/r/Maya
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/r/Maya
I am a newbie to this, how can I fix this so that my polygons have 4 vertices?
I have this reoccurring issue with the duplication tool when trying to duplicate only the selected faces- but instead of doing that it ends up duplicating the whole object!
When I move the selected faces after duplicating, it instead looks like it's stretching out from the original object- because it is. However I didn't realize this until double checking my outliner only to find out that it was doing that because the whole object was duplicated instead of just the selected faces.
I have no idea what could be causing this issue, so it would be great help if you guys could help a noob fix this and get an assignment done lol. Thanks!
Hello
I work on low poly models and further process them to sheet metal... In this process some of faces in model are non planner marked in blue ...
Is there any way i can fix them all to planner
Had fun creating this. Wanted to take a regular inhaler and give it an Apple reveal treatment.
So let me explain the problem, when I open a scene and import a rig, I will save the timeline on a pose I make. But then when I go to a new frame, and save any changes made to the rotation or overall orientation of the rig? Maya will freeze for a few seconds before registering, however sometimes it won’t un-freeze and I’ll be forced to end it in task manager. This has only started happening recently with some rigs.
It doesn’t seem to be a memory issue and I’ve updated my gpu and cleared the graphics cache on it. I don’t know what else to really do.
Hi! im trying to animate an idle pose (my first animation after my course has finished). And i having a loooot of problems with the tail. I would love an opinion about how its been so far (still WIP).
But thats not why i made the post, i did it because, if you can see, in the TAIL there is like a ghost effect of the controller, i dont know how it appeared. I might have pressed accidently a shorcut or i dont know!
how can i fix it??
I am trying to use this script, GN_QuadFillHole, the instructions say to place the script C:\Users\<username>\Documents\maya\<version>\scripts
, then reboot Maya and run the following:
import GN_QuadFillHole
GN_QuadFillHole.GN_QuadFillHole(optionBox=False)
But when I run the above I keep getting the following error:
# Error: ModuleNotFoundError: No module named 'six'
Is anyone familiar with this issue? Am on Maya 2025.3
When I paint my rig using NG skin tools and I click off of it, I cant change the weight paints of the rig anymore. When I reclick onto the joints the Paint tab is greyed out like before I did the paint operation. How can I edit the paint weights? I cant find any videos covering this at all.
New to 3D modelling here and I am confused with understanding the differences between standard polygonal modelling and "sub-division modelling". People talk about them as if they are two distinct things, and only to then remove that distinction and talk about them as if they are the same thing.
I know what polygonal modelling is, that is, the process of moving or adding vertices, edges and faces around, either one by one or in mass through commands like bevel or extrusion.
But what is sub-division modelling then? I thought it was simply the process of displaying (not modelling) your mesh in smooth mode, which is non-destructive and can toggled on/off at will, but then why call it sub-division modelling? why not just sub-division preview? Have I misunderstood things here? Is subdivision modelling the process of modelling while sub-division preview is turned on for an object (as in, smooth preview is on)?
or is "sub-division modelling" the process of destructively sub-dividing your mesh, for example maya has a Smooth (found under the "Mesh" menu) command that permanently subdivides your mesh. But is this not just polygonal modelling but with just more faces than before anyways?
I gave up on courses on this matter and picked up a topology book recommended by a friend, The Pushing Points Topology, but its also explaining the difference two me and I ma just not getting.
Here is the page of the book I am stuck on now.
Lastly, is it a common practice to edit the mesh's cage, while sub-division preview is turned on for an object, or is this something that is frowned upon? Could this perhaps be what is referred to as sub-division modelling?
I want to make a low poly face but my face topology is so wrong. I am a beginner. If there is a person who can help me I appreciate it.
So i was trying to install vray for my maya 2025.3 version and i installed the compatible vray version 7 for my software but ater installation vray is not working and gives me errors like license not found buty license is there when I checked the chaos license manager please help me with this!!!
I study animation and last semester I was using maya 2024, but after it bugged out and decided not to eye-open, I uninstalled, and installed 2025, this semester we actually started to animate, but I don't know if it's my computer or just Maya 25 but it constantly starts to stall, I've legit had a stall that laster about a minute and it happens all the time and I have to wait, no other program on my computer lags other than maya. Has this happened to anyone else? Should I uninstall 2025 and try to reinstall 2024?
Hello ! Why are my renders that pixelated ? The render setting is on 1280x1024 and i cant understand what is going on. If someone could help ! Thank you
Hello everyone. I'm doing some nparticle stuff for school and wanted to do something that resembles a quasar. My problem is that the jet appears behind the galaxy when viewed at an angle. Is there a wayto make it resemble the second pic?
Hi, I have a question about cloth simulation, here's what I want to achieve:
I am satisfied with my cloth simulation, but it is too long, especially the final part.
Let's say it takes 200 frames, but I would like it to take 60 frames.
What can I do about it? I'm quite new to maya and simulations, can I somehow bake the simulation and then play with it in the graph editor?