/r/Maya

Photograph via snooOG

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/r/Maya

80,660 Subscribers

1

Subsurface turns off my normal maps

Hi everyone! I'm fairly new to Maya, this is my first full character in it, so I may just be missing a step. I'm running into an issue where whenever I have subsurface on, it turns off my normal map. At first I thought maybe the scale was killing the detail, but I dug in more, and even without scale, it just turns the normal map off, and is smooth. I wanted to see if anyone was familiar with this issue, or could point out the mistake I'm making?

Comparison:

Just Base Color:

https://preview.redd.it/xwsrbm9qd2xc1.jpg?width=627&format=pjpg&auto=webp&s=1b2a2f0e7acc47210ab8fb00546f11d3547e9909

https://preview.redd.it/mw0voyvpd2xc1.jpg?width=786&format=pjpg&auto=webp&s=33d04406e83ee5e202dc5055155c4199f4a1767f

Just Subsurface, no Scale:

https://preview.redd.it/to33giexd2xc1.jpg?width=654&format=pjpg&auto=webp&s=3fae1c4daf6f31cc95369bd6f3d9957e8007e19d

https://preview.redd.it/k0t9hhexd2xc1.jpg?width=693&format=pjpg&auto=webp&s=0d9d47a7e30964c90780c3154b38f1ca7406378d

It just goes smooth, and I'm not sure why. It might be another piece of subsurface I just don't understand completely, but when I've seen other people set their skin up, it's done a similar way and works.

This is my shader and normal map information:

https://preview.redd.it/2ij44b5ee2xc1.jpg?width=1838&format=pjpg&auto=webp&s=e49cd13980aa91bd368fdb7b9912e5c200c493ad

https://preview.redd.it/8yw6jc5ee2xc1.jpg?width=652&format=pjpg&auto=webp&s=26544c70e8d928dcbe722a167f372ded3081d6b0

Any help would be appreciated, thank you!!

EDIT:

I also know I should probably bake out some displacement maps, and that might be better than the normals, but I still am curious about how to fix this specific issue, even if it's not the ideal method

0 Comments
2024/04/27
18:25 UTC

1

How do I make this go back to normal?

https://preview.redd.it/s0vf2lza62xc1.png?width=1389&format=png&auto=webp&s=62a873265e13abc90ca7082f8b47e4c0708017b6

Complete maya newbie here.. I was searching how to UV unwrap and i was following this tutorial and this guy had the outliner pane. So I tried to turn on outliner panel, but it showed me the wireframe version of this model, I pressed 5 to show the shaded version, then it said orthographic views were locked because I wanted to move around, so I turned it on and it became like this. How do I make it go back to normal?

1 Comment
2024/04/27
17:47 UTC

1

Maya smooth to Zbrush

Hey guys, i have being learning Zbrush this month and my Maya models need a ridiculous amount of vertices to get a smooth surface, i'm using the (Shading>Flat shade all) option to see in Maya how its gonna look in Zbrush. Normally vertices count isn't a problem because I will use the High resolution model only for baking, but the vertices count its so high(15 millions+) that my PC it's slowing down and affection my production time. Is there any tip of how can I solve this problem? Thank you in advance

4 Comments
2024/04/27
17:07 UTC

1

Crash while rendering a sequence, no report, maya just disappears

Hey everyone,

I'm having an issue where when I go to render a sequence, Maya 2024.2 will just vanish around the 23rd or 24th rendered frame. No "report crash" window or anything. Just blips away like it was never there.

I'm not experienced with crash logs or reports but is there any way to diagnose or troubleshoot what's happening?

Rendering in Arnold GPU mode with Optix denoiser. Scene has MASH instances, shadow catchers, and z and opacity AOV's.

System:
Windwos 11 Home
Maya 2024.2
AMD 7950x
Nvidia 4090
96gb of 5600mhz ddr5 ram

Please let me know if I can provide any other info.

Thank you!

13 Comments
2024/04/27
17:02 UTC

4 Comments
2024/04/27
16:12 UTC

0

Content for making videos on YouTube

Hey I started YouTube channel in my free time , but I don't know what type of content i should Post for getting views and help others form my video , so can anyone suggest me in what topic i should make video and what you want to know ( hope you understand my English is not good )

1 Comment
2024/04/27
15:36 UTC

7

How do I change the orientation of the manipulator so that it exactly matches the orientation of the arm of the robot?

13 Comments
2024/04/27
15:19 UTC

1

How to keep rotation on a motion path

Hi everyone,

I’m trying to put my camera on a motion path, and have that camera rise as it’s going along the path. When the camera starts to rise, it starts to aim towards the ground and I want to have it rotate to stay aimed at what I’m focusing on, but when I rotate the camera and use the add motion pay key, it doesn’t change the rotation and just adds a keyframe in at that time changing the rotation back to aiming at the ground, what am I doing wrong? Thank you!

0 Comments
2024/04/27
14:17 UTC

1

All channels are keyed instead of selected one

https://reddit.com/link/1ceehdn/video/67ieo7tuw0xc1/player

I'm trying to key translate x particularly but it keys all the channels. I've turned on sync graph editor and timeline from the channel box. any solution/suggestion will help.

