All Things Zerg is a discussion/help subreddit focusing on the Zerg race from Blizzard Entertainment's critically acclaimed RTS game Starcraft 2. Strategy, discussion and questions are welcome, but anything related to Zerg is ok!
All Things Zerg is a discussion/help subreddit focusing on the Zerg race from Blizzard Entertainment's critically acclaimed RTS game Starcraft 2. Strategy, discussion and questions are welcome, but anything related to Zerg is ok!
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Hey all, LeoRusher and friends who are GM 5.6k+ mmr players, are looking to help community and players struggling in Sc2 join this discord for free tips and tricks to improve. https://discord.gg/kAfkQscxuc
I saw that the opponent had stacked workers so I decided to catch him before he could spine rush (or maybe get some free damage). It's only after the engagement I noticed I was really far behind because he had been droning behind it.
I fumbled something at the start when drone splitting and while retreating to the nook with the 3 patches while fighting.
Any advice on how to better do this engagement?
Replay: https://sc2replaystats.com/replay/25907563
Region: EU
MMR: ~3k
Typically these involve MMM and a few tanks marching towards your bases. Lings alone seem too weak and lingbane sometimes feels like you lose if not enough banelings connect. Roaches don't seem to do too well against their infantry if their supported by medivacs/tanks and at this point in time you don't have enough gas to build anything else even if you have lair completed.
I'm tired of asking for this but I can never beat Terrain. I have a 15% winrate against them. What can I do to beat this playstyle? It feels near impossible. It's really a close game. I'm told to prevent their expands from coming up and I lose more than I can do after that. I'm told to mass expand but BCs will come in, snipe the base and warp out. Cyclones attack does high DPS that it kills anything fast. Early banshee's prevents roach openers. If I stay back and defend, I get out expanded with a huge army against me. If I try to stop expands, I lose more than they do.
Replay 1: https://drop.sc/replay/25897035
Replay 2: https://drop.sc/replay/25897037
https://drop.sc/replay/25893557
Gold2 anyone got tips on this kind of play, constant harass 2 prong attacks trying to recover and scout and tech and defend how do I manage it? what do I prioritize? I dont know if this is another smurf or i have to get insanely better before being promoted to platnum....
Thanks in advance
https://drop.sc/replay/25893034
I know there's a ton of room for criticism, but this is the most fun I've had playing SC2 in a long time!
Planned a 5 roach rush, called it off when I saw he didn't have a nat. Got an overlord in to see...ghost academy!
Fast forward about 7 minutes and he's trying to nuke off my motley ling bane roach ravager hydra army. Surprisingly I could see the red dots and dodged for my life--at one time three nukes were coming down at once and I was running wildly trying to find a non-target place to stand.
Ends in a base trade and the triumphant return of my army to engulf his. (I admit that was partly because they spontaneously split up while crossing the map, plus reinforcements came in from all sides. But I can pretend I did it on purpose.)
I was surprised how important the hydras and ravagers were, despite their tendency to get sniped off: the extra punch really helped.
I am aware that they don't attack air units, so technically Mutas or Corruptors would be the most optimal way to kill a planetary. Now those pesky terrans like to also build a few missile turrets there and/or have marines reinforce the position in time since both air options take a lot of time.
If there's also 24 SCVs around the planetary, obviously Banes are the option of choice, since you get that juicy 2 for 1 special. But if there's no SCVs because they either moved back in time or it's just a zoning planetary, I wonder if I am not investing more resources into destroying it, than it cost the terran to build it. Also at the same time, I am dropping in army supply while he does not and the attack could also fail due to tanks or mines that I wasn't aware of.
I guess the next best options are Ravagers, Brood Lords and Ultras? But Ravagers take sooo many biles to kill it and the other options are only accessible to late, I just wanted to know if I am missing something or someone has tips how they're doing it.
Mostly my zvp includes hitting with lurkers and hydra at 9 minutes. I was wondering how queen lurker would be a good unit composition.
Pros: They don't cost gas so more lurkers They are bigger and won't clump as much for storms And most importantly can transfuse
Obviously they have lower DPS, and you would have to push very slowing with creep using nydus or dropperlords.
Anyone have any good strategies for this map? Are there any good old or new pro games on this map?… I feel like as much as I like the look of this map it’s pretty bad for Zerg…I’m just kind of loss for how to play this… my best games so far is when I do ling drops in the main will attacking along the side…
I got a few hours before christmas dinner, and this game is living in my head rent free
game is a while ago, guy was 400 mmr above me,
at 3100 mmr there should be many holes, where are they, what can I look for?
how do I defend properly against the bio drops?
how do I prevent critical damage from hellions, what units are good?
what moments should i have been droning, when shouldn't I have?
how do I threaten back / make a plan of attack?
I got a billion questions, and thought of some answers, but I want different perspective!
macro better ofcourse, but how?
prolly very noticeable but i was extremely overwhelmed this game, and did many things I haven't tried before
I usually try to play straight up against Terran, but when I don't have a clean early game especially against a better player, I find myself just doing a ravager ling allin on 40 drones. Even though I'm pretty behind compared to where I should be, the allin has a better chance of winning than my standard macro play.
Not clean early game as in losing drones to reaper, getting 3rd delayed, losing 1st tumor, forgot to pull off gas, getting supply blocked at 36, and floating too much minerals
Heya wondering if anyone in has played against a 6:05 hellbat BC timing push?… I’m in gold 2 I had 3 base saturation bane speed/1/1 all 1/2 done I had 4 queens and 30 lings 6 banes and was about to start mass producing ling-bane…when 11 hellbats showed up @ my 3rd (4more on the way) and a bc in my main at 6:05… guy was playing as random as well…it was very impressive with the reaper harass as well. He had a 3rd cc built and was about to go mech because at the end he started 2 more factories…
Just wondering is this a common Terran 2 base push?…is there a counter?
