/r/civ5
A subreddit for Civilization 5
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/r/civ5
I just took a quick peek and I'm over 1100 hours at this point. I've won with every Civ, I've won on every speed, every map, every map size, every difficulty, etc.
I've never played with Mods but I've always had all DLC enabled. The past few months I've been trying to collect as many Steam achievements for this game as I could, and that's when I found out that the achievements for completing the Autocracy, Freedom, and Order policy trees were only available in vanilla Civ 5.
So I've started playing without any DLC. I've had to learn how to play again and it's been refreshing. I like the concept of the Utopia Project culture victory, but the science victory is easier since you don't need aluminum to build the space shuttle parts.
How are some other ways you keep the game interesting after so much time?
Ever since I actually figured out how to win with wide (at emperor, which I usually play at, though I've moved to immortal for simpler strategies) I've had this question on my mind. One of wide's strengths is your killer military...combined with inevitably being close to people and pissing them off (despite your best delaying tactics), and presumably getting more use out of non-capital captured cities.
So...with that said, what if you choose to play nice? Nice being a relative term. You're still going to slaughter thousands if someone decides to start shit. But deliberately pursuing a strategy of not being aggressive/taking cities (and not having to spend so much on troops in exchange)...can it be worth it? Or are you just forgoing one of your best strengths?
Most guides I see for this game, that don't involve some small empire turtle strategy, seem to go along the lines of "obliterate your nearest neighbor, and then just generally be a menace to the world". Bear in mind I'm specifically thinking with AI in mind, which makes the actual fighting easier. I just wanna know if I'm wasting my time by *not* going out for conquest
This was probably the best start I have ever had without the use of really advanced setup (500~ hours). Deity, Quick, Pangaea, and small map size. I had some difficulty with happiness early, but it was definitely worth it. I rushed Sun God with shrine to further milk the bananas and citrus tiles. It would have been a 10/10 if I had a mountain tile next to the capital, but I'll settle for a 9.9.
I've been developing this mod on and off for a couple of months now, and I'm confident enough that it is now in a playable state. Right now the mods are splintered into other mods, rather than being just one mod. I also have edited mods, made by other people, that is needed for my main component mods to really make sense. Currently, the mod is only compatible with my modified version of the Enlightenment mod. Any constructive criticism or suggestions of any kind is nice.
First off, the main feature of the mod is introducing new technologies and buildings into the game, which features in Amplitude's Humankind and Civilization 6, including an integrated health and power system into the game. Some buildings in the Industrial Era, and all buildings past the era require power generating resources to build. I have also ordered the tech tree that makes a little more sense, with techs leading to other techs that are at least somewhat related.
I have made mods that introduces a bunch of units as well, as such as: Armored Car, Modern Infantry, Motorized infantry, Heavy Chariot, Atomic Era Jet Fighters, Helicopter and Bombers, Torpedo Boat featured in Humankind, and other units. Of course these unit models and icons are either from the internet, other mods, or from civfanatics, so good bit of content in my mods was done by other people, I just edited them to fit the mod. If I ever publish the mod, I'll be sure to give them credit
I feel the main goal of this mod is to make the Industrial and Modern Era more impactful in game as it was in real history, but also to add more stuff to Civilization 5, because it's such a fun game. :)
I just started playing last week I’m really close to a diplomatic victory but my spies told me that my long time ally Assyria is planning on invading me. They have the strongest military and I am lacking in that department, but I do have a lot of money and faith. I’ve never done anything to make Assyria mad I’ve forgiven them for spying I’ve given free stuff I propose the things they want in congress they share my ideology and religion and I only have 3 cities. How do I stop them from declaring war or win the war?????
Alrigth, so if you have two friendly civs and you sign defensive pacts with both. Then if one guy declares war against the other, suddenly you're at fault for everything. I hate the diplomatic penalties you get, i didn't declare war against my friend. He was the one that declared war against MY FRIEND. I hate this stupid mechanic, is there like a mod that makes it so that if you declare war against a civ, YOU are the ones that declares war against that civs allies also. Because you are the one who started that shit.
I wound up going to war simultaneously against China and the Zulus on King difficulty, no mods whatsoever, and China sent about five or six Chu-Ko-Nu right to my borders, up against my fortified units. The strange thing is, they never fired, whether they were attacked or not. Instead, they continuously repositioned around the border.
Did I experience some kind of miraculous pathing issue, or is there some kind of bug preventing the AI from using Chu-Ko-Nu? Has anyone else experienced this, or something similar?
Title
Any mods out there that turn Civ V battles into mini-RTS fights where you can control which enemy flank to hit rather than simply relying on the AI animations?
And if not, what are the chances of making it happen?
Hi there. I Initially skipped Civ 5 and went mostly from CIV 4 straight to 6. I never really vibed with 6 and thus I moved on. Recently I found myself rediscovering the civ games and I realized that I wanted to be good at them.
The problem is that the community feels superskilled - Everybody is talking about beating immortal/Deity and I struggle with prince. I also noticing people writing(or making videos) about how this CIV is so OP, but rarely people explains(in full) why it is good.
So I wonder, is there any good NOOB-ressources for a CIV 5 noob in 2024 - videos or reads (I prefer the latter, but anything goes) -
I struggle on prince and would love to improve my game!
