/r/Chronos

Photograph via snooOG

Chronos is an atmospheric RPG that chronicles one young man’s lifelong quest to save his homeland from a great evil. Central to this quest is an ancient labyrinth, which holds the secrets necessary to restore life and peace to his home. However, the architects of this labyrinth designed it to open only once a year. The labyrinth is a test, and each time the hero fails he is cast out and must wait one year to return.

Welcome to /r/Chronos !

The Unofficial Subreddit for Chronos

▬▬ Part of the /r/vrGaming Network ▬▬

Chronos is an atmospheric RPG that chronicles one young man’s lifelong quest to save his homeland from a great evil. Central to this quest is an ancient labyrinth, which holds the secrets necessary to restore life and peace to his home. However, the architects of this labyrinth designed it to open only once a year. The labyrinth is a test, and each time the hero fails he is cast out and must wait one year to return.

Posting Rules:

Until Chronos is released, the rules on /r/Chronos will remain fairly simple.

  • 1. Be nice to each other.
  • 2. Posts must relate to Chronos.
  • 3. Don't post NSFW content.
  • 4. Don't post Chronos spoilers.
Virtuality Subreddits:
A subreddit of /r/Virtuality.

VR Game Subreddits, available and under construction:

/r/Chronos

163 Subscribers

3

Finally got around to playing this

And I loved the whole experience! Definitely up there with my favorite vr games so far since finally having time to jump in the last couple of months even though I bought my rift over a year before my life had settled enough for me to hook it up. Beat it at lvl 59 age 38, dying once to the dragon cause I didn't realize I couldn't heal while he was present lol. Initially I had some trouble before the cyclops, but once I got the hang of the gameplay and stronger during the game I ended up plowing through everything and just having a blast. Really looking forward to the sequel, so far I've played this, lone echo, edge of nowhere, hellblade vr, and started asgard's wrath. Anyone have any suggestions for other games I might wanna check out? I have moss, but I'm not sure I like the way its setup though I'll give it a legitimate chance before deciding.

1 Comment
2020/02/06
04:34 UTC

4

Finally beat the game in heroic mode!

Difficult to beat the game in heroic. I thought many times I would not get it.

It is a pity that I have played it so long ago, we could exchange experiences, but unfortunately this subforum is dead!

3 Comments
2019/10/20
19:06 UTC

1

Unexpected death while solving the puzzle in the labyrinth

Something very strange has happened while solving the red puzzle un the labirynth, the character died! And that should not happen because while moving the blocks the character supossedly is motionless.

My decision was to go to the destroyed base and disconnect the dreamers. I don't know if that was the cause. Anybody else had this issue?

1 Comment
2019/10/14
06:21 UTC

4

Chronos is very difficult but great

Hi, i arrive too late to Chronos but I have just beaten it and I wanted to share my thoughts. The game is wonderful with an awful ending for my taste (I prefer happy endings). Anyway, I would not have beaten it without help, I wonder how did you manage to solve the 3 puzzles in the labyrinth, the yellow, the blue and the red, and in that order, how can anyone know that you have to solve first the yellow, get a block, solve the blue one, get a piece and solve the red one. I find it very strange that anyone without help can imagine that. Anyway, if people are solving that alone then congratulations because you are genious!

I am trying now the first person mod explained here https://www.reddit.com/r/oculus/comments/721bpd/how_to_play_chronos_in_1stperson/

But i don't know how to adjust the position of the camera.

What a big game! It is challenging even in the fights!

1 Comment
2019/10/08
20:04 UTC

5

Where can I read a summary for the story of this game?

I have no chance of getting a VR system in my country as they are not sold here and buying from abroad would be prohibitively expensive. But I am very interested in the story of this game and the Remnant game from the same dev team that was recently released. Is there anywhere I can read the story of this game and setting, or a video I could watch in order to understand these things and better appreciate the writing for Remnant?

3 Comments
2019/09/16
01:23 UTC

4

Chronos VR players, help with the lore. (Possible Spoilers ahead!)

I've been trying to archive as much information I could find in Remnant (documents, diaries, notes,etc) to better orientate those that are curious about the lore of this world.

However considering how restrictive it is to get into Chronos since it's a Oculus VR exclusive, at time of this post, it would help alot if some of you guys who already own the game to share screenshots and short videos of conversations between the portagonist of that game with key characters of that game.

