/r/Warlock

Photograph via snooOG

For the games Warlock 2: The Exiled and Warlock: Master of the Arcane by Paradox Interactive.

Ask questions, tell your story, help other players, post screenshots or share your game experience.

Use the links, ask questions, tell your story, help other players, post screenshots or share your game experience.


Warlock series WIKI

Warlock 2: The Exiled

Official Warlock 2 Website

Official Warlock 2 Forum

Official Warlock 2 Gameplay FAQ

Warlock 2 on Steam

Warlock 2 Game Guide

User-Generated Content on Steam Workshop

Warlock: Master of the Arcane

Official Warlock 1 Website

Official Warlock 1 Forum

Official Warlock 1 Gameplay FAQ

Warlock 1 on Steam

Warlock 1 Beginners Guide (.pdf) download

Warlock 1 display guides:

Warlock 1 display guides (.rar) download


Related reddit links

Paradox Interactive: /r/paradoxplaza

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Turn-based strategy games: /r/TBS

Age of Wonders 3: /r/aow3

Civilization series: /r/civ

Civ Beyond Earth: /r/civbeyondearth

Galactic Civilizations: /r/GalCiv

Sins of a Solar Empire: /r/SoSE

Sorcerer King: /r/SorcererKing

/r/Warlock

374 Subscribers

0

Real Warlock

Anyone know an actual warlock? No DND or WOW type shit. I’m talking about real life warlock. If anyone knows one hmu

2 Comments
2024/08/15
05:58 UTC

5

Looking for people who play, at any level

I like the game Warlock and Warlock 2 both very much, but the AI is stale and not very good. I'm looking for people who want to play the game with me. Is anyone still playing?

0 Comments
2024/06/04
12:02 UTC

7

Do people still play this?

I’d love to play multiplayer with some people who play. Let me know if you’re interested at all.

0 Comments
2024/05/18
17:47 UTC

3

Casualty + Kill Count

Greetings!

I am in the current process of making a personal list of games which have a kill count in them, and my seemingly everlasting journey of inquring about this topic across Reddit has now brought me to this game series...

So, is there any reason for me to add these games to my list then? Is there a kill count/record of casualties featured in these games?

Thank you in advance.

4 Comments
2023/01/11
01:29 UTC

9

Anyone up for a Warlock 1 multy game?

I am from EU if it makes a difference, if you wanna play add me on steam and we can start a game

https://steamcommunity.com/id/WildFrey/

2 Comments
2021/09/22
16:32 UTC

13

4k damage; when you take buffing too far.

3 Comments
2020/07/27
03:48 UTC

4

(WL2 mini-aar / rant) Are Liches OP or does everything else just suck?

So, I recently dug up this game for the first time since 2014-ish, normal diff with reduced monster respawns because that part was completely obnoxious. Exploring the worlds is incredibly fun, just like I remembered it, but the scaling...

I started playing as Arethi Elves (maybe the only race I never played back in the day), and their units (alongside Goblin Sharpshooter joiners I got) were absolutely magnificient early on - my second world was a death world connected with King Lich (Teal; his home world was desert) who promptly declared on me. I managed to wear him down despite "Cast a spell that I don't know" guy making the siege of his capital very complicated by creating Water and Swamp (no Volcano at last, that came later) during the siege of his capital, using some in comparison very trashy Skeleton units from a captured (neutral) undead town as auxillaries/fodder because of their missile resistance (the Elves do seem to suck at sieging).

Now, after/while plastering the rest of those 3 worlds with cities, keeping 3 Elven and 3 Undead cities, mostly using Undead settlers because of their lower cost, I was progressing into the only other accessible world, a Dwemer world. I was broke af (had to save up 1000 gold for getting rid of the constant random hostile terraforming, that took just about forever) and really strugged against those Dwemer throwers. I didn't have Helia's drought, so I spammed cold wind every turn until the zone was clear of enemies. Reason for that being that it had a Holy Ground (next to a gold mine, too), and I was really desperate to grab that, as I remembered fourth tier worlds being nothing short of brutal. The single Warlock of Angil I was able to afford carried me through this zone, often barely surviving and pulling back. Finally got 1000 gold and the Rainbow Dragon while already being halfway finished.

There were 3 more portals, kind of luckily I got the one to an Elven world first, which turned out to have been shared by 2 human AIs (Krel - yellow and N-something - blue) as their secondary world, though both only had a foothold and there still was a neutral elven city between them (though with some suspicious burnt and ice terrain). Both were at war, that to my knowledge went nowhere. I declared on Yellow (had a really resource-poor Ice World), took him out easily (my only hero, an Ogre, was really useful here), just to notice Blue had lost her Elven world foothold city to neutrals. Turns out she only controlled 4 of 7 in her home world (Autumn), even having lost a Stronghold, of which she had built two, both brilliantly in the backyard. I later took her out entirely, which was harder than Yellow because the terrain was an atrocious mix of annoyingly placed swamp, volcanoes and lakes.

