/r/AOW3
Age of Wonders 3 is a fantastic game eagerly anticipated. As the game comes closer to launch we'll be sharing previews, videos, beta impressions and more. After launch feel free to share strategies, let's plays, and any other AOW3 content the community will enjoy. Also feel free to connect with other players to plan epic 4v4 matches or co-op groups as well.
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/r/AOW3 strives to be a place where you can share your Age of Wonders III experiences and partake in discussions with players around the world.
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I've played the heck out of this game on the hardest settings, and Rogue is my favorite class for 1v7 emperors and things like that. One thing that always confuses me when I see other people talking about Rogue though is the idea that Plague of Brigands is not only a useful spell but somehow a great spell.
Was the spell nerfed at some point in the past? Or is there something about it I'm overlooking? Because to me it seems to be one of the worst spells in the entire game when you consider the price. 200 casting points is absolutely massive. Almost nothing except each class's ultimate spell (or some of the ultimate tier 4 unit summons) are even close to that.
Admittedly, the spell doesn't cost upkeep, but it's a super lategame spell. At that point in the game, a few points of mana on upkeep aren't that important compared to the incredibly precious investment of 200 casting points.
The idea of the spell seems to be that one of your scouts finds a lightly defended enemy city, far from your main army, and then you cast this spell and the enemy loses the city. Or in the very lategame you have Network of Scrying Eyes active and use that to find an isolated, lightly defended enemy city. Same thing though really, the scouting is the easy part!
Problems:
First of all, that's pretty situational. Strategically valuable, yet lightly defended enemy cities which AREN'T already in reach of one of my armies are rare. But if the spell actually did its job, I would at least say it's situationally useful.
But it doesn't do its job. After probably multiple turns of chargeup, you get to spawn... a few tier 1 scoundrels which aren't even under your control. If the enemy has even 1-2 defenders in their city, which the AI always does, a pack of scoundrels that late in the game will just die without accomplishing anything.
I have never ONCE been able to take a single city from an emperor AI with this spell, even if I just sit around with Network of Scrying eyes active for several turns, looking for any city which looks vulnerable. Even the flimsiest defenses in the late game are enough to crush the worthless AI-controlled Scoundrels.
Perhaps it would work on a human player, since a human might leave a city completely undefended if they think it's safe. But... a human player is also likely to have dozens of cities, and losing one would be pretty minor. And a human player has a brain and can probably start preparing a defender or two when they see a scout fly in. Or just kill your scout. Or, you know, put enough pressure on you that you can't just sit around spending 200 casting points to threaten a single city!
Besides all that... it seems like Rogue already has cheaper spells that do the same job better. Instead of spending 200 casting points to hope some AI controlled neutral scoundrels take an enemy city for themselves... why not just use Incite Revolt to make the city revolt directly to you?
Hello. I have started playing Age of Wonders 3 some time ago and I even posted here some questions. In my opinion this might be the most underrated game in history. It is not even an indie game or something. This is a legit AA game made not so long ago that is a wonderful strategy game and it didn't get popular. I really wanted to start playing Heroes 3 but I dislike 3 things: units can't move without heroes and combat is too simple and non wizard heroes from what I know are not that great. Age of Wonders 3 allows units to travel alone, all heroes are useful: you can make them great warriors, mages or generals (buffers) and the combat, the combat is amazing, simple and wonderful. So many units and spells and possibilities, positioning and flanking and charging. This game has the best sieges I have ever seen in strategy games. Walls provide a huge advantage and siege equipement is extremely strong. Even outside of combat this game has a simple but good exploration and beautiful world and music and such diverse world. Today I had a great gameplay. I was sieging an enemy city for like 8 turns while waiting for reinforcements and he couldn't attack me first because the pass was too narrow to fit all his armies and in the meantime a freaking dragon attacked a defensless city of mine and I needed to take it back. This world feels so alive. One of the best combats ever that allows for many tactics, the best sieges in history of gaming, great world and wonderful exploration. There is so many units types with different combat styles and you can build your armies in so many ways. To be completely honest I think that in many ways the third game might be even better than fourth. It is just way simpler and fourth might try too many things at once. Amazing game.
Looking for a "Let's play" series or similar that let's me read/follow the story of the campaigns of Aow3. I played Elven Court up to mission 6 and Commonwealth to mission 2 before I grew bored with the game and finally got Aow4. But I'm still rather clueless as to what exacly happened in the later parts of the Aow3 campaigns and this isn't really explained in Aow4 in detail.
I found some good summaries but I'm kind of looking for the whole thing, any stream you can recommend?
