/r/StarWarsD6

Photograph via snooOG

A subreddit for discussing the D6 System version of Star Wars: The Role Playing Game, initially published by West End Games and since adopted, expanded and maintained by a devoted community of role-players across the world.

SWD6 Resources and Online Tools

See Our Wiki for more tools & links

Star Wars Role Playing Game
Revised - Expanded - Updated
Second Printing: February 2015

The Small One

28MB PDF download

  • Ebook Edition (color)

  • The Big One ¯\_(ツ)_/¯

    117MB PDF download

  • Print Edition (b&w)

  • 157MB PDF download

    /r/StarWarsD6

    4,206 Subscribers

    3

    Number of refuels on this hyperspace trip

    So I was curious about something. Lets say a YT-1300 travels from Raxus to Dagobah it says the trip would take something like 45 days and 19 hours using this website tool, am I understand this correctly because 45 days is a long time lol?

    My question is, on a trip THAT LONG, how many times would a YT-1300 freighter need to stop to refuel? I never really understand the fuel stuff for ships.

    6 Comments
    2024/12/01
    13:44 UTC

    3

    Adventure recommendation

    Hello, all,

    It's the holiday season, and I was thinking of treating myself to a star wars D6 adventure on eBay. I already have Black Ice, and would love to slowly increase my collection. Can anyone recommend an adventure "worth having"? I would also love to hear the reasons why. War stories welcome!

    2 Comments
    2024/11/29
    16:37 UTC

    9

    Tie fighter statistics

    I have some issues with how the tie fighter, default LN model, is stated up, specifically it's maneuverability being equal to a Y-wings, when regardless of where you look, films only or legends or Disney, it's more manueverable than an xwing, and it's equal or better in speed.

    Outside of wondering how this came about in d6, other than a need for a Mook enemy ship to blow up in masses, is there a set of more grounded/realistic stats out there?

    Or at least a chart maybe relating Mglt to die codes/space move? And dpf to maneuverability to rip the stats from wookieledia

    7 Comments
    2024/11/29
    14:28 UTC

    10

    Playing Sabacc in D6 Star Wars

    I'm about to start running my campaign using Roll20/Discord. The Smuggler player character fancies himself a Sabacc player so it got me to thinking, how could I do Sabacc using Roll20? Anyone come up with a nifty way to play it using Dice or some other method?

    6 Comments
    2024/11/28
    01:19 UTC

    8

    Does anyone have a Lulu ready pdf of the latest REUP?

    All the "print ready" versions ive found are no longer accepted on lulu.

    1 Comment
    2024/11/27
    16:27 UTC

    28

    Holocron Designer Beta Release

    Hello Everyone!

    I'm excited to say that I am prepared to release a beta version of Holocron Designer!

    It is still in early beta so expect some bugs and hiccups, but I can't catch them all on my own!

    Currently available features

    -Full Character Creation and Saving/Loading Characters
    -Full Vehicle Creation and Saving/Loading Vehicles
    -Editable Campaign Tab (adjust attribute names, edit skill lists, edit starting player attribute dice etc.)
    -Print to either PDF or directly to your printer
    -An embedded Library of Weapons, Armor, Equipment and Force Powers
    -Working shop system that will deduct the price of items from your total Credits
    -Fully functional Export to Foundry option that will have your character ready for Open Space D6 games in a heartbeat
    -Character Improvement including logging where Character Points have been spent in a convenient CP Log
    -Update check upon launch so you always have the latest version
    -And more, more then likely that I can't think of off the top of my head lol

    Features unavailable at this time
    -Vehicle Export to Foundry
    -Force Power Creator
    -Equipment Creator
    -Saving Edited Campaign Details

    Feel free to give me feedback and recommendations as I'm trying to make this program as user friendly as possible!

    https://github.com/Frostipanda/Holocron-Designer

    Edit: If anyone encounters bugs, has a feature request or needs assistance with the program please feel free to join the Holocron Designer Discord https://discord.gg/Vt7rhHsPWf

    4 Comments
    2024/11/27
    08:25 UTC

    5

    The sticky explosives Sabine used in Rebels, What were they?

    I've looked on the Holocron and the Rebel sourcebooks, all I see are standard grenades and standard thermal detonators. Does D6 have those listed anywhere? One of my players was asking about it for later purchases.

    I remember her sticking them to walls, I remember them having timers & the were also some where she pressed a remote button to make em go BOOM. Might be these are standard Thermal Detonators that have all these options built in?

