/r/allthingsprotoss

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AllThingsProtoss is a subreddit dedicated to the discussion of StarCraft: Brood War and StarCraft 2, focusing in particular on the Protoss. Everything from the most basic of questions to complex, in-depth theorycrafting can be found here. We encourage Protoss players of all skill levels, from Bronze on up to Grandmaster and professional gamers, or players looking to switch to Protoss, to subscribe and get involved in the conversation.

/r/allthingsprotoss

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0

Protoss Mod

Hey, Just for fun I created a Mod that redesigned Protoss with the intention of stabalizing them in the early game and giving them better tools without breaking them against other races.

The Mod is called ProtossAdjustment and it is published on the US server.

If anyone feels like trying it out in custom games and giving me feedback on what feels good and what doesn't that would be awesome.

I also accept kneejerk reactions in the comments.

The change log is as follows.

Protoss is very fragile in the early game, so I am buffing base units. To make up for that buff, I am nerfing the offensive ability of warpgate.
This is aimed at making the gateway the primary recruitment building for gateway units without sacrificing production and leaving warp gate as a situational late game tool

Buffing zealots late game survivability without hurting its interactions with basic units
Zealot
HP - 100 > 110
- Shields 50 > 40
- New ability - Hardened Shields
- Any Damage to shields over ten will be reduced to 10

Buffing the adepts harrassment and HP while nerfing its armor. This should be a slightly tankier unit but weaker against low damage units.
- Adept
- Shields 70 > 90
- Damage 10 (+ 12 vs Light) > 13 (+ 10 vs Light)
- Range 4 > 5
- Armor 1 > 0

Buffing the stalkers shield armor and nerfing its survivability once the shield is broken, this should allow the stalker to be much
stronger vs basic units without buffing it against late game units too much. This also allows blink to be a much more powerful spell
- Stalker
- Armor 1 > 0
- Shield Armor 0 > 2

Lowered the gateway build time on gateway with warp gate, and increased the research time to prevent early all ins from being too strong
- Warp Gate Research
- Research time increased to 143 seconds
- Zealot build time on Gateway 28 > 20
- Adept build time on gateway 30 > 23
- Stalker build time on Gateway 30 > 23
- High Templar build time on Gateway 39 > 32
- Dark Templar build time on Gateway 39 > 32

- Since the gateway will be the main recruitment building, it should no longer auto transform to warp gate
- - Gateway
- No longer auto transforms to warp gate'
- Morph time decreased from 6 > 1.8 seconds

- Warp Gate
- Warp In Zealot 20 > 60
- Warp in Adept 30 > 90
- Warp in Stalker 30 > 90
- Warp in Sentry 23 > 60
- Warp in High Templar 39 > 96
- Warp in Dark Templar 39 > 96
-
- Morph time decreased from 6 > 1.8 seconds
-
- -- Plan to add lockout time that prevents warp gate from transforming back to a gateway while it is on cooldown

Nexus
Shield battery overcharge removed

-- Plan to add energy overcharge --

Thanks!

0 Comments
2024/10/31
21:04 UTC

2

🏆 CSO Cup # 77 !!! Registrations Open !!!

🎮 Open to all MMR Ranges and All Regions

🕕 2 November 2024 at 19:00 CET

💰 $30 Prize Pool and OSC Points!

✍️ Sign up : https://challonge.com/csocu77

1 Comment
2024/10/30
18:33 UTC

6

Teach me how to PvP - 4.3kMMR

https://preview.redd.it/9pfcwhv6hrxd1.jpg?width=685&format=pjpg&auto=webp&s=c4d6d6029a6bf1caa396b96652965bfb7d37b6bf

Title says all. I'm doing ok in other matchups I guess but PvP simply stumps me. I need safe build and like 1-2 solid cheeses, as well as the general responses.

I feel like sometimes the game should be equal but I make the wrong choice unit wise. For example I played against 4.8k MMR Toss who cannon rushed me and I held really well, and then we both went into Phoenix and traded decently. Then I went into Carriers which he responsed with Tempest and ended me.

Thank you!

11 Comments
2024/10/29
21:15 UTC

2

When to split army

Besides zealot harrass and doding spells, when should you split your protoss army?

4 Comments
2024/10/29
15:50 UTC

1

How to deal with drops as protoss?

https://drop.sc/replay/25696686

I'm kind of new to protoss, I'm a terran main. I know I probably didn't have good transitions or micro, but I feel that the drops are really tearing me apart. How do I deal with this?

9 Comments
2024/10/28
20:30 UTC

211

Handmade oil painting of a Protoss carrier

We do handmade oil paintings on canvas on demand ✌️

19 Comments
2024/10/26
09:17 UTC

21

Here's a compilation video comparing the new patch notes with the current live game!

0 Comments
2024/10/25
17:53 UTC

0

It's time to boycott Protoss

I am sorry everyone, but the balance council is clearly more dangerous for to any protoss player than anything Terran or Zerg can do. It's time for yall to switch races until the Balance Council gets its act together

7 Comments
2024/10/25
15:24 UTC

12

What should I immediately do when I scout proxy marauder all-in?

