/r/IndieDev
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
This is a piece of /r/IndieDev history. If you want to start another /r/IndieDev game jam, message the moderators!
Generally GIFs and images are the community-preferred medium to get your idea across. Links to Steam, Kickstarter or YouTube don't get anyone's attention. Check out our top posts of all time to get an idea
Keep in mind that this is a community of developers and even though we're all gamers too, this isn't your audience per se, it's more like a room full of peers.
We have a community-run wiki with tips and tricks, related subreddits and helpful resources. There's a page to add your subreddit or website.
There are a lot of indie-dev-related communities on reddit, here's a full list, but the few in the sidebar/about-tab are a good place to start your reddit journey. They are friendly and active, but not overwhelmingly complicated.
That being said, there are no strict rules here, use common sense when you post and use that report button if you think you need to!
If you would like to do an AMA, add a game jam or any other event to the /r/IndieDev calendar, message the moderators!
For more information about submissions, you can check out the really detailed guidelines here.
Thanks!
Check out our list of indie development subreddits for more. It's community run, so add a subreddit!
/r/IndieDev
This is what nighttime looks like in the game I’m developing… If I told you it’s a cozy game, does that seem off to you when looking at the image?
For me, this isn’t a minor question, as I’m targeting that audience. However, I fear that by presenting an aesthetic not directly associated with cozy games—which often feature pastel colors, etc.—I might lose those potential buyers.
(I’m not sure if I can post a link to the game without being penalized, but if I can, just let me know and I’ll add it. Thanks!)
https://store.steampowered.com/app/3292520/Grandmas_In_Hell/
Release a demo for this little tower defense recently and most people turn it off very fast which I’m going to take as a big warning sign.
Question is why?
Does the game misrepresent what they’re downloading? They can see the graphics and the gameplay on the store so I would think they have an idea what they’re getting?
Is the tutorial insufficient?
Do people dislike Pac-Man style controls?
Anyone have any thoughts?
This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!
Use it to:
And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.
If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!
After finishing the development of my game in Unity, it took me over a day to build it. This was my first time using URP, and this issue never happened when I was using the Built-in pipeline. I checked the logs and found that compiling shader variants was very time-consuming. I understand Unity automatically reduces the number of shader variants, but is there anything I can do during development to control the build time? For example, should I limit light sources, reduce the number of objects, or avoid certain assets (like dynamic grass)? Any advice? Appreciate!
Hi community, hope this is in line with guidelines:
Our indie game - AI Game Master - an immersive AI driven text adventure game is up on Product Hunt, and currently leading the boards!
https://www.producthunt.com/posts/ai-game-master-dungeon-rpg
I urge to try the game (preferably with speakers on) as players are falling in love with it. But don't expect many polygons and explosions 😄
The Product Hunt launch also bears a promo code for more free play and significant discounts on subscriptions, so you're welcome to try it out!
Hope you like it!!!
Oded
You can wishlist it on steam link on bio, also feel free to leave your feedback even negative gives me motivation to go on and at the end of the day we all happy)
Try to survive the longest!
My first game provided me with valuable experience in the media sphere and gamedev, and it also taught me important life lessons.
Last year, a new episode of my previous game was released, and it received a lot of attention, particularly from yaoi fangirls (fans of gay pairings in media). The reason for their anger was simple: their favorite character wasn’t gay. For months before the release, they raided my social media accounts with demands to make one of the characters gay and pair him with the main character. However, I stayed true to the original story.
As a result, the yaoi fangirls launched a wave of negative comments on my social media, attacking me with offensive memes, sending me death wish messages filled with 18+ content with their favorite pairing. They even criticized the female characters who cared for the main character and lowered my game’s rating on Google Play from 4.9 to 1.0, using TikTok to rally more yaoi fans from other fandoms to join in the harassment. In their eyes, the game became garbage simply because the story wasn't gay.
But I focused on continuing the development of the game while trying to avoid any contact with fans (there were a lot of haters pretending to be fans). I made it a point not to react to their provocations at all.
After a year, I wanted to leverage my unique experience — after all, not everyone can claim that videos showcasing them as a hated person have garnered hundreds of thousands of views — to create a new project.
Having observed the behavior of haters, the phenomenon of cancel culture, stalking, doxing, and my personal experience with mass cyberbullying, I realized just how amused people can be by online bullying. There are consistent patterns in this behavior, the truth is often obscured by sensational headlines, and countless random individuals join in just to be a part of a community.
This led me to the idea of a game where players can anonymously fulfill their secret desires by anonymously poisoning another person's life — but only if they choose to do so. The game can also take the form of an anime dating simulator but with its unique twists.
This is how streamer Mio appeared, and you, as a player and her subscriber, must attract her attention at any cost, otherwise, you will regret it. Whether you choose to be a devoted fan, the ultimate hater, or someone trying to win Mio's heart is entirely up to you. I will offer numerous behavioral variations with the streamer, and try to add depth and realism to the game using my personal experiences.
So, what genre is this? You could describe it as a romantic horror exploring internet culture.
Features I can highlight:
https://i.redd.it/wwgy8nfq5i1e1.gif
I want to ensure that as few individuals in real life as possible experience the cyberbullying I faced. I would prefer that people express their anger in games rather than take it out on real people. My goal is to turn my experience into something meaningful and spark conversations about cyberbullying and online behavior. Please note that I do not support cyberbullying of real people of any kind.
The page "I Hate My Waifu Streamer" is available on Steam. I'd appreciate if you add it to your wishlist if the idea seems interesting to you.
Thanks to anyone who read this and supported me with my game.