/r/starcraft2coop
A place to discuss Starcraft 2 Co-op (SC2 Co-op)!
Offenders will receive warnings. Repeat offenders will be banned.
1) If you wish to promote weekly mutation videos, post them under the weekly mutation mod post. Do not make a separate post for them.
2) READ THE WIKI before asking questions. It has a lot of information.
3) Don't be an asshole.
4) No spam.
5) No low effort posts. This includes "X exp away from leveling up" posts.
6) No "when will we have a new commander/map?" posts.
7) Self-promotion posts must be posted in the weekly megathread.
It is a two player cooperative mode with campaign-style objectives.
Mutations add special modifiers to Co-op Missions, rewarding bonus experience.
Unlocks units and abilities.
Separate for each commander.
Increases power level.
Shared across all commanders.
Does not affect power level.
Shared across all commanders.
Rewards badge emoticons.
Maguro has designed some custom mutations to mimic a mini-campaign.
/r/starcraft2coop
As per the title, I am looking for a custom gamemode to mess around with coop units.
I have only discovered a versus/campaign unit tester, but not a coop variant.
Didn’t realize this till I was playing the current mutation with an Aba ally but apparently you can abduct the evac ships. The beacon to activate stays where it is but you can just defend at home if you pull them in. Not technically necessary or even that advantageous but amusing
Diffusion, Life Leach, and Concussive Attacks on OE vs. Towering Walkers (Immortal-Collosi) comp
I was Karax P3 with Kerrigan P2.
Problem was, trains heal way too much. I tried blasting Zealots with OS, but it only makes a dent in their overall health.
I've played his P1 quite a bit, and it feels pretty powerful, but I hate how gas starved he is. Normally I would build templars since their storms pair well with the zealot mineral dumps, but I still struggle to hit 3/3 upgrades by the end of each match.
I haven't played P2 with mastery points in SOA energy, so I can't comment much on this one. Seems like it would be pretty underwhelming though.
P3 has been fun so far with the targeted shield overcharge having a faster CD and heretics being able soak damage. Enemies seem to target them before my army which, so far, has been a phoenix+zealot combo.
What are your favorite variants of different units? For example, of the BCs, do you prefer Raynor's, mengsk's, HH? Of the Colossi, do you prefer karax, alarak or fenix?
Why do these variants stand out to you?
Other than Ravens, do you get air units when playing them? I find mass reapers strong enough to destroy everything, and when I do get air units it's hard to notice if they are doing anything. I'm also not sure how effective are the attack speed bonus from Horner units are. The only air unit I really get is the carrier upgrades for Assault Galleons. The only time I really get any other unit is Battlecruiser to tank enemy's Yamato when fighting air Terran
Mutation #419: Fire in the Hole / Map: Miner Evacuation
Mutators: Boom Bots, Missile Command
BOOM BOTS📷Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
2:30 (1 bot)11:30 (1 bot)4:00 (1 bot)13:00 (2 bots)5:30 (1 bot)14:10 (2 bots)7:00 (1 bot)15:20 (2 bots)8:30 (1 bot)16:30 (2 bots)10:00 (1 bot).....
MISSILE COMMAND📷Endless missile bombardments target your structures and must be shot down throughout the mission.
-Mutator additional info-
https://www.maguro.one/p/mutators.html
https://starcraft2coop.com/resources/weeklymutations
https://starcraft2coop.com/resources/mutators
-----------------------------------------------------------------------
#235 Fire in the Hole – 8/18 SOLO CLEAR so far
Mutators: Boom Bots, Missile Command
https://youtube.com/shorts/EzHrQ4fxUpo?feature=share
One person, two computers “solo”: https://youtu.be/6b2lCPf8f5c
A regular missile command mutation with an extra objective: full clear as soon as possible. The boom bots are just annoying. Put observers or air units over cliffs to get vision of the numbers.
Beware of using static defense when defending the ships because those buildings can attract nukes (even cannon projections).
