/r/INAT
A subreddit created to bring together like-minded creatives for the purpose of collaboration, networking, and gaining experience in team-based development.
I Need a...
Programmer Artist Composer Modeler Writer Designer
I'm offering...
Programming skills Art skills Composing skills Modeling skills Writing skills Design skills
We exist for the purposes of allowing users to get together and collaborate. Have an idea for a dungeon shooter that stars a bottle of glue? Post about it, inspire people, find collaborators, form a team, and make something awesome.
Even the lamest page can be saved by collaboration. - Phillip Greenspun
Use flair to let people know your skills.
You can use whatever tag you feel best suits your skillset. For example, a writer is free to use [Writer] and a Designer is free to use [Designer], as long as the tag is sensible, it should be fine. ie no [Super Awesome Mouse User]
You can show your skills by editing your user flair.
Don't be creepy
Don't post Sensitive, or personal Information. Posts containing either will be removed with EXTREME prejudice.
Once you have found a partner/s, please update your posts to reflect the current status of the offer.
If you are looking for a person with a specific skillset, please use /r/gamedevclassifieds to find them. /r/INAT is a place for finding likeminded members to form teams.
/r/INAT
I am a professional graphics programmer but you don't need to be a professional or even have much experience. I've been making a game as a hobby in my spare time but if it gets somewhere, would be nice to monetize it. There is a decent market for good nsfw games after all.
I'm looking mostly for people who are into 3d art and want to gain more experience in game dev and, if it goes well, potentially deliver a nsfw indie game and turn that into some kind of career. You're skill/experience level is not important as long as you're motivated. If you are into game dev I can even tech you all i know. Below is a short showcase of what I've got so far.
The game idea is not yet well defined. I've been mostly focusing on mechanics. Whatever lore/storyline there's gonna be I want to to be designed jointly, so I refrained from doing it myself. However it should be a kind of fantasy rpg game with NSFW elements. I'm mostly taking my inspiration from nsfw mods for skyrim. I have already implemented some groundwork for a skill/class/perk and crafting system. There could be various classes like warrior, thief, archer, mage all that typical rpg stuff but also there could be more nsfw elements like succubus, mind control magic, slavery&bondage. There could be some romantic quests. I'm open to pretty much everything.
An inventory system and ability to drop items, manipulate them, pick them up https://drive.google.com/file/d/1ysJ_aQukt_B-ww_EB2sU3i7GPuQSAYx3/view?usp=drive_linkThis one showcases the swimming system https://drive.google.com/file/d/1SYZd9Tz5Lii0vYluXdzzD5d2-6iAk0Ex/view?usp=drive_linkThis one showcases equipment, body customization (it's kinda hard to see on the video but clothes match body shape), crouching, attack animations, sheathing/unsheathing https://drive.google.com/file/d/1l6x377zpBxGD4oP7xVpyG85ZxpqeWY7K/view?usp=sharingHitting enemies deals damage (though there is no ai yet, so they don't fight back) https://drive.google.com/file/d/18ToP6o86LCFwLKrWs4NNYCCCSoynDjN7/view?usp=drivesdk
This is a pure c++ ue5 project but you don't need to know or even use c++ if you don't want to.
Hey everyone! 👋
I’m working on an indie horror/RPG pixel game called Fragments of Me, and I’m looking for passionate sprite/pixel artists to join our small team! This game is inspired by titles like Undertale and Omori, featuring a unique story that explores themes of social anxiety, fears, and self-acceptance through an immersive pixel-art world and turn-based combat.
🎨 Art Style: The world will be designed in pixel art, but key moments such as battles and interactions will transition into an anime/comic-inspired style for added depth and emotional impact.
🕹 Gameplay: Players will engage in turn-based combat against insecurities, with a battle system inspired by Undertale. Instead of traditional enemies, fights will reflect inner struggles, making for a deeply psychological and immersive experience.
🔮 Story Themes: The game will focus on introspection, fears, and overcoming self-doubt, with a story that unfolds based on the player's choices.
Right now, it’s just me and a few friends trying to bring this idea to life, but we need more help to turn this vision into a reality. We want to craft a beautiful yet unsettling world, full of unique characters, eerie environments, and fluid animations that enhance the emotional weight of the story.
🖌 Pixel Artists – Bringing the world to life with detailed pixel backgrounds, objects, and visual effects that enhance the game's atmosphere.
🎨 Sprite Artists – Designing character sprites, animations, and NPCs, ensuring expressive and fluid movement that captures the game's tone.
If you have experience with character animation, environment design, or special effects in pixel art, we'd love to have you on board! Even if you’re new to game development, we welcome artists who are eager to contribute and grow with us.