    11 Comments
    2024/11/25
    13:33 UTC

    51

    Holocron Designer - So Close to Release!

    https://reddit.com/link/1gyl77k/video/c6qwzckjss2e1/player

    I am ALMOST done! Things you can do as of the moment.

    -Create character from scratch
    -Create Ships from scratch
    -browse a library of Equipment and Apply equipment to your character
    -Browse a library of Force Powers and Apply Force Powers to your character
    -Save/Load character and Vehicles
    -Print Character Sheets and Vehicle Sheets
    -Export Characters and Vehicles to a .json format that can be instantly uploaded to Foundry for use

    Things I need to finish before I release it

    -Campaigns Tab (Being able to adjust values like how many skill dice you get at start, adding homebrew equipment/races/force powers etc.)
    -Adding a toggle to swap between "Character Creation" mode and "Character Advancement" mode which will use CPs
    -Clean up some minor bugs
    -Finish Reworking the existing tabs to look better and have better functionality when printing
    -Add some final things to Foundry Export
    -Create custom UI assets to get rid of the early 90s/00s windows look

    This project has been a huuuuuuge test of my coding limits and I am glad I've powered through it, thank you all for keeping an amazing community alive and for the great feedback. It's helped me keep going on this project even when I wanted to force choke the hell out of my computer.

    4 Comments
    2024/11/24
    07:07 UTC

    16

    Looking for a D6 adventure where the character infiltrate an abandoned Imperial Base. Does an adventure like this exist?

    Working on my Elrood Sector campaign during 5ABY and I kind of want to do an adventure for my players where they they find an abandoned ruins of a base and place it in the Elrood sector on some random uninhabited planet, maybe have it date back during the Clone Wars.

    Does a D6 adventure like this exist?

    edit: u/Priestical Quote: Doesn't an adventure exist in one of the Classic Adventures books where an Imperial base is abandoned due to an upcoming super nova? Anyone know of that one?

    Any help on this?

    Inspired by the below picture . . .

    https://preview.redd.it/etelgcm31q2e1.jpg?width=1077&format=pjpg&auto=webp&s=1ad57ebc2bbffcf159d66b2a34ca3471bd0b67ad

    15 Comments
    2024/11/23
    21:39 UTC

    23

    What's your favorite D6 Star Wars adventure and why?

    Basically, the title says it all :)

    15 Comments
    2024/11/23
    17:45 UTC

    15

    "Have I been here?" & "I know a guy." rules

    Here are a couple of rulesets that I came up with. They assume that you're using the Advantages & Disadvantages rules from REUP. C&C welcome.

    *Edit: fixed the ugly table formatting. I think.

    ---

    Have I been here?

    When a ship carrying their characters approaches a planet, the players often ask, “Have I been here before?” Here is a method for determining if they have.

    Whenever a character visits a new planet, roll 4D to see if they have visited this planet before. Characters with the Well-Travelled Advantage roll 6D and characters with the Provincial Minor Disadvantage roll 2D. Characters with the Provincial Major Disadvantage do not get a roll.

    The following table is a general guideline of DC's.

    Planet TypeTypical DC
    Major hub (Coruscant, Brentaal, Eriadu, Bonadan)Easy
    Moderate hub (Corellia, Taanab, Nal Hutta)Moderate
    Lesser hub (Ryloth, Rodia, Naboo)Difficult
    Backwater world (Tatooine, Toydaria, Gamoor)Very Difficult
    Obscure world (Hoth, Dagobah, Yavin)Heroic
    On your 'stomping grounds' route1 level lower

    The DC will vary depending on various factors. A planet that is on the same hyperspace route as a planet that you have visited many times may have an easier DC, while a planet that is on the other side of the galaxy and nowhere near your typical stomping grounds may have a higher DC. A planet in the same star system of one that you 'know well' may have a DC of Very Easy, however if that planet happens to be an Imperial prison, it may have a DC of Heroic instead.

    The success of your roll determines how often you have visited the planet.

    DCHave I Been There?Skills ModifierContacts Modifier
    FailureNope+0-2D
    DCA few quick stopovers+0-1D
    DC+5Some extended visits+1+0D
    DC+10Visited many times+2+1D
    DC+20I know it well+1D+2D

    The world that a character grew up on is automatically set at 'I know it well'.

