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Blender is a free and open-source software for 3D modeling, animation, rendering and more.

Download it today at www.blender.org

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/r/blender

1,236,182 Subscribers

1

Paint over texture?

https://preview.redd.it/5sxepa4penzd1.png?width=3072&format=png&auto=webp&s=41f1f152e7d9d717a5ac052792517d670704775b

So I got this blueberry model on the internet that I wanted to use for an animation. To get a little variety I wanted to paint over the texture but nothing I try seems to work. I tried adding a new image texture + mixRGB but I just couldn't figure out where to put them. It always unplugged some nodes or just didnt work. Can anyone help?

0 Comments
2024/11/08
09:43 UTC

1

Material Library VX: Materials coming from the Asset Browser aren't linked anymore

I'm using Blender at work, and we have a huge collection of different products stored in the Asset Browser. All of these products are supposed to share the same material.

The problem has always been that:
a) each time you drag a product from the Asset Browser into your current scene, Blender keeps adding duplicates of the material, even though they're all identical, and
b) there was no way to make changes to the material that would automatically apply to ~400 products. Plus, this ended up cluttering the Asset Browser over time.

So, I decided to start using the Material Library VX add-on, and I was super happy with it. To set things up initially, I went through ALL of our products and linked them to a single material stored in a dedicated "material scene" (which Material Library VX always accesses). The idea was to have one source material that every product in our collection is linked to. Now, when I make changes to the source material, it automatically applies to all products - both in existing and new scenes. Which is awesome.

But there's one detail that's been bugging me since yesterday, and I'm not sure if I'm just imagining things or if there's actually an issue:

I could SWEAR that each time I dragged a product from the Asset Browser into a scene, the product's material would instantly gray out/lock (like a safety feature to ensure you don’t accidentally modify the source material from anywhere other than the dedicated material scene). I’m about 80% sure that this was always the case - until yesterday. If it was real, it’s stopped working and I don’t know why. Now, when I add a product from the Asset Browser to a scene, it still has the correct material, but it’s no longer locked. This means I can modify the material. I can still go into the add-on settings, select the material from the list, and hit “Apply to selected” to relink it, but it's annoying that this doesn’t happen automatically anymore.

Things I've tried or noticed:

  • When I open the original Blender file of a product (the one stored in the Asset Browser), the model's material is linked as it should be
  • Only when I drag a product from the Asset Browser into a scene does the material not stay linked
  • In the add-on settings, I've always checked both "Force import" and "Linked", but they seem to be ignored now?
  • Re-installed Blender 4.2.3
  • Tested with Blender 4.2.2 and 4.2.1 (same problem)
  • Re-installed the add-on
  • Reset my user configs

Any idea what’s going on? Is this just some Mandela effect or is this a real issue?

0 Comments
2024/11/08
09:41 UTC

3

Cigarettes' produced in year VS the great pyramid

0 Comments
2024/11/08
09:35 UTC

2

Blade runner inspired (First animation)

1 Comment
2024/11/08
09:28 UTC

5

Please is my topology good

2 Comments
2024/11/08
09:09 UTC

1

Water shader too reflective?

I modelled this animated scene and I'm mostly really happy with it, but the water on the left and right of the tank is really reflective rather than clear and I can't figure out why. I've been experimenting with some shaders from PoliHaven and creating some of my own. Does anyone have any insight? I've attached the shader nodes and a v quick test render of a still. Through some tests, I'm pretty sure it's the water itself that's the problem, though maybe it's something to do with my render settings? I'm still really new to this, it's my first project since the donut™ haha

https://preview.redd.it/uehfhd7q5nzd1.png?width=1920&format=png&auto=webp&s=ede369132438780b4d514e783cf79d41dff2f347

https://preview.redd.it/9evjfd7q5nzd1.png?width=864&format=png&auto=webp&s=722f94fdadbac74745658c47eaebae5c5e8612c4

0 Comments
2024/11/08
08:55 UTC

2

I made an animated re-imagining of a scene from Classic Doctor Who, feautring the Daleks!

0 Comments
2024/11/08
08:51 UTC

1

Liquid Simulation going wrong

I am doing a liquid simulation, my computer literally just rendered an image in 20 seconds, and the next frame it's estimating is going to be 50 minutes. What could be the cause of that? The scene includes some objects falling in water. These are extremely similar images, so it's very strange to me ad to why would the second image take almost an hour when the first pne took only 20 seconds??

Any help would be highly appreciated!

1 Comment
2024/11/08
08:47 UTC

1

Spoof Candy commercial

0 Comments
2024/11/08
08:43 UTC

1

The Gate. Personal Project 2023

1 Comment
2024/11/08
08:30 UTC

1

Do you Guys sculpt with a mouse or Drawing Pad?

So I’ve been working with blender for about a year, on and off mostly. I’m not an animator and mostly use blender to make models to 3D print and have been doing all my sculpting with a mouse.

Do you guys use a drawing pad/screen or a mouse to sculpt? How much easier does a drawing pad make it to sculpt? If I wanted to get one, any recommendations? I have a very good PC, so I really only need to be a monitor or a drawing pad. I know there are monitors to sculpt with and also drawing pads. Which would you recommend? The upper limit of my budget is around $300, but I can spend more if I really should.

0 Comments
2024/11/08
08:23 UTC

1

Can anyone recommend videos on customizing texture ?

