/r/hearthstone
For fans of Blizzard Entertainment's digital card game, Hearthstone
/r/hearthstone
I just crashed 5 times, back to back to back. Why? Because I tried to edit a deck. Like clockwork, it crashes without fail.
No other game on my iPad does this. If you search “iPad” or “tablet” in this sub, you will find dozens of posts like mine.
It’s embarrassing, but I guess they get a pass since they’re such a small indie company.
Iv been otk when playing every asteroid shaman with asteroids and eruptions and starship rogue just out values me regardless of how buff my kiljaden minions get in the late game.
I have not spent a single gold since the last expansion hits and i believe i have saved up around 2,000 gold. But today when i logged in theres only 1.1k gold left. I think i might have accidentally click on some purchase, can anyone help on what purchase i might click on? The only thing i rmb clicking was the free bg tokens….
Just wondering, is there a list of every skins and they tiers? Cause I just wonder what skins I could have while waiting for the shop or what skins I could never get.
Need friends anyway. Don't have enough. Add me! MeltedWater#1790
Draw Ceaseless Expanse, discard it with Wing Welding, deal 30+ dmg, win?
I know some (most) of you will disagree with this opinion but at least games against Rogue were fast and sometimes their deck went bad on draws and they lose. Against asteroide Shaman you just watch they inevitably win no matter what you do and takes longer.
Went to see what the brawl was this week on Android, looked at the rules then suddenly the "Purchase Authorized" screen popped up. It never showed me the screen for the costs and now I'm down 1000 gold.
Already contacted Blizzard Support about this but they were not helpful, saying I should contact Google Support cause somehow they'll give me a refund for the gold?
Anyone else run into this?
Fix Hearthstone pair mode. This shit is impossible to play. With the new patch everything has gotten 100000 times worse.
Too little xp, the game ends on turn 10-12, at the moment when all the most interesting things should just start.
The new meta in the twos is completely tied to the highrolas, a quick tavern in the hope that something to find, found lucky, not found can leave the game and start again.
Repacking damage, get on the 5-6 turn in -15 health is not normal, and in doubles it happens all the time.
No interconnectivity with a partner, because the game is too short has become, and that something to pass wildly not EXPENSIVE.
Bottom line:
In doubles few maps of interaction with a partner, and if there are such and then useful only in high taverns, to which the game is just stupid does not reach because of its crooked implementation of the mode.
The damage you take or inflict at the end of the round needs to be reconsidered, you waste too much health at the start. As a phariant the damage BLOCK in doubles should be up to 10 health, not 15. Remove the damage from hero tavern damage, which is added to the remaining units. Make the maximum damage at the end of the round limited (1-5 round max -5 : 5-10 round max -10 ; 10-12 round max -12 : 12 round and then -15 until the moment when there are not two pairs).
Add more shield to all heroes, there is little to no shield.
More low tir cards that interact with the partner.
The problem of the dead mode, which causes 0 interest, maximum disgust is - too fast game, which ends before the most interesting stage of the game.
I have a really cool idea for the Twist format.
What if you remove the 30 card limit, let players have any amount of cards they want, BUT the total mana of all their cards in their deck must sum to 100.
Basically the only restriction on the deck would be normal 2 duplicates of a card, 1 legendary of a card, class and neutral cards, and the deck must have exactly 100 mana of cards before they can queue.
100 1 drops, why not. 10 10 drops, super meme. That new 100 mana card as the only card in your deck, thanks for the win, but also cool.
I think we all hate being the player who draws poorly against a player who just draws well. Decks will always want speed and draw, but if you add a cost to deck building like this it makes more hard decisions for you. An impactful 8 or 10 mana card is a lot of your mana for deck building. A more midrange deck could allow lots of 5/6 drops as its high end.
This also means decks that want to run more cost heavy cards, like most priest decks, will hit fatquie faster. So a super grinder control Vs control game could last only 15 or 20 minutes because fatquie happening earlier.
I think this was a brawl once, I can't be certain. Let me know what you think about this idea!
Anyone else noticing that when you play sargeras it just crashes the game for you on mobile? Seems like a game breaking bug that needs to be hotfixed.
The disconnects are really bad right now, lost so many stars already.
So like…. How do I?… Like, how do I?…. How do I stop this? How do I explain to my wife I forgot to pick up the kids because I was playing a 2hour Hearthstone match? How do I recover from this?
When you have Rylak Metalhead trigger a Battlecry during combat, Blazing Skyfin correctly gets stats. But he does not keep these stats after combat. Persistent Poet is right next to him... I tested this and it really does not work - confirmed.
(Also I have the feeling there might be an issue with dragons receiving the buff from reverber drake through rylak metalhead, next to persistent poet as well.. the +2/+2 end of turn buff seems not to stay on the dragons, but this i have to test again.. so not confirmed yet )
i missed last two expensions should i buy this to catch up please suggest.
im plying BIG SPELL mage and the rogue cards who supossed to play the last not rogue card that i play keep plying the last ROGUE card that i play? its from a new patch or its bugged?