    The Skills Modifier is a bonus to the following skills (but only in relation to that world):

    Bureaucracy

    Business

    Cultures

    Investigation

    Law Enforcement

    Planetary Systems

    Streetwise

    The Contacts Modifier is applied to finding a contact on that world (See below on I Know a Guy).

    What the results mean:

    Just because you rolled a result of 'nope', it doesn't necessarily mean that you've never been there. You may have been there one or more times, but you never left the landing bay, or at most you went to a nearby pub. In short, you haven't spent any real time exploring or interacting with the natives.

    'A few quick stopovers' means that you've been to at least a couple of locations and spent some time (perhaps a week in total) exploring.

    'Some extended visits' means that you've been to several of the major locations on the planet and spent at least a week at each location exploring.

    'Visited many times' means that this is a frequent stopover for you and you've cultivated some relationships here. You've spent at least a month in several of the major locations on the planet, and you've visited several more.

    'I know it well' means that this is like a second home to you. You've spent at least several months in one or more locations and visited many more.

    ---

    I Know a Guy

    You may use a contact to get information, ask a favour or secure a quick loan. Whether or not your contact will grant your request depends upon the nature of the request and their ability to grant it (and what you offer in return). If your contact is a mechanic in a docking bay, he might be able to loan you 50 credits, give you a place to crash for a night or two, or maybe give you a deal on repairs to your ship. If your contact is the boss of a large gang, with control over an entire system, he could give you a hefty loan (with interest), loan you a ship for a few days, or maybe find you that illegal disruptor rifle you've been wanting (for a reasonable price, honest). If your contact is Grand Moff Tarkin, he could give you permits to fly to any sector you want or equip your ship with extremely heavy weaponry, or maybe even get you a meeting with Lord Vader.

    Contacts belong to one of five categories and the amount of influence they have determines their reach or ability to grant favours.

    • The Arts – artists, entertainers, news reporters, etc.
    • Business World – owner/operators, small companies, huge corporations, etc.
    • Government – government workers, governors, moffs, etc.
    • Military/Police – troopers, captains, admirals, etc.
    • Criminal – gang members, fences, cartel members, etc.

    To check if your character has a local contact, first decide on which category you want to check for. Spend a Character Point, take 1D, add the appropriate Modifiers from the tables below, roll and consult the Influence table:

    Have I Been There?Modifier
    Nope-2D
    A few quick stopovers-1D
    Some extended visits+0D
    Visited many times+1D
    I know it well+2D
    For every full D added to skill in:Grants a +1 bonus to contacts in:
    CulturesThe Arts
    BusinessBusiness World
    BureaucracyGovernment Organizations
    Law enforcementMilitary/Police Organizations
    StreetwiseCriminal Organizations
    -1D penalty if you don't have the skill at Base Value
    Having these Advantages:Grants a +2D bonus to Contacts in:
    Friends in the ArtsThe Arts
    Friends in BusinessThe Business World
    Friends in High PlacesGovernment Organizations
    Friends in The MilitaryMilitary/Police Organizations
    Friends in Low PlacesCriminal Organizations

    Example: Dern the Duros is in a system that he's visited many times and wants to see if he has any contacts here in the local business or criminal community.

    First he checks to see what he will roll for the business contact. He didn't take the Business skill at base value and does not have the Friends in Business Advantage. Therefore he would roll 1D (1D +1D for having been here many times -1D for not having the Business skill at Base Value). The odds aren't good to roll a contact, so he doesn't bother wasting a Character Point.

    Then he checks to see what he will roll for the criminal contact. He has a KNOW of 3D, has a Streetwise of 5D+2 (he added 2D+2), and has the Friends in Low Places Advantage. Therefore he rolls 4D+2 (1D + 1D for having been here many times +2 for having added two full D in the Streetwise skill +2D for having the Friends in Low Places Advantage). He spends the character point and rolls a 17 (a Moderate result) and decides his contact is a local black marketeer.

    The result of your roll determines the amount of influence or reputation that your contact has. It also determines the modifier to the rolls on the Contact Details table.

    DCInfluenceInitial ModRange of Influence /Reputation
    EasyVery Little-4Local only
    ModerateLittle-2Over a small town
    DifficultModerate+0Over a good-sized city
    Very DifficultHigh+2Over a planet or system
    HeroicVery High+4Over a sector
    LegendaryGreat+6Over several sectors
    EpicMassive+8Over a large swath of the galaxy

    Once you have determined the Influence of your contact, roll 3D6 + the Initial Mod on the tables below to determine his details.

