/r/blenderhelp

Photograph via snooOG

For help with problems with Blender 3D Software, check out our rules before posting questions. Alternatives for help: https://blenderartists.org/c/support & https://blender.stackexchange.com/

Help and questions for Blender, a great, open source, free 3D application.


Useful Resources


WE HAVE FLAIRS!

Please use the solved and unsolved flairs appropriately. If you mark your post as solved, please also post the solution if it is not already in the comments. Mods may add flairs when they have time. Please be considerate to the mods and the helpers and add your unsolved flair, and change it to solved when your question has been answered.


Rules:

1) Try by yourself first!

Try to find a solution by looking it up online – most issues can be resolved this way!

Doing your own research will save everyone time, and help you learn faster!

2) Be as detailed as possible

Describe your goals in detail. Explain what you've already tried and what went wrong. Add reference images if needed. Try adding a link to file so helpers can investigate issues you wouldn't know to. If you link a video, provide a time stamp.

Summarize your problem in the title, but add additional details-- text, images, links-- in the post body or in comments. Don't just write "Help!"

If images can help explain your problem, use clear, uncropped screenshots, not phone photos.

3) Let us know when you've solved it!

When you have figured out the solution, please mention it in the comments if it is not already there.

Also, apply the "Solved" flair so others know that the problem is resolved!

4) No artwork, tutorials, and feedback requests

Don't post finished art or tutorials. This includes vague requests like "What can I improve?" All posts must be focused on a specific problem you've encountered.

If you need to include someone else's art as a reference, add it as a link rather than an image in your top level post.

Feedback requests and tutorials should be posted to r/blender instead.

5) No bug reports

If you are sure you are doing everything correctly, but Blender is crashing, freezing, corrupting your files, etc – this is a bug. Make sure you are running the latest version - it might have the fix!

If the bug persists and you can reliably reproduce it, check out this guide for reporting bugs. By making a detailed report, you can help the Blender team identify and fix the bug! Posting your complaint on Reddit is unlikely to get help.

6) Be nice

Please be respectful that everyone has a different level of Blender experience, and all Blender users are welcome to post here.

If the community is helping you, try helping others too! The best way is to browse the "New" posts for unanswered questions and see if you can help.

Do not make mean comments or give unsolicited harsh criticism. Use the least inflammatory language you can to express your point.

No ALL CAPS titles. No question spam.


Other places to ask

Blender Stack Exchange

BlenderArtists

And don't forget the Blender manual itself.

If you ask multiple places, think about providing links to the various places the questions are asked. Seeing how others reason about the problem can be useful for helpers, and it will certainly be useful to those searching for the solution in the future.

How to add detail

To take an uncropped screen capture of your active Blender window in Windows, hit alt + print screen. You can paste this image directly into many image hosts like Imgur.

Reddit doesn't host arbitrary files (like a .blend) itself, and most users will not want to share their email address for attachments. You can host a file using a variety of file sharing services, such as Dropbox, Google Drive, Mega, or WeTransfer. Helpers will want the .blend file, not the .blend1 or .blend2 or any other automatic backups.

If your file is large, try enabling "compression" on the sidebar in the file save dialog. If helpers will need images, pack external data into the file. If they won't, unpack all external data to save space!

Consider making a simplified version of the problem for a linked file. This is an essential first step in troubleshooting most problems anyways, and will save your helpers time and bandwidth.

If you can't share the file because of commercial concerns, then consider recreating the problem in a different context, without any "trade secrets".

Related Subreddits

r/blender


Subreddit under construction, and new moderation.

Thanks to /u/flargus for starting this sub.

Thanks to /u/Gazpachian for the header!

/r/blenderhelp

165,667 Subscribers

2

How do I animate the booster pack to (rip) open?

I was super proud to be able to model this myself (i am a total noob)

I gave part of the boosterpack cloth simulation and put cards in it.

I tried to make a „rip open“ Animation with the cards coming out of the pack and the pack is open and it wiggles a bit (like foil)

(I want to use the Animation as a GLTF/GLB in three.js afterwards)

2 Comments
2024/12/10
20:30 UTC

1

Cross section with semi circles

https://youtu.be/Q9z1znL3XOs?feature=shared

I would like to create a shape with semi circles inscribed. Is there any way I can do something similar with any curve in blender?

