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Related Subreddits

/r/allthingsmech

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/r/AllThingsTerran

26,461 Subscribers

4

I literally don't understand how to beat Zerg.

Like the title says, I understand fundamentally that you have to harass otherwise they just get anything they want, but it seems unsurmountable. I can harass a lot, have favorable trades and they still have more of everything and if you aren't watching split second everything dies. Any tips builds or advice is appreciated. Tvz is like 40%.

https://drop.sc/replay/25705329

20 Comments
2024/10/31
18:55 UTC

2

Congrats Terrans

0 Comments
2024/10/31
18:40 UTC

1

Game crashing, losing mmr. Possible to reconnect?

I’ve lost ~10 games due to crashes. It’s frustrating when it happens, oftentimes the game is winnable and the game freezes and then crashes. Is it possible to reconnect to these games? I’ve had games where it pauses and it gives my opponent 30 or so seconds to reconnect, and I’ve seen them reconnect/return and the game resumes. Is there no reconnect feature? Apologies if this is a stupid question, I just started playing a month ago.

1 Comment
2024/10/31
14:03 UTC

1

🏆 CSO Cup # 77 !!! Registrations Open !!!

🎮 Open to all MMR Ranges and All Regions

🕕 2 November 2024 at 19:00 CET

💰 $30 Prize Pool and OSC Points!

✍️ Sign up : https://challonge.com/csocu77

1 Comment
2024/10/30
18:34 UTC

9

Lost to a guy while he taunted me the whole game, where did I go wrong?

EDIT: MMR 4K

https://drop.sc/replay/25701966

He kept messing with my head and being all edgy, even letting me think I had a chance by claiming his attack was an all in whilst having a massive army at home and trolling me with sensor towers.

Where did I slip in my macro? Should I give up on micro as he says? Why is sc2 so toxic nowadays?

22 Comments
2024/10/30
12:30 UTC

3

New to Terran, build order advice in TvT and TvP

Hey guys, I'm relatively new to playing Terran and I'd like some build order advice with TvT mech play and a TvP 2 base all in. Here are two games I've played today, any advice is welcome.

TvT vs Cryptys

https://drop.sc/replay/25700743

TvP vs Darkblade

https://drop.sc/replay/25700816

1 Comment
2024/10/30
01:02 UTC

2

Do you ever build Thors when playing bio?

In what situations would it be a good idea to switch from tanks to building thors? Any? Or should you just stick to the usual composition and deal with things like BCS, Carriers, Mutas, vikings/marine?

7 Comments
2024/10/29
21:01 UTC

13

I miss battlemech

Ever since the cyclone change battlemech has been dead. The new patches blue flame buff gives me hope for battlemech again but I just hate the new cyclone. It feels like a bad stalker or a hydra instead of it’s own unique unit that has micro potential and a niche of protecting against specific attacks.

Is there any chance battlemech could be viable again?

23 Comments
2024/10/29
16:08 UTC

2

Improving macro efficiency

I'm D2 and can macro pretty close to perfectly if left completely alone in a single player game and allowed to stare at the bottom bar to check production and supply count. As soon as I get into a real game macro goes to shit because now I have to look at the minimap and micro at least somewhat.

I'm wondering if anyone has tips to bridge the gap between "mental checklist" and pros who check things only sometimes because most things are memorized?

6 Comments
2024/10/28
23:46 UTC

1

EASIEST COUNTER TO BC RUSH? SC2

1 Comment
2024/10/28
22:36 UTC

4

Correct Response to aggressive Zerg

What is the best way to approach this?
Did I pull the correct number of workers?

EDIT: Attached the replay oops Replay

14 Comments
2024/10/27
12:37 UTC

3

Terran macro metric

Hey All,

I remember there used to be a terrab YouTuber called filter SC that really focused on hitting key metrics when leveling up from the lower leagues to higher leagues.

For example I remember what he did a bronze to grandmaster tutorial, focusing on serve and how he was able to get a roach Max at around 11 minutes and heart of the swarm.

his videos help me get to plat a few years ago, and as I'm coming back to this game, I'm wondering if anyone else has metrics I should be hitting, I.e should be maxed at 9 minutes with Terran, with x number of scvs, etc

2 Comments
2024/10/26
20:27 UTC

1

TvT mirror matchup, how did he get his army out faster?

New to SC2, I've been playing using PiG's 1-1-1 btgm guide. I'm using the bronze/silver build order. Looks like we both started a 1-1-1 but his army was almost twice as powerful as mine. He had good harass with double Cyclone + Medivac drops. I know I didn't respond fast enough to his drops, they went down very early at 3:30. Can anyone help me analyze this game? It would be much appreciated! https://lotv.spawningtool.com/84311/

4 Comments
2024/10/26
11:24 UTC

91

Terran #1 ! (Handmade oil painting fanart). What do you think of it?

