/r/MUD

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Welcome to /r/MUD, covering MUD, MUSH, MUX, MOO, and all other MU* variants!

Welcome to /r/MUD, covering MUD, MUSH, MUX, MOO, and all other MU* variants!


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/r/MUD

18,626 Subscribers

18

Do low-scale MUDs exist?

MUDs tend to be large in scope, which seems at odds with their dwindling userbase.

By low-scale I mean MUDs made from the ground up to accommodate a small playerbase (let's say, 5 players or less), but it could also mean having a small number of rooms and areas, as well as fewer than usual systems, mechanics, and other elements which tend to grow in size.

21 Comments
2024/12/04
19:04 UTC

0

Great Deck Quest today!!

WINNERS... and Losers!

PS. Please see UPDATED post comment below with a brief overview on Ansalon MUD a DragonLance Themed hack/slash game with 27+ years and going.

Ragabashi The Sun +5 Trains //(Train points are rare 1/1-3 levels)
Caelanth The Star 500 mana
Springheel The World (inverted) - Lose all QI's //(Quest Items, uber-items)
Wyllum The Hanged Man (inverted) -3 CON
// main stat points, not brutal but take some time to repurchase.
Kazban The Emperor - 10 levels! // We have 101 levels, nice jump!
Chase - No show
Ramsyre BOX for a month!// Character in prison basically
Thilasanryx - No show
Khin The Chariot (inverted) 0 Quest Streak!
// (Quest Streaks are crack, you get more points per quest with higher streaks, reduced wait between Quests and can 'upgrade' items with special flags (returner when you die, etc)
Marcz Wheel of Fortune! 1 Platinum!!
// This is _insane_ money. Our system is 1 platinum -> 100 steel coins -> 10,000 gold -> 100,000 silver -> 10,000,000 copper. Original Rom is gold/copper. DragonLance money is unique.
Banya The Chariot + 250 Quest Streak!// See Streak above
Fulgin The Chariot + 1 int/wis
Chriton Temperance PERM_SILENCE
Tekreet The Tower! 10 rooms & pshop!
// Player shops are SICK, allowing the player to sell things while offline, hold items, highly highly desirable and _expensive_ in game.
Silvergild The Magician!! WISH // Literally the best card with insane options.
Syana - No show
Rostane - No show
Tharlan The High Priestess (inverted) 3 spells to 1%
Slog - No show
Mogragore - No show
Zurthis The Devil (inverted) IMM FIRE!
Ghax The Lovers - 20k EXP // For some this is a lot, others have high exp/level
Gledisa - No show
Xaephran - No show
Rashad The World ANY QITEM // Hugely sought after
Rhiandon The Sun (inverted) -5 Trains //(Train points are rare 1/1-3 levels)
Drogas The Hanged Man (inverted) -3 CON
Krenkle The Star} (inverted) -500 mana // brutal for a spell castor!
Clous Temperance - per blind/silence // Cast nothing, sorry bro!
Mushak Temperance - (inverted) Perm detect hid/invis
Datsrun The Fool (Lost all EQ/money)
Armonk - Totally forgot what happened to him.
Xedoc The Empress (inverted) - lose all QP
Xandur Temperance - per blind/silence // Pretty sure he re-created.
Sunflower The Devil (inverted) IMM Fire!
Kraeth The Devil - VULN fire
Grinjar The World (inverted) lose all QI's // See Quest Items above
Emerald The Lovers +20k EXP // She had high exp per level, but still helped!
Aphrodite The World (inverted) lose all QI's // See Quest Items above
Katrina The Sun (inverted) lose 5 trains
Codex The Moon (inverted) -500 hp // NOPK character, so no PVP, no biggie
Guidonius Temperance - perm SILENCE
Xaephran The Sun (inverted) -5 trains

Ghax says OOCly 'what just happened'
Ghax says OOCly 'I didnt level up'
You say '20k exp'
Ghax strikes a "The Thinker" pose.
Ghax says OOCly 'wait a sec'
Ghax says OOCly 'did I not toggle exp?' (He had it turned off)
You roll on the floor, laughing hysterically.
You roll on the floor, laughing hysterically.
You roll on the floor, laughing hysterically.

Ghax says OOCly 'AHa!'
Ghax says OOCly 'Give it back >:D'
Ghax says OOCly 'I am ready now..ehm.'
Ghax begs 'zivilyn...'
Thank you for playing everyone!!!!

- Ziv & Co.

