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/r/DnD

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1

Which feat should I go for?

So Im currently leveling up to level 4, I am a Rogue Arcane Trickster and I'm debating between the Fey touched feat or Skill expert. Skill expert would make my checks a lot more consistent but Fey touched would give me access to utility spells like Identify. I know that as a half caster my options are limited so I'm stuck on my decision and was hoping to hesr some feedback from players and DMs alike. Thank you!

0 Comments
2024/06/02
22:31 UTC

1

Does telepathic feats Detect thoughts spell never need components?

So I'm just double checking with the community in the telepathic feats description It says you can cast detect thoughts without spell slots or components and you must complete a long rest inorder to cast it this way again, you can also use your existing spell slots to cast this spell.

Does that include the ability to cast it componentless or not?

0 Comments
2024/06/02
22:30 UTC

1

sleeping as a former elf

So, i have a character, who was a drow. Now she possesses a lizardfolk girl body and the question arises: How does she sleep? Like, ngl, in her other iteration she studied how to sleep, but in this form had no time or motivation(besides basic needs) to do so. So, she has a mind that doesn`t know how to sleep and body which can not meditate, so the only sleep time she has now is when she passes out due to exhaustion. What would you, as, say, DM, make as a trait for such a PC?

0 Comments
2024/06/02
22:27 UTC

1

DM needing insight on Table Dispute.

I’ll preface this by saying, I understand that players are not their characters and each knows things the other doesn’t, however I feel there is still an onus on players to ask. I don’t feel it is my role as the dm to tell players at every single instance everything that seems feasible for their characters to know or to have seen. At some point there needs to be a middle ground where if they don’t ask they don’t know/see/check.

So this in question, the party finished a nighttime combat encounter the session prior and from there this session when asked what they do headed off further into town and spoke with NPCs and went to taverns etc etc etc.

Now much later towards the end of the session, when it’s brought to the parties attention that they haven’t seen one of their companions since the fight.

(Companion was a ranger present during the fight last session but over 200ft away hidden on a rooftop firing longbow shots down on the enemy their dark vision doesn’t go that far but the enemy were in a well lit position and vision is assumed to be 2 miles on a clear sunny day without obstacles so I ruled, it’s dark, there’s no obstruction to your vantage/view and they are well lit, however you can’t see much between the 60ft of your dark vision and the well lit enemy) [the player in question has left the table for good between this session and the most recent one]

A player argued “surely we would have seen or noticed them leave?!”

To which in my mind made sense I replied “I asked what all you wanted to do, and this whole session no one has cared where the ranger was, no one has at any point asked or brought it up in game about where your companion may have gone off to”

The player then argued “but we’re not our characters! Just because I didn’t ask doesn’t mean my character would have noticed or looked?!”

Now I agree I guess there is some merit to that, however surely there needs to be a line. I as the DM can’t be expected to tell players at every single step of the game everything that happens around them. Half the point is about choice and asking. YES you are not your character but even then, it’s still a matter of asking for example the way I play is something akin to “Hey DM I’m not very good with XYZ but would my character know of a way said obstacle could be bypassed?”

Now from starters in my mind, no, your companion was away from all of you sharpshooting the enemy out of your view so your character wouldn’t have seen them, maybe they would have noticed later they didn’t come back with you, but I never tell you when your companions aren’t with you at any other time? You understand that at a meta level, it’s been a whole session and I haven’t mentioned anything about your missing companion until now when you wake up a day later and their mount is gone?

This was only the beginning of what became very confrontational behaviour by said player towards myself and other players, I have since spoken with them one on one and made clear that I didn’t appreciate the unsavoury attitude and lashing out the transpired and worked through with them. However they are still firmly of the belief that I should be telling them much more beyond the setting up of scenes and locations they are at when moving around and answering questions and associated rolls and checks and passives because “they have had DMs in the past that tell them basically everything” to which feels to me like The DM “helping” or “soft railroading” their gameplay

Sorry for the long read. Just looking for insight on the matter, to see if I am out of line and or discourse on how to improve as a DM

Thank you for your time!

