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/r/DnD
I’ve made a character for one of my friends campaign, he’s a rock gnome paladin who used to work in the army as a soldier to earn, and after witnessing the harshness of war he becomes into a paladin to make a more peaceful way of life.
Though, I’ve heard of others saying that gnome paladins can be suboptimal, and it isn’t really brought up. What do you guys think? Should I change my race or is it fine?
Do any of you think it could work out in an actually game? I’m not talking like “oh my legendary fighter can turn into an Ancient Red Dragon even though he’s level 3” type cringe, but more like maybe a Druid subclass that specializes in turning into dragons and similar creatures? Or maybe some kind of ability that could go off of the Drakewarden dragon stat block or something else?
Anyone who has played this or played with someone who did it and it went well, I’d love to hear how it worked.
Has anyone had success somehow conducting a campaign “asynchronously”? There’s a group of us in very different time zones throughout the world and we’re struggling to pin down a time that works for everyone. Wondering if anyone has had a good experience someone running a campaign where everyone participated remotely/electronically on their own schedules?
I have recently started playing DnD, around five months in a campaign with a group of friends and have been loving it. However, with that I have began wanting to become a Dunegon Master myself for some other friends who are interested in learning how to play too.
That is why I come here to ask for some advice on where I should even start understanding and planning how to play as the DM. I'd be working with DnDBeyond for the campaigns for a multitude of reasons.
For example, I understand it can be a lot of work from preparing the NPCs and enemies plus the locations and layouts for the campaign, but overall I'm not sure on how to get started on doing this. Of course there's understanding the rulebooks and gaining access to different stories or races for my players to use.
I'll be honest, I'm just writing down what has come to mind hoping that I'll be able to get help from the redditors who have been DMing.
Need some help. I order a new players guide from DND beyond and it came fairly damaged. I opened a support ticket with wizard close to a month ago and have recieved no response. Is this normal? Is there any options I have because I recieved a damaged product and can't get my money back or a replacement.
In the new(ish) Book of Many Things it goes over the Donjon, but it only offers like 1 or 2 ways of escape. What all the ways of escape? I know of the telescope and the, technically, the portal ejector. Is that all there really is? What happens if they can get through the maze? Can they tp in the outer sphere?
If your players are metagaming and you talked with them and give them chances and they don't stop give them one last chance in the form of a nothic the nothic curse to be more specific, as a nothic is a person who learned eldritch secrets that their mortal mind was unable to comprehend and thus they became a nothic. It says nowhere in the description that they were wizards hell even warlocks, this isn't class specific (even though that would be cool and I should probably ask the homebrewers to work on that) so it applies to any class it's like it was made for metagamers. Just give them a thing for keeping score of something like what is used in some board games where the score is kept with little numbered beads or other similar object being slid down to one side and anytime the player metagames like looking at the monster's statblock or something you move a bead up until they either stop or the counter reaches 20 and they become a nothic.
So I've had this character idea for a while, she's a wizard who flunked out of wizard school and because of this ended up making a deal with a greater daemon of asmodeus for knowledge and magical power. But as part of the deal she has to usher people towards asmodeus influence. A side note I do want to play this character as a wizard not a warlock mostly because I don't enjoy warlocks to be honest. Now the issue comes that this character is undeniable evil with a sinister goal but I don't want her to be the "fuck over the party" evil the way I see it she wants the party
I'm not sure if this character is a good idea to play because I know how evil character can be problematic and I don't want to create problems at the table . Any ideas on how I can play this character non problematicly
if for exemple 8d6d5 what the "d5" mean i know that the 8d6 mena to roll 8 6 sided dices
Hello. I would like some game-pertinent palindromes for an entity who speaks not in riddles so much as only palindromes. I'll take whatever you've got and incorporate it into storylines if I can. They can be short sentences in a row, like "Dog god; ye boss obey; bog gob." They could also be misspellings that sound right. Thanks!
Hello all! I am running a new homebrew campaign and the main kingdom has heavily inspired Moorish architecture and culture. Does anyone know of any good Moorish style Terrain pieces for 3D Printing? I'm having trouble finding any.
I’m going to be the next DM for my group, I have some experience DMing short adventures in 5E but this is going to be my first long campaign and so I don’t know if I should create my own setting yet. My dad is from Iraq and as a lover of fantasy I’ve wanted a story set in the Middle Ages of the Arab or wider Islamic world, Abbasid Baghdad, Al-Andalus, Fatimid Egypt etc. and I think that’s what I want to do with my game, if it’s possible.
I’ve just learned about Al-Qadim but it seems that it was only ever for 2nd edition and there’s very little information about it, is it adaptable to 3.5 without totally rewriting it? Is it a good setting? What are some alternatives?