    His Capability determines his ability in his most relevant skills (for example, the owner of a small company with a Capability of 4D would have 4D in his Business, Bureaucracy, and Value skills). Alternatively, roll separately for each of his relevant skills.

    3D6 Roll + Initial ModCapability (Relevant Skill)
    2 or lessVery Little (1D-2D)
    3-6Little (3D-4D)
    7-10Moderate (5D-6D)
    11-14High (7D-8D)
    15-18Very High (9D-10D)
    19-22Great (11D)
    23 or moreMassive (12D)

    For example, Dern the Duros rolls 3d6-2 (initial mod of -2 due to having a Moderate result) and gets a result of 10. The GM determines that his contact has a Capability of 6D and thus will have 6D in skills such as Value and Bargain.

    His Availability determines whether or not he is around to meet with you. Roll 3D6 + the Initial Mod to determine his Availability.

    When you attempt to contact him, roll 3D6 and compare to his Availability DC. If you roll equal to or greater than the DC, he is available to meet you/take your call. If you fail this roll, he is currently unavailable to meet with you. The length of time until he is available can range from a few minutes or hours for someone that is always available, to several weeks for someone who is rarely available. You may be able to talk your way into meeting with him regardless of your roll with appropriate role-playing and/or bribes.

    3D6 Roll + Initial ModAvailability (3D6 roll)
    2 or lessAlways (DC 3)
    3-6Usually (DC 4)
    7-10Often (DC 8)
    11-14Sometimes (DC 11)
    15-18Seldom (DC 13)
    19-22Rarely (DC 16)
    23 or moreAlmost Never (DC 18)

    For example, Dern the Duros rolls 3d6-2 and gets a result of 14. His contact is a busy guy and is only sometimes available. When Dern wants to contact him, he has to get a result of 11 or better on a 3d6 roll.

    His Reliability determines the reliability of his information or product, and the likelihood that he will screw you over if things go awry. Roll 3D6 + the Initial Mod to determine his Reliability.

    The GM makes this 3D6 Reliability roll in secret. If the roll fails, then the information or product is bad. On a complication, he is actively screwing you over.

    3D6 Roll + Initial ModReliability (3D6 roll)
    2 or lessAlmost Useless (DC 18)
    3-6Very Unreliable (DC 16)
    7-10Unreliable (DC 13)
    11-14Somewhat Reliable (DC 9)
    15-18Reliable (DC 6)
    19-22Very Reliable (DC 4)
    23 or moreSuper Reliable (DC 3)

    For example, Dern the Duros rolls 3d6-2 and gets a result of 10. His contact is generally unreliable. Dern wishes to buy a black-market blaster rifle. The GM rolls 3d6 in secret and if the result is less than 13, then the contact either overcharges for the rifle or there's something wrong with it, such as a -1 to hit or a tendency to short out and drain the battery pack.

    Examples:

    InfluenceCriminal Organizations
    Very LittleGang member, petty crook, etc.
    LittleBoss of a gang, fence, fixer
    ModerateInner circle of a planet-wide syndicate, respected fence/fixer
    HighInner circle of a sector-wide syndicate, well-known fence/fixer
    Very HighInner circle of a large syndicate with control over several sectors
    GreatInner circle of a very large syndicate with control over many sectors
    MassiveMember of the Hutt council, a Black Sun vigo, member of the Pyke family
    InfluenceThe Business World
    Very LittleJoe worker
    LittleOwner of a small business/franchise
    ModerateOwner of a small company
    HighBoard member of a large company
    Very HighBoard member of a small corporation
    GreatBoard member of a large corporation
    MassiveBoard member of a megacorporation
    InfluenceThe Arts
    Very LittleLounge singer, local sculptor
    LittlePopular bar singer
    ModeratePlanetary news anchor
    HighWell-known local artist
    Very HighHolovid/music star
    GreatMajor holovid star, best-selling author
    MassiveCultural icon
    InfluenceMilitary/Police
    Very LittleEnsign/Trooper
    LittleLieutenant
    ModerateCaptain/Commander
    HighAdmiral (Commodore)/Major
    Very HighFleet Admiral/Colonel
    GreatHigh Admiral/General
    MassiveGrand Admiral/Grand General
    InfluenceGovernment
    Very LittleGovernment drone
    LittleDirector
    ModerateMayor
    HighPlanetary governor
    Very HighMoff, Senator
    GreatImperial Advisor
    MassiveGrand Moff

    You may take a contact from a higher level by putting him in a lesser position. For example, the roll for a crime contact results in a contact with Little influence. Rather than making him the boss of a gang, he could be a lieutenant in a planet-wide syndicate, or a respected member of a sector-wide syndicate.

