/r/IndieDev

Photograph via snooOG

This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!

┏(°.°)┛┗(°.°)┓200,000!┗(°.°)┛┏(°.°)┓ | Wiki | Yellow Pages | Indie Subreddits

Independent Development

Every gamer is a potential indie developer.

There once was an epic mixtape! Check out the games!

This is a piece of /r/IndieDev history. If you want to start another /r/IndieDev game jam, message the moderators!

Get some user flair!


Subreddit Guidelines

Generally GIFs and images are the community-preferred medium to get your idea across. Links to Steam, Kickstarter or YouTube don't get anyone's attention. Check out our top posts of all time to get an idea

Keep in mind that this is a community of developers and even though we're all gamers too, this isn't your audience per se, it's more like a room full of peers.

We have a community-run wiki with tips and tricks, related subreddits and helpful resources. There's a page to add your subreddit or website.

There are a lot of indie-dev-related communities on reddit, here's a full list, but the few in the sidebar/about-tab are a good place to start your reddit journey. They are friendly and active, but not overwhelmingly complicated.

That being said, there are no strict rules here, use common sense when you post and use that report button if you think you need to!

If you would like to do an AMA, add a game jam or any other event to the /r/IndieDev calendar, message the moderators!

For more information about submissions, you can check out the really detailed guidelines here.

Thanks!


Recommended Communities:

/r/CodingHelp

/r/gamedesign

/r/gamedevscreens

/r/gameideas

/r/gamejams

/r/playmygame

/r/solodevelopment

/r/truegamedev


Check out our list of indie development subreddits for more. It's community run, so add a subreddit!

/r/IndieDev

222,617 Subscribers

1

Press to Start✨🧚‍♀️

1 Comment
2024/10/16
11:42 UTC

1

Updating My Horror Game | UE5 |

https://www.youtube.com/watch?v=UxuK2Vkt-ls&t=145s

Yoo what's good everybody, been a min since the last Devlog so i thought id show y'all what I've been up too. if you didn't know I'm currently working on a ps1 inspired horror game with elements of Japanese folklore and pure vibes. I'm not at all a game dev but it's been fun working on this project.

Demo will be dropping on October 31st let me know what y'all think.

0 Comments
2024/10/16
11:32 UTC

1

Our Slipgate game's slowly stepping through the Steam Next Fest

That was slow and hard march, but our demo managed to get there in time

3 Comments
2024/10/16
11:20 UTC

0

Is this interesting video for TikTok?

1 Comment
2024/10/16
11:01 UTC

3

Creating with unity, my first ever horror game, now working on level design

0 Comments
2024/10/16
10:57 UTC

5

I’m about to hit 250 wishlists on Steam for my solo-developed game, Death Row Escape! It’s been an exciting ride so far, and I’m really grateful for all the support. Your feedback has been amazing and is helping me shape the game. Looking forward to what’s ahead!

0 Comments
2024/10/16
10:43 UTC

14

A steampunk game I'm solo developing

4 Comments
2024/10/16
10:10 UTC

2

Looking to Form an Indie Game Development Team

I'm assembling a passionate indie team to create an online multiplayer game inspired by Stardew Valley. Our goal is to build a vibrant world with deep social interactions, a thriving online community, and unique mechanics that bring players together in meaningful ways.

I already have a company in place but am open to starting a new indie game studio, ideally based in Switzerland. The vision is to eventually establish a small, creative hub in a scenic Swiss village, like Zermatt.

If you're interested in joining this journey or want to learn more, feel free to reach out!

0 Comments
2024/10/16
10:03 UTC

11

working overtime tonight so I thought I'd drop this gem

1 Comment
2024/10/16
09:48 UTC

4

How it started vs How it's going - Weeny Wise Game

2 Comments
2024/10/16
09:28 UTC

2

Next Fest - Security: The Horrible Nights ( we are on it! :D )

0 Comments
2024/10/16
09:20 UTC

38

For over 70 days, I’ve been creating locations for my pirate shooter. When it all started, I was ready for challenging work, but I didn’t expect it to be this difficult. A closed playtest is coming soon, and I’d be happy if you could join me in raising a jolly roger!

5 Comments
2024/10/16
09:03 UTC

17

What do you think about the animation for my main character?

Hey, did it hand pixelled, trying to get some ideas on how to improve, and to be honest, also to know if its good enough and dont have a “cheap” feel. Let me know what you think, thanks!

