/r/EU4modding
Welcome to Eu4Modding
This is a sub-reddit for discussion, links, etc. about the game EU4 published by Paradox Interactive or their partners. Topics in relation to EU4 may also be discussed.
Our Official Server is : https://discord.gg/6chGGvF
Rules
Posts must be related to the topic of the subreddit, just the title of the post being relevant does not qualify
No memes, reaction pictures, this also applies to comments; comments that are composed entirely of memes will be removed.
at the discretion of the moderators
Provide background information whenever you post a screenshot
Follow reddiquette.
All posts must have the appropriate flair
No advertising unless moderator approved
The Network
Affiliated Subreddit
Non-Modding Subreddits
Game Specific Subreddits
Extras
Official Websites
Lists
Guides
/r/EU4modding
Or how to get around it
I am currently putting together a team to make a Star Wars mod for EU4. It will be set largely during the old republic era similar to the legacy of the old republic mod for stellaris since the colonization and war/peace times of this era fit the EU4 gameplay loop much better in my opinion than the movie era.
We have already put approx 20 hrs into the mod creating the map, countries, etc. but need help right now with actual province history and stats and of course the actual content of the mod once this setup piece is complete.
Also while I care about Star Wars and know a lot about the universe I'm not exactly a lore expert so it would be nice if someone who literally knows everything about Star Wars joins the team.
My discord is mitkiester. DM me if interested.
Hi, I'm creating a mod that makes better use of the resources already present in the game, adding a cost to them for the construction of buildings and other bonuses, as well as an import/export system. At the moment I have added province flags that bring more resources into the world, mines that can only be built one per state and only if there is a province flag and deposits in which the resources will be processed. I was also thinking of adding more province flags to be able to randomize the amount of them in the mines like in VIC3. My doubt concerns the balancing of resources, how much to make each nation earn, how to develop it at a calculation level, how much to make constructions cost in resources and which Europe values to take into consideration for the calculation of resources (dev, number of provinces etc. ).
I'm trying to make an event were a random neighboring province is selected and you get a claim on it. Then later if you conquer that province while you still have a claim on it you gain an additional reward? I think I have a few ways to solve it if the event would only happen to a single tag, but if more then two tags can get the event most of my solutions fall apart.
I'm making a mod that adds buildings that can only be built for one province per area, as well as other conditions which are more standard (modifier provinces, etc.), however I'm having difficulties.
This is the code I wrote:
grain_mine_lvl_one = {
`cost = 20`
`time = 1`
`build_trigger = {`
`ROOT = {`
has_province_modifier = grain_deposit
is_unique_in_area = { BUILD = grain_mine_lvl_one }
NOT = {
OR = {
has_province_modifier = grain_mine_lvl_1
has_province_modifier = grain_mine_lvl_2
has_province_modifier = grain_mine_lvl_3
has_province_modifier = grain_mine_lvl_4
has_province_modifier = grain_mine_lvl_5
has_province_modifier = grain_mine_lvl_6
}
}
`}`
`FROM = {`
adm_power = 50
`}`
`}`
`modifier = {`
`}`
`on_built = {`
FROM = {
change_variable = { which = WW_grain_mine_lvl_1 value = 1 }
add_adm_power = -50
}
`remove_province_modifier = grain_deposit`
`add_province_modifier = {`
name = grain_mine_lvl_1
duration = -1
`}`
}
on_obsolete = {
FROM = {
subtract_variable = { which = WW_grain_mine_lvl_1 value = 1 }
}
}
`ai_will_do = {`
`factor = 1`
`}`
}
is_unique_in_area = {
area = {
NOT = {
has_building = $BUILD$
}
}
}
I'm looking to make a mod that redefines/edits the captured ship tree to send the captured ship to port so my fleet's important wartime mission isn't interrupted for seven months for the sake of repairing one captured transport.
Decompiling in ghidra, I think I've found the relevant strings but I'm not convinced that the namespace/subspaces are exposed to eu4's external modding framework (and ghidra has thus far failed to find them as all the logic in eu4.exe is optimised to smithereens).
Can anyone confirm if this mod is in fact an impossible goal for a non-expert coder/modder to make? Any help/guidance would be greatly appreciated.
https://eu4.paradoxwikis.com/Polish_events#Successor_of_Wladyslaw_III
Hi, I would like to add 2 things, to make the event more history friendly . Firstly, the second option should always give duke Boleslav IV of Masovia as a king, instead of a noble from a random dynasty. Secondly, Masovia should be annexed immediately and for free.
Problem is, I can't find the file with the code.
Does anyone know where is it?
Okey, so I want to create a completely different map, (star wars themed). I had made some RNW tiles a while back, and I can remember that during the file editing you had to select some options etc. in a nutshell. What are these specialities? I am working on gymp.
Also any other advice would be much appreciated
Okay, so I want to make a mod that displays two different pictures here, I've yet to create the second texture strip but I can't get it to work and I'm wondering if its even possible. Is the approach of having two strips plausible? Or is there perhaps a way of making the textures 82px lengthwise so I can include both icons?
I've been trying figure out how to mod governments, I've figured out how to add new gov reforms and mechanics but I'm still having trouble getting things to actually show up in game.
Unique gov mechanic, doesn't actually do anything.
native_modernization_mechanic = {
alert_icon_gfx = GFX_alerticons_government_mechanics
alert_icon_index = 9
available = {
has_dlc = "Conquest of Paradise"
}
powers = {
native_modernization = {
max = 20
reset_on_new_ruler = no
base_monthly_growth = -0.1
}
}
}
In order to enable countries with native governments to use this mechanic I put this code in each of the sections for the tier 1 tribal reform, when I did this only one of the tier 1 reforms showed up in game. The gui for the mechanic did show up however.
conditional = {
government_abilities = {
native_modernization_mechanic
}
}
}
see the github repo below for all of the mods code, and download the mod at paradoxplaza (search for north america overhaul in the search bar) to test in game.
would there be any way to do this? Nothing in the defines.lua file seems to relate to blockade warscore and i can't seem to find a modifier anywhere else.
