/r/StarWarsD6

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A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world.

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Star Wars Role Playing Game
Revised - Expanded - Updated
Second Printing: February 2015

The Small One

28MB PDF download

  • Ebook Edition (color)

  • The Big One ¯\_(ツ)_/¯

    117MB PDF download

  • Print Edition (b&w)

  • 157MB PDF download

    /r/StarWarsD6

    4,163 Subscribers

    35

    Rogue One A Star Wars Story Source Guide

    In a time of conflict, a group of unlikely heroes band together on a mission to steal the plans to the Death Star, the Empire's ultimate weapon of destruction.

    All characters, locations, droids, ships, vehicles, and more with accurate stats to make your next adventure in a galaxy far, far away even better for Star Wars The Roleplaying Game.

    We hope you all enjoy!

    Rogue One A Star Wars Story Source Guide

    1 Comment
    2024/10/31
    12:15 UTC

    128

    My Star Wars collection together

    11 Comments
    2024/10/15
    12:45 UTC

    206

    Finally got the collection together and on the shelf...

    18 Comments
    2024/10/12
    18:55 UTC

    11

    Question: What are the downsides of going to the Dark Side?

    Recently found myself looking at D6 Star Wars thanks in part to an old podcast I re-listened to and found the core book for revised 2nd ed. I'm giving it a read and noted the bits that talk about going to the dark side. Maybe I'm blind and skipped over it but what are the actual downsides of going darkside?

    25 Comments
    2024/10/09
    13:27 UTC

    18

    What are some of your favorite moments from your campaign(s)?

    Saw a lot of good tales on r/starwarsrpg but was curious about D6!
    What's your best experience? What crazy/awesome stories have you had in your games?

    11 Comments
    2024/10/08
    00:38 UTC

    12

    Looking for a group to join.

    hey, I'm looking for a group to join or create. as a player i wouldn't mind any era to play in. as DM i would most likely in the empire era. i have DM'd for the 2nd edition before so I'm well versed in it. i want to say Tuesday, Thursday and Friday nights are good for me. and I'm about to have my Saturday nights opened.

    19 Comments
    2024/10/07
    02:42 UTC

    13

    Introducing characters to each other.

    The rulebook suggests making it so all the characters know each other already. But then it also constantly references the movies and how different events led to everyone meeting. How do you guys do it? Do you allow the players to start separately or some such, or do you make them start acquainted?

    10 Comments
    2024/10/06
    06:29 UTC

    14

    Was anyone here involved with Star Wars Rpg.net's Online Journal?

    Looking to talk to team members about it's background.

    2 Comments
    2024/10/04
    00:02 UTC

    11

    Classic X-Wing/TIE game to RPG/Star Warriors campaign exist?

    Playing the original X-Wing/TIE games were pivotal gaming experiences, but I was even then thinking it could be so much more fun with a roleplaying element. Trying to declutter recently and also trying to get back to some gaming roots, I came across my little used, underappreciated, Star Warriors box and began to dream. So, after looking unsuccessfully, and knowing I don't really have the time to make it myself, I wonder if anyone knows of a community project that produced scenario docs to support playing these as one or the other or in tandem the way some WEG modules had Star Warriors scenarios and chits.

    11 Comments
    2024/10/03
    22:19 UTC

    19

    Where is the Trax system?

    5 Comments
    2024/10/02
    22:51 UTC

    18

    Junkyard map

    6 Comments
    2024/10/02
    06:36 UTC

    11

    Has anyone here tried Savage Worlds for Star Wars?

    I am currently running Savage Worlds and looking at it next to West End Games Star Wars I see some similarities. Has anyone here run Savage Worlds? What was your opinion and do you still prefer WEG for Star Wars?

    12 Comments
    2024/09/21
    18:54 UTC

    12

    Anyone know a good module?

    Hey everyone, hope you’re doing well. I finally found modivation to try and gm again after a really awful party and want enough time to plan out a campaign before starting one. Thus, my need for a module. Know any good ones? Thanks

    18 Comments
    2024/09/21
    01:44 UTC

    9

    LFG GMT

    Played a one session game during LockDown quite liked it but haven't been able to find a group since, have access to Table Top Simulator if needed, social calendar is pretty open ATM

    10 Comments
    2024/09/14
    21:26 UTC

    3

    The skill "agriculture" is useful?

    I found funny to take point in the skill "agriculture", but it is useful?

    15 Comments
    2024/09/14
    10:20 UTC

    52

    Why West End Games?

    I am about to try my hand at running this game again. I like the simplicity and dare I say elegance of this system but my brother did not like his experience as a Jedi during the Pirates of Prexiar. I think it was more of a matter of my understanding of the rules. Anyway I was wondering if you all would tell me what you think is special about this game as opposed to the various iterations that have come out since.

