/r/MUD
Welcome to /r/MUD, covering MUD, MUSH, MUX, MOO, and all other MU* variants!
Welcome to /r/MUD, covering MUD, MUSH, MUX, MOO, and all other MU* variants!
Post Filters
Use the following links to only show posts of that type.
Current Wiki Pages
Chat Channels
You can follow /r/mud using the rss feed or on twitter.
Reviews Reviews here
Podcasts
Listings, General Info and Forums
Codebases
Tools and Resources
Clients
Mobile Clients
Hosting
Fun in Education and Learning
Want to be a part of an /r/MUD project? Fellow Redditors are lending their talents to an official RMUD codebase and game! Check it out and lend a hand!
Subreddits you may like
/r/MUD
Here to write a review about the game Medievia. Medievia, and its owner Michael Krause, has long been a game that allows its administration to take advantage of women. There are countless stories of gods that have used their position of power to extract sexual favors and nudes from the women in the game. When the women speak up, they are punished. I can show logs of how I was gagged 22 times when asking for accountability. This is not a safe space for women. I will be in every space possible explaining how women are treated in this game.
Hello everyone, I'm having trouble connecting to the gathering. i keep getting a couldn't connect error. Any help you all could offer would be greatly appreciated. thank you all in advance.
Or are these a thing of the past? Noticed most MUDs anymore seem to be either PVE focused and RPI. All the ones I've played over the years have simply vanished with time which is sad. I've mostly spent my time on an RPI one the past 3 decades, but kind of moving on from it and want something different.
I don't mind what theme it is, don't mind if it's RPI or not, but want something with decent PK and not completely dead. No pay to win shenanigans and so forth. Also rather it not have the typical hack n slash combat, but I can deal with it if the MUD and community is decent.
Legacy of the Sith is a Smaug based Star Wars themed mud with tons of custom coding!
It follows its own timeline POST battle of Yavin and features a roleplay heavy atmosphere.
Currently you can choose from over 30 races.
You can choose to play a force using class.
All the main classes have prestige skills, which essentially means they are skills you get to use ONLY if that class is your main... Example: Doubletap, Doubletap is a smuggler specific combat skill that allows for extra attacks in combat when used and has a high chance of a critical hit.
A complete restructure of space travel is in the works but you can run cargo between planets for credits.
A new Doctor class is in the works.
Two new areas have recently been released along side other custom planets already in which are Bothawui and Lotho Minor and with Dathomir planned for release in the future.
Multi-planet wide quests.
Classic and custom factions and a multifaction system.
Dynamic war coding... no longer can you just land and capture a low support planet, you must call and march troops to take control points.
Discord support and RP News posting.
Website support and player based requests for roleplay actions not supported in code.
RP reward system!
Legend rerolling: If you max your levels you can reroll to level one and gain reward points for personal growth.
Complete 256 color system coded in for use.
Please come join us!
-Moogle
Hello everyone, I'm thinking of returning to muds after like 12 years. Can anyone suggest a mud? I'm not big on PVP. I don't usually get super into roleplay. I'm not looking for anything super dark. Crafting and skills would be nice. I'm just looking for a place that I can do some quests, maybe talk to some of the other players, and kill some stuff. LOL. MUME the lord of the rings game, has caught my eye, but I'm worried it's a little too serious and difficult for me. Any suggestions?
After just one year, CKMud has emerged as the fastest-growing DBZ-themed MUD.
Originally based on CircleMUD 3.0, CKMud has undergone extensive modifications to become a distinctive and original DBZ MUD, setting itself apart from the DBX and Saga codebases that have dominated the DBZ MUD scene for the past two decades.
Features:
14 distinct races, each offering varied playstyles
Player progression focused on Powerlevel, Equipment, and Skills
NPC Mentor system for learning new skills
24/7 event system with constant challenges
A clan system with customizable, buildable HQs
Over 125 bosses, each with unique loot and gear
RAID style bosses that require group tactics
An optional UTF-8 or ASCII map system
A remort system for endless progression
A daily, free-for-all PvP Arena
Dozens of quests designed for both solo and group play
A crafting system with minable nodes spread across planetary maps
With a dedicated immortal staff committed to frequent updates and actively listening to player feedback, it’s no wonder CKMud has quickly become the fastest-growing DBZ MUD.