I am trying to have a mission where every owned province that has either Spice or Silk trade goods has 6 base production. But no matter what combination of scopes and triggers, I can't get it to be true only when 6 production has been reached. Here's what I have that I thought would work, I have two versions I've been trying to get to work, one with the all_owned_provinces scope and one in the region scope. Both are just true at game start. Any help would be great.
trigger = {
coromandel_region = {
type = all
OR = {
AND = {
owned_by = ROOT
OR = {
AND = {
OR = {
trade_goods = spices
trade_goods = silk
}
base_production = 6
}
OR = {
NOT = { trade_goods = spices }
NOT = { trade_goods = silk }
}
}
}
NOT = { owned_by = ROOT }
}
}
ROOT = {
all_owned_province = {
OR = {
AND = {
OR = {
trade_goods = spices
trade_goods = silk
}
base_production = 6
}
NOT = { trade_goods = spices }
NOT = { trade_goods = silk }
}
}
}
}
I ported over one of my old mod from 1.30.4 to 1.36.2 and I'm having issues with parliaments not showing issues. I've looked in on_action / defines / parliament issues files and nothing is wrong with those files. Any clue what could be the problem?
Thanks
Hi!
I'm new here but I started playing around with EUIV mods recently. The first thing I wanted to do was to create a mod that would somehow show you when a province will be colonized.
However - it looks like to do it (and tweak with original interfaces) - my mod would have to copy quite a big entry from ``colonisationpanel.gui``. Which made me annoyed. I didn't manage to find any sensible tool that would allow me to modify just the specific fields I'm interested in (and based on trial and error - I need to copy quite a lot of data from it) - I figured I will create a tool that would:
I actually already have a program that does it (I'm a python programmer professionally. It took me a while but I was able to parse the paradox GUI files properly).
However - I'm wondering if such a tool would be useful to the community? Or is there something else that you're using? If it will be useful, I will probably release it publically (I will add some nice tests though, as right now it's targeting my specific need).
It does have some benefits to do it like that:
Yeah. I do know that I should probably ask that question before I wrote the whole script for it (xD) but - oh well - I got hyperfixated on it :D. So I'm now trying to figure out if my work would be useful somehow ;).
Just putting this out there - but it seems like variable_arithmetic_trigger doesn't actually retain the scope of whatever trigger it's getting used in.
So, for instance, you can't use set_variable = { which = MinDev which = ROOT } to create&set the value of the MinDev variable based on the variable of the same name in ROOT, because variable_arithmetic_trigger doesn't appear to know what ROOT is. Can make it annoying if you are trying to compare provinces, or use a country scope variable in a province scope trigger.
There doesn't appear to be an on-action for this, and the consequences seem hard coded. I'm trying to track the number of religious reforms a country has. There's not a trigger for this natively, but I can track when reforms are bought. But that only triggers when a reform is gained, not when one is lost.
So, I've been trying to combine all the northern indian culture groups into one big one, and I ended up throwing them together in the cultures text file. When I load up the game, nothing changes and all the separate groups are still there. What am I doing wrong?
aryan = {
graphical_culture = indiangfx
assamese = {
primary = KMR
dynasty_names = {
"Khen" "Nagas" "Chutiya" "Raikat" "Koch" "Sutiya" "Kachari" "Barobhyan"
}
male_names = {
Balavarman Bhaskarvarman Bhattamahabahu Bhutivarman Birapala Brahmapala Chandramukhavarman
Dharmapala Ganapativarman Gopala Harjjaravarman Harshadeva Harshapala Harshavarman
Indrapala Jayamala Jayapala Kalyanavarman Kumarapala Mahendravarman Narayanavarman
Pralambha Purandelapala Pushyavarman Ratnadhwajpala Ratnapala
Salasthamba Samudravarman Sthitavarman Supratisthitavarman Susthitavarman
Timgyadeva Tyagasimha Ummoka Vanamalavarmadeva Vigrahastambha Vijaya Virabahu
}
female_names = {
Ahiavadevi Bhogavati Dattadevi Devavati Durlabha Gandharavati Kuladevi Nayanadevi
Ratnavati Suvrata Syamadevi Vasumati Vijnanavati Vijnayavati Yajiyavati Yajnavati
}
}
bengali = {
primary = BNG
dynasty_names = {
"Ilyas Shahi" "Ganesha" "Hussein Shahi" "Najafi" "Afshari" "Nasiri" "Karrani"
# CKII
"Sur"
}
male_names = {
"Sikandar" "Sher" "Ala-ud-Din Firuz" "Rukn ad-Din Barbak" "Jalal ad-Din Fateh" "Nasir-ud-Din Mahmud" "Nasir ad-Din Nasrat"
"Jalaluddin Mohammed" "Islam" "Mirza Muhammad" "Shams-ud-Din Yusuf" "Shams-ud-Din Ahmad"
"Shams-ud-Din Muhammad" "Mir Muhammad Ja'far" "Shihab-ud-Din Bayazid" "Mir Qasim 'Ali" "Sayf-ud-Din Hamza"
