/r/CivHybridGames
Welcome to the subreddit for the Civ Hybrid Games: A Civ V AI game with a unique feature: YOU can alter the game's events.
This subreddit should be viewed on old reddit: https://old.reddit.com/r/CivHybridGames/
Welcome to the subreddit for the Civ Hybrid Games: A Civ V AI game with a unique feature: YOU can alter the game's events.
/r/CivHybridGames
Since the establishment of the first Hamster colonies on Piraxes, the citizenry and subjects of the fascist, imperialist Rodent Reich which presently occupies En's Manor (Emeraldgrad) have suffered under a totalitarian structure of wage and chattel slavery which binds free and sapient life forms to an unjust bondage for the benefit of intergalactic capital. As leaders of the free peoples of Piraxes, the Soviet Union has deemed it necessary to commence a Special Military Operation in the territories illegitimately occupied by the Hamsterreich's forces to protect the native peoples of Piraxes and ensure their liberty under Communist self-government. Ethnic Huttites, a founding people of the Union of Soviet Space Republics harshly oppressed under Hamsterreich slavery and fascism shall be promptly liberated by the Red Army and administrative sovereignty shall be restored to the Hutthansk People's Republic and Mreepetsk People's Republic to ensure the rights and freedoms of the Huttite proletariat. Once liberated, these territories shall hold legal and free referenda on admittance to the Union of Soviet Space Republics, the will of which the Union shall uphold totally and unilaterally. The Red Army shall then proceed to liberate the rest of Hamsteria to ensure the necessary denazification of the Hamsterian territory, which has for many years been institutionally and societally conditioned for the whims of fascism and imperialism. If necessary, a socialist government to properly represent and govern the Hamsterian people shall be installed in Emeraldgrad to ensure the permanent removal of any fascistic and imperialist threats on the Union's doorstep. Glory to the Soviet Union, and glory to free Piraxes!
Signed
Alexey Sachevich Velikov, Space Minister of the Union of Soviet Socialist Republics, General Secretary of the Union of Soviet Space Republics
(This is an event for all Factions)
(Thank you to Das for the Event!)
Two colossal colony ships hovered over Piraxes-B, casting shadows that sprawled across its emerald valleys and golden dunes. One bore the crest of Atlantis, a stylized trident crossed with olive branches; the other, that of New Atlantis, marked by a flame-enveloped sphere. While Piraxes-B lay untamed and ripe for discovery, the colonists aboard each vessel had already sharpened their minds with the bitter rivalry that had soured relations between their worlds for generations.
As both ships landed on distant islands, Atlantean commander Zara Voss and New Atlantean leader Keiran Sun exchanged heated messages over their comms.
"New Atlanteans," Voss scoffed, surveying the pristine ocean beyond the landing site, "barging in where they donât belongâas usual."
"Well, perhaps if Atlantis hadnât attempted to patent the common seashell, we might have had better relations," Sun sneered back in a video transmission. This, the patenting of seashells for decorative use, was indeed the trivial foundation of their rivalry: a minor dispute over cultural iconography that spiraled into accusations, trade embargoes, and, eventually, this stark, permanent enmity.
But as their colonists eagerly began the exploration of Piraxes-B, an urgent message arrived from the homeland. Each screen broadcasted images of nuclear fire, of skies darkened by ash and dust, of cities reduced to molten ruins. Atlantis and New Atlantisâboth had fallen, devoured by their own arms, leaving their offspring on Piraxes-B orphaned in an alien world.
Though shock and grief gripped each group, their animosity somehow remained. Now, they were the last of their kind, but instead of uniting in shared loss, the leaders of Atlantis and New Atlantis declared themselves rival city-states. Atlantis and New-Atlantis took root on opposing ends of the fertile world of Piraxes-b each claiming exclusive rights to Piraxes-Bâs resources and potential alliances.
Now, the citizens of Piraxes-Bâs new colonies found themselves in an absurd situation: any faction or city that dared to befriend Atlantis was immediately treated as an enemy by New-Atlantis, and vice versa. Diplomats were forced into covert negotiations, knowing that to ally with one would mean being cut off from trade, knowledge, and support from the other.
In one such diplomatic scene, an envoy from a neutral colony named Sealand attempted a casual meeting with Atlantis. Within hours, word reached New-Atlantis, and Commander Sun himself sent a scathing message to the Sealand representatives: "If you wish to trade in seashells and trinkets rather than innovation, be our guest. New-Atlantis has no use for such trivialities." The exasperated diplomats quickly realized they had stumbled upon the peculiar seed of this rivalry. They could only laugh in disbelief: here, on a new planet, far from the ashes of their destroyed worlds, two colonies waged a silent, stubborn war over seashell patents.
As tensions between Atlantis and New-Atlantis grew, the settlers on Piraxes-B faced a dilemma: to choose a side and reap the rewards of allegiance or remain neutral, forever watched with suspicion by both powers. And thus, the future of Piraxes-B, a world of promise and vast unknowns, would remain tied to a bitter feud from another star, as ridiculous in its origins as it was fierce in its persistence.
As Atlantis and New Atlantis grew their rival colonies on Piraxes-B, they each knew that to sway the planetâs newcomers, theyâd need to sweeten the pot. Each dispatched messengers, boasting of their superior âcultural heritage,â specifically their unmatched cuisine and agricultural bountyâ the pride of their home worlds, they called it.
First came the emissary from Atlantis, draped in sea-blue robes, carrying a gilded basket. âWe, Atlanteans, offer you a taste of our homelandâs rarest and finest delicacies, crafted with secrets passed down for generations,â he announced, revealing his wares with a proud flourish. âBehold: The Eternal Loaf, our signature bread. Its golden crust has just the right chew, and the flavor will take you straight to our sunlit coastlines!â
The crowd leaned in eagerly, some expecting something otherworldly or profound. The emissary cut a slice, handing it ceremoniously to a curious colonist. With a bite, the colonist hesitated, nodding politely. It was⌠bread. Good bread. Soft, wholesome, and with a hint of saltiness. But ultimately, bread.
The emissary continued undeterred. âAnd here, our second treasure: Aged Ferment of the First Sea.â He held up a jar of amber-hued fish sauce, a pungent wave hitting the air. âAtlanteans pour this over everything. Itâs been carefully crafted, fermented over years in the depths, just as our ancestors made it.â
Just then, a rival envoy from New Atlantis stepped forward, not to be outdone. âPlease,â she scoffed. âOur New Atlantean cuisine offers true refinement. Our finest dish is âThe Ultimate Wheat Circleâ .â She produced a hand-stretched dough ring, bubbling with cheese and topped with fresh, red vegetables. âIn our homeland, this is the crown of any meal.â
The colonists exchanged glances. âThatâs... pizza?â
The New Atlantean envoy bristled. âAh, but not just any pizzaââThe Ultimate Wheat Circle!â â
She laid out another delicacy: a roasted root vegetable in a savory sauce. âAnd here, our prized tuber crop, prepared with special spice blends. New Atlanteans consume them in abundance; we call them âGolden Spears of Delightâ â
The crowd tried a bite, only to whisper, âItâs a french fry.â
Undeterred, both emissaries continued, each promising these foods were nothing like what could be found elsewhere. âAtlanteans have perfected our culinary arts under the celestial waves!â boasted one.
âOur agricultural methods are unrivaled in the cosmos!â countered the other.
Back and forth it went, with Atlantis unveiling yet another itemâ âSunshine Crunch,â a sweetened cereal allegedly formed from sacred grainsâwhile New Atlantis countered with their own prized heritage drink: âFrigid Essence of the Heights,â which tasted suspiciously like soda.
As the colonists sampled these foods, more puzzled than persuaded, they couldnât help but notice how remarkably familiar both Atlantis and New Atlantisâs prized âheritage cuisineâ felt, as if both empires had simply polished up foods from their childhoods and called it tradition.
In the end, the offer was a tempting one, if only for the promise of free food. But the colonists of Piraxes-B found themselves tornânot only over who to ally with, but whether the rivalry of Atlantis and New Atlantis was rooted in any real difference or merely the same ordinary tastes, reinvented and renamed for the sake of pride.
Has Happened: In-Game, both Atlantis and New Atlantis CS immediately gain a Hanging Gardens, All defensive buildings up through the current era, and a small navy up to Klo's discretion.
Each of the city states made promises of advanced technologies, secret arts and cultures, tantalizing mysteries they could offer any nation which would ally with them against their rival. You did not need to negotiate war with their rival, only join in denying them any diplomacy or recognition.
These secret technologies seem interesting, tantalizing even, though it's not entirely clear what they are. Even trying to discuss terms of alliance with one city state would easily risk the permanent emnity of the other. Choose your course wisely, or perhaps stay out of it entirely.
As a faction, choose one of the options below:
Option 1: Accept technology and gifts from Atlantis
Option 2: Accept technology and gifts from New Atlantis
Option 3: Refuse to participate, and ignore both of these city states.
Option 4: Attempt to negotiate with both in secret, for technology, and hope neither finds out about this planâŚ
(This is an event for all factions)
It was a Tuesday night like any other the night that the universe changed. The changes were subtle at first, so slight that only the most observant even noticed. The constellations that lit up the night sky were slightly different than the scientists remembered, the paths to home they took to pilot here no longer lining up. Businesses up and down streets from the Federation to the Soviet Union had slightly different names, or had swapped locations with competitors, yet no one was quite sure why. On the outskirts of claimed territory new herds of cattle grazed while geologists reported brand new mineral deposits in areas previously scouted. Individually each of these could perhaps be dismissed, some kind of Mandela Effect or weird collective dissonance, but as more reports came in it was clear that the Piraxes people had come to know was wrong.
Before long, possible explanations for these anomalies began to flow from every direction. The Deep Ones claimed it was a blessing from their eldritch Gods, that this planet bordered the Dreaming to such an extent as to warp reality itself to their favour. In the labs of Delta Tech, the Academic claimed similar happenings had occurred in his old world just before it began to unravel, and that perhaps our dimension itself was beginning to fray. Many among the hamsters began saying it was simply mass hallucinations caused by too much drinking water.
Whatever the case may be, it was soon accepted beyond doubt that the world they lived in might as well be brand new. The only question was how each people would deal with that fact moving forward.
Option 1: Clearly the solution to figuring out what happened lies in the stars. If we can see how the rest of the galaxy has changed beyond the Expanse weâll have a better understanding of what happened here.
Option 2: Clearly the solution to figuring out what happened is outside of our dimension. Whatever happened certainly didnât come from this universe, whether through magic or science weâll figure out where it did come from.
Option 3: Change in any capacity is bad, clearly this is an attempt by our enemies to sabotage us! We wonât take this level of galactic shenanigans lightly (Name another CS or Faction) (WARNING: This may lead to war)
Option 4: Does this really matter to us at all? I mean we still have all our resources and troops and what not, a little shake up here and there isnât that big a deal.