    40 Comments
    2024/09/12
    20:13 UTC

    83

    R.I.P. James Earl Jones

    2 Comments
    2024/09/09
    20:57 UTC

    2

    Ranged weapons in melee combat

    How are ranged weapons handled in melee combat/range (0-3 meters)? I want to say I read it could be dodged or parried but did I make this up?

    10 Comments
    2024/09/09
    14:37 UTC

    3

    Lightsaber Combat idea

    I like Star Wars 2E R&E but I do not like how lightsaber combat works. I think it makes lightsabers too hard for early characters to use but once you can they can be overpowered. How does this sound?

    Lightsabers deal 5D damage and are still difficult to wield but they ignore armor unless that armor is made of beskar or cortosis.

    Lightsaber Combat (Control Power): Reduces to Moderate difficulty and removes the hit yourself on missing by 10 or more. Wild die roll of 1 could still result in you wounding yourself.

    Lightsaber Deflection (Sense Power): Requires Lightsaber Combat, allows player to deflect ranged attacks with Lightsaber as reaction skill.

    Redirect Shot (Control and Sense Power): Requires Lightsaber Combat and Lightsaber Deflection, after successfully deflecting a ranged attack may take a second reaction to make a Control roll to redirect the attack at another target.

    3 Comments
    2024/09/06
    23:02 UTC

    4 Comments
    2024/09/06
    14:54 UTC

    11

    Looking for Group to join

    Hi folks, I'm posting this out in the hopes of trying to find a group that might be looking for a dedicated and involved player to join their group for either a campaign in progress or a new campaign.

    My RPG experience is fairly broad with a number of different gaming systems I've played in over the years, and dozens of games run as gamemaster. But I have a special love of the Star Wars D6 system, going back to having played on a Star Wars MU* back in the 90's (a MU* is a texted based roleplaying game). I am very into developing characters and story, and would like to find a group interested in Star Wars roleplay using this great system.

    I'm in the US Central time zone, and am available Monday through Thursday from around 5 pm until midnight, as well as Saturday nights from around 6 pm until...well...whenever. Would especially love a game that uses Foundry or a similar VTT.

    3 Comments
    2024/09/01
    02:51 UTC

    9

    Help Me Obiwan! Character creation question With respect to character speed!

    New GM here. I don't know if I am blind or not but I see that races have a a min/max speed similar to skills. If I were creating a human character that has 10/12 min speed how to I modify that. Obviouly at character creation I have base 10 but if I wanted 12 how do I get there? is it sacrifice a Die to go 10-12? or does it go 10 -> 11-> 12? Or does is simply serve as a cap if I were to get a permanent speed boost somewhere else? I have scoured the book but am either missing it or it is not there. Help please it is driving me crazy!

    6 Comments
    2024/08/31
    04:43 UTC

    6

    Foundry VTT and Star Wars 1st Edition

    I am aware of the Essential Companion module for Open d6 but is there a way to play using first edition rules?

    2 Comments
    2024/08/21
    23:33 UTC

    27

    Looking to start an online gaming group for StarWars D6

    I've been trying to find some people to play with for the past couple weeks and not having a lot of luck, but i keep seeing posts about new players looking to get into the game.

    I'm a long time gamer and GM, who's willing to take a crack at running D6 StarWars for newer players who are interested in learning the game together.

    I'd be running the Revised, Updated edition and I think the time period I'd prefer to run is post Return of the Jedi.

    I'm on EST time and available Tue,Wed,Thur and Sunday nights at 8pm.

    If this interests you, let me know. If I get enough people we'll get a session zero together and figure this game out.

    ** UPDATE ** I got 5 players, so I think I'm good for now. If your interested in being an alternate, let me know.

    27 Comments
    2024/08/21
    18:36 UTC

    10

    Looking for online games that need a player with any availability

    I play swrpg D6 and I would like to join a campaign or be a part of a new one. I am still a novice so beginner games would be preferred. I have open availability so please comment bellow if you have a game I could join.

    I am 25, f, from the east coast. I only want to play online not in person. Thank you for your help.

    Upvote2Downvote1commentsShare

    2 Comments
    2024/08/21
    04:14 UTC

    21

    RPGing the Star Wars Universe, using only Ep. I-VI

    So, I got to thinking, what does the Star Wars Universe look like if you discard all of the EU, Nu-Canon, books, comics, rpg games, etc. Using just what is said, shown, or strongly implied in the first six movies. A strict reading of the GFFA, if you wish.

    First, the concept of "Sectors" does not exist. Sectors are NEVER mentioned in the movies. The galaxy is a collection of thousands of star systems, not groupings of neighboring star systems. The Galactic Republic Senate is shown to be made up of individual worlds, not sectors. "The Senator from Naboo", "Senator of Alderaan", etc. Otherwise, are we to assume that EVERY alien race's planet is always the sector capital for that sector? We see the Rodians, Twi'liks, Wookiees, etc. are ALL represented in the Senate - are they all their sector's capital?

