/r/oculus
The Oculus subreddit, a place for Oculus fans to discuss VR.
/r/oculus
I've installed the meta quest link app on my windows 11 pc. it is a i7-9750 with GeForce RTX 2060
when I try to connect with airlink, I click "pair" after selecting my PC and it waits for a bit, then says "please ensure no other headsets are connected to your pc"
I've uninstalled (deleted all appdata and program files oculus folders) and reinstalled, same results.
When trying to use a usb-c link cable, it doesn't connect to PC at all.
all pc drivers are up to date, quest2 firmware up to date.
any other recommendations?
end goal is to be able to play gorilla tag through Steam.
I messed up. My wife and I had a baby and I never migrated my Oculus Account to a Meta account. Has anyone had any luck troubleshooting this problem recently? When I try to login, I keep getting an error message.
So starting yesterday my Meta Quest 2 has gotten extremely slow and struggles to load most things. Yesterday I tried to play Sail vr but it wouldn't load, so I restarted my headset to see if anything would change. Nothing happened, so I assumed it was just a problem on their side of things. Today I tried to play Onward with my friend because he had just gotten the game, but multi-player failed to work. I clicked reconnect on the servers thing but nothing happened. I restarted my headset today aswell and nothing changed.
I have no clue about vr headset, but i wanted to get one for a game called kingspray. I heard there are some things u cant do on the Quest anymore, but i only want to play that one game offline anyways. Does it work on the quest or do i need a newer model? thanks.
I'm trying to set up a VR environment with Quest2 so that I can have a screen for my work and a screen for youtube on the left of the main one. The screen that is not in focus (YouTube) simply stops rendering the videos. The video box turns black. Is there a way to fix it in the native link? I'm on win 11
This tale has been told many times. The Oculus Rift S is a sad story; what was initially one of the best consumer grade PCVR headsets at the time would quickly be abandoned by Oculus just 2 years and 1 month after it's initial release. No more support, a dwindling supply of replacement parts, and a steady rise of failing headsets. I'd like to share my experience then ask some questions about the current state of Meta Quest.
A long time ago in 2019, I saved money to buy my first VR headset. After weeks of research and figuring out what would work best for me, I narrowed it down to the Oculus Rift S. The year was now 2020, and after saving up $400, I bought it. My initial experiences with the Rift S were really good, actually. Setup was quick and easy, the headset worked really well, it was comfortable and lightweight, and the visuals were superb. Half-Life: Alyx had just released and it quickly became my favorite VR title.
However, this is where my and many other's story took a turn. Just a month of using the headset and issues started to crop up. "USB connection not working", what's this? Sensors failing? Screen blacking out every 10 seconds? After troubleshooting for days on end with no good help on reddit, google, or anywhere, I rushed to Oculus support. After weeks of back and forth responses with no fix to my problems, they asked me to send it back for them to issue me a replacement.
So far things were looking grim. But who knows, maybe this particular headset just had it's own problems and my next one would be problem free. Eventually the new one arrives, I plug it in, and everything seems to work fine. That was until a month later. Once again, the same issues began to crop up. Blackouts and tracking issues, USB connection issues and display port issues. I was fed up at this point. I had done everything in my power to fix these problems, Oculus support was not going to help, and it was up to me to figure out the problem.
Eventually, I got things to a point where the headset was "functional" but not ideal. Certain ports on my computer worked better than others. Using an external USB hub mitigated some problems, too. So, I continued to play games, brute forcing my way through whatever troubles I had. 2021 rolls around, and I wake up to hear the sad news. The Oculus Rift S was being discontinued. "Already? It's only been 2 years!?" I questioned. What will happen when I eventually need replacement parts? Or what if my headset starts failing again? Well, only time would tell.
The year is 2022, the left speaker no longer works and the sensors occasionally stop tracking. I still have to be very particular about which ports I plug into and pray that nothing goes wrong. The controllers begin contracting joystick drift. The drift gets worse every passing year. Most games are unplayable because of it. Replacement controllers are no longer offered by Meta and they become increasingly harder to come by. At this point the warranty is long expired so I attempt to clean the inside of the controllers in an effort to eliminate the drift. I get to the part where you have to disassemble the ring, realize how difficult this is, and back out. Truly brilliant design.