Earlier today, amidst the ever-shifting, chaotic ecosystem that is Hearthstone's Wild format, I found myself, as one might say, in a more "traditional" scenario—a Ysiel Miracle Druid squaring off against a slightly peculiar Automaton Priest. It was in the higher strata of competition, around 500-1k Legend MMR on the EU server, where choices feel deliberate, and every misstep holds weight. At least, that is the lie we tell ourselves.
In this fragile illusion of control, I chose my deck with what I considered fairness, a sense of balance against the absurdity of the meta. The selection of Ysiel, of all cards, perhaps a quiet protest against power creep itself. But fate, or more precisely the game's mechanisms, had other plans.
On one fateful turn, I played the card Invigorate. Simple. Underpowered, perhaps, but the act itself was a message of hope. That hope was promptly dashed as the game glitched, locking me out of any options, leaving me adrift in a sea of unresponsiveness.
The experience was chilling, sobering, like the cold hand of inevitability brushing against my face. The expectation—the assurance—that this card, this action, would lead to something meaningful was stolen from me, replaced with the stark void of technical failure. The primal instincts within me stirred, an ancestral echo screaming against the unfeeling machinery of Blizzard's servers.
The rope began to burn. Slowly, insidiously, it mocked me with its quiet, menacing hiss. My turn was consumed, swallowed whole by this cruel betrayal, leaving me helpless as my opponent surely reveled in the absurdity of my plight. The delay was not the ordinary lag we Hearthstone players endure, the kind that accompanies a choice of "Discover" over the mundane "Choose One." No, this was something else—a revelation of the cold, uncaring nature of existence itself.
In that moment, I sat there, still and composed—a paragon of competitive Hearthstone, or so I had thought. But the truth revealed itself like the shifting sands of a barren desert: my memory of control was a farce. Predetermination stood before me, unmasked, mocking my every decision. My screams at the screen, desperate and furious, were drowned in the cacophony of an indifferent universe.
"Searching for a worthy opponent," the game had said at the start. But in truth, it was never searching. It was laughing—a guttural, contemptuous laugh. I could almost feel the slick spit of derision, slung forth from that spinning wheel of matchmaking, mocking me and my so-called "choices."
And then, the silence. Deafening, oppressive.
This was not merely a disconnect; it was an indictment. An indictment of my hubris to believe I was anything more than a passenger in this game, a spectator to my own failure. I wanted to scream into the void, to rail against this fate. But I could not. I did not care.
I was disconnected.
Restarting the game seemed like an act of submission, an acknowledgment of my powerlessness. To restart would be to admit defeat not just in this match, but in the very essence of competition. I refused. If this was to be my end, so be it. I would sit there, tethered to my misery, a martyr to the ropes of Hearthstone's indifference.
But then, impossibly, a sliver of light. The next turn began. With it, I found a choice. No logic guided me, only desperation. My clicks were frantic, my mana spent heedlessly, and yet, somehow, I stumbled upon salvation. The Magical Dollhouse—a card I had nearly forgotten in my panic—became the key to my liberation.
Click. The spell was broken. My hero power, once barred by the unseen hands of fate, became available. And with it, my spells returned to me. I was free.
But freedom comes at a cost.
I had already lost when the game first searched for a "worthy opponent." That spinning wheel of mockery had sealed my fate before the cards were even drawn. And while I could now play, deep down I understood: it was not the game I had lost, but the dignity of my effort.
In the flickering light of my computer screen, the rope continued to burn, a slow, mocking reminder of the illusion of control. It hissed at me with the indifference of a cosmic force, a reminder that time itself cares not for our struggles. Like the ruins of a once-great temple, my hope lay shattered, dusted over by the sands of inevitability.
Hearthstone, much like life, teaches us this: victory is a fleeting ember in the vast, cold void. Every choice, no matter how deliberate, is devoured by the unrelenting machine. And so I sat there, disconnected not just from the game, but from purpose itself, knowing that the only certainty ahead was the quiet inevitability of yet another loss.
The replay in question:
https://hsreplay.net/replay/M8VawgBwXEXp7q2M74rn5i
Thank you.
- Werner
EDIT: I did cross-post this to the official Hearthstone Bug Report forums. Thank you for pointing this out to me.
https://us.forums.blizzard.com/en/hearthstone/t/bug-report-invigorate/139013
I have to vent. This is just insane! Six matches! Six matches against Dungar Druid, and all six of them had Travel Master, Nature's Gift, Malfurion's Gift, and Crystal Cluster in their opening hand.
And this is right after I hit a six-win streak in Legend.
This is absolutely insane! If I shuffled 30 random poker cards and required five specific cards to win by turn six, I might, MIGHT get them 2 out of 6 times.
So how the hell is it possible that I keep getting matched against these specific opponents with their scammy decks, and ALL of them happen to have the exact right cards for an instant win?
I swear, this game’s matchmaking is rigged, just like League of Legends, to boost engagement. There’s no way this is normal. Every single time I go on a win streak that I have to fight tooth and nail for, I get matched with these scammy decks with their exact key cards in hand.
I shit you not 6 times in a row HOW?????