To keep it clear, there is no rush on this, as long you guys can offer the aformentioned screenshots and videos, I'll add to a folder and later on I`ll try to see if I can add it to a wikipage so other players can rely upon for their information.

If you guys can do this by yourselves in the Chronos Wiki that would be even better!

1 Comment
2019/09/12
14:17 UTC

7

PSA, Remnant: From the Ashes is a proper sequel to this game, and it's fantastic (non-VR)

0 Comments
2019/09/03
20:27 UTC

5

Lore gathering

Hey everyone,

Chronos's sequel, Remnant: From the Ashes is now out and has got a pretty big following over at /r/remnantgame. People are trying to piece together the lore of the game, but a lot of them didn't play Chronos due to it being a more restricted market and just not as well-known. I'm wondering if anyone feels like they really have the lore down in Chronos and wants to combine it with the lore from Remnant to fill out the timeline better.

Here's a pretty good timeline of what we know just from Remnant: https://www.reddit.com/r/remnantgame/comments/cx2f5p/remnant_timeline/

0 Comments
2019/08/29
21:01 UTC

2

Chronos VR has been registered for speedrunning on speedrun.com!

I submitted Chronos to speedrun.com along with my own speedrun of the game! Currently, I’m the only moderator on the site, so if anyone would like to help me out or post your speedruns this would be the place.

Thank you and good luck!

0 Comments
2019/07/31
15:21 UTC

4

Thus ends a tragic tale

4 Comments
2019/07/26
21:42 UTC

7

Chronos VR - Complete, Low Spoilers Walkthrough/Guide

Game by Gunfire Games - Purchasable on the Oculus Store

Guide by /u/Maeno-san

+++Introduction+++

Hello! I wrote this guide back in 2016 right after this game came out. I never got around to finishing all of the extra stuff that I wanted to document, so it sat on my hard drive until now (mid-2019). It goes 100% (I think?) from start to finish for the main game, but does not include much guidance on the combat side of things (which can be very difficult at times). If/when I play through CHRONOS again, I will add more. If my guide is confusing at some points or is missing anything you think should be included, feel free to let me know and I'll try to update it. Hope you enjoy []-)

---What is this?---

This is a no frills, low spoilers 100% (probably) guide to the third person action/adventure game CHRONOS for Oculus Rift (and maybe Quest, someday). Hopefully it will help without spoiling much if you get stuck on a puzzle.

Credit to agumonkk's video walkthrough for helping me document details so I didn't have to take off my headset every 5 seconds while writing this

---Legend---

+++ Major Section (based on the Parts of the game)

--- Subsection (usually based on Save Stones)

** Interaction

// Technically Optional

[] locked door

() shortcut

---Contents---

+Introduction+

  • -What is this?-
  • -Legend-
  • -Contents-
  • -Difficulty-
  • -How the game works-

+PART I: THE KRELL+

  • -Stone 1-
  • -Stone 2-
  • -Stone 3-
  • -Stone 4-
  • -Stone 5-

+PART II: THE PAN+

  • -Stone 5-
  • -Stone 6-
  • -Stone 7-

+PART III: THE LABYRINTH+

  • -Stone 3-
  • -Stone 8-
  • -Stone 9-

+PART IV: THE DRAGON+

  • -Stone 10-

---Difficulty---

There are multiple difficulties. Choose the one that you think is right for you.

  • Casual: More focused on enjoying the story and adventuring in VR. Combat is still fun. No grind.
  • Adventure: The game as intended with quite challenging combat. Some grind.
  • Heroic: Why does everything kill you in 1 hit?? High grind.

---How the game works---

You are chosen by your people to go do stuff in this alternate world. Every time you see a Final Fantasy-esque Crystal (called Stones), you can use them to save, teleport to other Stones, and as respawn points. You will have to solve puzzles and defeat many difficult enemies. When you die, you age by one year and respawn at the last Stone you encountered.

There are four stats you can choose to build: Strength, Agility, Arcane, and Vitality.

  • Strength affects your blocking power with most shields and your attack power with most weapons.
  • Agility your dodge speed, attacking speed, and your attack power with some weapons.
  • Arcane affects your magic power
  • Vitality increases your maximum health

DO NOT spread your stats around evenly. It's most effective to put everything into either strength or agility, based on whether you plan to dodge or block, and then however much you need in Vitality for health, and then more magic as your character ages

As you age (from multiple deaths), the cost of increasing strength and agility will become higher and the cost of increasing magic power will lower. If your primary stat (STR or AGI) is becoming too costly, it may be beneficial to switch to improving your magic instead.

