/r/GameAudio

Photograph via snooOG

Game Audio

For those interested in the craft of making sound / audio for games. This could encompass music, sound design, voice and just plain ol' middleware! Ask about about Unity and Unreal game engines, FMOD, WWISE, Max and more.

about r/GameAudio

For those interested in the craft of making sound for games. This could encompass music, sound design, voice and just plain ol' middleware!

Subreddit Info and Rules
General Info and Links
Music Info and Links
FAQ / Getting Started
FMOD Info
Wwise Info
Calendar of Events

Other ways to chat with us

Subreddit Rules

Please keep the subreddit rules in mind when posting

  1. reddiquette first and foremost

  2. Self-Promotion is highly restricted - Posts should be made to inform or facilitate discussion, any posts with the intent to self-promote, sell products or services, or are appeals for money / funding will most likely be removed.

The Community Share Mine promotion post at the top of the subreddit is the ONLY place to discuss or link to things which you are affiliated with (anything by, about, or for you) including; your site, blog, article, video, service, product, app, product development, survey or market research, etc. The rule still applies even if what you want to post aboout is free, helpful, useful, nice, amazing, comes with zebras, or any other benefit or good intention.

'Seeking work' requests must use the Community Promo post or the 'Help Wanted' feature post.

DO NOT make frivolous or bad faith appeals. Trying to appeal based on entitlement or to wedge in any imagined exceptions will not be granted and will likely result in a ban.

  • Eval / critique requests are not allowed on the subreddit front page - Instead, use the subreddit Evaluation Request feature post to seek feedback on your audio, sound, music, video, demo, or site. Posts of and about your work will be removed.

  • No piracy discussion - This subreddit is NOT friendly to piracy of copyrighted works or authorization scams. Do not discuss, request or offer advice about piracy or link to sites related to piracy or to pirated / cracked copyrighted material such as media, software, or plugins. Do not discuss any facet of cracked / pirated material / authorization scamming no matter who brings it up. Anyone doing so will be permanently banned.

  • All links submitted must be direct - Tracking services, referrals, and URL shorteners are not allowed

  • New and low/no karma accounts are restricted - Posts from these types of accounts most often involve rule violations OR spam / self-promotion. New accounts may not post but can participate in the comments. Negative and no karma accounts will not be able to post or comment.

  • Schedule of Feature Posts

    Day Topic
    Monday (every other) Evaluation Requests
    1st Tuesday of the month Game Audio News, Events, and Game Jams
    2nd Tuesday of the month Game Sound Blog and Podcast Roundup
    3rd Tuesday of the month Game Audio Help Wanted
    Monthly on the 1st Self-Promotion Safe Zone

    Commonly used App's and Things

    Some of these are FREE to download (you don't have to pay unless you work on a product for sale).

    • Unity game engine. Comes with a basic game you can tweak.

    • Unreal game engine.

    • FMOD - audio implementation

    • WWise - audio implementation

    • Max - audio transformation

    • Audacity - Free open source DAW.

    Be sure to check out our wiki

    Other Resources

    sunburner's Game Audio FAQ
    G.A.N.G - Game Audio Network Guild
    AES - Audio Engineering Society
    CAS - Cinema Audio Society
    MicrophoneData.com - Database of microphones
    The Sound Effects Bible Game Audio Podcast Gamasutra - audio features section
    Filmsound.org - game sound design section
    Game Audio 101 - job listings

    Related SubReddits

    /r/GameDev
    /r/GameDevClassifieds
    /r/GameMaker
    /r/GameDesign
    /r/unitycourse
    /r/IndieGames
    /r/AudioPost
    /r/LocationSound
    /r/ProTools
    /r/SFXLibraries
    /r/Music
    /r/RateMyAudio
    /r/StudioPorn
    /r/vsti
    /r/Unity2D
    /r/Unity3D
    /r/UnrealEngine
    /r/BlenderGameEngine
    /r/godot

    /r/GameAudio

    32,344 Subscribers

    1

    Any tips how to setup this environment nature sounds with wwise and Unity?

    https://preview.redd.it/9x694n4xi8yd1.png?width=1665&format=png&auto=webp&s=35b9aba16b2251d208069d549cd3f68583e90b58

    Here's a picture of my unity games small environment. Player can walk outside and into those 2 houses. I currently have setup and nature sounds event that has bunch of states such as inside or outside state and raining, thunder etc. The problem is that I don't reallly understand how I can get the nature sounds to emit from all around you when you're ouside. My current setup is setup with box triggers like when the player enter or exits a house the state will be switched. I Tried using the akambient component with the large mode but wasn't satisfied with it. Any easy solutions?

