/r/blender
Blender is an awesome open-source software for 3D modelling, animation, rendering and more.
Get it for free at blender.org
/r/blender is a subreddit devoted to Blender, the amazing open-source software program for 3D modeling, animation, rendering and more!
Other community builds download at GraphicAll.org
Support the Blender Foundation!
New to Blender? Check out our Wiki of tutorials!
Useful/Related Blender tool websites:
P3D.in: share and view your Blender models
Sheep it A free render farm through distributed computing
Golem Decentralized supercomputer
Blender Stack Exchange for technical help with Blender
Blend4Web to export your blend to the web
Blender Discord for live chats with other Blender users
CC0 textures and additional contents and services to support blender.org - €9.90 / month
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/r/blender
I am interested in making a career using blender for interior design hope you guys like it. Feedback/criticism more than welcome you guys can also follow me on Instagram @hiteshsblends https://www.instagram.com/hiteshsblends?igsh=YzljYTk1ODg3Zg==
Hello, I am fairly new to Blender 3D, though I do have a small amount of experience in other applications such as Autodesk Maya. But to be fair, my modeling skills are still pretty low-end in Maya as well. With that in mind, I'm hoping to find some foundational tutorials to build an understanding of the tool set available and fundamental concepts that will progress towards enough skill to be able to continue developing modeling skill by choosing/imagining projects and just doing them. But of course basic concepts and techniques come first.
I understand tutorials for blender and 3D in general are pretty populous, but the reason I've come to ask on this subreddit is due to some constraints I have personally, and I wonder if anyone is familiar with resources compliant with those constraints. For the most part (actually almost universally) tutorials I've found for Blender modeling/Sculpting or any other aspect of Blender tend to be in video format. For a variety of reasons, the amount of time I can actually watch and/or listen to videos is very limited. That's not to say I don't have time to practice or study 3D art, just the intrinsic nature of the video medium is something I can't utilize often (the main reason being I need to have my hearing available for other things)
With that in mind, I was wondering if anybody was familiar with a series of tutorials or a website that specializes in good foundational 3D tutorials for Blender that are presented as images with text. If anybody is familiar with the website Deviant Art and the format of art tutorials you'll find there, that's essentially what I'm looking for, just for Blender. And with a bit more substance than either unexplained images stitched to be a time lapse sequence, or very specific use cases (EG a modeling tutorial on how to make a snowflake for example, presented in such a way that you can't take knowledge and apply it to anything other than making more snowflakes). Something that will explain core concepts in a way that it will translate to many/any other project you would under take.
I know this is a pretty niche circumstance, and resources might be limited. If my own searching thus far is any indication, it is an uncommon means of conveying 3D knowledge. Still, if anybody is familiar with something that fits the above description, I'd be very grateful if I could be pointed in that direction.
I'm having issues with fbx scenes in blender, whenever I export anything to fbx, the texture interpolation are always set to linear, while it should be on closest, so everytime I export regardless of me changing it, it always show the texture in lower quality since it goes back to linear. Does anyone knows how to fix this? I searched online but couldn't find a solution.
https://reddit.com/link/1c6iokm/video/fr3vmw4ja3vc1/player
I'm having an issue with the child-of constraint in blender. I have my brick object constrained to a couple empties up at the top of the shelf before it falls down to the ground. After hitting the ground and bounces it's supposed to transition to being the child of an empty on the floor so that I can animate it rolling on it's edge, only, when I keyframe one constraint from 1 to 0 and the other from 0 to 1, effectively switching control from the empties up top to the empty on the floor, the object moves dramatically off position in the subframes, causing an unsightly motion blur that doesn't reflect the perceived animation. I know this probably has something to do with properly setting or clearing the inverse, maybe the object has cursed transformations and I have to start clean with a new object. I don't know.
Anyone have any idea how to avoid this problem in the future? Or even how to properly use the "child-of" constraint for object hand-off's in blender? I always get it wrong and it seems overly complicated sometimes.
any feedback or comments are as always appreciated 🫶🏼 instagram ; blenderlis
Hi! I used “Attributes” to color the texture, I also added hair and the texture was not spread on them. How can I fix this? I've tried a lot of things and still nothing comes out.
P.s I'm already trying to color the texture through “Image texture”, just trying to figure out if I can fix the Attributes option!
Thank you!!
I've started getting into character sculpting in blender and want to do it more but I rarely spend enough time in my house to use my pc to get any good work done. Looking for a tablet that I can take around with me that I don't need a separate laptop to use and that can just run blender standalone. Also would prefer if it were a bit on the cheaper side since still not invested enough to spend $500-1000 on this just yet. Ideally looking for something not more than about $300 but cheaper would be nicer.
unlike roblox studios the camera movement is absolute shit
Hi I'm new to blender and this is my first car. I'm struggling to make the car grill. Any suggestion?
Without counting legendary donut toturial hehe
Hi everyone , So i wanted to create a flow system for a liquid , and i added key frames to make it stop at a certain point , but it just doesn't stop , as if ticking off the "use flow" button doesn't work ??
b i am trying to make a background with the edge in between the plane smoothed out but it keeps beveling the corners like this. this is the tutorial im following and ive done everything correctly, followed all the steps, am in the right modes. im starting to think maybe i clicked something thats causing my version of the tutorial to go wrong. please help me ive been on this for 2 hours.
Hello, how can I make this effect in the video. I can’t find some relevant tutorials that a 3d object or something crawl on human body like this video. Hopefully, some people can give me some methods to do this effect.