    ---

    Advantages:

    WELL-TRAVELLED (-3D)

    You have travelled far and wide and have seen many things.

    Benefit: You gain a bonus of +2D to your Have I Been There? roll.

    FRIENDS IN HIGH PLACES (-2D)

    You have connections in government organizations. You have contacts that could include: Moffs, Senators, city mayors, government workers, and the like. They can help you cut through the local or Imperial bureaucracy, get you that permit you need to carry 'Vera', etc.

    Benefit: You gain a +2D bonus when rolling on the Government Organizations table in the Contacts document. The GM must agree on the nature and position of your contact.

    FRIENDS IN LOW PLACES (-2D)

    You have connections of the shady, criminal, and underworld variety. You have contacts that could include: money launderers, fences, thieves, cartel bosses, counterfeiters, and the like. They can set you up with jobs, tip you off to the latest word on the street, and offer you first-buy on recently smuggled items. Sometimes there's honour among thieves, but it's best not to assume anything.

    Benefit: You gain a +2D bonus when rolling on the Criminal Organizations table in the Contacts document. The GM must agree on the nature and position of your contact.

    FRIENDS IN SHOW BIZ (-1D)

    You have show biz connections. You have contacts that could include: holovid stars, singers, writers, news anchors, and the like. They can get you tickets to a performance, give you a deal on a private performance, get you copies of the latest holovid or song chip, etc.

    Benefit: You gain a +2D bonus when rolling on the Show Biz table in the Contacts document. The GM must agree on the nature and position of your contact.

    FRIENDS IN THE BUSINESS WORLD (-2D)

    You have connections in corporations and the business world. You have contacts that could include: business owners, CEOs, managers, salesmen, and the like. They can get you preferential rates on buying or selling goods, give you a loan, help you find a buyer for those crates of Rodian sucker eels you acquired, etc.

    Benefit: You gain a +2D bonus when rolling on the Corporate Organizations table in the Contacts document. The GM must agree on the nature and position of your contact.

    FRIENDS IN THE MILITARY (-2D)

    You have connections in the Imperial military, local planetary defence forces or police organizations. You have contacts that could include: Admirals, ship captains, army majors, and the like. They can get you authorization to travel into restricted sectors, get your ship out of impoundment, get you released after that little mix-up at that seedy cantina, etc.

    Benefit: You gain a +2D bonus when rolling on the Military/Police Organizations table in the Contacts document. The GM must agree on the nature and position of your contact.

    Disadvantages:

    PROVINCIAL (2D or 4D):

    You haven't travelled the galaxy very much, if at all.

    2D Penalty: You roll 2D for your Have I Been There? checks.

    4D Penalty: This is your first time off your homeworld, which is your one 'stomping ground planet' (set at 'I know it well'). Don't even bother rolling on the Have I Been There? table. You haven't. And good luck finding contacts.

    6 Comments
    2024/11/23
    13:58 UTC

    24

    Update on Character Builder (Holocron Designer)

    https://reddit.com/link/1guesf7/video/559ee22tzp1e1/player

    We have made leaps and bounds and I appreciate the earlier feedback and suggestions!

    People seemed pretty excited over this program so I wanted to give an update on its capabilities so far and demo what it can do as of the moment.

    We have the entire main page finished, you can create a character in its entirety (as long as they are not a force user, that's a WIP)

    Added the ability to save and load your character.

    An Equipment tab where you can inspect, loot or buy equipment.

    Loot = add to player without effecting credits
    Buy = add to player and taking away item cost from credits
    Inspect = open a window with item details and descriptions

    You can also successfully now export the character in a readable format for Foundry so you can create, save, then export the character straight into open space D6 on foundry and get right into playing!

    10 Comments
    2024/11/18
    20:34 UTC

    37

    Thoughts on Character Builder?

    I'm working on a program I'm calling Holocron Designer, it's in the VERY EARLY stages of design and the video is a proof of concept really more than anything.

    I'm going to include multiple tabs (force page, equipment page etc) with a print to PDF option.

    Right now I'm in the process of writing down ideas and concepts I could add to it to make it easier for my players to make characters for my games.

