/r/virtuality
Virtuality is the environment in which users of virtual reality, augmented reality, or mixed reality interact with. It can be used to refer to any of the three types of digital realities, though it is most commonly viewed as the short hand noun for "Virtual Reality" or VR.
Welcome to /r/Virtuality! Click above to subscribe!
You've landed in Reddit's meeting space and network for all things virtuality. The term "Virtuality" is an umbrella term that includes:
(VR) Virtual Reality,
(AR) Augmented Reality,
& (MR) Mixed Reality.
Discuss virtuality news, speculation, games, hardware, software, VXPs [movies] , books, other media, or anything else virtuality related! Share a personal project? Go for it! Either way, it's all virtuality and it's all awesome!
Woman's face image credit Cameron Gray - upper right header
Tagging your posts as VR, AR, MR, MV, or NA is advised. If you don't feel like doing this, feel free to post anyway, we will assign a flair for you.
Use the VR flair for posts about virtual reality related topics.
Reserve AR flair (augmented reality) for non-immersive devices such as cell phones and cameras. Using AR for immersive subjects is okay, however, if the article linked to refers to the technology as augmented reality.
Use MR (mixed reality) flair for headsets such as Hololens and Magic Leap, as many of their features lean towards VR with real world elements transposed. Yes, they may be augmenting reality, but they are the only devices capable of mixed reality. So we are making this distinction for organizational purposes.
Use the MV flair for topics that are metaversal in nature, or more precisely, about the metaverse. The metaverse crosses all realities - VR, AR, and MR, so it is not directly specific to any of them, despite mostly being related to VR at the moment.
If you are unsure what flair to assign, please assign NA (not applicable) and a moderator may choose to adjust your flair assignment.
Part of the /r/Virtuality Network
/r/virtuality
I am a UX/UI university student conducting research for my final project, it would be super helpful if you could complete this short survey.
This questionnaire aims to explore how emerging technologies, immersive interactions and brand experiences shape engagement, education and sustainability in digital and physical spaces.
Your insights will help to inform research into the evolving role of interactive technology, and how these experiences can be made more meaningful, fun and impactful.
All responses are anonymous and will only be used for this research.
The survey takes 5-10 minutes to complete.
There are no right or wrong answers, and all questions are optional—but detailed answers are really helpful!
Thank you for your participation!
Hello everyone!
If you have already experienced Augmented Reality I would really appreciate if you could help understand your perceptions about this tool by answering some questions for my master's dissertation.
Thank you so much for the help!! :)
https://iscteiul.co1.qualtrics.com/jfe/form/SV_efx09iS2b9ybsvs
We've just released our second app: OneVid
It's a simple 360 video player, designed to remove the need for any onboarding when showing a single video to multiple people, like conventions, fairs, museums, pop-ups and other places where you'd like to have as high throughput as possible.
How does it work? You put on the headset and the video restarts, you take off the headset and the video stops - it's that simple.
With our online video manager, upload videos and group headsets together for simple updating to new videos.
Also it's free! Only pay for commercial use 😎
Hello everyone!
Available now on the Meta Quest Store, Shardfall: FitQuest VR is an immersive fitness game that turns exercise into an action-packed adventure. Run, leap, duck and switch up your combat style to conquer heart-pounding challenges - all while achieving a full-body workout.
The world is on the brink of disaster. Machines are ravaging the land, but nature is fighting back, transforming the once-peaceful Sylvae into dangerous defenders of their home. Caught in the middle, it’s time to gear up and fight to restore the natural balance.
There are multiple ways to play. You can play through the Adventure, which tackles the different levels of Shardfall. No two levels are the same, and with various enemies, upgrades and decisions you can make, you’ll have to fight hard and earn your rewards. We have the Practice Arena, where you can develop your fighting skills in a low-stakes environment. Or, enjoy Quick Play, where workouts are fully tailored to you as you can choose if you’re after combat, traversal, or both, and how long you’d like the workout to be.