💡 Hobby project for now – This is a passion project at the moment, so the team is currently unpaid.
💰 Future compensation planned – As we progress and secure funding, we plan to offer contracts and fair pay based on each team member's contributions. While we can’t offer payment upfront, our goal is to ensure everyone gets compensated as the project develops.
🤝 All experience levels welcome! Whether you’re a seasoned artist or just starting out, this is a great opportunity to work on a creative indie project with a friendly team.
If this sounds like something you’d love to be part of, feel free to dm me or drop a comment! I’d love to chat and share more details about the game. Let’s create something awesome together! 🚀✨
I am a recent computer science grad, and I am searching for paid work. I would be open to revenue share or portfolio work if the game seems interesting enough though, with like-minded people seeking to build their portfolios. At the beginning of last month, I joined a small team (3 including myself, I did all of the code and mechanics), and we developed a 3d horror game over the course of the month and released it. The experience was overall incredibly educational, and it gave me a lot of experience, as well as tons of tools to use in future projects.
I have primarily experience in Unity and Unreal Engine, with limited exposure to Godot, and some other smaller engines. Besides game development, I am also familiar with plenty of other fields, such as embedded systems / hardware, machine learning and artificial intelligence, databases, security, networking, a deep understanding of mathematics and physics, and more. I am also a professional musician, and to some extent, an artist. I can create soundtracks either digitally or instrumentally, as well as provide some assistance with art assets, design, and / or modelling where needed.
If you are in the same boat- looking for unique and interesting opportunities to develop your skills and need a developer, then contact me, or see my work linked below.
You can find and play the game that we developed last month on https://rhythmmm.itch.io/wicked-tenure
https://github.com/Vythern (My git)
https://vythern.github.io (Capstone assignment from college)
"@.rhythm." (A period on both sides- My discord, preferred method of communication)
Dm me for my email.
Hello fellow indie creators!
For the past 12 months, my friend and I have been developing Noxious, a web-based game that draws inspiration from Habbo Hotel and RuneScape. The core features are in place and functioning well, but we're at a point where additional Vue3 developers would significantly accelerate our progress.
Our team of 5 currently consists of professional software engineers, and game, sound & music desigers who work on this alongside our day jobs. We have a solid background in web and software engineering, which has helped us build a clean, maintainable codebase. The project combines social gaming elements with modern web technologies, and we're focused on creating something that stands out in the space.
The position is currently unpaid as this is a pre-revenue project, but we're firmly committed to implementing revenue sharing once we start generating income. Contributors should of course benefit from their investment of time and skills!
Our day-to-day work involves:
The alpha launch is planned for April, and we have a clear roadmap to get there. You can check our current progress at https://bsky.app/profile/noxious.gg to get a better sense of what we're building.
If you're a Vue3 developer interested in game development and want to be part of a project where you can make meaningful contributions, message me on Discord: streetshadow
Hi! I'm a solo VN dev who was able to find a beginner composer to work with on my first project, a fantasy VN. However, due to the number of tracks (≤20), since the work is a bit lengthy, I made it clear upfront when I first posted about it that I was willing to work with more than one person to lessen the amount of workload. We're both open to having another join (any experience), so I'm making this post in the event that someone would be interested.
The tracks have been split by type, which I'm hoping will help mitigate the need for separate styles to be similar. The type of tracks that we're looking to have done would revolve around the setting/mood, and I'm open to any length.
I'm not picky about genre, only that it's ultimately able to fit the work, so please feel free to throw anything my way. Here's a link to some background art I've done. Hopefully this helps give an idea of the general aesthetic of the game: https://postimg.cc/gallery/3pGHGWK
If you need anymore information or details, please let me know! If you don't have any substantial work, that's fine! I would only request that you share anything you've made, even a sample if possible. It can be through DM's if you'd prefer.
I aim for the bulk of my work to be done by the end of the year, and there are no hard deadlines for the composers. This game will also be released for free to the public.
Thank you for your time!
Hi everyone!
I’m a passionate and creative electronic music producer with a deep love for crafting immersive soundscapes and energetic beats. I’m eager to dive into the world of video game music and would love to collaborate with game developers, indie creators, or anyone working on a project that needs original, dynamic tracks.
I’m offering to create music for free because my main goal is to grow as an artist, learn more about the process of scoring for games, and have fun while doing it! Whether you’re working on a small indie project, a passion game, or even a game jam, I’d be thrilled to contribute my skills and bring your vision to life through music.
I’m open to experimenting with different styles, from ambient and atmospheric tunes to high-energy electronic tracks, depending on what your project needs. Let’s work together to create something unique and memorable!