1 Comment
2024/12/10
20:02 UTC

1

Converting a grease pencil geometry node generated mesh into a regular editable mesh object (Blender 4.3.1)

Looking for any solution. Is it possible in any way at all?

In my case I have a grease pencil object with a very simple piece of geometry generated by using fill curve node. It is a simple hand drawn silhouette shape, a filled closed curve basically. I also tried this with a mesh generated by distributing points on surface > generating volume > volume to mesh geometry. I need to convert this object into a regular editable mesh.  

Trying to convert a grease pencil object into a mesh results in an empty mesh object.

It doesn't let you get a mesh object by applying the geometry node modifier. (“Evaluated geometry from modifier does not contain grease pencil geometry” )

I’ve tried a workaround method of creating a separate mesh object and retrieving geometry data through another geometry node modifier attached to this new mesh object. It seems to retrieve the mesh data from the grease pencil object visually, but you can’t apply the modifier. Error message says “Evaluated geometry from modifier does not contain a mesh”. Trying to convert this object into a mesh results in just an empty mesh. Applying Visual Geometry to Mesh and Make Instances Real doesn’t work either. 

I'm desperate for now.

1 Comment
2024/12/10
19:35 UTC

1

Problem with adding hair on scalp mesh

https://reddit.com/link/1hb9s3l/video/w0r3u9s1n26e1/player

Adding hair from an empty hair from curves. It works fine on a new object but the videos i've seen on youtube show that their hair systems don't do this. What can i do?

1 Comment
2024/12/10
19:20 UTC

2

How do i get musgrave texture?

I following this tutorial: https://www.youtube.com/watch?v=BtUDs6sxgaw&t=112s
and it's asking to put a musgrave texture node

3 Comments
2024/12/10
19:00 UTC

1

Just started my first blender project without a tutorial, how do I turn N-gons to quads?

5 Comments
2024/12/10
18:36 UTC

2

Help me texture my model, why doesn't it paint properly?

I'm new to the "world of 3D modeling" and I don't really know how to use these programs, I watched a basic tutorial on how to model, but whenever the guy went to texture the model it seemed so simple, I just can't do it right, now that when I paint at a specific point, a large part of the model paints itself with the same color, besides, I didn't want to use the brush on the 3d model directly, as I saw in some places they made a separate texture file. I would really like it if you guys could help me solve my problem, it's probably something silly and I'm too stupid for that :/

4 Comments
2024/12/10
18:18 UTC

4

How can I make the yellow pieces I have chosen exactly the same size?

1 Comment
2024/12/10
18:15 UTC

2

How can I make this more realistic? It uses basic materials and some complex ones on the metal and scanner... but still just looks CG

2 Comments
2024/12/10
18:10 UTC

2

Help Compositing ?

How can I setup compositing in order to obtain 4 images of my model in this rotation? I am awful in compositing 😭

9 Comments
2024/12/10
18:08 UTC

2

Hair Color via animated vertex paint

This is my first time using hair in blender. Im just trying to make simple grass that changes color/length as its touched by an object. I got off to a decent start and get the length interaction to work, but I've hit a roadblock trying to use the Dynamic Paint tool on the plain the hair is growing from. Iv setup the canvas and brush successfully, and baked out the required frames, and i can see the vertex color being changed over time in the viewport. I used a color attribute in my shader to bring in the vertex group where the color is being set, and i can see it updating in cycles as i scrub the timeline. However, when piping this vertex color into a shader, the hair colors are NOT updated. Only the plain the hair grows from inherits the color.

I know this is not a limitation of the hair system, as i can put an animated noise texture into the color and srcub the timline, and cycles updates the hair colors. So its something about using an animated vertex paint, or so it would seem.

Iv tried googling but Im not finding anything helpful, as i guess animating hair color is not a common task? Perhaps someone has some suggestions or can point me to a resource I've overlooked to help me set this up correctly?