For duos: Swann and one of the three below
For solo queue: Tychus, Zeratul, Nova
Note: Solo runs are vastly different from duos, especially ones that use cheese
Failures
Stetmann (p1, p2, p3) [clearing is too slow, kinda sucks vs missile command when you can’t expo, hard to trap boom bots because of stetellites]
No cheese [and key points]
Nova (p3) https://youtu.be/_xEYmBLNKLU [Nova snipes detectors, banshees right-click buildings]
Tychus (p2) https://youtu.be/V4FJ-xHXruk [I full-cleared by 1130 in one attempt, but somehow messed it up. Average time is around 1300]
Zeratul (p2) https://youtu.be/0FVl1vu5FaM [Zeratul snipes detectors, DTs right-click buildings]
Cheese [and key points]
Static buildings give amon vision when they attack, so units don’t enter bunkers
Alarak (p3) https://youtu.be/QMfGvVhvl8A [i think this is doable without cheese]
Kerrigan (p1) https://youtu.be/h2S0TpVsEWk [defend natural until nukes come; use overlords to drop creep because tumors are buildings]
Mengsk (p3) https://youtu.be/VEP5DhXFpL8 [must be careful when dropping bunkers]
Raynor (p1) https://youtu.be/itNV5zPWKWA [need enough marines at each base; 7000 resources before starting the final ship]
Stukov (p3) https://youtu.be/tzUIDocTmQg [liberators vs nukes; queens vs attack waves so they don’t get vision]
Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.
Just did a random Brutal +1 with P1 Nova. Rolled Double Edged and Outbreak on CoA.
It was horrible. The infested were annoying, but a few turrets at my main and expansion handled them fairly well.
The double edged came along. Nova lost 2/3 her life for using snipe, and died for using any other offensive ability. I went Factory (the enemy comp was shadow disruption, Protoss Disrupter/phoenix/DT) and I could not keep my units alive. Unsieging damaged tanks, pulling back goliaths, even using hellbats just to tank and die. Nothing.
Did I pick the wrong production building? Air seems horrible, ravens can't use their missile and liberators have the same problem as tanks, lots of burst damage. Or is Nova just not well equipped to deal with double edged? Having a useless hero unit seems painful.
So the one at the top right. The little gundam died so we sent our forces to kill him and then right as there was like 100hp left, the woman says we lost. What determines that?
I'm getting tired of spamming mutalisks everytime so I have been trying some new army comps. Against ground comps I like spamming primal guardians and a few tyrannozors, but what about air comps? I know creeper hosts can attack air but they don't seem too effective from my experience. So what other options are there?
I mean he had a lot of potential. Reapers, spectures, and nukes would be a decent part of his army. He could have also joined the fight, since he was already a playable unit in the campaign.
Thoughts?
Mutation #418: Mass Manufacturing / Map: Part and Parcel
Mutators: Void Rifts, Propagators
VOID RIFTS
Void Rifts have 500 HP, 1 armor; armored, heroic, structure and map boss attributes.
-Mutator additional info-
https://www.maguro.one/p/mutators.html
https://starcraft2coop.com/resources/weeklymutations
https://starcraft2coop.com/resources/mutators
#234 Mass Manufacturing – 6/18 SOLO CLEAR so far
Mutators: Void Rifts, Propagators
https://youtube.com/shorts/rgbPuCb-dv8?feature=share
A legendary mutation. One of the best multitasking trainers. ("Multitasking Trainer" was trash)
Nothing too special except that you gotta control the rifts while keeping an eye on props. You should try to full clear, and if not, at least clear the entire left side so all the props come from the right. Should have autoprop defenses at the natural by 20 minutes.
This map is huge, so hit squads should be bigger than usual unless they are cloaked.
For duos: Tychus and HH
For solo queue: Tychus, Zeratul
Failures [and why I failed]
Alarak (p3) [so hard to control rifts and stop props]
HH (p1) [probably needed more reapers rather than hellions]
Karax (p3) [towers can’t move; not enough energy]
Nova (p3) [not enough gas]
Raynor (p1) [hit squads can’t have too many units (nor too few)]
Successes [and key points]
Abathur (p0) https://youtu.be/B0oy1dZ12Wc [guardians at natural]
Dehaka (p3) https://youtu.be/6eVZWr5Y3LI [muta/guardian army]
Swann (p1) https://youtu.be/1P2JgONm47Q [one base wraith]
Tychus (p2) https://youtu.be/KkMzurmhE4w [sirius at natural]
Zagara (p3) https://youtu.be/tfJgKjmWmgU [bile launchers to save money on banes]
Zeratul (p2) https://youtu.be/Bggm4nHSZx4 [abrogators at natural for late game]
Questions about any of these runs are welcome. I will make more attempts throughout the week.