Now, in 2025, I no longer use the headset and it sits on a shelf collecting dust. I haven't played VR in years. It's a real, real shame that such a comfortable, affordable, and initially loved headset was so troubled and abandoned so quickly after release. Anyway, that's my experience with the Oculus Rift S.
Looking at where VR was in 2019 and where VR is now in 2025, a lot's changed. Valve has yet to lower the price of their headset, the Index, and it's hardware is 5 years behind, though the controllers are still top notch. Oculus, now Meta, has the Quest 3, a headset that is leagues above the Rift S in it's specs. VIVE is basically still where they were in 2019. Apple is, well, Apple. Big Screen Beyond is innovative and impressive, though impressively expensive. Now a days, the market for affordable, consumer headsets is almost entirely dominated by Meta (and I'm not suggesting there aren't other options).
For just $500, you can buy a Meta Quest 3. In 2019, a headset of those specs would have been at least $1000. The Quest 2 was discontinued a few months ago, living a pretty decent 4 year life span. Meta Quest accessories continue to be listed at exorbitant prices ($70 for a basic carrying case!? $80 for a 5 meter link cable!? $130 for an actually tolerable head strap!?). The manufacturing quality of the Meta Quest 3 also appears to be better than the Rift S. Lenovo is no longer manufacturing Meta's headsets, which, thank god, it seems like everything they touch becomes dysfunctional after minimal use. Somehow for some reason (money), Meta still doesn't use hall effect joysticks for their controllers and drift is guaranteed eventually.
It's safe to say my trust for Oculus and Meta as a company was broken after some pretty bad experiences. But I would love to get back into VR gaming and that desire grows every passing year. My question to you readers is: should I invest in a Meta headset again, has the Quest 2 and 3 held up over time, and has Meta Quest changed for the better since my last experience? If the answers are no, no, and no, how would you suggest I get back into the world of VR gaming? That's about all I have, thank you for reading.
So steam link VR works fine for me overall, but if i get any kind of large enough lag spike on the game's side (not the streaming side) the stream will disconnect and will be unable to reconnect until i restart vr entirely with the "host is not streaming" or an error close to that. is there any way to mitigate this or nah?
im just tired of the game still running fine on my pc but since the stream wont reconnect i have to restart vr entirely.
I bought my Quest 3 about three weeks ago. I noticed yesterday that the left thumbstick was making clicky noises when I simply tapping/touching it (without actually moving it). Did some research online and apparently this defect is prevalent. Since I now became aware of the issue I tried to listen to my right thumbstick...it's there, but a lot less audible. Like I really just hear it if I focus on it and it's closer to my ear vs the left which is a lot louder
I reached out to Meta and they agreed to replace both controllers with possibly refurbished controllers.
Besides the fact that it's disappointing to get a refurbished for something just a few weeks old within the return window, I was wondering if controllers with no clicks noises exist at all (how rare?). Or do all of them have but some are just louder than others? I'm not sure if I should replace the right controller since I truly wouldn't have known if it wasn't for the left side bringing it to my attention.
Or should I try my luck and return both to hopefully get silent ones?
I don't have a headset yet but am looking to get a quest 2 what games should I try/play
I'm creating a custom home using blender, it looks good so far, but it needs to be darker for a night scene. How do you lower the lighting or make the room darker? What controls the lighting anyway?
If anyone has a suggestion, I'd help me save some hair.
Things I tried:
removing all lights, don't think they do anything anyway
Lowered emission strength on skybox from 1 to .5
darkened textures
Lowered world surface colour/strength to black/0
Still looks too bright.
I bought quest 2 in November from a friend. I created an account on a PC, immediately became disabled, filed an appeal, and after a couple of months they turned it off completely. I dunno what me need do
my ones two cents plus first Fight, slap contest full fight | Thrill of the Fight 2
Some games like blade and sorcery and skydances behemoth crash or don't detect my quest 3 does anybody have a solution?
Hey there! I've had my quest 2 for about a year now (gifted last christmas) and I've gained some pretty bad conteoller drift. This wouldn't be much of an issue but I can not work the hand tracking to save my life and I'm a VRChat performer, so the drift heavily effects my abilities to do what I do.
Is there a cheap way to fix them so I don't have to pay $150 on brand new controllers? My birthday is coming up so I'll have a little extra money to spoil myself, but $150 would be most of my budget and I'd still like to go out and get some new clothes and makeup.
Any suggestions help!
