to take up

30 Comments
2024/04/22
14:44 UTC

14

Simple question. Why no digital content?

I was just curious to know from the better informed of you out there. I don't know anything about licensing laws and all the stuff that goes into publishing games like this in the slightest. But why has FFG/Edge not provided their products in a digital format? In my mind it doesn't seem like it would be all that difficult to do and it seems as though it may even alleviate some of the supply issues that seemed rampant even before the licensing and trade off deal happened. Wouldn't it be advantageous to be able to sell these products in places such as Drive Thru RPG and other online digital retailers? I mean they already created a dice app for their games that gets rid of the need to buy multiple sets of their dice. Again I don't know all the legal stuff behind deciding not to but it seems like a no brainer to me. If anyone could shed some light on the subject I would be much appreciative.

14 Comments
2024/04/22
06:21 UTC

25

Help identifying this figure? (Rise of the Separatists, page 80)

6 Comments
2024/04/21
22:11 UTC

8

Tips and Suggestions for Character Build

Getting ready to try this system for the first time in a few weeks, and was wondering if people would give me a sanity check on my build. My goal is to play a Mandalorian that is less gadget focused and more firearm based. I mostly want to duel wield blasters, but for lore reasons also want an ok ability to snipe. Seeing the rest of my parties comp so far he seems to be the muscle.

Based off his personality, he is not super likely to want to lead, or even be any bit charismatic, but I would like him to be able to put on a threatening aura if party faces don't do the job.

Based off that, are there any immediate problems with that build, or suggestions that a first timer might find useful? Also I am thinking of taking Death Watch Warrior eventually. Would there be a better specialization for my goal than that, and when abouts do people recommend double dipping specializations? Finally, just in case, I took enough extra obligation for the 2,000 extra credits, but would be open to just grabbing the XP if someone can give me a smart way to use it, and offer alright starting gear.

https://preview.redd.it/iox6p1za2pvc1.jpg?width=791&format=pjpg&auto=webp&s=10e03c18c314070659d5ae61ade8e7de8e06dfdc

https://preview.redd.it/8cv5vfib2pvc1.jpg?width=791&format=pjpg&auto=webp&s=b40282d3577710f6c18e93031e09a93e2bf563b6

20 Comments
2024/04/20
20:29 UTC

8

Force and Destiny Core Rulebook

I have some questions about the F&D core book. What are the major differences between the beta version and the published core book? I can't find a cheap version to buy online, and I'm wondering if it's worth it to just buy the beta version instead of waiting for a cheap post for the final version.

6 Comments
2024/04/20
02:54 UTC

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