/r/AllThingsTerran
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General Discussion - Mondays
IMBAbuilds by NoseKnowsAll
Late game TvP Engagement Guide by PassionOfTHeMoletrap
How to scout Zerg All Ins by IMBAbuilds' Stark
Mech Central by /u/Alfadir and /u/Danyulz
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/r/AllThingsTerran
Got to gold (I know) playing vibe‘s mech build like 4 years ago. Is there any major change that would stop me getting back to gold with that build. I am like 53 and have terribly low APM that stops me getting any higher than gold and microing bio is way beyond me so the Vibe mech build was perfect for me. Are turrets still worth it or is better just to go Thor early for air and switch back to Tanks/hellbat if its a land army Thors are shit against.
Thank you for any advice relevant to a non-gaming Dad that uses SC2 just like one game a day to wind down
Which of these strange new maps should I veto? :)
No matter what I do, I can't beat protoss. I have no idea how to scout them, and regardless of whether they cheese or macro I get cooked. Skytoss, ground, etc. my armies just melt whenever they run into protoss units. Please help!
Feel like things are quite buggy, am I alone in this?
Lots of audio issues, in particular on neon square. Feels like game isn't running quite right more generally.
Is there a mechanism for reporting bugs that is actually constructive?
Finally, this is the day that overcharge officially get removed. I just so hate that Protoss can completely defend my all-in push by only one click. I hope Protoss can come up with something totally new to defend Terran push. That will be very interesting!
Well "reverted" Cyclone is probably better (Reverted to patch 5.0.11 Cyclone.)
How does this change Cyclone play for the Gold/Platinum player? Is this the cyclone that could do massive damage against armoured units with a lock on?
Hello,
Currently playing Terran at Plat League. So far, no problem against Z and feel fairly comfortable against T, but getting completely wrecked against P.
I focus on scvs, depots, and having the 3rd at 5:00, but I feel my build order is all over the place. I try to harrass but generally have pretty bad trades and eventually the protoss kills me. Also, I've noticed having a tank is crucial for surviving early harrass so I focus on having that tank asap.
Honestly suck at multitasking, scouting and reacting to their strat. So that may be the main issue.
I've tried opening with 1-1-1/lib, 2-1-1 tank push and straight up 3-rax.
Please, share some build orders and cool agressive tips.
Hi guys, gold/plat player here, i'm curious to know if you have any tips for TvZ with a pretty common 3CC into 6 helions + lib harass into bio build order. I often find a window of time, just before securing the 3rd and switching the reactor factory, where i'm particulary vulnerable to a lings counter attack if the helions die. Lets say you scouted a 3rd with the reaper. I wonder...
-do you try to kill the lings first then consider the dive? -do you delay the dive as much as possible to make sure you produce some units at home?
-how do you secure your 3rd generaly?
I know i can wall-off the natural and continue to build like 2-4 helions while im on the other side of the map or just dont dive and keep the helions alive. I also think that around that level, zerg players can overeact by building way too many lings. I often find good damage when i dive thought
Still, I really like this opening, it's challenging. Maybe i just have boomer APM. I'm not interested in playing mech.
What do you guys do in your games during this phase? Thanks!
I’m wondering if I should be going straight Viking when fighting late game maxxed out carriers/tempest/mothership or if I should be adding in Ravens as well. I feel like Matrix and Armor missile might be useful , but I don’t know if it’s worth the cost and supply compared to more Viking.
how do I stop accidentally loading units into my medivac while fighting? i noticed that I missclick on my medivacs a lot, making it so I load my units there. how do people actually move around with a thousand medivacs around their army and never missclick on them?
We do handmade oil paintings on canvas on demand ✌️
Does anyone here use rapid fire for snipe and lib sieging, and if so what repeat rate? These are spammy actions but if you set the repeat rate as high as possible you'll end up sieging all libs on top of the same spot or sniping the same ultra a billion times.
Also curious if anyone has gone through replays of Clem or Maru or other pros to figure out if any pros uses rapid fire in these settings.
I don't know what I did wrong in this game.
I'm specifically looking for advice for the ultra-lategame.
The zerg mined little from my side of the map and I got my defensive setup but just cant get a good fight/beat his army ever.
https://drop.sc/replay/25749306
Thank you
Dear terrans,
I've posted the PTR changes opinions survey on the starcraft2 sub, but so far there are a lot of zerg and protoss main answered the questions, but not many terrnas.
I'd like to hear your opinions too!
If you have 5 minutes, please fill the survey here:
https://www.surveymonkey.com/r/TSXPN3D
Results: https://www.reddit.com/r/starcraft2/comments/1gs49oh/community_reaction_to_the_balance_patch_poll/
At least in Masters level and against T/P, I think you can gain a small edge if the opponent usually worker scouts. If you build your first barracks outside your main, near the main's ledge at the triangle 3rd base location and float the rax back to your main after your first reaper...