21 Comments
2024/12/03
23:34 UTC

7

Any Sanderson/Cosmere MUDs?

Pretty much what the title says. Just curious if anyone has put out anything based on the works of Brandon Sanderson that might still be around.

7 Comments
2024/12/01
11:35 UTC

8

anyone have the cosmos mud source?

greetings all. I am wondering, does anyone have the cosmos mud source? I am verty very curious about that mud and am wondering where to get it

5 Comments
2024/12/01
00:51 UTC

3

Looking for people to hang out in my in-development MUD (Dead Souls Lib)

Hey, I’m Zerjz, and I’d like to invite you to check out my in-development MUD, SANCTUARY: Dreams of the Fallen. It’s set in a sci-fantasy world I’ve been building for years in various forms, and while the MUD is still in the early stages, I’m eager to have some people to hang around and bounce ideas off of.

Right now, there are only a few custom rooms, and some stock Dead Souls content is still in place. Expect things to change frequently as I build and tweak the world—there might even be reboots or occasional character wipes as part of the process. If you’re okay with a work-in-progress environment and enjoy the idea of exploring something as it grows, feel free to drop by!

Details:

  • IP: 18.118.134.214
  • Port: 6666

Join the Community:

There’s also a Discord where you can stay connected:
👉 Discord: https://discord.gg/AgthztE9BR

1 Comment
2024/11/30
20:17 UTC

10

Any MUDs that are open about their stat mechanics?

Howdy! I'm working on creating a MUD (via Evennia), and I'm trying to figure out how I want to do stats. I was trying to look at a couple different MUDs that I'm already familiar with (Achaea and Erion) and despite thoroughly digging through help files, player guides, wikis, and forums (Achaea's forum is so borked it's not even funny, btw) I cannot find any indication of what these numbers actually mean.

I've got several TTRPGs that I'm developing (the ADHD is strong lol), and I can easily do some comparative research on how stats work in existing systems to base my decisions off of. I cannot believe how friggin obfuscated this is! Why is there not one single chart / table / spreadsheet that shows how a STR score actually numerically translates into damage output?? Like, why does Achaea have base stats in the tens, and Erion has them in the nineties?? What math are they doing to decide these things?!

Are there any MUDs out there that you guys know of who are actually transparent about how their stats / skills systems work? I just want a couple examples of how folks are implementing these things so I have a frame of reference, I'm not trying to steal anybody's work.

----------

EDIT:

Apparently I was less clear about what information I was exactly looking for than I thought I was, so I'm going to make an attempt to elaborate. I'm not looking for what we call in the TTRPG space "resolution mechanics"— the dice you roll, cards you pull, or whatever else you do to deal damage or otherwise resolve a conflict. I haven't decided yet how I'm going to do that in my game, but I promise I'm more than capable of making that decision on my own lol What I'm looking for is examples of how other games use their stats to modify those rolls, how the numbers for those stats are chosen, and (if possible) how game balance is taken into account when making those decisions.

u/DarthCubensis and u/knubo gave me part of the first item on that list— how damage rolls are modified by stats un CKMud and Viking Mud. I'm also interested in how different games modify skill rolls, whether that be success rates or outcomes (critical hits / items produced when crafting, etc.)

For the rest of it, I think the best way to express what I'm looking for is with an example of how I have personally developed those mechanics in a TTRPG of my own. It's a 3d6 system, and so revolves around this chart:

The 3d6 curve, accounting for bonuses from +1 to +5

I have 12 primary stats, which you gain points you can allocate towards at every other character level, and 5 secondary stats which are derived from some of the primary stats with formulas. Taking into account the leveling system and the chart above, I decided on a level cap of 24, and a max cap of 24 allocated points in each stat (which you can exceed by a few points by other means). Rather than having a 1 to 1 effect on rolls, stats are divided into competency levels, which define both your dice pool for attack damage and attack defense / damage reduction, as well as things like your hit bonus (the +1 - +5 above) and evasion (functionally Armor Class).

I spent a LOT of time refining this system to make sure that someone who decides to dump every single stat point they ever get into maxing out an attack stat doesn't immediately one-shot someone with a more reasonably balanced build, so as to not drastically incentivize minmaxxing.

But my work on TTRPGs largely relies on limiting myself to numbers that are within reason for the average human being to compute without having to constantly use a calculator. So when I see things like Erion's stats getting up into the 90s (and starting in the 20s), versus Achaea's base stats always equaling a spread of 48, versus Aardwolf's stats apparently having maxes of 250 (if I'm doing my math right), it makes me feel unsure of how to proceed. That's why I'm hoping to see how, and more importantly why, different MUDs choose to use the stats that they do, so that I can make an educated decision on how best to make my own choices in developing my game. I don't intend to copy what others are doing, I'm just gathering info to make an educated decision.

