/r/BlenderGameEngine
A place for users of Blenders Game Engine to share all BGE related work!
Note that as of April 2018 BGE was officially removed from Blender. While its legacy lives on - this subreddit can be a bit quiet at times. Questions and support for BGE can also be found at the Blenderartists.org forums!
Welcome to /r/BlenderGameEngine, the subreddit for BGE users
The BGE is Blender's inbuilt, realtime 3D/Game Creation tool.
This subreddit has only just been created, so if you've already found it expect content and polish to be coming shortly!
IRC: #gameblender
Some links to BGE related sites and resources:
Other related/handy subreddits:
Rules for /r/BlenderGameEngine:
Message the moderators if your submission doesnt appear right away (some get caught in the spam filter) or for any other problems or suggestions
/r/BlenderGameEngine
I'm trying to make a retro game with limited colors, lighting and resolution, however every time I press "p" none of those effects show, unlike pressing the "render" button.
Can anyone show me how to do this?
Ultimate 104 Animal Skinpack V2 for Zbrush/blender and Substance Painter 👾Download: https://www.artstation.com/a/7088305 ✅Learn how to use high-quality brushes to texture animals in Zbrush, Substance Painter and Blender. ✅Entire tutorials included, no timelapses, no cuts! ✅Guaranteed, this is the most high quality animal/creature package created for blender, zbrush and substance painter on the entire internet.
Hi, I'm trying to use Blender to simulate a vehicle to test the autonomous navigation I'm working on. To be able to do this you would need to be able to give, preferably, an acceleration setpoint to the vehicle, or a speed setpoint, to be able to move the vehicle through the simulation in real time. Do you know if there is any way to do it? or any addon that makes it easier?
👾Download: https://www.artstation.com/a/7088305 ✅Learn how to use high-quality brushes to texture animals in Zbrush, Substance Painter and Blender. ✅Entire tutorials included, no timelapses, no cuts! ✅Guaranteed, this is the most high quality animal/creature package created for blender, zbrush and substance painter on the entire internet.
heyo so...im new at bge so i was wondering if its posible to develop a game for conosles like 3ds and psvita on the bge or if i cam only do pc games
Hey, sorry to bother ya'll, but I would seriously appreciate an answer to this. It's a new problem for me.
My latest project is going great, but when I test publish it as an EXE, or run the engine with the external blender player, I get just a white screen (with the audio, but no visuals).
This does not happen in the internal game engine player. Is there a reason for this/fix? I would really appreciate it.
kinda looking around for good game engines i can make a game on.
ive used blender for years and am barley discovering that the UPBGE exists in 3.0 and im wondering.
how likely is it that i would have the best luck making a game on this, as of compared to something like unity or unreal.
would the performance be good? bug fixing, troubleshooting, multiplayer, etc?
to give some scale i want to make a game that has a large map, is multiplayer, has character customization, combat, story, action, and more stuff, and im just scared that if i go for it trying to learn the full extent of the blender game engine im going to end up with a lot of useless knowledge at the end of the day. I don't know how to code so i would need something with relatively easy visual scripting.
or would i have a better time with a different game engine?
Sorry Blenderheads,
I've had a couple of people message me these past few months about this subreddit being 'approved' users only + requesting approval status (which I figured were odd requests, as I havent had anyone ask about these things before).
Today I found that a new setting ('Type of Community') in the mod settings had been default set to 'restricted' (thanks reddit)... which explains what was going on with the requests.
Either way, I've set it back to public now, so anyone can post again.
Still impressed that all these years later, we have almost 2k members, people posting content and continuing to work with the game engine. BGE never dies!
-Alex
Could someone please tell me how i can add an actuator that changes the number of subdivision levels in the subdivision modifier when a key is pressed
I'm using Blender 2.79b because... I love it. And I have my game finished with many scripts and stuff, but when I open the .exe many things are missing, I think all of them are linked stuff.
I've worked A LOT with the "Link" tool in Blender, creating characters, enemies and items in other blends, grouping when necessary, and linking the group to the actual level. But all these links are lost in the .exe, even if I've checked 'Pack all into .blend'. Textures and sounds that are not linked are working all well.
So in the .exe there's no main character, no enemies, and none of the scripts that I'm using are running either, so I really think it must be something regarding the links.
I don't know if I must do something else, or if I just have to Append EVERYTHING... which would be a total mess because there are a lot of things to be changed. Any help would be highly considered!