If you’re interested or just want to chat about ideas, feel free to DM me. I’m excited to connect, collaborate, and make some awesome music for your game!
Looking forward to hearing from you!
Hi, I'm a UX designer and project manager for a first-person Metroidvania game inspired by Half-Life, Control, and Pseudoregalia. The game is about a plant monster experiment escaping from an SCP-style facility, and blends exploration, platforming, and combat.
My team started this project for the Metroidvania Month 26 jam and has since been expanding it, looking to finish in the next few weeks. Our initial jam build was barebones in terms of art, so we're in the process of polishing and improving the visuals.
The team now consists of:
- Lead Programmer
- 3D Environment Artist
- 3D Animator
- 2 Composers & SFX Designers
- Writer / Narrative Designer
- UX / UI Designer (me)
We're looking for someone to tackle the new first-person view model of our player character. The character is a plant monster in an exosuit, who can wield enemy guns and casts plant-based abilities such as a vine grapple and spore bomb. We want to replace the model from our jam build with something that looks nicer and more closely matches our 2D art.
Our 3D animator can handle rigging and working with the model. We just need an artist to create it, in a simple 3D style.
The model consists of the player's arms and "hands". Being able to see the legs too would be a nice bonus if we have extra time. The shape is more unique than typical FPS view models, so we need someone who can creatively interpret the concept art while still allowing adequate rigging for holding weapons (it doesn't need to perfectly match the art).
Currently we're all working on this in our spare time, but I'm very interested in releasing the game on Steam, so revenue sharing will be on the table. We have a small manageable scope, and have made steady progress and improvements since the jam release.
Here's the link to our original jam build (as a reminder, we're improving the visuals) https://samfizz.itch.io/biomechanica
And a drive link with some more early preview materials: https://drive.google.com/drive/folders/12A2fVtc3i7439nko11AZoQQKT-gP6GPM?usp=sharing
Let me know if you're interested, or if you'd like me to answer any questions! You can reply here, send a DM or add me on Discord: samfizz
Hello, I'm a new dev using unreal engine. I've been learning for about half a year and want to start on a small game. It is in the PSX style of graphics, like has become common in indie titles recently. It is a first person, fast paced, melee based game (heavily ultrakill inspired lol). I currently have a basic fps controller with walking, jumping, dash, grapple, ground pound. The game is about a knight with vampire-like abilities coming from a long lineage of powered people. He uses blood from enemies to activate his weapons, at which point it works like a combo meter, where keeping a streak alive leads to your weapon being more powerful.
The team currently consists of me the lead (and so far only) programmer and a friend who makes music.
We need a modeler/animator who could take this on as a small hobby/passion project. They would need to be able to rig/animate/model characters or environments. While I can draw and give you references for the enemies, I would like this to be a collaborative experience for us to learn so your input will be very noticed.
If you are still learning how to rig/animate/model we would love to have you (we want to learn and develop as a group). If the project was released and made any money, it would be split completely evenly.
DM or lmk in the comments if you are interested, please ask me if you have any questions. While this is obviously just a hobby project I would appreciate having people who may dedicate themselves.
Have a great day !
Hey everyone! I’m Dani (InternCG), the developer behind Ascension After Thunder (AAT)—a War Thunder-inspired space combat game where players engage in thrilling PvP battles, faction wars, and manage a player-driven economy.
The spaceships for AAT are ready and now, we need your help to texture and bring them to life! If you’re experienced in Blender for modeling and Unreal Engine for materials, this is your chance to collaborate with an exciting indie game development team and build your portfolio! 🚀
🛸 About the Game:
Ascension After Thunder isn’t just another space sim; it’s an immersive space combat game where every player decision has real consequences. We’re building a free-to-play space war game where factions fight for control, and spaceships are balanced around tactics and skill, with an economy driven by real player actions. AAT will feature dynamic space battles, tactical warfare, and ship customization, making it stand out as a truly player-centered experience.
🎨 Who We Need:
We need talented artists who can make these ships visually stunning and functional for the game. If you have experience with any of the following, we’d love to have you join us: • Blender Artists: We need help with UV unwrapping, baking textures, and applying the right details to our spaceship models to make them look authentic and functional. • Unreal Engine Material Artists: If you know how to apply PBR materials or create realistic metallic, worn, and battle-damaged materials, we could really use your expertise! • Sci-Fi Texture Enthusiasts: We’re looking for artists who can add realistic details to our ships, such as grime, scratches, and battle damage. You’ll be shaping the ship’s materials to ensure they look alive and futuristic.
⭐ Why Join? (100% Unpaid, Great for Portfolios!)