    1 Comment
    2024/11/01
    06:37 UTC

    2

    The GameAudio Share Mine November, 2024 - Use this post to link to / discuss your site, works, product, business or anything you created or are affiliated with

    Game Audio related Self-Promotion welcomed in the comments of this post

    The comments section of this post is where you can provide info and links pertaining to your site, blog, video, sfx kickstarter or anything else you are affiliated with related to Game Audio. Instead of banning or removing this kind of content outright, this monthly post allows you to get your info out to our readers while keeping our front page free from billboarding. This as an opportunity for you and our readers to have a regular go-to for discussion regarding your latest news/info, something for everyone to look forward to. Please keep in mind the following;

    • You may link to your company's works to provide info. However, please use the subreddit evaluation request sticky post for evaluation requests

    • Be sure to avoid adding personal info as it is against site rules. This includes your email address, phone number, personal facebook page, or any other personal information. Please use PM's to pass that kind of info along


    Subreddit Helpful Hints: Mobile Users can view this subreddit's sidebar at /r/GameAudio/about/sidebar. For SFX related questions, also check out /r/SFXLibraries. When you're seeking Game Audio related info, be sure to search the subreddit or check our wiki pages;

    Subreddit Info and Rules | General Info and Links | Music Info and Links | FAQ / Getting Started | FMOD Info | Wwise Info | Calendar of Events

    Join the live chat on our Discord server - https://discord.gg/RedditAudio

    0 Comments
    2024/11/01
    11:00 UTC

    3

    In-game voice audio issues.

    Hey guys,

    Issue:

    When in-game there's an issue where the voice lines seem to be coming from different channels (way in the back) so it's inaudible.

    What I've Tried:

    Sound setting options I've tried so far in-game are, TV, TV 3D Audio, Stereo, Stereo Surround, Headphones.
    When I use my headphones the audio has no issues at all. The screenshot below shows that I'm unable to select channels either.

    My Setup:

    - 2 audio monitors

    - Komplete AUDIO 6 sound card

    - OS: Win11.

    - FxSound (software) to switch between output devices.

    Any help is much appreciated.

    https://preview.redd.it/w04z1a8bk8yd1.png?width=525&format=png&auto=webp&s=f323a87c15603e96a9874c8627a7659dad94af47

    2 Comments
    2024/11/01
    06:47 UTC

    1

    Voice Limits

    What's a typical number for wwise voices allowed in a AAA game like COD or Battlefield?

    80 physical 500 total??

    5 Comments
    2024/10/31
    22:03 UTC

    6

    What audio file format should I supply to Unity for longer music and ambient tracks that are over 100mb when exported as wav? Is wav still recommended?

    Hello,

    The most recent Unity documentation does not recommend supplying any specific audio file format, it just focuses on import settings and what Unity encodes to for various platforms.

    But, I read these old Unity Audio Files docs from 2011 which do recommend wav files:

    https://docs.unity3d.com/352/Documentation/Manual/AudioFiles.html

    For the best sound quality, supply the audio in an uncompressed format such as WAV or AIFF (containing PCM data) and let Unity do the encoding. If you are targeting Mac and PC platforms only (including both standalones and webplayers) then importing an Ogg Vorbis file will not degrade the quality. However, on mobile platforms, Ogg Vorbis and MP3 files will be re-encoded to MP3 on import, which will introduce a slight quality degradation.

    I read veeery old posts re-affirm this, but could not find anything more recent.

    Are uncompressed wav files still recommended?

    Edit: Reordered and reworded paragraphs to provide additional clarity.

    17 Comments
    2024/10/30
    18:07 UTC

    2

    GameAudio October, 2024 - Evaluation and Critique Requests of Personal Works

    Personal Works Evaluation Requests

    Welcome to the subreddit weekly feature post for evaluation and critiques request for sound, music, video, personal reel sites, resumes , or whatever else you have that is game audio related and would like for folks to tell you what they think of it. Links to company sites or works of any kind need to use the self-promo sticky feature post instead. Have somthing you contributed to a game or you think it might work well for one? Let's hear it.

    If you are submitting something for evaluation, be sure to leave some feedback on other submissions. This is karma in action.


