/r/blender
Blender is a free and open-source software for 3D modeling, animation, rendering and more.
Download it today at www.blender.org
Blender is a free and open-source software for 3D modeling, animation, rendering and more. Download it today at www.blender.org
Support the Blender Foundation!
Blender resources across the web:
P3D.in: share and view your Blender models
Sheep it A free render farm through distributed computing
Flamenco Distributed rendering software
Blender Stack Exchange for technical help with Blender
Blend4Web to export your blend to the web
Blender Discord for live chats with other Blender users
CC0 textures and additional contents and services to support blender.org - €11.50 / month
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/r/blender
So I got this blueberry model on the internet that I wanted to use for an animation. To get a little variety I wanted to paint over the texture but nothing I try seems to work. I tried adding a new image texture + mixRGB but I just couldn't figure out where to put them. It always unplugged some nodes or just didnt work. Can anyone help?
I'm using Blender at work, and we have a huge collection of different products stored in the Asset Browser. All of these products are supposed to share the same material.
The problem has always been that:
a) each time you drag a product from the Asset Browser into your current scene, Blender keeps adding duplicates of the material, even though they're all identical, and
b) there was no way to make changes to the material that would automatically apply to ~400 products. Plus, this ended up cluttering the Asset Browser over time.
So, I decided to start using the Material Library VX add-on, and I was super happy with it. To set things up initially, I went through ALL of our products and linked them to a single material stored in a dedicated "material scene" (which Material Library VX always accesses). The idea was to have one source material that every product in our collection is linked to. Now, when I make changes to the source material, it automatically applies to all products - both in existing and new scenes. Which is awesome.
But there's one detail that's been bugging me since yesterday, and I'm not sure if I'm just imagining things or if there's actually an issue:
I could SWEAR that each time I dragged a product from the Asset Browser into a scene, the product's material would instantly gray out/lock (like a safety feature to ensure you don’t accidentally modify the source material from anywhere other than the dedicated material scene). I’m about 80% sure that this was always the case - until yesterday. If it was real, it’s stopped working and I don’t know why. Now, when I add a product from the Asset Browser to a scene, it still has the correct material, but it’s no longer locked. This means I can modify the material. I can still go into the add-on settings, select the material from the list, and hit “Apply to selected” to relink it, but it's annoying that this doesn’t happen automatically anymore.
Things I've tried or noticed:
Any idea what’s going on? Is this just some Mandela effect or is this a real issue?
I modelled this animated scene and I'm mostly really happy with it, but the water on the left and right of the tank is really reflective rather than clear and I can't figure out why. I've been experimenting with some shaders from PoliHaven and creating some of my own. Does anyone have any insight? I've attached the shader nodes and a v quick test render of a still. Through some tests, I'm pretty sure it's the water itself that's the problem, though maybe it's something to do with my render settings? I'm still really new to this, it's my first project since the donut™ haha
I am doing a liquid simulation, my computer literally just rendered an image in 20 seconds, and the next frame it's estimating is going to be 50 minutes. What could be the cause of that? The scene includes some objects falling in water. These are extremely similar images, so it's very strange to me ad to why would the second image take almost an hour when the first pne took only 20 seconds??
Any help would be highly appreciated!
My first attempt at post editing in Da vinci resolver.
Ai generated voice.
Skullberries
So I’ve been working with blender for about a year, on and off mostly. I’m not an animator and mostly use blender to make models to 3D print and have been doing all my sculpting with a mouse.
Do you guys use a drawing pad/screen or a mouse to sculpt? How much easier does a drawing pad make it to sculpt? If I wanted to get one, any recommendations? I have a very good PC, so I really only need to be a monitor or a drawing pad. I know there are monitors to sculpt with and also drawing pads. Which would you recommend? The upper limit of my budget is around $300, but I can spend more if I really should.
Deal or Steal? Acer Nitro V 15 for Demanding Blender Work, Light Gaming & School
Hey everyone!