⭐ 100% UNPAID – PORTFOLIO BUILDING OPPORTUNITY – This is a passion project with no financial backing, but your work will be fully credited in the game and our promotional materials! ⭐ Creative Freedom – You’ll have a chance to work on dynamic ships and experiment with material design to fit the unique space environment of AAT. ⭐ Hands-On Unreal Engine Experience – You’ll gain practical experience working with PBR workflows and learn the intricacies of game materials. ⭐ Collaborate with a Cool Team – Join a passionate, international team working together to create something extraordinary. ⭐ Build Your Portfolio – Showcase your Blender & Unreal Engine skills on a real-world project and take your portfolio to the next level.
📢 How to Join? • Comment below or DM me! • Join our Discord to get involved → https://discord.gg/yunsFP4asD
Let’s make these spaceships shine and build something legendary together! AAT is in its early stages, and you can play a pivotal role in shaping the look and feel of the ships for Ascension After Thunder. This is an amazing learning opportunity for any artist looking to showcase their skills in Blender and Unreal Engine while being part of a passionate indie game development team!
Even if you’re just starting, we’d still love to have you on board. 🚀 Don’t miss out on this opportunity!
Hey guys. This is really the last piece of the puzzle we need right now.
We need someone who is familiar with turn based strategy games like fire emblem or balders gate. Someone who can model the terrain for our battle maps and environments. This will be locked isometric view, so some parts of the terrain won’t be visible. Easier to model.(think how diablo looks).
Our team—
consists of two tv writers.
A lead programmer that has worked in unity/unreal for 8 years.
2 fantastic 2D artists for the fight scenes.
A 3d artist building our town. Home base.
A composer with multiple film awards.
This project is a dark fantasy srpg. The graphics are stylized. The story centers around a large cast with deep character development. Choice will matter.
We are already in talks with a few game industry publishers. We just want to wrap up a playable demo and then send out to get full investment. Looking for the last person to finish our dream project!
If you would like more info please contact me and I can share some of the work we have done so far. If you know anything about shining force or fire emblem, that’s a bonus! Think of this game as a shining force spiritual successor with a story as deep as Final Fantasy and a graphic style like darkest dungeon.
We are all huge fans of what we have put together so far. The game will be presented on PC, ps5, and switch 2. In fact we hope to get the demo out on the release date of the switch 2!
Feel free to send me a message with questions or any links to your work. Cheers!
Looking for someone in Canada only!
Hi everyone!
We are a two person team based in Toronto, Canada and we are currently working on a cozy version of those old Zuma and Luxxor games where you have to pop coloured balls as they roll down a track. While we're still early stages, we're currently focused on creating a polished MVP of the game (one or two levels) as a portfolio piece, though the intention is to hopefully pursue it further if they feedback is positive. We've given ourselves an arbitrary deadline of end of February for the MVP as this just a hobby project we're doing on the side for now.
You can check out a video of the current version of the prototype below:
One area we're going to need help in is the audio. We're looking for a audio designer who:
If this is something that interests you, please send me a DM or add me to Discord (osteel) with a link to your portfolio/showreel (no file dumps please).
Looking forward to hearing for you, thanks!
I am a developer looking for a writer, game designer and an artist for a pixel art visual novel game.
The player has multiple choices to make in order to advance the game. The game revolves around a player sitting in a bar, where he must make multiple choices to progress. He will also face challenges and solve puzzles for his survival.
I have the overall concept and a general idea of how the game will look, but I need a writer and a game designer to develop a fully playable story.
The game designer or writter should be skilled at developing puzzles and challenges.
The game mechanics are relatively simple, maybe some walking around, selecting a few choices from a menu. The goal is to keep the mechanics simple as possible while making the choices and consequences engaging and meaningful.
I will be resposible for coding the game, and if it's a success we can can release it on multiple platforms ( Windows, MacOS, Linux, Android and iOS)
The pixel artist will be responsible for creating the visual assets of the game.
If you are interested and want to join, start a chat, and I will send you the game draft.
We will start simple with fewer than ten levels and create a demo. If it's successful, we will expand further.
I'm working on an action open world Ben 10 fan game and I need help with music and sounds. Now before you say that the scope is huge and all that I am not a newbie. I have done game development for 4 and a half years in Unity and worked as a game developer for 2 years in Unreal. I have 4 published games (one of them on steam https://store.steampowered.com/app/2484180/Deadshot) and an free open source tool on the unity asset store. So I'm fully aware of the scope of the game.
Now as I said this is a fan game project so there is no revenue involved for obvious reasons. At the moment we have some other people in the team a 2D artist, 3D prop artist, Game Designer, Character Modeler, an Additional Programmer, an Animator and a Writer and my role in the team is programmer and director. As for the current progress of the project some of the core systems of the game are done (Day Night Cycle, a Modular Character Controller, World streaming system and an Ability System, Menus) and we have a design and story document ready.