17 Comments
2024/11/30
00:15 UTC

3

OLC editor

Are there any open source codebases out there that has an OLC in which the editor used for typing description has an auto justify system with wraparound text. What I am looking for is text editor that doesn't require me to hit enter to go to the next line and have to count out how many letters I am typing for each line.

15 Comments
2024/11/29
17:59 UTC

9

Code changes in 2024 - Ansalon

It's not over yet, but been a busy year for updates/changes on Ansalon!
Thanks for all the ideas players/staff! Having Reorx back developing with me has been a huge boon!

Take a peek here: http://www.ansalon.net/?page_id=649&content=2024

6 Comments
2024/11/27
19:56 UTC

27

Is there a market for Adults Only MUD that is NSFW friendly but is a real RPG...

And by "market" I mean players, not monetization.

Title mostly says it all... I have a 100% custom MUD I've been working on for over 20 years as an intermittent hobby. NSFW-wise, its got elements of power exchange and interpersonal intimacy in it, but it's also got character development, areas to explore, MOBs to kill, and a geopolitical system that lets the players consistently create the conflict or peace that they want by gaining and losing control of different areas...

Would something like that still have appeal? I'm seriously considering picking it back up and launching a beta of it just so people can play it, but I also don't want to do so if I'll be the only person ever in it. :D

What does /rMUD think?

47 Comments
2024/11/27
04:02 UTC

6

Celebrate the holidays with CKMud

Step Into the DBZ Universe with CKMud

Established in July 2023, CKMud has quickly become one of the top Dragon Ball Z-themed MUDs. Whether you’re a fan of the series or just love action-packed, hack-and-slash adventures, CKMud offers a thrilling experience with a vibrant community and continuous updates.

Features:

  • 15 Unique Races: Each race comes with its own skills, playstyles, and traits that enhance gameplay.

  • NPC Mentor System: Learn powerful skills by completing tasks for iconic mentors.

  • Overworld Map System: Fly seamlessly between cities, the world map, and space in stunning Unicode graphics inspired by the 8-bit era.

  • Endless Quests & Challenges: Take on minor and major quests for rare and exceptional items.

  • 24/7 Events: Battle iconic DBZ characters and bosses in our dynamic event system.

  • Optional Remort System: Gain unique rewards without feeling pressured—advance at your own pace.

  • Crafting & Exploration: Harvest resources from planetary nodes and craft your way to greatness.

  • Level-Free Progression: Focus on building your stats, skills, and gear for growth.

Holiday Fun

  • Dive into our ongoing Harvest Event where you can:

  • Fight world bosses for epic loot, event points, and powerful gains.

  • Join forces with groups or take on challenges solo.

With 30+ active players and a dedicated staff team, CKMud offers a welcoming community and endless opportunities for adventure. There’s always something new to discover!

Learn More: http://ckmud.com

Play Now: Connect to ckmud.com:8500

7 Comments
2024/11/27
02:51 UTC

12

Chronicles of Krynn: Pathfinder Gameplay in Post-War of the Lance Krynn

Chronicles of Krynn is a TBAMUD (Circle) based MUD that has been heavily modified to use the Pathfinder 1^(st) edition rule set. It is set in the post-war of the lance era of Dragonlance’s Krynn theme.

The latest update includes a number of new epic feats, new bonus types for gear and abilities, such as extra spell slots, improved spell potency, duration and resistance DC, and finally, the Gully Dwarf race, plus our usual slate of bug fixes and QoL improvements.

The game is role play focused, and has quest lines for both main starting cities, Palanthas and Sanction, though both only go up to around level 10 (out of 30) for now. We are still working on extending them.

We have 17 base classes: Wizard, Sorcerer, Cleric, Rogue, Warrior, Monk, Druid, Berserker, Paladin, Ranger, Bard, Alchemist, Inquisitor, Blackguard, Summoner, Warlock and Psionicist.

And we have 20 advanced classes: necromancer, weapon master, arcane archer, stalwart defender, duelist, mystic theurge, arcane shadow, eldritch knight, shifter, sacred fist, spellsword, assassin, shadowdancer, knight of the crown, knight of the sword, knight of the rose, knight of the lily, knight of the skull, knight of the thorn, dragonrider.