+++PART I: THE KRELL+++

---Stone 1---

Go through the cave

up the elevator, follow the only path to another elevator

past the stone and computer

another elevator, and into the alarm room

**Pick up the key**

go up

**use key on computer**

**Disable alarm**

back down the elevator back to the stone/computer

**Initialize DATLA**

**Inspect stone**

---Stone 2---

Walk through the doorway, follow left path, kill enemies

**Collect dragon heart**

up stairs, through door, read scroll, back outside

follow path to the right, down stairs, open door, kill enemies

inside, open door to the fire room.

climb stairs, open latched door (shortcut)

follow the previous path to the ladder, climb ladder

**pull lever** fire turns off

continue through where fire was to the outside again all the way to a large closed gate, KE, inside to the right

open door, get box, continue, open door to blacksmith, continue underground

kill skeleton centipede thing, continue, climb ladder

climb down next ladder

**Turn crank to open gate** (shortcut)

continue through opening to the left, continue to large door

---Stone 3---

continue to tree, open next door

continue to the left past [locked door 1]

**pull lever to take lift**

---Stone 4---

left, kill armored krell

continue to giant,

**Turn crank quickly until gate latches open**

run under gate and try not to die

continue, down stairs, kill mage krell, north past [locked door 2]

In mid level of grassy room go right, kill armored krell,

**Get Dragon heart**

down stairs

**Get metal bar**

continue, open latched door, continue to closed gate room

**get crank piece** combine with metal bar and open gate

through gate, through mirror, open latched door (shortcut to stone 4)

continue left, at fork, go north, here is [locked door 3], continue

**take faucet** in the fountain room

In the library, kill enemies, read scroll, and notice key in bookcase

Past the skull door room, backtrack to the mirror room, backtrack to grassy room, and head north on lowest floor

**Use faucet**

back to gate, at mirror, head left this time, down to skelepede, continue to floating bridges, go right

**Take Krell Hammer**

back to the bridges

**take gem**

back to the skull room near library,

**Use gem**

continue past giant, kill large armored Krell

**Take engraved block and box**

backtrack, don't get squished, back to mirror pedestal,

**select \1>** go through mirror, kill wind-ups, climb down ribbon

**Take wind-up key** continue

**Push key** backtrack to mirror, go through, backtrack to library,

**Take key** backtrack to [locked door 3] into bedroom

**Take engraved block and locket** backtrack to mirror pedestal

**Select AVE** go through mirror, GOOD LUCK, talk to tree, reappear near stone 3

**Use stone 3 to go back to stone 4** go right

**Select /AV** continue through gate, up ladder, past empty dragon, up in grassy room level 2,

**Open [locked door 2]**

**Take sun stone** back to grassy room, drop down, back to gate, back through mirror to stone 4

**Use stone 4 to go to stone 3** past tree,

**Open [locked door 1]** continue

Kill spear Krell

**Take Krell Shield**

//go southeast, west to hallway with spear krell, open door, continue outside to enemies and large armored krell

//At the two statues, notice the type of horns, mask, and shoulder armor the left statue has. backtrack to the shield room

continue north, get box, down ladder, kill hammer krell

**Select correct position to get decorative sword**

Backtrack to statues

**Place decorative sword** down steps to skelepede, drop down, continue to ______

GOOD LUCK

**Take golem's eye** climb ladder, climb ladder, left to the cathedral area, kill enemies,

**Take painting piece** back one room, open latched door (shortcut)

backtrack to hallway southeast of shield room, east to boiling pot room, KE

**Take corn** continue to spear krell,

**Turn unlit torch, Take Krell Axe, go left (watch out here)

open door in meat room to outside, down steps

**Complete painting** kill Pan, continue

---Stone 5---

Use the stone to backtrack to the blacksmith,

**Get Morning Star** continue again to stone 5

+++PART II: THE PAN+++

---Stone 5---

continue to pan, continue to hut, get box, continue down ladder, left to bridge, down two ladders,

continue to next bridge, into large hut to fight green pan, continue over bridge to next large hut,

down two ladders, kill bearded axe pan, continue over bridge, another bridge, more enemies, another large hut,

continue to second bearded axe pan (or run past it), continue to Stone 6

---Stone 6---

continue to the right into crypt, past latched door and closed door, walk through wavy wall