I play as a mute character in dnd.... I didn't really think this through but I read online that I could be like a narrator for my character, would that work to get my inspiration back?
How would you run an encounter between a party and a monster which is the size of, like, a mountain? Our party are some monster hunters and the big bad evil monster is bigger than a mountain... There's a lot of suspense and excitement for this monster but i haven't figured out quite how to run an encounter like this. Curious if there are any people out there who have run an encounter with a mind-boggling huge BBEG
So, like the title says, I went to buy just a couple things, but when I arrived to the shop the keeper wouldn’t let me in and was acting kind of aggressive. Thinking he may be in duress I kick the door in which leads to an explosion. However, I continue to into the shop and trigger another trap. The keeper is still refusing to come out to see if I’m a familiar face (which I should have been as we’ve done business). At this point I’m part pissed and part thinking there is trickery at play, so I throw in our DM’s equivalent of a grenade knowing there are likely explosives everywhere. The rest of the session is spent investigating the crater where the shop once stood.
Most seemed to find the whole scenario humorous, although two really liked the NPC I apparently murdered and I think were a mixture of humored and annoyed. At the end of the day we really made zero progress in the campaign.
I feel like I wasted everyone’s night. I suck.
It's nine o'clock on a Saturday
The regular crowd shuffles in
There's an old wizard sittin' next to me
Makin' love to his honey mead ale
He says, "Boy, can you play me a memory?
I'm not really sure how it goes
But it's sad and it's sweet and I knew it complete
When I wore a younger man's robes "La, la-la, di-dee-da
La-la, di-dee-da, da-dum
Sing us a song, you're the tavern bard
Sing us a song tonight
Well, we're all in the mood for a melody
And you've got us feelin' alright
Now John at the bar is a friend of mine
He gets me my mead for free
And he's quick with a joke or to light up your smoke
But there's some place that he'd rather be
He says, "Bill, I believe this is killing me"
As the smile ran away from his face
"Well, I'm sure that I could be an adventure but i took an arrow to the knee"
I’m planning a quest for my players where they have to enter a tournament in the nation ruled by vampires and monsters. I know one of my players very well and they may or may not try to steal the tournaments prize. I wanted some ideas for traps because one of the items is an important story thing for them, but also a legendary item in the nation that the vampires live in. So it needs to be heavily guarded and I can’t think of any traps to put up that would fit the theme, the things I was able to think up so far was how intricate and out of reach some places are because vampires can fly and other races can’t. So anyone got any ideas?
Hello, I am basically coming on here to ask for some help with a few kinks I want to smooth out. Basically looking for advice and suggestions or just comments in general.
Me and my group are running it on roll 20 if that needs to be known, free tho cause I don’t want to pay money on anything.
So about my history of Dming, it is 0. In fact I have never even played dungeons and dragons before as a player. My only experiences in this game is from watching critical role lol. The only reason why I am dming is because none of my friends want to. I really wanted to play, so I bucked up and just decided that I’ll do it. While this is my first time being a dm, it isn’t my first time narrating a roleplay. I originally run a text based Roleplay, where I come up with all of the responses and story and the like, so I’m not coming in completely blind in that aspect.
Because of that and I know this probably seems stupid asf, but I decided to just make my own world, have some homebrew things for the characters, have a party of 6 people and they start at level 3. I just kind of felt like if I’m going to do this for fun I should go all in on the stuff that I like to do and what I think. We started around 3 weeks ago and have did 3 sessions so far and all of my players seem to be enjoying it. The combat I think has been surprisingly balanced and there hasn’t been any major red flags. There are a couple of things that I have noticed though that I want to try and make better so the experience is better.
I think the main problem I’m having is that I’m having a big trouble on npc’s. In text based I’m able to make and describe tons of different personalities and vibes but I am a very shy person irl and have some voice insecurities. Due to that I think a lot of my npc’s so far has sounded the same and kind of acted the same. Even though they won’t make fun of me I feel scared or embarrassed if I tried to do anything more out there. I also have trouble coming up with improv when they would go and talk to a random npc I haven’t planned. I was wondering if anyone had any advice in that department to help things flow better.
I think my improv skills in general could use some improvement, in text based I’m able to think for a minute before improving but I feel like I’m pressured to say something quickly so they aren’t just sitting and waiting for me to think of something.
But yeah, any advice would do.
One of my groups wants to try out a party of all full casters with no tanks, undecided yet if it would be all the same class or a mixture of wizards bards and druids, would this be viable for a campaign or just like one shots or something?
Hi All! My group and I recently bought the new D&D 2024 Player's Handbooks and DM Guide. Does anyone know if they're compatible with the spellbook cards?