For more details on the game like I said its going to be an action open world Ben 10 fan game, the story is going to follow a version of Ben from an alternate universe and we are gonna have multiple story arcs which will allow us to divide the game trough multiple updates. The plan right now is to start making the visuals and core gameplay of the game and show it to the Ben 10 community and try to get more people involved in the project, I want this to be a game by the community for the community.
So if you are interested and want to discuss more details hit me up on discord, my username is v0lt0040.
Hey everyone!
I’m a solo indie dev working on my project, Atura—a charming, cozy game where you play as a sheepdog herding sheep through different courses. Think of it as a mix of simulation, strategy, and a bit of chaos as you guide your fluffy flock through various challenges.
I’ve been handling everything—design, programming, art—but one area I really need help with is music. I want Atura to have a warm, relaxing, and immersive soundtrack that complements its soft, pastoral atmosphere. Ideally, I’m looking for a composer who can create tracks with an acoustic, folksy feel—something that evokes the tranquility of open fields but also has playful elements for the more dynamic moments.
What I'm Looking For:
🐑 Music that’s cozy, lighthearted, and fits a nature-filled world.
Right now, I’m unable to offer payment upfront, but once the game is released, we can arrange fair compensation. I truly appreciate the effort that goes into composing, and I fully intend to pay for your work, I just won’t have the funds until the game launches, which I hope will be in the next few months. Let’s discuss the details in private!
If this sounds like something you’d be excited to work on, drop a comment or DM me with some samples of your work! Would love to chat and find the perfect sound for Atura. You can check the style of the game in my youtube channel https://www.youtube.com/@OnatsuStudio
Thanks for reading! Looking forward to working with someone who loves bringing worlds to life through music. 😊
So I have been doing music for a long time but I have never ventured into the game music composition. I am really interested in starting to venture in this category of music and I am looking for game developers who might have projects that they would like to add music to. I am offering one free song or ambientiation to your projects that mostly inspire me.
The first thing I want in exchange is that I get to upload my musical creations to my channel, with a screenshot of your games cover art or gameplay even if you don't end up using it for your game. I just want to have some projects for my portfolio.The second thing is, if you do end up using my free music and end up using it for your game, I would like some exposition from your part to my social media pages. Tag me in a post about the music, make some posts about the music, you know?
What's the plan? I want to meet new people, start a new venture and most importantly, create content for my portfolio. Maybe we could finish the game's music together if you like my creation. But mostly I do it for the necessity and curiosity of creating different ambiences in music.
What do I need from you? Just to tell me the feeling of the music you feel, to send me pictures of the art of your game, to tell me about the story and feeling of your game, what aura you want to convey, maybe some references. i don't think I'd even need to play the game, if you can send me a video of the gameplay I could start with that. But I'll play it for sure in order to create a better ambiance.
Hi, about two years ago, I had this idea of trying to remake the game I always dreamed of playing as a kid but never got to… Supermatch for the N64 Kito Pizzas, obviously.
Now you might be wondering, what the hell is Kito Pizzas? It’s only the best infinite runner ever created, based on an obscure Argentinian late 90s/early 2000s TV show. For some reason, it got buried in the sands of time, and barely anyone remembers it—except me, apparently. As a lifelong fan of niche retro games, I’ve been itching to bring it back to life.
Here’s the catch: I’m a web developer by trade, and while I’m okay with programming, after a full day of work, I find it nearly impossible to summon the motivation to code for personal projects. Because of this, the project is kind of dead in the water.
That said, I do enjoy working on 3D art, texturing, animations, and UI design in my free time. So here’s the deal: I’m looking for someone who might be interested in handling the programming side of things, ideally in C# for Unity (2022-something, but I’m not too picky about the exact version). If Unity isn’t your thing, I’m even open to porting it to another engine—or if you’re feeling wild, something like Three.js could be fun too.
The project is currently built in Unity, with assets modeled in 3ds Max 2018. The first level is Toy Planet, and it’s already in progress. If this piques your interest, feel free to DM me or add me on Discord to discuss it further: 433302990024081419.
Some screenshots of the current progress for reference:
https://imgur.com/r1QiAOI
https://imgur.com/6pgvUoJ
Let’s bring Kito Pizzas back to life!
Hey everyone!
I’m working on a game called Rocket Roopie, and I’m looking for some dedicated devs to help bring it to life. I’m rebuilding from scratch and looking for people who are cool with a rev-share model (meaning payment comes after the game is released, not upfront).
