/r/finalfantasyx
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/r/finalfantasyx
Ok guys so I just obtained the 'Sun Crest' for Tidus? And have made it to the 'Airship' have a few questions.
It seems that the game is nearly done or am I close now? I believe there's still more especially not obtaining the 'Final Aeon'.
Now I believe I may go back to certain spots like the 'Thunder Plains' and try and do the 200 lightning dodge thingy.
Before doing anything I visited the 'Airship Merchant' and saw that he has some pretty cool weapons. Is it ideal to purchase any from him rather than going back to the 'Calmlands' and doing the collecting of monsters thingy?
When in the 'Calmlands' I did all the 'Chocobo' challenges a good few times and beat my personal best 2X's each, I believe there were 4-5 challenges (I don't remember at this point) and said to myself "OK I'm good for now"
Did I miss anything else besides the 'Collecting of Monsters'?
I know it's a lot of questions, however want to consult with the FFX professionals here before I go venturing off.
Until then I will attempt to get the 'Jecht Shot 2' in the 'Tournament' in Blitzball. So far I have about 48 games won and Tidus is approaching level 42? I acquired Wakka finally (I should have gotten him previously) and didn't realize I could've gotten him earlier in the game. Lol! I really don't need him do I?
So was just thinking about what moves do I think could be better in this game and these two came to mind, I can't remember having or seeing a single regular play where they were useful.
At first I thought maybe the 'Extracts' were pretty useless as you get so many spheres from fiends, but actually, in a lot of my opening plays there would be situations where I needed to use it, particularly Extract Ability in the kilika stage of the game.
Cheer and Focus I didn't utilise much but are different, I think, because you can see the outcome. Like you can see your physical and magic getting stronger. Reflex, you can see your characters actually avoiding the attacks as they come in.
Aim I don't think you can't see it's affects as much, but I get could be useful. I think in most play throughs it's actually quite rare to 'miss' your target and if you do, its normally to encourage you to use Wakka's ball or Tidus (in the case of wolves). Therefore aim itself doesn't lend itself to much use.
But as for Jinx and Luck, well I don't think there's been any encounter I've used them and thought: that's made a difference! So I open it up you guys, have you had any encounters where you've expressly used Jinx or Luck in the strategy? How did it go? What am I missing? Perhaps I just having been using them right? Or are they pretty useless overall?
And it's beautiful. I've made a few post this last month about playing FFX again but as I only have a laptop I'm running it off a Ps2 emulator. I've played through to Sin with speed up on and went to do some side quests. It was at this point I remembered I'm running on an emulator and save states are a thing. Oh. My. God. Chocobos. Lighting dodges. Butterflies. Blitzball games.
Save states have made it all so much easier. It's cheating I know. I don't care, I've done it before normally. Woooooooooh!
Is there a particular spot where the Behemoth King spawns more frequently? I know he only spawns in the Sea of Sorrow (first area of Sin).
How did the first people figure them out? A few coordinates you see the sphere early, besaid for example, and the ruins on besaid mention killika and bikanle. And combining those ruins gets you victoruis. But what about the others? It feels cheap if it just was, get the stragegy guide and copy from it.
Wish my luck, going against Seymour on Mt. Gagazet for the first time this run. Thankfully Lulu and Yuna know the -agas, Yuna has a 1mp weapon, and they both know doublecast.
There's so much open space with nothing in it, no chests, no cool dialogue, just empty.
The battle system is so very annoying with the garment grids and spheres. Why'd they change a good thing they had with turn based.
There's like 30 NPCs In some areas and they all basically tell you the same thing. There's no point of trying to explore.
Is there a no encounters option? I'd very much appreciate that.
All in all I'm forcing myself to play it and not sure if I'm going to finish it.
Hey all!
So FFX is the sun around which I orbit, it’s the holy grail of storytelling. The quintessential experience. It’s my favourite game of all time.
And I haven’t really played its sequel.
So I initially started X-2 when I was younger, didn’t vibe with it immediately; it’s whatever. I tried again at another point but it came down to my biggest gripe with the Final Fantasy series as a whole - I can’t stand the ATB system of combat.
I just don’t enjoy it, which sucks because I do want to spend more time in Spira. So, why I’m posting here is, is the game worth going through even if I’m just following a guide all the way? I’ve seen posts here about having to get 100% completion and needing guides for that too, so I guess it’s normal?
I just don’t want to have to labour through combat that I don’t enjoy if the experience isn’t worth it, you know? Is travelling with YRP worth the struggle? Will I still enjoy it?
TIA guys :)
Midway-ish (Thunder Plains) thru my first playthrough in nearly 20 years, and am at the point where I decide which Grid to take Kimahri onto. Been considering Rikku for Steal, but open to suggestions otherwise.
Thanks.
I don’t see many posts about X-2 I’m playing again which is like for the first time since release. I don’t think I hated it back then
While so far I don’t think it’s amazing, it’s got me intrigued as I play.
I feel like like this was the test for both FF12 and FF13
I do like the original UI better than the remaster because it’s bigger overall.
