/r/FFRecordKeeper
The ultimate reddit community for all things Final Fantasy Record Keeper. A game developed by Square Enix and published by DeNA.
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/r/FFRecordKeeper
They are releasing a paid offline mobile version since online servers closing. In addition, they are letting you keep your accounts and data. Such a stark contrast to FFRK that shut down and deleted everything global. FFRK could have been saved. In FFRK's defense, Nintendo has terminated past mobile games with no offline mode such as Dr. Mario World.
Nice to meet you. I'm enjoying browsing Reddit so this is my first post.
Shadowsmith of Now playable..As expected in this opinion AASBăBack Fantasy UnboundăI was wondering about the appearance of the villain in Tyro's "Fantasy Unbound".still Character SpritesHasn't even appeared FFXI,FFXIV, FFXVI, Type-0, FFT No antagonist has appearedăThere is a feeling of incompleteness It This is an injustice. FFX, there is something odd about having Seymour instead of Jecht.
I wish Zenos or Lahabrea had appeared.
After-fest hangover time, or a really active time if you both had things left to clear and also actually got cool stuff from fest.
Hopefully we see some cool progression stories this time!
Poll: How tempting was this Thief banner? (2 amazing characters, 1 very good one, 2 ATB-trick centerpieces, and no "bad MASBs")
First off its still not too late for square enix to rerelease ffrk once jp is done. It can always be an offline game now that nintendo is following suit with capcom and there are laws against killing games coming shortly. Is it likely? No but is it probable? Yes.
Anyways i feel it would be like this:
Knowing square enix, its a 50 dollar price tag but me personally it should be 25
Wed only have the story dungeons and not the ones that came before. I feel since the latter was a thing of the past and they are just the story dungeons but without dialogue i dont see it returning so our main content is the story
Wed probably not have to go through 4 battles until magicite and they and events would be unlocked through story progression and not the books as i dont imagine theyd return either.
Events would be categorized by synergy and wed have most of them available.
The power up dungeons remain as is.
No hall of rites wed just unlock them through story or event
I think wed still have kingdom hearts content?
Outfits soul breaks red crystyals, greens will be swapped with being purchased through gil and mythril similar to x dive or progressing the story
Story dungeons dont lock the gear and id imagine you can bring anyone with you in fights rathed than what dena wanted like every other dungeon
Havenât played since the last day of global and have been wondering if I should come back on the JP server on my pc. Yall say itâs worth coming back?
Thought I'd put up a thread for the Halloween "2x guaranteed Zen SB". Like the previous versions of this banner, it's separated by realm groups, with two pulls each (50 mythril per).
For those with the blues to burn, it's basically equivalent to a double Lucky Zen pull (25 per Zen), but with the downside that the pool is random and there's no buildup to a selection reward. So make your decision accordingly, and good luck of course.
Greetings, Keepers. Just Poison Ark to go after this, and then onwards to a new set of elemental content. I'm guessing with also only one Realm and Job Crystal Dungeons to go, there's going to be an entirely new set of dungeons to house end game content. All to be revealed in the December Livestream (not announced but, given they've hosted a Livestream for the past seven years in a row, I'm pretty confident there's going to be one then).
Please Record your clears using one of the templates below.
Useful information:
Standard template as follows:
1. **Strategy name:**
2. **Chain:**
3. **BDL count:** Zen x?, Dual x?, Sync x?, AA x?
4. **Support:**
5. **Roaming Warrior:**
6. **Time:**
7. **Insight:**
*
*
*
8. **Video?:**
|Hero, dive|Ability 1|Ability 2|LM1|LM2|RM|SB(-)|
|:---|:---|:---|:---|:---|:---|:---|
|char1, 6|ability R#|ability R#|LM1|LM2|RM1|default(-)|
|char2, 6|ability R#|ability R#|LM3|LM4|RM2|default(-)|
|char3, 6|ability R#|ability R#|LM5|LM6|RM3|default(-)|
|char4, 6|ability R#|ability R#|LM7|LM8|RM4|default(-)|
|char5, 6|ability R#|ability R#|LM9|LM0|RM5|default(-)|
|Main Magicite|Sub 1|Sub 2|Sub 3|Sub 4|
|:---|:---|:---|:---|:---|
|Magicite|-|-|-|-|
|Inherited 1|-|-|-|-|
|Inherited 2|-|-|-|-|
Historia/Job Crystal level:
And the Short Form template:
#Chain 1
* Char1: SB1, SB2
* Char2: SB1, SB2 (near end)
* Char3: G+ (SB gauge), CSB, SB1
* Char4: SB1, SB2 (at phase change)
* Char5: healing SBs
#Chain 2
* Char1: SB3, SB4
* Char2: SB3, SB4
* Char3: CSB, SB2
* Char4: SB1, SB3
* Char5: healing SBs
* Overall time: XX.XXs
* Eden main / HC or JC, level XX
Greetings, Keepers. Just Poison Ark to go after this, and then onwards to a new set of elemental content. I'm guessing with also only one Realm and Job Crystal Dungeons to go, there's going to be an entirely new set of dungeons to house end game content. All to be revealed in the December Livestream (not announced but, given they've hosted a Livestream for the past seven years in a row, I'm pretty confident there's going to be one then).