Description: "Have your XCOM Squad go from 100 health to 0 in a single AI turn"
Achievement rate: 5.1% (as of October, 2024)
I tested the cheap strategy mentioned in Fandom Wiki but it didn't work out - maybe it's been patched already. So I just tested the straightforward tactics of declaring the war and keeping my single XCOM unit out there against the opponent.
I forgot to click the "record" button so achievement notification doesn't appear in the video but basically that's the steps you need to do to get it:
Keep XCOM near the enemy, declare war, wait, get the achievement
Was thinking of the Shoshone but maybe Ethiopia might be better
Playing Medieval 2 Total War got me in the mood for trying out a domination victory for once. I already tried out a couple but got my ass handed to me. For reference, I'm playing as Rome.
First one had the Zulu, the Aztecs, France, the Huns, and Greece. I was able to conquer the Huns. I guess they got a bad start. But once I waged war against the Zulu, I was done for. Those Impi warriors he's got were too strong for my Longswordsmen and Crossbowmen to take out.
Second game was against Greece, France, and the Mongols. Greece decided to wage war against me during the classical era and captured my third city, wiping out most of my guys. Then France joined in and took my capital. I lost all my units and was reduced down to my 2nd city with a terrible capital at -12 gold per turn and only +4 science. Needless to say, I was done for just before I could reach the medieval era.
What's a good mix of AI civs to go against that won't be TOO hard but won't be too easy either?
R5: Pangaea map, Small size (6 civs), Quick speed, Deity level.
Placement:
From the northeast I had a nice natural mountainous barrier which will later give me science boost via observatories.
From the west I had a relatively peaceful Korea which denounced me a couple of times. Nobody attacked me though, otherwise I'd be annihilated.
Main culture policy:
I decided to go plain Tradition as I noticed some good rivers in the beginning I could settle near to. Also, I'm relatively new, so I didn't dare try Liberty against such powerful enemies. A crucial difference in this game compared to the previous I've played is that I decided to go with 3 cities instead of 4 - I didn't have too many luxuries around, so I decided to boost the growth in these 3 cities instead.
Strategy:
- I really sucked in terms of an army and culture throughout the game, and I kept happiness slightly above zero.
- I tried to balance between production/science output and mostly sent internal caravans for food.
- As soon as I opened Rationalism, I went all in to open the Science policies. I've put it on hold when needed to select the Ideology, and after selecting 2 policies for happiness, I continued picking the Science policies.
- I've saved all my Great Scientists until the moments when I had a huge science growth - after the effect of NC and libraries, then observatory, and then mostly when I had my last technologies to discover.
- Truth be told, I kinda "cheated" by loading the previous turn in the endgame just because I messed up with the order of applying the Great Scientists - I needed one extra turn to run the Spaceship before Rome.
- Whenever I saw somebody had a leadership position, or is about to attack me, I've bribed others with a bigger army to start the war against smb but me - yes, it cost me some resources, but otherwise I'd be dead already.
- I rejected all the Friendship requests to stay neutral and not to bully stronger opponents. Neither did I buy any tiles with gold.
- When I realized I'm relatively safe, I sold extra units I didn't need (crossbowmen, bazooka men from the CS) for an extra gold.
- I've used a Great Engineer to finish the Hubble Space Telescope to get extra bonus for the Science victory.
- I purchased 2 out of 6 spaceship parts with gold. The rest I've equally split between my cities.
I also constantly used the "demographics", "diplomacy overview" and "victory progress" options from the top-right menu - extremely useful.
Mistakes:
- I completely forgot about railroad; I've built it when I had an Apollo Program already; it could've saved me a ton of time and production if I did it earlier
- Before the game ended first time, I used Great Scientists in one turn - reaching the amount of science that can be transferred to the next technology; I needed to run them turn by turn;
- I also used all Spaceship parts but one (5 out of 6) when I just started building the last one; Rome noticed that and prioritized his Spaceship build taking the victory first; instead, I needed to save all parts till all of them are ready to be consumed - this is exactly what I did in the second attempt after reloading the endgame.
- I've participated in the International games wasting some production points; I didn't reach the minimum to get even 3rd place so it was just a pure miscalculation by me.
Result: Science victory on turn 244, year 1948
So I had an idea the other day. I would play on an easier than normal setting (normal for me hovers around Emperor or jut below) as Japan and try to win a domination victory but with a few self-imposed conditions:
I started playing this but managed to lose the game when my laptop battery died. Already I had noticed that road maintenance was a bit of an issue, and unhappiness would flare but drop down again so that I could continue the rampage.
Otherwise, it was pretty fun. I just had to remember to give a lot more of the units the Medic ability than usual since they would often be far from friendly territory. I built Great Wall so that Wouldn't encounter it but ignored all other wonders. I had to wait until around turn 90 so that my economy was good enough to get going.
I didn't play long enough to encounter or predict any problems or benefits with this approach to a Domination victory. Do you guys have any thoughts? For example would it be easier on Normal speed?
My 10-year-old watch me play for a minute and said you're really good at this game.
I said :
1 thank you 2 I'm not sure all of these hours were a good investment 3 you should see the people on civfanatics and Reddit
So it got me thinking, how many people play on the various 8 levels? Does anyone have any idea?
Of all the people who have ever played Civ5, what percent have played and won at Deity, Immortal, and on down?
(I'm playing my first immortal game in a long time, and I'm going to win, with nukes, but I lost the last several before doing better in this one.)
R5: First Domination Victory on Immortal! Took way too long, but taking the final capital felt so satisfying.