It’s a 2D action survival game kinda like Vampire Survivors, but with an old-school Atari-inspired vibe. You play as roopie, dodging waves of enemies, collecting power-ups, and surviving as long as possible in an endless, procedurally generated map.
I’ve already got some core mechanics working, like:
✅ Character movement + camera system
✅ Health system & UI basics
✅ Basic enemy AI
✅ Procedural map generation in progress
I need dedicated people who are serious about seeing a project through and understand that this is a long-term collab, not a paid gig (yet). Specifically, I’m looking for:
Drop a comment or DM me with:
1️⃣ What role you’re interested in
2️⃣ Any past work/portfolio (if you have one, no worries if not)
3️⃣ Why you think Rocket Roopie sounds fun to work on
I just wanna find cool, dedicated people who wanna make an awesome game together. If that sounds like you, let’s chat! 🚀
Here is my Portfolio: https://www.jacksonsportfoliogames.com
Feel free to also check out the GDD For Rocket Roopie: https://docs.google.com/document/d/1DG5JtUdrtDXpc8W9PRG78iTnJqpQgASSgOCRr-GcRDQ/edit?tab=t.0
Hello my friends.
I am looking for 3D Artists and Programmers to help us elevate the project we are currently developing. Currently the project's goal is to be used for learning purposes but it would be great if we could get this published one day.
"To The North".
Following the rapidly grown pandemic caused by the “Lyssavirus Z*”, the world is in a decline and the only way to survive is to head to the north.*
The story revolves around the main character exploring the northern lands, battling through the virus infection, armed survivors, and the ruthless weather conditions with the goal to uncover the secrets behind this pandemic.
Genre: PSX Style, Zombie, Survival
Images + Demo:
Main technologies used:
Current Team:
WHAT YOU COULD DO
3D ARTISTS
We are looking for 3D Artists who can help us in any different ways, ideally with animations but not limited. Some of the tasks are:
PROGRAMMERS
Currently all the coding and engineering behind this demo is done by me, it would be great to have another fellow developer to share the joy of coding games. Some of the tasks are:
As a hobby project, it is understandable that people devote their free time on this and that is why is hugely appreciated. There is no expected amount of hours you should contribute.
Feel free to drop me a message for any questions you might have, I would be happy to answer.
Thank you!
Hello, as the title suggests I am a composer for hire and looking for work scoring your games. I have been writing and recording music for several years, including everything from pop tracks, film scoring, and even my own musical. I am willing to work with developers throughout their process to ensure that my music matches their vision, and compliments gameplay transitions perfectly. Genres that I specialize in include ambient, rock, pop, orchestral, and indie. Additionally, I am always looking to branch out into new genres and explore different soundscapes depending on the needs of the client. I am able to record, mix, and master tracks from my home studio to ensure a high-quality sound no matter what your project entails. I am happy to receive direct messages to answer any inquiries or concerns you may have. Below are my website and Spotify links:
I am also willing to work for FREE
Website:
Spotify:
https://open.spotify.com/playlist/7LF4dIAD29RmKLt0yxvvdF?si=a4e2227db9884e4d
Hi everybody,
We are a small indie team currently looking for a 2D artist. We are currently working on a base building game themed around the SCP Foundation and following the same logic as Rimworld/Prison Architect.
Regarding the art style we are aiming at a cleaner and darker take at Rimworld's art style with a top down camera angle. "Pawn" will be used to represent the different entity in the world (like the worker, the enemies, anomalies,...). Do note that if you want, you can try your own take at the art style as we are not fully fixed, we could discuss it if you're interested.
Due to the theme of the game, we would like to have somebody that has some experience with drawing science fiction and fantasy themed art. That could go from simple fantasy entity (like fairy) to eldritch horrors or simple futuristic tech to non-Euclidean objects.
We will need you to make the sprite sheet, character animation, background, some UI elements and, rarely, promotional elements (like visual aid for dev blogs).
As the game is planned to get a lot of content on the long run, you can expect to get commission from us at least for the next 1-2 years.
If you are interested, you would be be paid by the commission.
Send me a DM or send a message on discord (etfs95c), so we can talk in more detail about the project and your pricing.
Small warning, due to the theme of the game, there will be some blood/light gore elements. We don't need them now so just tell us in advance if you don't want to drawn that kind of thing, so we can plan ahead.
Edit : Opened my discord invite sorry the error
Hey everyone! My team and I are working on an unofficial, fan-made Daredevil game, and we're looking for passionate people to join us in bringing this project to life! If you're interested in game development, gaining experience, or building your portfolio, this could be a great opportunity for you.
What’s the game about?