"Ghiyasuddin Azam" "Ghiyasuddin Mahmud" "Ghiyat ad-Din Bahadur" "Ghiyat ad-Din Jalal" "Da'ud" "Sulayman"
"Murshid Quli" "Shuja' ad-Din Muhammad" "Azam" "Ahmad" "Abu Nasr" "Barbak" "Farid" "Yusuf" "Husain" "Firuz"
"Nasrat" "Fateh" "Bayazid" "Nasir" "Ghiyasuddin" "Mirza" "Raja" "Hamza"
Amritnarayan Balabhata Balinarayan Ballalsen Basudevnayaran
Bhagadatta Bhairabendranarayan Bhatta Bhavashankari Bhimsingha Birnayaran
Chandrasen Chandranarayan Chaturanan Chilarai
Danujmadhava Dasharathadeva Devakhadga Devapala Devendranarayan
Dhairjendranayaran Dharendranarayan Dharmapala Dhirsingha
Gajnarayan Gopala Govindachandra Govindapala
Hajo Harendranarayan Haridevnarayan Hariyamandal Hemantasen Indranarayan
Jadu Jagaddipendranarayan Jatakhadga Jayanarayan Jayapala Jitendranarayan
Kalyanachandra Kamalnarayan Keshabsen Khadgodyama Krishanmishra Krishnaroy
Kumarapala Kumudnarayan Ladahachandra Lakshmansen Lakshmichandra Lakshminarayan Lomapada
Madanapala Mahendrapala Mahendrasingha Mahindranarayan Mahipala Manava Mukundanarayan
Naranarayan Narasingha Narayanapala Narendranarayan Nayapala Nripendranarayan
Parikshitnayaran Prananarayan Prannath Pratapnarayan Pratapnarayanroy Pushkaranadhipa
Raghudev Rajabhata Rajadinaj Rajaganesha Rajendranarayan Rajrajendranarayan Rajyapala
Ramapala Ramnath Ranasura Ranjitsingha Roopnarayan Rudranarayan
Samudrasen Shanibhangar Shashanka Shivanarayan Shivendranarayan Shukladhwaj Shurapala
Srichandra Srimanta Subarnachandra Sukhdev Suryanarayan Traillokyachandra
Udirnakhadga Uditanarayan Upendranayaran Vakapala Vapyata Vigrahapala
Vijaynarayan Vijaysen Vijaysingha Virajdendranarayan Vishwarupsen Vishwasingha
"Bhairav Singh" "Bhavesh" "Bhogishwar" "Dev Singh" "Dhir Singh" Dhireshwar
"Ganeshwar Singh" "Gang Dev" Harasimhadeva "Hari Singh" "Hemant Sen"
"Kameshwar" "Kirti Singh" Jyotirishwar "Laxman Sen" "Laxminath Singh Dev" Madanpal
"Nanya Dev" "Nar Singh" "Narsingh Dev" "Padma Singh" "Rambhadra Singh Dev" Rameshwar
"Samant Sen" "Shakrasingh Dev" "Shiv Singh" "Vallal Sen" "Vijay Sen"
Agnimitra Andhraka Ayus Bhagabhadra Bhikhari Bhumimitra Devabhuti Ghosha Gopal Govindapal
Khsetravridha Maharshi Mahendra Maurayadhwaj Narayana Pulindaka Pusyamitra
Sahtiya Susarman Vajramitra Vasudeva Vasujyeshtha Vasumitra
}
female_names = {
Amrapali Amritakala Asima Bhavashankari Bishwas Bhogavati Bibibai Dattadevi Devavati Devi
Ahiylya Gandharavati "Malika Bibi" "Sharat" "Kamala"
Gayatri Himadrija Hira Jira Kanchani Mahendrani Malavyadevi Nayanadevi Rani Ratnadevi Suvrata
Syamadevi Vijnayavati Vina Yajnavati
}
}
bihari = {
primary = TRT
dynasty_names = {
"Sugauna" "Sharqi" "Suri" "Oinwara"
}
male_names = {
"Shiv Singh" "Padma Singh" "Hari Singh" "Nar Singh" "Dhir Singh" "Bhairav Singh" "Rambhadra Singh"
"Laxminath Singh"
}
female_names = {
"Bishwas Devi" "Bhanumati" "Sharat" Amrapali Amritakala Asima Bhavashankari Bishwas Bhogavati Bibibai Dattadevi
Devavati Devi Ahiylya Gandharavati "Malika Bibi" "Kamala"
}
}
oriya = {
primary = ORI
}
garjati = {
primary = GRJ
dynasty_names = {
"Nagavamsi" "Sankara" "Bhuyavamsha" "Gangabansi" "Bhanja" "Karan" "Keshari" "Suryavanshi" "Baghal"
}
male_names = {
"Haria" "Jugasai" "Pratapnayan" "Harirudra" "Anku" "Raghunath" "Biswambhar" "Raisingh" "Dusmant"
"Pratap Deo" "Padman" "Khadag Rai" "Yuvaraj" "Birabar" "Harichandra" "Gopinath" "Raghuraj"
"Bishwanath"
"Rai" "Sunder" "Krishna" "Barman" "Biwarta" "Jagannath" "Narayana" "Bebarta" "Chandra" "Damodar" "Jadunath"
"Pradeep"
}
female_names = {
"Giriraj" "Suratarangini Devi" "Malavika Devi"
}
}
avadhi = {
primary = ODH
dynasty_names = {
"ud Daula" "Awadhi" "Chand" "Bundela" "Malikzada" "Tomara" "Raghuvansi" "Parmari"
}
male_names = {
"Muhammad Sa'adat Khan" "Muhammad Safdar Jang" "Shujah ad-Daula" "Asaf ad-Daula" "Wazir 'Ali"
"Sa'adat 'Ali Khan" "Ghazi ud-Din Haidar" "Saadat" "Safdarjung" "Hyder" "Birjis Qadra" "Ali"
"Alauddin" "Bhi" "Malik" "Narendra" "Bismillah" "Obaid" "Iqbal"
}
female_names = {
"Hazrat Mahal" "Farzana" "Fakhr-un-Nisa"
}
}
kanauji = { #Hindvi
primary = DLH
dynasty_names = {
"Tughluq" "Lodi" "Khilji"
}
male_names = {
"Nusrat" "Sayyid Khidr" "Daulat Khan" "Khidr Khan" "Mubarrak Shah" "Mohammed Shah" "Aladdin Alam Shah"
"Bahlûl" "Saikander" "Ibrahim" "Sher" "Islam Shah" "Saadat" "Safdarjung" "Hyder" "Birjis Qadra" "Ali"
"Iqbal" "Alauddin" "Bhi" "Malik" "Narendra" "Bismillah" "Obaid" "Hemu" "Ghazi"
}
female_names = {
"Raziyya" "Bahar" "Roshanara" "Fakhr-un-Nisa"
}
}
vindhyan = { #Bundeli
primary = BND
dynasty_names = {
Baghela Malikzada Bundela Tomara Karkare Newalkar
}
}
bagheli = {
primary = BGL
dynasty_names = {
Baghela Malikzada Bundela Tomara Karkare Newalkar
}
}
jharkhandi = { #Chhattisgarhi
primary = RTT
dynasty_names = {
Baghela Malikzada Bundela Tomara Karkare Newalkar
}
}
panjabi = {
primary = PUN
dynasty_names = {
"Kohkkar" "Gakhkhar" "Phulkian" "Bhullara" "Dhaliwala" "Sandhawalia" "Ahluwalia" "Langa"