**Take Lightning Stone** backtrack a bit, open door,

look through window, continue past locked door into large room with statue up above, continue

get box, go up stairs,

**Push Statue** down stairs, KE, back to locked door, kill mage pan,

**Take embalming tool** down ladder, left,

**Take rope** go right

**Take Pan spear** back up the ladder, backtrack to the statue crashing room, back up to where the statue was

**Combine tool and rope and use the combination** climb down, continue over bridges, down stairs, kill mage pan,

continue up steps and through to dragon heart, go up ladder

unlatch door, get box,

**Take heavy container** through open door, get box, up stairs,

**Talk to flute pan** Answers: Fire, Cat, Neither

continue north, drop down, back to stone 6, continue to the left

continue past throwing pan,

**Use flute on statue** continue through gate

go right, continue to watery cave, kill livepedes, continue into cave,

**Take access keycard** read journal, backtrack to flute gate, go left this time

Continue down the ramp to the right, continue to temple entrance with two large statues,

Left to get box, right to kill large goldswords Pan, continue inside

---Stone 7---

go left and follow the hallway to a throne room with two spear pans, then fight the queen pan

**Use scepter on the gold circle on the floor** then continue through

continue past dual-spear pan in statue,

**Activate scepter** to break it into a gem and rod

**Use gem on the bell gate**

continue past bell gate into ruins, kill mage pan and large goldswords Pan,

kill mage and spear pan, read book,

walk from moon to moon in progressive phases. If you fall, climb back up the ladder

crescent > half > 3/4 > full > 3/4 > half > crescent > new > door

second room: full > 3/4 > half > crescent > red

read book, open door, open latched door (shortcut), kill mage pan on stairs, down many stairs,

cross bridge, kill mage pan and dual spear pan, past latched door, fall through,

past latched door, through opening to wavy wall,

**Pull lever** go back through the protected door, kill the two pan, continue

In the room with a mage pan, throwing pan, and a statue pan, the statue will follow you. Don't let it get you.

Continue to the left and through the passage, through the wavy wall

**Use the scepter rod as a lever** Kill the large goldswords pan,

backtrack to go through the protected door, open second door,

**Take buckler** continue through the room with three statue pan and a mage pan,

fight the large goldswords pan and the normal pan while staying away from the statue pan

Open latched door (shortcut), climb vine, continue into cave,

At the fork, go left, KE,

**Take blue gem** back to fork, go right this time,

down stairs, open latched door (shortcut), continue past purple light room

**Use blue gem in the blank space**

**Rotate gems**

**Use crank to raise gems**

**Open sarcophagus and take purple gem**

**Use purple gem in purple light** continue through painting,

**Use purple gem on bell gate**

Continue to the Many-Faced one, GOOD LUCK

Talk to tree, back at Stone 3 a door has opened

//Use Stone 3 to go back to Stone 1

//Continue past alarm/computer room, open door,

//**Use keycard to open Ward 16** explore Ward 16, kill dual axe thing, notice pattern above mirror, read computer notes

//**Terminate Connections** go back to stone 3

+++PART III: THE LABYRINTH+++

---Stone 3---

go through newly opened door, open door by crow statues, continue outside

At the fork, go left and through the door,

**Use the bag of corn and take gem** backtrack to fork, go right,

**Take shadow stone** backtrack to crow statues

**Use gem** continue through large door and up stairs, go left at the fork

**Take the Krell sword** back to the right,

Fight the large shield Krell, open door, get box, continue through bedroom, talk to door

**Give locket** backtrack to hallway, open left door,

**Read book and take music** backtrack to hallway, continue and open right door to second large shield krell

continue down hallway, go right at the end, get box, go back and left,

**Use wind-up key** continue, up ladder,

**Take scythe** backtrack to hallway, open door, fight large shield krell, open door, open second door,

**Take dragon heart** backtrack one room

**Use sheet music** Play the music in order from left to right on the music, looking at the shapes on the pipes. If you are doing it correctly, the symbols on the music will light up

continue, You will have to fight another tree beast here, like the one in ward 16

continue, open door, down stairs, go left, open latched door (shortcut) continue down earlier stairs to the labyrinth door

---Stone 8---

In the twilight realm, continue along the path that appears as you approach it until you get to the first teleporter. use it after killing the twilight pawns

There is a locked door to the right here. After defeating the enemies (including the new twilight drummer), you can stand on the white raised part of the floor to open the door (these act like the previous latched doors)

There is another locked door that needs another labyrinth rune. For now, continue to the next teleporter.