Hey All!
I made a video review the game here https://youtu.be/6EMKB5_M_SE, but I know this is reddit, you don't come here to watch videos, so I am gonna type out my thoughts as well.
Darknet's VR controls are pretty simple, you control the game with a laser pointer, and essentially just look around. You are trying to hack the ROOT of a corporate network but getting through the maze of nodes and firewalls is not an easy task. I love the visualization of the VAST networks that make up a run.
Now when you dive into an individual node, you use viruses in an attempt to have that virus spread to the node in the center. However, there are antivirus scattered about. In order to hack you select one of these antiviruses, take it over, and then your virus expands in all directions outward until it reaches something. If it reaches another antivirus, it will sweep across and eradicate your viruses, and take itself out in the process. But if your hack reaches the central node, you have successfully taken it over. Doing so, nets you some money that you can then spend on acquiring more viruses or other tools like exploits, worms and hydras.
But the core of the game revolves around amassing as many viruses as you can to overcome the antivirus programs. So there isΒ A LOT of strategy that goes into hacking. Β You spend a lot of time clearing out antivirus programs, trying to isolate a single point so it can expand, and sometimes it becomes a last second race to the middle after you trigger a backlash.Β It starts off easy enough, but definitely gets harder the deeper you go.Β Soon this small nodes, feel like vast networks, and the race to the center can get really tricky. You're looking all around and experimenting, trying to find the best path.Β There are also some other elements that shake up the strategy, sections that rapidly expanded, antiviruses that have shields, or antiviruses that completely quarantine sections of the grid.Β And you can really start to feel the pressure, because remember, the whole thing is timed, and the whole game is that puzzle within a puzzle.Β Β
Hydras are used to quickly make some money, but I sometimes wonder if they are worth the cost. Most of the important nodes in a system are covered in shields, which stop hydras.
Either way I find this game is a GREAT time killer, it makes you think, and as with other strategy puzzle games, time just FLIES by when you play it.
So i habe a Obolus rift s and want to Upgrade. Im thinking of buying the 3s because its cheaper (i dont have that much money sadly).
I read that the Differenzen between 3 and 3s are the lenses but i dont think the lenses are that important to me, i dont even know what lenses the rift s has xD
Is the 3s also Compatible with my pc so i can play games on there too?
Would love to hear your thougts and Tips!
had this headset for a couple years, and for almost the entire time it seems to constantly have had wifi issues. my ping will jump very high and the Internet will cut out for no reason, on every other device in my house there's no issues, only on the 2 headsets we have.
I'm very tired of it, does anyone know a fix? I don't want to always play PCVR.
Im sure this has been mentioned in here before (I didn't check because I'm new to VR in general (2nd day)). When I'm done playin for about an hour or so doing the boxing or boneworks etc. I feel like I'm having an outer body experience π such a STRANGE feeling. I wonder what playing VR with πβπ« would be like
I recently broke out my Quest 2 after an extended hiatus. At first sleep worked as I was used to, but it seems to have gotten a system update in the meantime. Now if I take off the headset for a few minutes and try to use it, I receive this message on the headset:
Headset power - xx% power - keep your headset charged before you get back into vr
Below the message are three options, Cancel, Sleep and Power Options. Last time this happened the power level was 88%, which is fine as far as I'm concerned since I usually play wired anyway. The problem is that the controllers at this point are disconnected and non-functional. The only way to get out of this message is to completely restart the headset. Is there any way to abort this message w/o the controllers, or better yet just disable the message entirely?
Recently ran into this issue, and I haven't changed anything recently to cause it. It acts fine when no game is launched, and I can put it on without any problems. A couple seconds after launching a VR game (Blade & Sorcery, if it matters), it crashes the game and I get a Displayport error. It then reconnects itself right away. At first I thought B&S was the issue, but I can open it up and load in no problem on my monitor. It's only once I wear the headset, and the screen turns on does it crash.
Could this be a power issue? I've read something about the cables not able to get enough power from the PC. Or perhaps a software bug?
If anyone has any insight, I'd appreciate it.
(I'm pretty sure it broken but just wanted to make sure it is before I try and get it fixed) so I was cleaning it out with a needle [which was a very stupid idea and don't even know why I did it] and I think I pushed it back inside the headset. Does anyone knows if it's definitely done for (also how to clean the mic properly if I get new one