A base class is a class you can start the game as. An advanced class has to be unlocked with account experience, and cannot be taken at level one. In addition to account experience, each advanced class has certain requirements, which may be skill ranks, feats known, or something else.

As for races, we have 14 base races: Human, Qualinesti Elf, Silvanesti Elf, Kagonesti Elf, Mountain Dwarf, Hill Dwarf, Minotaur, Kender, Gnome, Half Elf, Baaz Draconian, Goblin, Gully Dwarf, and Hobgoblin.

We have 3 advanced races: Kapak draconian, Lich and Vampire.

Basic races are those that can be selected by anyone, including new players. Advanced races must be unlocked using account experience, which is obtained mainly through fighting mid and high level enemies. Once unlocked, advanced races can be selected for any new characters you make on your account.

We have 25 different skills, over 500 different spells or spell effects, over 100 psionic powers, and over 1,200 different feats, class abilities and racial abilities.

We have a crafting system that allows you to create items with custom descriptions and, to a degree, custom stats.

We have a large world of over 10,000 rooms, consisting of many dozens of zones, all of them custom and none of them stock. The roadways have a random encounter system, where you can encounter different monsters based on your level, party size and terrain type.

There are fast travel options such as carriages and sea ports, to travel between major zones and landmarks.

We also have a hunt system, wherein players can hunt down certain boss-strength mobs that drop trophies. The trophies can be turned in for weapon enhancements, such as making a weapon flaming, or defending, or even a vorpal weapon, and many more options. They can also be turned in for rings, bracers or necklaces with permanent affects, such as detect invisibility or haste.

We have a premade build system that let’s people start with an effective build without worrying about the large variety of build options.

We also have a respec system that will allow you to rebuild your character without losing anything.

We have a small, but friendly staff and player-base that are always willing to help. Development is ongoing with new features, areas and other challenges added regularly.

You can check us out at https://krynn.d20mud.com/ or connect to krynn.d20mud.com port 4300. Our Discord channel is https://discord.gg/5m5EtQ5XQu

Hope to see you soon!

Gicker and the Chronicles of Krynn Community

6 Comments
2024/11/26
17:32 UTC

4

Mudrammer question?

I don't know if anyone has experience with Mudrammer, but I thought I'd ask...

When I type a specific command into the command line that contains an underscore, it works.
When I create an alias to repeat that command several times, the mud doesn't recognize it.

(I am loading created quest mobs for my players; I need to load 200 of each, but our code doesn't allow for that to occur with a single command - they have to be loaded individually)

I can use the "keep input text" feature, but then I still have to hit enter repeatedly, and, well, my thumbs don't work so great.

Any suggestions on why the alias underscore is sent differently than the underscore in the command line?

1 Comment
2024/11/26
15:29 UTC

13

Bluesky presence?

Hello! I recently signed up for BlueSky and I don't see much MUD representation on there. So either it isn't there or I'm not looking in the right places?

If individual game creators made their own accounts and posted information about/interesting logs from their games, it might then be a neat idea to collate it into a MUD feed.

Of course, it'd be a place for fan art and character concepts and so on, also!

11 Comments
2024/11/26
04:33 UTC

13

How do I tell what MU*’s are games with mechanics and what ones are just text RP?

Hey kinda a self explanatory title; I’ve been interested in trying MU*’s for a long time and there’s a few I’ve looked into and read gameplay logs of that I want to try eventually. But one thing I’m unable to discern sometimes without joining the MU* server is which MU*‘s are actually games vs being text RPs?

I feel like MUD’s tend to always be games with mechanics while MUSH’s are normally RP places without gameplay, but I could be totally wrong on that and I’m not sure what separates them from MOO’s or other related hyponyms. So can some please explain both the actual specific differences between MU types and also whether this answers the question asked in the title. If the difference isn’t a matter of gameplay mechanics, or lack thereof, then how do I tell which MU is which?

Thanks for any answers

12 Comments
2024/11/25
16:23 UTC

19

PSA: A nifty trick to finding active games on Mudconnect.

Just a little tip I figured out by accident - If you are looking for games with active player bases you can go to mudconnect and search using this term to find them.

https://www.mudconnect.com/cgi-bin/search.cgi?mode=match_feature&code=N:NP6

The N:NP6 is code for 100+ active players. If you are looking for a game with fewer players change the 6 to a 5, 4, 3, 2, or 1. Each number will reveal all the games with an increasingly smaller category of active players. 1 being under 10 average players and 6 being over 100 average.