Replay: FYI: i messed up big, forgot ling speed, and freaked out couldn't calm back down had bad engagement, didn't scout was a queen short and didnt' creep spread.... i'm gold so... https://sc2replaystats.com/replay/25879855
I've recently watched a ZvZ Bo3 between Reynor and Dark that ended with Reynor successfully cheesing Dark two times with the same super early all-in: https://youtu.be/OUv9ypP97Xo?si=galuFHhr17tSF89q
It has to be said that Dark went for a greedy 17 Hatch, 17 Gas, 17 Pool if I saw that correctly.
I've tried it out against AI and went up to 80% WR against elite bots, even on bases with longer rush distance and setting the AI on a baneling bust strategy which seemed to make their defence the strongest. I've only been playing for like 3 months, which is why I am not too sure what to expect from humans, trying to defend this and what I need to be watching out for.
I've only gotten a single ZvZ matchup since then and won the game with said tactic. Surely a cheese like that is frowned upon but is it good in your opinion? Would you expect high Plat players to win against such shenanigans or have I found a cheesy way of free MMR in my league?
Just played this dude twice, pretty rude too btw, both times got contained onto one base by early Cannon aggression, and then he just went mass oracle. What's a zerg to do??
If I don't play for a week I turn into a blithering idiot: supply block, forget to build things, misrally.... It's about 400-500 points of my MMR so I have to stay off ladder until things recover.
I have a couple warm-up drills and they help a little, but it's frustrating. Does anyone have specific things they do to get back in the game after a break?
("Don't take a break" is infeasible. I was out of town playing chess and my gaming rig is not portable.)
Say you sneak a bunch of lings to the mineral line in their natural or main, how do you effectively focus fire down the workers? If I attack move near them the lings focus on the buildings or other enemies but if I individually target the workers that seems ineffective as I only need 2 or 3 lings per worker.
from the post in r/starcraft
"His recent builds are downright diabolical... two base spire with a hatch in the wall into broods in zvz ðŸ˜ðŸ˜ then no queens no creep into a roach hydra timing in zvp this is more dark than dark
Edit: yt links https://www.youtube.com/watch?v=wUGB6zAf8M4 https://www.youtube.com/watch?v=4AgZAXzTfLM"
Thoughts? I always suck when i play roaches vs terran
I'm bouncing btwn plat 2-3 and I've always 12 pool'd in zvp. It worked great in gold and low plat but now I'm often seeing toss wall off with a forge and a cannon behind, rendering my lings useless. Am I correct in believing I'm supposed to fall back, drone up to 41 or so workers, and hit them with a big roach push or a nydus? I've tried doing this and oftentimes they have a couple immortals out and blink/charge by the time my roach push is ready and I get shredded. What is the proper way to play this?
Especially holding off cheese, but I actually did the right thing for once, and I love it!
He cheesed me, and surrounded my main with cannons and pylons. I just moved all of my workers down to the natural and built another base. I probably could have ended it sooner, but I just wanted to starve him out.
Currently around mid-high gold. On my way up! Looking for a Masters/GM zerg coach to help me along. Ive watched, and continue to rewatch the b2gm videos on youtube, but i feel a more hands on coaching approach would better suit me to see what i do not. Thanks!
Edit: I keep getting overwhelmed / frustrated trying to play and mess up big time, either forgetting big things like my 3rd hatch, 3rd queen, 3rd overlord/4th overlord, or overproducing and losing out on macro.
That’s it that’s the whole post I just hit M2 for the first time ever Wowee I am friggin stoked sometimes I wonder if I grind this game too hard but then I hit these milestones and I’m like nah it’s worth it
How do you guys scout in mid game?
What have you found works best?
Do you have specific points in your build where you go scout?
Or set times?
Is it part of your macro cycle?
I (diamond 2) constantly die to stuff I haven't scouted or didn't expect in like the 6 - 8 minute mark.
Especially if it's something weird - like I lost a ZvP where the guy randomly attacked with 2 carriers and 10 adepts, because I was expecting turtle skytoss.
Going for ovie speed before lair has helped a bit, but I feel I lack the apm to scout consistently enough in that mid game phase where I'm trying to simultaneously drone up, build tech, spread creep, fend off harrassment and not die. Although I seem to suck at the "not dying" part lol
Would love to hear what has worked for everyone else
My question: Is there an easier way to remove units other than clicking on them on at a time? For example, when I say have 8 drones selected and am transferring them across map to expansion and want to set them all to their own mineral patch, I remove one, click new mineral field, remove another and click a different field, rinse and repeat?
Inspired by this post: https://www.reddit.com/r/allthingszerg/s/4oUqdZUJQl
Lets hear everyone’s recommendations on who what when where why for the use of roaches in ZvT…
I know in my own early experience, I found roaches underperformed against bio, when I expected the opposite with their armored shell
Played a game where the guy made a dozen cannons and half a dozen shield batteries at each expo, sat until he was maxed on carriers/voids then stomped me.
All while i creeped the whole map, denied his 4th several times(i was on 5 base) was using infestors + 3-3 hydras with microbial and fungal on his voids/carriers, but he would shred most of my army before i could even kill a couple carriers. Vipers are too expensive on gas and get instantly vaporized. I get 1 pull off before the vipers are wrecked as carrier range seems to be about the same as a viper pull.
How do I get a queen to make multiple creep tumors instead of just one at a time?