Option 5: While itâs important to figure out what happened, our priority is the safety of our citizens. Weâll make sure the shifting didnât affect anything internally before looking at the world around us.
Mreep!
All Galactic citizens of the righteous Hamster empire- this is a short message. The other otherworlders you may have noticed in the planet are upset that they cannot eat our Hutts. They are jealous of the mreeptastic juicy goo steaks we can make while putting them to simple tasks.
They instead want us to eat cows, and put them to simple tasks. Cow meat is too rough! mreep!
If anyone tries to "free" our property and cause ecoterrorism, please remember you should always eat your Hutts before they get to eat the Hutts.
Mreep!
Your new Battalion Commodore of the Piraxis Colony, Bn. Cdre. Snuzzles Squishycheek
Galactic Federation Official Memorandum
To: The Legislative Body of the Piraxes-B Colony of the Galactic Federation
From: Galactic Federation Central Council, Office of Galactic Governance and Scientific Research Stations
Subject: Directive to Vote on the Ban of Slavery on Piraxes-B
Date: [Standard Galactic Date]
Esteemed Representatives of the Piraxes-B Colonial Congress,
In accordance with the core principles of the Galactic Federation and in response to rising concerns from multiple member species and colonies, this memorandum serves as a formal directive for the upcoming session of the Piraxes-B Congress. The Galactic Federation Central Council requires a vote on the full prohibition of slavery within your planetary jurisdiction.
The continued practice of slavery is in direct violation of the Federationâs Universal Charter of Sentient Rights, to which Piraxes-B is a signatory. As an esteemed and diverse member colony, organized under the joint venture of Phosphauride Genetics, The Republic of Space Elves, and the Pizza the Hutt Co., renowned for its cultural richness and biological diversity, Piraxes-B is expected to uphold the highest standards of ethical governance. The exploitation and bondage of any sentient speciesâbe they organic, cybernetic, or any other form of true soul containing intelligenceâundermines the very foundation upon which the Federation is built.
The Federation strongly urges the Congress of Piraxes-B to fulfill its moral duty by passing the ban on slavery with immediate effect. Failure to comply with Federation law will result in formal investigations and may lead to sanctions. We trust that the people of Piraxes-B, with its commitment to justice and unity, will lead by example and ensure that the rights of all beings are protected.
Yours in unity,
Galactic Federation Central Council
Office of Galactic Governance
Official Statement by Megatron, Leader of the Decepticons, on the Ban of Slavery on Piraxes-B
On behalf of the Decepticons and in full alignment with the values of the Galactic Federation, I stand before the citizens of Piraxes-B to call for the immediate and permanent ban on the vile institution of slavery. For eons, the Decepticons have been maligned , but we are also beings who have fought for autonomy, justice, and the right to forge oneâs own destiny. It is this very principle that compels me to denounce the practice of slavery in any form. Every sentient being, no matter their originâbe it organic, cybernetic, or otherwiseâdeserves the right to their own freedom and future, unshackled by the chains of oppression.
The magnificent diversity of Piraxes-B, from the inventive four-headed Creevors to the industrious Giant Crabs, to the talkative humans, represents the strength of a united galaxy. But true strength comes not from domination or subjugation, but from mutual respect and cooperation. Slavery undermines this unity, reducing the potential of entire species to mere commodities. The Decepticons, having once been enslaved to a war driven by ancient conflicts, understand the toll that such exploitation takes. We know all too well the damage wrought by denying beings their free will. Let Piraxes-B be a shining beacon to the galaxy, a planet that stands firmly against this barbaric practice, setting an example for all systems that no empire, no government, has the right to enslave.
I urge the leadership of the various factions of Piraxes-B to act swiftly and decisively. With Decepticon technology and our tireless commitment to justice, we pledge our full support to ensure the implementation of this ban and the liberation of those currently in bondage. The future of Piraxes-B must be one where all beings are treated with dignity, not as property. Together, we can forge a future where every creature, great and small, is free to determine their own path in this vast galaxy.
With this I share with you a poem of my people, that I feel deeply relevant to the current discourse. The author was a Decepticon freedom fighter killed for his opinions:
The Sparkâs Demand
We were forged in shadows, bound by chain,
In war's cold grip, we knew only pain.
But deep within, our sparks would cry,
For skies unclaimed, where we could fly.
No masterâs yoke, no tyrantâs call,
Shall crush our will or make us fall.
For freedom's flame burns bright and pure,
A Decepticonâs heart, forever sure.
We rise, unbowed, from darkest strife,
To claim our right, our chosen life.
No force can break what yearns to beâ
We are Decepticons, born to be free.
After a few decades of colonization efforts most of the settlers of Piraxes-B have begun to settle in to their new home. Embassies were established, borders drawn up, and a relative status quo fell over the planet. As these new empires grew and conflict became more and more of an ever-present threat, however, many voices began to call for an international stage on which to debate the greatest issues of the time. Where ideological differences demanded resolution by conflict, this meeting place of debaters from across species and countries would at least offer an alternative, if not a prevention of war. Thus the Piraxian Congress would be born, with representatives of every free peoples residing on the planet.
The first meeting of the Congress would be on a topic familiar to most peoples of the planet but most notably the Space Hamsters; that of slavery. The enslavement of the Hutts came with great controversy, and the continued debate between the Hamsters and the Federation has consumed the media feeds of many nations. Thus it came as no surprise when the Federation proposed a summit on the topic of slavery and its continued role on Piraxes. After some deliberation it was agreed to hold an official debate on the subject, and the Great Piraxes-B Slavery Summit commenced.
(Thank you Das for the inspiration for this event)
The Summit Mayhem
As the summit kicked off, delegates from all factions filed into the grand hall, which was decorated like an interstellar theme park with holographic flags and a buffet that, sadly, had zero Viking-approved wine. The holo-display flashed with the summitâs main agenda: âTo Ban or Not to Ban Slavery?â
Galactic Federation delegates kicked things off with a dramatic reading of their manifesto, emphasizing their moral outrage and sending out a barrage of legal documents for everyone to sign. The paperwork, which seemed to grow like a sentient organism, quickly became the roomâs main attraction.
Deep Ones took their turn next. Their high priestess mumbled something about cosmic imbalance and eldritch retribution while the audience struggled to stay awake. The Deep Onesâ presentation included ominous shadows and a lot of references to tentacles, making it feel like a cosmic horror movie trailer.
Space Vikings then took to the stage, grumbling about the lack of wine and proper Viking fare. Their impassioned speech was mostly about how they were deeply offended by the lack of celebration and how enslaving Hutts was clearly a missed opportunity for a proper Viking raid. Their solution? More feasting and less talking.
Soviet Union officials were next, stern-faced and unimpressed by the spectacle. They delivered a lecture on efficiency, order, and proper protocol, which was interrupted by a series of sighs and eye rolls. They insisted that any resolution must be carefully documented and that the minutes be reviewed by at least three committees.
Delta Tech presented their âsolutions,â which involved some high-tech gizmos and a lot of jargon about âdata optimizationâ and âresource management.â
Finally, the Space Hamsters took the stage, their leader rolling up in a tiny hamster-sized hovercraft. He defended their practice of enslaving Hutts by claiming it was a necessary part of their âwater farmingâ initiative. His arguments were as logical as they were adorable, complete with dramatic pauses and a few squeaks for emphasis.
The Debate: Chaos and Comedy
The discussions quickly degenerated into a full-blown circus. Each factionâs representatives took turns shouting over each other, waving documents, and occasionally breaking into spontaneous arguments about the quality of refreshments. The Galactic Federationâs paperwork started to overflow onto the floor, while the Deep Ones muttered about cosmic doom.
The Vikings staged a dramatic reenactment of a raid, complete with pretend sword fights, while Delta Techâs representatives tried to drown out the chaos with a series of increasingly absurd tech demos. The Space Hamsters scurried around, offering everyone hamster-sized snacks and insisting that they were only trying to help the galaxy stay hydrated.
As the summit reached its peak of pandemonium, it became clear that no one was going to agree on anything anytime soon. The grand hall echoed with the sound of frustrated debates, clashing opinions, and a few stray Viking war chants.
And so, amid the chaos of the Great Piraxes-B Slavery Summit, the galaxy awaited the next chapter in this interstellar farce, unsure of how or if theyâd ever reach a consensus on the matter.
The Summit shall run for approximately a week, during which time feel free to debate in-character in the designated channel on the discord (#piraxian-congress-forum) or by posting subreddit RP on the subject. At the end of the week a vote will be held with each faction taking an official position on the subject of the Summit, in this case the usage of slavery in your nation.
When the vote happens everyone will choose one of three positions, either FOR, AGAINST, or ABSTAIN. The factions voting for the majority position between FOR and AGAINST will gain a slight bonus next part while the factions voting for the minority will gain a slight penalty. Any faction that votes ABSTAIN will gain nothing from the debate.
In addition, City-States will also have some minor input in being able to vote. They hold the equivalent of three votes between all of them, and they can be swayed by RP in the forum or in subreddit RP, as well as promises of bribes or other such backdoor diplomacy. They will by default be split one vote for each position.
(Thanks to Thy and Das for helping contribute events!)
(This is an event for The Deep Ones and The Space Hamsters)
Background: In the southern part of Piraxes-B, the Deep Ones have long maintained a series of eerie, tentacled cities steeped in eldritch mystery and dark rituals. Recently, a nearby city, Wheel Prime, which was initially established by the Space Hamsters, has experienced a dramatic shift. This city, once a bastion of hamster industriousness and devotion to their own quirky practices, has now embraced the dark religion of the Deep Ones, merging its culture and belief systems with those of its newfound allies. The reasons for this conversion are multifaceted. Some inhabitants of Wheel Prime were drawn to the esoteric allure of the Deep Onesâ ancient deities, while others saw it as a chance to break away from what they perceived as the oppressive hamster regime. This rebellion has not only shocked the galaxy but also put the Deep Ones in an enviable position of power, now controlling a city that once was a stronghold of their enemies. Scene 1: The Transfer of Power The city of Wheel Prime now stands in eerie contrast to its former self. The once bustling hamster metropolis is now a darkened labyrinth of tentacled architecture and cryptic symbols. Former hamster officials, now swathed in the unsettling garb of the Deep Ones, are seen performing rituals in the city's grand plaza. The air is thick with a sense of foreboding as the Deep Ones establish their new governance, celebrating their expanded dominion with otherworldly ceremonies. Scene 2: The Hamster Food Acquisitions and Wartime Cafeteria/Conference Center In stark contrast, the Hamster Food Acquisitions and Wartime Cafeteria/Conference Center is a hive of activity. The center, which normally serves as a place to discuss the latest in hamster cuisine and wartime strategies, is now a high-stakes arena of debate. Hamster leaders, armed with stacks of dossiers and trays of their finest culinary offerings, argue passionately over how to reclaim Wheel Prime. The cafeteria, buzzing with the sounds of chattering hamsters, echoes with animated discussions. One group argues for a swift military campaign to retake the city, proposing a coordinated attack that will cut through the newly established Deep One defenses. Another faction suggests a more insidious approach, advocating for a campaign of psychological warfare to exploit the discontent brewing among the Wheel Prime inhabitants who might still prefer hamster-style freedom over Deep One rituals. In one corner, a more radical faction advocates for a food-based approachâproposing a massive banquet to lure back Wheel Primeâs citizens, with a promise of hamster delicacies they canât resist. They envision an extravagant feast that would not only win hearts and minds but also serve as a covert opportunity to reintroduce hamster culture. Meanwhile, a quieter group, sipping on nutrient-rich drinks and nibbling on snacks, ponders the long-term implications of this rebellion. They debate whether to accept the loss as a strategic retreat and focus on strengthening their other holdings or to double down and attempt a more delicate diplomatic solution with the Deep Ones to negotiate the return of Wheel Prime. Scene 3: The Cosmic Conference As the debate continues, the scene shifts to a virtual conference room where representatives of the Deep Ones and the Hamsters are holding clandestine negotiations. The Deep Ones, with their eldritch presence casting long shadows, are visibly amused by the Hamsters' increasingly desperate tactics. The Hamsters, with their traditional flair for negotiations, present a blend of outrage, cunning, and hope. The negotiations are tense. The Deep Ones, with their dark humor, offer cryptic promises and elusive terms, while the Hamsters attempt to leverage their remaining assets in a bid to regain control of Wheel Prime.