"Mirrani" "Abbasi"
"Janda" "Jhuti" "Kahlon" "Banu Sama"
}
male_names = {
"Jassa Ahuwalia" "Lahina" "Bhag" "Duleep" "Maha" "Sobha" "Narnak"
"Ram" "Arjan" "Rai" "Krishan" "Bahadur" "Sardar Badar" "Balbir" "Bhalla" "Daya"
"Gahunia" "Gian" "Nihang " "Granth" "Bhai Bachittar" "Himmat" "Hoora" "Ishnar" "Jhol" "Jhotti"
"Mokham" "Nand" "Parmanand" "Rajsingh" "Sanlib" "Sardul" "Shabeg" "Shergill" "Sodhi" "Sohal"
"Tara" "Udasi" "Lohaar" "Dharem" "Fakir" Ranjor
Ajit Amar "Amar Dasi" Amir Angad Arjun Atar Basawa Bhagwant Bhaimani Budh Chand Charat
Damodar Dasu Datu Dayaram Didar Farid Fateh Gobind Gurdita
Hargobind Hari "Har Krishan" "Har Rai" "Jai Ram" Jetha Jujhar
Kalyan Kapur Kehar Kharak Khushal Lahna Lakhmichand Laxman
Mahadev Mohan Mohri Nanak Narayan Nodha Partap Pheru Prithichand Prithvi "Ram Rai" Ranjit
Sahdev Shamsher Sher Srichand "Tegh Bahadur" "Tej Bhan" Thakur Zorawar
}
female_names = {
Amro Anokhi Anup Begum Bhani Dani Gujri Jodhabai Khivi Kishan
Lachmi Nanaki Nihal Ramo Sabhirai Sahib Sulakhni Sundari Tripta
"Chand Kaur" "Ratan Kaur" "Kanwal Kaur" "Datar Kaur" "Nand Kaur" "Mahtab"
}
}
sindhi = {
primary = SND
dynasty_names = {
"Samma" "Kalhora" "Soomra"
# CKII
"Ghanshani" "Doolani" "Khetpal" "Lohi" "Notani" "Sawai" "Bhambhani"
}
male_names = {
"Fath Khan" "Tughluq" "Nizam ad-Din" "Furuz Salah ad-Din" "Shah Shuja' Beg" "Nanda"
"Shah Husayn" "Mirza Muhammad 'Isa" "Mirza Muhammad Baqi" "Mirza Jani Beg" "Yar Muhammad Khan"
"Muhammad Murad" "Gulam Shah" "Sarfaraz Khan" "Gulam Nabi Khan" "'Abd an-Nabi Khan"
"'Abd Allah Khan Talpur" "Mir Fath Ali" "Thara" "Mohammed 'Isa" "Mohammed Baqi" "Nur Mahammad" "Mohammad"
"Muzzafar" "Ali" "Khalil" "Bhenji" "Hamirji" "Bhav" "Natwar" "Sidhraj" "Ghulam" "Hussain"
Abdullah Abdurrashid Abdurrahman Alauddin "Ali Sher" Amar Arnel Asamuddin Aziz
Banhbina Bhungar "Bhungar Rao" Chanesar Doda "Dadu Phattu" "Dalu Rai" "Deva Rai"
"Fateh Khan" Feruzuddin Genhra Hafif Khafif Hamir Ismail Junah Kahah Karan Khaira
Khinrah Mahmud Mubarak Muhammad Muhammed-Tur Munzir Nangar Nizamuddin Pahtu Punhun Raidhan
Sabar Salahuddin Sanghar Sanjar Shahabuddin Sikandar Sumrah Syed Tai Tamachi Taghlak Umar Unar
}
female_names = {
Bhagi Hamide Himu Sad Tari "Zainab Tari" "Noor" "Chaguli" "Khair"
}
}
kashmiri = {
primary = KSH
dynasty_names = {
"Shah Miri" "Sayyidi" "Mirrani"
#CK2
"Ladakhi"
}
male_names = {
"Sikandar" "Ali Shah" "Zayn al-'Abidin" "Haydar Shah" "Hasan Shah" "Muhammad Shah" "Sayyid Hassan" "Fath Shah" "Ibrahim Shah"
"Nazuk Shah" "Shams ad-Din" "Ismail Shah" "Ghazi Shah" "Husayn Shah" "Yusuf Shah"
"Lohir Shah" "Nabib Shah" "Ya'qub Shah" "Ibrahim" "Hassan" "Nazuk" "Yusuf" "Ya'qub" "Muhammad" "Ali"
"Ismail" "Gulab" "Ranbir" "Hari" "Pratap" "Kishore" "Zorawar" "Jonaraja" "Prajna" "Hamza"
}
female_names = {
"Kota" "Sibaia" "Tara Devi"
}
}
pahari = {
primary = GHR
dynasty_names = {
Chand Parmar Prakash Katoch
}
}
nepali = {
primary = NPL
dynasty_names = {
"Malla" "Ghorka" Limbu
}
male_names = {
Jayajyotimalla Jayayakshamalla Ratmamalla Suryamalla Amaramalla Narendramalla Mahendramalla Sadashivamalla
Shivasimhamalla Lakshminarasimhamalla Pratapamalla Jayanripendramalla Parthivendramalla Bhupendramalla
Bhaskaramalla Mahendrasimhamalla Jayaprakasamalla Bhimsen Amar Singh Ranjur Bhakti
}
female_names = {
Devaladevi Kaushalyawati Rajendralakshmi Maiya Nanu Nani Maya Pragya Anu Chameli Nirmala Anushka Sarmila Komal
Rita Kamala Goma Srijana Bhawana Pramila Saraswati Laxmi Ganga Radha Radhika Krishna Bishnu Sarita Kalpana
Shanti Aayusha Ramita Gita Sita Sangita Mira Ranjita Ranju Manju Punam Maili Kaili Saili Jamuna Shova Pratiksha
Sanjila Anita Nilam Nira Urmila Kopila Pavitra Iswari Khusbhu Rina Junu Tika Kali Rasmi Rupa Puja Aarati
Mankumari Dhankumari Bechani Mangita Uru Lalita Rekha Prabha Shushila Laila Renu Muna Amrita Seti Gauri
Kaushilya Rama Madhu Madhurima Renuka Chandrakala Fulkumari Indrakala Sabitri Archana Kamana Puspa Putali
Suntali Dipa Ambika Dipshika Sabita Suravi Ramabati Mainabati Kabita Champa Kusum Rampyari
}
}
gujarati = {
primary = GUJ
dynasty_names = {
"Muzaffarid" "Ahmad Shahi" "Vadher" "Babi" "Rawal" "Jadeja" "Calukya" "Bhil" "Kathi"
}
}
parsi = {
dynasty_names = {
"Vakil" "Wadia" "Pithawala" "Subedar" "Sanjana" "Surti" "Bulsara" "Damania" "Gandhi" "Marzban"
"Jejeebhoy" "Tata"
}
}
saurashtri = {
primary = CMP
dynasty_names = {
"Yadava" "Gohil" "Vadher" "Babi" "Rawal" "Jadeja" "Calukya" "Bhil" "Kathi"
}
}
marathi = {
primary = MAR
dynasty_names = {
"Bhonsle" "Gaikwar" "Bhat" "Sindhia" "Koli" "Sinda" "Kamadeva" "Gaitonde" "Malviya" "Ruddha"
}
male_names = {
Shambaji Sahuji Baji Rao Madhu Narayan Ragunath Pratap Singh Firangoji
Kanhoji Netaji Prabhu Suryaji Tanaji Chimaji Ranoji Malhar Haripant
Abaji Amutrao Bahadur Bahiroji Balaji Bajirao Chimnaji Dattaji Daulatrao Dhanaji Dhondu