At the end of your play sessions, you’ll receive a Quell Score which analyses key aspects of your overall performance: Power, Accuracy, Pace and Defence. Learn from it and improve your score to earn rewards, designed to help you keep fighting for longer. Challenge yourself to set new records, and enjoy the experience of playing your way to a healthier you.
We’re thrilled to bring Shardfall to VR, and can’t wait to help more people hit their fitness/wellness goals. Shardfall: FitQuest VR is on sale now for £14.99/$19.99/€19.99! Let us know if you’re jumping into the adventure!
Hey everyone, I’m new to Reddit but not new to VR! I'm the founder of Verseus Games.
I started my professional game dev career back in '98, and around 2020 I decided to fully focus on VR and fitness games. It's been a whole different ballgame compared to making console and mobile #1 hits, but we've recently hit a huge milestone for my small, tight-knit team: our Meta-managed title xFIT - Powered by World of Dance launched!
This (super short) clip shows off the Mixed Reality feature (Meta Quest exclusive), captured right in my living room a few days ago. It’s been a long road building this with so many features, and also with all the big changes in the industry. I’m here to get feedback and ideas to make this the best VR fitness experience it can be; would love to hear what you think!
Hey everyone,
Excited to be here! During the UploadVR December Showcase, we announced Shardfall: FitQuest VR, our upcoming VR fitness game!
Available to pre-order through the Meta Store, Shardfall: FitQuest VR will launch in January. In it, you’ll wield the fists of a champion and fight for the fate of the world, all while playing towards a healthier you. You’ll conquer heart-pounding challenges and burn calories with full-body, personalised workouts.
The world of Shardfall is on the brink of disaster. Machines are ravaging the land, but nature is fighting back, transforming the once-peaceful Sylvae into dangerous defenders of their home. Caught in the middle, it’s time to gear up and fight to restore the natural balance.
Combat
Take on fierce enemies in high-intensity combat. Each opponent brings a unique fighting style designed to make you sweat. Inflict damage by landing powerful punches. Avoid your foes by dodging and blocking their attacks.
Traversal
Run through the amazing worlds of Shardfall. Steer clear of treacherous obstacles by leaping and ducking. Increase your Rage score by collecting Orbs as you run.
Progression
Track your progress with post-workout analytics and personalised tips after every session. Earn rewards and power up your play with customisable Gauntlets.
Game Features:
Campaign: Dive into 16 levels of sweat-inducing action as you fight to save the world.
Quick Play: Adjust the length, difficulty and type of session to suit your fitness goals.
Practice Arena: Practice makes perfect. Develop your form and improve your fighting skills.
Fitness Metrics: Analyse and improve your performance with post-workout analytics. Track how many calories you burn and see your Quell score improve.
The team at Quell is just under 30 people, and we’re super excited to introduce our project to as many people as possible! We hope we’ve piqued your interest!
If we have, check out Shardfall: FitQuest VR on the Meta Store! You can pre-order or wishlist now.
Thanks!
We’re soft launching Salsa XR, an XR app for learning basic steps of salsa. We’re in the soft launch phase and could use some hands-on feedback from the community.
Doesn’t matter if you have prior dancing experience – we’d like to hear your thoughts about everything: the quality of the tutorial and the dance coach, the immersiveness of the app, its stability, etc.
It’s JetStyle’s non-commercial pet project, and we’re planning to keep it free-of-charge. We want to contribute to the mass adoption of XR, and Salsa XR is how we do this. It’s a useful XR app that solves a practical task and integrates well into everyday life.
Salsa XR on Meta Store
Join Salsa XR’s Discord channel
Here's a new way to archieve your learning goals throught VR, Dynamic Languages fits with those who are exploring the inmersive tech of meta and also provides interactive content for you to start diving into a different culture experience, I find it very useful for those who want to have the real native speaker approach with their the speach recognition feature and also several landscapes and travels, right now I've started learning Japanese with this App and it's been amazing for me to do it specially with this new technology, you should absolutely check this out if you're on your way to catch new experiences in VR!
https://www.youtube.com/watch?v=PZX42r9P0fk
What's some features and designs you would like to see in the upcoming Samsung Mixed Reality Headset?