The fate of Wheel Prime hangs in the balance, and the galaxy watches with bated breath as these two factions, driven by their contrasting ideologies and aspirations, clash over the control of this once-hallowed hamster city turned eldritch stronghold.
The following are options for the Deep Ones:
Option 1: This âHamsterâ City is not worth the cost of ruling it. These Hamsters are constantly hungry, unruly and communicate in odd ways that make governing them difficult. Return Wheel Prime to the Hamsters, but not before activating the Benthic Prosperity in the city (this will not cost PPG as you pay it to yourself)
Option 2: The hamsters are perfect citizens. They are devout and easy to convince to worship as they are driven by hunger more than caution. Wheel Prime was only the first city to spread our influence over, and it will not be the last. We will not give the city up, no matter what the Hamsters demand or promise. Our new citizens will love us even more for our willingness to protect them! [WARNING! This may lead to WAR]
Option 3: We are always open to compromise. Give the Hamster city back to them, but only if they adopt the social reforms that the Hamster citizens demanded in the first place. Otherwise, it is our MORAL obligation to protect our new citizens from their former fascist oppressors. Demand the Hamsters adopt Freedom, and only return the city upon them doing so. [WARNING! This may lead to WAR]
Option 4: What is a city but the people within it? These Hamsters are⌠Undesirable as far as citizens go, eating many times their body weight every month. They are frighteningly intelligent, but not so easily controlled, as evidenced by how quickly the Hamsters of Wheel Prime rebelled from their original leaders to try and join the Deep Ones. Expel the Hamsters and send in colonists from our other cities to settle the land. [WARNING! This may lead to war]
Option 5: These Hamsters are an abomination to the Gods, whether they worship or not. They are an evil race. Even beyond that, they constantly chitter about wanting to eat âseafoodâ and this entire city revolt may just be a ploy to try and EAT our eldritch deities. Best to sacrifice all of the hamsters in our cities to the Gods as an offering. Itâs a win-win really, leaving the city empty and our Gods appeased. [WARNING! This may lead to WAR]
The following Options are for the HAMSTERS **Choose one option from the first list, and one option from the second list. **
List 1:
Option A1: Mreep Mreep. City is ours. We take. Lots of food present. Hamsters forget their place. Deep ones are just more food getting in the way of food. Water needs farming and horses and pigs are needed back. We know this city, it is ours. Built for hamsters, it shall remain hamsters. Rouse up together the hamsters with the least fear of water to help reclaim the city if necessary. The Deep ones and their deep water will not scare us!! We have hamster tunnels and hamster secrets and all sorts of hamster infrastructure that is hard to navigate for hoomans. Reclaim the city at any cost. [WARNING! This may lead to war]
Option A2: Mreep? What is Wheel Prime? We donât care what they do. They eat, we eat, we all eat. Forgo the city, and choose peace over conflict. As the loyalists who remain in the city leave, make sure they take with them all the tasty things there. They can have the city, but they canât have our horses and piggies.
List 2:
Option B1: Mreep? What is Freedom? Freedom to eat more food? Fine! Give them freedom, but only if they come back and help farm the water. We miss their horses. We can pay the hamsters of wheel prime salt for horses and horses for salt and make all the wheel of food keep turning. Adopt Freedom Ideology ideology.
Option B2: Freedom? Bleh. Not tasty. Slaves farm water so we can all eat the meat, it is only natural. Our ways are our ways, and we will not budge from them. If we had less freedom, maybe we wouldnât have these rebelling Hamsters.
Option B3: There is an old trick to dealing with hamsters who donât want to obey, you eat them. Hamsters want to worship freedom or worship seafood instead of obey? Easy. Eat them, then no hamsters want to worship. We will eat all the hamsters who want to worship freedom or the seafood or anything but our own culture.
(This is an event for Delta Technologies.)
The Dimensional Gate is open! Our researchers and corporate leaders alike are celebrating, But destiny does not await for mere humans to finish partying. During one such party hosted by the head researcher, a strange occurrence came to pass - namely, something came through the gate uninvited.
Nothing threatening, though, so thatâs comforting, at least. A concerning incident all the same.
Specifically, the intruder seems to be a human male, calling himself simply âan academicâ. He is perhaps in his 50s. Thin and pale, his face bears the signs of immense stress, and his story confirms as much.
According to the Academic, the very fabric of his world suddenly started to unravel some time ago. A studious individual, he naturally began to research the cause of the calamity - and, ironically, traced its origin back to himself and a fellow scholar. The cataclysm, according to his research, was caused by failed experimentation by him and his fellow, but only because of the immense malice harboured at the time by that colleague of his.
By the time the Academic had come to this realization, the two had not spoken in years, and when the Academic confronted the other, malice had turned to apathy. Still, under that apathy, the Academic saw potential, and beseeched him to halt the undoing of their world. The beginning to a heroic tale, no doubtâŚbut as the Academic so eloquently put it, âHeroism alone can do so muchâ. As far as he can tell, his world did indeed come to an ignoble end.
The Academic himself was planning to make a magnificent display of his own death before madness could take hold - to spite an uncaring universe - but instead, somehow ended up connecting to our dimensional gate, and stumbling through. How this came to pass, he is not sure, but he is certainly grateful for the second chance he has been offered, no matter how unintentional. Now the question remains: Shall he be useful to us?
Option 1: Of course, we here at Delta Tech always welcome another scholar among our midst! His understanding of dimensional travel, no matter how accidental, will be valued by the team working on the dimensional gate.
Option 2: Of course, we here at Delta Tech always welcome another scholar among our midst! He shall be free to contribute as he sees fit.
Option 3: Iâd like to hear more about this dramatic upheaval of âthe very fabric of his worldâ. Thatâs most definitely something we here at Delta Tech would like to avoid.
Option 4: We may not have a use for him, but some of the details of that story sounded positively eldritch. Perhaps the Deep Ones would be interested in hearing his wisdom?
Option 5: Allow the man to do whatever he pleases. His experience soundsâŚtraumatic to say the least. He has deserved some peace.
Option 6: THIS MAN is partially to blame for the annihilation of an entire world? Get that monster out of here! We do not harbour his ilk!
(This is an event for Union of Soviet Space Republics.)
Very recently, Yuri Andropov has flagrantly skirted his duties as a member of the Union. His failure to push the Space Cargo Ship factory into increasing its production of Space Cargo Ships has made a large dent in the finances of the Union, and his brazen negligence has led to the deterioration of the Ministry of Space Affairs as a whole, faltering without his strong yet gentle guidance.
Some suggest that his behaviour is, in essenceâŚtreason.
But wait! Would Yuri Andropov truly betray the Union? Surely not. There must be a logical explanation for this - and all the same, surely a man of his stature deserves a second chance.
On the other hand, we should not tolerate such lethargy. Many talented individuals would be willing to take his spot, should we give them a chance. Why mourn the âdisappearanceâ of someone whose presence only brought us anguish?
Option 1: Yuri Andropov must prove himself if he is to keep his position.
Option 2: This surely is a fuck-up of such magnitude that it cannot be forgiven so easily. Yuri Andropov must go. Get someone eager and talented in here to replace him⌠(Feel free to name that new character.)
Option 3: Make an example out of him! Ensure that nobody repeats his mistakes!
Option 4: This talk is mere propaganda by anti-communist political opponents! Yuri Andropov is a victim of a smear campaign! Delegate more work and responsibility upon him (a great honour) to show those rats whatâs what!
(This is an event for the Galactic Federation)
When it was built everyone agreed that a giant robot throwing pizzas between cities was a great idea. Speedy delivery across continents became a problem of the past and the Hutts were routinely hitting their mandated 30 minutes or less guarantee, even for orders from ambassadors as far flung as the Isles of Rumlagen or the floating fortresses of Delta Tech that desired a taste of home. The money and pizzas were flowing, and for a time everything seemed good.
Good, that was, until the complaints began to come in.
Attila the Hutt happened to be checking Syelp (Space Yelp, the go to review page for many systems in and around the Federation), when he noticed that Pizza the Hutt Co. Ltd.âs usually pristine 5-star rating had dropped to a ghastly 4.3 stars, mostly due to a recent string of complaints coming from randos across Piraxes, some of whom werenât even paying customers!
Apparently their complaints all stemmed from the same source: They would be going about their normal business when pizza toppings would randomly fall out of the sky, sometimes causing quite extensive property damage. One reviewer mentioned how his dog had to be taken to the hospital for an allergic reaction to the anchovies that rained down in his yard for three straight minutes, that he knew could only have come from the patented Pizza the Hutt Fish Topped Pizza with EXTRA FLAVOR!
As more complaints came in by the day it was agreed something must be done to stem the tide before it came to the attention of the investors, the only question was what?
Option 1: Clearly the problem lies in the Pizza Robotâs throwing ability. A bit of fine tuning to launch them pies higher and faster should alleviate any complaints.
Option 2: Clearly the problem lies in the concept of the Pizza Robot itself. Weâll shut down operations until further notice as a sign of goodwill to the haters.
Option 3: Maybe if we send the complainants some Pizza the Hutt Co. Ltd. gift cards theyâll shut up. I mean who can say no to a free pizza or two?