I have never stopped this build once. I am mid diamond.

38 Comments
2024/10/24
17:26 UTC

2

Is oracle necessary against lurker?

I've played so many games where my obs just get obliterated so I'm guessing i need to make oracle or else I'm dead? Dang protoss feels weak af coming into this patch. How are we gonna kill lurkers when they don't die to disruptor lmao.

10 Comments
2024/10/22
16:21 UTC

57

Protoss players should boycott the game for now.

The balance council are obviously anti-toss. We should make a concerted effort to boycott the game for now. Terran and Zerg players can enjoy their three matchup boring game if that's what they want so badly.

70 Comments
2024/10/22
15:00 UTC

42

Wtf is this balance patch, Boycott Terran

https://youtu.be/NKxN8k03qas?feature=shared

So toss gets fucked,terran gets major buffs, zerg is meh late game is better but more campy.

They specifically contradicted thier own stated goals. With reducing campy play styles. By making terran more campy.

They should nuke all the terrans on the balance council. Which confirmed is 95% percent of the council. Wtf are these changes where are the ghost nerfs.

I think every toss and zerg player should insta quit any time they match with a terran. Let these guys play endless TvT. BOYCOTT TERRAN.

If they dont revert the changes from the last 2 terran buff patches. I hate how they sneak an unanswered terran buff, for the past few years.It's probably time to mass quit this game.

33 Comments
2024/10/21
22:27 UTC

5

How do I tell how many barracks a Terran proxied?

Gateway scout of course. When I see no barracks at the ramp, I usually look at the gases and think: 1 gas = lots marauders soon, 2 gas = lots of reapers soon. But I'm completely thrown off by people proxying just one barracks for a slightly faster reaper. How do I not end up a fool with 2 useless shield batteries and a voidray?
Any other scouting tips? Former 3.7k MMR, now 3.6.

5 Comments
2024/10/21
20:07 UTC

11

Energy Overcharge Theorycrafting

Probably the only potentially interesting change to come from the patch. As far as I understand it at the moment the potential targets are:

  1. Shield Battery - Extra duration for the Shield Battery itself. Definitely not as good as Overcharge, but I guess you can cast it on multiple shield batteries instead of 1? EMP crushes you now though.

  2. Oracles - keep them firing against all ins, more Stasis Traps against 2 base pushes. (Potentially some bonus to inital Oracle harass as well)

  3. High Templar - Potentially a slower, more micro intensive Kadarian Amulet?

  4. Sentries - meh? Despite being an obvious target, a couple of extra forcefields doesn't feel like its going to swing a fight. Guardian Shield on command (in addition to a forcefield or two) is actually potentially the bigger swing.

  5. Phoenix - hard to find a good use case. In a pinch its a few more lifts to buy time / kill a few more units, but obviously not going to be a super common target.

  6. Mothership - By this stage you might as well give it the energy.

  7. Nexus - I'm giggling at the idea that this might be included since it says 'structures'. Two Nexuses 8 range away would effectively keep themselves both on max energy.

Anyone have any early ideas? Did I forget any units?

49 Comments
2024/10/21
19:46 UTC

7

Could we get the sidebar veto's list updated?

4 Comments
2024/10/21
01:15 UTC

5

Why can reapers go up cliffs blind but stalkers can’t?

Reapers are able to go up cliffs blindly, but why can’t stalkers blink up blindly?

15 Comments
2024/10/20
06:29 UTC

7

What is the most impactful change you made?

I am a very casual player, but have recently been playing much more frequently. I am about 2500 MMR and currently feel like I’ve plateaued. I simply don’t have the time to grind as much as I’d like, so I’m wondering if there are any changes you’ve made that had a big impact on your play. I watch PiG’s B2GM sometimes but I don’t actively practice his builds, instead I try to listen for key aspects that I can implement into my play style. I will say that I have focused more on scouting and that has definitely been helpful for a noticeable improvement.

13 Comments
2024/10/19
15:51 UTC

10

PvZ -> Any other reliable openening then Stargate?

D1.

Is there currently any other reliable opening against Z? I mean in D1 at the end all that matters is macro, but lets have a look at the pro scene. Its like 95% the same opening.

25 Comments
2024/10/10
21:24 UTC

5

Getting steamrolled when attempting the MaxPax Proxy Gateway - Tips?

Hey, so as the title says, I keep getting crushed by my opponent after doing the MaxPax. Essentially, I get in his business with two zealots and two stalkers, prevent the natural expand for awhile, go home, and get crushed by a timing push.

I've tried a few different things to defend...adding a bunch of gates, rushing to colossi, charge, etc. Haven't had luck with anything so far. It seems like the standard defense I'm encountering is cyclone+marines. Sometimes they just show up at my base with that and roll through me, or they come in with tanks. Either way, I haven't been able to hold and I'm not sure what defense I should be going for.

Oh, also, I asked one opponent why he reacted the way he did (one-base, timing push...cyclones/marines/marauders), and he said it was because he scouted no gateway in the main. Any way to mask what I'm doing in a way that doesn't invoke the quick aggression?