    Subreddit Helpful Hints: Mobile Users can view this subreddit's sidebar at /r/GameAudio/about/sidebar. Use the safe zone sticky post at the top of the sub to let us know about your own works instead of posting to the subreddit front page. For SFX related questions, also check out /r/SFXLibraries. When you're seeking Game Audio related info, be sure to search the subreddit or check our wiki pages;

    Subreddit Info and Rules | General Info and Links | Music Info and Links | FAQ / Getting Started | FMOD Info | Wwise Info | Calendar of Events

    Join the live chat on our Discord server - https://discord.gg/RedditAudio

    0 Comments
    2024/10/30
    11:00 UTC

    0

    Help extracting game audio from Returnal

    Can someone please help me extract main character audio of the game "Returnal"? I managed to get the bnk and wem files but I couldnt convert them to ogg or mp3. An error always pops up saying parse error: riff truncated. No matter what converter I used. Please help. Thanks

    0 Comments
    2024/10/29
    11:41 UTC

    5

    Courses for game audio

    Looking to dip my toes into game audio maybe with a view to doing some freelance work. What would be the best to look into FMOD or WWise? Reaper?

    14 Comments
    2024/10/29
    01:59 UTC

    5

    Recent grad looking for tips into getting started in game audio programming

    Hello, audio programmers!

    I’m a graduate audio designer and composer eager to dive into game audio programming. I have a basic understanding of C++ and a background in computer science, but I’m looking for guidance on where to start with learning C++ and JUCE specifically for game audio development.

    Are there particular areas or concepts I should focus on first to prepare for jobs or internships in game audio programming? Any recommendations would be greatly appreciated!

    Thank you!

    5 Comments
    2024/10/28
    10:02 UTC

    1

    Master Degree in Game Audio

    Hi. Last year I decided to pursue a career in the Game Audio field. I got really good advice and resource from this subreddit. Now after a years, I am thinking about getting a master's degree in this field. Would anyone happen to have any recommendation?

    I live in Thailand but am interested in getting a master's in the USA but not sure if the money I will spent on the tuition fee will be a good investment or not. If the Program is STEM will be very good. I wanted to gain experience in the real market before I move back to start my stuff back in Thailand.

    0 Comments
    2024/10/27
    13:13 UTC

    3

    Barefoot speakers

    Hello,

    I'm currently looking into getting new speakers and when comparing a bunch at a store the barefoot footprint 03 caught my ear. I'm curious if anyone on here has been using them in game development and can share their experience and maybe answer a few questions.

    Thanks.

    4 Comments
    2024/10/27
    00:02 UTC

    5

    Hostile cues analysis question

    I'm analyzing game audio cues regarding hostile elements and started dividing into active cues (emmited by the hostile element) and passive cues (triggered by the hostile element)

    And I'm thinking about cases where the environment itself makes you aware of a hostile presence. Something like birds flying away. Any examples that come to mind?

    (Besides verbal cues of NPCs or other players (he's down there), Gadget sound of the character (like SH2), or UI sounds)

    1 Comment
    2024/10/26
    22:45 UTC

    4

    FMOD VCAs - what are they for?

    Hi y’all

    I have a relatively complex mix that requires two sub mixes to share reverbs so I figured it was time to reach for a VCA…

    To my understanding, classic VCAs attenuate at the fader stage. That means if you’re using post-fade sends for something like a reverb mix, then that will turn down accordingly - great for turning down a drum mix along with ‘global’ reverb returns with just one fader.

    But as far as I can tell this isn’t the case in FMOD and using a VCA in this way leaves me with nothing but reverb (when I turn it down).

    Checking the manual, it says something like “the ultimate signal” gets attenuated. So it sounds like it has nothing to do with the fader position.

    I guess my question is, are the FMOD VCAs useless and if not, what are ya’ll using them for?

    thanks for taking the time to read this! :)

    4 Comments
    2024/10/26
    20:33 UTC

    7

    Finished designing my own sounds for Cube using Wwise. Is there a way to save a copy of the game for someone else to play if they don't have the Audiokinetic launcher?

    Ideally they could just download the game with my SFX from a Google Drive for example and just play it. I ask because I want others to critique my work on the SFX and integration.

    4 Comments
    2024/10/25
    03:47 UTC

    9

    In-depth Unity course is overkill for sound design?