7 Comments
2024/11/25
02:05 UTC

17

RP-enforced MUDs?

Looking for a new game - PK is ok, but I prefer not permadeath, and I'm much more interested in RP than a constant solo grind for advancement. XP for RP is fantastic.

No particular genre preferred, but staff who (mostly) care is a major bonus. Blind-friendly gets bonus points.

Anyone have any recs?

EDITED TO ADD: MUSHs are ok, too.

46 Comments
2024/11/24
16:21 UTC

15

How do MUDs which disallow scripting actually enforce that rule? Is that even possible?

As someone who often fantasizes about making my own MUD (as many players do...), that is a question that always comes to mind, as some of the MUDs with a "no scripting" rule seem to be heavily scripted by many players. Is that because it is technically impossible to prevent scripting, or is it just the case that some MUDs have old rules that don't apply to the game anymore? And if they somehow are capable of curbing scripting, how can a game achieve that?

Thank you for considering my question!

29 Comments
2024/11/24
00:25 UTC

7

Fancy an RP-Enforced environment you can lose yourself in?

Hey guys!

Do you like MUDs? Well duh, you'd not be here otherwise, right?

May I present to you:

HARSHLANDS!

http://harshlands.net/wordpress/

https://discord.gg/Wkh7AsAYuB

Set in a low-fantasy, high-magic medieval world based on Hârnmaster you will find an awesome, engaging and thriving RPI MUD. They have:

-> Enforced and Mandatory RP.

-> Freeform skill choosing and 'learn-by-doing' advancement for those skills. You can learn everything ingame after creation, too!

-> You can take a ton of jobs from miller, timberwright all the way to thieves guild guy, courtesans, charcoalsers, merchants, shipwrigths and weaponsmith and everything inbetween. Can you think of it? You can likely do it in one way or another.

-> A detailed, complex crafting system with the ability to customize the items you make to look the way YOU want them to.

-> Permadeath. (While PKs are not restricted per se, they also happen very rarely. Staff are watching for disruptive behaviour in that regard, rest assured.)

-> A huge world with multiple kingdoms/areas you can play in: The Kingdom of Kaldor (STRONGLY RECOMMENDED FOR NEW PLAYERS), Orbaal (a land invaded and now partially ruled by viking-like blonde northmen.) The Freetown of Trobridge (a cute little frontier town between Tharda and Kaldor), the Thardan Republic (a rome-like republic). Many more areas of the Harnic world map are built and you're able to freely travel.

-> A magic system that's challenging and actually makes it feel like you're truly researching and mastering magic, instead of just getting spells and grinding them to perfection. (Hint: Arcanist role in chargen does not give you magic. Extra steps are required.)

-> A religion system complete with a bunch of faiths, their clergy (playable, ofc) and their own, divine magic-like miracles and abilities.

---

We have a thriving, nice and helpful community, awesome staff and even cookies.

Got questions? Feel free to ask.

5 Comments
2024/11/23
22:04 UTC

31

Sword & Hammer

Sword & Hammer is a from-scratch MUD/rogue-like game I've been building for a few years, and now I'm sharing it with everyone. Play it directly in your browser, no downloads or special client needed. I also have a new tutorial online. Let me know how it goes!

The best way to describe S&H is to show an animated GIF, or for you to simply jump in and try it out. It's a fantasy world full of evil creatures preying on the innocent and adventurers (you!) trying to right the wrongs in the world (or really, just get rich and powerful).

https://i.redd.it/e6cpkkidvh2e1.gif

Back in the 90s, I spent a lot of time playing MUDs. I was also learning C and had the (obvious?) idea to build a similar game using NCURSES text graphics instead of scrolling text. I knew nothing about Nethack and such at the time, but the look of my map was similar, though more colorful. Nothing playable was achieved back then.

Technology has evolved since the 90s, so S&H looks different from its earlier prototype. The web client now has a lower barrier to entry. The server application is written in Go (using only the standard library!) instead of C. I love C, but I'm able to do more, faster with Go.

SWORD & HAMMER's look and feel is based on late 80s VGA text/graphics capabilities. Like many other MUDs and roguelikes, S&H draws from well known RPGs and fantasy settings popular in the 80s and 90s.

7 Comments
2024/11/22
18:15 UTC

17

Exploring new muds... NukeFire is awesome!

I've been playing MUDs since I was a kid, and I've always loved them. I started
mudding about 25 years ago. I've played a lot of MUDs over the course of time,
and I've seen a lot of interesting and unique things. I've been playing this
MUD for about a week, and I thought it would be nice to share what I've
experienced.

