/r/SagaEdition
Dedicated to the Star Wars Saga Edition roleplaying game by Wizards of the Coast.
Welcome to /r/SagaEdition! This subreddit is dedicated to the Star Wars Saga Edition roleplaying game.
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The discussion topic this week is the Barrier of Blades power. (Jedi Academy Training Manual pg 29)
The discussion topic this week is the Shistavanen species. (Unknown Regions pg 14)
Given the healthy size of the swse community, I felt it was worthwhile to try and revive the build contests once held on the wizards forum and on TheSagaContinues. The result of some feedback with the swse Discord server in creating this build contest on TheSagaContinues:
Saga Edition Revived Build Contest #1: The Jedi Order
It is my hope that this could become a recurring thing like it did back in swse's hayday, as while it might have been some time since then, today we have better online resources to draw in new players and a well-established community both here on Reddit and on Discord. I hope to see you all in the contest, and good luck to those that make their submissions!
Does anybody have any resources for how to set up a SWSE game on Discord?
Distant Power allows you to spend a Force Point and multiply the numeric range of a force power by 10, or to spend a Destiny Point and increase the range to anywhere in the same star system. Line of sight, per the description, still applies.
The LOS rules only give indicators as they relate to combat in that you have to "draw" a line between the base of the square you are standing on to the base of the square that the enemy/target is standing on. Corners, protrusions, etc., all block LOS. Pretty basic.
But what happens if you can see the target over a monitor? You know, like Vader choking out Kendal Ozzel for coming out of hyperspace at the wrong point. This is obviously a use of Distant Power (unless Vader is just that cool and can do whatever he wants)...but does that usage show LOS through video technology?
We now turn our discussion topics to the Lightsaber form powers. The list of questions has been slightly modified. Let me know if you have better ideas.
The discussion topic this week is the Assured Strike power. (Jedi Academy Training Manual pg 29)
Can anybody recommend a rpg supplement for big city exploration or adventures. I want to Fill in some activities while the party has a few days on Narr Shaada. And same with The wheel. I seem to remember a D6 book that featured it. But I can’t remember what it was. But still, I want to have some stuff going on while the main quest is sorting itself out.
In more recent Star Wars games and even in the FFG game there is a healing item called Stim Pack. I would like to make a Saga edition version of it. In FFG it has limited uses per day and the healing force power follows the same limit. What do you think would be fair? Essentially I want to make healing more viable without force users and second wind feat taxes.
The discussion topic this week is the Shard species. (Jedi Academy Training Manual pg 79)
Hope everyone had a happy thanksgiving if that applies. How often do your games interact with hard canon moments? Do you have your players involved in the events and can they change the outcome? Or if relevant do you have them hear about canon events from news outlets? My game has properly messed up ALOT of canon which has been fun for us at the table since it’s like alternate universe Star Wars, but I’m curious how much other players change canon or get directly involved in it. So do you play during canon events? If you do, do you directly participate and if you are participating, can you change the outcome? Or do you avoid those events and have campaigns that are fully separate.
Oh, and regardless of your previous answer, do you bring in named characters a lot? If so, who tends to get brought in more and how large of a part? I’m guessing someone like Jabba is going to be common cause it’s easy to interact with Jabba in terms of hero’s.
Yes I’m aware every campaign is different, I’m asking for in general your thoughts on the topic
The discussion topic this week is the Thought Bomb power. (Jedi Academy Training Manual pg 28)
Hello all,
Since the game is technically out of print, I'm finding only insanely priced copies, or, if the price is affordable, the book is virtually (sometimes literally) destroyed. Can anyone help me out? Maybe recommend secondhand sellers (NOT Amazon or eBay) or folks selling their collections?
For clarity and context, I'm a widower on a very tight, fixed, disability income. I'm trying to get back into gaming after nearly 20 years out, and I want to get my kids into it.
The books I know I need are:
Threats Of The Galaxy
The Force Unleashed
Scum and Villainy
Clone Wars Campaign Guide
Legacy Era Campaign Guide
Rebellion Era Campaign Guide
Jedi Academy Campaign Guide
Starships of the Galaxy
Scavenger's Guide To Droids
The Unknown Regions
Galaxy Of Intrigue
Dawn Of Defiance
I'm hoping you all can assist me in my search.
Thank you.