I’m considering picking up the Acer Nitro V 15 (ANV15-41-R2X8) for €1099—but I’m planning to hold off until Black Friday or Christmas in hopes of a solid discount. Here’s the breakdown of what I’d be getting: • Processor: AMD Ryzen 7 (great for multitasking and demanding applications) • Graphics: NVIDIA RTX 4060 (8GB VRAM, should handle Blender well and light gaming) • RAM: 32GB (upgradable to 64GB, so no worries on multitasking or large projects) • Storage: 1TB SSD (though only one slot, planning to use a 512GB USB stick for extra storage) • Display: 15.6-inch, Full HD, 144Hz (ideal for smooth visuals) • Battery: 57Wh with a 135W power adapter
My Plan for This Laptop:
• Blender/3D Animation: I’ll be doing complex modeling, animation and rendering, so I need good GPU performance and plenty of RAM.
• Schoolwork & Studying: This will also be my main productivity machine.
• Light Gaming: Casual gaming (like Minecraft or similar) when I need a break.
Question: Has anyone used this model (or a similar Nitro series) for Blender or other demanding creative work? How does it handle cooling, battery life, and overall performance under a heavier workload? And for those who’ve watched Black Friday deals on laptops, how much of a discount could I expect?
Would love your thoughts—deal or steal? Thanks in advance!
Bekijk Acer Nitro V 15 ANV15-41-R2X8 - QWERTY op: https://www.bol.com/nl/p/acer-nitro-v-15-anv15-41-r2x8-qwerty/9300000178649368?referrer=socialshare_pdp_iphoneapp
Deal or Steal? Acer Nitro V 15 for Demanding Blender Work, Light Gaming & School
Hey everyone!
I’m considering picking up the Acer Nitro V 15 (ANV15-41-R2X8) for €1099—but I’m planning to hold off until Black Friday or Christmas in hopes of a solid discount. Here’s the breakdown of what I’d be getting: • Processor: AMD Ryzen 7 (great for multitasking and demanding applications) • Graphics: NVIDIA RTX 4060 (8GB VRAM, should handle Blender well and light gaming) • RAM: 32GB (upgradable to 64GB, so no worries on multitasking or large projects) • Storage: 1TB SSD (though only one slot, planning to use a 512GB USB stick for extra storage) • Display: 15.6-inch, Full HD, 144Hz (ideal for smooth visuals) • Battery: 57Wh with a 135W power adapter
My Plan for This Laptop:
• Blender/3D Animation: I’ll be doing complex modeling, animation and rendering, so I need good GPU performance and plenty of RAM.
• Schoolwork & Studying: This will also be my main productivity machine.
• Light Gaming: Casual gaming (like Minecraft or similar) when I need a break.
Question: Has anyone used this model (or a similar Nitro series) for Blender or other demanding creative work? How does it handle cooling, battery life, and overall performance under a heavier workload? And for those who’ve watched Black Friday deals on laptops, how much of a discount could I expect?
Would love your thoughts—deal or steal? Thanks in advance!
Hi everyone! I’m a beginner in Blender - I started modeling about a month ago, and I’ve been working on a roller coaster model. I think I went a bit overboard with the poly count. The catch is, I created it using my friend’s computer, which is way better than mine, and now my poor laptop can’t even open the file (should have seen this coming, silly me).
Is there a way I can reduce the poly count without having to open it on my laptop, or am I totally doomed here? Thanks in advance for any advice!
Feedback is appreciated!
Hi yall! I’m a beginner to blender and am trying to make my first film. This is supposed to be a “photorealistic” (I know I’m far from that lol) shot of some bread. I didn’t make the models just working on my unrealistic camera movements as it’s ruining many scenes. I’m trying to make it seem like someone is holding the camera and the camera takes a second to focus like how they do for real sometimes. Does this look like that? If not how do you make it look more natural or do you have any tutorials please?
I tried animating the shaking myself using noise but some people told me it didn’t look real so now I’m using the camera shakify add on. For the blurriness I just key framed an empty moving right to left with the camera depth of field attached to it. Any way to make it more real? Thanks! ❤️