/r/XWingTMG
A space to discuss the X-wing Miniatures Game!
Don't be a jerk
Don't post squad lists without a short discussion.
Content should be X-Wing related
Excessive shitposting may be removed at mod discretion
No annoying bot accounts
Infinite Arenas Quick Build Squadbuilder
Pink Brain Matter - Meta Analysis
Atomic Mass Official Rules Forum
Yet Another X-Wing Miniatures Squad Builder
/r/XWingTMG
Have been wanting to create this for some time, finally had it commissioned. Big thank you and shout out to Primecraftstudios on Etsy.
I've got a question about putting a vet turret gunner in the millennium falcon. Since the falcon has a single turret that points in two directions, does the vet gunner's ability not apply or does that mean I could fire from one arc then use the gunner's ability to fire from the opposite arc?
Updated Unity version in preparation to support future development and general bug fixes.
https://github.com/Baledin/FlyCasual/releases/tag/2.5.20240223.03
Continue to post Issues on the GitHub repo! This is the primary location that I go to when working on bug fixes and enhancements.
I mainly play scum but am open to other outlets for this as it is a meme list. The idea being of course to IGNORE AS MANY IF NOT ALL OBSTACLES. 2.5 build please.
Let's make a list of fun ideas to build lists. Could be for a tournament or just for fun.
Edit: I was thinking along the lines of alternative list building ideas all players would have to build to for a game or tournament.
1: Bann the top 5, 10 or 20 list from the most recent tournament.
2: List built without initiative 5 and 6 pilots.
3: List where each ship has to have a different initiative.
4: Must include 2 or more generic pilots, each generic has to be a different type of ship.
5: Best 2 out of 3 games, playing each round using the same ships but different pilots.
6: Each player picks 2 factions to build a list from.
7: Each ship in a list has to be from a different faction.
8: Each player makes the worst list possible and then plays the other player's list.
9: All pilots must be initiative 3.
10: For each round of a tournament all pilot initiatives in the list must match the round of the tournament. Each player gets 1 ship per round, playing on a team of 2 to 4. Depending on the number of players starting on round 3 to 5 anyone losing a ship is out of the tournament. In round 6 all the survivors play against each other in a free-for-all.
11: Make lists using and mixing any faction, but all ships used must be multi-faction ships.
Hello there,
has anyone ever thought about or even tried to play the Star Wars Outer Rim board game with playing the starship battles with X-Wing rules and miniatures?
So I'm sellling up my collection, i got in to the game at 1.0 and never upgraded am i better selling as bulk or breaking down? My list is: 1 Y wing (rebel paint) 1 Y wing (Most wanted paint) 2 Z-95 head hunters (Most Wanted Paint) 1 A wing 1 E wing 2 x wing 1 B wing 1 K wing 1 YT-1300 (falcon) 1 Firespray-31 (slave 1) 2 tie fighters 1 Tie advance 1 Tie interceptor 1 Tie Phantom 1 Tie Defender 1 Tie Punisher 1 Starviper 3 First order Tie Fighters 2 T-70 X-wing 5 home made asteroids
So i used to play very heavily, up until about 2021 when i moved from South Africa to South of England. And since i moved i've not been able to find any groups, players or even online documents or anything.
Is x-wing over? should i be trying to get rid of my collection somewhere? It was one of my favourite games but since early 2021 I've never found anything.
# Adapted Release of Battle of Endor (BOE)!
Friday 04/26/2024
## Opening Information
Thanks to AMG for releasing new content, and to the X-wing community for tracking and hyping new releases.
2.0 Legacy is an older variant of the game, based on the 200pt list building system and the FFG rules (with two additions only - regen doesn't remove scoring, bid is scored on first scoring). Legacy has a living and evolving metagame with scheduled changes and all AMG released new content adapted to the 200 point system. In Wildspace, you will also find the option for SL cards and scenarios. Wildspace is a usable addition to both 2.0 and 2.5. Finally, Legacy has tried to keep released components consistent so that someone who plays both 2.5 and 2.0 Legacy can swap between them, however, changes to released ships post 2.5-initial have different slots from their FFG originals because of choices by AMG. We also have updates for many previously unusably inefficient ships such as the N-1, Starviper, and others.... and Epic.
Come by or just try out the points if you enjoyed the older format! We still have generics. =)
More information on balancing and organization here.
## Adaption Announcement
Greetings squadron leaders,
New special reinforcements for the great battle arrive today for the 2.0 Legacy version of the game! They are uploaded to the Legacy builder now! Please remember to use the different format tabs to switch between Standard and Wildspace.