    Hey everyone,

    I'm looking to learn Unity to get a better understanding of how audio is integrated within the engine, though I know this can also be done via middleware (I'm still a beginner). There are some interesting online courses available, but they dive pretty deep, including C# programming. I'm actually a web developer, so maybe that would help me pick it up faster (not sure), but do you think learning C# and the full development process is overkill for a sound designer?

    The end result of some of those course is nice 3d games, so I thought I could create one and then implement the audio.

    I’m not lazy I swear, but I tend to dive into unnecessary details sometimes and end up being inefficient. Do you think investing time in these deeper aspects is worth it for someone focused on sound design?

    Thanks a lot in advance for any input

    14 Comments
    2024/10/24
    18:44 UTC

    28

    Not a rant, but why is the number of audio jobs openings so low compared to other departments?

    This isn't a rant, it comes from pure curiosity.

    I know the industry is facing a recession and I know that audio teams are smaller in numbers related to other departments, but I still feel a bit puzzled.

    I'm a full time freelancer, but I recently made a habit of daily checking for new openings both locally and remotely on websites like Work With Indies, SeriousGameJobs and other boards. It looks like the ratio of audio related openings doesn't reflect the ratio of audio people in a game studio. Is this just an impression?

    37 Comments
    2024/10/23
    07:21 UTC

    3

    Advice for Someone Starting Out

    Hi Guys,

    I'm currently studying for a degree in Music Production.
    I have just started my second year of university and after a year of professional engagement in sound engineering alongside my studies, I want to steer my way towards something in audio industry that I am fully passionate about.

    Game audio is something I have always been interested/passionate about but have never fully delved into and I believe I have a solid foundation around audio to start learning. My question is, where should I start from a learning standpoint? Should I start with making my projects? Learning industry standard software? Reading through documentation?

    I'm aware there is a lot to learn so starting on the right foot seems important to me. Any tips or advice based on your own experiences would be massively appreciated.

    Thanks!

    16 Comments
    2024/10/23
    04:40 UTC

    6

    What am I expected to create with soft synths in game audio sound design?

    Hey guys,

    I feel quite proficient with soft synths such as Repro, Diva, and Omnisphere, and I'm getting to know Phase Plant now.

    But "proficient" is relative, so I'm wondering what am I actually expected to create with those soft synths when working on a project as a sound designer. Should I be able to basically create any sound such as weapons, door opens, hits, etc., from scratch? Or is their usage more focused on creating soundscapes and atmospheres?

    I'm trying to get better at programming soft synths but not sure how to practice that.

    Any advice would be greatly appreciated, please excuse my ignorance (:

    Thanks in advance

    EDIT: Thanks everyone here you've been very helpful

    21 Comments
    2024/10/22
    08:24 UTC

    2

    Can you control event properties in Wwise with RTPC values?

    Hello!
    I am very new to development with Wwise + Unreal, and have seemingly hit a wall in regards to some action I want to have happen. This might be a complete misunderstanding of the event based paradigm of Wwise and any help would be great!

    My intention is to have a seek event controlling the playback position in a number of audio files - specifically there are 5 3rd order ambisonic recordings. These are playing back just fine and position in Unreal is mapping well to their playback.

    The current trouble is that I'd like to have a UI element in Unreal (some kind of draggable timeline or buttons) which can control specific points to jump to in the playback of these files. Seek is working with discrete events via key press, but the ideal would be continuous changes based on an input percentage or time value.

    I am surprised to not seem to be able to control something like Seek percent with an RTPC value. I also would want to avoid having to make 100 seek events to control each percentage jump in the file, and ideally I would want even more granularity than that...

    Thanks for reading and any thoughts would be very appreciated.
    Apologies if this is well documented anywhere and my research skills are failing me!

    5 Comments
    2024/10/21
    19:19 UTC

    2

    How often do you need to update wwise versions?

    Im about to start working on a game. Unsure of whether to recommend we use wwise as I am unfamiliar with upgrading wwise versions later on. is it common practice to stay on the same wwise version you started on for the whole game development process? Would you upgrade within a year but not ouside of it?(similar to how the change from unreal 4 to 5 is much larger than from 4.1 to 4.27). Is it usually a difficult process to switch versions? Would appreciate any advice you all have. Thanks!

    1 Comment
    2024/10/21
    05:52 UTC

    3

    Info on audio zoning and setting up 2d quad ambient beds in Wwise/Unreal?