So come see what all the hype is about and check us out at...
ckmud.com:8500
Hello!
So I've been having some burnout lately and wanted to find a new MUD home. My favorite thing to do is roleplay and I want places that I can explore and have fun with.
Another thing I have found I like to do is be a half-dragon or some sort of winged dragon thing.
Anyways, hoping those out there might be able to recommend a MUD for me to go check out and explore and find a nice, wholesome community of RPers?
Thanks and hoping for some good replies!
I’m not able to connect to the cleft of dimensions this morning. Had no problems yesterday. Tried to connect in Mudlet on my Mac, and MUDRammer on my iPhone. Is anyone else having trouble connecting? If not, does anyone have tips to try and fix this? Thank you.
In your opinion, what is the best Hack n' slash mud?
Hello!
Is there a MUD that would closely represent a setting like Hunter the Reckoning, or Supernatural, or something of the like?
It can be sci fi or fantasy, but the idea of being a regular Jane in a world of monsters is appealing.
I know about Silent Heaven and Liberation MUSH but I don't think either of those are particularly incentivized to staying as a human to continue engaging in the story.
In your opinion what mud (or muds) has a world that is interesting/fun to explore, could be because of its cool areas, interesting monsters and creatures, whatever. From cohesive worlds to hodgepodges of whatever if it’s fun to explore go ahead and tell me about it.
It's been a hot minute since I've gotten to explore MUDs again and I'm on the lookout for one with plenty of chaotic roleplaying potential. I remember hearing stories about muds where there were insane amounts of playable races and classes, including monster and item races but I never learned what the name of that game was.
I'm looking for something that will allow me to go for whatever crazy idea that comes to mind in terms of character creation and narrative freedom. Or at least the next best thing. Any recommendations?
While learning the Odin programming language, I’ve been thinking that eventually I’d like to make a MU* server. And that brings me to my question: Which features would you like to see in a new MU* server?
If you find my question too open-ended, here are some more specific questions I’ve had on my mind:
Don’t get your hopes up: I still have a lot to learn about coding in Odin, and it isn’t apparent to me now whether I’ll even have the time to invest in such a massive undertaking. But it’s fun to dream, right?
What MUDs have you found are great for PVE, and why?
Hello everyone.
I recently started developing a MUD and wanted to ask what everyone's opinions were on making use of graphics. I understand the perks of being text-based is that it allows the player to use their imagination and creativity while playing. But how many graphics is too much?
For example, would avatars of NPCs/Enemies break the immersion in your opinion? Or would you prefer a detailed explanation through text?
What about character equipment and inventory GUI? Would using icons to represent items break immersion? Or would you prefer simple text and details?
For me it's a tie between two games (started the same day and nit sure which was first)
AOL had a series of MUDs like gemstone, but my first and still favorite was Modus Operandi. It was set in an island in the Caribbean and character creation was you filling out visa forms. Then you arrive in the port authority and you're off. They had the BEST mob generation of any game I have ever seen and you could even track down NPCs that had been generated that were tied to crimes. Some were easy and some would fight. I absolutely LOVED that game.
Second one (that is still active and I still have my original character) is Legenda of Terris. Standard spell and sword fantasy game, but they had amazing guild and temple systems. They also have the gold standard of quest systems that I have recreated several times in SMAUG games (though they aren't as good...).
MO closed down about a decade ago and I heard that someone recreated it on a free server, but I haven't checked that out yet.
LoT is still active, though it requires a subscription to play (I think k the free version will let you get up to level 20 or so).
Has Anyone ever played, or would anyone play this mud? Prometheus Eternal Wars: https://prometheus-enterprises.com/eternal-wars.html Grapevine](https://grapevine.haus/games/Prometheus)
It's an RP Encouraged, but not required, space mud with a focus on fast-paced combat and lots of activities, active storyline and development from a player focus. It is about 10-12 years old.