Here's a replay, although I'll admit it's not a great example. I probably shouldn't have followed through with the MaxPax when I saw double-gas, but the way he kills me is pretty close to what usually happens.

https://drop.sc/replay/25634525

Any advice?

39 Comments
2024/10/10
01:59 UTC

13

Lurkers

D2 3700 MMR.

I've definitely been seeing noticeable improvements in my games against all races, but with Zerg, I've noticed that soon as they build lurkers, it becomes a coin flip that I typically lose.

I typically will build an army composition consisting of templar, archon, immortals, where I'll have a few observers and an Oracle to do occasional revelations. I also try to avoid direct engagements when the lurkers are directly sieged, but what it ends up being is a base race situation where they ultimately win by virtue of just hunkering down near a hatch they made.

I've heard tempests would be good here, but my problem is WHEN should I start incorporating skytoss? The problem I've noticed is that despite having the econ to actually build them, the Zerg player in turn just pops a spire and shits out a bunch of corruptors and vipers to take care of them. I understand this is where my archons and storms can keep the corruptors at bay, but most of the time they'll also have a sizable hydra/ling combination to keep them busy.

16 Comments
2024/10/05
23:56 UTC

8

One base tank push.

Any one else been dealing with this? They start off with an early cyclone to deny scouting and stalkers. Then push in with 2-3 tanks, bio squad with stim, medivac and liberator. This has become very popular and it crushes me everytime, idk how to defend against it. IK the answer is to engage while they are moving across the map before the tanks set up, but even then the stimmed bio absolutely shreds gateway units. No comparison. It seems to hit before colossus can even get out.

12 Comments
2024/10/05
19:14 UTC

6

What is the correct response in PvP to your opponent blocking your natural with a gateway/cybercore when 1-gate expanding?

I use the build order of MaxPax from game 1 of this video: https://www.youtube.com/watch?v=AVoj8U3G08E

But a lot of the time my natural gets blocked by a gateway/cybercore and my zealot can't deal with it in time, so the opponent gets a faster nexus

help pls

10 Comments
2024/10/05
13:33 UTC

5

Colossi in PvP

https://drop.sc/replay/25612985

I found myself playing some colossi in pvp today and thought i might share the replay as a continuation of my response to u/Key_Cat_918. Here i find myself in a zealot stalker archon mirror and colossi immediately turn all the fights in my favour.

P.S. pretend i didn't F2 both of my oracles to their death for no real reason.

7 Comments
2024/10/04
05:29 UTC

5

Colossus in PvP

Hello hello, it's me again with another question:

I'm looking to expand my theoretical knowledge about niche situations, so today I was wondering what conditions need to be met to make Colossus a valid tech choice in PvP.

From what I've read HERE , they're a good tech "switch" when playing Ruptors against Phoenixes - is that the only situation where Colossi would ever work in the matchup? And, as a followup question, could you technically force that path by going (just a train of thought, nothing fleshed out) something like defensive Robo expo into 1 Ruptor speedprism (you could maybe even intentionally have the robo bay get scouted by making it in obvious places and/or not killing hallucinated Phoenixes), and then straight into Colossi (plus maybe a SG behind that for your own phoenixes)?

Thanks in advance as always for the input

19 Comments
2024/09/30
21:23 UTC

7

Is Maphack still a thing?

Hey,

i just played 2 times against a Terran and both times it felt a bit weird. On the second game you can see at around 8:00 before i blink and just half of a second before he can see my stalker at the corner he moved directly to the position.

I know that i made some heavy mistakes, thats not my point here. I just wanted to check if someone experienced that kind of stuff. I thought after more then one decade the maphacker vanished...

https://sc2replaystats.com/replay/25591487

10 Comments
2024/09/27
00:09 UTC

7

Is Harstems stargate build viable? (PvT)

This build seems to have some holes, it also seems too difficult to hold the build clem popularised with 2 cyclones and 10 marines at 4:15-4:25.

If the terran micros correctly you just BARELY hold the 3 rax timing at 5 min, and if the terran preserves they're units, the 6:30 timing with 2 medivacs and a massive bio army with +1 hits a minute and a half before the first colossus gets out, and all you have are chargelots and useless phoenixes.

Im sure any time of 3-rax push where the terran scouts this build and goes into a heavy mine count would wreck you. How are you are not way too vulnerable at around 7 minutes when you just started your robo bay and only have zealots sentries and phoenix.

Not to mention if the terran sees your doing this he could sit at home and make 30 orbitals and 90 scvs knowing you have zero potential of attacking with pure chargelot into a simcity + bio.

The first splash coming out at 8+ minutes seems like a massive weakness.

(I'm not hating on the build or trying to cause arguments, just wanting to know what yall think, and where I am wrong)

21 Comments
2024/09/24
14:53 UTC

3

When do i use the other facilities?

ive been playing protoss and im having a bunch of fun with it! but one problem im having is with the air and robotic units…i don’t know when to use them! Why would I spend so much gas and minerals on a single unit, when i could build like 3 4 or even 5 units for the same cost?

8 Comments
2024/09/22
12:59 UTC

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