1 Comment
2024/06/02
22:26 UTC

1

Fodder Inc #268: Curse, Shmurse [OC][ART]

0 Comments
2024/06/02
22:25 UTC

1

Dragonborn Clan Names and Clutch-mates

Our GM is starting a new campaign so Mrs. u/ihavewaytoomanyminis and I are playing Dragonborn that were clutch mates (interpreted as basically 42nd cousins). I was thinking that Clans might share clutch space resulting in different clans but being clutch-mates. I guess I'm thinking less Dwarven clan than American style family types (some largish, most not).

Is there somewhere I can look this up? I've already ransacked my dndbeyond acct and all the "core books" (PG, Monsters of Multiverse, Taasha's, Xanathar's, Fizban's Treasury of Dragons) that I've got.

1 Comment
2024/06/02
22:16 UTC

2

Bonus Action Magic Item

So recently I wanted to do a character build were I Multiclass Drakewarden Ranger (11) with Battlesmith Artificer (9) but noticed that it falls off pretty heavily combat wise as you only have one Bonus Action to give a command to one or the other. So I wanted to pitch an idea for a Magic item that helps alleviate that issue somewhat.

The Commanding Copper Cuff Rare Wonderous Item (Requires Attunement)

When attuned, the wearer of this copper bracelet or bangle has the ability to make an additional Bonus Action so long as it is used specifically to give an order to a creature under the wearer's control.

Do you think this would be too busted or maybe up the rarity of it so it makes a little more sense?

0 Comments
2024/06/02
22:16 UTC

1

Anyone ever made characters with intentionally bad stats.

Has anyone ever tried to make a character but with really bad stats, like a weak barbarian, or a dumb wizard, a bard with my charisma, a cleric with no wisdom?

If you did, what came of them?

9 Comments
2024/06/02
22:09 UTC

1

Ideas for non-magic difficulty.

So, I'm going to be running a 5e campaign that's set on an island where magic of any kind isn't allowed or is at least frowned upon. However, most of my players will have magic. Does anyone have any thoughts on enemies or encounters I can use that are regular soldiers but the most powerful thing they can have is guns or artillery?

I'm also considering introducing a secret police of brainwashed magic users that come after them if they become enemies of the state. Which, knowing them, they probably will.

By the way, I'm fully on board with homebrewing a shit ton and introducing cool things.

2 Comments
2024/06/02
22:09 UTC

1

Flirting advice for an old Paladin?

My character in an upcoming campaign is a Human Paladin that's around 60-65ish. As a part of session 0, we all rolled for a slightly humorous character feature and I got "your character, either knowingly or unknowingly, is an expert flirt albeit in a funny way unique to their race, class, background, or any other specific characteristic". The characteristic that I decided to use was his age, or rather, him being smooth but in a very obviously old man kinda way - unexpected, yet charming.

However, I need advice as to how to present that, as I don't want it to be inappropriate, but rather funny or entertaining while also wholesome and respectful. Any advice?

3 Comments
2024/06/02
22:04 UTC

1

Tips to make a NPC as lovable as possible

I'm a beginner DM, getting close to starting my first campaign. There's a NPC that I desperately want the players to fall in love with as I want to pull at there heart strings by killing them off towards the end of the campaign.

(For context this doesn't take place on the main DnD world, it's my own fantasy world)

So the NPC is a little genie girl named Munira, she was enslaved as a powerful genie hunter created a slave trade organisation and Munira got caught by said organisation. I plan for her to sacrifice herself to try stop the big bad of the slave trade organisation but I'm unsure how yet.