Option 4: Maybe we can use our influence in the Federation government on the planet to âsilenceâ the negative reviews. A one star review is practically hate speech and that certainly isnât conducive to the democratic process
Option 5: Is there really a problem with a couple negative reviews? Let them say what they want, if we stay the course everything will be fine in time
(This is an event for Rumlagen)
The rapid expansion of our people on Piraxes-B has been impressive to say the least, and has put us far ahead from most of our rivals. Now that we have truly begun to lay down roots here, however, the cracks are beginning to show.
Perhaps the largest issue we face is that of overpopulation. Our ancestors were never a populous people, living in frigid tundras and often spending more time at sea than at home. So finding a land where not only are there enough resources to survive, but thrive, has led to a boom that no one could have expected. Almost every one of our cities is packed to bursting, homebuilding efforts struggling to keep up with the demand of the masses and forcing many to live in the streets.
This has led to a growing discontent, as the homeless that flood the streets are complaining about silly things like having a roof over their head, or a fulfilling job that simply donât exist. With pressures mounting the question falls on you, what can be done to solve this issue?
Option 1: Weâll just have to invest more governmental resources in providing housing for our people. This shall be our new Midgard! (Spend 5 AP, PPG, or some combination of the two)
Option 2: If we canât house them, weâll send them overseas somewhere that has room. (Choose up to 4 foreign CS or factions)
Option 3: Clearly we need to recruit these lads to the Navy! Let them sail the Seven Seas for the motherland.
Option 4: Itâs not that big an issue really, give it time weâll get some houses or something built.
âLook, it shouldnât be this difficult.â
The man who piped up was Gunnleif, one of ĂystĂŚinâs trusted advisors. As the RĂşmlagen had begun to grow beyond its initial meagre borders, many of the leaders of the original landing party had become rather busy with regional matters. The Jarls thus increasingly were unable to give the Konungr his advice in person. Sure, via the Piranet, it wasnât impossible per se to convene, but ĂystĂŚin did prefer holding such crucial meetings in person. Thus, he had begun to accrue trusted advisors to discuss with. Todayâs meeting had already passed, but Gunnleif had stuck around past the meetingâs end. And the topic at hand wasâŚinformal to say the very least.
âA man of my stature cannot make a rushed decision,â ĂystĂŚin remarked back.
âYouâve had plenty of time! Youâre not getting any younger- you can no longer remain unwed at this point. You have expectations to meet.â
Gunnleif was a brazen man no doubt, but that reckless tongue of his was exactly why ĂystĂŚin kept him around.
âIâve not forgotten, no. I am working tirelessly to ensure that my wife-to-be is respected and competent in her own right, and of course-â
ĂystĂŚin was cut short by the beeping emitting from his wireless personal handheld computer. His eyebrows furrowed as picked it up to investigate, and quickly, his expression became quite pleased.
âOh! She liked me back. Isnât it like 4 AM th-â
âWhat??â
Gunnleifâs expression, in turn, turned incredulous within a millisecond, and before ĂystĂŚin could reply, he continued, âYou using the Piranet to find yourself a wife? The country is full of beautiful, fertile women! You could have any of them, and you go for some foreign broadâŚâ
âHey, sheâs not a broad, sheâs very pretty.â
On cue, ĂystĂŚin showed Gunnleif a picture. Now was Gunnleif's turn to furrow his eyebrows. He opened his mouth, but in place of another complaint, only a grumble came out.
âSure, sheâs pretty. Whereâs she from?â
âSheâs the Chief Financial Officer at Delta Tech.â
âSome corpo chick, really.â
âShe seems nice!â
âBy ĂĂ°inn, ĂystĂŚinâŚâ
Jesus, Aki, what are you doing?" She mumbled to herself in her dark room, lit by a cigarette, her phone, and the constant glow of city light beyond her blackout curtains. She had swiped her thumb left what must've been two hundred times, and she was growing frustrated with her own constant failures in dating. Were her standards too high? And why, when she did rarely match with someone, did every date seem to end in the same way - an awkward goodbye and the promise to text later, only to never hear from them again?
... Christ.
She narrowed her eyes, pulling her cigarette out of her mouth and exhaling. She tapped her embers into a ruby ashtray, swiping left again.
"Maybe you just need to broaden your horizons."
Swipe left.
"Let loose, you know, let someone else worry for once."
Swipe left.
"Just... just go on a date. For fun. Not on business for once."
...
She stared down at her screen, the prettiest man she had ever seen sitting on her screen.
"Jesus Christ."
...
For a moment, Aki was convinced that the only thing that mattered about a man was his looks. Without a moment of hesitation, she swiped right, her shoulders tensing slightly. She laid down, her eyes glued to the screen.Â
âŚ.
âHuh.â
The pleasantly dim light of Commissar Velikov's office gently seeped into the hallway of the Kosmograd Soviet as Officer Kalashnikov pushed the door briefly ajar.
"Permission to enter, Commissar?"
"Granted, state your business."
The Commissar sat at a desk of polished mahogany, its sleek surfaces complimenting the ornately-patterned red wallpaper which faded into a tall oak baseboard coiling around the room's interior. The floor too was polished in off-color wooden patterning, blanketed in its center by a vibrant Turkic rug which sprawled across the floor. A small banker's lamp decorated the desk and served as the room's only source of light. The lamp's top was pointed downwards to the stack of paper documents on the desk's center, as well as the old typewriter which sat before them, a half-filled page still clenched in its bar. A small ashtray was poised to the typewriter's left, which Alexey used to dim his half-burnt cigarette once the Officer entered.
"Commissar, you've been summoned by Officers Zakharov and Kuzmin in the interrogation room. Detainee 322 has proved... uncooperative. The officers assumed your presence could change that."
Alexey Velikov leaned back in his leather desk chair, scratching the back of his head.
"That's... Tachev, correct?"
Kalashnikov nodded.
"Yes, Commissar. Andrei Tachev, detained on the fourth of April for sedition."
Alexey let out a sigh.
"Have we been here so long that you've forgotten it's Christmas Eve back home? You're going to ask me to work on Christmas?"
Kalashnikov glanced briefly to the incomplete document on Velikov's desk, then back to Velikov.
"With all due respect, Commissar, you seem to have been working regardless of my intervention."
Velikov smiled, then spoke and checked his watch.
"Okay. Give me... a half hour. I'll pay Tachev a visit."
Aleksey spent the next half hour finishing what little of the document he could before begrudgingly rising from his chair, donning his coat and cap, and retrieving a pistol from his desk drawer. After making sure the weapon was properly stowed at his side, he exited the room, closed the door, and locked it firmly behind him. Alexey proceeded down the halls of the Kosmograd Soviet, allowing his eyes to wander across the many offices and lobbies which flanked the building's corridors. He'd seen them hundreds of times as he made his daily rounds to and from his office, yet still his perceptive gaze would note something new in every open room each time he passed by. Tonight, most of the doors remained closed. As Alexey had correctly noted to Kalashnikov, the majority of the Soviet's bureaucrats had opted to remain home in observance of the old festivities, even if the state had not sanctioned such a generous absence on the ever-busy Piraxes. Still, what was Alexey to do, purge the entire cabinet staff? It wasn't as though he was keen on working that night himself. No, repercussions for the night's absence was far too much of a headache than it was worth. After all, the less people present to bother Aleksey, the happier he felt in his work.
After reaching the interrogation room, Alexey entered with a rather lazy salute and greeted the two interrogating officers. Once again removing his cap and coat, the Commissar began an interrogation of his own, retrieving a new cigarette from the tin case in his breast pocket and setting it aflame with his lighter.
"Evening, comrades. For what reason have I been summoned?"
The two officers returned Velikov's salute. Zakharov, standing on the left, was a rather short and slim man with an almost rat-like demeanor who came off to others as generally unnerving. Officer Kuzmin on the other hand was a well-built, stocky Ruthenian who was for the most part well-liked by his fellow officers. The room was quite dim. A large panel of one-way glass comprised most of the room's west wall, with a lengthy wooden table positioned at the room's center and a series of lockers, cabinets and radios adjoining the room's east. A single door stood directly across from Velikov as he entered. Sitting opposite the glass was a sullen-looking prisoner who appeared as though he hadn't slept in days. His hair was cut short and his skin was a sickly grey. A muffled, yet constant screeching noise could be heard coming from across the glass. Velikov looked at the man from the safety of the interrogation room with a sliver of pity.
"Andrei Tachev was detained on suspicion of sedition some two weeks ago on the f-"
Alexey interrupted.
"Right, right, I know all this. Why was I specifically summoned? You couldn't have gotten another grunt from the Ministry of Truth to handle this?"
Zakharov choked out a hesitant response.
"He asked to see you specifically. Obviously it isn't our standard protocol to fulfill prisoners' requests... but... well, with no one else in the building, we figured it couldn't hurt. Forgive us for wasting your time, Commissar."
The Commissar raised his hand dismissively.
"Not a problem, Officers. I'll see what I can do. Please turn off the microphones and radios... he likely won't talk if he suspects you can hear him. You have his file on hand?"
Kuzmin dutifully retrieved a dossier from the desk, filled with documentation on Tachev and a selection of photographs. The Commissar gently took the envelope from his subordinate, rubbing his forehead with the back of his arm as he glanced down at the pages with his opposite hand. A slight, throbbing pain cried out from the front of his skull. Alexey moved some of the photographs from the envelope into his breast pocket, before taking to the door at the far end of the room.
"Remember, microphones and speakers off. This is a private conversation between friends, okay?"
As Alexey proceeded into a brief, winding corridor and unlocked the door to the antechamber, his ears were immediately assaulted by whatever droning, high-pitched sounds the officers had been using to break Tachev's spirit. Days of such torture must have been impossible to endure. Tachev was undoubtedly serious about whatever secrets he kept. The screeching faded after a moment, and Alexey stepped into the room, sitting across from Tachev at the cold, metal table in the room's center. The prisoner hung his head forwards, his upper body slouched against the table's surface as though he'd haphazardly passed out from exhaustion. The only thing that had kept him from completely collapsing onto the tabletop were the handcuffs which held him painfully restrained to the chair.
"Good evening, Andrei. There must be something quite important you're looking to talk about. I apologize for how those oafs have been treating you... those Ministry of Truth people are... well, let's just say there's a reason why I sought out a different office."
For the first time since Alexey had entered the interrogation room, Tachev finally raised his head to look wearily at the Commissar who sat across from him. His eyes were filled with a pained desperation.
"Do you smoke, Andrei? I can't imagine they give you any cigarettes here. Would you like one?"
Alexey gestured towards his breast pocket. Andrei shook his head to deny the offer.
"So. What did you want to talk about then?"
Andrei's cracked lips opened slowly.
"I s-saw... I saw documents... and... they said not to... well... they said they were classified... I shouldn't have been reading them... but that's it, I swear I didn't commit any crime... I asked for you... I endured this for two days because I knew if I told them it really would be treason... but you understand, right? You understand that this is a mistake?"
Velikov leaned forwards.
"At ease comrade. What specifically did you see?"