Happy to provide more details if I've omitted anything that would help to understand the problem. Thanks.

2 Comments
2024/12/10
18:00 UTC

1

Accidentally deleted some vertices, now my UV map is broken beyond belief, not sure how to amend it

https://preview.redd.it/f393ags8826e1.png?width=2560&format=png&auto=webp&s=1c12516a54e9b28ecfee6eac741b472b54333f86

I have very little experience in UV mapping aside from marking seams and unwrapping stuff. At the moment i've got a model i've taken from a game, and in the process of moving it and rigging it I must have deleted some vertices and broken the UV map. Now I've got vertices stretched like spaghetti and I haven't got the foggiest Idea what has happened. What might have happened here? And what would I need to know to fix it?

5 Comments
2024/12/10
17:57 UTC

2

Proper Workflow for the creation of Human Body

TLDR: My current workflow is : creation of an highpoly sculpt (human body) with the mouth/nose/ear holes present --> retopologize the model --> bake from high to low. There are a lot of things that I don't like (distortion with the normal/cavities map - posing issues since I have to keep my sculpt always with the mouth open - retopology nightmare - curiosity). Is there any other method to create the inside of a body without going with this workflow?

Hello,
I have a question regarding some issue i'm facing currently with the sculpting of human body.

I'm training to recreate a fully rigged human body, looking for the perfect match between reality (realism of the human body) and low vertices count (for animation purposes).

The current issue that i'm facing are the "holes" that humans have. The mouth of my models will eventually open to animate dialogue thus i need to create the inside of a mouth, for aesthetic purposes other cavities would be the one of the nostrils of the nose and the ear.

I'm currently sculpting the high poly with the holes (an open mouth to make the inside of it // Using the draw brush to create cavities for the nose and the ear) and then i'm retopologizing it, baking the high details onto the poly.

Other than the fact that retopologizing the inside of things like the lips is a fucking nightmare, the normal/cavities map present some distortion and, in addition, I can't really judge my final result for my model because posing them with the mouth open is a bit horrible and (for me) it's hard to judge if i did the lips shape correctly / the facial muscle for that particular movement.

I'm not a pro by any means so i'm not aware of the best practicies for it.

Is my workflow correct? It's possible to recreate the inside of the body only in the low poly after retopo or it will lead to others distortions?

Distortions in the nose area

End result

I've attached some images that show the distortion and the current end face I end up with.

Thank you for your time, If something isn't clear feel free to ask away.

2 Comments
2024/12/10
17:37 UTC

2

Normal Baking not working??

Hello, so i was trying to bake a normal map from my sculpt to my low-poly retopology. but for some reason its not working, I checked the face orientation, selected the high-poly model then the low-poly, selected the image but nothing happens, it created a blank map? if anyone can help please🙏

https://preview.redd.it/5fyg68dcy16e1.png?width=1916&format=png&auto=webp&s=3fd009c5cc30420b903271202c2d98b050b3471b

5 Comments
2024/12/10
17:01 UTC

4

Why is displacement not working on this face? (Urgent)

So I am working on a building and I add a paint like texture to it, as I am working on it I realise that one face hasn't got the texture but no matter what I do including deleting the texture and the face or copying the texture has helped. The texture works just fine if it's not in displacement but the second I put in in displacement it disappears. Help!

7 Comments
2024/12/10
16:46 UTC

2

Imported a svg file and when I try to bevel edges nothing happend, what should I do?

9 Comments
2024/12/10
16:27 UTC

1

I cant access downloads in blender when importing

https://preview.redd.it/jgfbo2eyp16e1.png?width=1919&format=png&auto=webp&s=34ec1d1d52f68b1e5b43ab926d9ed781fc81d36f

I am using Blender on Chromebook/Linux and I can't access my downloads I have a .stl file I need to import to print for my science fair project but I can't

1 Comment
2024/12/10
16:16 UTC

2

Is there a way to turn this edge into a path? Or a way to snap a path to this edge?