Fight the magic swordsman and other enemies. continue

continue to a large round area. step inside, and you have to fight four tall swordsmen one, then one more, then two at the same time.

**Take the heavy container** It contains the second labyrinth rune. Combine it with the first and continue through the next teleporter.

continue to another door that you can stand in front of to unlock. (These will be referenced as latched doors from now on)

Go back to the lit door that we passed earlier

**Use the labyrinth runes 1 and 2 to open the door** continue through the teleporter

---Stone 9---

continue to a tile puzzle. This symbolizes the path starting immediately in front of you. Past the chasm, you should see three different colored areas.

**Connect the tiles from the start to yellow** The bottom left corner should be shaped like an s, and the bottom middle should be a 1

take the path in front of you until you reach the yellow area, fighting the enemies along the way

continue past the enemies and past the yellow teleporter

**Take the tile piece** then go back through the yellow teleporter back to the tile puzzle

**Connect the tiles to complete the path from start to blue/purple**

The purple tile should be on the mid right, the backwards L tile in the bottom right position, and the r tile in the mid bottom. It's also possible to complete the path from yellow to blue, then take the teleporter back to yellow and go that way. Either way works (I think)

continue on the path until you get to the purple area

you'll have to fight two tall swordsmen and a drummer here. Try to take out the drummer and any pawns first before the tall guys catch up to you.

**Take the heavy container** This has labyrinth piece 3. Take the purple teleporter back to the tile puzzle.

To create the red path, you'll have to use every piece except for the blue/purple piece. That piece and the empty space will be in the top-right and bottom-left positions.

It should look something like this:

  --|
 |__--|
      |
   |---

Once you get it, continue on the long path past the enemies until you get to the red area.

**Use the combined labyrinth runes 1, 2, and 3 to open the door**

**Kill the Guardian of the Labyrinth** GOOD LUCK

Talk to the tree again back near stone 3

When you're ready, drop down near the tree's roots

+++PART IV: THE DRAGON+++

---Stone 10---

Go into the first room, where there are three other doors. The one to the far left is a dead end for now.

The middle room leads to a new enemy: the tree archer, and past that is a locked door and a room with a computer terminal. Read up, then

**Take the box next to the computer terminal** Inside it is a rectangular lens.

Backtrack to the other door that we haven't been through yet (far right), to see a tree chopper. This guy has a large metal sword thing and almost always gives me frame rate issues for some reason.

Continue to the next room

**Place the lens on the tripod** View the characters: +IET

In the next room, defeat the enemies and line up the pillars in the same order as the previously seen symbols to open the path. Continue

Fight more enemies until you reach a fork with a shiny thing at the end of one of the rooms

**Take the empty gas tank** Watch out for the two archers in this room

Go back to the hallway and continue until you get to a room with a large cylinder marked FUEL

**Fill up the fuel tank** Open the latched door (shortcut) and head back to the room with the three doors.

Head through the far left door

**Use the fuel tank** Head into the elevator to get to Ward 17

Continue until you reach the fork.

To open a shortcut, head to the right and follow the path, open a large door and continue until you get to another large door

Open the latched door (shortcut) to get back to the giant glowing stone from the very beginning.

Backtrack down to the fork and go up this time. Continue until you reach the room at the end. Heal up before interacting with anything. GOOD LUCK

7 Comments
2019/05/06
01:29 UTC

2

Level 1 playthrough / "speedrun" streaming tomorrow

Hey all, I'm gonna try to do something absolutely insane tomorrow on my stream at about 10am PST - No level up playthrough with age bonuses only, semi-speedrun. Tentatively planning to last about 5 hours give or take!

https://www.twitch.tv/ondantrolene/

Quick self-promo: My stream is a charity stream for Extra-Life benefiting Seattle Children's Hospital. I pocket none of the subs/bits/donations for myself

1 Comment
2019/04/20
03:28 UTC

1

Pauses during fighting while weapon glows. No reason from what I can see.