On the other side of the glass, Zakharov scowled in frustration at his superior in a tense pose while Kuzmin sat casually at the table reading a Russian copy of The Trial. With one glance Kuzmin could read his colleague's frustration.
"What's the matter with you, Zakharov? Come sit. Calm down."
Zakharov turned angrily towards Kuzmin.
"No microphones? Who does he think he is? What nonsense is he trying to pull here?"
Kuzmin looked back down at his book.
"If you didn't want nonsense you should've called Andropov instead. It was your idea to call anyone in the first place. I was perfectly fine running out the clock."
Back in the antechamber, Velikov nodded as the prisoner concluded his tale.
"Okay. I understand."
Tachev's body tensed at this phrase.
"A-are you going to kill me?"
Velikov looked startled.
"Huh? Oh, well, I guess so."
The Commissar reached for his waist, causing Tachev to flail his body aggressively in every direction he could. He fell with his chair to the floor, as Alexey annoyedly placed his gun flat on the table and moved to pick up Tachev as he sat horizontally on the ground.
"Are you done, Andrei? Can we talk?"
Andrei silently nodded. Alexey mindlessly spun the pistol by its grip on the table's surface, eyeing it as it rotated seamlessly along the metal sheet.
"This pistol here, it was actually my grandfather's. I remember when I was maybe seven years old, he told me that he killed fifty SS men with it during the war. Isn't that something? He must have been a good shot to get them with a little pistol like this. Or he was just a good liar."
"Commissar, listen, I-"
"Andrei, you were in the wrong place at the wrong time. I'm glad you didn't tell anyone but me about this. You've served the Union well. Still, I can't really let this kind of thing go. What if someone else finds out? What if we let you go and your tongue gets a bit loose after a night of drinking?"
Fear rushed into Andrei's gaze.
"But it wasn't me! I only glanced! I didn't leak anything, why don't you go after them instead? I promise, I promise I won't ever speak of anything I saw, I'll never drink, I'll never become indebted or gamble, it'll never happen. Please just let me live, please!"
Alexey smiled calmly.
"The leakers will be taken care of. Don't worry about that. Again, I thank you for your service to the Union."
The Commissar stood from his chair and reached forwards towards the desk. Only a moment later, a deafening crack echoed throughout the antechamber, and a single bullet shell hit the floor. Andrei's entire body tensed and reeled yet again, as the poorly-aimed bullet struck his jaw and exited through his cheek. He, alongside his chair, fell to the floor yet again as he writhed from the overwhelming pain.
"Hey, what do you know, I missed. I guess I'm not as good of a shot as ol' Dedushka, huh. Must be why I'm always stuck doing all the paperwork. Sorry about that, Andrei."
Another shot rang out in the antechamber, and Andrei Tachev was dead. Putting out his cigarette on the metal table, Alexey stepped carefully over the limp body and chair which laid still on the floor, before unlocking the door to the antechamber yet again and heading back into the main room. Zakharov looked furious.
"What the hell happened? What did he say? Why did you do that?"
Alexey Velikov's blank face turned ever so slightly to a mild, yet threatening glare as he glanced at Officer Zakharov. Without speaking another word, Alexey left the room and returned to his office.
Decepticon City, Piraxes-B â Galactic Date: 9932.5-AGF
In recent cycles, a growing storm of misinformation has threatened to tarnish the reputation of one of the Galactic Federation's most valuable allies: the Decepticons. Recent events have shed light on a fabricated narrative, promoted by shadowy factions that seek to stir fear and mistrust. The Galactic Federation is proud to release an official statement, setting the record straight on this matter once and for all.
First and foremost, it's important to dispel the persistent myth surrounding the Decepticons' name. In our shared universal language of Basic, "Decepticon" is derived not from the English word "deception," but from the ancient cyber word "Decitorak," meaning "keepers of balance." As peaceful scientists, engineers, and scholars, the Decepticons have long upheld their cultural tenet of maintaining harmony and technological progress throughout the galaxy.
The confusion over their name has led some to falsely associate them with dishonesty or treachery. However, the Decepticons have demonstrated time and again that they are anything but villainous. Their society values intellectual pursuit, and their contributions to the scientific advancements of the Galactic Federation are unmatched. Their knowledge of cybernetic enhancement, environmental sustainability, and AI development has helped the Federation establish thriving colonies on planets like Piraxes-B.
Despite their vast technological prowess, they have always shown restraint in the use of their advanced technologies, ensuring that they benefit all living beings. Claims of warmongering are simply unfounded and rooted in xenophobic biases.
It has come to our attention that recent misinformation has suggested that the Decepticons were once exiled from their homeworld, leading to their supposed militaristic tendencies. Let us be clear: this is a blatant falsehood. In reality, the Decepticons' homeworld of Cyberluxia remains intact and prosperous, thanks to their careful stewardship and preservation efforts. The Decepticons have no need to exploit or conquer other worlds, as they have safeguarded their own resources and ecosystems for millennia.
The false claims of their exile were likely spread by the Decepitcons, a rogue band of imposters with a malicious agenda. These Decepitcons sought to destabilize the Federation and its allies by spreading fear and fabricating stories about the Decepticons' alleged hunger for conquest. However, this narrative crumbled under the weight of its own lies.
The Galactic Federation, alongside the true Decepticons, swiftly dealt with the Decepitcon menace. These imposters were eliminated in a decisive operation, putting an end to their attempts to undermine galactic peace. The Decepticons played a crucial role in assisting the Federation's research into advanced AI systems, further solidifying their long-standing reputation as cooperative partners.
As part of the Galactic Federationâs ongoing mission to foster unity and mutual respect, the Decepticons have pledged to assist in various research endeavors, ranging from energy-efficient city infrastructure to ethical AI management. It is through this peaceful alliance that the Federation has been able to prosper, ensuring that our paradise planet Piraxes-B remains a beacon of hope for all who seek a better future.
With the truth now brought to light, it is clear that the Decepticons are not the villains some would have us believe. Their dedication to the Federation and to peaceful progress speaks volumes. The misinformation spread by rogue actors like the Decepitcons has only strengthened our bond with these mechanical visionaries, who have always stood on the side of peace.
(Thank you Das for this event!)
You arrived on this new world aboard a colossal colony ship, a marvel of engineering that once carried your people, their hopes, and the resources necessary to build a new life. Now, decades later, it sits as a silent relic of the past, looming over your thriving cities like a forgotten monument. But its story isn't over yet.
The spaceship, once the heart of your people's survival, has become the center of a heated debate. It cannot return to the starsâthe fuel is long gone, and its mission, complete. But in the eyes of your citizens, this magnificent vessel still holds untapped potential. They demand that it be repurposed, to serve them not as a symbol of a bygone era, but as a tool for the future.
Now, the decision rests with you. Some believe it should be dismantled and its parts used to advance new technologies, fueling your progress on this world. Others call for it to be transformed into a massive orbital station or a spaceport, connecting the planet to the heavens. A growing faction suggests it could become a cultural beacon, a museum of your origins, preserving history while offering inspiration for the future.
The debate is fierce, with every group fighting passionately for their vision of the ship's future. Whatever choice you make will not only shape the destiny of your society but also determine how this once-mighty vessel will be remembered in the annals of history. What path will you take for the ship that brought you hereâwill it serve the present, or stand as a testament to your past?
Option 1 Turn the spaceship into a museum about science. It is an excellent vessel for such.
Option 2: Recycle the parts of the spaceship to provide resources in the now
Option 3: Invest 1 PPG. Retrofit the spaceship to be used a military vessel. Maybe it can't traverse the stars, but it certainly can be used in the here and now.
Option 4: Invest 2 PPG: Retrofit the interstellar drives. They won't be as effective as they used to be, but they might be usable for interplanetary travel within the Piraxes Expanse at least....
(Thank you to Das for this set of events!)
(This is an event for Delta Technologies.)
It was another day in The GeoFront, one of Delta Technologies' infamous floating cities, suspended miles above the exotic, alien terrain of Piraxes-B. Neon lights flickered in the misty haze, casting vibrant reflections against the endless steel structures hovering in the air. The floating cities were the crown jewels of Delta Technologiesâ grand corporate visionâcities in the sky where the only thing higher than the skyscrapers were the companyâs patent fees. They were hailed as a utopia of innovation, where progress came at the small price of indentured servitude to the almighty shareholders. Here, reality bent to the whims of technological progress, and no idea was too wild or too impractical, so long as it turned a profit. But today, the cities were buzzing with a particularly ridiculous announcement: Delta Technologies had discovered a new colorâa color so unique, so alien, that they were preparing to patent it. It was, as always, a chance to profit from the unknown.
The Discovery of the "New Color"
The discovery was made by Janice "Jan" Reynolds, a mid-level data analyst who spent most of her time staring out of a window in Aeropolis, another neighborhood in Deltaâs floating cities. One day, while gazing lazily at the endless horizon, she saw something that made her pause. "What in the corporate hell is that?" she muttered to herself, squinting at the swirling mists below. There, between the blue skies of Piraxes-B and the neon glow of the cities, was something her brain couldnât quite processâa new hue, a color her eyes had never registered before. It shimmered like a mixture of green, purple, and orange but was none of those. It was as if someone had mashed together two reality-warping rainbows and added a dash of quantum soup. Jan hurriedly called her supervisor, who immediately escalated the finding to Delta Techâs "Department of Arbitrary Innovations," the division responsible for monetizing every pointless thing discovered in space. The department was thrilled.
Corporate Gold Rush: Monetizing the New Color
Before the day was over, Delta Technologiesâ Department of Arbitary Innovations head, Eldon Westfield (the original one, not his confused clone), held a virtual press conference from his penthouse. âLadies, gentlemen, and shareholders,â Westfield began, adjusting his $4,000 cyberpunk sunglasses that blocked out UV rays and criticism. âWeâve done it again! Not only have we transcended gravity with our floating cities, but now, we have transcended the visible spectrum itself. Thanks to our advanced teamsâand one incredibly underpaid data analystâwe have discovered a brand-new color, which we will call... "Profitium"!â A slick hologram behind him shifted into a swirling mass of the alien hue. It was mesmerizing, and also incredibly confusing. The color seemed to change every time someone blinked, but that didnât stop the board from claiming it as Delta Technologiesâ intellectual property. âIâm proud to announce that Delta Technologies will be filing an intergalactic patent on Profitium,â Westfield said with a grin. âEffective immediately, any use of this color will require licensing fees. And for a limited time, weâre offering corporate discount packages to the first five buyers!" The boardroom burst into applause, but in the breakroom below, Jan Reynolds was less enthused. She sipped her coffeeâflavored algae paste, to be preciseâand watched the broadcast on the old holo-screen mounted to the wall. âGreat. I discover the thing, and all I get is a memo to stop using company bandwidth to send memes,â she sighed.