    Second, the concept of "Hyperlanes" does not exist in the films. Never once are hyperlanes mentioned or implied. Ships jump from anyplace to anyplace. It is implied in Empire Strikes Back, that a ship points itself towards a destination and jumps to hyperspace, and its destination can be calculated based on its trajectory. This would not be possible if you could take 'detours' or 'alternate bypasses'. Ep. I does mention "Trade Routes". But "Trade Routes" are not necessarily hyperlanes. There are trade routes in the ocean, from point A to B to C. Trade routes can be based on pick up locations of goods, drop off locations of goods, and resupply locations for ships.

    The SIZE of the Galactic Republic/Empire is too big. Outside the movies, it is often stated that the Republic/Empire has over 1 million member systems, with upwards of 70 million smaller colony systems. This is not supported by the films. The prequel senate chambers have senator pods, which seem to be issued to one planet. There are almost always only one type of alien in each pod. This makes the concept that each pod represents a sector (which is never mentioned), and therefore dozens of worlds, unlikely. Non-movie sources say there are 1,024 pods, and there are those who have estimated based counting stills from the movies that the number of pods is between 800 and 1200. So that tracks. However, based on this paragraph and the one on sectors, that would imply that there are around 1,000 member WORLDS in the Republic. The opening crawl of Ep. II says "Several THOUSAND star systems have plans to leave the Republic". Dooku tells the Separatist Council that "10,000 more worlds" will join them. In deleted scenes of Ep. III, Padme Amadala is the spokesperson for the "Petition of 2,000" - 2,000 senators who oppose the war and want to sue for peace. 2,000 senators is made to seem like a sizable plurality at least. So perhaps there are 5,000 - 10,000 member star systems in the Republic? How many of Dooku's "10,000 systems" that will join him are voting members of the Republic, and not just minor colony worlds (like Bespin or Tatooine) who don't have a seat on the Senate? Finally, there is no way all the out of the way systems would be known to the characters. If there are upwards of 70 million inhabited systems, Leia really wouldn't have ever heard of the Anoat system, and wouldn't have disbelieved a "Lando system". There would be too many systems to even remember 1/100th of them.

    The SIZE of the Imperial Navy is too big. Again, Legends, EU, books, etc. have claimed upwards of 25,000 Star Destroyers in the Imperial Navy. This is NEVER portrayed on screen. Vader's personal fleet, in Ep. V, is something like 6 star destroyers and a Super SD. The battle of Endor, in Ep. VI, had 1 SSD and 27 star destroyers. So a major battle to destroy the rebellion uses just 1/1,000th of your fleet? Even when the rebels win, they still have 99.99% of the Imperial fleet left to deal with, there is no reason to celebrate, the war is nowhere near over. The "Rebel Fleet" itself consisted of a mere 10-15 Mon Calamari ships in Ep. VI.

    The SHIPS of the Imperial Navy: Most of the secondary war ships of the Empire in non-movie sources don't exist. There are no "Victory-class" star destroyers. There are no "Indicator-class" cruisers. The Imperial-class star destroyer is the 'face' of the Empire. Just like the Venator-class was the face of the Republic. Galactic standardization seems overwhelming.

    WHAT DOES THIS IMPLY FOR A "MOVIE-ACCURATE" GAME?

    A "movie accurate" or "movie only" Star Wars D6 game would be drastically different than what we're used to seeing. It would definitely be considered a "Small Universe" game. The Republic or Empire would only consist of a few thousand member worlds, and possibly 10x that many in smaller colony worlds. Those worlds would not be arranged into sectors, but would be free-standing. The systems would not be connected by hyperlanes, but rather ships would just jump from any system to any system, after the Nav computer figured out the coordinates. The Empire would have hundreds, not tens of thousands, of star destroyers - which would be the overwhelming majority of their ships.

    Just food for thought. Thanks for reading.

    19 Comments
    2024/08/18
    09:46 UTC

    10

    Convention game GM questions

    Hi all! I'll be running d6 Star Wars at a convention in January. The adventure itself will be kind of a throwback to WWII commando movies from the 1960s, but with (I'm hoping) Star Wars music and sound effects. I'll be running with minis for the game, but mostly to just help visualize stuff (and because they're fun). I don't plan to get especially nitty gritty with tactical stuff, either in space or on the ground. That said, I'm looking to keep the adventure reasonably fast moving.

    Towards that end, I have a few notions in mind. First, overall, I'm running 1e, but with some modifications to keep things moving. I wanted to run these ideas by folks here to see if they thought this would work or whether it'd have unintended side effects that I, as a relatively new GM, am not anticipating.

