/r/devblogs

Photograph via snooOG

/r/DevBlogs is a place to come, everyday, and see what other redditors and industry pros are working on. Come add your blog!

This subreddit was created with the intention of being a hub that you can check to read the latest blog posts from your favourite blogs, but we need your help:

Please post any and all personal dev blogs, especially if they focus on game development!

  • Are you starting to work on a new game and are excited to share the new things you've learnt?

  • Are you learning a new programming language and want to chronicle your struggles?

  • Are you launching a new webapp and want to share a post about how you've been developing it?

  • Are you an established developer and want to share some of your knowledge with your peers?

Don't hesitate, submit the blog post here, it doesn't even have to be yours!

Rules:

  • Content must be a blog of any variety (written, audio, video blog)
  • Content must not be a single image without context
  • Content must not be solely a kickstarter, release or trailer announcement
  • Content must not include a call to action ("Please subscribe/upvote/purchase/follow/buy"). This is a subreddit about blogs, not about growing your impact
  • Release videos or trailers are more welcome in other subreddits, /r/devblogs is about the journey

Check out these gamedev subreddits:

/r/devblogs

19,696 Subscribers

4

Day 3 - Love Panic VR Dev Log (Love Bytes VR Game Jam 2024)

0 Comments
2024/04/10
12:30 UTC

4

Adding NPC voices to my Retro Horror Game

4 Comments
2024/04/09
19:07 UTC

0

Testing the response of generative AI technologies to provocation at "Bureau of Contacts"

0 Comments
2024/04/09
07:12 UTC

2

Skill learning system added

0 Comments
2024/04/09
00:42 UTC

2

Adding a Ranking System To My Game

1 Comment
2024/04/08
15:50 UTC

2

"J.A.G.G."dev-log4/8.04.24

Finally on-time weekly log, how surprising

IT IS DONE! the unholy floor generator doesn't show any more flaws, and is working 100% as intended.

After about 2 months of struggle and pain, and even once deleting the whole thing by accident, J.A.G.G. can go to the next, more interesting phases of development.

Upcoming targets include:

Damage System, Enemy AI, Inventory System, Floor Design, Item/Weapon/Character Design, Bosses, needed Physics, [AND MORE]!

Now it's gonna be fun, and actually make something that I can show to impress y'all/

See ya next week Lads and Gals.

0 Comments
2024/04/08
12:32 UTC

2

Devlog of the 2D pixel art Horror Indie game I'm making: The Bugs Manor 🦋

0 Comments
2024/04/07
15:35 UTC

5

I've finally released the first trailer for my Wild West co-op survival game, check this out!

1 Comment
2024/04/07
09:51 UTC

8

Making Twisted Waters - a waterbending game with a responsive and realistic water | Devlog #1

5 Comments
2024/04/06
17:30 UTC

8

Hi! Here's our first devlog from Used Cars Simulator! What do you think?

2 Comments
2024/04/05
18:00 UTC

3

MMO Project UR - WIP Skill & Experience System

0 Comments
2024/04/05
17:00 UTC

3

What Makes a Good Level

0 Comments
2024/04/05
16:52 UTC

4

We just reached a massive milestone as our adventure game can now be played from start to finish!

0 Comments
2024/04/05
10:55 UTC

3

Quests and Equipments in Knightborn

0 Comments
2024/04/03
16:14 UTC

1

Advancing My RPG/Adventure Game: What's New? | BLIXIA Devlog 24

0 Comments
2024/04/03
08:25 UTC

1

Tiny Crate Devlog - Character Creator & Leaderboards in Godot ! (OPEN SOURCE)

0 Comments
2024/04/02
18:34 UTC

2

"J.A.G.G."dev-log3/1.04.24

Almost forgot to make it.

I'm not gonna be joking around, I'm not a fan of misleading people.

So many new problem rose up from the depths of randomly generated seeds, that the Floor generator is still being fixed.

This week I fixed about 5 big bugs, Including a fundamental error that has been breaking the generator ever since the generator happened.

(How could I be so stupid as to mark down both Up and Down with 90.)

Things are going swimmingly, this phrasing works only if you cant swim.

I severely underestimated how bad the generator was.

Other than that, there has been a lot of progress, and I finally acquired the Professional License, so I can actually make a living from my creations, may the dreams come true to those who wish upon a Spamton.

See y'all in a week, May the NEO be with you.

0 Comments
2024/04/01
17:38 UTC

2

First devlog after two months of progress in my game development!

0 Comments
2024/03/30
21:31 UTC

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