    Since I am a forever DM and almost never making full PC's, I am curious what would you like to see in a program like this?

    15 Comments
    2024/11/16
    11:24 UTC

    5

    Shared NPCs

    Anybody have any NPCs they've created that they want to share? Thought his would be a good way for people to have ready made characters to throw into their campaigns. Not generics but ready to insert characters.

    2 Comments
    2024/11/14
    23:23 UTC

    23

    What time period you you prefer and why?

    For those of you who are GMs. What is your go-to point in time for your campaigns and why do you prefer that period? Maybe, even tell us about your current campaign in "that" time period.

    Sitting here bored so thought I'd drum up some conversation.

    30 Comments
    2024/11/11
    14:38 UTC

    9

    Any tips or hacks for running combat?

    It’s honestly the only part of this system I have a really hard time with. After coming from a D20 system it’s very cumbersome to run

    edit. for clarification. playing 1e

    24 Comments
    2024/11/07
    23:51 UTC

    3

    Getting physical 2e book in UK

    Hey folks,

    Just recently got into this great system as a player and would like to own the physical book. We are all using the fantastic 2e REUP pdf's.

    What would be a way I could either print the book or buy 2e for a reasonable amount of money?

    9 Comments
    2024/11/07
    18:25 UTC

    38

    Star Wars Missions Value?

    9 Comments
    2024/11/03
    00:07 UTC

    57

    Rogue One A Star Wars Story Source Guide

    In a time of conflict, a group of unlikely heroes band together on a mission to steal the plans to the Death Star, the Empire's ultimate weapon of destruction.

    All characters, locations, droids, ships, vehicles, and more with accurate stats to make your next adventure in a galaxy far, far away even better for Star Wars The Roleplaying Game.

    We hope you all enjoy!

    Rogue One A Star Wars Story Source Guide

    4 Comments
    2024/10/31
    12:15 UTC

    129

    My Star Wars collection together

    11 Comments
    2024/10/15
    12:45 UTC

    206

    Finally got the collection together and on the shelf...

    20 Comments
    2024/10/12
    18:55 UTC

    10

    Question: What are the downsides of going to the Dark Side?

    Recently found myself looking at D6 Star Wars thanks in part to an old podcast I re-listened to and found the core book for revised 2nd ed. I'm giving it a read and noted the bits that talk about going to the dark side. Maybe I'm blind and skipped over it but what are the actual downsides of going darkside?

    25 Comments
    2024/10/09
    13:27 UTC

    15

    What are some of your favorite moments from your campaign(s)?

    Saw a lot of good tales on r/starwarsrpg but was curious about D6!
    What's your best experience? What crazy/awesome stories have you had in your games?

    11 Comments
    2024/10/08
    00:38 UTC

    12

    Looking for a group to join.

    hey, I'm looking for a group to join or create. as a player i wouldn't mind any era to play in. as DM i would most likely in the empire era. i have DM'd for the 2nd edition before so I'm well versed in it. i want to say Tuesday, Thursday and Friday nights are good for me. and I'm about to have my Saturday nights opened.

    18 Comments
    2024/10/07
    02:42 UTC

    11

    Introducing characters to each other.

    The rulebook suggests making it so all the characters know each other already. But then it also constantly references the movies and how different events led to everyone meeting. How do you guys do it? Do you allow the players to start separately or some such, or do you make them start acquainted?

    10 Comments
    2024/10/06
    06:29 UTC

    13

    Was anyone here involved with Star Wars Rpg.net's Online Journal?

    Looking to talk to team members about it's background.

    2 Comments
    2024/10/04
    00:02 UTC

    10

    Classic X-Wing/TIE game to RPG/Star Warriors campaign exist?

    Playing the original X-Wing/TIE games were pivotal gaming experiences, but I was even then thinking it could be so much more fun with a roleplaying element. Trying to declutter recently and also trying to get back to some gaming roots, I came across my little used, underappreciated, Star Warriors box and began to dream. So, after looking unsuccessfully, and knowing I don't really have the time to make it myself, I wonder if anyone knows of a community project that produced scenario docs to support playing these as one or the other or in tandem the way some WEG modules had Star Warriors scenarios and chits.

    11 Comments
    2024/10/03
    22:19 UTC

    19

    Where is the Trax system?

    5 Comments
    2024/10/02
    22:51 UTC

    18

    Junkyard map

    6 Comments
    2024/10/02
    06:36 UTC

    Back To Top