Let's be real, in games there's only one mechanic that means anything, fishing. What MUD has the best fishing if a MUD doesn't have fishing... is it really worth playing at all?
This was one of my favorite MUDs back in the day with a good RP community. The new player experience was great, and there were always admins around fixing up things and answering questions. Combat was fun too, although I don't know enough MUDs to compare it too. Any vibrant MUDs like this to recommend me?
Hey, I've paid for a shell setup, and I want to get a mud going if there are any coder's with some free time willing to help? It could be a 5 min job, or maybe more. I've tried to get it to compile but I really know nothing about code language, and linux.
Chronicles of Krynn is a TBAMUD (Circle) based MUD that has been heavily modified to use the Pathfinder 1^(st) edition rule set. It is set in the post-war of the lance era of Dragonlance’s Krynn theme.
If you just want to see what's new, click here: https://krynn.d20mud.com/increased-focus-on-rp-with-new-tools-loads-of-fixes-and-improvements/
This update comes with a renewed focus on role playing, including a number of tools to assist in character building and offering information for storyteller staff to assist with your personal character storyline as well as integrating your character's story into the overall narrative.
If this is up your alley, we strongly recommend visiting the link above, which contains the full news and changelog for this update.
The game is role play focused, and has quest lines for both main starting cities, Palanthas and Sanction, though both only go up to around level 10 (out of 30) for now. We are still working on extending them.
We have 17 base classes: Wizard, Sorcerer, Cleric, Rogue, Warrior, Monk, Druid, Berserker, Paladin, Ranger, Bard, Alchemist, Inquisitor, Blackguard, Summoner, Warlock and Psionicist.
And we have 20 advanced classes: necromancer, weapon master, arcane archer, stalwart defender, duelist, mystic theurge, arcane shadow, eldritch knight, shifter, sacred fist, spellsword, assassin, shadowdancer, knight of the crown, knight of the sword, knight of the rose, knight of the lily, knight of the skull, knight of the thorn, dragonrider.
A base class is a class you can start the game as. An advanced class has to be unlocked with account experience, and cannot be taken at level one. In addition to account experience, each advanced class has certain requirements, which may be skill ranks, feats known, or something else.
As for races, we have 13 base races: Human, Qualinesti Elf, Silvanesti Elf, Kagonesti Elf, Mountain Dwarf, Hill Dwarf, Minotaur, Kender, Gnome, Half Elf, Baaz Draconian, Goblin, and Hobgoblin.
We have 3 advanced races: Kapak draconian, Lich and Vampire.
Basic races are those that can be selected by anyone, including new players. Advanced races must be unlocked using account experience, which is obtained mainly through fighting mid and high level enemies. Once unlocked, advanced races can be selected for any new characters you make on your account.
We have 25 different skills, over 500 different spells or spell effects, over 100 psionic powers, and over 1,200 different feats, class abilities and racial abilities.
We have a crafting system that allows you to create items with custom descriptions and, to a degree, custom stats.
We have a large world of over 10,000 rooms, consisting of many dozens of zones, all of them custom and none of them stock. The roadways have a random encounter system, where you can encounter different monsters based on your level, party size and terrain type.
There are fast travel options such as carriages and sea ports, to travel between major zones and landmarks.
We also have a hunt system, wherein players can hunt down certain boss-strength mobs that drop trophies. The trophies can be turned in for weapon enhancements, such as making a weapon flaming, or defending, or even a vorpal weapon, and many more options. They can also be turned in for rings, bracers or necklaces with permanent affects, such as detect invisibility or haste.
We have a premade build system that let’s people start with an effective build without worrying about the large variety of build options.
We also have a respec system that will allow you to rebuild your character without losing anything.
We have a small, but active staff and player base, who are friendly and willing to help. Development continues nicely, with occasional breaks, and we have a lot of fun things planned for the near future.