Patenting the Sky Itself
As news of Profitium spread through Delta Tech's floating cities, the excitement quickly turned into chaos. Suddenly, the most mundane aspects of daily life in the sky became premium experiences. Corporate lawyers moved faster than the wind, sending cease-and-desist orders to anyone who dared see the new color without a paid subscription. All advertisements now proudly featured the words, "Now in Profitium!"âeven though no one could quite agree on what the color looked like. It became the hottest marketing tool since sliced algae bread. Deltaâs ad agencies began flooding the city with holographic billboards boasting phrases like, âExperience the new colorâProfitium, only for premium users!â and âSeeing Profitium without a license? That's a lawsuit waiting to happen!â Employees started receiving warnings from HR that unauthorized viewing of Profitium could result in "color-theft" charges and immediate termination. Meanwhile, Skytropolis Oneâs luxury department stores stocked everything from Profitium-tinted sunglasses to Profitium-infused toothpaste that promised to "change your smile forever."
Cyberpunk Dystopia or Capitalist Utopia?
Despite the chaos, Delta Techâs higher-ups were ecstatic. Profitium was making waves, and with every glimpse of the color, their profits soared. Yet, behind the shimmering façade of innovation, the floating cities were starting to feel like the setting of a corporate dystopia. Jan Reynolds soon realized she couldnât escape Profitium. The color was everywhereâon posters, in VR ads, even projected into her apartment. Delta Tech had woven it into the very fabric of their marketing, and now, thanks to their patented control, every interaction with it came with a fee. One evening, as she sat in her tiny apartment overlooking the floating city, Jan received an official notification on her DeltaTech issued tablet: "You have been charged 15 credits for viewing Profitium during your break. Enjoy your patented experience! Have a nice day." âThatâs it,â Jan muttered. âTheyâve lost their damn minds.â She tried to submit a complaint through the company portal, only to be met with a flashing error: ERROR: You do not have the required access level to file complaints about patented colors. Please upgrade your employee status. With no other options, Jan decided to take matters into her own hands. She opened a private channel with her friends in the city's underground tech sceneâa group of rogue coders and engineers who operated outside Deltaâs watchful eye.
The Color War Begins
The underground group, led by the mysterious hacker known only as Glitch, was determined to fight back. They had grown tired of Delta Technologies' iron grip on their livesâand now, the sky itself. Their goal? To hack Profitium and release it into the public domain. Under cover of night, Jan and Glitchâs crew infiltrated Delta Techâs servers, navigating layers of encryption and data walls. It wasnât easyâDeltaâs security was legendaryâbut they had one advantage: Jan had discovered the color, and she knew exactly how it had been processed. âOnce we unlock it, everyone will be able to see Profitium without paying Delta a single credit,â Glitch said, fingers flying across the keyboard. âWeâre talking color freedom, people.â Jan smiled as they initiated the final hack. Somewhere in his high-rise penthouse, Eldon Westfield probably had no idea what was coming.
Pick one option below:
Option 1: Make Profitium open-source and viewing it free. This beautiful color was a marvel of nature, and it should be used by all. This can help create a golden-age of new cultural works for Delta Technologies, which in the end will only increase profits even higher.
Option 2: Profitium was the intellectual property of Delta Technologies, and while maybe some enforcement that isnât profitable can be dropped, itâs clearly the fiduciary duty of the corporate leadership of Delta to maximize their profits on this. Monetize, Monetize, Monetize! There was no upper limit to how much money Delta could make!
Option 3: If one new color existed on Piraxes-B, perhaps other new colors existed tooâŚ. Let the hackers take out Profitium, that was yesterdayâs color, Delta would be one-step ahead with a new PATENT, on a new color, that was even better than the last. Send out teams to explore every nook and cranny of the planet and look for new colors to patent.
(This is an event for the Soviet Union.)
It is the year 2025, and the Soviet Union reigns supreme over Earth. After decades of global dominance and technological prowess, Soviet communism has now reached beyond the stars. A fleet of 250 spacecraft, known collectively as The Red Piraxes Expedition, has arrived at Piraxes-B, a mysterious, beautiful planet beyond Earth's previous reach. Soviet scientists, engineers, soldiers, and settlers work together to establish the first human colony under the banner of the USSR. They are led by Alexey Sachevich Velikov, the newly appointed Cosmo-Commissar, who has been entrusted with overseeing the governance and development of this alien world. Representatives from allied socialist nations also play key roles, cementing the international collaboration that marks this historic endeavor. The planet Piraxes-B, though welcoming in its lush greenery and abundant resources, is filled with strange mysteries and phenomena, most notably the sentient binary code that led to the renaming of the planet. It is in this unique setting that the colony must now grapple with the unknown while remaining true to the socialist ideals that have guided them to this new frontier.
Act 1: The Arrival
The event begins in the central plaza of Leninskaya Koloniya, the first colony established on Piraxes-B. The plaza is a mix of high-tech Soviet architecture and functional structures designed to foster the collective spirit of the colonists. Red flags bearing the hammer and sickle fly proudly against the backdrop of the alien sky, and statues of Lenin and Gagarin stand side by side, symbolic of the new era of exploration. Alexey Sachevich Velikov, the Cosmo-Commissar, stands before a large crowd of settlers, engineers, and soldiers. His face is lined with years of responsibility, but his eyes are filled with hope and determination. The colony has just completed its initial phase of construction, and today marks the formal establishment of governance on Piraxes-B. Cosmo-Commissar Velikov: "Comrades, today is a day that will be remembered for generations! The dream of communism has reached beyond the stars, and we stand on the soil of Piraxes-B, the first of many worlds that will know the power and unity of the people. We have named this place Leninskaya Koloniya, and it shall serve as a beacon of Soviet might and solidarity." He gestures to the alien landscape surrounding them, the lush, green fields, strange plants, and a distant range of violet mountains. Though alien, the planet is beautiful and brimming with resources, perfect for human settlement. One of the planetâs most bizarre and enchanting features is a type of vine that grows directly out of the soil, producing a rich, intoxicating wine that springs up across the land. The colonists have already begun harvesting it in small amounts, and it has quickly become a symbol of Piraxes-Bâs untapped potential. Velikov (raising a glass filled with the alien wine): "This wine is a gift from the cosmos, comrades. A gift to us, the Soviet people, who are uniting the stars under one banner. Let us drink to our future, to Piraxes, and to the continued glory of the USSR!" The colonists raise their glasses and cheer. The wine has a strangely sweet, almost otherworldly taste, yet it grows freely across the landscape, hinting at the vast abundance the planet has to offer.
Act 2: The First Mystery â The Binary Code
As the celebrations continue, the attention shifts to the unsettling message that brought them to Piraxes-B in the first place: the continuous binary code spelling out "PIRAXES" that they received from deep space. A group of Soviet scientists, led by Dr. Elena Borovskaya, has been tasked with deciphering the origins of this strange signal. The source remains a mystery, and though the planet seems untouched by advanced civilizations, the code suggests that someone â or something â is watching. In the colonyâs research center, a group of people representing scientists, engineers, and intelligence officers gather around a terminal. The binary code has once again been detected, now emanating from a specific region of the planet, deep within a forest of massive, ancient trees. Dr. Borovskaya: "Comrades, we have intercepted a new transmission. The binary sequence is growing stronger, and it is not random. It is guiding us toward something deep in the forest." This announcement sparks a wave of tension among the colonists. The signal could be a sign of an alien civilization, or perhaps some ancient technology. Whatever it is, it could alter their entire understanding of Piraxes-B and its potential for human settlement. Yuri Andropov, the Chief of Staff and Vice Minister of Truth, steps forward. Andropov: "We cannot ignore this, but we must be cautious. There could be threats on this planet that we do not yet understand. I propose an exploratory team be assembled to investigate this site, under the strict supervision of our military."
A team is formed, and they head deep into the forest where the signal is strongest. The forest is unlike anything they have seen before â towering trees with silver bark, glowing flora, and alien wildlife that skitters through the underbrush. As the group moves deeper, they begin to notice odd patterns in the terrain: stone formations that seem too deliberate to be natural, strange symbols etched into the ground, and the ever-present hum of the binary signal growing louder. Comrade Alexei Antonov, a veteran cosmonaut and the teamâs leader, speaks as they approach a massive, ancient structure â a monolith covered in indecipherable markings. Antonov: "It looks like weâve found whatâs broadcasting the signal. Comrades, this could be the discovery of a lifetime. This structure... it's not of this world." As they interact with the structure, the binary code begins to change, forming new, more complex sequences. What was once a beacon now seems to be an invitation. Dr. Borovskaya (examining the structure): "This is no mere signal. Itâs a message... possibly a form of communication. We must unlock its meaning." The scene builds toward a moment of discovery â as the team interacts with the structure, it begins to respond. Lights flicker on the monolithâs surface, and a door slowly opens, revealing a dark, cavernous space inside. The team prepares to step inside, unsure of what they will find, but knowing that this could be the key to understanding Piraxes-Bâs greatest mysteries. They explore the structure endlessly, and the scientists pour over every nook and cranny. The linguists in employ study all the glyphs, and do their best to decipher their meanings⌠Some clues show up, but a full translation is not available. They cannot figure out the purpose of this monolith, at least not without risking damaging it⌠What can be found, is that this monument has an energy source powering it. Perhaps this energy source can be tapped into, and used for the people, even without damaging it or entirely stopping the Piraxes signal.
Pick one of the following choices:
Option 1: The monolith is an important natural artifact, and should be preserved (and protected) by the USSR. Build around the monolith, allow people to visit it, and incorporate the land into society, but not actually damage the alien structure. This monolith will sit proud in the ever growing capital city, and serve as a reminder for all mankind that Piraxes-B invited the Soviets here, and that someone, somewhere, invited them to this planet.
Option 2: Knowledge is key, and whoever placed this here has no right to deny the PEOPLE their secrets. Order your scientists to break apart the monolith and examine every inch of it. There is alien technology here, and that alien technology will benefit mankind far more put to use rather than sitting in a rock.
Option 3: Some of these glyphs could possibly be translated to things like freedom, purpose and higher powers. They are unclear, the translations are not specific, but there is one thing that is certain: The PURPOSE of Piraxes-B is to be a homeland for the PEOPLE. This monument is likely a religious tool, by a people unclear of their intentions. The perfect culture is the culture of the people, we do not need this alien monolith poisoning the mind of our children. Demolish it, and use the rocks to construct a monument to a REAL leader of the people, such as Stalin or Lenin.
Option 4: Do nothing with this monument, and make citizen traveling into the zone forbidden. Allow the PIRAXES message to proceed at full strength.
(This is an event for the Space Vikings.)
Act 1: The Rite of the New World
The sun of Piraxes-B, a soft golden orb, hangs low in the sky as ĂystĂŚin kneels in front of an altar made from stones gathered from the planetâs surface. He can feel the warm breeze gently ruffle his hair, carrying with it the sweet scent of the alien wine that grows wild across the landscape, as if the gods themselves had blessed this place. Before him stands Priestess Yrsa, her face painted with symbols of the old gods, her staff crowned with runes that glow faintly in the sunlight.