Tried restarting maya didn't worked

14 Comments
2024/04/27
13:24 UTC

0 Comments
2024/04/27
13:06 UTC

0

whats the best way to connect the 2 parts of the controller together???

https://preview.redd.it/xwgbwttes0xc1.png?width=1370&format=png&auto=webp&s=e71a34f3de77c59b224d61cd943c9aeff9ff4c6a

i was thinking of adding a polygon cube in the middle and maybe appending? but im not sure if its the best way and itll work esp since the fundamentally the 2 parts are different TT (also it is currently not in smooth mesh preview)

2 Comments
2024/04/27
12:51 UTC

1

Help with Maya and Zbrush

Hi, I am new to the 3D world and need some advice. I know that I can make my low poly model in Maya, then import into Zbrush to sculpt on and make my high poly. But my question is, will sculpting my high poly mess up my UVs and topology from Maya? Will I have to fix it again? Thanks for your time!

5 Comments
2024/04/27
10:37 UTC

17

Strange flickering/snapping behaviour with imported .obj - never seen anything like this.

22 Comments
2024/04/27
10:07 UTC

37

❤️ Busy Mouf ❤️

2 Comments
2024/04/27
08:22 UTC

1

Creating 4 eyes with advanced skeleton

Hello, I was told advanced skeleton could work with up to 6 eyes but I can’t find any tutorials or buttons to add the extra set of eyes. Am I missing something?

2 Comments
2024/04/26
23:57 UTC

3

Anyone know why my Renderview isn't updating?

I'm trying to work with the aiToon shader, but my renderview is displaying the same image constantly. Changing camera views doesn't change anything, as shown by the screenshot here. I have it set to my perspective view, but it is still displaying a render from the camera view. It also is not displaying the proper material for any of the objects, they all have aiToon applied.

Still very new to Maya, so hopefully this is an easy fix lol.

https://preview.redd.it/h8g9i8txdwwc1.png?width=1402&format=png&auto=webp&s=ea296f3d28a5f3d019e79dc4d5ae993f665fc311

1 Comment
2024/04/26
22:11 UTC

8

Is LookdevX widely used in the industry?

Heyo,

I'm wondering to see if LookdevX is used in the industry at all or if studying it wouldn't make much sense.
Do you guys that work in big studios ever see it being used?

Thanks.

1 Comment
2024/04/26
21:27 UTC

1

Maya vs 3DS Max tutorial’s quantity

1 Comment
2024/04/26
21:18 UTC

3

Maya Quad View Issue

Hello folks
I noticed that two bottom view windows shows the model from same perspective. When I try to change it directly at one of em, the both changes as if they were linked together.
Any solutions? I need four different persps :)

https://preview.redd.it/epp5wwxqhvwc1.png?width=1586&format=png&auto=webp&s=32f247ad0979f0bdf0341ecbe2cd8f52591c0ccf

2 Comments
2024/04/26
19:13 UTC

11

Maya always has my fps set to 24 when I fist open. Even though I have it saved at 30 fps. I tried having it saved in 3 differnt versions of Maya but it always gets reset back to 24 fps

6 Comments
2024/04/26
19:04 UTC

1

Multicut tool issues?

I keep running into an issue where my multicut tool cuts won’t complete for example I’ll make the cut I want and when I press enter it disappears I’m assuming it bad geometry causing this but is there any way to troubleshoot this or typical causes for this?

4 Comments
2024/04/26
17:18 UTC

2

My second Animation in Maya, I normally just do 2D animations so this has been a fun challenge!

0 Comments
2024/04/26
15:41 UTC

20

How would I create the metal pattern as seen in the image?

I need to recreate something like it for a college project but have zero idea on how to go about it. Any help would be much appreciated. Cheers.

7 Comments
2024/04/26
14:32 UTC

1

Help to find a new laptop for 3D Modeling and Rendering

Hi!
I'm a 3D modeler & rigger who also enjoys gaming.
Currently, I have a 2017 MacBook Pro, that is dying on me, so I need to buy a new laptop.
I have been looking at Lenovo Legion Pro 5i (i9 14700XS, 32 GB RAM, RTX 4070), but I am unsure on whether the screen quality is good enough for my line of work.

I was also looking at some Asus computers such as ROG Zephyrus G16, because I've read that they're one of the better options specially screen wise, but I'm unsure on what to do.

Any recommendations and insights are super appreciated! The things I need most are: Good screen, nice CPU and GPU for rendering and visualization in Unreal, and GREAT cooling system, so I can render without worrying about the laptop burning down the house. (I know rendering on a laptop is not ideal, but due to work circumstances I am moving quite a lot between cities and don't always have access to my rendering workstation).

My budget is 2000 euros if someone wants to throw in some more recommendations.

Thanks!

PS. I would be gaming mostly on my own (indie games, BG3), with the occasional Fortnite game here and there.

4 Comments
2024/04/26
14:32 UTC

5

AMD support questions

I am planning to switch to AMD but I need to know what I should expect beforehand.
I am aware that the majority of GPU rendering software requires Nvidia specific gpus, I am looking at Radeon ProRender and it seems fine for the most part.
what I want to know is if there are weird special cases like XGen not working?
I want to also know if thats even still the case.

what I found on google were outdated answers, any help is appreciated

17 Comments
2024/04/26
13:51 UTC

1

cant unwrap circles

i got this model from someone else. he modelled it in maya. I try to fix the uv map but these simple circels just wont unfold after making a cut. I tried deleting history etc , clean up the model, and export and import to blender and back. But nothing seems to work? optimize also doesnt work. nothing works. Also deleted the faces and extruded them again

https://preview.redd.it/rjjdyqr9utwc1.png?width=745&format=png&auto=webp&s=cf97a7489c7f0f0a98051ca110de5a769c7d761c

3 Comments
2024/04/26
13:37 UTC

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