We do handmade oil paintings on canvas, on demand ✌️

19 Comments
2024/10/26
09:18 UTC

2

Fastest BC Rush - Silver league attempt.

1 Comment
2024/10/23
22:39 UTC

8

Liberators are already great but with this new patch…

They are soooo much better. can’t wait.

28 Comments
2024/10/23
16:39 UTC

1

TvZ Early game scouting

I loose alot of games to all-ins at around 5 min in this matchup that I don't know how to scout.

Here is what I do:

SCV scout to see if its hatchfirst

Scout with the reaper to see if a third goes down and what the queens are doing

Scout with the reaper in the mainbase to see how many drones are on gas and go home.

This is where I mess up, because If I either cant get the scout or see 1-2 drones in gas and still get allined at around 5 minutes with pure roach ling off 33 drones.

If I see 3 drones in gas at like 3:10 and no creep spread then its a pretty easy response and hold, but I have no clue how to scout and stop allins after that where everything look so normal.

(I play 3CC hellion banshee)

11 Comments
2024/10/23
14:04 UTC

5

Who to watch for Terran builds?

I am frankly salty about my main race and how the BC is treating them, so I want to see how things are for the race that feels constantly loved by the BC. (At the very least it will result in a toss who understands more about the game as a whole xD)

So I am planning to main Terran for the next season and I would like to know who is good for teaching builds for the different match-ups sort of like what harstem does for toss.

12 Comments
2024/10/23
08:43 UTC

0

Wtf is this balance patch, Boycott Terran

https://youtu.be/NKxN8k03qas?feature=shared

So toss gets fucked,terran gets major buffs, zerg is meh late game is better but more campy.

They specifically contradicted thier own stated goals. With reducing campy play styles. By making terran more campy.

They should nuke all the terrans on the balance council. Which confirmed is 95% percent of the council. Wtf are these changes where are the ghost nerfs.

I think every toss and zerg player should insta quit any time they match with a terran. Let these guys play endless TvT. BOYCOTT TERRAN.

If they dont revert the changes from the last 2 terran buff patches. I hate how they manage to sneak an unanswered buff for terran each patch the last few years. It's probably time to mass quit this game.

27 Comments
2024/10/21
22:25 UTC

2

[ÆR] Psz GM Terran - KSR Cup #8, then some ladder

0 Comments
2024/10/21
16:09 UTC

6

TvZ

Zerg 60 drones by 5-6 mins. I play marus 3cc mech w/ fusion core opener. Banes or roaches can break into natural before bc even comes out. Killing a few drones with initial hellions is redudant. Im at an utter loss. I can be constantly producing scvs and hellions/tanks from 1/3/1 and still get overwhelmed. I watch the replays I do the research I execute BO fine. Diamond 2. this MU feels so unfair most of the time. They can throw away as many units as it takes to clear my 3rd or break into nat but if I lose My initial hellions or bc game is already over.

15 Comments
2024/10/21
16:04 UTC

4

How often do you press stim?

Might be a dumb question, not sure what the go is.

16 Comments
2024/10/20
09:48 UTC

10

Cylone Raven - guide

Hey all,

For the past 2 months, I've been playing almost exclusively cylone raven because it's surprisingly good, fun to play, and I was bored of only playing bio or standard mech. This is an indepth guide for anyone interested in trying it. It's best against Protoss, worst against Zerg. The only units you make all game are 1 reaper, mass cyclones, mass ravens, and hellions (lower priority mineral dump against T and P).

Build Order

  1. 2 gas reaper factory expand. Pull 1 worker off each refinery after you start the factory
  2. Rax reactor and swap factory onto reactor
  3. 2x cyclones (mostly continuous cyc production from this factory. Pauses in production after the first 1-2 pairs in order to afford other stuff. Against Z and if scouting lots of lings, make the first 2-6 units hellions instead).
  4. Factory (@100%, tech lab > cyc upgrade > blue flame hellion upgrade > lift and make reactor)
  5. At 100% 2nd CC, 3rd refinery
  6. Starport (@100%, tech lab > raven > raven upgrade). Raven upgrade doesn't have to be immediate and you can prioritize 2nd raven over upgrade. Continuous Raven production after.
  7. 3rd cc (you can also swap order of this and starport step if you want to be greedier)
  8. 2x Armory (@100% continuous upgrades)
  9. Take all 6 gasses
  10. Starport (@100% lift and put onto step#4's tech lab).
  11. Factory (@100%, reactor).
  12. You'll now have 2 tech labbed Starports and 3 reactoried Factories. These are the most efficient counts to max out IF you can focus all your attention on macro or have godly 400 apm. In reality you'll get get distracted by attacks, production will slip in which case these counts aren't enough to spend all your money. So instead aim for 3 starport, 4 factory.