Anyway any tips are appreciated

1 Comment
2024/06/02
22:04 UTC

0

DnD books confuse me

Im a DM and I'm thinking about homebrewing but I also really want to use an official story but for me the books are a hellhole to navigate and use there's so many chapters that look the same and idk how to explain the story to my players btw I'm trying to use "Frozen Sick"

3 Comments
2024/06/02
22:03 UTC

1

My DM is awesome

There's a few things I want to give my Dm a shout out for. First off, he does an amazing job of describing his world. The party is mostly hours away, so we get together on discord. He's been struggling trying to stream some maps for encounters but he does such a good job describing everything that a map really isn't neccesary.

Second, a bit of info about my character. I'm an ancient warforged arcana cleric. I witnessed the calamity, a war between the gods which extinguished most of civilization, including myself. One of my party members, an articifer found my remains and rebuilt me. I get to keep a lot of my pre-calamity memory files, but some have been erased. My DM and I discussed my diety, (i'm fairly new at d&d) which we decided would be one of my erased memory files.

This campaign is actually a sequel to one he ran with a few of our party members. I wasn't involved in this, but the way the timing worked out, My DM said my articifer friend and I would have witnessed the final battle. More specifically, the lvl 20 wizard flying into the sky blasting Vecna with fireballs of radiant damage and lightning bolts of necrotic damage. It was a sight to behold. I found my diety. After dicussing with this with my DM and the person who controlled the PC, I was totally allowed to have Ken as my diety. I'm so hyped to commune with Ken.

Third, my DM has changed the way some things work in a fun way. My party picked up a chain of returning last session. It seemed kind of useless to us, I only use a shield and cast spells. One punches things, another uses bows, and the other 2 cast spells. So as a joke I asked about putting it on my shield for captain america purposes. He almost didn't allow it, but instead he decided that I could use that as a reaction to invoke disadvantage on an attack to someone within 60 feet of me once per turn. This guy has been an amazing DM, although I'm sure he'll make us pay soon.

Tl;dr: My DM does a really good job painting a mental picture, he loves to reward unique ideas with unique rewards, and we're all going to die for it. He's the best!

0 Comments
2024/06/02
22:01 UTC

0

Insanely unlikely situation ended hilarious

So we just had the final fight for a lvl 1 - 3 beginner campaign. The final boss (basically a smol dragon) had 3 hp left, wich we didn't know but we knew he was really hurt and almost done. Then the following in my eyes hilarious thing happened.

We missed 14 hits consecutive: I was the first one to "finish him". The Dragon has an AC of 17 As a rogue with advantage I have a +7 hit on my attack roll (20 dex ftw). I managed to roll lower than 10 twice, Then our sorcerer rolled less than his needed 12, our cleric rolled less then her 12 (also on her mage weapon), The second rogue missed her attack and rolled less than 12 Our paladin misses his attack by rolling less than 11 Our Samurai Fighter misses both his advantage die by rolling a 1 and a 2 Monk misses his primary attack, uses a Ki point and misses both other attacks, rolled less than 10 all of the times Round ends Back to me the rogue and yes as you can guess i did miss my attack on advantage again Then our sorcerer used a kids firework as a bonus action and actually hits him. The 1d4 rolls on 4 and the evil dragon dies to a firework.

We could not stop laughing.

The dragons last words were "this was embarrassing" and then "I may die but you all definitely lost this fight"

So I did a little bit of mathematics (and meth) and apparently the chances of this occurring are 0.00168% or 1 to 59524

I hope you found this somewhat funny too. What are your incredible rare dnd situations?

Edit: spelling

1 Comment
2024/06/02
21:59 UTC

2

Wondering about tolling vs point buy

In the campaign I’m running I’ve decided to let my players choose between rolling and point buy, but I’m wondering if I should let them do point buy if they get rolls they don’t like, or if I should let them deal with the consequences of their own decisions. What are your thoughts?

8 Comments
2024/06/02
21:56 UTC

1

Using Mold Earth to Mount a Guerilla Campaign Against our DM.