I can't help but be hyped, as a VR/XR tech fan and after the release of the Apple Vision Pro and years of Quest headsets, I am excited for a high end headset for XR that won't be locked to the Apple Ecosystem, since I don't use a IPhone or MacBook.
I did Demo the Apple Vision Pro twice now, and that is amazing 👏 🤩. Borderline was about to jump ship for a moment there. Lol.
I made this thread to perhaps get a discussion started on some potential design request for the upcoming headset. Could be software side or hardware design.
I can start by sharing some ideas 💡
I want a large soft stock headstrap with built in dial, like the Apple Vision Pro. I was pretty shocked how much I liked the Apple Vision Pro default strap. I changed my Quest 2 and 3 straps to more elite third party straps. They great for gaming. But uncomfortable to lay down in bed and use. I like how Apple designed theirs to be able to have a dial built in while still a soft strap.
Window Position Lock 🔐. We see how Quest 3 don't really have this. Well AVP does have a travel mode that does this to some level. But this should be a default option to lock a screen to your view so it follows your head as it moves. Allow it to be unlocked so it can be placed anywhere, like Apple Vision Pro currently does.
Slimmer design from face to front. I don't mind it being wider but I want less front bulk. Apple Vision Pro could possibly been smaller without that eyesight feature. It's cool, but I may be willing to sacrifice that if the front still looked good on its own.
built in mirroring features for Android Smartphones and Windows PCs. Similar to what Vision Pro does here, but for the Android and Window's side of things.
External Battery/Puck. I actually support thus concept as far back as Magic Leap. But I do like how Apple Vision Pro does that locking mechanism. Would be nice here as well. Also a data port USB C on the battery would be nice for Pass-through data connection.
USB C port on the side of the headset like Quest 3 has. Allows connection of devices to it. Example, on my Quest 3, I can connect a USB C to MIDI for connecting a Piano to my headset to play PianoVision with. Pretty awesome. Some people may plug in a external IR light for hand tracking in the dark.
Full Hand Tracking and Eye Tracking Ui controls, BUT with optional First Party VR controllers with tracking capabilities. I like where Apple Vision Pro, went with the Eye tracking software Hand tracking, but I don't like how it outright abandoned VR controllers. Should still be optional for gaming in VR. 2D console controllers don't cut it. It's not the same at all for VR gaming. At least make this optional, even if it's a separate purchase.
My specs:
HP Reverb G1
5700x
32 gb RAM
RTX 2060 6 GB
Latest Windows 10, latest GPU drivers, and latest game updates
I have been gaming with my dad's hand-me-down Reverb G1 and it has been really crappy these days. He plays in the G1 with 1 game and it has been serving him well, but for me, I play a variety of steam games on VR. Some of them use Steam VR, some of them don't use it, others you can switch between that or OpenXR.
Recently however, things have been extremely bad for me. When the computer restarts, the headset is not found even though I lay it on the floor in the corner and don't touch it. I have to manually replug it back in to detect. Then, it forgets the room boundaries, so I have to set that again.
I recently put fresh out of the box batteries (DuraCell) in the controllers, 2 days later, battery low warnings and the left controller loses power constantly.
I haven't dropped them. I haven't bent the cables. It has been exactly like this for ages, yet they are a common occurence for the past 2 months.
Not to mention game performance:
Pavlov VR has lost all my previous mappings and even though there are ways to bring back those mappings through a really strenous way, they are not permanent and sometimes cause the game to crash.
Some games like BeamNG don't even detect the headset, so I can't even play it.
Some games crash almost every time I try to run them - like F1 22 (but that could be a VRAM problem)
Is it just me or does WMR suck these days ?
Hey everyone!
It’s Clementine again, from the Teleporter VR team, and I’ve got some thrilling news for you!