1 Comment
2024/11/08
07:58 UTC

1

i'm trying to model a toilet brush, why can't i make the top of the model extrude the hairs properly?

0 Comments
2024/11/08
07:48 UTC

11

Working on a stopmotion style horror short

0 Comments
2024/11/08
07:39 UTC

0

Uh?

1 Comment
2024/11/08
07:30 UTC

13

My first Coca-Cola render ever!

3 Comments
2024/11/08
07:29 UTC

0

Deal or steal?

Deal or Steal? Acer Nitro V 15 for Demanding Blender Work, Light Gaming & School

Hey everyone!

I’m considering picking up the Acer Nitro V 15 (ANV15-41-R2X8) for €1099—but I’m planning to hold off until Black Friday or Christmas in hopes of a solid discount. Here’s the breakdown of what I’d be getting: • Processor: AMD Ryzen 7 (great for multitasking and demanding applications) • Graphics: NVIDIA RTX 4060 (8GB VRAM, should handle Blender well and light gaming) • RAM: 32GB (upgradable to 64GB, so no worries on multitasking or large projects) • Storage: 1TB SSD (though only one slot, planning to use a 512GB USB stick for extra storage) • Display: 15.6-inch, Full HD, 144Hz (ideal for smooth visuals) • Battery: 57Wh with a 135W power adapter

My Plan for This Laptop:

•	Blender/3D Animation: I’ll be doing complex modeling, animation and rendering, so I need good GPU performance and plenty of RAM.
•	Schoolwork & Studying: This will also be my main productivity machine.
•	Light Gaming: Casual gaming (like Minecraft or similar) when I need a break.

Question: Has anyone used this model (or a similar Nitro series) for Blender or other demanding creative work? How does it handle cooling, battery life, and overall performance under a heavier workload? And for those who’ve watched Black Friday deals on laptops, how much of a discount could I expect?

Would love your thoughts—deal or steal? Thanks in advance!

Bekijk Acer Nitro V 15 ANV15-41-R2X8 - QWERTY op: https://www.bol.com/nl/p/acer-nitro-v-15-anv15-41-r2x8-qwerty/9300000178649368?referrer=socialshare_pdp_iphoneapp

2 Comments
2024/11/08
06:55 UTC

1

Is this a deal or a steel?

Deal or Steal? Acer Nitro V 15 for Demanding Blender Work, Light Gaming & School

Hey everyone!

I’m considering picking up the Acer Nitro V 15 (ANV15-41-R2X8) for €1099—but I’m planning to hold off until Black Friday or Christmas in hopes of a solid discount. Here’s the breakdown of what I’d be getting: • Processor: AMD Ryzen 7 (great for multitasking and demanding applications) • Graphics: NVIDIA RTX 4060 (8GB VRAM, should handle Blender well and light gaming) • RAM: 32GB (upgradable to 64GB, so no worries on multitasking or large projects) • Storage: 1TB SSD (though only one slot, planning to use a 512GB USB stick for extra storage) • Display: 15.6-inch, Full HD, 144Hz (ideal for smooth visuals) • Battery: 57Wh with a 135W power adapter

My Plan for This Laptop:

•	Blender/3D Animation: I’ll be doing complex modeling, animation and rendering, so I need good GPU performance and plenty of RAM.
•	Schoolwork & Studying: This will also be my main productivity machine.
•	Light Gaming: Casual gaming (like Minecraft or similar) when I need a break.

Question: Has anyone used this model (or a similar Nitro series) for Blender or other demanding creative work? How does it handle cooling, battery life, and overall performance under a heavier workload? And for those who’ve watched Black Friday deals on laptops, how much of a discount could I expect?

Would love your thoughts—deal or steal? Thanks in advance!

0 Comments
2024/11/08
06:52 UTC

1

Blender won't open

Hi everyone! I’m a beginner in Blender - I started modeling about a month ago, and I’ve been working on a roller coaster model. I think I went a bit overboard with the poly count. The catch is, I created it using my friend’s computer, which is way better than mine, and now my poor laptop can’t even open the file (should have seen this coming, silly me).

Is there a way I can reduce the poly count without having to open it on my laptop, or am I totally doomed here? Thanks in advance for any advice!

0 Comments
2024/11/08
06:41 UTC

1

A caricature sculpture of the Roman Emperor Augustus

0 Comments
2024/11/08
06:28 UTC

61

The satyr girl's walking animation test

19 Comments
2024/11/08
06:22 UTC

11

Made my audio box. Whatcha think?

Feedback is appreciated!

4 Comments
2024/11/08
06:15 UTC

5

Does this camera shake/focus feel real?

Hi yall! I’m a beginner to blender and am trying to make my first film. This is supposed to be a “photorealistic” (I know I’m far from that lol) shot of some bread. I didn’t make the models just working on my unrealistic camera movements as it’s ruining many scenes. I’m trying to make it seem like someone is holding the camera and the camera takes a second to focus like how they do for real sometimes. Does this look like that? If not how do you make it look more natural or do you have any tutorials please?

I tried animating the shaking myself using noise but some people told me it didn’t look real so now I’m using the camera shakify add on. For the blurriness I just key framed an empty moving right to left with the camera depth of field attached to it. Any way to make it more real? Thanks! ❤️

7 Comments
2024/11/08
06:13 UTC

11

Raining Simulation of flowers

0 Comments
2024/11/08
05:34 UTC

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