/r/blender

Photograph via //r/blender

Blender is a free and open-source software for 3D modeling, animation, rendering and more.

Download it today at www.blender.org

/r/blender

1,202,139 Subscribers

1

I am making a racetrack and want to add elevation. But this keeps happening

1 Comment
2024/07/23
12:01 UTC

1

Help with particles

I want to render a scene that i put above the object particles system and to render only that without the base model. tried to figure it out but couldn't so asking reddit :)

adding a photo of what i mean. i don't want the cant to render, only the particles on it but i put the particles system as a modifier on it.

https://preview.redd.it/mz91eaa0d9ed1.png?width=833&format=png&auto=webp&s=ccecfeac742a13d7781d7cbe2ee7ac729ba13bcc

0 Comments
2024/07/23
11:59 UTC

1

Can you stop Blender from refreshing meshes and textures every frame?

I think the title says it all.
Im working currently on a fairly easy animation of a car interior. Nothing moves except the camera. Slow orbiting around the dashboard. The car model is ridicoulsly heavy (>30M polys) and the textures are too (50MB+ EXRs).

The time it takes Blender to load all of this to the GPU heavily exceedes the rendertime.

I once rendered with Octane and there was this toggle, called something like "live geometry update" or something like this. It basically stopped the rendering engine to update the mesh transformations / deformations every frame. That sped up the scene preparations when rendering animations.

Is there some trick to do this in Blender?

1 Comment
2024/07/23
11:35 UTC

5

Digital Sanctuary

0 Comments
2024/07/23
11:33 UTC

3

GTA Car change IRL (Blender and Resolve)

4 Comments
2024/07/23
11:32 UTC

2

What are your thoughts on Aces compared to Filmic and Agx? Does it really make a huge difference for you?

2 Comments
2024/07/23
10:32 UTC

1

How to start beycrafting ? (BEYBLADE X)

Hello everyone, I hope you're all well. I'd like to start designing beyblades X for 3D printing, but I don't know much about modelling. I've decided to do it on Blender (I had the choice between that and TinkerCAD) and I'd like to know if you have any tutorials or training practices that could help me. I've been told that I should look into hard-surface, is there an interesting youtuber in this field that I should know ?
I'd also like to know if there's a specific way of doing things for 3D printing, if there's a number of segments that I mustn't exceed, and so on.

I hope you can advise me, I've never done this before and I'm totally lost.

0 Comments
2024/07/23
10:29 UTC

1

Crazy particles (need help)

2 Comments
2024/07/23
10:26 UTC

20

would you spend your morning here?

1 Comment
2024/07/23
10:18 UTC

1

1 Hour 4K Anime Speedlines Motion Graphics Background Screensaver TV VJ Loop DJ Visuals

0 Comments
2024/07/23
10:18 UTC

3

Tried geometry nodes

0 Comments
2024/07/23
10:18 UTC

1

Blender 4.2 Triangulate modifier not keeping normals

Good day.

I'm using triangulate modifier in my pipeline quite often and I have a scripts that using it and I've noticed that after updating to 4.2 "Keep normals" feature is gone.

I was like okay.. I suppose "keep normals" now is always true. But no.. It's ruining my custom normals and there's no option to keep it.

Is it intentional or a bug?

https://reddit.com/link/1ea417b/video/wulukc6vr8ed1/player

0 Comments
2024/07/23
10:01 UTC

3

river's end

0 Comments
2024/07/23
09:50 UTC

2

Geo Nodes procedural buildings

Hey guys
I'm enviro artist and 3d artist. I made sometimes ago japanese pagoda building with mirroring, overlapping uv etc. Just good modular object. Is anyone here can help me with geo nodes how to make just procedural pagoda builder? I'm looking for courses, tutorials. Tested and watched by you to get this one but good enough to increase my skill in geo nodes.

Thanks

0 Comments
2024/07/23
09:37 UTC

10

Animation Practice

0 Comments
2024/07/23
09:37 UTC

2

Issues with Rendered Viewport in Blender 4.2 on MacBook M3

Hello Blender Community,

I recently updated to Blender 4.2 and encountered a significant issue with rendering in both Cycles and Eevee on my MacBook M3. When I utilize the full hardware capabilities (GPU with 18 cores and M3 Pro processor), the rendered viewport appears transparent, displaying nothing. However, the render preview and final render work without any problems.

Interestingly, when I switch the render device from GPU compute to CPU, the viewport functions correctly.

I'm very interested to know if anyone else is experiencing this issue. If this problem is widespread, it would be great if it could be addressed in one of the upcoming updates.

Thank you!

Best regards

0 Comments
2024/07/23
09:27 UTC

2

Blender ACES - proper view transform

I'm rendering in ACEScg and need to see the proper colors I'm rendering out in the vieport.

But in the "View Transform" settings and "Display Device" there is no ACEScg anywhere.

How can I have a proper view of what I am rendering in Blenders viewport? Because now the render looks different from what I see in Blender.

0 Comments
2024/07/23
09:06 UTC

2

How to make rigid bodies both emit forceifleds and effected by each others forcefields?

OK, this is an extremely niche question, but you may know the answer. I'm learning Blender physics want to create physics simulations for weird thought-experiment's I've been having, and this is part of it. I want a way to make rigid bodies emit Force Fields that move with them and also be affected by each other's force fields.

https://preview.redd.it/1cowofpyh8ed1.png?width=1876&format=png&auto=webp&s=0cacd2053992dd9ad3f457822ee1743df35f6fe1

So for example, in the simplified picture I showed, the two cubes are identical; both are rigid bodies and both are emitting force fields. I want both cubes to be effected by each other's force fields, and be pushed apart.

Ideally, I would like a generalized way to make this work with any arbitrary force-fields across any arbitrary number and combination of objects.

0 Comments
2024/07/23
09:03 UTC

4

Finished this up, check out my Instagram on my profile:)))

0 Comments
2024/07/23
09:00 UTC

2

Opinions on this render for a poster for my game?

ps: I'm not going for photorealism

5 Comments
2024/07/23
08:51 UTC

153

Having some geonodes fun

14 Comments
2024/07/23
08:42 UTC

6

M2 Browning WIP... Knurling details challenge. All sub-D

0 Comments
2024/07/23
08:42 UTC

2

I started learning blender few weeks ago, and I made this

Took me some time to model the skull but I think it looks great, the blade part is kinda weird, tho.

0 Comments
2024/07/23
08:25 UTC

1

Smooth and erase shape keys without modifying original mesh

Hi, I am a Maya user working in a studio, we are considering using Blender for doing some blendshapes (shapekeys) for a character but we need to find some equivalent of Maya’s blendshapes tools like a brush that can smooth or erase only the sculpted blendshapes, without touching the original mesh, do you guys know any of that ? It could also work like Zbrush and its morph brush.

I’ve already found out you can paint live maps with weight painting and vertex groups but it’s not convenient enough because you need to change mode and setup vertex groups.

Thanks!

0 Comments
2024/07/23
08:03 UTC

0

Need Website design and SEO optimization

Hi everyone, I need a European company which can develop the new website for my e-commerce business and will do SEO optimization. Which companies would you suggest?

1 Comment
2024/07/23
07:50 UTC

247

I need feedback on the composition/ style

Something feels off

32 Comments
2024/07/23
07:48 UTC

2

Accidentally made a Powerpuff girls intro

Might add some more hearts to add some layers

1 Comment
2024/07/23
07:41 UTC

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