You can check us out at https://krynn.d20mud.com/ or connect to krynn.d20mud.com port 4300. Our Discord channel is https://discord.gg/5m5EtQ5XQu
Hope to see you soon!
Gicker and the Chronicles of Krynn Community
I was a college student. The years I played would have been 94-96. I played in the college computer labs, as I didn't own a PC.
It was text only. You could do certain commands by typing "emote takes a puff from his cigar," and it would type (Name) takes a puff from his cigar.
I don't remember many of the adventures, but I clearly remember there being an underwater encounter with Davy Jones or his locker.
You had a variety of items that fit various parts of your body that were constantly upgradeable with new items.
It was fantasy based. Swords and stuff. Can't remember if there were spells.
I was doing some digging, just out of curiosity, and stumbled across a few old posts about The Free Zone, which has apparently since been shut down. Everything I'm reading on it is definitely ticking some boxes. Anything of a similar vein still up, these days?
I'm writing a telnet /tcp server and would like to support most MUD protocols. I know GMCP etc (well documented here https://tintin.mudhalla.net/protocols/gmcp/) and am using tintin++ as my test client. I was wondering if there is anywhere still relatively active for developers that I could lurk at and talk shop.
I was looking at Multiverse Crisis MUSH but on their wiki the most recent logs are form 2020. Are there any truly active superhero themed MU's out there? TMC only has 5 listed and they all seem to be inactive or very lightly active.
I don't know a whole lot about MUDs, but they seem like a fun idea to run at a 90's game LAN party.
Are there any suggestions for something I can spin up locally and have folks who are new to the genre connect to and get crazy with?
This was an ambitious project to code a mud that would use the 3e D&D system. I picked up a build when the site was up. Now long gone. But could never get it to run.
Years later a friend looked at it and got it up and running. I poked around in it as Admin and could not find any documentation or even room building tools?
Anyone ever poked at it and figured it out? Or was that part just never completed?
Hey, this is my first time making a MUD and my first time posting about it. I'm also more than happy to talk to people about how I made my first MUD and the learning process that I went through to get here. In a lot of ways, making a MUD has been just as much fun as getting it up and running, so feel free to send me a message asking about it!
Shattered Eden is an untamed jungle world where storms blow through, opening rifts between other dimensions that allow all manner of strange creatures and themes to contaminate it's untamed wilderness.
Players exist as entities in the world in their own right, having access to The Void, a realm of empty space where they can make copies of themselves in order to become themselves again after death.
Players can also make items and rooms with lockable doors as well as vehicles and vehicles that can be entered like any other room.
Players can acquire fully customizable followers who will obey orders, helping allow players to truly shape the game world.
The system is class-less with a small number of skills that are each widely applicable to various activities in the game world.
Players are fully capable of customizing their character's race and appearance.
The game-world is still small (about 200 rooms), but with time and effort I hope to expand it for everyone's enjoyment.
There is no application process, and players are encouraged to go wild and enjoy playing with the game. I've seen too many MUDs where staff members are overly-involved to the detriment of the game's gameplay aspects, and to the detriment of the overall enjoyment of the game. Please feel free to do whatever you like and let the game become truly your's.
I kept things cheap for myself by not having a website, instead I simply have an IP and a port, feel free to get connected and check things out!
IP address: 145.223.121.239
Port: 3001
Pretty straight forward, what mud in your opinion has the current best combat system, obviously this is very subjective.
ArmageddonMUD has been permanently closed. For more information as to why, you can visit the game's discussion forum and the post regarding it here: https://gdb.armageddon.org/index.php/topic,61081.0.html
On behalf of the ArmageddonMUD team, past and present, thank you to the players of our game that shared their time and passion with ArmageddonMUD. As we close the final chapter of this beloved world of bone swords we built together over 32 years, when we think back we're filled with wonderful memories. Together, this community has shared epic battles, forged lifelong friendships, and lived countless stories. May these memories live in the hearts of all who walked the sands of Zalanthas.
- Halaster, Producer of ArmageddonMUD