Contents are:
* Left Side Legal (LSL) for Standard
* Full Standard Loadout (full SL) and LSL for Wildspace
## Preliminary-ness of current release points
The official content in this release is the most difficult to assess material as of yet. We do not mean this lightly. In some of the content, the assumption of power scales is quite different. There are also significant changes to many of the chasses, in some cases, uniform, and in some cases, not uniform. We already have concerns that some pieces may be undercosted. Due to this, the points released today should be considered **PRELIMINARY/ALPHA** and may be fully subject to hotfixes. **Highly certainly, these numbers will likely be updated in upcoming regular balance cycles in March and September.**
## On LSL format and no known future releases
Given a lack of information on future releases from AMG and a lack of time and people-power, we have decided to continue the trend of the LSL format for Standard at this time. Please understand that even we see the controversialness of this format, especially for this release in specific, due its sheer number of changes. However, please also see that by doing this format, we remove the need to do most of our spot-judgment making, as all of the relevant material of the pilot is adapted. This means, we hope that you will have less places where you would want to ask why one thing or another on a pilot was adapted versus not.
The cases we made some judgments were this: We have made the original Servomotor S-foils for the X-wings unequip-able because the current chassis has locked S-foils; they are redundant. For the Tie Defenders, the Elite configuration is unequip-able because there is no Full Throttle chassis ability to replace. This should be consistent with previous adaptions and is the interpretation of the rules to the best of our "rules lawyers".
Also, as discussed previously, LSL B-wings currently have no way to get devices for the second half of their Gyro Cockpit ability. This is currently intended until further testing can indicate if this would be possible. Note that this addition has significant overlap and then significant more upside to the Y-wing's bombing abilities and to keep the chasses different, we are at this time not allowing this slot.
As usual, additional hull or shields on the left statline were included and take up one modification slot if the chassis had one as if it were a real upgrade. We point out that at this time, for all the releases, each change in hull/shields has been consistent with only a single increase as if it were intended as an upgrade. Note again, that for ships with two modification slots, the rule that a ship cannot equip the same modification again, and hopefully, the builder should disallow this choice.
It's often asked why we decided on LSL and this left statline, the reason is that we wanted players to be able to use the cards they bought as they are, without having to go through the effort of finding custom cards that change the stats. Further, we wanted to avoid confusion as to what the stats were, which would be the case if we were selective on the left side.
Yet additionally, we found it to be very confusing if we added pilot ability related parts only (pilot ability only, PAO, ability parts only APO) such as charges or force that occurred here, including initiative, but not changes in other statlines such as hull/shield. Yet yet again, we also note that in this release, literal statline changes also occur in the change of attack arc for the A-wing. Finally, we believed at the time of the first releases (Battle of Yavin, BoY) that the effectively costed changes in statline would allow for new dynamics and new feelings across older chassis that are fundamentally mathematically different in terms of where their value arises from; this mechanically and formally changes the desired flight pattern of the ships - increasing variation in the game. One more thing, because the pilot abilities at time reference a needed action/cost or charge (see Tycho), we found this to be the most encompassing-ly consistent solution across the majority of the now 6 or so new content. (In the contrary, see Sigma Interceptors).
We hope that with that long drawn-out explanation it is clearer why adaption formats is such a difficult and thoroughly discussed situation and that you will forgive us for choosing what we hope to be the most interesting choice.
## conclusion
By releasing in the LSL format, we also hope that players can become familiar with at least part of the original content as intended, making it a bridge between playing different formats (Legacy and 2.5), and thus being able to switch format without the need to relearn format specific statlines. The LSL format also gives a glimpse into a more power-heavy kind of content with more options, giving those who like a taste of this kind of action economy a chance to play it. Between releasing LSL for standard and both LSL and full SL for Wildspace, we hope that the largest number of players with different opinions are able to enjoy the new content in the formats of 2.0 Legacy.
We are looking forward to the new creativity and enjoyment of the players from this release. As always, we implement with the awareness that we cannot see every interaction and creative breakthrough, and we do not craft a metagame in such a rigid way. We hope that this approach will allow for the puzzle of X-wing to be solved more organically and improve the skills of all involved.
Thank you and may you enjoy the new content!
Hey having a bit of a headache trying to figure this out: if you buy a resistance bomber new in its box will it come with 1.0 or 2.0 kit? It’s the grey packaging not the black kind. Grateful for any answers
Pilots! This week is all about the iconic TIE Advanced v1!