Ekoji Fatehsinh Gopalrao Hambirao Harirao Jayajirao Jayappa Janakappa Jivajirao
Khanderao Krishnarao Madhavrao Mahadji Malerao Malharrao Mankoji Martandrao
Moropant Murarirao Nanasaheb Narayanrao Pandurangrao Pratapsinh
Raghunathrao Rajaram Ramaswami Ramchandrapant Ramshastri Ranojirao
Sadashivrao Sambhaji Sayajirao Serfoji Shahuji Shivaji Shivajirao
Tryambakrao Tukkoji Tukojirao Tulojirao Venkatrao Vishwanathpant Yashwantrao
Adityavarman Aiyaparaja Anantadeva Aparaditya Aparajita Arikesarin Arthapathi Avasara
Bhavadatta Bhima Bhoja Bijjala Chandra Chandraditya Chhadvaideva Chhittaraja
Daharasena Dhammayira Gandaraditya Goggiraja Gonka Guhala Guhalladeva Haripaladeva
Indradatta Indraraja Jatiga Jayakeshi Jhanjha Kamadeva Kapardin Keshideva Kirtiraja
Mallikarjuna Marsimha Mummuniraja Nagarjuna Nagavarma Naivarman Pullashakti Rattaraja
Sanaphulla Shashthadeva Shivachitta Skandavarman Soddhala Someshvara Sovideva Suketuvarman
Taila Tejahkantha Vappuvanna Vijayaditya Viravarmadeva Vishnuchitta Vyaghrasena
}
female_names = {
Ahilyabai Ambikabai Anandibai Anubai Bhiubai Deepabai Durgabai Gangabai Gunvantibai
Jankibai Jijibai Kamlabai Kashibai Laxmibai Mahadik Mastani Putalabai
Rajasbai Rajkunvarbai Ramabai Ranubai Saibai Sagunabai Sakavaarbai Sayeebai Sujanbai
Yesubai Anjanibai Anuradha Durga Kamadevi Kamaladevi Kesarbai Kishori Kundaladevi
Lasthiyavva Maya Mogubai Radhabai Radhika Shevanti Shudhamati Sovidevi Sudha Sumati Sunita
Tarabai Soyarabai Tukabai
}
}
rajput = {
primary = MER
dynasty_names = {
"Sisodiya" "Faruqi" "Rastraudha" "Solanki" "Khan Zada" "Kachwaha"
"Satnami" "Rathore" "Hada" "Chauhan" "Holkar" "Qadirid" "Shaja'atid"
"Khalji" "Tomara" "Jadeja" "Khirwara" "Nauhwara" "Sinsiniwar" "Balhara"
"Panwara"
"Panwar" "Bargujar" "Guhilot"
"Dahiya" "Chandela" "Pathan" "Vaghela"
"Pragvata" "Somavansha" "Adityavansha" "Chandravansha" "Suryavansha"
"Samma" "Chudasama" "Bhatti" "Sanchore" "Gujar" "Chhinda"
}
male_names = {
"Udai Singh" "Amar Singh" "Lakha" "Mokal" "Kumbha" "Raimal" "Sangha" "Ratan Singh" "Vikramaditya Mahthan"
"Pratap Singh" "Karan" "Jagat Singh" "Raj Singh" "Jay Singh" "Sangrama Singh" "Ari Singh" "Hammir"
"Bhim Singh" "Baz" "Kumbhakarna" "Natwar" "Ratan" "Jhala" "Hakim" "Sidhraj" "Raj" "Jai" "Sangram"
"Sejakji" "Dilip" "Kshetra" "Nath" "Viram" "Baiji Lal" "Jawan" "Bhawani" "Naryan" "Krishna" "Ballu"
Achalraj Achalraja Adhandev Adityadeva Ajmal Alsi Amir Anangpal
Anangpala
Anuppal Anupapala "Apara Gangeya" Arjunpal Arjunpala Arjunavarman Bacchdev
Bachraj Baghpal
Baghpala Bahadur-Singh Beejpal Beejpala Bhaadar Bhilpala Bhoj
Bhojavarman
Bhopal Bhumpal Bhumpala Birpal Birpala Bisaldeva Brahmadeva
Brahmapala Brahmdevpal Chand Devapala
Devavarman Dhangadeva Dhanga Dharmapala Dhaulshaya Dilippal
Dilipapala Doth Draupad Draupada
Dugarendra Gambhir Ganapatideva Gandadeva Gangeya Ghatamdeva Gopal
Govindachandra Govindapala
Govindraj Hamir Hammiravarman Harpal Harshapala
Harsa Hirapal Hirapala
Indrapal Indrapala Ishtpala Jaganpal
Jaganpala Jagatpal Jagatpala
Jagdev Jagdeva Jaidas Jaipal
Jaspal Jasapala Jatanpal Jatanpala
Jayapala Jayasakti Jayasimha Jhetpal Jhetpala Junpala
Kailaspal Kailaspala
Kalkurna Kalyanachandra Kakhopal Kakhopala Kamal Kanhad Kanvarpal
Kanvarpala Karnpal Keeratdeva
Khadag Khetrapal Khetrapala Kiratpal Kiratpala
Krishnray Krsnapa Kumarapala
Kunwarpal Kunwar Ladahachandra Lakshmandeva Lokpala Madanapala Madanavarman Maharana
Mahendrapal
Mahipal Mahipata Mahlakadeva Mandandeva Mangaldeva Margdeva Mihira
Nagapala Nagdeo Nannuka Naravarman
Narayanapala Narpal Nayapala Nihaal Nihalray Paramardideva Pavak Peepalraj Popatraj Pritampal
Pritampala Prithipala
Prithvi Prithviraj Prithvivarman
Rahila Rajapala Rajyapala Ramabhadra
Ramachandra Rampal Rampala Rana Rangraj Rangraja Ratnapala
Rijhpala Roshandeva Salivaahan
Sallaksanavarman Saugandeva Shurapala Sisupal Sisupala Sohanpal Somasi
Someshvara Sonpal Sonpala
Srichandra Subhatavarman Sukhinpal Sukhinpala Sulakshanpal Sultanpal
Sultanpala Surajpal Surajpala
Traillokyachandra Tejapala Tejpal Tolpal Trailokyavarman
Trilochanpala Udayaditya Udaysangh Uddharandeva
Vachhal Vakpati Vapyata Varshpal Varshapala Vasudev Vidurathpal
Vidurathpala Vidyadhara
Vigrahapala Vigraharaja Vihangpal Vijayapala Vijayasakti Vinayakapala Vindhyavarman Viramdeva
Viravarman Virsinghadeva Yasovarman Abhayapala
Acharya Ahila Ajairaja Jayaraja Ajayapala Ajay-Singh Alhana Allat Amarangeya Ambra-Prasad
Amritapala Anahilla Ari-Singh Arnoraja Asaraja
Asvapala Balaprasada Baliraja Bhatarka Bhert-Patt Bhimadeva Bhima Bhim-Singh
Bhuvan-Singh Bhoja Bhoo-Chand Chachiga Chamundaraja
Chandanaraja Chandraraja Chaud-Singh Dadda Dambarisimha Deopali-Deo Dharapatta Dharasena
Dhruvasena Dinakarn Dronasinha Dungar-Singh
Durlabharaja Gajasimha Gopala Gopendraka Gopendraraja Govinda
Guhasena
Guvaka Govindaraja Hammira Hammir-Singh Hanspal Hariraja Harischandra Hemachandra Jagadeva