Does anyone know why my weapon will glow and then he'll rub it against his shield? It does this during combat and stops me from fighting. It's absolutely maddening. I'm almost to the point of just putting this game down and giving it a bad review. I'm not pushing any button. He just stops. Rubs his weapon on the shield while it glows and then gives the attacker a free shot at me. I thought at first maybe it was just the axe but the sword does it, too. Bad game design from what I can see.

0 Comments
2019/01/13
15:06 UTC

2

So, I’m getting a weird glitch in the game where it keeps popping up the menu and it wont go away with the gamepad button press. Also, the character constantly flame-ifys (sorry, I don’t know the official Chronos nerd term for this) his weapon while standing in place and won’t move forward.

1 Comment
2019/01/10
01:24 UTC

3

Remnant: From the Ashes

https://www.youtube.com/watch?v=lCCYJo8lfs8

Appears to be in the same universe as Chronos. No mention of VR, though. Out next year.

1 Comment
2018/07/17
17:00 UTC

1

A refresher on the controls

Hi! I just got back to chronos after a few months of a hiatus. All my reflexes are there and I can still parry as hell but I cannot remember some of the controls. Can someone please post a guide about the controls. I am playing with the oculus controllers. I just cant remember how to activate the arcane power once it is charged.

1 Comment
2018/04/09
11:24 UTC

3

Level Cap?

So I know 80 is the age cap, but can anyone confirm that there is a level cap? I heard it was 70.

EDIT: Yep, its 70.

1 Comment
2018/01/23
14:35 UTC

6

Chronos now has Touch as Game pad support

Happy to announce that in the latest patch we have added Touch support as game pad.

3 Comments
2017/11/17
21:03 UTC

3

How to parry

I just got Chronos and I cannot, for the life of me, parry consistently. I get the general idea - block, press 'y' - you parried, congrats. I just seem incapable of timing it properly - and the slower the enemy, the worse my parribility (ability to parry lol).

I often find that the difference between a parry and a fail parry is the blocking at a seemingly unreasonable time. For a given attack animation, i can 'parry' to what would honestly look like a parry to me, but it just doesn't work. Am I missing some sort of visual queue? I can tell that the point of impact on the shield is much too late. I don't see anyone else complaining about this, so I am probably just terrible. Any help and/or suggestions?

7 Comments
2017/09/08
04:22 UTC

7

The art of Chronos

Recently, I asked if anyone had links to concept art and the like, but got no answer. So, I searched for it myself and found some interesting stuff. If anyone is interested, here's every concept artwork and making-of tidbit I've found.

 

Aleksey Kovalenko - Concept artist

Kyle Enochs - Concept artist

Dan Beaulieu - Artist

Neer - Character modeler

Peter Richmond - Environment artist

Steven Skidmore - Environment artist

Gunfire Games interview on modeling Chronos

Behind the scenes

 

2 Comments
2017/08/07
09:24 UTC

1

No audio?

My first several attempts to run Chronos (Oculus Rift) had audio up through the menus but nothing at the first cut-scene. At some point -- after at least 5 tries -- I got audio in the initial cut-scene and through the first few non-interactive scenes. Once I was able to unlock a computer I got through one log message before the WHOLE audio cut out again. Exiting and going back in doesn't get audio back. I've seen other people posting the same problems -- going back for a year -- without resolution.

So how is anyone getting this thing to work?!? Without audio it's a pretty crappy experience.

(Windows 10, Oculus Rift and a really high-end computer)

7 Comments
2017/08/01
02:48 UTC

13

Chronos freecam and custom camera modes

I absolutely LOVED this game! So much so that I wanted to go back and explore every detail. That is hard to do when the camera is locked and 3rd-person. So, I wrote a script that would let me do what I wanted. Take a relaxing stroll around unbothered by anything. Basically, it puts the camera on the player's head (and there's some other stuff). Here it is if anyone would like to try. You can turn off and on the parts you want. I recommend not using this until you finish the game once as intended.

 

Chronos freecam v1.3 - Updated March 9, 2018 Now with 1-click first person

FILE: Download v1.3 (Cheat Engine required)

 

"What can I do with this?" Extend the life of your game! Have fun. Go back and revisit it with...

 

QUICK 1ST-PERSON:

  • A one-click solution that moves the camera to the player and locks the model in place. You just walk away from it so that it's no longer in the way. Weapon and shield still follow you.

 

Everything else now hidden under "advanced" ...

