/r/blenderTutorials
This subreddit is for learning Blender via text or video tutorials. Blender is the free and open source 3D creation suite.
Tips/Requests:
Label your tutorial posts with the area that they teach (Modeling, Lighting, Cycles Rendering, etc)
You don't need to include the word "Tutorial" in your title, it's assumed
If your post contains a particularly interesting section, call it out! (using timestamps, etc.)
This subreddit is only for tutorials, so please use r/blender for posting your work, and r/blenderhelp for questions
Interesting Links:
Happy Blending!
/r/blenderTutorials
Hey, everyone! 👋 I'm excited to share Episode 3 of my show, How Did They Do It?, where we dive into the creative process behind unique artworks. This week’s focus is on a steampunk-inspired blimp and a vintage generator, modeled entirely in Blender by Redoy Rejoan and Sakib Ahmed Rigdhi respectively. They walk us through everything from inspiration to final render!
If you’re a fan of metal creation, steampunk design, Blender, or just looking for creative inspiration, give it a watch and let me know what you think. Happy creating! 🖤
Hi! I'm a beginner so I would love a list of ideas so I can follow to make weekly exercises and practice.
it's Ballon d'or week and we are going to make Ballon d'or in blender and give it to anyone we love!
here is the full tutorial!
I really need free face tracking addons for my character model
I've checked out Rokoko Studio, which needs headcam rig which I can't afford. I've seen iClone Pro but it's paid. And I've checked some other alternatives, but none of them are upto the mark. I've made a face in FaceGen Modeller and joined it to a different body, rigged it in Maximo, but now, I need some face tracking stuff to animate the face. And idk whether i should rig the face too, or just animate the shape keys with another face tracking software. So can you guys recommend me some free facetracker, with a tutorial?
As I was recently my first AR app for iOS, I had to get a hang of the workflow for creating content in Blender and passing it into the XCode project. Interestingly, I found that I had greater success exporting a GLB file from Blender and using Reality Converter to generate the required USDZ, rather than having Blender export a USDZ directly. I thought that would be interesting to share with the community, and wrote a tutorial to go with it.
Also, I built a couple of quick VisionOS and iOS apps using the fairly new RealityView, just added to iOS 18. While not everything is shared between the two platforms, this view is a step in the right direction for a clean and common code base with SwiftUI.
Read the tutorial here:
Hey there!
I've just uploaded a new tutorial with some tips about how to prepare view layers on big projects.
One year after challenging myself to create a medieval town, I'm back to push my skills even further. Which version is your favorite and why?
Full Creation Process: https://youtu.be/Ax9PIMHXkp4
How do you do it?
Hi there, I’ve been using blender for a few months now and have been able to make low poly models and want to now learn to make realistic models. What route should I take? And should I get a drawing pad?
I think I suck with topology.. I really need to understand it clearly and find a good professional workflow. Can you recommend me something good and well explained?
Not trying to do characters. Just assets and buildings.