Now, somewhere between the conclusion of the yellow war and starting to explore the Lava world that was also connected to the Elven one, my economy and that new city in the Dwemer world had gotten far along enough to start pumping out some Liches, and while I could defeat the AIs without those, as I got to that world, I started to really need them. I decided to use Necro over Elves and Liches specifically both from remembering them being pretty good, and reading the tooltips for the elven temple units, I didn't see anything looking particularly tanky or having 3 range in there - and with only one holy site at my disposal... So that Lava world came with Gold Dragons and Tormentors, which are basically invincible to anything but spamming them down with high-level units. My heroes (that Ogre got some really high resistances as his levels progressed, I also got the Rabbit) could barely survive a single hit from a full health one of these, anything else was entirely cannon fodder dealing scrap damage at this point, even the Elven Warlocks. Liches' high damage and surpreme range started to hard carry me. My rainbow Dragon got attacked by 2 Tormentors between turns and just died, a Red Dragon I summoned after that got mauled by a golden one, it was all up to the Liches with Haste and Eagle Eye.

Lava world turned out to be a dead end, though it gave me access to Svarts, I remebered that the Dwemer world had 2 more portals on its far side that I had ignored, and the first one I got into was Shadow World, instantly seeing a 350 health Lunwalker with spectacular resistances, that one I couldn't solo with Liches, but managed to bait it into a corner with Flying units (I had both some Galleuses from a city from Teal I later closed down, and one of the Elven equivalent) and somehow wear it down (my Ogre actually did much better here than against the Tormentors). The place was also full of even more Gold Dragons, random Shadow unit crap that outclasses my tier 2 veteran units regardlessly, and of course, worst of all, Shadow Dragons. More and more, my army transistioned into just Liches and Dragomort Guardsmen (which are far worse for their steep price but do Spirit Damage so they outclass Galleus and those Elven ships) and that one Ogre as a tanky scout. (Rabbit too squishy at this point, its Melee/Missile is worthless if everything spams Elemental and Spirit damage)

While doing this, or maybe in the late Lava World stage (exploration of that and war against Blue went simultaneously since I just spammed all the units worthless against the Tormentors onto Blue, the portals were almost next to each other) I got rid of my old elven capital that had become my worst city, and moved my capital to the site of Blue's old capital, resettled as a Necropolis because despite looking terrible at first due to terraforming, it had some supreme Mana generation potential.

My core city setup, having gotten rid of my old Capital (it got the worst of the hostile terraforming, and resource-wise was best for gold but elves don't have as good multipliers on that as any of my 3 other races), my first undead city (mediocre mana site with Vampires), my Galleus/money city from Teal, anything from Yellow and Blue's secondaries at this point, was around this:

  • 2x food (1 Elven - my second city in Outland with a very old Agrela +50% spell from before she hated me cast onto it, one Human settled by me in the Elven world with all those +50% tiles)

  • 5x ducats (Lich city in Dwemer World because it had Gold and I was spamming cold ground anyway, Svart/Dragomort city in Lava, 1 Human in Elf World with Casino, Harbour and Silver, another Human in Dwemer (another Gold), that formerly neutral Elf city in the Elf world (another Casino, that one's kind of meh)

  • 2x mana (both Necro - Teal's capital in Desert, Blue's old capital resettled into my new capital in Autumn)

  • 1x Mana/Research (Elven Warlock / Elven ship city in Dead World - my initial bridge head, but it had Mana pearls from the terraforming spam period, and a Barrow which I think gives extra research)

  • and a new Human city in Shadow World where I had finally found a second holy site - I wanted to get their Agrela unit (Spirit Damage), but turns out because I had sucked up to Krypta (though relations never went below like -30) for those Liches, Agrela relations didn't allow for that - Dauros Paladins looked appealing but he also hates Krypta, so I went for Archers of Helia, which have 3 range but haven't convinced me over Liches yet, with the little that I got to see. (since they do part missile and it's like everything resists missile at this point...)

While their early game felt very strong and completely crushing Necro's or Humans' early units, I feel that the Elves aren't that great in endgame, their units are neither very tanky nor have 3 range. Their economy seems middle-of-the-road, decent in most categories, but specialization cannot go as high due to lack of multipliers - so most of my Elven cities have been replaced by now. Also, getting tanky units is one thing, but tanky unit types that resist the actually dangerous stuff like spirit damage in particular... where do you get units that actually have innate resistance to Spirit damage? I haven't found any spells doing that (the Fervus one is really good, but seems to affect only elemental damage), some units do get upgrades for some minor spriit resistance, but high-level and it's usually still among their weakest points. Don't get me wrong, while I did largely skip regular tier 3 units apart from Dragomorts and one random Line Galleus, I did try out a lot of unit types - and everything just gets absolutely nuked by Spirit. I don't think you can recruit Dwemer troops since they are supposed to be entirely hostile...?