Is anyone liking this game more than X?
It feels very much like a lightning returns game in a way.
After seeing all the feedback on my last post (thank you, everyone, for your insight into the existing challenges), I reworked the No Monster Arena restriction.
There are now two variants of NMA, which can be defined as follows:
MA(CO): Monster Arena (Captures Only) - The player is allowed to capture enemies and obtain the appropriate rewards from the Monster Arena, but is not/never allowed to pay a fee to fight any enemy during the challenge. (this makes the first fights against the Bosses acceptable, as they can be fought one time free of charge.)
NMA: No Monster Arena - The player is not/never allowed to interact with the Monster Arena in any capacity during the challenge. (I'd imagine this restriction might be workable if the Blitzball minigame is not restricted.)
As I stated in my previous post, I have never done any FFX challenge runs, but I would like to start trying soon; maybe one day, I'll even get confident enough to attempt a run with the full imp+ restrictions, if only to hear the tidal wave of "I told you so" from everyone. XD
Regardless, does this seem more feasible to you guys, or should the Arena remain unrestricted for sanity's sake?
I have extracted my 20 year old save game from my PS2 to finally finish this game. I quit shortly before Seymour Flux and have no recollection on how to get to the nearest merchant. He should sell me some Blessed armor.
What is the fastest route from the last savepoint in front of Seymour Flux to the merchant?
23 years and not a single Blitzball victory… ever!
After 4 hrs I finally got it on a perfect run 13 balloons. no birds
I am so sick of this mini game. 0.03? Are you kidding me? Where is the mini game designer. I just wanna talk.....
I have an auto clicker set up and farming is going on while I do other tasks. It’s been going for about 30 hours so far.
I want to farm around 50 sphere levels to get Lulu to the arga spells. Would 50 hours be an appropriate amount? Or am I underestimating? The math to actually work it out is a bit too complicated for me.
I’m playing through the game for the first tome and I am kind of under leveled for the fight against evrae, but I don’t think I’m super underleveled so it’s a skill issue and I’m looking for a way to beat it easier because I’ve been trying for a while now, I made a save after doing a few battles in the airship to start the fight with full overdrives on everybody, still struggling. Any tips?
I’m playing through the game for the first tome and I am kind of under leveled for the fight against evrae, but I don’t think I’m super underleveled so it’s a skill issue and I’m looking for a way to beat it easier because I’ve been trying for a while now, I made a save after doing a few battles in the airship to start the fight with full overdrives on everybody, still struggling. Any tips?
I’m playing through the game for the first tome and I am kind of under leveled for the fight against evrae, but I don’t think I’m super underleveled so it’s a skill issue and I’m looking for a way to beat it easier because I’ve been trying for a while now, I made a save after doing a few battles in the airship to start the fight with full overdrives on everybody, still struggling. Any tips?
The cave was brutal & I think I messed up -
¥ No bio for Lulu ¥ not all aeons or characters are fully charged with overdrives ¥ No multiple save spots ¥ This fiend keeps casting curaga & seems to be a fiend beyond measure ¥ Didn't do the monster hunt back in the 'Calmlands'
Do I still have a chance?
If yes what does it need? Windows emulation or what?
80+ hours gameplay, tidus sphere grid almost full, chocobo race still not completed.
Hello everyone, I wanted to share this. I joined this community and I usually just view and read posts. Seeing all the messages and posts. It made me want to revisit my first Final Fantasy game I ever played. Hope everyone is doing well. Have a good day.
Please save whenever you pass a sphere no matter how comfortable you feel, don't risk it. I just captured (yesterday) 10 of every fiend along the Mi'ihen Highroad, didn't save as I believed there was no risk of dying. Travelled along towards Mushroom Rock for the next area, completely forgot about an encounter. Wiped out in one turn without a chance.
Now I have to capture all the fiends again.
Don't be me. SAVE OFTEN!
Edit: for those wondering, I have the airship, I forgot about the ambush from the Dark Magus sisters if you go from Mi'ihen to Mushroom Rock. You gotta go backwards to avoid it. I remember that now.
So I recently started trying to get into FF. I have long been a skeptic and at a bit of a low point I booted up FF7 and fell in love with it.
However, one of the factors that allowed me to love the game was the remaster's ability to disable random battles if I so choose.
When I started up the FFX remaster, I was under the impression I could do the same. But this is not the case.
I am LOVING the characters, really into the story and the world, but my god the random battles are so damn frustrating. It is slowly killing my will to keep playing. I am quite far in and still enjoying everything AROUND the gameplay, but I cannot believe anyone has the patience to deal with the absolutely constant random battles.
The peak for me was Operation Mihen. Taking a walk through a route full of NPCs, a route that should be safe, where I just want to get to thr next cutscene, and I am assaulted by about 5-6 random battles per screen. It is infuriating!!!!!
Does anyone else share my complaints or am I screaming into the void?
How many other FF games can I disable random battles? Does anyone know????
I mean technically he's correct?