 

CUSTOM CAMERA MODES:

  • Freecam - Fly around the map. Go where you like. See up close and how levels were made.
  • Tracking - Tired of neck strain? Have the camera always point at the player.
  • Follow-cam - An over-the-shoulder, semi 1st-person camera. Almost like being there.
  • Teleport - Place the player on the camera (bypass the Labyrinth puzzle!)
  • Color - Edit postprocessing effects to enhance the color or play in black and white.

 

CHEATS:

  • Manipulate time - Pause to inspect the action and still fly around. Or, speed everything up.
  • Worldscale - Change how big everything looks. Make the player an action figure or a giant.
  • Godmode - You can't die except from falling.
  • 2-Hit kills - Everything dies in two hits or less. Can be buggy on boss fights.
  • Enemy de-aggro - Become the guest of honor. Enemies will not attack you.

 

Video of it in action: https://youtu.be/3wvf6yo4bgQ

How-to video: https://youtu.be/iUMQ4gzGsyM

 

There's help inside the file for getting this working. If anyone tries it, I'd like to know how it goes.

Heads up! Using this may make you sick. Have an iron VR-stomach if you want to use it.

 

P.S. Speaking of love for this game, I would appreciate links to concept art and behind-the-scenes stuff if that's around. This is my favorite game ever right now. EDIT: Found some stuff

8 Comments
2017/07/21
21:02 UTC

2

Lost and confused - help please

Hey guys. I just picked up chronos recently and it has been a lot of fun. However, i need help.

I just beat the many-faces boss and I'm ready to advance in the game. The problem is I believe the place I am supposed to go next. I watched the beginning of the walk through tutorial on YouTube to see where the entrance was to the labyrinth and on their walk through the gated entrance was open and in my game it is closed.

I have already gone through the ward with my access card but clearing out that section has done nothing towards my progress.

Has anyone experienced this problem? Please help.

Here is the tutorial showing the place where I am supposed to go, but the door is closed in my game: https://youtu.be/gg0A-kTFVwQ

2 Comments
2017/07/16
12:45 UTC

2

Any way to non-aggro the blacksmith?

Killed the blacksmith and now he always aggros me. Any way to get him friendly again so I can give him the eye?

1 Comment
2017/04/01
05:51 UTC

4

Any recent players? Also any interest in a screenshot tutorial or hintbook?

I know most people played through this game when it first came out and the sub has been pretty dead since, but I only found the time to beat it just now! In a few places I got stuck for a while, either because I hadn't really figured out the combat (failing to dodge, using wrong weapon, levelling up wrong stats, etc.) or because I missed a possible interaction (like a lot of people, I missed that you could break the queen's scepter into two parts by activating it). Anyone else late to the party? What were your difficult parts in this game, and what were your impressions of the ending?

Also, I was considering doing a screenshot-and-text walkthrough of the game which could explain things a bit more than the video walkthrough, and also possibly a list of hints (in Sierra-hint-book style with progressively more blatant hints). Would there be an audience for these kind of things? Where do you think is the best place to publish such things (maybe the Walkthrough page on the Gamepedia wiki)? Let me know. Thanks. :)

4 Comments
2017/03/20
06:28 UTC

7

I'm convinced there's an alternate ending. (SPOILERS)

Alright, follow me on this.

At the beginning of a game, when you poke the first terminal in front of the Red Crystal of Saving, the terminal reports that your access level is "user". From that point on, I was convinced that I'd somehow get administrative access at some point later and use that to either get past a seemingly impassable roadblock, or use it to beat the big bad boss.

I've seen almost every plot-twist coming. I'm still super-duper sure that there's something to this, because so far this is the only prediction I've made to myself about Chronos that hasn't come true.

My conspiracy-senses went on high alert after the final boss. I reloaded the save and noticed that I had 3 inert dragon hearts and 200ish HP, which is what I had when I ended the fight. My age and so on were also consistent with what I'd expect if the game, for some reason, decided to save /after/ the final boss. It even spawned me in the doorway to the hospital room, not in front of the crystal! When was dying in the battle before, I kept spawning at the crystal! This sort of stuff generally doesn't happen unless there's more to do.

I immediately started running back through the old areas, all the way back to the boat, even. On the way there, the room with the terminal access key on the floor had /another key/! I picked it up and it was the same as the one I used to get into the terminal in the executive's office.

