/r/civmoddingcentral
A subreddit devoted to sharing in the custom and modded content for the Sid Meier's Civilization series.
A subreddit devoted to sharing in the custom and modded content for the Sid Meier's Civilization series.
Important Links | Description |
---|---|
CMC Discord | Our Discord Server |
Civ Modding Monthly | Archive of CMM Publications |
Commonwealth Discord | Commonwealth Modding community Discord Server |
Civ Design Competition | Discord for Design Competition Discussions |
Steam Workshop | Steam Repository of Mods |
Customisation Wiki | Civ Modding Wiki |
CFC | Civ Fanatics Forums |
Modding Resources | Description |
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Civ V Helpline Discord | Support for Civ 5 Modders |
Civ VI Helpline Discord | Support for Civ 6 Modders |
Civ Resource Library Discord | Modding Resources Discord |
Modding Tutorials | CFC Collection of Resources & Tutorials |
Mod Troubleshooting Guide | C15's CMM Troubleshooting Guides |
Civ 5 Mod TSLs Map | Map of the starting locations for Civ 5 Civilization Mods |
Civ 6 Mod TSLs Map | Map of the starting locations for Civ 6 Civilization Mods |
Connected Subreddits | Description |
---|---|
Civ AI Games | AI-only Civ Games |
Civ Battle Royale | Massive 61 Civ Battle Royale |
Civ Hybrid Games | AI game with a unique feature: YOU can alter the game's events. |
/r/civvoxpopuli | Civ 5 Vox Populi Mod Project |
/r/nqmod | Civ 5 No Quitters Mod Project |
/r/Civ | Main Sid Mier's Civilization Hub |
/r/Civ5 | Civilization 5 Hub |
/r/CivVI | Civilization 6 Hub |
/r/civbeyondearth | Civilization BE Hub |
/r/civmoddingcentral
I’m interested in building some simple Civ AI’s but am not sure if there exists an API to play civ as a player in the game or if I would have to script it at the screen/mouse level (eg via pyautogui). I have Civ V and Civ VI. Has there been any info released about the upcoming Civ VII modding capabilities wrt gameplay?
hey folks,
I'm gonna need a legacy version of SDK if I want to mod the game nowadays, but I have no idea how to get my hands on it. can someone help me out with it?
much appreciated.
Hey everyone, happy new year! I’m looking to get back into Civ V, and wanted to spice up the game with some mods. I’m looking for Civs that “feel” like they could be in the vanilla game. Any suggestions? I’m primarily looking for the following qualities:
From memory, mods that felt like this to me were Tomaketh’s Sumer and Kuikuro, CL’s Inuit and Canada, Urdnot_Scott’s UAE and Georgia, More Civ’s Kilwa and Greece split, and JFD’s Belgium and Bohemia Any other suggestions are greatly appreciated!
This is a question about Civ Beyond Earth, but it also applies to Civ 5 since they seem to use essentially the same XML files to control game variables.
I want to edit the time required to build roads and magrails. Which xml file controls this?
I'd also like to edit virtues, techs, etc that improve worker build speed, example Helping Hands virtue, Surrogacy tech. Which XML files should I look in?
I also notice the xml files present in the base game install folder are duplicated in a Rising Tide folder. CivBETechnologies.xml can be found in
"C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\Technologies\CivBETechnologies.xml"
and in
"C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization Beyond Earth\assets\DLC\Expansion1\Gameplay\XML\Technologies\CivBETechnologies.xml"
Do I need to change variables in both folders or just the Rising Tide folder if I am playing with the Rising Tide expansion?
i want trade routes to become faster as the game pogress i want traders to start moving 2 tiles a turn maybe even 3 dm me please
Have you ever wanted to lead Zeus, Hades, or Demeter into a golden age of their own design? Imagine commanding civilizations rooted in Greek mythology, each with unique mechanics, units, and districts inspired by the myths themselves.
I’m currently developing a Greek Mythology mod for Civilization VI, bringing the divine pantheon to life. This project features:
With Civilization VII launching in February, this mod is designed with the future in mind. As gameplay evolves to include mechanics like towns growing into cities, we aim to adapt seamlessly. Our vision extends beyond Civ VI, positioning this project as a forward-thinking and expansive addition to the Civilization universe.
This is an ambitious project, and I’m inviting the community to collaborate or follow along. Here’s how you can get involved:
Once the core civilizations are complete, the project will expand with new leaders, custom scenarios, and even tournament opportunities for the community. The tournament launch may align with Civ VII, featuring cash prizes and a dynamic competition format to celebrate the mod’s growth.
This mod isn’t just a one-off—it’s the start of something bigger. Over time, I aim to expand this into a robust universe of mythological civilizations, blending creativity with strategy for a truly epic experience.
Whether you’re a fan of mythology, a fellow modder, or just curious, I’d love to hear from you. Comment or DM if you want to collaborate, test, or even just chat about the project.
Let’s create something divine together.
Are there any mods that includes a "scale" for the map, and a "compass"? (NSWE)
thats the thing i just startet modding but i want it to put a custom model with animations as the default leaders of the game
Good Day and Thank you,
I am currently building a mod 'collection' through the steam workshop for Civilization VI. I am very familiar with my approach of modifying games through (Skyrim & Total War) in-which I download mod categories and move-on to the next category in as complex way as possible. 9/10 I over due it and I have just way to many mods. But, most of the time there is a pattern I can follow. Example: Skyrim crashes on startup. Simplest solution while time consuming is to disable all mods and go one-by-one. This usually always works.
This method simply does not work for CIV VI. Sometimes it loads just fine through the boot-up and introduction videos. Sometimes it crashes on the main menu. Sometimes when starting to create a new game. Sometimes the game is created.
Now to me this all seems random, With all current mods active (this variable is a constant).
I have tried unsubscribing to the mods thought to crash the game...etc.... I am lost
My thought is it is a ram crash (currently have 64GB installed) not sure what my PC is configured at, I have not changed it, so it stock config for windows 11.
Hey guys! I'm trying to get into civ 6 modding, however I've already met my first hurdle and can't find anyone else posting about it.
When I launch the Development tools, everything seems fine. But when I then click on "ModBuddy", I get the following message: "Cannot find one or more components. Please reinstall the apllication."
I've reinstalled both the development kit and assets multiple times now, but none of it works.
Any ideas?