2 Comments
2024/12/10
15:40 UTC

2

I need help making a selection of polygon based on texture.

https://preview.redd.it/yy3q98p6j16e1.png?width=2554&format=png&auto=webp&s=9639784f011aba33308fb1c06cd64051354c70cc

I'm mostly there, but some vertices aren't actually affected by the texture, and so the face is not being selected. I need a way to select a face that has any sort of texture on it, not just the points.

2 Comments
2024/12/10
15:38 UTC

12

How do i get rid of these random black spots in my render?

11 Comments
2024/12/10
14:55 UTC

1

Blender 4.3: How to Parent Grease Pencil Layers to Bones Without Transform Issues?

Is there a way in Blender 4.3 to parent a Grease Pencil layer to a bone so that it doesn't move? In Blender 4.2, this could be done without any issues as long as the Grease Pencil object and armature had their transformations applied. However, in Blender 4.3, something seems to have changed. When I add a bone as the parent of a layer, it alters the layer's translation and rotation. It seems that each layer and each bone are now treated as separate objects, with their transformations being taken into account. I can't find an option to keep these transformations.

1 Comment
2024/12/10
14:43 UTC

1

What texturing method to use for PS1 graphic style

Hi everyone ! While looking at some tutorials on creating ps1 style graphics, I came across two ways of texturing object :

The first one was to fit the entire texture model into a single image, and then painting the reference picture image to the model as shown in this video : https://youtu.be/ULLzXXk2Nh4?t=3323

The second one was to using the reference picture image itself as the texture : https://youtu.be/2kWle4Bt7Uk?list=PLqTOp-HU-anW2Khhm_C2NCR_f0BaDEcUk&t=345

My question is to know if whether I should use one method or the other, and if there are major difference between the two.

I'm still a begginner and I don't know how should I approach texturing.

Thank you all for your time !

PS : Apologize my poor english

2 Comments
2024/12/10
14:04 UTC

1

Flat shaded volumetrics

Hello!

I'm trying to recreate the fire effect from a scene in Arcane (linked below). The way the fire twirls and flows so beautifully fluid makes me think it must be a simulation. However, I'm struggling to achieve the hard "anime cel" shading style in my fire sim, likely because it's a volume.

Is there a way to achieve this look? Should I approach it differently, maybe by using Geometry Nodes or should i try a completely different method? Perhaps i was on the right track, perhaps this can be done more simply with a fire simulation and some creative shader work?

I've been searching for a while but haven’t found any solution, so I thought I’d ask here for advice.

Any help is much appriciated!

Arcane reference

2 Comments
2024/12/10
13:58 UTC

1

Facial scars on modular low poly characters

Hi all,

I'm creating a low poly 3D character with modular body parts - including heads - and I want to make optional face scars. However, since the heads will be changable I'm not sure what the best way to do this is. I could make separate heads with the scars, though I think that would complicate matters when it comes to changing skin tones and such. would blend shapes be good for this instead? I'd love to some advice please if anyone would be so kind :)

5 Comments
2024/12/10
13:34 UTC

1

Exporting to GLB/GLTF - a minefield of options and errors

Attempting to export a model from B4.3 to GLTF2.0 currently and receiving nothing but errors or blank missing results when attempting to view the exported file.

Any advice on the below would be gratefully received!

I originally joined all elements of the mesh so that I was only trying to export a single mesh model, however as I have some objects with more than one material slot used, I have split mesh by material to simplify.

Now selecting all objects before attempting export:

https://preview.redd.it/todmcc42p06e1.png?width=385&format=png&auto=webp&s=07edcf038bf4ae8e8a2ed45bea255f7ef21f1a4b

I have used uv textures with a mix shader into the principle shader, would this affect the export?

Some materials are procedural, would this be an issue?

https://preview.redd.it/9dcw0a2kp06e1.png?width=1544&format=png&auto=webp&s=ca912ed60053aeeaa39ac1d5a8c693e4dc0f0c6b

When exporting, options are limited to those below:

https://preview.redd.it/wkj8e29uo06e1.png?width=268&format=png&auto=webp&s=1ce72a91fffb75b496a5b7c9ae860f62ebf071f0

2 Comments
2024/12/10
12:50 UTC

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