/r/3Dmodeling

Photograph via snooOG

A place where you can show off your 3D models, artworks, and designs.

Information on Old Reddit is not updated. Please review the current community rules. Thank you.

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This is a place to show people your 3D models, whether it be 3d studio max, Blender, Maya, Zbrush, Rhino, Alias, any type of 3D models.

Links to different articles and videos about 3D modeling are highly encouraged, whether it be a great CGI film or an article or new rendering software.

Feel free to post questions or opinions on anything that has to do with 3D modeling. The point is to have a place where we can help each other out.

Rules:

  • Do not post links to paid models or use this subreddit to advertise your storefront. Posting links to free resources is OK.
  • Do not make requests for free 3D modeling services.

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Related Subreddits:

/r/3Dmodeling

1,200,928 Subscribers

1

Skull Motif Ring | Zbrush/Blender

Skull motif ring I created in Zbrush and rendered with Blender. Sterling silver with 18k skulls, black diamonds, and a moonstone

0 Comments
2024/11/10
03:23 UTC

1

The Backrooms - Huggy Wuggy (Found Footage)

0 Comments
2024/11/10
03:13 UTC

0

Why are video game models all made up of triangles?

https://preview.redd.it/3jzpkxyf6zzd1.png?width=1008&format=png&auto=webp&s=31eeb3d0b8f46d9164120f6a41cb4c5f7c0893e0

https://preview.redd.it/ca9etyfg6zzd1.png?width=822&format=png&auto=webp&s=55eb195723f18fefb5f8a38f911dd4de9afd3fdc

All video game models have these triangles instead of squares and I'm wondering why this is, I'm assuming it's for optimization reasons however Is there anything else? when I'm done modeling in blender should I triangulate my faces? blender has a feature (I think its ctrl + t) where you can triangulate your faces.

11 Comments
2024/11/10
01:17 UTC

6

Starting a new collection

Verisimilitudes 1

Using blender for about a year now on and off, mostly for abstract art and game asset creation and rigging.

This one I wanted to start off super simple and see where I went with a few things. It incorporates congruent lighting and incongruent geometry, I hope that's observable. I didn't want to focus too much of material work here so it's fairly basic.

Any commentary welcome.

0 Comments
2024/11/10
00:56 UTC

7

After a few more agonizing hours on I-phone I got this

1 Comment
2024/11/10
00:46 UTC

2

Rate my Roblox GFX

I didn't want to make this too complex, just a simple GFX design of a military character my friend wanted me to make. In my opinion, the sky in the background is horrible, but other than that it came out in the way I wanted. What do you guys think?

https://preview.redd.it/94jrz1t8vyzd1.png?width=1249&format=png&auto=webp&s=a9939f7914ebd7f6d5427e50e339875acd7b74e9

0 Comments
2024/11/10
00:12 UTC

1

Hologram Forest Bottle Village - Rusted Chrome

1 Comment
2024/11/09
21:20 UTC

1

are there any softwares that can convert a tri mesh to quad mesh?

hello, I'm new to 3d modeling and I need to convert a model to quad mesh for a project, what software can I use?

4 Comments
2024/11/09
20:43 UTC

27

does anyone know what type of normal map this is?

19 Comments
2024/11/09
18:58 UTC

0

Beginner with a bunch of questions...

Here is a design concept "sketch" I made for my current project. It's a 3D printed enclosure for a full size laptop monitor and some electronics, and it's my first design where I need to have exact dimensions so I have a lot to learn. Here are my big questions:

  1. Due to the screen size this will be a multi part print. What kind of joint or joint/fastener system would connect the parts and still ensure it's durable?

  2. I planned to design this in 4 quadrants to connect, divided into 3 layers; the middle layer would house the electronics, the top would cover the front of the frame and edges of the screen, and the bottom would enclose the electronics in the back of the device. Is there a more intuitive way to design large, multi-part frames?

I'm here to learn, so any information or resources are greatly appreciated, thank you!

3 Comments
2024/11/09
18:47 UTC

1

What are some things I can practice modeling to help me learn how to model cars

I have been having a rough time trying to learn how to model cars and I was thinking of trying something more simple and would be a way to help me learn how to model cars. I’ve been trying to model cars for a year now and I still can’t seem to understand how to do all the right parts on the blueprints. Do you guys have any methods for following blueprints and modeling when you’re modeling an object. The farthest I know is how to use the mirror tool and how to mark seams and lining the blueprints up

2 Comments
2024/11/09
17:13 UTC

2

Persona/Atlus video games type of character models questions

Question seems weird so lemme elaborate, i want to make models similar to those of Persona/SMT/Metaphor games for a potential game im making, and id like to be sure of everything i need to know for theis art direction (what type of anatomy, texturing, clothes, hair) precisely is used or should i learn to do to create models like these ? its a bit blurry for me coz i cant exactly say if all is simply modeled/sculpted or that there are specific textures used ? and to me i cant find results im looking for by just looking for "anime 3D body models"

any help would be much appreciated

https://preview.redd.it/4ffagtwfiwzd1.jpg?width=1731&format=pjpg&auto=webp&s=eb41f6ad41168d174d696e3fd1c66b039e559c5e

https://preview.redd.it/bxvo9jrciwzd1.jpg?width=1186&format=pjpg&auto=webp&s=2246f3fa6e33e87bfb357b4529020691873611b6

https://preview.redd.it/bfp5pk8eiwzd1.jpg?width=1920&format=pjpg&auto=webp&s=6e944851b9ad71d669db70cee2c684600934c0f1

https://preview.redd.it/vx9ksnkhiwzd1.jpg?width=1280&format=pjpg&auto=webp&s=dda5126c21a55f25b8c1b6e9148ab9fc0400fc93

https://preview.redd.it/u9444lvziwzd1.png?width=435&format=png&auto=webp&s=5c7765fa55b87f81976c2947b22171695cf498f9

https://preview.redd.it/7nibw1i3jwzd1.jpg?width=966&format=pjpg&auto=webp&s=0de03cfd446ac2b4e2de86608d8af29ec7b20794

4 Comments
2024/11/09
16:37 UTC

5

Description, download in comments

5 Comments
2024/11/09
16:05 UTC

10

Optimizing 3D Assets for Games

0 Comments
2024/11/09
15:49 UTC

0

Help

Hi I am 19yo sorry for my english so I want to become 3d character artist Iam new to this i don't know anything about industry and software basically I am college dropout i don't a have any skill but I used to make 3d clay figure that's why I want to become 3d artist and like my friend say that you don't have to need degree in this industry iam planning to buy pc to start this as self taught but I recently saw many post about howhard this industry is and it's sucks i am planning to invest my 2 year but kind afraid after seeing many nagative post and many are saying that 3d modeling only good as hobby but not good as career

5 Comments
2024/11/09
15:12 UTC

0

🚂 How Train Wheels Really Work: A Visual Comparison 🚂

2 Comments
2024/11/09
12:47 UTC

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