    Hey there, I recently moved over to Unreal/Wwise for a project at my studio.

    I'm trying to find resources on how to setup quadrophonic 2d ambient beds in Unreal (5) using Wwise. I have watched a bunch of the audiokinectic stuff and its not helping me.

    I really just want to learn how people blend from one zone to another! Any help is greatly appreciated.

    Cheers

    0 Comments
    2024/10/21
    03:30 UTC

    7

    Working on game tracks and audio for the first time coming from producing. Any tips?

    For the last 5-6 years I've done quite a bit of music production. Mainly beat making, edm tracks including composition and arrangement. A friend approached me to do about a half dozen audio tracks along with sound effects for a game he's making.

    I have a decent amount of gear. Some synths, Ableton suite, more plugins than I should etc. fairly decent at sound design.

    Any tips or areas to focus research on prior to making the assets for his game? Any tricks for being a better producer for video games content?

    Thanks in advance!!

    10 Comments
    2024/10/20
    18:36 UTC

    1

    GameAudio October, 2024 - Help Wanted

    Game Audio Help Wanted

    Welcome to the subreddit regular feature post for gig listing info. We encourage you to add links to job/help listings or add a direct request for help from a fellow game audio geek here.

    • Posters and responders to this thread MAY NOT include an email address, phone number, personal facebook page, or any other personal information. Use PM's for passing that kind of info.

    • You MAY respond to this thread with appeals for work in the comments. Do not use the subreddit front page to ask for work.

    Site / CompanyURL
    General/Industry Job Sites
    GameAudio101http://www.gameaudio101.com/jobs.php
    GamesIndustry Bizhttp://www.gamesindustry.biz/jobs/by-category/sound---music
    Gamasutrahttp://jobs.gamasutra.com/
    Game Audio Job Feed on Twitterhttps://twitter.com/GameJobsBot
    GameAudioJobshttp://www.game-audio.info/jobs/
    Soundlister Audio Jobshttp://soundlister.com/category/audio-jobs/
    GameJobHunter Bloghttp://gamejobhunter.com/blog/
    DevBrada Game Job Listingshttp://devbrada.com/
    Orcahttps://orcahq.com/
    Developer/Publisher Job Pages
    Activisionhttp://www.activision.com/careers
    Bethesda Studioshttp://jobs.zenimax.com/
    Biowarehttp://www.bioware.com/en/careers/#current-openings
    Blizzard Entertainmenthttp://us.blizzard.com/en-us/company/careers/index.html
    Bungiehttp://www.bungie.net/en-US/AboutUs#!page=careers
    Capcomhttp://www.capcom.com/us/?careers
    Electronic Artshttp://careersearch.ea.com/
    Epic Gameshttp://epicgames.com/careers
    Infinity Wardhttp://www.infinityward.com/careers
    Bandai Namcohttp://www.bandainamcogames.com/company/careers.html
    Naughty Doghttp://www.naughtydog.com/work/
    Popcaphttp://www.popcap.com/job-opportunities
    Rockstarhttp://www.rockstargames.com/careers
    Square Enixhttps://www.paycomonline.net/v4/ats/web.php/jobs
    Ubisofthttps://www.ubisoftgroup.com/en-US/careers/index.aspx
    Valvehttp://www.valvesoftware.com/jobs/job_postings.html
    Map of Related Companies with Links to Web Site
    GameDevMaphttp://www.gamedevmap.com/

    Subreddit Helpful Hints: Chat about Game Audio in the GameAudio Discord Channel. Mobile Users can view this subreddit's sidebar at /r/GameAudio/about/sidebar. Use the safe zone sticky post at the top of the sub to let us know about your own works instead of posting to the subreddit front page. For SFX related questions, also check out /r/SFXLibraries. When you're seeking Game Audio related info, be sure to search the subreddit or check our wiki pages;

    Subreddit Info and Rules | General Info and Links | Music Info and Links | FAQ / Getting Started | FMOD Info | Wwise Info | Calendar of Events

    Join the live chat on our Discord server - https://discord.gg/RedditAudio

    0 Comments
    2024/10/20
    11:00 UTC

    8

    Learning sound design for game audio

    Hey guys,

    I'm a composer and mixing engineer, wanting to get into game audio. Do you think learning the sound design part of game audio will increase chances of being hired as a composer? Or an all-around guy? Especially as I don't have experience yet.