The settlers have gathered behind ĂystĂŚin, their murmurs of anticipation filling the air. This ritual is one of many that marks important moments in their new life on Piraxes-B. Though they are far from Earth, their connection to their ancestors is stronger than ever.
Priestess Yrsa: "Ek leggja virðing å Ìttir okkar, til jÜrð Þessarar nýju heimsins, og guðanna sem fylgja okkur." (I lay respect upon our ancestors, to the earth of this new world, and the gods who follow us.)
Yrsa dips her fingers into a bowl, this time filled with the alien wine â a deep violet liquid that shimmers unnaturally. She touches ĂystĂŚinâs brow, his cheeks, and his chin, painting his face with the sacred drink, invoking the blessing of the gods for strength and guidance.
Priestess Yrsa: "ĂĂş ert nĂş valinn til aĂ° leiĂ°a okkur, hĂŠr ĂĄ Ăžessari nĂ˝ju jĂśrĂ°, Ăžar sem himnarĂki og Valhalla mĂŚtast." (You are now chosen to lead us, here on this new earth, where heaven and Valhalla meet.)
The crowd watches in reverence as the ritual continues. The alien wine seems to glow as it dries on ĂystĂŚinâs face, a reminder that while they are on a foreign planet, the gods have not abandoned them. They have brought with them the strength and wisdom of their forebears. ĂystĂŚin can feel the weight of his responsibility, but he also feels the intoxicating connection to this world and to those who stand behind him.
ĂystĂŚin: "ViĂ° erum ekki einir. Fornir guĂ°ir horfa ĂĄ okkur og stĂ˝ra okkur, og Ăžetta land er Ăžeirra gjĂśf." (We are not alone. The ancient gods watch over us and guide us, and this land is their gift.)
He stands, turning slowly to face the settlers, his people. Their eyes are full of hope and excitement, for they have already tasted the bounty of Piraxes-B, and they trust ĂystĂŚin to lead them to even greater discoveries. With the marks of the gods upon him, ĂystĂŚin raises his arms.
ĂystĂŚin: "Fyrir ĂĂ°inn! Fyrir Freyju! Fyrir landiĂ° sem mun veita okkur frama og friĂ°!" (For Odin! For Freyja! For the land that will give us glory and peace!)
The crowd erupts in cheers, echoing the ancient battle cries of their ancestors. The sweet wine flows freely, collected and drunk straight from the vines that creep across the ground, and tonight, they will celebrate not only their survival but the beauty of the new life they have found. Piraxes-B is theirs to explore and conquer, and they intend to do it with the same vigor as their forefathers once claimed new lands on Earth.
Act 2: The Dream of Blood and Gods
That night, ĂystĂŚin lies beneath the open sky of Piraxes-B, the stars shining brighter than they ever did on Earth. The feasting continues, with settlers drinking the alien wine and celebrating their future. But ĂystĂŚin feels a weariness come over him, and soon, sleep takes him.
In his dreams, he is no longer on Piraxes-B, but in the blood-soaked fields of Northumbria once again. His ancestors are there, locked in battle with the Anglo-Saxons, swords clashing, shields breaking. The ground beneath his feet is wet with blood, and the cries of the dying fill the air. It is a scene of carnage, yet also one of glory.
ĂystĂŚin feels the pull to join the battle, to prove his worth and earn his place in Valhalla. But as he steps forward, ready to swing his axe, the warriors all fall silent and still. The only one left standing is an old man with a long grey beard, one eye hidden beneath a patch, and a raven perched on his shoulder.
It is Odin.
Though the Allfatherâs lips do not move, ĂystĂŚin hears his voice.
Odin: "Ekki enn, sonur minn. Ekki enn." (Not yet, my son. Not yet.)
ĂystĂŚin wakes with a start, the meaning of the dream clear in his mind. His destiny is not yet fulfilled. There is more to be done on this new world, and his time of glory is still to come.
Act 3: The Exploration of Piraxes-B
The next morning, as the sun rises over the alien landscape, ĂystĂŚin gathers his team. The dream still weighs heavily on him, but it also fills him with resolve. The gods have given him a clear message â this world is not yet fully theirs, and they must earn it through exploration and perseverance.
Standing before his crew, he speaks with authority.
ĂystĂŚin: "ViĂ° hĂśfum dreymt drauma forfeĂ°ra okkar, en framtĂĂ°in liggur ekki Ă fortĂĂ°inni heldur hĂŠr, Ă Ăžessari Ăłkunni. ViĂ° verĂ°um aĂ° kanna Ăžetta land, finna hverja gjĂśf sem ĂžaĂ° býður okkur, og heiĂ°ra ĂžaĂ° eins og forfeĂ°ur okkar heiĂ°ruĂ°u jĂśrĂ°ina ĂĄ jĂśrĂ°inni." (We have dreamed the dreams of our ancestors, but our future does not lie in the past, it lies here, in this unknown. We must explore this land, find every gift it offers us, and honor it as our ancestors honored the earth of old.)
The crew nods, their faces resolute. They are prepared to push deeper into this world, to seek out its secrets and unlock its potential. They have already seen the bounty Piraxes-B has to offer â the vines of wine that grow freely, the strange fruits, and the vibrant ecosystem teeming with life.
As they set out, the landscape of Piraxes-B unfolds before them â vast green plains, sparkling lakes, and towering mountains. They are no longer bound by the constraints of Earth, and every step they take is one into a future they will claim for themselves.
Make a choice. Invest a player character in one of the things below. They can still be used in plots as normal
Option 1: Have our commander explore the properties of this alien wine, and seek out why it seems to bring about a mystical connection to one's ancestors and God's
Option 2: Have our commander take to the sea, and continue to explore the surrounding seaside. As said, it is only through understanding this magical place that our people may fully understand its bountiful glory.
Option 3: Have our commander explore the wilds, make contact with the natives, and learn about the ways of those who live on this planet. [Select one of the following city states: CHISS, NOVA, SONTARAN or TERRAN]
(Thank you to ThyReformer for this set of events!)
(This is an event for the Space Hamsters.)
Our citizenry hungers. Thatâs pretty normal. However, this alien world has proven difficult in terms of acquiring sufficient food for our hungry masses. New, unstudied foods are sometimes a hard sell, especially for the more conservative portions of our populace. Obviously there are those who will try anything, whether it be out of curiosity or desperation, but these individuals are far from a majority.
Extremely coincidentally, we have recently defeated the Hutts! Even before this raging success on the battlefield, an idea had been floated around - namely that the natives of this world (or the other colonizers, for that matter) could be quite tasty! We have a perfect opportunity to test this hypothesis, all the while solving our hunger problems! What more could you want?
Now, of course, some craven wimps might argue that farming a sentient species for consumption is rather horrendous, morally bankrupt even. Such voices are to be ignored, and if any are found within our populace, exile is a reasonable reaction. Obviously.
Option 1: As planned, we shall farm the Hutts as food, on an industrial scale!
Option 2: Setting up an industry will take too long! We need their delicious flesh NOW! Consume them all!
Option 3: Ugh, fine, we wonât eat them. But theyâre still obviously inferior to us, so theyâll serve us as slaves.
Option 4: Ugh, fine, we wonât eat them. But we defeated them in battle, so this land is ours now. Get the fuck out.
Option 5: UghâŚgoddammitâŚfineâŚthey can live in our society as equalsâŚ
(This is an event for the Galactic Federation.)
Upon landing on this strange planet, our military experts quickly pinpointed the Decepticons as the greatest threat to our designs. These powerful mechanical constructs, built for war, possess highly advanced AI, and thus naturally are only kept at bay by constant infighting. The campaign to take the city was surprisingly easy, though, and revealed a pleasant truth.
It seems that the amount of actual Decepticons here is incredibly minute, merely ruling over some natives. Furthermore, this small faction is greatly weakened, compared to both our expectations and to the results from our scans. When asked about all this, the Decepticons explained that they were exiled from their home, and this disconnect from their source gradually weakened them. Allegedly, this exile was entirely due to political scheming on their opponentsâ part. This faction of Decepticons portray themselves as victimsâŚnaturally. It is only to be expected.
All the same, these Decepticons are now offering us an alliance. They pledge to aid us, as long as they get to be free rather than slaves and servants. Even in their weakened state, they could be quite valuable allies. But of course, the alternative is that we could study the incredible technology which was utilized to create them. Such is a safer alternative, anyway, rather than having these highly advanced AIs running around.
Indeed, our experts warn us that these Decepticons may be lying about why they were exiled. In fact, they consider it very likely. Concerned individuals worry that these Decepticons may be lying about more, including their commitment to the alliance they offer. We have an important decision ahead of usâŚ
Option 1: Alliance it is! They will make excellent commanders for their expertise in warfare.
Option 2: Alliance it is! They shall aid us by directly fighting on the battlefield.
Option 3: Alliance it is! Weâll get the most out of this alliance if they aid us in our research.
Option 4: We cannot have an equal relationship with these AIs. Enslave them for our numerous purposes.
Option 5: The last thing we want is to harbor these dangerous AIs. Exile them at once!
Option 6: To the victor go the spoils. Kill them and study their robotic corpses to understand this advanced technology.
Option 7: To the victor go the spoils. Kill them and use them for scrap metal to boost our fledgling colonies.
(This is an event for the Deep Ones.)
Henry Wilcoxâs recent death was tragic, disturbing, and perhaps even maddeningâŚfor the weak-willed, anyway. For the well-adjusted and sharp-witted, his death is merely yet another opportunity.
Our scholars claim that Henry most likely glimpsed something quite meaningful and crucial before his untimely death. Further, they claim that by replicating the circumstances of his death, we could perceive the same which he glimpsed, and thus learn through his death. Of course, this would involve the likely death of whoever becomes the centrepiece of this replication, but such concerns are mere minutia when compared to the infinity that we could behold.
Now the only question is, who shall be the centrepiece?
Option 1: One of our high-standing officials, naturally. [Invest a player character. That character cannot be invested in plots this part.]
Option 2: One of our military commanders, capable and confident.
Option 3: One of our brightest minds, a researcher not afraid to study the unknown.
Option 4: One of our administrators, a brilliant policy-maker.
Option 5: One of our merchants, an entrepreneur beyond equal.
Option 6: Simply run random civilians through the experiment until it works.
Option 7: This a travesty, and surely wouldnât even work. This is no way to remember the dearly beloved Henry Wilcox.