    1. Initiative. There won't be any! The heroes side will always go first (which I gather is in the Introductory Adventure Game), and the enemies go second, unless there are plot reasons to do otherwise (e.g., a surprise attack). Players will go in PER order, highest first, declare their actions for the round, and we play it out in segments.
    2. Mook type enemies will drop in one hit. I won't be tracking wound status. Unless you roll really low on damage, to the point that their armor (e.g., with Stormtroopers) can soak the damage, they'll either be up and alive, stunned, or dead, again, except for plot purposes. There will be "sergeant" type enemies who are a little tougher, and "lieutenant" type enemies where I'll bother to track wounded status, but otherwise, I figure having mooks drop in one hit will keep the game going.
    3. Stormtroopers, as distinct from most other Imperial soldiers and thugs, are a little better trained so that they can coordinate fire, provided they have a single leader-type unit with them (e.g., sergeant, lieutenant, etc.) who can direct their fire. When this happens, the Blaster code for the attack will go up per unit, although I'm debating whether to do the +2 per unit or just bump the shot up by 1D for anything more than 2 extra units. This is kinda adapted from the Rules Companion, to help speed combat vs. larger groups. Damage will only be rolled for one blaster, though (so, 5D for a Blaster Rifle, and that's it). So, if it's 2 troopers firing at the same target, one shot is made at 3D+2. If it's 3+ troopers, the shot could be 4D.
    4. Force Points will be awarded for especially Star Warsy play, but in all likelihood, characters will start with 1 and that's it.
    5. No exploding die. It's a neat mechanic, but I'd rather things be a little more predictable.
    6. Engagement ranges. This is a big one for me. Initially, I had the good guys mostly packing Heavy Blaster Pistols, but against Stormtroopers, that requires them to really push into closer range, which makes them more vulnerable. Otherwise, they can't hit. So, usually I'm expecting combat to occur within "Easy" to "Hard" ranges, leaning towards Easy/Medium. I figure with only 3D for the average stormtrooper in Blaster, they'll miss plenty. The action will take place in a mix of spaceships, planetside, and on an asteroid base, so especially long ranges (e.g., >150m) are less likely.
    7. Movement. Players will be able to "walk" 5m square without it costing an action penalty. "Running" 10m is a single action, and additional actions incur multi-action penalties. Using 1e rules, I'm only going to allow one Movement action per turn for everyone (walk/run, and that's it). I'm debating whether to make the squares on my gridmap 5m or 1m to allow a little more granularity, and am leaning towards 1m.
    8. Dodging in 1e seems...maybe too powerful? I'm not sure. I'm thinking I'll allow a Full Dodge action where you roll your Dodge and add it to the difficulty #, or a Reaction Dodge/Combat Dodge where you roll your dodge (w/MAP applying), and it replaces the #. This would mean trying to dodge while running around and shooting might actually make you more likely to get hit. Is that a problem? Anyone have opinions on which approach is better?
    9. I'm sticking with the character creation rules for 1e. The pregens I've made all have 3D-4D for DEX, with Blaster and Dodge always being higher. Their STR scores are usually 2-4D (usually in the 3D to 3D+2 range), PER is usually 2D to 3D, and then other scores are dependent upon role for the character (e.g., medic is good at Technical, pilot is good at Mechanical, etc., etc.) I can give them more dice to make them more competent/heroic, but I'm not sure if that'll make the game too easy. Thoughts?

    Thanks in advance to any/all who post their views! I appreciate it.

    11 Comments
    2024/08/17
    18:27 UTC

    10

    Active Groups/ recruitment for campaigns?

    Hi all, old player but new member. I read the description and surfed some posts but I'm still not sure if this is the place to ask where to find active online gaming groups that still play the WEG D6 SWRPG (2nd ed) and how to que up/join up?

    I'm already in a couple but I've fallen out of touch with one and the other has gone dark (as in, no sessions for months on end). I get it, people have lives, and those lives change, but I can look back on the hundreds, if not thousands of hours of campaigns both on and offline with every bit as much warm nostalgia as I can for any video games or sports I used to play, and sometimes moreso. I miss some of my characters. They were like an alter ego of sorts, and in some cases forced me to release them to become their own being (like the Gand Findsman I created that forced me to speak in third person and view the force as literal mystical Mists) and I just want that experience again, if I could find it.

    I'll spare the sob story but life has not been nice to me but it has given me a lot more free time and I'd like to put it to good use as a player, GM, or both.

    Thanks for any answers in advance and even if this isn't the place for my question I'd still like to stick around because I'm a huge fan of the D6 SWRPG. Played it since the late 80s when it was all pencil, paper, a lot of imagination (and usually caffeine) and good hearty laughs (and head slapping dumb decisions by that one guy in the party... you know who you are).

    8 Comments
    2024/08/16
    06:20 UTC

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