NukeFire is one of those MUDs that once you start on, you immediately feel like
you stumbled into something truly special.

From the moment you enter the game, you will feel incredibly welcome. There is
a global notify when a new player joins, and there is an amazing community of
people who are quick to answer questions. People will even help out with gear
if that's something you're into. There is quite a large player base, which is
rare to find in MUDs nowadays.

Why is it special? There is a unique remort system with tons of unique and
awesome classes. When you reach a certain number of remorts in certain class
combinations, you can PRESTIGE, which unlocks access to even more powerful
"super" classes. You also get boosts for every remort, whether known or
unknown.

There is also a unique TATTOO and IMPLANT system, which you can apply to your
character to augment your stats and even provide special abilities! (I'm aware
of items that can shoot fireballs, shoot out poisonous quills, and some that
can even heal you.) There is always tons to do in the game, and so many loot
slots. There are 39 wear positions, with 24 tattoo slots, and 24 more implant
slots, so you can find so many different ways to build your character for a
truly unique build.

Speaking of equipment... the colors on the equipment in this MUD are amazing.
They utilize 256 colors (xterm, albeit with different color codes than normal
xterm), and it really adds life to the game in a way that you'd have to see to
appreciate. If you CAN'T see, though, this MUD also tries to support VI players,
so that's always a great thing to see. There's a brief mode, which is nice for
that kind of stuff.

The game is pretty huge, too, with about 200 unique areas and 23,000+ rooms, so
there's always something new to explore.

At the top end of levels, there are HUGE raids with tons of players. It's
something you'd see in the good old days of mudding, and totally awesome.

Speaking of the good old days... dying is a very normal thing in NukeFire, but
it's not bad like you'd expect. When you die, you can retrieve your gear at the
morgue quite easily, but beware—some mobs may take your gear! I've never seen a
time where if you died, a handful of players wouldn't ask if you needed help.

There is a lot of comedic material in the game, and players are goofy as well
(in a good way). This MUD has an amazing sense of humor and will not tiptoe
around dark humor, curse words, or the like, but I think that's refreshing
nowadays. There is a disclaimer right when you start, as follows:


                       Welcome to NukeFire                     
                                                               
         WARNING: This mud does NOT have a traditional         
         fantasy theme. There may be things here which         
         offend you. If you don't like it, QUIT now!!          
                                                               
         This game is established for entertainment            
         purposes only. If you find yourself not getting       
         the maximum amount of entertainment, try typing       
         with only one hand on the keyboard  ;}                


Which rings true, since mobs will straight up cuss in hilarious ways, like
saying, "I can't see... I'm blind... f#&@ that!" That really adds to the
character of the game. Everyone is just there to have fun.

The ADMIN are extremely active, with multiple changes pushed daily, and they
interact with the players as well. The ADMIN are super helpful as well. If
somebody loses their corpse due to an oddity, they'll retrieve it. Imms will
also randomly throw events, too, which is pretty cool. There was a time recently
where if you leveled up, you'd get a cool tribble pet, and you could just gather
a whole tribble army. Awesome!

NukeFire... so many ways to laugh, so many ways to die, so many ways to have
good fun with good people. I highly recommend this MUD to anyone looking for a
new home. Looks like this one will be around for a long, long time.
28 Comments
2024/11/22
16:23 UTC

10

Questions about MUD development and maintenance!

Hello! I was simply curious;

For muds that are under active development to those that are live, populated and still maintained, what tech stack/languages do they use?

Are they good avenues for a beginner developer to begin contributing to to get some reps on github/exposure to build management, contributing to a community codebase etc?

thanks!

10 Comments
2024/11/20
20:06 UTC

16

Any MUDs like Gemstone without the egregious fee's to play?

I really love Gemstone but $15 a month + extra per character is just insane at this point. I aLSO heard it's got pay2win items now? Meh. Anything similar to this game with more reasonable fee's or free? Thanks in advance.

28 Comments
2024/11/20
00:32 UTC

7

Anyone here on Torilmud?

Hi everyone,

So while I made an account and character on Toril like maybe a year ago, it is still very low level and I do not know what to do.

My character is an invoker and I do not know how to cast spells. The help is vague, I don't see any guides or fansites with much information, I did ask for help in game but people told me to "just explore", no one really responded to help that I need.

The game looks interesting, but i am stuck and have zero idea how to progress. MUDS in general are new for me. I have mostly played MMORPG's before. I don't really know how to do all this text stuff without some sort of detailed instructions.