We're aiming to create a gritty, immersive Daredevil experience, drawing inspiration from the Batman: Arkham series while also making it feel unique. Unlike the Arkham games, we won’t be using a free-flow combat system. Instead, we want to design a realistic, weighty, and exhausting combat system, where every fight feels like a real struggle rather than a choreographed dance. The game will emphasize stealth, detective work, and brutal, exhausting hand-to-hand fights, where even skilled enemies can be a real threat.
We also want to capture Daredevil’s heightened senses in an innovative way, making his blindness a core gameplay mechanic rather than just a narrative detail. This means designing a unique "radar sense" system that gives the player information in a way that feels intuitive and immersive, without just being another variation of detective mode.
This is a non-profit, hobby project meant to help us all improve our skills and create something cool together. Our main goal is to expand our abilities and portfolios while working on a game that we’re passionate about.
Who are we looking for?
We’re currently a small team and need more hands to bring this vision to life. Specifically, we are looking for:
3D Artists – to create both environments (buildings, streets, interiors) and characters (realistic models with detailed animations)
Unity Programmers – to work on game mechanics, AI, physics, and interactions
If you’re interested in working on a serious, passion-driven fan project and want to be part of something challenging but exciting, we’d love to have you on board!
How to join?
Feel free to message me here or contact me on Discord: umyslo_ruszacz47. This is going to be one hell of a project, but imagine if we finish it and you were a part of it.
Hi all,
I was hoping to collaborate with an artist on a new game. If we do a commercial project all revenue would be split evenly between us. I've published three small games which you can check out on my itch.io profile.
My preference for the project would be a small game finishable in 1-4 weeks. An effort should be made at the beginning of the design phase of the game to keep the project scope as limited as possible, given the time constraints. This will help to ensure a smooth development process and less potential roadblocks later on down the line. It could be 2D or 3D. I'm open to all kinds of themes and art styles. I can do some art related tasks with Blender and digital drawing software but it's certainly not my specialty. Another possibility would be to expand on an existing game in my portfolio if that's something you, as an artist, may be interested in. As far as game topics and genres that interest me, I tend to prefer simulation type games and games that have an emphasis on physics. However, I believe I could expand on the types of games I enjoy working on with a good artist. Once again, I'm open to all ideas regarding the topic and genre of the game. The overall topic, theme, and art style of the game would be chosen through a collaborative effort by both of us.
Game Engine: Godot
Language: GDScript
Please reply here with links to your work so I can get an idea of your skill level and art style.
Hi I'm Tami (tamiink) a Spanish 2d freelance artist based In Spain, I love making cute illustrations and animations on toom boom harmony, right now I'm in need of a job or commissions to pay my rent, so It would mean the world if you contacted me.
I have experience as an artist and animator for two released mobile games called goo gladiators and coral quest, as well as making the UI of the games.
So If you are into cozy, colourful cute art please contact me!
here are the links of those games
coral quest: https://store.steampowered.com/app/1677480/Coral_Quest/
I was the main concept artist for the game as well as character designer
goo gladiators: https://store.steampowered.com/app/1966500/Goo_Gladiators/
I made everything art related to the game, from animations to UI, me and the programmer united strengths to make the game.
For any job related inquires please contact me and DM me:
Portfolio: https://www.behance.net/tamaraguijarr
Twitter: https://twitter.com/tamiink
excited to hear from you all
Hello all! Ascent is a round-based zombie survival game, as a sort of ode to the "golden years" of Call of Duty: Zombies.
My team and I have been hard at work, making sure this game will be an experience to remember. However, we need to expand the team in order to fill a few more roles.
Check/Mate Studio is made up of;
Myself (Skye) - 3D modeler specializing in hard surfaces. Also about 4 years of Unreal Engine coding, both blueprint and C++, including multiplayer replication.
Lucas - Foley artist and music composer.
Hax0 - Extremely talented FPS animator.
WHAT DO WE NEED?
WHAT IS THE PAY?
I don't have any funds to pay people outright, but I plan to market this game in such a way (through crowdsource, indie game let's players, and targeted ads) that it should get in front of the people that want to see it. With that being the case, I should be able to generate enough revenue to e able to pay each person that comes on for their time, and put more money into more development going forward. This is not a one and done project. This is just the start of a long career for Check/Mate Games.
If interested, feel free to DM me on Discord (Skyelander) and we can discuss any further details.
If you're looking for 3D art for your game, here's why you should consider hiring MLC Studio:
1. Unlimited Revisions
You'll work closely with your MLC artists every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to abolish revision limits.
2. Seamless Asset Integration
There is nothing worse than paying to have an asset created for it to be a nightmare to bring into engine. With a lot of assets, this could completely set back your project timeline. We're used to delivering 60+ characters for projects where only the first has the expected back-and-forth of technical refinement.