Please Record your clears using one of the templates below.
Useful information:
Standard template as follows:
1. **Strategy name:**
2. **Chain:**
3. **BDL count:** Zen x?, Dual x?, Sync x?, AA x?
4. **Support:**
5. **Roaming Warrior:**
6. **Time:**
7. **Insight:**
*
*
*
8. **Video?:**
|Hero, dive|Ability 1|Ability 2|LM1|LM2|RM|SB(-)|
|:---|:---|:---|:---|:---|:---|:---|
|char1, 6|ability R#|ability R#|LM1|LM2|RM1|default(-)|
|char2, 6|ability R#|ability R#|LM3|LM4|RM2|default(-)|
|char3, 6|ability R#|ability R#|LM5|LM6|RM3|default(-)|
|char4, 6|ability R#|ability R#|LM7|LM8|RM4|default(-)|
|char5, 6|ability R#|ability R#|LM9|LM0|RM5|default(-)|
|Main Magicite|Sub 1|Sub 2|Sub 3|Sub 4|
|:---|:---|:---|:---|:---|
|Magicite|-|-|-|-|
|Inherited 1|-|-|-|-|
|Inherited 2|-|-|-|-|
Historia/Job Crystal level:
And the Short Form template:
#Chain 1
* Char1: SB1, SB2
* Char2: SB1, SB2 (near end)
* Char3: G+ (SB gauge), CSB, SB1
* Char4: SB1, SB2 (at phase change)
* Char5: healing SBs
#Chain 2
* Char1: SB3, SB4
* Char2: SB3, SB4
* Char3: CSB, SB2
* Char4: SB1, SB3
* Char5: healing SBs
* Overall time: XX.XXs
* Eden main / HC or JC, level XX
I just got this game today used to play it before EoS is there a way I can translate this?
PSA: finish your selects, they end very soon!
Related: Going through the CA and Zen selects and I'm seeing things that are good but not obviously great - that got me to thinking:
What if I had just built Mobius Wol completely from scratch instead? CA/Z/Dual2, then either Sync or AA would cost 150 total (plus 1 dual ticket). He's a total beast of a character - strong imperiler in 2 non-machinist elements, with an imperil HA and 6-hitter which are both taxed CT instead of a hit (and his entire kit manages the slow CTs). (Also, his Dual2 shift is actually insane lol). He'd likely be a mainstay in all 3 of his groups forever.
150 seems like a very small price to pay for that. I've unfortunately used all of my Dual selects so that's not really an option now, but curious what people think about building a strong char from scratch vs adding a piece to several characters (some of which may be small upgrades at best).
I just realised he does very well in job crystal dungeon. I've never used him in job battle before until yesterday, which made me clear ninja and machinist. I'm now working on doing sharpshooter and monk as thief is a bit tough. I have most techs for Tyro, except 2 zens, crystal SB, accel and master. Eyeing on honing his aasb 2, I already honed Cait Sith, Mog and Minfilia.
Thought?
I think Iâve never get it before or get it without realising.
Thanks.
Few more days for the selects - gathering some helpful threads:
Past that, the usual stuff:
Here's a quick synopsis on the missions. These are active for the next three months.
Hello, I've considered making this post for a while, but with yet another 'I miss GL thread' I decided to finally do it.
First of all, I am not trying to get anyone to play JP. That is up to you all. Rather, as someone who played GL twice for about 1.5 years in separate stints and now JP since late Feb, I'd like to give you all my impressions and experiences: what matched my expectations going in, what didn't, what was I surprised by, etc. I see quite a few misconceptions about JP floating around that I'd like to set straight. I'd also like to give everyone a better idea of what type of player will take to JP better, because it is not uniformly welcoming or not welcoming to all types of players. Without further ado:
However, if you like to do everything in game... Yeah it's gonna be bad. In fact, I would actively tell you not to play, it's just not worth it. Translations are slow, translations are wrong, and having to translate the same thing multiple times because you will forget is annoying AF.