My DM kinda has it out for me and a few other players in our rather large group. Basically, he made a valyrian-style group of dragon-riders which me and mine want to kill because Valyrians tend to be arrogant, racist assholes and these guys fit that bill perfectly. Anyway, DM caught wind of our plot while we were still levels 1-3 and his response was to have one of the dragon riders kill us all and then have us roll new characters, which are now placed in separate parts of the world. This was all played out in-universe and it was a genuine mistake on our part that got us captured so theres no bad blood or anything, but DM did take a particular glee in narrating our executions at the hands of one of the guys we wanted dead so badly. You see, one of the other players in the group happens to be DM's crush. Said crush is part of the dragon-riding faction. Despite the setback, however, this might just be the best thing that's ever happened to me in D&D.

You see, our DM is especially hard on everyone from my little trio of would-be assassins and we have to be especially careful if we dont want to die again. The enemies we come accross are smarter and keenly aware of the various complexities of each fight, such as range, speed, ability-score based weaknesses and what spells might be useful against our specific builds. Its to the point where the three of us have to avoid any fight we aren't certain that we can win which has us leveling painfully slow. But alas we anticipated this treatment, and DM's high-pressure environment seems to have made diamonds out of us. We modified our characters a bit, which DM agreed to because we were all still at level 1. One of my two companions has taken to specializing in highly mobile underwater combat (variant human mobile feat plus Alter Self), where most ranged attacks, along with any spells requiring a verbal component become useless. Another has become a wisdom-build hunter (variant human observant feat), using his knowledge of various biomes to pick fights against high-value monsters that don't have spells or ranged attacks, which he then cheeses using movement buffs and ranged cantrips. Any time he encounters intelligent enemies he usually sees them before they see him and just runs away. Plus, by only operating in remote regions he usually only comes across monsters, and doesnt rack up much of a reputation due to how secluded he is. And for my part, I have recently had the chance to take a closer look at the wording of a few choice cantrips.

Mold Earth allows one to immediately excavate five cubic feet of "loose earth" in any direction. Although the properties of such earth are somewhat vague, Crawford has clarified, "think dirt, not stone." The first thing that came to mind here is that I can use of to dig deep pits and fill them with sharpened wooden stakes smeared with snake venom or excrement to create simple pit traps. Then I realized I could also use it to create "hides" similar to the ones used by modern-day snipers. Then I combined these uses with Find Familiar and Chill Touch. I'm not sure how I never realized this until now, but Chill Touch isn't a projectile. Other cantrips such ans Eldritch Blast stipulate that an actual projectile goes from the caster to the target, but Chill Touch simply states that a "ghostly, skeletal hand" appears in the space of aby given target creature within range. This means that as long as my target is within the 240ft range of Chill Touch, (Variant Human, Spell Sniper) I can completely obscure myself inside one of the hides created by Mold Earth, look through my hawk Familiar's eyes and deal damage with Chill Touch at almost no risk of receiving any return fire, which is to say nothing of the fact that they have to find me first, and I have advantage on all of my stealth checks for the obscurment, AND all of my attacks have advantage for the same reason. For instance, a few sessions ago I had set up shop in a forested region being contested by both humans and hobgoblins. I would strategically murder members of foraging parties from both groups and leave evidence of where I had been to attract attention and lure them into a trap-rigged area. I could also use Mold Earth to make the retreat of their hunting parties significantly slower since it can be used to create difficult terrain to box them in once they're well within my range. All-in-all, between the pit traps, multiple strategically placed hides, and Chill Touch I've manged to cut down multiple large groups of humans and hobgoblins all while each side is completely oblivious to my exact location or identity. To add even more, I even used Mold Earth to dig tunnel networks, Viet-Cong Style, using their method of clay-lining and confined space to prevent obvious tunnel collapses, all with ME, five cubic feet at a time. Needless to say, these were rigged with alarms and pit traps in case anyone ever found an entrance and tried to pursue me, which they did, with very bad results (for them). DM tried to send burrowing monsters down after me a few times, which set off the alarm spells, alerting me to run away and set up a new set of tunnels. Using these, I could move from hide to hide, and use CT while maintaining full cover. Both groups now have a huge bounty for me dead or alive.