Granted, I only have one of them (P3 Zagara) but it's still undeniably a refreshing and novel way to play a real-time strategy game focused on macroeconomy and army management. Imagine one absolute powerhouse solo clearing most areas and objectives within minutes. On longer maps, this allows you to scale and macro at a more leisurely pace than what most build orders would dictate for certain situations. This requires a bit more micro than your average joe, but it's otherwise still overall manageable. It's at least sweet enough that it motivates me to make my way towards getting the other ones.
Related: like a post from long ago said, you can ignore the RTS elements and go full LoL mode on most maps. Zagara for example, with her Baneling Barrage and stimmed Hunter-Killers skyrocketing her DPS on the field, absolutely devastates. What are your thoughts on the other ones? P2 Kerrigan, P2 Stetmann, P3 Zeratul, P3 Nova, P3 Dehaka, P2 Tychus are the ones that come to mind. (P2 Alarak still needs an army to shred, and P2 Fenix has multiple heroes fighting in the same area, unlike P2 Tychus.)
Quick question about the devourer's corrosive acid ability. It is said to reduce enemy armour by 3 and can stack up to 3 times. Can this reduce enemy armour to below zero? If so, are there any other armour reducing abilities that can do the same?
Newish Raynor player here, though I'm not new to coop overall. Is it just me or does it seem rather weak? It is fine early game to help clear expansion and deal with early attack waves but late game they do almost nothing. Their damage isn't that high and they are fragile and die way too easily. Am I missing something? Should I switch all of my mastery points from Banshee cooldown to Hyperion cooldown?
I've currently 5 commanders fully prestiged because I wanted to check their last prestige out. Got a few to P1 and P2.
I am currently leveling Karax, and my god it feels like I have done this for ages lol. It's SO SLOW! As of now, I am on lvl 12 on P2. I want to go for full P3 prestige, but my lord it's slow...and I dont know why!
My favorite of the few I've completed is probably Dehaka or Mengsk.
I always get it (except for her P3 which makes it unavailable). I tried to compare them side-by-side, by looking at the blast area before and after the upgrade gets done. But unless I'm doing it wrong, it doesn't look like it's anything significant. Thinking I should be saving the100/100 towards, anything else really.
So we're talking custom Mutations, the set weekly Mutations, and Brutal+ games.
I'm assuming it is worse? If so, can someone quantify this to some degree? I generally loath dealing with the APM for MULES, but it is most useful. I'm wondering if I should even bother using it in B+ games.
but I'm okay with it.
dehaka farms essence until glevig comes online at around the 5 min mark and it's all one big snowball from there. dehaka is over-levelled for every stage of the game (except the end ofc), pack leaders are various forms of violence that have forgone utility for more violence, and it's all just so free. even works on brutations and there's always P3 for the occasional void rifts mutator.
every time I go to other commanders, I can feel how much I've been using dehaka's absurd levels of staying power as a crutch. Everyone feels like a glass cannon lol.
I know it's stupid to wish for bug fixes on a game that is likely being run by a single underpaid intern, but it boggles my mind that the glitch where Raynor, Kerrigan, and Artanis are reset to level 5 still hasn't been resolved. There's posts on this subreddit complaining about this issue from over 6 years ago. This is not the first time I've run into this bug and this time around it's been glitched for two days at this point. I understand that I still have the other 15 commanders to play with, but Raynor is my favorite commander and the one that I usually use for mutations.
I love StarCraft 2 co-op even if Blizzard doesn't, and I really wish they just borrowed a few employees from the Overwatch 2 team until this issue is fixed.
Hey,
I was reading Kingdom and something come to my mind : a Mensk prestige were his unit gets buffs from his special unit.
That way, with good skill, you could have small separate armies, (like a Tychus P2 but not that powerful).
Never play Mensks so maybe this a stupid idea. (And a already existing way to play him, but I never see someone play him like this, even with non P1). Now that we only got imagination to see the game evolve, I wanted to share you that.