Jaitra-Singh Jaitrasimha
Jaitugideva Jaskarn Jay-Singh
Jay-Singh-Deo Jayat-Singh Jayshikari Jendraraja
Jojalla Kalbhoj Kanhadadeva Karandeva Karnadeva Karan-Singh Katudeva
Katukaraja Keerti-Verma Kirtivarman Kelhana Kharagraha
Khuman Kirtipala Kshemraja Kshem-Singh Kshetra-Singh
Lakhanapala Lakhshaman-Singh Lakshmana Lakshmanadeva
Lakshmivarman Lavanyakarna Lunavarman Luntiga Mahap Mahayak
Mahendra Mahendrapala Mahipala Maladeva
Manavasimha Mathan-Singh Mattat Mulraja Nagabhata Nagarjuna Nagraja Naradeva Narapati
Naravarmandeva Nar-Verma
Narwahan Padam-Singh Prahladana Pratapa Prithvipal Prithivipala
Prithviraja Purnpala Rahap Ramapala Ratan-Singh Rayapala Rudrapala
Sahajapala Sahanapala Samanta Samant-Singh Samantasimha
Samarasimha Samar-Singh Shaliwahan Shuchi-Verma
Siladitya Sindhuraja Singhraja Sinha Sinhad-Deo Siyaka Sohiya Someshwara Suratrana
Tejasimha Tej-Singh Tribhuvanapala Udayasimha
Udayavarman Upendra Vagbhata Vahadiasimha Vairsingh Vairisimha Vajradeva
Vakapati Vakpatiraja
Valhana Valhanadeva Vallabharaja Vanraja Vasudeva Vatsaraja
Vigrharaja Vijada-Dasasyandana
Vijai-Singh Vikramaditya Vinaykpala Virama Viradeva Viranarayana Virsinh-Deo Viryarama
Xemraja Yograj
}
female_names = {
Akal Anantadevi Damayanti Dattadevi Dehanagadevi Dhruvadevi Dhruvasvamini Hemavati
Kakanvati Kalayandevi Kanchuka Kanwar Karmavati Kumaradevi Lakshman Maharani Mahidevi Nattadevi
Prabhavati Prabhavatigupta Prasadhanadevi Puppadevi Rajamati Sanyukta Shrimitradevi
Annaladevi Bauladevi Bhuyikadevi Candrabhattarikadevi Chachinidevi Delhanadevi Desaladevi
Hariyadevi Laxmidevi Madhavi Mahalakshmi Manaladevi Mayanalladevi Namalladevi Padmaladevi Padmini
Pratha Rasaladevi Rudaladevi Rudrani Rupadevi Samyukta Sidhawa Somalladevi Suhava Sundaridevi
Tihunaka Udayamati "Songari" "Ajab" "Kamala" "Dev"
}
}
malvi = {
primary = MLW
dynasty_names = {
"Holkar" "Qadirid" "Shaja'atid" "Khalji"
}
male_names = {
"Dilavar Khan" "Alp Khan Hushang" "Ghazni Khan" "Nasir Shah" "Salim Shah" "Baz Bahadur" "Mali Rao"
"Ahalya Bai" "Mahmud Shah" "Ghiyath Shah" "Qadir Shah" "Shaja'at Khan" "Bahadur" "Mahmud" "Ferishta"
"Ghiyas-ud-din" "Qadir" "Mohammed" "Baz" "Salim" "Nasir" "Amir" "Hoshang"
}
female_names = {
"Qudsia" "Hajjah" "Shahjahan Begum" Amro Anokhi Anup Bhani Dani Gujri Jodhabai Khivi Kishan
}
}
sinhala = {
primary = CEY
dynasty_names = {
"Kotteid" "Konnapu Bandara" "Gampolan" "Savulu"
}
male_names = {
Parakramabahu Jayabahu Bhuvanaikabahu Dharmapalabahu Vimala Dharmasuriya Senarut
Narenda Sri Vijaya Rajasimha Kitri Rajadhiraja Simha Dhatmapala
Agabala Aggabodhi Agibuti Ananda Anikanga Apaya Arittha Avirada Ayasmantha Bhuvanekabahu
Butisamana Chodaganga Dahamsena
Danamitta Dappula Dathappabhuti Dathopatissa Dharmapala Dharmasena Dharmasoka Dhatusena
Digakassapa Diganaguli
Digasumana Gajabahu Hadaka Hadana Hujata Jetthatissa Jhotisena Kashyapa Kassapa Kitti
Kittisena Kittivarma
Magamitta Mahadeva Mahanaga Mahasattha Mahasena Mahasiva Mahinda Manavanna Mihidala Mihindala
Mitta Moggallana
Nandamitta Narendra Narendrasinha Nirmala Padita Parakkamabahu Rajasinha Rakasala
Ratana Rohaka
Sadhatissa Sagala Saliya Sanghamitta Sanghatissa Sankha Sena Senarat Sidata Sigaratissa
Silameghavanna Sinhabahu
Siva Sobana Sobika Sudata Sumana Surakita Suratissa Tissa Udaya Upatissa Vassaba Vebeliya
Vepali Vijayabahu
Vikrama Vikramabahu Vimaladharma Vimaladharmasuriya Virabahu Viranarendra
}
female_names = {
Abijliguta Ahali Anula Anurada Anuradi Anuridi Asadaguta Asali Aselaya Ata Barani Bodhideva
Bohodevi Butadata
Cadana Citadevi Citaguta Damadina Damaguta Damarajha Damarakita Damaruci Damasena Damati Damika
Damutara
Devanakata Devanapiya Devarakita Dhamarajha Dhamika Jhita Jhotisena Jhotiya
Kanadasika Kanaguta
Kanatissa Kitaka Kituka Kubira Kumara Kumaradata Kumaratiha Lasani Lilavati Maga Magha Maka
Maki Mita Nagadina
Narayaguta Nuga Nugaya Paduma Palikada Pamatissa Purushadata Pusamitta Rajhita Ramadata
Ramajhata Ramani
Rasumiliya Reva Sagara Samidata Samudaguta Savera Seneya Silmini Siriguta Siripali Sivala
Sivanabuti Somali Sugula
Sujhata Sumanadevi Suri Suriguta Tisi Tissabuti Tissadata Tissadevi Tissamita Tissaraka
Tissarakita Yahasaya Yahasini Sunetra Devi Kalyanavati Swarnamanikya
}
}
}
Trying to determine what makes a subject type a "sovereign" subject, for the purpose of triggers like num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with
Hi, for a while now I've been making a total conversion mod, mostly for the use of my homebrew DND world, not likely to ever be released to a wider audience, however I'd at the very least like to make it usable. The problem I'm encountering is that every time I try to remove any of the pre-existing countries the game crashes on loading. I'm removing them from common/country_tags and common/country_colors. Are there any other important files that I have to make amends to?