What makes this version of the advanced stand out from the X1? How does it stand out in Empire?
How do you kit them out? Not familiar with these ones, so who's your go to flyer?
Thanks to @dorve500 for posting about this originally, I did some limited digging to see what more I could find out and speculated a bit
Hello there,
since the 1.0 Raider class corvette is hard to get I wondered if it would be possible to use the huge ship conversion kit with an "Revell 3D Puzzle The Mandalorian: Imperial Light Cruiser" as a proxy. I know this would be bigger, but since it's not for competitive play, that doesn't bother me. ^^
Does the kit contain all that is needed, when not having the original Raider class corvette?
Any help would be appreciated!
Cheers
IT'S BLOG TUESDAY!! (just about!) 😁
It's time to FINALLY talk about the main event at Worlds! Did I already mention I went to Worlds? I did?!
Do they not make the huge ship conversion anymore? I’m having a hard time finding them anywhere…
My buddy is starting First Order, so I've decided to start collecting Resistance. What's a good starting point/some good ship builds I should try?
I've already got a resistance transport and a fireball.
EDIT: Is there a roll for the Resistance Transport? Or did I waste my money?
Newbie here. I recently got the X-wing starter set 2.0 and i can't wait to play it! Plus, I just got a Millennium falcon and a Tie Silencer from a guy who sold them togheter.
The issue is: Tie Silencer is from 1.0. I know it is a problem but it was a good deal lol.
I know the existence of Conversion kits, but I don't really want to buy it at the moment. So I was wondering if this Tie Silencer update is too big to be homemade or it's just a matter of small changes that I can do by myself.
Btw, are the two teams somewhat balanced? As I said before, it's The falcon and X-wing vs 2 Tie fighters and Tie Silencer (Technically it's a First Order ship, but I don't really care since I don't wanna go competitive and I saw it's possible to mix factions).
Please help. I have a raider and no token. Thank you.
Any recommendations for Trident builds using YASB's recommended points?
Enjoy your Grand Tournaments.
https://www.gamesindustry.biz/embracer-group-splits-into-three-everything-you-need-to-know
Hopefully this is good for AMG and x-wingcompany! Hopefully good for boardgames.
Come watch the conclusion to the Siege of Coruscant today and see if the Chancellor will be rescued. Go to our bio page for the link on Instagram or click here on Facebook. X-Wing’s Siege of Coruscant Scenario Battle Review Part IIhttps://youtu.be/n7ec7sa4Gzg
In the "Battle of Yavin" Expansion, we got a few new pilot cardboard-bases and a few reprints for those with altered initiative (e.g. Wedge: i6 -> i5). But what about Dutch Vander? On his card, it says i5, but his default is i4, and we didn't get a reprint for him. Is this an error? Or is there another pack we are expected to have where he has i5?
I was playing for the first time in my local game store (yay!), and it was fun. But I kept forgetting card abilities like opportunities to reroll and especially doing things that are out of the typical sequence like launching discord missiles for buzz droids at the beginning of the engagement phase, moving my Mandalorian commandos at initiative 0, or system phase abilities. I seem to focus on a few things, forgetting much of the other possibilities.
Do you have any tricks or tips to remember everything you can do?
If you have a rules question, a question about the game or a small question about anything x-wing related, this is the thread for you.
If you have a question about what to buy, please check out the buying guide.
Hello all, been awhile since I posted here, but I wanted to let people know that I did finally post the survey results for the survey that I did waaayy back in November. I did not get a chance to finish all the infographics, but I figure people would want to see the results regardless.
I apologize for the massive delays but I recently took a job as a teacher and... let's just say I have had a major impact on my free time and ability to do anything outside of work. Working with kids is very rewarding, but if you know anyone who started teaching, they generally tend to just... disappear outside of breaks for at least their first year. So that is what I did, but I did finish over Spring Break... I just happened to also get Strep Throat and possibly COVID, so I kinda forgot to share the results around.
https://fridaynightxwing.wordpress.com/2024/03/29/quick-dirty-2023-x-wing-miniatures-survey-results/
After this survey I am pretty unlikely to do as detailed work with the surveys because the work is really similar to grading, which... I have waaayyy too much of in my life. I will probably do a couple mini surveys here and there and I might do a full survey once a year, but I sadly just don't have free time anymore, and likely won't until I get a second (or third) year of teaching under my belt.
Hope you enjoy seeing the data.