Micro and Strategy

  • Never use anti-armor missile since cyclones don't shoot particularly fast.
  • Have autoturret and interference matrix on rapid fire.
  • Prioritize matrix over autoturret when "Matrix critical" enemy units are present.
  • Matrix critical units in rough order of priority: tanks, immortals, disrupters, collosi, high templar, BC, carrier, tempest, void ray, thor, lib, zerg spellcasters. Basically (1) sources of splash damage and immortal followed by (2) capital ship air units.
  • Units that are still worth matrixing but unclear if auto turret is better: stalkers, cyclones, phoenix.
  • Units not worth matrixing: hellions/hellbats, vikings
  • Against T and P, the whole game plan is to find 1 decisive battle where you matrix ALL of these critical units and kill their whole army.
  • After you matrix all their critical units, stutter step forward with cyclones and (optionally) move ravens back. Don't focus fire the matrixed units since they'll usually be near the back. Instead hope the stutter step reaches them before matrix wears off. If you can't reach the matrixed units in time, that's fine, just back off. The fight should still end up slightly favorable though not the decisive game winning fight.
  • Against pure carrier/tempest/BC, right when you matrix them they'll of course run away, so the more in-the-open you can catch them the better but even if they're kind of close to a cliff/dead-space, say right on top of a nexus, it's still worth matrixing everything and moving in. You'll kill maybe 1/4th of their air army but won't lose anything. Don't go for it if they're any closer to a cliff/dead-space.
  • Don't try to kite bio (except unupgraded marines), immortals, or stalkers. Kiting is best against zealots, ultras, and roaches.
  • When attacking buildings or an expansion, stutter step or command-move deeper inside before attacking since cyc can block cyclones in the back pretty easily.

Strengths and Weaknesses against different Compositions

  • Strong against: T mech, all P comps
  • Okay against: T bio with 2 factory tanks, all Z comps that don't have lurkers
  • Weak against: T pure bio with alot of mauraders (you'll need great concaves and autoturrets to trade evenly), lurkers

Responses to Expect (vs masters players at least)

  • Against P and Z, nothing unusual really
  • Against T, I've noticed some interesting things. If they're bio, they'll usually go maurader heavy but almost never make ghosts even though that's probably a stronger counter. If they've lost alot of tanks for free to matrix, for some reason usually they'll continue pumping tanks at the same rate.

Replays

Drop.sc

Drop.sc

Drop.sc

20 Comments
2024/10/17
00:17 UTC

2

AMA request: Top GM player <Perfec> Zero

7 Comments
2024/10/16
18:40 UTC

1

Help me be OP.

Hey there!

Returning to SC2 after more than 5 years... And just noticed everyone is crying about Terran being OP. I never felt OP back then and always struggled specially againts Protoss.

Can you help me be OP? What is making Terran OP now?

26 Comments
2024/10/15
02:05 UTC

3

[TvT] Playing against mass planetary fortress expanding terran [2400-2500 mmr gold league]

Where should my main focus go? I noticed he did cc top right and bottom left corner early into the game (around 5-6 minute mark) and knew who I was dealing with. Should my focus go into attacking his main base or stopping his pf expansions? If I attack with tanks he just repairs pf with scv's meanwhile expanding elsewhere and his income is insane. While doing that he's going into bc production.

PS. his natural expansion was also pf so I had to back off with my marines attack

12 Comments
2024/10/13
18:05 UTC

1

[ÆR] Psz GM Terran - Playing in a Hungarian tournament! - https://challonge.com/651a7so8

0 Comments
2024/10/13
16:04 UTC

0

New upgrade for Medivac

Anyone else wish there was a late game upgrade to drop units faster?

Nydus loads and unloads super fast, so we know it's possible. Maybe it could be for bio units only to keep it balanced?

This is just something that's been on my wishlist for awhile. It might make units harder to spread drop, but you could still use boost to accomplish that.

7 Comments
2024/10/12
21:48 UTC

5

Mid to late game transition (TvZ)

I can’t handle Zerg “late game”. By late game, I mean that 10-12 minute transition to Ultras. I play bio and I feel that up until around 8-9 minutes, bio is fairly strong. But once 10-12 minutes strikes, ultras just shred all bio.

The zergs I play will go for some mutas around 6-7 minutes. Mutas deny drops. I can’t harass very well but bio mine is still OK.

But if I don’t kill them in the next few minutes, they can transition to ultras and I’m dead again.

Basically, early game mutas deny drops. Then a quick transition to ultras and my army is effectively useless. I cannot deal with that transition at around 8-10 minutes or so. Just no idea what to do against this strategy.

10 Comments
2024/10/12
20:50 UTC

1

[ÆR] Psz GM Terran - PassionCraft S17 Qualifier #2

1 Comment
2024/10/12
16:44 UTC

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