/r/falloutlore
A place to discuss the lore of the Fallout universe.
A place to discuss the lore of the fallout universe. No memes or other silly things here, just lore and the discussion of the game worlds.
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Rules:
Threads and comments that are irrelevant to lore will be removed.
Remain Civil. Personal attacks will lead to a ban. Posts or comments complaining about Fallout/developers may lead to a ban. Devs are NOT part of the discussion.
Refrain from asking about the fate or state of any place that isn't explicitly mentioned in-game. If neither wiki has an entry on it, nothing is known about the area in canon as of yet.
Posts that are pure speculation/opinion and cannot be backed up by lore will be removed.
Use descriptive titles. Posts with vague titles will be removed.
Low-effort/single-word/link-only posts or answers will be removed.
Absolutely no self promotion of any kind. This includes youtube videos, discord servers, subreddits, etc.
All posts and comments, in end, come down to moderator discretion.
All top level comments shorter than 25 characters are auto-removed by the filter. Please add depth to post replies.
Comments and posts from accounts less than 24 hours old are auto-removed by the filter.
Please report irrelevant posts and comments to the Moderators.
Sources / References
We encourage all users to post sources, including and not limited to both Fallout Wikis.
Check out the other Fallout Subs:
And while you are at may as well give the subreddit that inspired this one some love:
/r/falloutlore
In our world, in most militaries go Private->Private First Class->Corporal->Etc.
How does it go for the Gunner faction present in FO4?
I mean,have there been any efforts of building a city anywhere on the surface?They don't need to kill everyone before starting to do that.
Greetings!
I'm in the process of (hopefully) finishing a fanfiction I'm writing, a novelization of sorts of Fallout 3 from the perspective of my Lone Wanderer.
The Lone Wanderer in question is very well educated, so I was thinking of quotes for him to know, and one came to mind.
"Do not pray for better times. Pray to be better men."
Very good quote, I think it would reflect his situation well.
Problem is...
I have no fucking clue if John F. Kennedy even exists in the Fallout universe. Or maybe if he was ever president.
Is there any indication either way?
Is the idea of Children of Atom missionaries traveling with caravans on the east coast lore-friendly or is there lore contradicting that from possibly happening, if so any ideas about how they might act, spread their religion, etc?
I don't understand how the facility was built just by some guys hiding in a basement. It's better than a Vault and it's technology, maybe minus the reactor unless the Sole Survivor fixes it, is better than theirs, at least for the in-game Vaults. What gives?
I just finished the fallout series. Im realy confused with the implication that vault tec dropped the first bomb to make a clean slate to build on. Like isnt that basicly what the Enclave wanted and wasnt big corporations part of the Enclave? If so why would the enclave allow vault tec to have something like vault 31
The NCR is one of if not the most powerful faction in the fallout franchise but comparing the NCR to real world military’s we have today, where would they be ranked?
(I say strength because from what I read on wikipedia it has quite the kick)
Raiders, feral ghouls, wildlife, robots, deathclaws, synths, dangers abound in the Wastes, but you can't actually carry a full armory on your back like we do in the games. 10mm auto, with my very limited knowledge of firearms, looks pretty strong and is very abundant (at least in-game). Would it be enough for most of the enemies we encounter? What would your ideal arsenal consist of?
What they do with dead ones? example in fallout 3 our mother what happened to her?
Not fallouts games give VD rations leaving the vault I chose 1 cause of all of them it seems like they would here given our goal being of it most importance given the need for a water chip
I think Ghoulification was expanded on in the FO4 DLCs, that the mutantion is actually to help prevent radiation from doing any more damage to their bodies, but I don't remember where it was stated so.
Title. I know there probably wasn't much thought behind the Vault 112 lounger life extension technology, but what was it like in comparison to other life extension tech in Fallout?
I understand that due to engine limitations those places are pretty tiny in both facility size and personnel. However is there any indication/hints to their true sizes within the lore?