Hello guys, i have one question. I have a problem with my one my favorite games. I installed some mods, and when i play, after some turns, game always crashes. I using this mods. I really want to use Wasteland, The Old Man and the Sea and Shadow Realm. But of course it doesn work. Can you help how to fix my game, or which mods i should delete.
Racial Class Unit Reskin
Age of Wardrobe Extended
Triumphant Heroes
Racial Watchtowers
Racial Heritage Mod
More Colors for Coat of Arms
Decodence - Leader Customizations
Extra Support Units
Heroes of Datel
Army of Animated Corpses (cadaver variant)
Class Reunion Mod
DestructionPLUS
Storm Giant
High Elf, Orc and Human Additional Units Mod
Elemental Mod
Rogue Mod + REDUX
Rise of the Sekhtyr Dynasty
Chaos Unit Pack - Engineers
More Elemental Units Patch
The Fate of Emrilia
Invoke Mount Selection
Storm Dragon and Wyvern in Dragon Dwelling
No Spawning Cosmic Events
No Spawning Cosmic Events - Chivalrous Intentions Compat
Class Reskin Tweaks
Drunken Mercenaries
Summon Spell Tweaks
Corrupt the Source - Extensions
Neutralize Mana Node
Tier V (1.2)
Black Market Dwellings and Black Market Dwellings[XPAC]
Black Dwarves
New Arsenal
Racial Reinforcements
Chivalrous Intentions
Archon & Tiefling Races Mod
Epic Mounts V1.5
V-Mods: More Heroes
Obsidian Dragons in Dwellings
Racial Heritage Mod - Archon & Tiefling Extension
Fortress Additions
Brave New Units
Empire Building Mod
Empire Building Mod Additional Heroes
I have harbor and master guild,but they didn't work.
What is your favorite faction/connination and why (i.e. humans, frostlings, etc. and also technocrats, mages, etc.)?
(I'm probably not the first to ask)
Hello everyone.
I'm writing here after seeing a couple of series from blackarrow. Still I find myself in serious trouble - especially at the beginning of maps. ( I like random maps ).
it seems my units are a lot squishy, even infantry and the AI is a lot aggressive most of the time.
I can't seem to understand how to positionate units, and I always end up with a stack beaten up or a unit killed.
Every suggestion is appreciated!
Thank you!
Building roads on a tale with a forest removes that forest. As elf I have a bonus morale in a forest and I move through a forest for 4 movement points and other races move for 6. Road decreases to 3 and later to 2 but 4 for elfes without a road is still not bad. What do you think about not building roads at all in my territory and to build roads only outside? My enemies would have problems to get through my forests and I would have a bonus fighting in my land?
Im sorry if this is not the right place to ask abt this, but i dont know where i should ask, and thought maybe i can ask here since this is related to AOW...
So basicly some abilities costs more than 10 skill points like spell casting which costs 20, but everytime my hero level up, i only get 10 skill points and never got more tgan 10, is there anything arround this?
I tough Elven Court was hard on hard, but Golden Realm... Oh God... Theocrat just bombard with Evangelists with an non miss conversion and lots of Shrines... In the other side an Draconian Sorcereres with mages who aoe stun. I rushed like hell. 3rd try to pass this mission an nothing... This game is very challenging, but, debuff of enemies always seen more accuracy. Three evangelists converted three gold medals of mine in row, no miss. I always try to run without load scam, but this game just made me rethink.
Hey quick question about migration. I just conquered a minor undead city and was thinking about migrating the population to my faction. Problem is the game did not give me that option. It this because the city was an independent and not part of one of the main factions, or am I missing something?
What you guys do when rushing lots of cities and getting rushed back by single units? I playing the last mission of Elven Court Campaign and getting lots of territory quickly but losing it quickly. Do you guys wait for absorb, vassal or walls?
Hello. I am new to the game. So far I have been playing with the Golden Realms dlc and without the Eternal Lords. I encountered neutral cities with undead units. I counquered one and I can only recruit simple warriors and archers. Could you tell me more about those cities? What is the type of that city or should we say holding. It doesn't function like a normal city right? I am gonna turn on the Eternal Lords dlc later to have more fun exploring the new content while already knowing how to play.
Im playing Elf Court Campaign on Hard and... God damn, on 2nd map Orc are sending Manticore Riders on turn 30 and Goblin are sending piles of Shadow Stalkers and Succubus and a lots of debuff spells on my cities that take ages to disjunct. What n doing wrong? What should i focus? Production, money, mana, research, expand?