    To be honest, I'm interested in learning sound design because it seems exciting, but I don't want to lose focus if it's not beneficial career-wise.

    Also, should I start learning FMOD as well?

    Thanks in advance!

    16 Comments
    2024/10/18
    19:32 UTC

    19

    What game has the most satisfying UI sound?

    33 Comments
    2024/10/18
    16:27 UTC

    35

    Games with good sound design.

    So I just downloaded assasins creed origins and though the graphics look good, the sound design was not well paid attention to. I mean running on a horse has almost no sound. I would have liked there to be attention paid to hooves on sand. Just like, I remember in my audio courses, they said how important sound was and I've always had an ear for it since. But I guess graphics is a more mainstream understood thing and not everyone is an audio enthusiast. It just kind took me out. I don't know if most games are like this today because I mostly just play one game which is Apex legends which has great sound design. Are there any games you've played that has sophisticated sound design?

    Edit: My volume was too low. Sound is okay.

    49 Comments
    2024/10/18
    08:16 UTC

    0

    How do you like your sounds in UE?

    Hi soundguys/devs who do sound themselves in UE!
    This isn't promo - I'm making a "room soundpack" for marketplace with complete ambience sounds/SFX for a single rom/level, and would like to hear what you need from a product like this. Both implementation and initial presentation, what makes life easier for you when shopping and using sounds in your game?

    On the storepage first up I have a demovideo where I walk around in a room (just the 3rd person template) with the sounds implemented, and quickly go over the different metasounds I've built with the raw files. I also drop by an included Ableton-project to show suggestions for how to use included premade stems for rapid prototyping.

    Included in the pack :

    • raw files
    • demo project with soundmix and prebuilt Metasounds
    • sound cues
    • premixed stems for rapid protoyping, with an Ableton-project

    Is any of this helpful?

    Thanks!

    3 Comments
    2024/10/17
    14:20 UTC

    2

    What Databases Are Used by FMOD and Wwise for 3D Audio?

    I'm conducting research comparing 3D audio capabilities between FMOD and Wwise, specifically focusing on sound localization and spatialization accuracy. However, I couldn't find any information in the documentation or online resources regarding the databases or internal datasets used by these engines to handle 3D audio data (e.g., for HRTF or environmental modeling).

    Does anyone have insights into the HRTF databases or data models FMOD and Wwise rely on for 3D audio processing?

    1 Comment
    2024/10/16
    13:21 UTC

    5

    Wwise/Unity integration

    Hi all!

    I am a sound designer and I have just joined a small indie studio to work on their first game (it will also be my first game).

    We have agreed upon integrating Wwise into their game which is in Unity, but we have all realised that we're not sure what are our steps as far as integration goes. I have some basic experience with Wwise, but unfortunately none with this part of work.

    They have the game on their PCs and we know I should get a copy of the game, but we're not sure what are the steps with Wwise? Should they somehow integrate Wwise first into the game, then give the game to me so I have it on my PC and then I integrate Wwise?

    Are there any sources specifically for sharing the game and integration onto an existing project, but on a remote computer?

    We have started to look at documentation, but any help would be appreciated!

    9 Comments
    2024/10/16
    12:20 UTC

    3

    GameAudio October, 2024 - Evaluation and Critique Requests of Personal Works

    Personal Works Evaluation Requests

    Welcome to the subreddit weekly feature post for evaluation and critiques request for sound, music, video, personal reel sites, resumes , or whatever else you have that is game audio related and would like for folks to tell you what they think of it. Links to company sites or works of any kind need to use the self-promo sticky feature post instead. Have somthing you contributed to a game or you think it might work well for one? Let's hear it.

    If you are submitting something for evaluation, be sure to leave some feedback on other submissions. This is karma in action.


    Subreddit Helpful Hints: Mobile Users can view this subreddit's sidebar at /r/GameAudio/about/sidebar. Use the safe zone sticky post at the top of the sub to let us know about your own works instead of posting to the subreddit front page. For SFX related questions, also check out /r/SFXLibraries. When you're seeking Game Audio related info, be sure to search the subreddit or check our wiki pages;

    Subreddit Info and Rules | General Info and Links | Music Info and Links | FAQ / Getting Started | FMOD Info | Wwise Info | Calendar of Events

    Join the live chat on our Discord server - https://discord.gg/RedditAudio

    3 Comments
    2024/10/16
    11:00 UTC

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