Obviously, DM upped his game by the next session, and sent more experienced agents from both sides, including spellcasters, to capture or kill me. The most dangerous of these was a group of bounty hunters hired by the human side from outside the region consisting of two seasoned mages, a rogue-like character that can disarm my trip wire-based traps, along with a battle-cleric. They were technically independent agents, but were also members of a guild sanctioned by the in-game equivalent of the Catholic Church, specializing in hunting down high-profile criminals and those the Faith deemed heretics, along with acquiring lost relics were possible. They had previously nearly killed one of my former companions after he failed in stealing one of said relics from a sunken temple. What's more is that they were supplemented by the local human survivors of my various ambushes, and had a general idea of what to watch out for. They used Locate Creature, which didn't work, leading them to deduce I was somewhere near the local river network, and picked up my trail there. Then after using Find Traps to avoid my above-ground traps with relative ease, began mapping out my tunnels, slowly boxing me in.

Little did DM know this was exactly what I was hoping they'd do. He was fairly confident because of how easily they were dealing with the traps that had killed so many of his NPCs, and they had even killed my familiar which I resummoned in rat form. What he didn't realize was that the neighboring complex of "unconnected" tunnels was about to spell their downfall. Using a combination of Shape Water and ME I had previously diverted water from the river mentioned above down a shaft of my tunnel complex to created an underground water cistern in this secondary complex that was closer to the surface relative to the lowest part of the tunnels my hunters had pursued me through. At this point they had pursued my to the deepest part of the main complex and DM was confident that it was only a matter of time before I was cornered and then captured. However, while they were distracted disarming/outmanoevering the last set of traps in this area, I had my rat familiar circle to the groups rear along a straw thin "ventilation shaft" I had dig specifically for this purpose, and looked through it's eyes to use Misty Step to teleport 30 ft to the closest part of the secondary complex. Sending the rat down a connecting vent shaft to the group's rear, I myself circled back towards the group to a side chamber of the secondary complex thirty feet directly above where the e trance to the depths of the main shaft was, looked through the familiar's eyes, and used ME to excavate part of the ceiling to collapse the entrance and trap them. The spellcasters, who had avoided using ME to until this point for fear of collapsing the network with them in it, panicked and began trying to excavate their way out but I knew that at this depth it would take them hours or even days to get out, and I excavated a thirty-foot shaft towards where they were, again through my familiar's eyes, and then knocked out the wall separating the water cistern from said shaft, completely flooding they now closed-off depths of the main shaft. For good measure, I hurried back to the river and excavated the lip over which I had diverted flow to created the cistern to create an artificial river that flooded my entire complex and sealed their fate. Although I didn't see them die, I found out later that everyone drowned. I never imagined that cantrips and low-level spells could be so powerful, when combined with Batman level preparation, especially since my identity and what I look like is still unknown to my enemies. My boys and I all have tragic backstories of our families and villages being killled by dragons and frankly I cant wait to pull these kinds of shenanigans on the Valyrians.

0 Comments
2024/06/02
21:51 UTC

2

Weird d20 rolls

So I got some more dice for my birthday, which I adore. I love getting more dice but these ones have behaved... weirdly? Obviously dice can be weighted, but I'm not sure if that's what's happening here.

Essentially, I got an absurdly large number of both 20s and 1s. Like a LOT. I don't think it's exaggerating to say probably 1/3, possibly a little more of my rolls being either nat 20s or nat 1s. I got 3 20s in a row followed by 2 1s at one point.

