/r/gamedev
The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
/r/gamedev
I'm having difficulty converting my demo project to Android using pygame. I don't know how to make my game control the character with finger movements.
Hello, what tutorial would you recommend for someone on a winter holiday who wants to create a simple game for the Quest 3, just for fun?
How does making the story and lore work inside of the gaming industry. What requirements would one have to meet for jobs in those areas. Do they typically have dedicated positions in the company or do they look towards freelancing
Since I found nowhere to post this, and it's also a thing I want for a racing game I'm working on, I decided to post it here.
Whenever I want to model a building, no matter how hard I try, it doesn't have that realistic look. Not like it lacks detail or something, but that it looks too artificial. it looks bland. it doesn't have that realistic look. I can't unfortunately upload images but I hope you get the idea.
Currently we are looking publisher for our 2d pixel art tower defence game. Most of the publishers are published only hyper or hybrid casual games before. I did some research but when i look the game that they are published its still hybrid or hyper casual :D. Do you know of any publishers that are suitable for our game and do not publish hybrid or hyper casual?
Hey everyone,
I’m currently a web developer but have been thinking about switching to indie game development. My goal isn’t to become a millionaire but to make at least $10,000 a year selling games on Steam.
I know it’s a competitive field, but I’m curious if this goal is realistic for someone starting out. How hard is it to achieve this level of revenue? What are some challenges or mistakes I should be aware of before diving in?
For context, I have a solid tech background and am willing to invest time into learning game design, development, and marketing. Any advice or personal experiences would be greatly appreciated!
Thanks in advance!
Asset Sources
https://www.reddit.com/.../pocketknives_for_game_developers/
I thought folks might find this useful, and I am hoping to hear from anyone who knows of any other good resources I haven't noted. Here's my running list so far:
MUSIC
SOUNDS
MODELS
MISC
More Assets
Textures Library
Any idea why agent AI spins in Navmesh Unity? It uses root motion and is humanoid. Sometimes I have no problems with that.
Hi Folks,
I’m looking for advice to help my recently turned 11 year-old accomplish this dream he has of “making video games that make people happy”.
He codes in Minecraft, and it’s pretty in depth. I’ll hear him typing with his PlayStation controller for a long time and then he’ll show me what he’s built with switches and placement. Maybe all kids do this, but I was impressed.
What’s a good software for him to build video games in? Ideally something that has YouTube tutorials because I know he references those a lot when he’s designing something in Minecraft.
Thank you so much!
Hey guys, i want to ask how can i get help for an indie project? So far i made a bunch of sprites and have a player character that can move and shoot, but honestly i am stuck. I can't figure what to do and where to go even though i have a very clear idea of what i want to achieve. It's a 2d shooter in Unity. I am doing all by myself right now and it's so daunting. Does anyone know where should i go to get help?
Hello everyone, I am looking for a dev engine for making an RTS on world map and I am confident with python. I can try other languages if I need to (I worked with C++ and C# in the past, but I am quite rusty now), but python is my preference. Here is the list of what I need
I appreciate your suggestions. This will be my first gaming dev project and I want to enjoy it on the long run and at least I can play it. Let's say if it is not a waste of time to prototype in pygaming (not sure if it's in industry standards), and go more serious later in a different engine or language easily, I will be ok with that too.
Hi, very new programmer here.
I have pretty limited knowledge on how creating a game works, but at the moment I'm looking into some online courses to help start me out. I've heard things about RPG maker being the most "go-to" choice for Indie devs, but I've played a lot of games I find myself inspired by through that engine (and also one with a similar "choice" mechanic) so I figure that I'd maybe start with learning how that one works?
I'm not necessarily looking for step-by-step methods of how to work this program and learn all I need to know to make the game. I'm really just looking for advice on these two things:
How complicated it would be to do this if I added 3-4 decently long routes/endings, and if a beginner could manage this (with practice and research, of course)
If RPG maker is a good engine- overall, and for this individual game concept.
Thank you in advance for all advice!
Hi! My horror game BORZOI got around 100 Wishlists on Steam with somewhat minimal marketing (I just posted about it on some subreddits).
I'm really having trouble to analyze the numbers with the Steam dashboard because the reports on the financial dashboard seem to be updated on a different timepoints than the view on the UTM analytics page.
How can I know if its considered a good start? it sounds low to me but idk it's not like I'm actually working full time on marketing the game (which I guess I should if I expect a higher number).