I ran around looking for different terminals to use it on, but ultimately could only find the one I already used it on. This is where stuff starts to fall apart and why I'm asking for help -- I used the key on the terminal, and it worked again, but the key went right inside the first one; the models just clipped through each other. This screams that it's a bug to me, but I'm still baffled by why this happened and why the game saved after the boss fight.

I went and did the boss again, but it was the same stuff as before. I lost so I don't know if there's new dialogue after beating it again, but I'm still really certain that there's more to this.

Other supporting things: Error code 88 obviously means "You can't do that because you're already in The Matrix". That was there from the get-go, so the ending where the guy puts the thing on your head isn't what it seems; clearly you either woke up for a brief moment, or he puts it on and doesn't /truly/ activate it since you're already in it and he's just messing with you. Obviously he'd get an 88 too, right? To further complicate things, I still have no idea what "executive order 13" is. The second key didn't enable it (Error 88), and I don't remember any special references to 13 anywhere else in the game.

Additionally, I still have some unused items, such as the princess' locket. No idea where that goes.

So, that's where I'm at now: Utterly convinced that there's another ending, but entirely stuck on where to go next. Anyone wanna put their detective caps on?

 

EDIT: I just realized that the burning arm thing is because the character's waking up and the voice is the guy talking to him from outside! Your arm burns as you wake up because you've had an IV needle in you for a gazillion years! The vines around the arm are from the added restraints that the IV drip needs to secure its self. Oh gosh all of this was fake. o_____o

Snap. That may also mean that there's no way out even if you get admin access.. Unleeeeesssss you become all-powerful inside the virtual realm while you're in it! O_O! Oh boy someone please figure out how to get admin access. I'm practically foaming at the mouth. o_o

EDIT2: Oh gosh I just realized that when you're laying in the bed that you have a Labyrinth shirt on! Why would that be on you, unless Mister Burny-Hands McGee is a weirdo who likes redressing brave 76-year-old adventurers and the clothes are fireproof for some reason?!

5 Comments
2017/03/10
22:43 UTC

3

Dragon Oil - What is it?

I've collected a bunch of Dragon Oil items on my journey, but have absolutely no idea what they are used for. Anybody know?

2 Comments
2016/12/29
02:56 UTC

3

Character level cap at 70?

I just hit level 70 at age 43 and my experience bar disappeared. Can anyone confirm that there is indeed a level cap at 70? I've been putting all my points in agility assuming that I could keep leveling up as I aged but that doesn't seem to be the case.

1 Comment
2016/11/29
18:51 UTC

3

Skipped the bookshelf part

I'd just like to know if this is something others have experienced as well. I've recently defeated the Cyclops, but to get there I apparently did things a way the game did not intend. As far as I've found out online, you're supposed to find the first stone for the mirror puzzle to get into the bookshelf and retrieve the key that allows you access to a room where you can find the second stone to fight the Cyclops. The order in which I did things: I found the key lying somewhere (don't remember exactly where, but my guess is on the floor by the bookshelf) and used it to get the stone for the Cyclops. I didn't go there yet, because I remembered a portal in the bookshelf and wanted to check that first, so I found the stone for that and made my way inside. Fought through the army of toy soldiers and ended up in a dead end with nothing to do. I walked around and checked between books, but nothing. After searching online, I found out that there's supposed to be the key there, which you need to push off the shelf.

So is this a bug? Did the game maybe get confused with the state of its triggers after I died? Or is this related to the difficulty level I chose (the normal or middle one, I forgot what the game calls it)? I was really disappointed when I realized I skipped around, because the sequence in which the game was designed is pretty awesome, and I didn't get to experience it that way.

4 Comments
2016/11/11
10:35 UTC

2

Stat Caps

I noticed that no one has mentioned stat caps so I just wanted to provide some input and start some discussion on this for the try hards out there like myself. So I'm not exactly sure where the stats started falling off, but I was leveling primarily Agility and Vitality in sync with a 10 point spread (so agi at 40 and vit at 30). I noticed around 40 agi that the amount of damage points you get per point fell from 3 per point to 1 or 2 per point. I also noticed around 30-35 vit that the amount of health you get per point fell from 20 to 15. This indicates to me that it could be a soft cap on these stats. So I've started investing my points into Strength since Arcane is still 2 attribute points per point (not sure if that goes down at a certain age but I'm still testing these theories). This is what I've got so far, rough I know but it's a work in progress. Any input is welcome!

2 Comments
2016/11/07
15:38 UTC

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