Questions:

  1. How to train and practice etc?
  2. How to cast spells?
  3. Is there a map of the world and and directions for travel?

Any help is appreciated. Thanks!

19 Comments
2024/11/19
18:56 UTC

12

Help remembering an old MUD I used to play on either MPlayers or AOL in the mid to late 90s.

Hi all, I posted this awhile back on r/tipofmyjoystick but no one could remember the game. I used to play this MUD/MMORPG on either MPlayer or AOL, or maybe another game service, I can't remember. Mid to late 90's, possibly early 2000's.

It was a MUD but it had a graphical UI, players in the room you were in were displayed as a square portrait on the right. Each area/room had a little graphic background. It had clickable arrows sort of like the GemStone client does for navigation. I played a Thief and if I went stealth my portrait would disappear from the room to show I'm stealed, no one could see me now, nice touch. I remember the weapons had little icons too, for daggers and swords etc. Otherwise it played very much like Gemstone or any other MUD with attack rounds, moving from area to area going north, south, east, west etc. I remember dual wielding weapons on my Thief.

I think about this game often but a name never comes to mind. I meant to get back to it eventually but then EverQuest and Asheron's Call took over my life for awhile and I forgot about it. I assume it's probably a dead MUD by now but found this subreddit the other day and figured I'd post this here. Any help identifying the game is appreciated. Thanks for going down memory lane with me.

33 Comments
2024/11/18
22:14 UTC

4

Open Player Test 1 Week

If anyone is bored and wants to try something different, I am looking for a few player testers. The game will be open for 1 week before going back into hiding.

What I am after is for the Mice to find the Cheese. Break it, exploit it, multi play with 50 followers is you like. Have at it and do your worst. All ask is for an email eldhamud at gmail dot com or PM on here at the end telling me about your experience, what you liked, did not like. what worked, what failed, what exploits you uncovered etc etc.

The game is hack and slash mindless killing where you do not have to think much at all with a mix of questing and RP. There is enough content to get to say level 5. You could do that in a few hours I guess. Everything after that would be more of the same anyway.

eldhamud.mooo.com : 8000

Cheers and thanks.

Rob.

1 Comment
2024/11/18
21:54 UTC

0

Using AI to Code Rooms

Hi All,

I'm new to Reddit but have found so much useful information about both games and work.

I'm a player on an 1990's MUD in Perth, WA, Australia and one of the admins has got it back up and running.

I offered to code a new area for them, which they are happy for me to do. I just wanted to see before I started coding 300-500 rooms individually, is there a way of utilizing chat GPT or other AI's to create the basic room codes? or has anyone delved into this?

Its an LDmud if that affects anyone who's created any AI for other MUD codes...

we have been beta testing it for last couple of years but it's pretty bullet proof now...

Anyone's welcome to check it out, not many people on but usually a couple,

arcanetides.net Port 3000

Thanks

13 Comments
2024/11/18
12:42 UTC

17

What's your favorite leveling system?

There are so many muds out there now and there can be huge difference in the way you progress through the game. What's your favorite system? Is it just a character with no classes that you just level up to progress or do you like your character to have classes like combat, crafting, piloting, etc and level each class up to progress? Or is there another way you prefer. This is just to discuss your favorite character progession mechanics and why you enjoy them.

I do enjoy the classes myself as you can choose which way you head with your character. Most of the time there are skills tied to each class so you have to work hard to unlock them too.

26 Comments
2024/11/17
21:08 UTC

29

Shout-out to the creator of Fado!

It is a mud client for Android that was posted about here some time ago.

Link is here if I haven't goofed it.

I have started using it and am quite pleased and thankful. That is all. I wanted to acknowledge the good work that's gone into it.

6 Comments
2024/11/17
00:35 UTC

37

Early Access RPI Untold Dawn is Open Permanently

Hello, folks!

Untold Dawn, a sci-fi post-cyberpunk space frontier RPI MUD set in an emerging colony in a distant planet called Artemis, opened permanently last week. The game follows the story of the colony from the point the ship lands to its development as a city. Right now, players are involved in building plots and in a storyline where the colony is being threatened by the local creatures.

We would love to invite players of the genre who are interested in storytelling and character development. Our game is not focused on the PVP aspect of the genre, and instead attempts to build on PVE elements, while preserving perma-death.

Our game also is more lax on the OOC communication rules; you are allowed to talk about IC events in an OOC manner, if you desire, as long as you are not spoiling secret plotlines.

