/r/blender
Blender is a free and open-source software for 3D modeling, animation, rendering and more.
Download it today at www.blender.org
Blender is a free and open-source software for 3D modeling, animation, rendering and more. Download it today at www.blender.org
Support the Blender Foundation!
Blender resources across the web:
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/r/blender
How would you best animate the lower part of the jacket (open) with an extra rig,with physics or completely different? (Sorry, I'm new to the topic)
First blender project, pfp for my brother
I would like it to have facial capture as well
https://www.youtube.com/watch?v=trdGmt0934s
It's the classic Windows pipe screen saver, I'm just not sure if that could be programmed in geonodes or if I would have to manually keyframe my way through it.
does anyone have any ideas on how I could recreate it?
I have an old game made with Blender Game Engine 2.49, but I need help decompiling the .exe. Ideally getting the .blend file.
I've tried using any python scripts I can find online but I can't find one that works.
Please can someone give advice or help me with this
I’m 14 and I have ADHD so it’s a insanely difficult to commit to anything. Blender is my favorite thing to do and I am pretty good at it since I have been going at it for more than an year not too consistently though. After completing hundreds of tutorials and many courses I am at a loss. I don’t know what to do and need external support, someone I can ask questions, who can teach me, and body double for me when I can’t concentrate. Blender is pretty important to me and again since I have ADHD and it’s my only true passion it will probably be part of my career path.
EDIT: I don’t know what flair to use
I’m looking into getting something printed for a vivarium but I have no idea where to find the folks that are making commissioned designs. Can anyone point me in the right direction? Thanks!
I was rigging this model and I noticed that the jaw is deforming very slightly to the opposite direction of the head's rotation. It's only noticeable on closer inspection, but it kinda bugs me. Is this anatomically correct or should I work on the skin weight?
Bonjour, Je souhaiterais créer des animations 3d d'une mascotte de club sportif pour les réseaux sociaux. Je tiens A Préciser que je ne maîtrise pas les logiciels 3d. Avez vous des idée simple? Par du motion capture, par des logiciels comme character animator blender? Mais que cela reste simple. Merci
So, I’m not too good at blender mainly due to me not having spent much time using it (compared to what it takes to be ‘good’ at least) and I was wondering what the best way to change the image renders from a rendered animation into a video, usually I use Adobe Premiere Pro but it take a lot of time for what I’m actually doing, what is the best (or at least a good way) of doing this?
Note: I usually render at 720p 24 or 30 FPS but occasionally I’ll use something else, I also usually use 250 frames but occasionally I’ll use more or rarely I’ll use less
Does anyone have experience with using the BLENDER_SYSTEM_SCRIPTS environment varable to load in addons/scripts/prefs? After setting the paths up, addons are loaded in fine, but the startup script they provide to enable addons in the documentation doesn't seem to work. Seems pretty simple, not sure what's going on here but if anyone has experience setting up a startup script, would love to know how!
def register(): import addon_utils addon_utils.enable("Light-Wrangler") def unregister(): pass if __name__ == "__main__": register()
Hey folks,
i hope you can help me. English is not my first language, so if i am mixing up any words please ask and/or let me know.
I am trying to use the boolean-modifier to get imprints of the Dragons feet in the Rock underneath for easier positioning/glueing after printing. All used parts are repaired using the prusa slicer. First picture is the rock structure without any imprints:
After positioning the Dragon on the rock with deliberate overlap (the undersides of the feet lay completely "inside" the rock structure):
After using the boolean-modifier without any conscious changing of any options, there is only one foot imprint, though:
I have tried back and forth but IIRC it only ever worked on the one foot without any obvious hint regarding the cause. The feet do look similar to me:
The rock structure itself has about 50.000 vertices, the dragon has about 1.400.000 vertices if that is of any importance for you all.
I am sure that i am just not seeing the presumably very easy solution to my problem and it is driving me insane...Thanks in advance for any tips and help!
(Blender Version 4.3.2)
Hella pleased with this one
For this one, I tried just painting on the face instead of sculpting, which turned out alright imo
The images are sorted from newest to oldest (but oldest was not my first attempt). These are all made for games, which is why the renders and poses are pretty half-assed. Don't get me wrong, I'm super stoked with my progress, and I'm satisfied enough with my models to start using them in my game, but I still feel like they are a bit boring. I can't really put my finger on why I think they're boring, and I feel like I'd probably figure out an art style I'd be super happy with a few models down the line, but no real reason to wait that long when I could just ask for feedback and maybe figure it out sooner.
There was a lot of version i tried 4.3 didn’t work (it needed a drive card thingy but the files didn’t open on google so i tried to install another version) Anyway my question is wether is this version ok to use? Or does it have bugs or so i’m not sure
these images are from a youtube video of someone using Blender.
I haven’t been able to find any tutorials on it, and I want to use the one I make for a Roblox game I’m working on. If anyone knows of any resources or tips that could help me figure out how to create my own, please let me know