Hello, I'm a new-ish modder. I was wondering if anyone knows if there is a way to export the number of farmlands(or any other) terrain provinces the player owns, to a variable?
and the same thing with provinces that have specific province modifiers or tradegoods?
I was trying to create a food/settler system and event chains for a colonial country. The player would choose how much they want to lean into growing food or cashcrops etc. I tried doing it through using province and country flags but it feels very clunky.
What I want to do is to create a yearly hidden event that calculates that year's food production(taking into account every province the player has, that is producing food)
I am new to modding and trying to create an event that fires to all non-ai countries at start. I used some of the genoa flavor events to start and came up with this::
In the On_actions folder:
on_startup = {
##### ....
events = {
MIL\_ADM\_policies.1
}
}
And then in the events folder:
country_event = {
\##### ....
fire\_only\_once = yes
is_trigger_only = yes
trigger = {
tag = GEN
}
\##### .....
This worked when I launched the game as Genoa. However, I want this event to be sent to all countries. I tried:
country_event = {
\##### ....
fire\_only\_once = yes
is\_trigger\_only = yes
trigger = {
ai = no
}
\##### .....
This did not fire the event, even when I was playing as Genoa. Any ideas on how to get the event to get the event to all countries at start without having to hard code the country tag?
Hello, I'm new to modding and have been trying to add new fantasy terrain types(mushroom forest, devastated cities, etc..) to my mod.
I have been able to create the new terrains in the map/terrain.txt file and was able to give them new modifiers and localization and everything so that they show up in game and work properly.
The thing I'm having trouble with is adding my own terrain images to the province view. I've been looking in the base game files and other mod files for clues how do it - since I couldn't find much information on reddit or the game wiki - but couldn't find anything useful.
Can someone PLEASE help me?
Hello, I'm somewhat new in modding EU4 and there is an issue about adding new events to the game that is really, REALLY, pessing me off
I'm adding some new missions for Britain and once a mission is completed the effect is an event is supposed to fire. The thing is: for some reason, in different missions, only the same event of the .txt file fires and I have no know idea why this is happening.
can someone PLEASE help me?
more details in the pics bellow
I'm making a mission tree for a mega campaign nation and I'm trying to add a mission where the trigger is I built farm estates in all available provinces, and I'm having trouble finding a trigger that sees if all grain, livestock, and wine provinces have a farm estate. Without the trigger being if I have X amount of farm estates
ok so i started an overhaul mod after doing a lot of small mods (add country and provinces, add missions, change ideas).of all of the previous mods, i eventually made them works. but now, this overhaul. i did the 1st step of deleting the normal map, changed a lot of txt anything that had a province id in it, but the game still doesnt load in the error log it says that they dont find the pixels for the provinces 11 to the last one,the prov3000+ dont have adjectives and that no provinces 11 to last one belong to an area (which makes sense cauz i deleted them i only have 10 provinces (2 land 8 water)), and last errors are that my history/provinces that i added( after using the replace_path thing) say that they cant load but its written weirdly, it sais that history/txt file not history/provinces/txt file. i followed a video that explained a bit of how to start an ovehaul mod and looked at the paradox wiki to see if im missing something, but i cant find anything (my theory is that i dont use replace path correctly (i tried altering other folder that are in folders then adding the same folders with the same code in them and the error appeared saying it cant load it.)) i tried changing the provinces cap to 10 and 9 but it still didnt work. I asked help from the paradox forums and someone tried to help and he doesnt see a major problem either. so now i didnt really know what to do so here i am. can someone help me please? :)
I'm new to modding and I'm trying to get the Sikh event to spawn a CoR instead of 3 random provinces. I basically took all the Reformation and CoR code (from the Protestant Reformation event, the 00_religion file, and the 00_religious_conversions file), restructured it for sikhism, and edited the 00_scripted_triggers file so Sikh CoRs could spawn. The Protestant Reformation still works fine. but somehow the Sikh event just changes the province's religion, without spawning a CoR. Can someone help debug?