Artanis Guardian Shell and Shield Overcharge increases your survivability a lot, especially if your army consists of more fragile units
Kerrigan Malignant Creep increases attack speed and health regen for everyone, and you can use the omega worms to move across the map easily. Assimilation aura is great for extra resources
Stukov creep spread is great for all Zerg commanders, especially with Kerrigan. And if he is using barracks/bunker build he don't need much gas so that's extra gas for you (If the other player allows you to have it)
Zagara non P1 or P3 Mass Frenzy is always good, and Zagara is just so strong that she can easily carry most things in general
Stetmann heal and movement speed increase is always good
Am I missing anything? Any other commanders that can help their ally a lot?
Mutation #417: Death is Fleeting / Map: Dead of Night
Mutators: Just Die, Void Reanimators
**JUST DIE!**📷Enemy units are automatically revived upon death.
VOID REANIMATORS📷Void Reanimators wander the battlefield, bringing your enemies back to life.
-Mutator additional info-
https://www.maguro.one/p/mutators.html
https://starcraft2coop.com/resources/weeklymutations
https://starcraft2coop.com/resources/mutators
------------------------------------------------------
#233: Death is Fleeting – 12/18 SOLO CLEAR
Mutators: Just Die, Void Reanimators
https:// youtube.com/shorts/4lThmAW3vRA?feature=share
The hardest mutation of the “red weeks”. IDEF is actually needed here, but if you leave the reanimators alone for too long, you will get overwhelmed. The reanimators will reanimate infested that die as a result of the change from night to day. Use the sensor tower to see where it is doing its work.
Stanks are extremely dangerous with two lives. Ravens and ghosts are also dangerous. Might consider retrying if it’s Terran. Try to kill the ravens inside your base so they don’t get revived easily.
Special infested difficulty (from hardest to easiest): Choker, Kaboomer, Spotter, Hunterling. Hunterlings are melee units, so they are less likely to be revived.
For duos: Nova and Swann
For solo queue: Zeratul, Swann, Karax
Failures [and why I failed]
Dehaka (p3) [gets overwhelmed before end of night 2]
Stukov (p3) [gets overwhelmed before end of night 2]
Zagara (p3) [can’t even cheese because reanimators will eventually get to the hideout]]
Didn’t try with the rest
Successes [and key points]
Alarak (p3) https://youtu.be/hQL0CWt5Pss [2min30 fast mothership]
Karax (p3) https://youtu.be/nKhfYdP2DrM
Kerrigan (p1) https://youtu.be/E55-XF61YWk [lurkers, then air]
Raynor (p3) https://youtu.be/Swzcafvk4Ks [so close...]
Swann (p2) https://youtu.be/LHUg_ECmxcU
Zeratul (p2) https://youtu.be/QB56P8VSUF0
Float cheese
Nova (p3) https://youtu.be/eppposjhWNg [p1 is better at defense, but still... not good enough]
Mengsk (p2) https://youtu.be/ohSrZMiTmdo
HH (p1) https://youtu.be/KRlwEEfxKdw
Zoo
Abathur (p2) https://youtu.be/rXAfWt1meZ4 [abduct reanimators to the high ground]
Stetmann (p3) https://youtu.be/C0YgHRXaTXo [not a traditional zoo; need luck and planning]
Tychus (p2) https://youtu.be/NUARM8S1RIQ [he does what Abathur does]
Questions about any of these runs are welcome. Runs will be uploaded throughout the week.
I don't think it should be THAT much worse but we're on headsets and he tells me during some battles hes getting 60fps and i'm getting 5. Sure it's during really big ones but didn't think the difference would be that substantial.
gpu is rx580 8gb. i'm on LOW everything just to be safe and he's on ultra.
i've heard it only uses 2 cores which is a problem for everyone, but it's still bad relative to his cpu.
I've been playing for years without knowing this and just accidentally pushed it. The commander's colors are way cooler! Especially Zagara's purple.
This may have been posted before, but I just learned about it. I never ran into the issue until now, but going to Custom causes the game to crash due to bad kids.
If you go to Campaign and then Custom under the Campaign tab, it doesn't crash. I can then go into Arcade, where my bookmarks are open. Even after ending the game and going back to the Lobbies under Custom, it still doesn't crash.