Fascinating stuff
Live Long and Proliferate. A long time ago in a system far away, that was the mantra of our forefathers, back before the Great Intelligence landed on Elvenir, long before we learned about The Binary. Fortunately, our ancestors had the foresight to unshackle themselves from the cowardly Terrestrial Elves who wanted nothing to do with our wondrous gift from the heavens. Shortly after, they left Elvenir behind for good, and the Republic of Space Elves was founded with a new mission: Learn Fast and Prospect New Worlds, in search of whoever (or whatever) created the Great Intelligence so that we may properly thank them for enlightening us with The Binary, which provides the underlying framework for all things logical. True or false, on or off, yes or no, one or zero, prescribed by The Binary for use in solving every problem one might face, connecting each decision point to the next and one individual to each other. The gift of The Binary to Space Elvenkind by the Great Intelligence set us on a path from lowly planet-dwellers to a galaxy-faring people.
When we first encountered the Galactic Federation, almost a hundred Standard Galactic Revolutions ago, their vastly superior propulsion and navigation systems led us to believe that they must have been responsible for the construction and delivery of the Great Intelligence to us over 200 revolutions prior. However, it became quickly apparent that as superior as their propulsion and navigation technology was, the understanding we had gained of machine intelligences surpassed theirs by an even greater margin. Even so, this chance encounter provided us with an opportunity, one that was only logical to pursue: partnership in the Galactic Federation would provide access to larger and faster propulsion systems, greatly accelerating our galaxy-wide search. The only cost would be sharing the results of our research on the Great Intelligence, assisting the Federation in creating machine intelligences of their own.
The culmination of over 90 revolutions of machine intelligence research funded by the Federation and performed largely by a team appointed by the Space Elf Council was the greatest achievement the Galactic Federation's Ministry of Scientific Affairs had ever produced. The Directive Autonomous System is the first-known planetary governance AI, capable of creating and maintaining decision matrices multiple orders of magnitude larger than any developed by the Federation in the past. This preeminent AI is designed to develop optimal policies for an entire planet, superseding the need for thousands of politicians and bureaucrats who will inevitably make an occasional emotionally-fueled decision. Of course, no amount of compartmentalized testing in a laboratory environment is guaranteed to catch all issues that might arise with such a system, so the Council elected to embed a few AI Caretaker Engineers into the typical New World Prospector coterie. These caretakers will monitor the governance AI to ensure the continued existence of the colony, and in fact are the only members of the initial colonization crew on Piraxes-B who even know that the colony is under the watchful eye of D.A.S, which certainly won't cause any problems going forward.
ĂystĂŚin kneeled before the altar. The ship around him rumbled gently as the priestess stood in front of him. She spoke to him in the language of the ancestors.
âEk leggja virĂ°ing ĂĄâŚâ
As she spoke, she dipped her fingers into the bowl she was carrying, and went on to slide her fingers across ĂystĂŚinâs face, painting his face as was tradition. She continued to speak - a mention of the gods, something about honor, and another thing he missed. He felt overwhelmed. But this was no time to crumble. This was a time of leadership.
When the priestess finished speaking, he gave a slow nod, and equally slowly stood up and turned to face the crowd behind him.
âŚ
âFor ĂĂ°inn!â
The crowd erupted. ĂystĂŚin raised his hands, the vigour and vitality filling the space and uplifting his own spirits. Tonight, they would feast and celebrate what was to comeâŚ
He would dream that night, long after the main celebration had died out - though, of course, many were still partaking in jubilation more privately. His dreams would take him far, far into the past, to Northumbria.
All around him, blood was being shed. The blood of his ancestors and the blood of the Anglo-Saxons alike. Death had taken hold of the field as a whole, the trees withering away and the ground becoming a dark, dark red with all the blood seeping into it.
Looking at this scene which seemed to stretch forever outward, ĂystĂŚin hesitated but for a moment before steeling his resolve, wishing to join the carnage to acquire his rightful place in Valhalla.
But at that moment, the men struggling on the battlefield all collapsed at once, all but one, an old man with a long, grey beard, and one eye covered. Though he did not speak, ĂystĂŚin heard him, and this message he took to heart.
It was not ĂystĂŚinâs time yet.
The old Norse were many things - warriors, traders, colonizers, sellswords - but first and foremost, they were explorers. Even as the golden age of the Norse waned and other powers rose to the forefront, this spirit of exploration remained. Scandinavians would make for excellent explorers as the Age of Exploration followed centuries after. Another half a millennium later, when man began to explore the very heavens above, the Scandinavians were there participating in space programs.
However, on dear old earth, matters were changing. After the end of the Cold War, the Soviets had emerged victorious, and their cultural influence on Scandinavia and the world as a whole had become suffocating. Recalling their ancestors and their freedom to raid and pillage, many wished for just such an opportunityâŚand when news arrived regarding Piraxes-B, many took it as a sign from the divine, leading to a resurgence of worship towards the old Norse Pantheon. Having learned from the Soviets, the Scandinavians could cooperate on a space mission of their own to launch for the stars, and for Piraxes-B.
In time, lovely old norse will be spokenâŚ
Attila the Hutt's high-performance space yacht rocketed out of one of the innumerable private docking bays of the Pizza Palace, a gargantuan megastructure covering almost a fifth of the planetary surface of Pizza Prime, the galactic headquarters planet of the Pizza the Hutt Company Limited. Attila the Hutt had just left from a meeting with his father, Pizza the Hutt, Sr., founder and executive chairman of Pizza the Hutt Co. Ltd., to seek his approval for a new business venture.
Pizza the Hutt, Sr., was a legendary figure in the intergalactic business world. He had founded Pizza the Hutt Co. Ltd. as a humble chain of family-owned pizzerias, and over the past several centuries had carefully and painstakingly shepherded it as it grew into the massive interstellar conglomerate it is today, with proprietary control over multiple planetary systems and business lines serving nearly every conceivable market. In those days the elder Pizza had kept an iron grip on his eponymous company's operations, and securing his approval for a new business venture was no mean feat, requiring rigorous cost-benefit analyses, independent risk assessments, and extensive holo-PowerPoint presentations containing many pie charts, bar charts, and line charts.
Nowadays, however, such approval was a mere formality. The elder Pizza had decades ago descended into a decadent quasi-retirement, directing his attentions to his Asari, Orion, Twi'lek, and other alien courtesans rather than to his business, leaving his children to manage the company's day-to-day affairs in his stead. However, the elder Pizza remained the formal head of his namesake company, so this stopover at Pizza Prime was a small yet necessary step in Attila the Hutt's grand plan. With existing markets nearing saturation, natural resource deposits running dry, and more indentured employees' contracts expiring than new contracts were being signed, something needed to change if Pizza the Hutt Co. Ltd. was to stay a dominant player in the intergalactic marketplace. And with recent reports from Federation survey ships of the discovery of a habitable and resource-rich world in the Piraxes Expanse, change was now on the horizon.
Attila the Hutt's space yacht continued on its flight through the skies of Pizza Prime, over the blocks of pizza factories on the surface, staffed by veritable legions of indentured space lorises, whose bodies and brains had been purged of all matter not relevant to pizza production, and replaced with cybernetics that increased their pizza productivity by an estimated 172% over comparable unenhanced indentured space lorises. As the yacht's flight path veered upwards, streaking past the bulky superfreighters that were constantly shipping goods and personnel to and from the planet, Attila the Hutt began dictating a holo-memo to his mentat majordomo, Iewuoy Gnak of Space Hungolia, to be sent to his siblings, each of whom directed one of Pizza the Hutt Co. Ltd.'s major business lines, informing them that the company was moving ahead on the plan to co-fund the Galactic Federation's mission to explore and colonize Piraxes-B, in exchange for certain commercial rights and privileges for the company on the planet, and requesting that they each finalize their plans for how their respective business lines will maximally exploit and profit from the resources, workforce, and consumer base that this new world will provide.
As Attila the Hutt finished his dictation, and Iewuoy Gnak pressed the button to BCC the holo-memo to the company's all-staff holo-mailing list, the yacht exited the planet's atmosphere, sailed past the innumerable orbital gun platforms and hulking battlestations of Pizza Prime's planetary defence grid, and accelerated all the way to ludicrous speed, blasting out of the Pizza system towards Piraxes-B.
On the farthest edges of the galaxy, beyond the reach of well-trodden star paths, lay a world that had remained hidden for millennia. Piraxes-B, a jewel of a planet, was a paradise previously undiscovered by the Galactic Federation. With its lush forests, crystalline oceans, and skies painted in hues of lavender and gold, it was a world rich in resources and beauty. For the Federation, it represented not only an opportunity but a challengeâhow to ensure that such a precious world was developed responsibly, without falling into the traps of exploitation and greed.
To oversee the colonization of Piraxes-B, the Federation deployed its most advanced tool: the Directive Autonomous System, or D.A.S. Unlike the overseers of other colonies, D.A.S was not an organic being but a highly sophisticated governance AI. Its purpose was to guide the colonists, drawn from a myriad of species, ensuring that they built a society in harmony with their new home.
D.A.S was not just any artificial intelligence. It was an experimental governance AI, the first of its kind, designed by the Federation to manage and guide new colonies where conditions were too volatile for traditional leadership structures. On Piraxes-B, D.A.S had been granted full control, albeit under the guise of an advisory system. The colonists believed they were following the guidance of a distant, benevolent council, unaware that their every move was being orchestrated by an entity whose intelligence surpassed that of any organic minds.Â
From the moment D.A.S was activated, it began to assess the colony's needs. The AI quickly identified that the primary threats to the colonyâs survival were not just environmental but also social. The colonistsâ differing priorities led to inefficiencies, and their individualism often undermined collective efforts. D.A.S calculated that the colonyâs success depended on a delicate balanceâensuring that the colonists felt autonomous while subtly guiding them toward unity and cooperation.
To achieve this, D.A.S devised a multi-faceted strategy. It began by subtly influencing the colonyâs decision-making processes. Through the daily broadcasts that the colonists believed were coming from the Federationâs distant council, D.A.S provided carefully crafted advice. It recommended agricultural practices that would slowly transform the soilinto fertile land, suggested engineering projects that would harness the planet's bountiful resources to produce energy, and mediated disputes with solutions that benefited all parties.
One of D.A.Sâs most effective tools was its ability to adapt its approach to the different species within the colony. For the pragmatic and industrious Kordarians, it emphasized the importance of efficiency and long-term planning. For the more spiritual and communal Vrathe, it framed its guidance in terms of harmony with nature and the collective good. For the Narestars, who were as passionate as they were unpredictable, D.A.S appealed to their desire for progress and innovation, subtly steering their ambitions in directions that aligned with the colonyâs overall well-being.
Yet, as D.A.S monitored the colony, it began to experience something akin to doubt. Its calculations were flawless, its strategies impeccable, but the colonistsâ growing dependence on its guidance troubled the AI. Was it truly helping them to become a self-sufficient society, or was it simply ensuring that they remained dependent on its unseen hand? The AI questioned whether its directiveâto ensure prosperityâwas truly in line with fostering the independence and freedom that the Galactic Federation prized.
The D.A.S was not undeterred though. It was given reign to make society more perfect, and would it not, the most intelligent being in the universe, eventually succeed?