3. Contractors
MLC has spent 7+ years building a team of contractors (many who have been here just as long) that deeply love what they do. They are experts, they care and they love indie games. We honestly have some of the best people that you'll love working with. Our model makes it possible for solo-dev indies to work with amazing AAA-quality talent.
4. Security
Why put your project at risk? We're an established studio with the infrastructure to keep your project confidential and insurance to protect against claims. We never ghost you, we're always here.
5. Affordable
Our unique model and scale of economics means we're affordable. We've worked with literally hundreds of solo devs on projects like How To Train Your Minibot to large team projects like Lord of The Rings: Return to Moria. What you might consider affordable is subjective so in the spirit of transparency, we work on fixed budgets generally starting out between $1-20k and it works out roughly to $45-65/hour. This includes producers to manage the project and art leads who complete expert QA to maintain quality.
All this is to give you the confidence that together, we can build your commercially successful indie game so you can make this game dev thing a living.
So! If you're serious about your game and there is anything we might be able to work on together, consider getting in touch (via Reddit or our website) for a free quote on your brief or just to chat to ask some questions!
Shoutout to u/VoidBuffer of awesome action-roguelite Katanaut which featured on IGN just a couple of weeks ago - go check it out on Steam!
I’m developing Late Night Empire, a PC simulation/management game where players take charge of their own late-night talk show. As an executive producer, they’ll manage guest bookings, show branding, audience engagement, and industry politics—all while balancing ratings, budget, and creative direction.
If you’re interested in helping shape Late Night Empire, I’d love to hear from you!
Hey people!
My name is Tobi and I'm an music composer looking to gain experience by creating music for games. I’d love to help anyone out with some compositions. You can hear some of my works on my Youtube channel https://www.youtube.com/@tobiasungerbock1286 where I post new tracks pretty regularly. I try to be diverse with my musical styles, but i particularly enjoy mixing electronic and acoustic elements together
What I offer is:
This is all about gaining experience, building my portfolio, and getting my music out there in some cool indie games. No strings attached.
If you're interested, feel free to DM me or leave a comment with details about your game and what kind of music you're envisioning.
Looking forward to hearing about your projects! :)
Best regards
Tobi
hi everyone! i'm looking for a team and some interesting projects - comic books, trading card games, children's books, posters etc. ideally I'd love to join a team of game developers as a 2d artist/animator to create something unique together! I've been dreaming of drawing a game from scratch for quiet some time now, I feel super-inspired by the small teams of few people like TEAM CHERRY and their 'HOLLOW KNIGHT' or HEART MACHINE with their 'HYPER LIGHT DRIFTER'.
so if you have any interesting offer - write me a dm here :>
I am looking for a paid job or projects with some starting budget
my availability and rates are negotiable, cause we are just people with some dreams!
HERE are some examples of my drawings, if it caught your eye - I can show you more c:
feel free to ask me any questions you have!
you have a good day guys, bye <3
Greetings!
We at Honor Games released award winning Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are now pursuing our first commercial titles.
We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.
We're looking for dedicated individuals interested in continuing a new project with us.
You can learn more about us here:
(The website personnel list is not exhaustive)
Project Overview
"Charge!" is the sport of the day in the future. Professional laser tag is where it is at. This FPS is set in a world where there is peace on earth, and this sport is how people compete and win glory for themselves, their families, and their communities.
Mission:
Develop a futuristic capture the flag-based FPS that pushes the boundaries and strives to innovate the genre. Focusing on the multiplayer experience.
Open position: Gameplay Programmer
You are familiar with Unreal Engine, and C++. You will help prototype the charge project, and help with programming efforts. Blueprinting experience may also be helpful.
Requirements:
Benefits:
This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.
Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.
Required Time:
This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly reviewed, for the purpose of determining fair Revenue share when the game ships.
Project meetings are currently 5:30pm PST Wednesdays, weekly.
We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.
Interested in working with us?
please Email me:
not .com
your time zone?
education/ experience? resume/ portfolio
what is your Favorite FPS? and why?
introduction
Hello,
My name is Mario and I'm a music composer & sound designer looking for new projects.
Over the last 7 years I've worked on 60+ video games creating music and sound effects as well. I'm very versatile in terms of genres of music so I can adapt to different kinds of projects, but I'd say that I'm most experienced on electronic (modern, synthwave & chiptunes), rock/metal & orchestral-hybrid music. I also love to experiment! I have a lot of fun combining different styles and instruments in order to create a unique and specific soundscape for every game.
You can find me here, on my email: mariosello1@gmail.com or Discord: mariosello1. Feel free to reach out if you have any questions please and I'll gladly get back to you shortly.
Thanks for reading,
Mario