In general, it seems like any non unit that is below Temple-tier or not a hero is trash at this point - while I did never upgrade my Warlocks due to not having the money until I got liches anyway, nothing can take any hits from Shadows, Gold Dragons and Tormentors, so the price is not really worth it. I never got another Agrela blessing for my secondary food city or her TF spell, but embracing Krypta and going for that undead spam, high mana yield stuff seems so much more worth it starting from a certain point than... having food.

I'm not even to Ainadra yet, having cleared out the side world of the Dwemer world, Tropical, where I also got access to Monsters now, not sure if I'll use a city or their units, first before wanting to take the portal from Shadow, but the difficulty spikes in monster strength between world tiers... (Dead -> Dwemer -> Lava -> Shadow were all massive steps, particularly the spike from 40 health stuff to TORMENTORS that can probably one-shot those Dwemers as well was ridiculous - and I should have explored the even harder Shadow World before that since it was closer to my starting world)

(I have been a bit further than this point in an old game where I actually was the undead, though full undead rather than the faction-cherrypicky style of this Elven game)

(... what the fuck did I just write?)

Edit:

Ended up finding the lacking tank unit that prompted writing this crap though, Exemplars of Magic (Svart+Fervus temple unit) have really good resistances and can actually take quite some hits from high level units (even spirit damage, though there was a lot less of it later on) and summon Earth Ellies for the same job. Surprisingly, Ainadra, full of all kinds of high-level stuff but not the 2 units I'm really scared of, sucked a lot less for my regular units than the Fire and Shadow worlds did, while the Liches struggled against Elementals - and even Ardania, despite having Shadow Dragons and Tormentors. I kind of cheesed it by dividing and conquering the 4 henchmen with Greater Lands Rising spam though, it didn't look as if I had the steam (at that point, I did not have many Exemplars, and got taken off guard by the high range while still fighting off the random monsters) to power through all 4 of them. Pinned the immortal Dragon to a corner using the Cruel Creature's fear attack, and surrounded it with the 3 tankiest units I could find, keeping him at 1 health for what felt like many turns until eventually after killing all other 3 one by one, he was mortal at last.

I did get to try out several more Temple units as Ainadra was stock full of Holy Grounds (maybe it's a good strategy to rush it rather than fully consolidating all shard worlds on the way?), and the exemplars were the only thing that really stood out. Ended up converting my Archers of Helia city as things resisting death (mostly Earth Elementals) tended to resist missile enough to make their already not that great base damage pitiful as well - the only good thing is the elemental immunity, other than that they seem straight up worse than Liches. The Planeswalker faction's Lunord (these in particular) and Fervus units looked like interesting supports, but no backbone/carries you would want to build a full phalanx of like Liches and Exemplars.

4 Comments
2019/03/23
14:08 UTC

3

Is there any to claim hexes beyond cities?

Is there any way to claim those little 1 or 2 hexes that may straggle between cities. I read that a city can expand to a radius of 3-hexes, but say I already have cities, but they wind up 1 hex apart. How can I claim those intervening hexes? Is there a way? (It says I can't build a city there.)

1 Comment
2018/12/14
16:34 UTC

4

CPU usage

When I run Warlock I can't type into any other window, it's very very slow. Does anybody else have this problem? It's just not that intense of a game to require tons of CPU

1 Comment
2018/12/13
14:53 UTC

6

Mouse pointer bug

In Warlock I, I keep getting this weird bug where the mouse turns into a weird mess of lines that appears after a few minutes of gameplay, only disappearing when the computer sleeps or restarts.

Does anyone know a fix to this?

0 Comments
2018/06/13
04:36 UTC

5

Having issues with multiplayer

My brother and I are trying to reload a previous multiplayer (Recent) savegame and it shows this then crashes with an error message.

Array<1, -1, itemsize=8>: overflow 3 of 1

I know about the issue about map size and all that, and it only seems to effect his computer.

0 Comments
2018/01/16
17:40 UTC

8

Highest damage unit I've ever gotten in Warlock 2. Can you beat it?

3 Comments
2017/06/28
21:06 UTC

4

Lack of Lords?

I'm past turn 200, Warlock 2. I've had exactly 1 Lord offer their services. Is this normal?

1 Comment
2017/06/19
17:16 UTC

4

Unity spell

It's been a while since I played this game, but I thought I'd give it a try.

Challenging difficulty, Max size world/# worlds, max AI players, figured it'd be a nice long game. Except by turn 100, I got notice that an AI player was casting the Unity spell...o.O

I hadn't even run across any other AI yet, despite having conquered my home plane, part of Ardania, and explored two other planes.