I'm making an RPG with SDL2 and C++, and I'm at the point where I'm defining items of loot or gear that the player can find in the game. Now, these items are changeable (you can charge, destroy, modify, or otherwise alter them), so when a user acquires an item it will be saved in an SQLite database.
But there needs to be a source file where I define the attributes of these items, an immutable source providing a template for each item.
I'm already using JSON for my resource files (mainly dialog and other text) and that works fine. I have started building my gear definitions in JSON. I have a class called "item" which reads the JSON and creates a C++ object with all the attributes from the JSON object. It will work just fine.
But there is a 1:1 match between the JSON object and the C++ object (except for functions, of course). So I'm starting to wonder if there's any point in having the JSON at all. I'm thinking of hard-coding all these attributes into an ItemFactory, so creating new items is as simple as delivering a copy from this factory. It would probably be more resource-efficient, and require less code.
I would love to hear your opinions and experiences on this.
I am developing a 2.5D PC game with a one-button input. Clicking the space bar provides a vertical boost (physics impulse) to a character, which is basically a bouncing ball. The only horizontal movement is from bouncing off obstacles using physics simulation. The player must explore the level to find the portal that leads to the next level, while avoiding hazards and collecting stars. Are there examples of other games like this?
I have found from people trying my prototype out that players have an expectation of being able to control horizontal movement directly. I suspect the reason there are not many games already out there with a boosting-falling-rebounding mechanic is that they are either not fun, don't make for good gameplay trailers, or just don't meet people's expectation of using A-D, arrow keys or joysticks to move the player horizontally with precision.
I'm in the early stages of planning a game. I'm trying to figure out possible approaches, especially since this would be just me working on it. I don't know how to make a game and I hardly know anything about coding, but that's part of the motivation.
I want to make what is essentially an isometric settlement builder. This question is about the characters that live in the city. I want the player to be able to customize each character, i.e. changing their hair and clothing. Rather than expanding a city, the game is more about recruiting and improving these characters. I assume that kinetic animation that uses bones would be the way to do this, so I don't have to animate frame by frame every possible customization.
So, here's where I'm unsure. Assuming that I need the character to face 4 directions (↖️↗️↙️↘️), the bones could mirror for 2 sets because they can flip over the y-axis (↙️ = ↘️ & ↖️ = ↗️). But the sprites and bones would have to be different for the x-axis flip, because the character would now be facing away from the player.
Is this something that can be done? I would prefer to make this game with 2d sprites if at all possible.
I've only seen this is one game: Grounded. You can play the game with friends, and then save the game world to the cloud somewhere, and whenever anyone from the friend group wants to play, they can. It's either co-op online when more than 1 player is online, or asynchronous world sharing when only 1 player can play. It seems genius for co-op games with a persistent world: survival games, factory games, etc. I think it could even work for RPGs. I'm shocked it's not more common.
So my question: Has anyone implemented a system like this? If so, what are some of the challenges?
Let's say you have a game idea. You spend a few months working on it. Art is great. Animations are pretty good. Download some royalty free sounds. But you feel so demotivated everyday that you can't face your computer.
What should you do? Connect with other Devs? Give up and try focusing on something that makes you happy? Take a self care break? If you've been through this, how did you get out?
Hi all,
Tomorrow at 4pm PST members of the Dark Arts Software team will be talking about development of TRIP THE LIGHT, our upcoming VR / AR Dance game
Please join us Monday December 16th at 4pm pacific on LinkedIn Live for The Science of Magic: Development at Dark Arts.
Link in comments
Im 16 years old and I never learned this game developing stuff before but I love it and I’m confused. It began few months ago, when our class teacher asked what I’m going to do and what career I’m choosing, I said “i don’t know, probably do programming” then immediately got scolded by my teacher and my class mates laughed at it because I wasn’t really the sharpest tool in the shed. And ever since that day i decided to find my calling, my dream job, my true purpose in life. I always liked the idea of programming and manual labor isn’t really my thing so I chose programming but for what? I wanted to know the answer so I searched for a few weeks, I always wanted to tell beautiful and thrilling stories and I always wanted to draw and animate but just couldn’t see my self doing these things as a career. And one day I was scrolling through some shorts until I found a Dani video, I never saw him but he was incredibly funny so I watched some of his videos until I realized something, I found my dream job. This was it, game development where I can tell the stories I wanted to tell with my own characters and making them move and my programming interest, it was perfect (yeah I know that I can’t do all these things alone, well it’s not impossible) I was so happy and more I look into game development the more I started loving it. But when I actually started learning things I got this strange feeling, like my anxiety meter went through the roof, I heard that tutorial hell exists but it’s likely not this, overwhelmed? No not that. I didn’t really felt like learning, I am still motivated and interested but learning it is a problem. I don’t know now, should I continue learning or stop and find something else? What am I going to do?