If they don't worker scout you've wasted only a bit of 1 scv's mining time and few seconds delay of your 2nd rax unit.
If they do worker scout, they often scout the rest of your main in case rax is in the back but for some reason almost never scout the triangle 3rd location. Next, they'll typically waste a ton of 1 worker's mining time scouting their half of the map or waste money on a bunker or shield battery they wouldn't otherwise make. I haven't done any math, but it all seems to add up to a slight advantage.
Also, if you'll play future games against the same opponent and sometimes do true proxy builds, even if he know fakes are in your toolkit he'll still be forced to have to always have to play the same potentially wasteful response.
I'm a 200 apm masters Terran exclusive player and I've always using F2 a ton. Except for the early game, I use it more than unit control groups. From what Ive heard, the consensus is using F2 is generally bad. I understand and agree with the reasons why it's bad but to me the benefits outweigh the bads by a ton.
I've tried a few games with it disabled but it just seems impossible... having to ensure all production buildings are rallied to the same spot and clicking a spot on the minimap (or clicking a camera location hotkey) and selecting the units and a-move commanding them to a different spot...doing this sequence constantly the throughout the game seems impossibly inefficient compared to a single click. I mean...the sequence is almost as many clicks as needed to fully setup 1 new expansion. Even with 2 spotters on the map, it's around the same clicks to F2, a-move, and manually re-command each spotter to stay still.
Am I missing something? Should I really be trying to avoid F2ing?
Did they change ? Did the meta evolve to something really different from 2 or 3 years ago ?
Thx
What is the standard gameplan for each matchup got to diamond 2 but now im getting cheesed every game and losing if i play reaper expand in everything but tvz. How do i play double gas opener and reaper expand?
Hey all,
I was scrolling reddit when I came across an older video of the last minutes of Maru vs Ragnarok and noticed his gamma settings were really high (seemed maxed). Is there an advantage to this? I would think a lower gamma setting is better (as long as you can still see) because it allows your units and the enemy units to pop out on the screen.
Just what the title says. More naked marines to shut down early contain? Or Mines?
Looking for general guide or concepts from 4K+ Mech Players.
Why don’t you upgrade attack and armor upgrades at the same time in TvP?
In TvZ and TvT, you would get 2 engineering bays to upgrade them simultaneously, right?
Context: Im very brand new to SC. (August 2024) Started playing toss mostly until i watched clem (end of sep) I feel like ive consumed alot of sc content to undertand and be fairly competent (vibe pig low apm bronze gm . Lowko casts harrstem cheezes) (rouges win against clem was crazzyyy) anyway i need help understanding the 1-1-1
If someone wants to make content off this feel free. I just want to learn
The build order being ( i guess that ive been playing. I cant remember supply count off top of my head) Im just going to spell this out, for coaching purposes. I need help
3-2-1 go Build scv cntrl group cc (optional mineral split. Still figuring that out not a huge priority) Rally first scv to ramp Camera locations on 3 bases Que scv before he finishes 14 depot (17 seconds-19-20ish?) I saw clem do a 19 once Rerally cc (Nonstop scv at this point always 2 in que) The depot finishes and i build Rax Gas (16 i think) Optional scv pull to build second depot 4 wall shift click back to mineral line (Idk if thats dumb or not)
-Shift click scv on rax 2 natural Rax finishes orbital @19 Reactor or Reaper Around this time i have enough to build my natural
Pause Inventory check -20 supply -Orbital in producrion -Cc building -Rax building 50 mineral marine/reactor/techlab -1 gas -2 depots on wall
The moment youve been reading for My question:
while im waiting, even on a slow build [when im iffy on timings] ( its 2:19 Rn) and im floating ~500 minerals with 46 gas. I just sat and watched my mineral count go up for a couple seconds
Before the orbital finishes what do i do????? Am i taking second gas sometime? I have 46 gas and even if im a couple seconds earlier on gas it seems like im floating so many minerals and have no gas before i can dream of a factory.
Am i on the right track. I feel so wrong here. Build 2 engie bays and the shame bell rings? 2 or 3 rax would be 2-1-1 or 3 rax. Which isnt my build..... Its a 1-1-1
Like what the frick?
Update before i post lol i watched Pig Coaching and he puts 14 workers on the mineral line gas @3 like me He builds his second depot @1:51 20 supply. Then after the orbital is qued and waiting for gas while orbital builds
Factory icon is shown @ 2:07 with 150 minerals and 114 gas 22 supply.
From my descriptions can someone help me out here? Where did i go wrong?