Hello, I am in need of help creating a build for a Saga edition game and I am wanting to do a Bounty Hunter Style build. I have not played in 14 years so I am rusty as all get out. The campaign has restriction on books and a 25 point buy for stats. The restrictions are Main Book, Clone Wars, Scum and Villainy, and Starships of the Galaxy. Force users are banned from players. Another reason I am asking is that one of the players is a Min-Maxer to the extreme and the DM likes to win against players. So I am looking for as OP as I can get with those books. The DM said more books will open up as we go, but that is around level 5 or more as we all get used to the System again. Thank you for any help you can give.
The discussion topic this week is the Selkath species. (Knights of the Old Republic pg 18)
Because WotC never really wrote any adventures for the Saga Edition, and because Disney is a PITA with copyright, there are hardly any maps specifically for Star Wars. What are some examples of software that is easy to use to make custom battlemaps with Star Wars assets?
Page 14 of SotG informs me that routine maintenance must take place after every 20 hyperspace jumps, and that this costs about 200 Cr for a tramp freighter-sized craft. Several questions beg themselves:
Does one have to do this in a spaceport/garage, or can our intrepid adventurers do it themselves?
If they can, does the ship have to be landed somewhere, or can they perform routine maintenance in space without donning a vac suit and crawling around outside?
If they can do *that*, if one had twinned hyperdrives, could one be worked on in the otherwise wasted time during hyperspace transit?
If the answer to either question is yes, how much cargo space does all the space Penzoil and space carburetor cleaner take? A kilogram per credit, say...?
What's the consensus, if any? An automated droid-crewed freighter with a fuel converter that almost never puts into port, but hums about efficiently on its own would be quite an adventure hook, it seems to me. Plus I just like the idea.
What modifications do you guys use when creating a lightsaber? I know you can get multiple with talents like tech specialist and that one JK watercraft talent, but given the options is it even worth it? They seem kind of lackluster or very situational for modifications. I always go water proof and beckon call. An example is force activated. Great in theory but even without force activated ive never encountered a non-force user trying to use a lightsaber cause mechanically it makes zero sense. Blasters do more damage and they are likely not trained in melee anyways. Anyone else think the options are kind of eh? Anyone have any good homebrew?
(yes i am aware that lightsabers are arguably the strongest weapon/tool because of what other talents and feats allow you to do with them and modifications shouldn't make them more broken, but i will still ask cause it bugs me whats available or how situational some are)
The discussion topic this week is the Plant Surge power. (Jedi Academy Training Manual pg 28)
So I have two questions. It seems that the Autofire Assault soldier talent from Galaxy at War allows you to brace a heavy blaster rifle even though it isn’t an autofire-only weapon, and that the Controlled Burst talent removes the attack penalty for using Burst Fire when you brace an autofire-only weapon. If you have both talents, can you brace a heavy blaster rifle with no penalty on your roll?
My second question is this: If you have the Cover Bracing talent from the Enforcer prestige class (TFUCG 46) and the Running Attack feat, can you move to a position with cover, brace the weapon as a swift action, fire, then finish your movement?
I'm not sure I've ever seen this discussed but there are plenty of capital ships that seem to have proton torpedoes or medium/light concussion missiles listed in their stat blocks. Why would you want to do that when they are shown to take that -20 penalty against targets smaller than Colossal size? You can't make them into point defense weapons and if you did that would also greatly reduce the range. Now the HEAVY Concussion Missiles I can understand as a way to pack some massive damage relatively cheaply but Firing 8d10x2 missiles doesn't seem that great to me when a light turbolaster (3d10x5) would have the same penalties but more range and doesn't need to worry about ammo it's hard to justify the ordnance launchers.
If interested the house rule I consider using that addresses this is allowing those (x2) ordnance launcher to ignore the -20 penalty for shooting at smaller target if the target is beyond point blank range. The logic is that if you're too close the missiles would have some restrictions on firing (just like laser do) but if the target is further away the missile now had time to maneuver and adjust to target the smaller ships better.
The discussion topic this week is the Sakiyan species. (Legacy Era Campaign Guide pg 204)
The wiki says the Miniature_Proton_Torpedo_Launcher has "Replacement Miniature Proton Torpedoes [that] weigh 5 kg and cost 200 credits each.". I'm not seeing that in the books, nor can I find any errata for that. Any help?