So I go out exploring. I find the other AI. Still many turns left on their casting. Uh oh, I don't have Counterspell researched. So I research it.

Except...I can't counterspell the unity spell? I get no options when I cast Counterspell.

My only option is to capture their capital? Defeat them entirely?

2 Comments
2017/06/16
00:18 UTC

2

[Warlock 1] How can I figure out where a Mystic Portal goes?

There are three Other Worlds in my current game, and I'm exploring both of them. The problem is, I can't remember which portal goes where. How can I figure out where an (already explored and used) portal goes, without sending a unit through it?

To be clear, these are portals I have already sent units through. I used to know where they went, but I've forgotten now.

1 Comment
2016/12/08
23:03 UTC

4

How do I pillage/destroy an enemy structure?

My enemy is building a Magic Tower while I am attacking his city. How can I order my units to destroy it before he's finished? They don't seem to be able to attack it.

Also, is there an in-game reference, like Civilopedia in Civilization? I keep having to alt-tab to check what things do.

3 Comments
2016/12/08
00:11 UTC

2

[Warlock 1] Can you switch tiles between cities?

If so, how? Found myself looking for this Civ V feature, please let me know.

2 Comments
2016/08/20
06:39 UTC

3

disable/deactivate buildings?

(playing Warlock 1) Was this feature patched out in the final version? I read that I should be able to do this, but no matter how I click, it won't work. I can only activate buildings by left-clicking after I meet the requirements again (if they were auto-deactivated before, i.e. when a required building was destroyed). If it should work, please describe the clicking process in detail ;)

0 Comments
2016/08/17
03:43 UTC

5

A Warlock 2 Renaissance mod AAR

2 Comments
2016/06/10
15:45 UTC

5

Giving Warlock 1 a go this weekend

hi guys,

going to play some Warlock 1 over the weekend, and I was just wondering if you guys could recommend a difficulty level and how many opponents, etc, I should add to have the most enjoyable experience

for reference, Prince/King in Civ V and Serious in Endless Legend (the first xpac) were ideal for me

3 Comments
2016/06/03
08:20 UTC

5

[Warlock 2] how do you deal with escalating monster spawns?

I'm playing Warlock 2, and finding the enemy mages a non-problem.

However, the monsters that spawn behind enemy lines are a constant headache. And, as the game goes on, they get worse in scale.

I'm now at a situation where a gate is spitting out a tormenter every several rounds (I had three out at once, and finally killed one, but it's taking a lot of dedicated healing).

Then I had a monster spawn that dropped a multiple red dragons on the world.

Are the enemies ramping up because I've taken too long to build up?

It's frustrating that the game won't put me in a position where I'm clearly losing, but it will put me in a position where I can no longer proceed further.

3 Comments
2015/11/04
04:58 UTC

4

Does anybody else miss the old temple/unit system from Majesty 1 ?

Don't get me wrong I like as a game mechanic, trying to find and settle the Holy Grounds and the deity aligned classes as prestige classes (warrior -> paladin for example) but I kinda miss the old days.

Building temples wherever you felt like because you were the king, building as many as your treasure could afford if that's what you saw fit.

And I'm kind of bummed that we lost some interesting classes:

  • Dauros: the Monk is completely gone and I'm sad about that plus it seemed really cool to me that in M1 all the paladins were female

  • Agrella: stayed the same

  • Krypta: stayed the same

  • Fervus: lost both the Warriors of Chaos and the Cultists, really sad to see them go the Beastmasters are fine but more generic than their predecesors.

  • Helia: really missing her Solari as they had a unique designs imho

  • Lunord: I liked reading about the chaos he stirred up in M2 and that he could eventually return to the game, but I preffer his old champions the Adepts

  • Krolm: stayed the same

  • Grum-Gog: I liked that they added a rival god (you could worship) to Krolm

0 Comments
2015/10/15
19:21 UTC

2

Anyone have a copy of the Warlock 1 Beginners Guide (.pdf)? [Dead Link]

The link to the Warlock 1 Beginners Guide PDF is broken. :/

Edit: Looks like the guide is back online (thanks, /u/crunchymunchy!) http://forumcontent.paradoxplaza.com/public/50001/Warlock%20Master%20of%20the%20Arcane%20-%20Beginners%20Guide.pdf

8 Comments
2015/09/24
04:41 UTC

1

Looking for crotas end group.

Looking for a group to complete crotas end.

Invite, or request invite. CattDestroyer47

1 Comment
2015/08/26
06:22 UTC

0

Level 100 Destro Warlock Looking for Guide to up my game.

My guild is doing a realm transfer and building a Mythic raiding guild. I need To Learn some tricks and how to better play my class! Which spells to spam which to ignore or barely use...

2 Comments
2015/04/14
04:12 UTC

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