My brain is telling me they're somehow weighted, but 20 and 1 are on opposite sides of the die. Don't get me wrong, it was fun, but my god were death saves nerve-wracking (it was a particularly up and down session with so many critical fails and hits, so I got reduced to 0 for the first time as this character after several months).

I guess my question is... is this something that can happen? A die being weighted towards 2 opposite sides over any other spaces? Or was it probably just a very bizarre set of coincidences? Either way, I'll probably continue using it. It was very exciting to play with so many crits.

(Also I don't know if this is the right subreddit or tag so please correct me if this is the wrong place).

2 Comments
2024/06/02
21:30 UTC

5

Vampire Spawn Mage CR?

If I were to combine the abilities of the Vampire Spawn and Mage stat blocks what CR would you estimate the result being. The hitpoints and AC would be taken from the highest of the two.

1 Comment
2024/06/02
21:25 UTC

3

Question about Swashbuckler archetype for rogue

I notice that the swashbuckler gets two weapon fighting. Does this mean two strikes per turn like a fighter? If so, does sneak attack get added to both strikes in applicable situations? Thanks.

7 Comments
2024/06/02
21:21 UTC

1

Live-streamed D&D campaign, Wednesday at 10:30 p.m. EST

Greetings from Dräken Memoria. Interested in a bit of Dungeons and Dragons? We stream live game sessions every Wednesday on twitch.tv/drakenmemoria at 10:30 p.m. EST, in a home-brewed universe and campaign. And for those on the East Coast, we have a rebroadcast at a more decent viewing hour for you on Friday at 7:30 p.m. EST.

The channel is still small, and some of the participants do not have professional equipment. So don’t expect blockbuster sound and image. However, the players are having fun, we finally have a few ambiance music, and we have finally started to work on adding warnings for followers and subscribers as well as something to watch for the pre-stream, breaks, and session ends.

The campaign is set in a medieval fantasy world with elements of realism, but no limitation on how weird it can get. Especially when gnomes are involved. Some chapters can take a turn for the weirder, darker, or comedic, but it always ends up back to its normal state at the end of the chapter. The campaign is also set to stretch in the high level.

So if you think this can interest you, give us a try. And as a side note, I just started a map making Stream on Thursdays at 9:30 p.m. EST. So if that’s more up your alley, come and join me.

twitch.tv/drakenmemoria

0 Comments
2024/06/02
21:20 UTC

0

DM allows for very little player-to-player roleplaying

This is part asking for advice, part rant. I'll give context to the situation and my perspective on it.

We've been at our DnD game for nearly three years now. Our sessions are about once each month, and we play 5-10 hour sessions on a Saturday and if we're in the mood the sunday after as well. The sessions have a great mix of narrative and combat and our DM is great at roleplaying with 10+ years of experience in DMing, and some years experience in improv and stand-up. I'd say we are lucky to have a DM like this.

He has created a vivid, lively continent in meticulous detail, and all players (4) have interesting backgrounds and personal goals. And here's where we, as players, would like to expand We joined DnD for the roleplay and the story.

And here's also where it stings. Our DM, while great at roleplaying, rarely allows us to roleplay with each other, to the point where he will interrupt us and hurry us along when to his liking a scene is dragging on. We get to play with his characters, sure, but whenever I bring up a personal topic with another player a minute is often too long for the DM. Me and my boyfriend, who is a player in that campaign, often discuss on a meta level because we don't get the time in the game.

We've asked the DM outright if he could stop interrupting us. To tell him to grab a snack or a drink, to sit down and listen, or if he's not keen to listen to work on his campaign. I can imagine it's not always interesting to a DM to have to listen to in-character conversations between players, but at least respect our wishes as players and allow us some time?

How would you tackle this situation?

Edit: the DM's responses vary little. It always goes along the following lines. A player takes a moment to engage with another player to discuss a backstory element, such as a religion, moral or personal goal that is important to the players character. The DM will rather quickly, often within the minute, start tapping the table, start bringing in own views or suddenly drop an NPC, or simply state he wishes to go on. Uncomfortably fast and in the middle of roleplaying, which is for three of us still difficult and a moment at which we open up. DM repeats this every session. Says he doesn't recall being told the previous sessions to leave more space for player to player roleplay.