I don't want to start a debate. I am just starting with the game development. I know a little about. I just want to choose a game engine that I can make great games with.
if you don't know already there are tools to make retro games like gb studio for gameboy games and nesmaker for nes games but are there any other tools to make retro games that uses the same drag and drop concept
Hey everyone,
I'm working on a 3D character chat system using VRM models and Three.js with the Three VRM extension. I initially envisioned creating a platform where users could chat with a character similar to Neuro-sama, focusing on engaging conversations and dynamic expressions. I've implemented TTS (text-to-speech) with synchronized facial expressions and animations, along with basic 2D plane movement for the character.
I even went a step further and integrated a vision model so my characters can now "see" the screen. They can recognize objects and react to what's happening in the displayed content, which I thought would bring a significant boost to the interaction.
However, despite these advancements, I've hit a wall: content. The interaction feels repetitive and lacks depth. Simply having the character react to what's on screen isn't enough to hold a user's attention for long. It quickly becomes dull, and I'm struggling to find ways to keep the experience engaging.
I'm looking for any and all ideas to make this system more fun and interactive. I'm open to suggestions regarding:
I'm using VRM models and the Three.js library with the Three VRM extension for the 3D character system and [mention the specific vision model you are using]. I'm comfortable with coding solutions and open to exploring new libraries or APIs if necessary.
I'm really passionate about this project, and I believe it has great potential. Any input, inspiration, or advice you can offer would be greatly appreciated! Thanks in advance!
I was watching a video by a Brazilian YouTuber where he develops his own game, in one part he shows how he organized his ideas, does anyone know the name of the website/app he used?
video:
https://www.youtube.com/watch?v=lv1Mpi26it0
I have been thinking and thinking about an idea for a game, a unique military simulator (Type Hell let loose/Squad ish) based on someting different and not just ww1/ww2 with just USA, Britain or Russia etc
But how do one start this? i have no experience whatsoever in developing any kind of games, and to just give the idea away feels like lost potential, overall bad idea.
i assume that kind of stuff demands years of constant hard work with long days behind a computer?
Hi, everyone!
I’m transitioning into game development and focusing on C++. I’m currently learning C++ fundamentals and exploring Unreal Engine. Alongside these, I’d like to dive into a book (or books) that can help me strengthen my C++ skills, specifically for game development, and how making good game, how can i define my game mechanics
I’m looking for book/s that: 1. Covers practical game development techniques. 2. Explains how C++ is used in game industry. 3. Is beginner-friendly but also has depth for intermediate learning.
If you’ve read something that fits this description or have recommendations, I’d love to hear your thoughts! Any tips for making the most out of learning C++ for game dev would also be amazing. and i wanna say i am completely beginner in game dev, but! not beginner in programming , i had been worked as junior backend dev for 18 months
Thanks in advance!
Hi, using a throw-away account, so don't sus out.
I’m conducting a 10-15 minute survey as part of my bachelor thesis, exploring the educational backgrounds and degrees that game developers pursue. If you've contributed to the development of at least one launched title, your insights would be incredibly valuable!
That includes any position as long as it contributed to the launch of the title.
This survey is also collects data about developers with no tertiary education for statistical purposes.
🔗 Survey
By participating, you'll gain insight into how education impacts careers in game development and help guide aspiring developers. Feel free to share this survey with other accomplished developers who meet the criteria.
Another post with results and final analysis will be made in the future.
📜 Disclaimer
The LinkedIn post linked above identifies me as the custodian of data for this survey.
All responses will be handled with strict confidentiality and used exclusively for academic purposes.
No identifying information will be collected or disclosed during final analysis.
Thank you for your valuable contribution to this research! 🙏
I'm a web dev and I really want to do game dev
I've tried b4 and wanna do it NOT WEB GAMES THO
How difficult Is it ? Can someone suggest me a tech stack that would maybe be close to my expertise ? (I know javascript and python as programming languages with some other things for web like html n so)
P.S. I have a game in my mind that I'm aiming to build if this helps
Thanks
Hey guys, it's me again. I'm still trying to get into game making, so I'm curious about people's paths. This time, I would like to know what was your first game idea/project.
Was it 2D or 3D? Singleplayer? Platformer or puzzle? More importantly, did you manage to finish it? I'll be glad to hear about your experience