We only hear about their militant operations and divisions, but if they're so large, how do they stay so large if they don't have internal systems for stuff. Do they have internal systems? Internal divisions. I know of the Consul of the Offices of Slavery, but is that all?
the pistol is clearly based on the n99 from Fallout 3 and Fallout NV so if it's not the N99, it is some version of it but what would the full name be
In the show we see Doctor Wilzig defect from an Enclave base in the California area. We know that the Brotherhood of Steel and the NCR are sworn enemies of the Enclave and usually attack and destroy Enclave forces when given the chance. We know from dialog from both Elder Cleric Quintus and Moldaver that both the Brotherhood and NCR are aware of this Enclave base in the region. So why doesn't either the Brotherhood of Steel or New California Republic try and attack and destroy this Enclave base?
They're clearly too bulky to fit inside of a space capsule but would there have been a specialised capsule or would they even had fit the armor onto a rocket itself. Additionally would a spacesuit have to be worn under the power armor?
After we beat Fallout 3, and then we go to Fallout 4, we get to see Maxson again, and he is leading the Brotherhood, but did the Chapter leave Anyone behind? Any bases or anyone from the BoS to protect the area, or everyone just reunited and went straight to The Commonwealth, abandoning Washington?
Hey Folks, here's a quick Question for all of you. What Weapons in Fallout would each Branch of the Army be supplied with? See, I'm currently playing FO4 and renaming/sorting my Weapons and just realized that I hadn't properly sorted all the Military esque Gear (I basically just sorted em' under "*Army ...").
I'm currently just mainly looking for People who can sort Weapons from FO3 - FO4/76 (including NV), as I've gotten a lot of Mods in my Game that adds Weapons from those Games, however... perhaps I will download some FO1/FO2 Weapon Mods for my Game so you can just sort em' in here... somewhere.
Edit: I edited this Questionare a bit so it makes a bit more sense, because I kinda wrote it at like Midnight.
Other than New Reno, what is there outside of the Mojave in Nevada (excluding DLC)
Asking for a project I'm working on
Been posting in a few subreddits bc of a lack of answers (for those who may think I'm a repost bot or whatever- Idk how it works)
Fallout has the best lore and world building of any fictional universe. I keep finding new shit even after beating every game 5-6 times.
Like obviously in-game your provisioners will be fine (especially if they're well-equipped), but given what we know about the effects of the fog, (namely the insanity that it induces and the radiation poisoning) in-universe wouldn't the provisioners eventually suffer from its effects since constantly going into the fog is their job?
I can imagine the existence of provisioners on Far Harbour would only be realistic within the Fallout world if the Sole Survivor made it mandatory that all provisioners carry Rad-X, Radaway, and wear a hazmat suit, or just a gas-mask if you insist that all provisioners wear Minutemen outfits and postman hats, like I do.
The gas-masks might work, except I'm not sure if its the radiation alone that causes the Fog's psychological effects, if it's something that you're inhaling while in the fog, or if it just possesses a psychologically overwhelming effect which causes the madness?
What do you think? Would these be the logical in-universe measures for the health of Far Harbour provisioners? Or are there any details I might have missed?
Thanks for reading.
The Fallout 4 mod Fallout London has square and compasses everywhere and the tv series follows the descendants of vault 31, 32 and 33 (the people who were responsible for the nuclear fallout). The highest rank of freemasonry is 33. Is this all just one big coincidence or is fallout a freemason circle jerk over nuclear fallout designed to subconsciously desensitize the masses to obey through fear?
Judging by the size of the steel spike, its weight, and however the railway rifle operates (nitroglycerin?), how powerful would it be compared to conventional ammo.
Like, would it hit harder than a .308, maybe? Would it be like those big rifles for hunting larger game?
Im working on a short fallout story so obviously it's led me to some weird questions. I know they are immune to disease and things like cancer thanks to the FEV virus, but could they potential suffer from other medical issues that cause damage to the body? Specifically could a super mutant suffer from something like hypothermia? Its not really classified as a disease as far as i know, it's the effect of really low body temperature. Would they suffer the same as any human? Or would hypothermia look different for a super mutant? Just a weird one thats stuck in my head. I'd be interested in what peooel think.
I don't know much about lore. I only know about the war between the US and China in 2077. Normally in American stuff, Russia is always involved in something. If not, I congratulate them for breaking out of the cliché, but my inner self says, "Russia?"