Here's an example of the cards: link. We have all of the classes: Rogue, Druid, Wizard, Cleric, etc etc.
Should I go for the legends arches style game where it’s still old timey. Please don’t suggest I use another game system I’ve checked all the other ones already. Should I add Pokémon battles? Should it just be Druid animal friend but with special moves. Should I calculate damage like dnd with dice rolls or with poke stuff like STAB and damage bonuses. How would you do buff moves like iron defense or tailwind. Should it be roll for initiative or speed. how would base stats affect the game?
stuff like that
So, the new rules for opportunity attacking changes in the 2024 PHP. Before, in the 2014 version, this is how an opportunity attack was triggered:
"You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack interrupts the provoking creature's movement, occurring right before the creature leaves your reach."
Take specific note of the "hostile creature" limitation.
In the 2024 version, opportunity attack is different.
"You can make an Opportunity Attack when a creature that you can see leaves your reach using its action, its Bonus Action, its Reaction, or one of its speeds. To make the Opportunity Attack, take a Reaction to make one melee attack with a weapon or an Unarmed Strike against the provoking creature. The attack occurs right before the creature leaves your reach."
Nowhere in this new rule for Opportunity Attack does it specify that a provoking creature must be "hostile". So, hypothetically a player would be allowed to make an Opportunity Attack against their allies RAW, there just wouldn't really be much obvious utility to this. That's where the War Caster feat comes in.
The War Caster feat, specifically the "Reactive Spell" feature says this:
"Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature."
Whenever a creature provokes an Opportunity Attack from you (we have established that it could be an ally doing it, you can cast a spell that has a casting time of one action and only targets that creature as a reaction, replacing the opportunity attack that you would have been allowed to do. Now, the rules on what spells you can cast with this feature are obviously not limited to damaging spells or debuff spells, just by the specific language used. You should be able to cast cure wounds with this feature, it's just since opportunity attacks are more likely to be used on enemies there wouldn't really be a point.
So basically, if a player has this feat, going fully RAW one of their allies could run past their PC, in their reach, and then the player could heal them with a casting of cure wounds as a reaction to the allied PCs movement, pretty cool.
This was most certainly not the intended use of these features but I don't think there's an argument to be made that says that you couldn't do this RAW, the only one I could see is DMs ruling against it because they find it unfair, which is fine, as DMs rule against a lot of stuff that's allowed RAW.
What do y'all think?
I'm thinking about buying a dnd book on beyond soon and just want to know which one would add the most subclasses. I already bought the monsters of the multiverse which added a ton of new species so I wanted to get more creations options for characters.
So I am planning on running a Red Dragon for my players and will try to explain the aspects of this as well as what I am wanting help with.
Setting - this is an alternate history campaign taking place in 47 BC Egypt. The party is heading towards Giza and I’m planning on having this dragon’s lair in one of the pyramids.
What am I needing help with? I am working on some of the why of the dragon. Why is it here, what does it want, what effect/s does it have on the city of Giza? How can I make sure this dragon is a compelling character and that she isn't just a mindless beast?
Any other advice on running dragons is much appreciated.
The party defeats an elevator trap. The elevator is not a mimic or in anyway alive. How much EXP should the elevator drop?
The answer: it depends on how much EXP the four party members had when they fell with the "defeated" elevator.
So the Urban Bounty Hunter background gives you proficiency with Thieves Tools, as well as stating "You routinely interact with both the criminal subculture and other bounty hunters", as well as "Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs." - yet it doesn't give you Thieves Cant as a language. I find this weird, since if you're all up in the underbelly of the city, and tracking the Thieves guilds and proficient with Thieves tools, but don't speak the underset language that would gain you 1. The ability to actually talk to those people properly and 2. Find someone to properly teach you to use Thieves Tools. Does this strike anyone else as odd?
EDIT: So as I'm seeing that I'm unable to post all four images, here's a link to another post where all images are visible: https://www.reddit.com/r/DungeonsAndDragons/comments/1ghmdsk/questions_on_mini_scale/
Hello, all! Little help/advice needed
So I'm a begginer player, (And don't post on Reddit much either, for that matter--) and I'd like to print a mini from Heroforge, but my problem is as follows...
If I turn the 'scale' slider down on my character below 34mm, the proportions are completely off becuase the 'scale' slider is more so a height slider. Very large head and hands on a small body sort of thing. (Shown in second two pictures)
Becuase of this, I'm not really willing to go below 34mm. (Shown in first two pictures) Would that fly for a 5'7"~ character? Or becuase 1 inch = 5 feet would he be unnaturally tall?
(I know there's both 28mm & 32mm standard scales-- Which is more popular? And I've been told that measuring scale is done from the feet up to the eyeline? Or does that include the base?)