The game was developed from scratch using Rust and Bevy, a project which began in January of 2024.

You can read more about Untold Dawn's features here: https://blog.untold-dawn.com/about/

We recommend you join our Discord if you would like to join this community: https://discord.com/invite/uhDvj4Qqs3

Here are some of our current features which you can also find in the blog post above:

  • Whitelisted high quality roleplay with both player and staff ran plots and a focus of player-led history.
  • Fully-fledged bodyparts and organs system, where everything from your brain to your limbs is simulated. The system gives you the freedom to describe each bodypart in detail, and your description changes based on what is covered.
  • Deep medical system, where you have to run diagnostic tests on characters that have been injured and treat them for each specific ailment. Realistic roleplay is enforced both through the system and rules.
  • The ability to create groups and factions if you have the resources for it; rent a space without staff support, hire engineers to revamp or renovate the area through construction projects, and use our flexible permissions system to define what ranks in your group have access to what. You pay their salaries, and you define what they can do within your holdings.
  • Unique currency system modelled after descentralized currencies; you create currency wallets, which have an address, and can use it or share it with other players. Assign it as the wallet of a group to have salaries be paid out from it.
  • Mine for resources and sell them at player-ran construction sites; take part in the colony's rise or fall. Help the MBC build Artemis, and gain money doing so.
  • Programming skill that lets you work with drones at construction sites to lead building projects. Work with clients to define their budget and the price of all the materials they will need. The programming skill also lets you configure various devices across the game world.
  • Flexible devices such as radios, sensors, transmitting rigs and speakers.
  • A PDA device that lets you send SMS to players who are online or offline, without breaking your immersion.
  • Tailoring skill that lets you create customizable pieces of clothing for other players.
  • Several factions that can succeed or fail with the participation of your character; climb the ranks and help shape the history and identity of corporations and unofficial factions, or create your own.
  • Postures system that let you set your long description while having a codified position in the game world.
  • Oxygen system where if you go outside without an oxygen mask, your lungs run out of oxygen.
  • Rentable locations both for business and for housing use.
  • Set temporary descriptions on items an locations you own or rent; describe how you left a room disorganized, or if it is tidy. Give it your character's own twist.
  • Layered clothing system based on encumberance rather than static wear slots.
  • Emoting system similar to Diku derivates such as Armageddon MUD. However, it has no character limit, allowing you to write to your heart's content.
14 Comments
2024/11/16
17:09 UTC

21

The Last Outpost

"Generations ago, The Empire was overrun. The Last Outpost, a small coastal trading community located deep in the wild, was spared from most of the fighting and survived. Life in the Outpost is not easy, and many of the finer things from the old Empire are absent. The residents of the Outpost are descended from the survivors of The Fall, a tough and adventurous breed. They are well suited to the task of reclaiming the land once tamed by their forefathers."

The Last Outpost began with the first public version of DikuMUD , DIKU-Gamma, in 1991. It is updated and maintained, and has been online and enjoyed by players for over thirty years.

Along with exploring and advancing through the game world, The Last Outpost offers players the ability to lay claim to the zones that make up the land. Once claimed, a zone can be taxed, and the player making the claim gets to decide the player killing policy within the zone. Whoever claims the whole world is declared the Leader of the Last Outpost!

The Last Outpost has a large unique world, player elected clan membership, player regulated PvP, and a hands-off policy for administrators.

The game does not require additional MUD client software beyond telnet or a web browser. The LociTerm Web Client also has support for narrow screens and touch based mobile devices so you can play LO on the go.

Some key things about the The Last Outpost:

  • Traditional Diku-style Hack'n'Slash
  • In game ASCII maps, and landmark navigation for VI
  • No rent, logout anytime, progress and gear is saved
  • Role play encouraged, but not required
  • Government system to manage the political issues a growing empire
  • Unique world with exploration and quests
  • Mix of hand-written and procedural generated items
  • In game, keyword searchable help files
  • Full UTF-8 support for languages and emoji keyboards 🧙
  • Screen reader support
  • In game CLI with tab completion and hotkey macros
  • Pronouns for easy typing
  • Web client for desktop or mobile
  • Web client has speech-to-text on supported OS's
  • Standard MUD client support at last-outpost.com:4000
  • SSL MUD client support at last-outpost.com:4443
  • Website with stats, achievements, and other game information
  • Full server side CLI, no scripting or programming required
6 Comments
2024/11/16
00:04 UTC

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