7 Comments
2024/06/02
21:17 UTC

102

Need help naming a cursed item... [NSFW}

I'll keep it simple. I'm playing a human fighter. Our party recently defeated a demon, and afterward, as an act of bravado, I cut off the demon's cock, later fashioning it as a neckless. (I know... I'm playing with a group of old friends and our humor tends to go there sometimes.)

After riffing with my DM, we decided that said "Demon Cock" would begin to take on strange properties. Eventually, it will become the conduit by which my character will multiclass into a warlock. The DM suggested that I come up with a name for this cursed item that presently dangles around my neck.

Can anyone help out with suggestions?

66 Comments
2024/06/02
21:13 UTC

7

How long do ogres live?

Just that I need to know how long ogres live, and also when they get sexually mature. I need it for... Scientific reasons...

6 Comments
2024/06/02
21:11 UTC

1

Pre generated characters

So what's people's opinion on have a list of characters to play nit allowing some flexibility if it fits the character s place I. The world

I'm built a fairth tale /folk lore world and I wanted the hero's to be the heros of the story's with classes that make sense .

Using ai art to make concepts not zureif allowed here so won't post.

Like princess Jasmine I see her as a bard sorcerer or a rogue. If someone can make a good case for other classes I'm open but they have to fit her lore she's not a big raging soldier so barbarian won't work she doesn't actually have magic so I'd be hard pressed to allow wizard

Opinions ideas Help

1 Comment
2024/06/02
20:53 UTC

5

„Mommy’s Boy“ or „How our lvl 5 Warlock blew himself up with 20 enemies and lived to tell the tale“

Disclaimer: Mild spoilers for „The Dragon of Icespire Peak‘s“ Woodland Manse Quest.

Let me tell you a story of a Tiefling Warlock named Serphan. His story begins many decades before his birth, when some horny ancestor (probably a bard) had the brilliant idea of making a deal with certain Demon-Lady we love to hate: Mizora.

Long story short, many years passed and some poor soul gave birth to a wonderful red Tiefling with deep purple eyes. Adoption papers signed and off he went to a small orphanage in a small town called Phandalin.

(Un)fortunately his time there was cut short, when a lovely Lady came to adopt him. Unbeknownst to him and the staff at the orphanage it was Mizora in disguise, claiming her share of a pact made many decades ago.

So off little Serphan went to being raised by a literal devil and Mizora soon found out, that raising a child is far more complicated than hellish bureaucracy. In the beginnt she had the plan to raise her very own enforcer from the ground up, however things were much more complex than that. So after a few years she told him: “Little Serphan needs to return to the orphanage and learn the art of trickery and deception. Blend in and cause enough mischief, that no one will ever take you until Mommy returns on the day of your adolescence. And mischief little Serphan caused a plenty.

Fast forward and Serphan is now a Warlock of his very own Stepmother accompanying a band of fierce adventurers to slay the Dragon of Icespire Peak. However before killing this vile Wyrm many orcs need to die by their swords. So one sunny day they meet up with a Orc-Hunter named Falcon, who after being persuaded with a 21, accompanies our hero the the fabled Woodland Manse, a local hot spot for Orc-activities.

After infiltrating the compound our protagonists find themselves in an overgrown courtyard surrounded by enemies. After a failed attempt to burn down the Gultias Tree sprouting from a well in the Center the group is ambushed by 5 vine-blights, 12 twig-blights an Anchorite of Talos and 8 Orc cultists.

The situation is dire. Falcon is quickly restrained by a vine-blight. Our Druid is downed after being hit by a barrage of Twigs. Oh and most of them started this encounter on halve their hitpoints.