The Grind - the grind is generally much easier than you think it is, at least than I thought it was. This is also because I skipped 90% of translating the dungeons. You just bring Ultima and Passionate Salsa to every fight since the vast majority of mission conditions are 'break 3 stats' or 'hit with a certain element'. Salsa debuffs all stats and Ultima hits all elements. It was much more efficient to blindly auto with these skills and redo 1 out of every 10 dungeons that had other conditions than to translate. You can use Full Break before you get Salsa but Ultima can be obtained day1 since RW LGBS will solo all the Nightmare dungeons.
Catching up - when I started, (evaluated in retrospect), catching up was not easy for a f2p player. The only way to get key support tech such as Mog/Quina was spend 650 myth on a fest or 525 on a revival. That is a f***ing terrible deal. Like, unreal terrible. Fest banners are not better than normal banners really, and if you do this twice to select two sets of support relics you basically flushed all the mythril in the realms down the drain. It also left you infinitely far away from any realm dungeons. However, of late DeNA seems to have finally realized this and now support relics can be obtained for 50 mythril on a 'f2p dream' banner. This is amazing in comparison. Honestly, I wish I could have gotten this since even stamping once was a horrible use of 600 mythril. I know this part sounds a bit like I am trying to get people to play but I really am not, I'm just stating facts...which is that it's really easy to catch up right now.
However, I should mention that these f2p dream banners have just debuted on this fest, never before. If they don't return, things might get bad again. Although they've also introduced another set of banners that lets you pay 50 myth to select any relic up to Dyad tier for a fest character, so if the fest has supports, it's great (and they've generally been getting featured). Not as good as the newest banners, but decent.
And that's all folks. Thanks for reading.
Does anyone else feels this way?
Hey everyone,
I'm currently trying to beat Neo Bahamut (Wind-Weak) in FFRK, and I'm running into trouble with his Full Break around the 50% HP mark. My team is dealing good damage up until that point, but after Full Break lands, my DPS output drops significantly, and it becomes hard to push through the rest of the fight.
I'm running a team with Elarra as my healer and Tyro for support. My DPS consists of Ultimecia (major magic damage) and Cloud (physical wind damage). I have healers with Full Cure, but Iâm unsure if it can actually remove the stat debuffs caused by Full Break, and if so, what the best timing would be.
ChatGPT also suggested that Full Break could be removed or mitigated using Ultra Cure, Astra, or similar effects. Is this true? Can Full Break actually be prevented by Astra or removed with Ultra Cure, or there is another way to remove it?
Thanks for any advice or clarification!
EDIT: thanks for the correction, AEGIS BREAK.
Quick reminder that today is the last day of the fest. Banners and event stages close at 15:00 JST (or 2 AM EDT). Make sure to make any necessary selections from banners today.
The token exchanges are open for an extra week after fest. That's for the gift dungeon and the 10th anniversary tokens. I don't know if this includes the Dual Ticket exchange, as well.
Some notes on the banners:
EDIT: it resolved itself for me after a few hours. Hope it does for you too!
Anyone having connection issues in the last hour? Was in the gear menu, then had permanent "now loading" screen and no progress. Restarted app, can't even get to the main screen now....
Greetings Keepers. Sorry it's a couple of days late. Tbh, I just forgot!
So Shadowsmith is here! Plus our first (notionally) D780 RCD as well. I do like that they saved Core and FF1 as the final RCDs. They have certainly drawn these out - crazy to think that we got to play the first two in GL over two years ago now, so two and a half years since a very under tuned Ultimecia started off Crystal Dungeons. Will look forward to the last one (presumably before the end of the year), two more Arks, one more Job CD, and then it'll be time for D800 and new content at Christmas!
(And for any EoS naysayers, they've just extended the Devotion login track to 5,000 days and one of the producer Anniversary messages said they were looking forward to the 15th and 20th anniversaries as well, so I think we can be very confident we've got several years in FFRK yet :-D)
Anyway, enough rambling from me. Please Record your clears using one of the templates below.
Useful information:
Standard template as follows:
1. **Strategy name:**
2. **Chain:**
3. **BDL count:** Zen x?, Dual x?, Sync x?, AA x?
