/r/low_poly
The 3D low-poly subreddit is dedicated to posting stylized low-poly art, landscapes, environments, characters, etc. as well as having discussions about techniques, tips, etc.
The 3D low-poly subreddit is dedicated to posting stylized low-poly art, landscapes, environments, characters, etc. as well as having discussions about techniques, tips, etc.
A separate subreddit has been created for 2D low-poly art: r/lowpoly2D
Share low poly in real life over at r/RealLifeLowpoly
Dont forget to flair your submissions with the program used to create your art!
Favorite tutorials
r/LowPoly Tutorial
/r/DigitalArt
Name | Download | Subreddit |
---|---|---|
Blender | Free | /r/blender |
Unity | Free | /r/Unity3D |
Modo | 30 Day Trial | |
3DS Max | 30 Day Trial | /r/3DSMax |
Cinema 4D | Demo | /r/Cinema4D |
/r/low_poly
Meteor got a Texture update.
animation i made for my youtube channel saltwaterdvd
Hello everyone ✌️ Any tutorial to make low poly environments? I'm new in low poly modeling, thanks.
Hi, I use Blender for low poly artwork and was wondering if anyone had any tips or shortcuts to make texture painting easier. Are there any add-ons to make texture painting less tedious? I use a mouse and have to color pick and adjust opacity for painting within Blender. I tried ArmorPaint but I couldn't understand it. I'd like to just paint on the model with a workflow just like traditional painting but I haven't found anything like that.
I have tried exporting UVs to paint in other softwares but telling which UV part is which is hard. I prefer to paint directly on the model to see how it looks. But I'm fine with any tips if it makes my life easier.
I'm working on a long term project, a short sci-fi horror film in Unreal Engine 5, and I make some content every few weeks to share my workflow. I use Substance Painter for texturing all the assets.
This is a fairly quick deep dive that shows a simple layer/mask setup in Painter that allows you to quickly paint in old labels and stickers, as well as leftover adhesive from labels that have worn off over time. It's a great way of adding realism to environment props or hard surface pieces. Once the setup is done it can easily be duplicated for further iteration.
I'm putting this one here because it is totally applicable to low poly models - with the caveat that it does require a reasonable texture resolution.
I’ve gotten to the point where I can model okay enough, I’ve been having trouble with shading mostly. I’ve been Trying to use MegaMan legends Models as refrence (Has helped a little) But I can’t make good metallic effect for robot characters. And I’m also kinda bad at regular shading… What videos should I watch to get better?