You know, a few days ago the group came into the possession of a “Necklace of Fireballs” with 5 beads remaining. One of them was thrown at the Gultias Tree, however the courtyard only measures about 30 feet and they stood just a few inches to close to get caught in the blast.

Nether the less they pushed on but quickly realised this battle was not to be won by strength, but through heroism. So valorant Serphan grabbed the remaining 4 beads of the necklace and ordered everyone to leave him. After the next round Serphan was the only one left in the courtyard, with only restrained Falcon by his side to keep him company in his most heroic hour (not necessarily pleased about this opportunity).

And so Serphan the lvl 5 Warlock of the Fiend gazed up to the heavens for a sign to hone upon him. And there she was. Mizora was cheering down on him, sitting there legs crossed on the highest twig of the Gultias tree. She nodded.

“Mother knows best” Serphan exclaimed smashing the remaining 4 beads on the spot engulfing himself and any living thing around him in 44 points of fire damage (double that for any blights). When the ash settled only three things remained in this courtyard: The Acolyte, being pushed down to only 14 HP barely hanging on to his life. Falcon, slumped over in a corner heavily wounded, but still breathing. And the epicenter of the carnage. There he was: Serphan the lvl 5 Warlock, whose fire damage was halved due to his infernal lineage. Now carrying 180! Temporary hitpoints! (9 for every creature slain through the lvl 6 fireball he cast). Never before Serphan felt so powerful, every fiber of his being engulfed in infernal power. His gaze shifted to the remaining Acolyte. The cultist leader howling in anger and casting his once per day 8d6 lightning bolt towards the warlock. He didn’t even flinch, neither he even wanted to make Dex Saving throw. 45 lightning damage? Who cares if mother’s love is protecting you. Next round: Mizora cheerfully supporting her offspring casts “haste” on her protege. Misty Step right in front of the Acolyte and an Eldritch Blast lay on hands to his face ends the fight.

However Mizora is not done yet. Falcon heavily wounded asks for a helping hand to get up. As Serphan stands tall above him the sky darkens by Mizoras wings casting dark shadows above the two mortals beneath her. Serphans hands still brimming with Eldritch energy he holds out his hand. “Mother knows best, it will be our secret. Do it for me” she whispers into his ear. What is mere mortals life in comparison to the gratitude and pride of a mother?

A moment passes, feeling like an eternity. Hands extended. But no Eldritch blast erupts to end poor Falcons life. Instead Serphan helps the ranger standing up defying his mother’s wishes. “Naughty boy” he hears and the shadowy wings disappear over their heads along side his temporary hitpoints, but his honour still intact.

TL;DR: Our lvl 5 Warlock blew himself up with a lvl 6 Fireball, killing 20 enemies and coming out with more HP than all the party combined.

3 Comments
2024/06/02
20:36 UTC

15

Playing a dwarf in my first game in the Forgotten Realms and I want to be able to accurately talk shit about elves

I don't know much forgotten realms lore what's some shit elves have gotten up that I as a dwarf would give them shit for other then just being dumb stupid arrogant smug pompus knife eared pricks across every fantasy setting since Tolkien cursed us with them

7 Comments
2024/06/02
20:33 UTC

0

Sacrifice Creature

Hi guys, I am a noob and faced with many situations I find myself ignorant of all the creatures in the world of d. I would therefore like to ask if, and which, creatures or deities offer powers for sacrifices of their bodies, replacing and strengthening those parts for example, and how I should generally behave towards them. Are they ALWAYS evil? 50/50? There are many and maybe where can I find it. <3

3 Comments
2024/06/02
20:33 UTC

1

Loot and gold split

As a DM how do you split gold and loot or ensure everyone is getting a fair share? Especially considering characters with low int and wis will probably not try to do investigation or perception checks?

As a player do you split any loot and gold you find? Even when no one knows you have it? Or do you only split when everyone saw you find something?

13 Comments
2024/06/02
20:32 UTC

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