11 Comments
2024/10/16
08:41 UTC

31

Simple Tower Topography

Someone gave me a hard time for "wasting quads" on this but I was please with it. I'm really trying to improve my topo and efficiency while avoiding tris, n-gons and openings in the mesh. I think this came in at 1,200 triangles. That's largely due to the detailed cornerstones but I like how they break up the silhouette. And yes, those textures are too high res but I've reduced them to 512 in Unity and turned off filtering for the pixelated PS1 look. Single objects like this are all I need for my current prototype but I plan to make a whole modular castle kit at some point.

12 Comments
2024/10/16
06:40 UTC

21

PS1 Style Protag

I'd given up game dev over the past couple years to focus on study and have just recently jumped back into a demo for which I'd done a rough prototype of level 1. In less than 2 weeks I'm a fair way into level 2, my coding having improved in that time. Anyway, here's the main player character Velari. It's a first person horror game set in a dark medieval fantasy world, but I decided to make a model for cutscenes. In total she's a tiny bit over 1,500 triangles. Let me know what you think.

5 Comments
2024/10/16
06:32 UTC

1

Help me recall an adventure game in a forest 🌳 🤔

A few years ago, I remember being stunned by the promotional art on a website (with favicon 🌳) for an upcoming adventure indie game. One adventurer was jumping into another's arms against a densely wooded, leafy backdrop. All of the concept art was gorgeously cell-shaded. For example, a magnificent sword was cemented into the ground near stonework, evoking similar scenes as the Master Sword. Gameplay wise, I believe they planned to develop an action adventure title (possibly multiplayer/co-op) inspired by great games like Zelda. Any ideas? I hope this project still lives!

1 Comment
2024/10/16
04:43 UTC

13

I'm starting to get into structures, and just finished this pigsty! Any suggestions on what I could change to improve it?

5 Comments
2024/10/16
03:10 UTC

1

HALLOWEEN SALE - DUNGEON BOY!!!

https://i.redd.it/uc0haq9v91vd1.gif

https://itch.io/s/133802/dungeon-boy-halloween-sale-2024

My asset pack is on Halloween sale, $5 for $2.50, for a limited time until October 31st!!!

1 Comment
2024/10/16
02:54 UTC

3

Draft steam capsule design for my next game Fossil Keeper. What are your immediate thoughts on it, and what does it make you think the game is about? Any artists around to help make this design a reality?

1 Comment
2024/10/16
02:22 UTC

13

For all the Indies out there, please don't take Steam Next fest for granted!!

I just completed the development of my very first game Spherebuddie 64 Demo and came across the concept of Steam next fest a couple of months ago. At first, I was not sold on this whole demo thing. However, I Just opted in and rolled out a demo for my game in the next fest.

The result is much greater than what I expected. I got around 30,000 impressions and 855 page visits. That too in just one and a half days. Around 500 people have downloaded the demo it seems.

My wishlist count shot up from 63 to 429. This looks like a small number. However, for my very first game, this is a huge achievement in my books. So, the takeaway for all the Indiedevs would be to not have a 2nd thought if you're planning to release a demo. Just go for it!!

3 Comments
2024/10/16
01:58 UTC

4

Devlogs can't always be about the successes, sometimes you have to talk about the struggles and realities of making games

2 Comments
2024/10/16
00:55 UTC

5

First time entering Steam Next Fest with my bullethell roguelite Undead West!

3 Comments
2024/10/16
00:44 UTC

0

How did I do w my homemade trailer? Too silly?? 😂

7 Comments
2024/10/16
00:38 UTC

3

Just released the first devlog for our Ludum Dare 56 game, which has us super inspired and excited to see how far we can run with this idea. Let us know what you think!

1 Comment
2024/10/16
00:29 UTC

31

3 years of lazy game dev

2 Comments
2024/10/16
00:02 UTC

0

Techie Puzzles

I'm making a stealth game and not sure how hard the puzzles can be. I want it to be challenging enough that they need to think about it or grab a pen+paper.

Would you expect a techie player can work out a puzzle involving:

  • Give them an ASCII character and they'll work out the binary
  • Solve a fairly simple equation
  • Decode a simple az126 cipher
  • Morse code to text

I'm thinking of making these puzzles more of a side quest, so those that want to spend the time can and those that don't, won't have to.

1 Comment
2024/10/15
23:34 UTC

0

Techie puzzles

I'm making a stealth game and not sure how hard the puzzles can be. I want it to be challenging enough that they need to think about it or grab a pen+paper.

Would you expect a techie player can work out a puzzle involving:

  • Give them an ASCII character and they'll work out the binary
  • Solve a fairly simple equation
  • Decode a simple az126 cipher
  • Morse code to text

I'm thinking of making these puzzles more of a side quest, so those that want to spend the time can and those that don't, won't have to.

0 Comments
2024/10/15
23:24 UTC

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