We appreciate everyone joining our private beta from this channel; it’s been very helpful for our game so far. As we gear up for the public launch of Merlin’s Chess on Meta Quest App Lab, we’re opening our doors one last time for private beta testers!
🧙♂️♟️About Merlin’s Chess: We’ve been passionately crafting a world where chess meets magic in an immersive VR experience. Inspired by Harry Potter’s Wizards Chess and other fantasy legends, Merlin’s Chess is more than a game; it has the potential to be the ultimate social VR hub for chess enthusiasts already!
🌌 Why You Should Join the Beta:
🎁 The Opportunity: This is your LAST CHANCE to join the private beta community and play Merlin’s Chess for free. Spaces are incredibly limited, and it’s a “first come, first serve” golden ticket to a magical journey.
👉 How to Join: You can join our journey by simply clicking on this Beta Form Link to sign up.
We’re counting down the days until we can share our magical world with you in public beta. Can’t wait to see you in-game and hear your thoughts and feedback on your epic battles and magical experiences!
Cheers, and I hope to see you on the other side of the chessboard!
Hi everyone!
I’m Clementine, part of a small team working on something pretty cool that I think Harry Potter fans and chess enthusiasts will love. Imagine a world where chess and wizardry collide in a VR experience. That’s what we’ve been brewing up!
We’re super close to releasing our game on Meta Quest App Lab, priced at $19.99, but first, we need your help. We’re looking for beta testers passionate about chess, coming from inside the gaming and geek culture, who love diving into new VR worlds, and aren’t afraid to give us honest, constructive feedback. This will be a small and strong community of gamers and chess players, and we have a limited capacity. So, the application process will work as a “first come, first serve” type of process.
Why Join Our Beta?
If this sounds like your kind of adventure, and you’re ready to help us fine-tune this experience, we’d love to welcome you aboard. Just click the Beta Form I’m sharing here to apply to our beta: https://forms.gle/9SpY1VRrBAnnZgUj9
Can’t wait to see you in-game and hear what you think!
Cheers!
Hi everyone,
My name is Vaibhav Pratap. I'm a content creator working for a VR-tech organization.
Currently, I'm working on a research project highlighting the emotional impact of VR Films, and their future prospects.
This study focuses on five VR films namely, The Wolves in the Walls (2018), The Limit (2018), Gloomy Eyes (2019), Traveling While Black (2019), and Namoo (2021).
I'm looking for participants for this study who have experienced any one or many of these VR films.
Here's a survey including 15 questions based on these five VR films and won't take more than 10 minutes to complete.
Survey - https://forms.gle/kQf84dh7WwBevus49
I would really appreciate as many participants as possible for this project.
Would be looking forward to the responses from the participants.
Greetings from Germany,
I am currently writing my bachelor's thesis in business administration.
Thematically, it is about the use of AR / VR in manual assembly for personnel development. This can be done on the line or off the line for training purposes.
I am currently looking for such companies that use it.
Unfortunately the internet does not give much and big companies like Volvo, Audi and co. do not want to give interviews.
Therefore the question to you: Do you guys know of any smaller companies I could contact regarding this?
Thanks in advance!
Hey everyone,
My name is Kate Clark and I’m part of a team of researchers from the University of Sydney. We are researching accessibility barriers that are created by virtual reality and augmented reality technology. The goal of our research is to figure out how we can make VR and AR hardware more accessible (the ethics approval for our research is 2023/352 and we also have linktree – linktr.ee/vrdisability).
We are looking for people with disabilities who have tried AR and/or VR before to complete our survey and tell us about their experiences.
The survey should take no longer than twenty minutes to complete, and if you don’t want to or can’t answer a question, all the questions are skippable. You can find the survey link here: https://sydney.au1.qualtrics.com/jfe/form/SV_2nl7O5LKer2R3ro
If you want to find out more about us, my colleagues are Associate Professor Marcus Carter, Dr. Ben Egliston, and Professor Gerard Goggin, and you can email me at kate.clark@sydney.edu.au or DM me here 😊