/r/SagaEdition
Dedicated to the Star Wars Saga Edition roleplaying game by Wizards of the Coast.
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Hello Star Wars Friends,
im rly new to the Star Wars Saga Edition Rulebook and i have one question about the Knowledge Part where u can choose Trained Skills In the Knowledge Field. If u take the Knowledge Field Life Sciences for example, do you get Knowledge in all of that topics that are described there (Biology, Botany, Genetics, Archaeology, Xenobiology, Medicine, and Forensics) or do you only get on of the Following Topics like medecine.
The discussion topic this week is the Krevaaki species. (Unknown Regions pg 12, Jedi Academy Training Manual pg 111)
This species has 2 different (though almost identical) species stat blocks. Only the one in Unknown Regions is marked for player usage, but feel free to discuss both stat blocks.
Rule wise, activating an Unleashed Dark rage would give 1 Dark Side point but I kinda feel it should give a little more?
not only dark rage is a really powerful power but using a destiny point to make it epic and overwhelming
I want to house rule something with unleashed dark powers like giving more dark side point but I dont know how many and if it truly make sense.
do you feel like it could be a cool house rule?
The discussion topic this week is the Malacia power. (Clone Wars Campaign Guide pg 51)
The discussion topic this week is the Klatooinian species. (Legacy Era Campaign Guide pg 13)
Howdy there! I've got a question brewed up. See now I've got my party here about to go visit a little ramshackle "Texas Roadhouse" rip off of a bar on Umbara, settled nicely in a junkyard town. At some point during them settling down there, I've got plans to make a galaxy wide announcement and basically put a bounty out on most of their heads, encouraging a good old fashioned full bar scrap! I've got a few ideas for how to make it a fun interesting fight, but I'm looking for a few more that fit the tone of the bar room brawl but given a starwars touch, combat is my weakest point so I differ to some suggestions.
How would I go about replicating the Smart Gun from the Aliens movie? I’m pretty sure I can just use the Weapon Mount upgrade to mount it onto a combat jumpsuit but the tracking system is where I get stumped. I’m thinking of using the Rangefinder upgrade, since as far as I know there’s nothing that just grants a straight up bonus to hit, like a laser designator. Does anyone have any suggestions? Thank you.
The discussion topic this week is the Levitate power. (Clone Wars Campaign Guide pg 50)
Hello there! This is my second post here sory for the bad english I've looking for feats and talents for feint with move action o similar and something to negate dex bonus so i can apply dastardly strike with sneak attack i only know combat trickery i see the fencing talent tree as an option too but i don't know how to combine it well
Im just starting to get into DMing with TTS and was wondering if there is a better source of various models for Star Wars?
I'll be fine if this goes away after a bit but I'm wondering if I'm the only one who has just had reddit do a major shuffling of how I see things on here? Once could have the topic content taking up most of my screen but now there are big sidebars showing things that used to be in drop down menus on the top.
I'm hoping someone can help with a questing about the S-5 blaster pistol. The text for the pistol reads
"This allows the wielder to carry a single weapon that provides for defense, quick ascension capability, and the ability to capture an opponent. A successful hit using the Liquid Cable feature ensnares a target or securely attaches to a targeted surface."
My question is how is the target ensnared?, and what is the DC for getting out of it?
The page fails to tell how the target is ensnared/captured and how strongly the target is grappled.
The discussion topic this week is the Kissai species. (Knights of the Old Republic pg 15)
Been looking for a group for a while but I can’t do voice calls due to being at work near constantly so I just want a play by post game so I can play while I work without it being too disruptive to my schedule. Thanks in advance
A Held, Carried, or Worn Object is much harder to hit than an unattended object, and has a Reflex Defense equal to 10 + the object's size modifier + the Reflex Defense of the holder (not counting Armor Bonus or Natural Armor Bonus, if any).
Is that +10 really intended to be in addition to the static value of 10 already included in the target's Reflex Defense? I guess it is, since weapons size factors aren't really that major. So if a character with 4 heroic levels and a 14 dex (16 reflex defense) is carrying a blaster rifle (medium), the difficulty to hit the rifle with, say, your lightsaber would be 16 (ref) + 0 (medium) +10 = 26?
I've been running Dawn of Defiance for two players for a while and we're now about halfway through The First to Strike. Is it just me or is this the weakest adventure of the campaign? It feels like there isn't much there between the written combat encounters and the connective tissue to the overall campaign story feels thin at best. It also seems like a plot hole that the planet Nizon can be found in the Resurgence's navcomputer but nobody thought to look up the name "Shackles of Nizon" after QoAaD and thus skip the whole holocron hunt in EotJ.
I noticed that in the Kotor supplement Power Blast says it cannot be used to gain bonus damage against objects or vehicles. Is there a particular balance reason why this is the case? Is it just because vehicles tend to have low reflex and infantry could safely take large penalties to power blast them?
I would like to gain +1 damage dice and then drop the lowest. Is there a feat for this?
If it matters, I would like to do this specifically with rifles.
The discussion topic this week is the Cloak power. (Clone Wars Campaign Guide pg 50)
Starting a new campaign saturday, and I have written and crossed out a dozen name ideas already
They will be tracking down hints of old sith artefacts under the auspices of a senate subcommittee, to be catalogued and stored, kinda like the Jedi did in the kotor comics and the storehouse from Indiana Jones.
What would be a good name for both the "Subcommittee on X", and the name of the organisation?
The Jedi do not currently work with them (mostly because none of the players made a jedi. The Noble will be the junior officer leading them)
Title. Move action or swift action. Does it last for a number of rounds or until the end of the encounter?
So for the Sith Dark Armour, the Cortosis layer from Sith Alchemy disables your lightsaber and you have to reactivate it. Is that when you hit the person or only if you’re attacking the armour directly? Like if Hiro Protagonist swings at Darth Jerkass and connects, is Hiro’s lightsaber going to shut down after Jerkass takes damage?
And second question, why on earth would anyone want to target somebody’s armour directly? I get attacking maybe a blaster, datapad, or detonator, but I can’t wrap my head around why you’d want to destroy somebody’s armour rather than just attacking the person.
I'm looking for any formal book rules about using space transports as carriers. Like LAAT ships can carry AT-TEs and the like, only on the inside. Is this something that I'd need to house rule a loading bay for?
The discussion topic this week is the Killik species. (Unknown Regions pg 131)
This species has size variations. Feel free to discuss them, but keep in mind that Medium size is the default.
I plan to build a droid that was built to be the pinnacle of droid engineering being built to fight Jedi. Basically he developed a mind of his own and went rogue. However I must ask, which is more effective. A lightsaber or a electrostaff in combat? I’m leaning on lightsabers so far because of armor reduction.