Guru Nanak founds Sikhism event:
country_event = {
id = sikhism_flavor.1
title = "sikhism_flavor.1.t"
desc = "sikhism_flavor.1.d"
picture = STREET_SPEECH_eventPicture
trigger = {
NOT = { is_religion_enabled = sikhism }
is_defender_of_faith = no
NOT = { has_reform = papacy_reform }
capital_scope = {
continent = asia
}
any_owned_province = {
OR = {
AND = {
religion = hinduism
any_neighbor_province = {
religion_group = muslim
}
}
AND = {
religion_group = muslim
any_neighbor_province = {
religion = hinduism
}
}
}
can_have_center_of_reformation_trigger = {
RELIGION = sikhism
}
}
}
mean_time_to_happen = {
months = 2
modifier = {
factor = 0.4
province_id = 2075 # Doaba
}
modifier = {
factor = 0.6
culture = panjabi
}
}
option = {
name = "sikhism_flavor.1.a"
enable_religion = sikhism
random_owned_province = {
limit = {
OR = {
AND = {
religion = hinduism
any_neighbor_province = {
religion_group = muslim
}
}
AND = {
religion_group = muslim
any_neighbor_province = {
religion = hinduism
}
}
}
can_have_center_of_reformation_trigger = {
RELIGION = sikhism
}
}
change_religion = sikhism
add_reform_center = sikhism
add_permanent_province_modifier = {
name = "religious_zeal_at_conv"
duration = 9000
}
if = {
limit = {
NOT = { is_capital = yes }
}
root = {
capital_scope = {
change_religion = sikhism
add_permanent_province_modifier = {
name = "religious_zeal_at_conv"
duration = 9000
}
}
}
}
}
}
}
sikhism religion entry (without the list of gurus):
sikhism = {
color = { 0 153 153 }
icon = 15
allowed_conversion = {
hinduism
allowed_center_conversion = {
hinduism
sunni
ibadi
shiite
animism
}
country = {
mil_tech_cost_modifier = -0.1
land_morale = 0.1
}
country_as_secondary = {
land_morale = 0.05
global_unrest = -1
}
province = {
local_missionary_strength = -0.01
}
will_get_center = { #Refered to even for initial CoR Spawn
any_owned_province = {
can_have_center_of_reformation_trigger = {
RELIGION = sikhism
}
}
}
on_convert = {
change_religion = sikhism
add_prestige = -100
add_country_modifier = {
name = "conversion_zeal"
duration = 3650
}
}
heretic = { MASANDIS }
date = 1499.01.01
religious_conversions entry for Sikh CoR:
sikhism_center_of_reformation = {
religion = sikhism
map_icon = GFX_religious_conversion_center_protestant
max_distance = 70.0 # From Center of Reformation center province (default is NDefines::NReligion::MAX_RELIGIOUS_CENTER_SPREAD_DISTANCE).
base_conversion_speed = 2.7
target_province_weights = {
factor = 2
modifier = {
factor = 0
has_missionary = yes
}
modifier = {
factor = 0
is_empty = yes
}
modifier = {
factor = 0
province_id = 118 # Rome, seat of Papacy
}
modifier = {
factor = 0
province_id = 384
}
modifier = {
factor = 0
province_id = 385
}
modifier = {
factor = 0
has_province_modifier = religious_center
}
modifier = {
factor = 0
has_province_modifier = religious_zeal_at_conv
}
modifier = {
factor = 0
NOT = { religion_group = muslim }
NOT = { religion = hindu }
NOT = { religion = animist }
}
modifier = {
factor = 0
NOT = { continent = FROM }
}
modifier = {
factor = 0.7
owner = {
num_of_cardinals = 1
}
}
modifier = {
factor = 0.7
owner = {
num_of_cardinals = 2
}
}
modifier = {
factor = 0.7
owner = {
num_of_cardinals = 3
}
}
modifier = {
factor = 0.7
owner = {
num_of_cardinals = 4
}
}
modifier = {
factor = 0.7
owner = {
num_of_cardinals = 5
}
}
modifier = {
factor = 1.3
owner = {
religion = sikhism
}
}
modifier = {
factor = 1.5
culture_group = FROM
}
modifier = {
factor = 1.2
culture_group = hindusthani
}
modifier = {
factor = 1.2
culture_group = western_aryan
}
modifier = {
factor = 1.2
culture_group = dravidian
}
modifier = {
factor = 1.2
culture_group = central_indic
}
modifier = {
factor = 1.2
culture_group = eastern_aryan
}
modifier = {
factor = 0.5
has_state_edict = edict_religion_enforced
}
# HRE is more resistant to reformation when the Pope is an Imperial Prince
modifier = {
factor = 0.75
is_part_of_hre = yes
PAP = {
is_part_of_hre = yes
}
}
}
}
edited scripted_triggers file:
can_have_center_of_reformation_trigger = { #Province Scope
#$RELIGION$ needs to match the religion of the center that is being spawned.
OR = {
continent = europe
continent = asia
}
OR = {
religion = protestant
religion = catholic
religion = reformed
religion = sikhism
religion = hinduism
religion = sunni
religion = shiite
religion = ibadi
}
NOT = { province_id = 118 }
NOT = { province_id = 384 }
NOT = { province_id = 385 }
is_in_capital_area = yes
is_reformation_center = no
is_island = no
expelling_minorities = no
development = 10
NOT = {
any_neighbor_province = {
is_reformation_center = yes
}
}
NOT = {
any_province = {
area = PREV
is_reformation_center = yes
religion = $RELIGION$
}
}
NOT = { has_climate = arctic }
NOT = { has_terrain = coastline }
NOT = { has_terrain = glacier }
}
Sorry it's a bit long but I've been stuck
I find that testing triggers with a run file frequently doesn't work.
For example:
add_country_modifier = {
name = colonize_the_continent
duration = -1
}
if = {
limit = {
has_country_modifier = colonize_the_continent
}
add_treasury = 1
}
I add the country_modifier called colonize_the_continent
and verify that it does show up (I get an extra colonist).
Yet the second block of code doesn't run, I don't get the 1 gold added to treasury, despite adding country_modifier already.
Even if I wait a few months of in gametime and then run again, it still doesn't run the add_treasury
effect despite that the limit
block should be returning true.
I also tried testing the trade_goods
trigger by doing something like:
123 = {
if = {
limit = {
trade_goods = gold
}
set_base_production = 1
}
}
This simply set all provinces to 1 production, not only gold provinces.
Anyone know why this isn't working?
I save it to a file called script.txt and run it in console in game by doing run script.txt
.