I tried to rush, but the mtf keep sending Shadow Stalkers and Succubus to capture undefended cities and my army cant barely deal with one Shadow.
heroes
I am playing with 5 mods
^(PBEM and single player balance)
^(More colors for coat of arms)
^(Chivalrous Intentions)
^(Age of wardrobe extended)
^(Triumphant heroes)
I have all DLC
These were summoned using the archdruid summoning spells
If I'm missing anything there please let me know
Anyways, I'm having a strange case where baby animals are missing the evolve trait. So far I've had a hunter spider baby and a baby shock snake appear without the evolve trait. It is simply missing from the info panel for the unit. Does anyone know why this is happening?
So far ive been enjoying this game the most on sorcerer since i can have my character summon units while i dedicate towns to building mostly income.
I want to play the other champion types but am having trouble balancing making units and making buildings. Tips?
Is it Limit Break? What, if any AI enhancement mods do you use? I am about ready to start installing mods for AI enhancements, just not sure which one to pick...I have heard some bad things about Limit Break, that it causes the AI to go for only settlers and 0 military, anyone who's tried it and care to share their experience?
I played the scenario "White Mountains" (I think it's called) and was abit worried because it is an Empire Building map which the AI typically doesn't handle well (usually they'll settle 2-3 cities and can't keep up with the player), but to my great surprise (and delight!) the AI players went completely bonkers and founded some 7-8 cities EACH!
What resulted was probably the most challenging map that I've played in AoW3. In my experience, this never happens in random maps so I think this may have been map-specific. No idea but it was alot of fun and I'd like the AI to behave like this more often (really aggresively expanding and also producing tons of units. Had to beat back army after army of T3s..)
Currently looking but not finding anything and I heavily doubt I will, but figured I'd ask here.
Hi. I've played through the first 5 missions of the Elven Court campaign but was thinking of taking a break from it (as it bores me to death..) and try the Frostling campaign from Eternal Lords expansion.
Now I'm wondering, when does this campaign take place? I assume it takes place after the other campaigns, so I'm alittle concerned about spoilers.. Should I finish Elven Court first?
Created a High Elf female Druid and there are alot of black areas on her model.. Same thing with the Sorceror, but I haven't noticed this on any other character model.
Anyone else had this problem? I've tried googling but can't find anything about this.
This may be a dumb question but I can't seem to find out what the latest patch version is or a patch history anywhere? Reason I'm asking is because I've started to suspect that my game may not be patched properly.. Anyone know where I could find this info/download patches? I don't have access to my computer atm so I cannot check what version I have but it's 1.8-something.
Hi, got this game last week and quickly jumped into a random map vs 4 AI Lords which posed absolutely zero challenge at all, so for the next map I went me vs 5 AI Kings...which poses no challenge at all...
Basically, the AI will threaten me in the beginning, but will never attack or declare war...after about 20 turns I have a decent enough army and then, suddenly they all want to make peace with me despite No Allied Victory being on and they are given Evil alignement skills. Which they never use and never stray from Neutral...is the AI in this game really this garbage?
Does anyone know what years does age of wonder games take place I understand the first 3 took place during a medieval time and probably getting the tech of flint in steel weapons but trying to figure out what exactly they all take place and the sci-fi one to play them in chronological timeline order
Title. It's very annoying having to do every single fight yourself because the AI is bad. The alternative is loading after every single quick combat, which is equally annoying.
I own all DLC, beaten all the campaigns, beaten every scenario against emperor AIs, and gotten all the achievements not related to multiplayer.
What else can I get out of this game? Are there community scenarios or mods I must check out? Or is it time to consider AOW4? (I’ve tried Planetfall several times, but it just doesn’t do it for me).
So I'm currently what I believe to be the tutorial and I'm trying to summon the Grimbeak Crows, I've all ready prepared the spell but I am unable to actually use it. When I click on the icon from the bottom right, it says I have to "Select Hexagon on or next to friendly City, Fortress or Hero. I have tried to do so but the only thing that happens is me moving or nothing at all. Please help.
Edit: I did figure it out. I just wasn't clicking the right Hexagon I guess.
And tbh I can't figure out which ones better?? Like idk why but 4 feels weird in a way i can't describe but looks amazing meanwhile 3 feels better but looks aged.
Can someone explain to me if ones better or why I should play one above the other?
How did I get in this circumstance? Well bought 3 when I launched forgot about it in steam library until recently I bought 4 and realized I never touched 3 so played 3 then played 4 and now I'm torn on which one to play.
One thing to not though is I have all DLC of 4 and none for 3.
Would "Inflict Curse" be applied first? Thanks.
Hi, me and a friend recently got AOW3 and both love the game. Usually however our games end with one of us hunting down the other players last city, be it on the surface or underground.
For our next game we want to have only our starting city each to prevent the end game time sink and when we've lost our one and only city, then it's game over.
Can this be done through a mod, I can't find any settings to tweek to give us this 'deathmatch mode' tia :)