I should note this is my second time doing a reaction build (my first was a Codru-Ji gunslinger), the goal of this build is trying to get in as many attacks as possible without penalties.
This time around our DM is having us play clone troopers at starting at lvl 8 (this is part two of a campaign from last year.)
Class scoundrel 7 soldier 1
Str 15
Dex 17
Con 10
Int 12
Wis 12
Cha 8
Hp 41
Speed 6
FP8
Reflex 24
Will 20
Fort 24
BAB 8
DmgThreshold 24
FlatFooted 21
Attack(BAB 6,damage 4)
Credits 0
Languages Basic, Bothese
Skills (Endurance 9) (Inititive12) (Pilot12) (Deception 8) (climb 8) (Perception 11) (Knowledge politics 10) (jump 8)
Feats Armor proficiency (light,medium), attack combo(ranged), point blank shot, quick draw, recurring success, return fire, stand tall, weapon focus(pistols), weapon proficiency(pistols,rifles,simple weapons)
Talents advantageous opening, armored defense, cheap trick, fortunes favor, quick strike
Equipment s-5 heavy blaster pistol 10(3d8+4) energy or (1d2+4) piercing, katarn class commando armor
Notes The idea is to eventually pick up uncanny luck granting any roll 16 or above as a crit giving me a free action, this pairs well with advantageous opening, and return fire. With stand tall and recurring success together (I have 4 other players in my group) each would get two reaction and the probability of them rolling a natural 1 to kick off my advantageous opening again increases. My last build I had combat reflexes but on this build I swapped it out for attack combo ranged.
Thoughts?
We all love the game of course, but whats the BEST thing about it? And whats the WORST thing about it? Im curious what everyone thinks, can be as broad or specific as you want, whatever you feel is the answer for you.
I think the best part is just how many options there are. Soooooo many talents and talent trees, prestige classes, feats, equipment, vehicles, droids, everything! I love that it may take some time to figure out but damn, you can make whatever character you want in this game and its fantastic. I think thats what makes it special to in terms of tabletop Star Wars.
Worst part is HOW SPREAD OUT LITTLE BITS OF INFORMATION ARE! I have all the books and jesus the amount of book hopping to find little bitty details about something can be insane. I forgot what specifically but had to go through three separate books to figure out one complete answer. But thats not uncommon, the information is there (and often poorly worded) but its spread far and wide. They made 14 books and they used 14 books.... still love it despite the fact i cant find anything haha
The discussion topic this week is the Mind Shard power. (Jedi Academy Training Manual pg 28)
Summon_Aid uses the wording "...when an enemy moves adjacent to you...". Would that trigger if an enemy was already adjacent and moves to a different square that was still adjacent?
Just wanted to let folk know we've finished Book 6. In December, we'll start another mini-season of Rise of the Consortium, then pick up Book 7 next year.
Hope everyone has been enjoying it.
It seems like it's a terrible idea not to train these two skills if you're a player character, since going before the enemy and avoiding surprise rounds are so important in combat encounters. The only time I could see not picking both is if you're playing a non-Human Jedi and have to only pick one so you can take Use the Force.
Mechanically, Cloak "only" grants total concealment. In-universe, "You bend light around your body, rendering yourself invisible to anyone looking in your direction."
How would you rule that it interacts with various abilities that require line of sight?
"Allies within YOUR line of sight" implies that this effect is due to your ability to see your allies rather than their ability to see you. I guess in spite of your total concealment, you just got hit, which means everybody kind of temporarily knows where you are and they can be all "oh no, they hit Johnson," and fire back.
Again, this is based on your own line of sight, and not their ability to see you. You can imagine that a leader granting insight to others would be yelling out things like "there, the officer left his flank open, fire now!!" and doesn't necessarily need to be seen in order to do this.
This flips the script, I think. They need to be able to see you in order for you to Inspire Wrath. So would Cloak prevent or end this effect?
I've also seen talk that you can imagine Cloak as we see invisibility tech in some media like Halo or Metal Gear Solid that it makes you hard to see but not fully imperceptible. This would be why Stealth checks are still needed to become fully imperceptible (why Cloak also grants bonuses to Stealth). So as long as you're not sneaking, I suppose you could assume your allies can see you well enough for such abilities to work?