/r/blender
Blender is a free and open-source software for 3D modeling, animation, rendering and more.
Download it today at www.blender.org
Blender is a free and open-source software for 3D modeling, animation, rendering and more. Download it today at www.blender.org
Support the Blender Foundation!
Blender resources across the web:
P3D.in: share and view your Blender models
Sheep it A free render farm through distributed computing
Flamenco Distributed rendering software
Blender Stack Exchange for technical help with Blender
Blend4Web to export your blend to the web
Blender Discord for live chats with other Blender users
CC0 textures and additional contents and services to support blender.org - €11.50 / month
Related Subreddits:
/r/blender
Is this possible? I can not seem to find any information on how to do this. I don’t know how to use blender at all. This should be easy..
Hi! i currently have a 7800x3d and a 3070 in my system (very imbalanced i know) i mostly do gaming but really enjoy blender so im going to get the 5090 when it launches, do you all think my cpu will bottle neck the 5090 during gpu renders?
Sometimes I don't even know what feature I am looking for, so I got me some AI buddies.
Highlight app for Mac. Front-end for AI, seems to be using Claude.ai. Persistent small prop is always on top. Tell it to focus on the Blender docs only for the chat. Not always 100% on the answers, but when told about the error, it will go back and correct. I'm a complete AI skeptic/hater/coward but this has already saved me countless hours of searching and frustration. I am now cursing 37.5 % less.
On Windows? Claude.ai is still there for you, but the free tier has a query limit thats a bit too severe for me.
Most impressive? Has to be Google AI Studio's live streaming mode. You can share your screen with it, and then simply ask it questions. With your voice. Totally stunning.
https://aistudio.google.com/live Pick the Stream Live from the left nabber, then Share Screen/. This gives you a voice prompt and the AI will likely ask your about your Blender display
I would love to hear some critiques on how I can improve my art style while still keeping it somewhat simplistic and stylised.
I created the music video for my first ever song completely in Blender with the help of a friend. Spent days on this, ran into so many obstacles and had to brush up on many different skills to finish this, but it was all worth it!
What do you think of it? Let me know your thoughts (on the song too)!
I only know the basics of Blender for now, and I thought trying to redo my favorite video game characters could be a good challenge. And my next step will be to try to animate them !
I follow some people who already did that kind of fan animations, but the few who made the characters from scratch never explained how they used their references to make the result look like it was straight out of the game.
Right now, the only ways of using references I know are to just look at a picture and try to copy it with my own eyes, or including in my project a front and side view and trace over it. Is that second option the best for that kind of project, or do you know any other technique that would be more accurate ? I tried to search it by myself but I'm so lost on which tutorials fits what I'm looking for or not.
I've been on and off of blender for years. Always disliked a model I was working on a killed my motivation. Last night I just loaded blender and made this. To me it's the best I've done so far. Give me your criticism. Good or bad. But also let me know where I can improve and get better. It can be video tutorials or just plain saying hey try this. Let me here it y'all. Btw this is my first post here. Hope we can help each other out.
This has taken about an hour to animate so far.
So yeah, I haven’t done blender for a couple months in in my old mac I stayed away from big things and mainly tried making random game assets for fun that I never really put effort into. Now I’ve got a pc that I could run in the night for renders I want to make more complicated things. No realism or anything, my style is low ish (to mid) poly cartoony with not textures just like flat colours pretty much.
Any ideas? I was thinking of making a recreation of those YouTube shorts of different faces of cubes or the softness of a ball going through a hoop as they have many elements to learn like glass textures and stuff.
Also no animation other than easy physics (like those YT shots)
Thanks for any ideas guys, I look forward to advancing in my blender journey!
idk if this is allowed here but anyways, so i'm trying to convert an fbx file of hh from hhgregg to vrm in unity using the univrm extension, but when i try to convert it to vrm, an error message pops up, the message being "The model needs to face the positive z-axis" and even though it's already facing the positive z-axis, the error still shows up, please help
here's the pic: https://imgur.com/gallery/error-question-Zm8zT6U
hello hello!
I'm very very new to blender and I've been following video tutorials on how to use it. It was going well until I fell asleep, when I woke up my files where all over the place & my whole project was pink even tho I had a texture already applied, then when id restart it to reapply again it won't open any files. I tried to hit the fix model button, but I get a 'cant complete' warning. It still happens if I try to do it manually as well.
note: I've only ever saved this project once so I was surprised to see multiple saves to load?? I see they say auto save but I was never able to get to them before. is there a reason theyd start showing up now?? Idk if I hit something in my sleep to do this and I can't find anything on this problem anywhere else so any and all help would be much appreciated please and thank you.