/r/blender

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Blender is an awesome open-source software for 3D modelling, animation, rendering and more.

Get it for free at blender.org

/r/blender

1,181,070 Subscribers

5

B - 36 Days of Type

0 Comments
2024/04/16
10:55 UTC

1

How to compare blender benchmark cpu score?

I downloaded the blender benchmark from opendata.blender.org and ran all the 3 benches - monster, junkyard, classroom but the opendata website only seems to show a "median score". Where can I find the comparison for monster/junkyard/classroom scores?

1 Comment
2024/04/16
10:45 UTC

2

Convert moving particle system to animated mesh?

Hey there got a low poly rocket with a low poly „smoke sim“ from a particle system with ico spheres on the particles.

Can I convert that moving particle system to animated mesh? Would need that to import it into vr.

Appreciate any help!

0 Comments
2024/04/16
10:45 UTC

2

render wont match my preview

Hi so I saw a tutorial where the guy used a softbody mesh to use it as a cell for your object in this case a rope and it works perfectly on viewport but then when I switch to render it looks out of phase as if the SurfaceDeform is having issues following my mesh (lifebuoy)

https://preview.redd.it/5qkcyzajhtuc1.png?width=1328&format=png&auto=webp&s=0dbe4f5cea40bc321ef9f7f58d6a97c069299ab4

https://preview.redd.it/fknk82bjhtuc1.png?width=1065&format=png&auto=webp&s=923969d62edb1de97e081eedc6951efac3dbc61f

https://reddit.com/link/1c5clv2/video/7uupzbbjhtuc1/player

1 Comment
2024/04/16
10:20 UTC

1

How does one create light sculpting like this in Blender?

0 Comments
2024/04/16
10:06 UTC

0

I hate cylinders

Anyway so doing a course and i decided for some fucking reason to make some sci fi shit using a cylinder. Problem is theres a 6k tri limit, 1024 texture size and i have to no imagination.

Anyone got any ideas to make it worthwile while still meeting the requirements?

5 Comments
2024/04/16
10:05 UTC

15

Driller tries his new mixed Beer

1 Comment
2024/04/16
09:48 UTC

51

Honest feedback time!

Some assets are downloaded some are modelled by me. My main aim was to create a good visual look through lighting and color grading. Do share me your honest feedback!

17 Comments
2024/04/16
09:40 UTC

4

Wine labels were made by my friend

1 Comment
2024/04/16
09:19 UTC

0

I have a strong computer but i can't sculpt

what do i do? pls help

3 Comments
2024/04/16
09:09 UTC

1

Why is my blender so laggy when I try to sculpt?

I have an RTX 4070 and R5 7600x and every time I try to sculpt blender crushes. I have GPU rendering on. and I use Blender 4.1. It crushes when I use even less vertices pls help

1 Comment
2024/04/16
09:05 UTC

1

Need help with materials

Hi everyone! I've been trying to make this stone a translucent plastic material. Have tried a few different tutorials on youtube but it's just not translucent no matter what I do. Even in preview of a material it looks just plastic. What could be the reason?

0 Comments
2024/04/16
08:33 UTC

0

Good way of closing this circle?

Im retopologising, and I'm struggling with how I would close this circle together

https://preview.redd.it/ih88lvoavsuc1.jpg?width=1285&format=pjpg&auto=webp&s=bc69b507fe6ca8c7fd02ad75d8bee144fbab1d5f

2 Comments
2024/04/16
08:14 UTC

5

I think my rig might need some work

1 Comment
2024/04/16
08:12 UTC

8

Erosion without simulation.

I've been working on this for a little while, still not quite there yet.
Using just vector math to cheat erosion without simulation. It's procedural and so far, pretty performant. What do you think it could improve on?

https://preview.redd.it/rwrodr8htsuc1.png?width=1248&format=png&auto=webp&s=9b19d9bef7155261f67c0650590f21723b751dc1

1 Comment
2024/04/16
08:02 UTC

11

For all the coffee lover☕️

0 Comments
2024/04/16
07:51 UTC

8

My friend made the sound design and I made the render!

3 Comments
2024/04/16
07:40 UTC

2

Is it possible to create a material for an outline with these properties?

I want to create a material for a solidify outline, that has different colors in different places (probably controlled by a texture), however if the outline appears on top of the model that it is working as an outline for, then those pixels should ignore the color of the texture, and should instead be assigned a specific color that all outlines that overlap the model should get.

I don't know if my explenation is easy enough to follow. An alternative way of explaining it would be that I want an outline created from a solodify modifier to use the color from a texture, unless the outline is overlapping with the silhouette of the object that it is acting as an outline for, where it will in this case be given a specified color instead of using the color of the texture.

I'm not super experienced with shaders, so I don't know if something like this would be possible to create or not. If it is possible, does anyone have any idea for how something like this could be created?

0 Comments
2024/04/16
06:48 UTC

70

is this okay topology? there are ngons but only at screens or such

20 Comments
2024/04/16
05:57 UTC

353

What camera angle captures the scale of the mech the best?

107 Comments
2024/04/16
05:42 UTC

0

How would I go about recreating this? I'm still learning

I have fairly basic knowledge of hard surface modeling but I haven't done any landscapes or anything like that, so any help is appreciated, thanks.

0 Comments
2024/04/16
05:39 UTC

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