4. **Support:**
5. **Roaming Warrior:**
6. **Time:**
7. **Insight:**
*
*
*
8. **Video?:**
|Hero, dive|Ability 1|Ability 2|LM1|LM2|RM|SB(-)|
|:---|:---|:---|:---|:---|:---|:---|
|char1, 6|ability R#|ability R#|LM1|LM2|RM1|default(-)|
|char2, 6|ability R#|ability R#|LM3|LM4|RM2|default(-)|
|char3, 6|ability R#|ability R#|LM5|LM6|RM3|default(-)|
|char4, 6|ability R#|ability R#|LM7|LM8|RM4|default(-)|
|char5, 6|ability R#|ability R#|LM9|LM0|RM5|default(-)|
|Main Magicite|Sub 1|Sub 2|Sub 3|Sub 4|
|:---|:---|:---|:---|:---|
|Magicite|-|-|-|-|
|Inherited 1|-|-|-|-|
|Inherited 2|-|-|-|-|
Historia/Job Crystal level:
And the Short Form template:
#Chain 1
* Char1: SB1, SB2
* Char2: SB1, SB2 (near end)
* Char3: G+ (SB gauge), CSB, SB1
* Char4: SB1, SB2 (at phase change)
* Char5: healing SBs
#Chain 2
* Char1: SB3, SB4
* Char2: SB3, SB4
* Char3: CSB, SB2
* Char4: SB1, SB3
* Char5: healing SBs
* Overall time: XX.XXs
* Eden main / HC or JC, level XX
It's the dungeons at the bottom of the event screen FYI.
Ends on October 18th(same day as the Shadowsmith event).
Don't be a dummy like me. Wasted precious honing scrolls on Tyro MASB and Tyro Zen thinking I can get 2 uses of each to supercharge Tyro. It does not provide a 2nd use of the soulbreak.
Fest is drawing to a close and a lot of us have a bunch of new toys. If you're a newer account like me, you've put off the higher-level Labyrinths because they're intimidating.
Well I've finally started doing them and they aren't that hard. If you have a zero-SB cost Chain, two ZOSBs that can take advantage of it and at least two EnElement in the party, you can Auto through the D500s even at full 10 Fatigue. Here's what your team comp should look like:
Slot 1: Someone with higher speed than Slot 2. Give them a Haste RM so they'll summon the Magicite.
Slot 2: Your Chain holder. Also give them a Haste RM. Make sure their Speed is lower than Slot 1 so they go second.
Slot 3: Flex slot. Could be a second EnElement LM. Could be someone with a stacking party buff or EnElement G+/+. If going with a G+/+ they should be faster than Slots 4/5 but slower than 1/2. Use a Haste RM if necessary.
Slot 4/5: ZOSB users with MM/DMT RM.
Make sure you have enough elemental Abilities in your party to boost the ZOSBs to full power and this team should kill any trash boss in a single round, and mow through a good 70% of the end boss's HP, and the ZOSB users alone should be able to take care of the rest of the 30% with their HAs.
You may need a healer G+ or other G+/+ source of Hastega on Slot 1/3 to finish off the end boss. And it definitely wouldn't hurt to have a healer ability (even just Ultra Cure is fine) on one of them, either, for the harder-hitting end bosses.
Truth be told I'm autoing through D500s with only one ZOSB, but that's because my Slot 1 is a maxed out Dr. Mog whose HA hits anything for 99,999 damage and he helps finish off the end bosses.
I run at Speed 5, by the way. It's actually necessary for me to make sure the turns go off in the proper order so the ZOSB hits last. Honestly that's the hardest part of all this: finely tuning things so your turns are in the right order. You'll need to play around with Haste RMs, characters with different Speeds and different Battle Speeds to get it just right.
Hope this helps someone, and happy Labbing!
Was there an announcement they weren't going to do anymore of these? Been months since the last one
Thanks.
Soooooooo.
I'm not entirely sure what I'm doing wrong. I just can't seem to beat a good deal of the higher diff Crystal Dungeon magicites. Outside of Atomos, Greg, Raideen, and NeoB, I've mostly beaten a couple instances of B0 - neither Ark nor Doomsday (I think people call it Crusader?) were an option for me. I do think I've the tech for most of them, I've got decent support for the most part. Maybe I'm doing something wrong with composition, I dunno.
I'd definitely appreciate some advice. I don't know what information to go for.
Lots of selects expiring relatively soon, and no more forced-pull tickets (that we know of), so it's time to select things!
When asking for help, make sure to list what each potential character has, account weak points, and overall goal of the selects.
Edit: Thread with the "F2P Dream" select lists: https://www.reddit.com/r/FFRecordKeeper/comments/1fkkp1y/f2p_dream_selection_lists/
Dual "ticket" list - much narrower than the "f2p dream" pool - assuming that they're all Dual1:
Edit2: For the newer folks, you can kit out your supports very cheaply here as well! On the mage side, Mog's AA2 and Sync are very easy and strong choices. Cait AASB is still good and usable as well. For physical, Quina Sync/AA2 is one option, Sazh Zen/AA1 is as well.
We're also getting a post-fest "pseudo ROP" that has a Sync select attached, so that's another piece (i.e. you can get both Mog and Quina Syncs here). Looks like only one AASB selection though, so the subsequent pieces will need to be from elsewhere - I think there are the Happy Selects coming later to P2W them really cheaply.